Monster Helms Sets in Elder Scrolls Online (ESO) can be acquired by running Veteran Dungeons and completing daily Undaunted Pledges. Each Helm only drops from the corresponding boss of the veteran version of each dungeon and has a maximum Champion level of 160. The shoulders can be found in the store of the three NPCs that hand out Undaunted Pledges, and cost Undaunted Keys. Monster Helms scale to your Champion level to a max of
160. Please see the individual pages to see where each piece drops. You can now get monster helms from buying them with gold or alliance points. You can only buy these at The Golden in Cyrodiil.
Note: All ESO Monster Helm sets are random in both their armor type (Light/Medium/Heavy) as well as their trait (Reinforced, Infused, Divines, etc…). In order to get the “perfect” set, players will need to put in some farming. See Transmutation for details on how to change the traits in your gear.
Curated Item Set Drop System
The Curated Item Set Drop System is a new internal mechanic that makes it easier for players to complete their Item Set Collection. With the vast amounts of Set Items available in ESO, this system aims to make engaging in specific content for specific rewards more rewarding the more times it is completed. The Curated Item Set Drop System will launch as a Base Game update, part of Update 32 (Patch 7.2.0) meaning it will be available to all players, irrespective of DLC ownership. The system is currently live on the PTS on PC and Mac.
The Curated Item Set Drop system makes it so that most Bosses that reward Set Items will preferentially drop Set pieces that you do not already own. This system will affect the following activities:
- Delve Bosses
- Public Dungeon Bosses
- Group Dungeon Bosses
- Trial Bosses
- Reward chests from Arenas and Incursions (Dolmens,World Bosses, etc.)
Notably, Set Items that drop from treasure chests (whether overland or through maps), containers (coffers) and non-boss Monsters will not be curated.
If there is a particular Set Item that drops from a certain activity's Boss that you do not have, you will have an increasingly better chance to get it each time you run that activity and defeat that Boss. Note that this system does not change a Boss' loot tables. If a Boss only drops the Shoulder and Leg pieces of a given Set for example, it cannot and will not drop other pieces. The system simply makes it more likely for you to get the pieces you are still missing. While the system is in effect for a given Boss, you will not receive duplicate drops of items you already own. However, once you have collected all available Set Pieces that drop from that Boss, the loot table will revert to the original randomized selection as before. This system should alleviate some of the RNG frustration with loot drops and get you closer to completing your set collection.
An Item Set Collection Summary Page has also been added to the Item Set Collections UI ("Sticker Book") to compliment the curation system. This Summary contains progress bars for every category of Sets which helps guide players to finding pieces they are still missing.
Monster Mask Sets
Quick Search of All Monster Sets
Name | Icons |
Bonuses | Information |
---|---|---|---|
Balorgh |
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(1 item) Adds 129 Weapon and Spell Damage (2 items) When you use an Ultimate ability, you gain Weapon Damage and Spell Damage equal to the amount of Ultimate spent, and Physical and Spell Penetration equal to 23 times the amount spent for 12 seconds. |
Head: Veteran March of Sacrifices Shoulders: Urgalarg Chief-bane's Chest Required DLC: Wolfhunter |
Blood Spawn |
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(1 item) Adds 129 Stamina Recovery (2 items) When you take damage, you have a 6% chance to generate 13 Ultimate and increase your Physical and Spell Resistance by 3731 for 5 seconds. This effect can occur once every 5 seconds. |
Head: Veteran Spindleclutch II Shoulders: Maj al-Ragath's Chest Required DLC: None |
Chokethorn |
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(1 item) Adds 129 Magicka Recovery (2 items) When you use a heal ability, you have a 33% chance to summon a strangler sapling that heals you or an ally for 6989 Health over 6 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina. |
Head: Veteran Elden Hollow I Shoulders: Maj al-Ragath's Chest Required DLC: None |
Domihaus |
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(1 item) Adds 1096 Max Stamina (1 item) Adds 1096 Max Magicka (2 items) When you deal damage, you create either a 10m ring of fire or a ring of molten earth around you for 10 seconds, which deals 90 Flame Damage or 90 Physical Damage every 1 second. Standing within the ring grants you 300 Spell Damage or 300 Weapon Damage. This effect can occur once every 15 seconds and the damage scales off the higher of your Weapon or Spell Damage. |
Head: Veteran Falkreath Hold Shoulders: Urgalarg Chief-bane's Chest Required DLC: Horns of the Reach |
Earthgore |
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(1 item) Adds 4% Healing Done (2 items) When you heal a friendly target that is under 50% Health you conjure a pool of quenching blood underneath them, immediately removing all harmful area effects, and healing the lowest Health group member in the area after 2 seconds for 1702 Health Health every 2 seconds over 8 seconds. This effect can occur once every 20 seconds and scales off the higher of your Maximum Magicka or Stamina. |
Head: Veteran Bloodroot Forge Shoulders: Urgalarg Chief-bane's Chest Required DLC: Horns of the Reach |
Engine Guardian |
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(1 item) Adds 129 Health Recovery (2 items) When you use an ability, you have a 25% chance to summon a dwemer automation to restore 1955 Health, 550 Stamina, or Magicka every 0.5 seconds for 6 seconds. This effect can occur every 10 seconds. |
Head: Veteran Darkshade Caverns II Shoulders: Maj al-Ragath's Chest Required DLC: None |
Grothdarr |
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(1 item) Adds 1096 Max Magicka (2 items) When you deal damage within 8 meters of the enemy, you have a 10% chance to create lava pools that swirl around you, dealing 259 Flame Damage to all enemies within 8 meters of you every 1 second for 5 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage. |
Head: Veteran Vaults of Madness Shoulders: Gilirion the Redbeard's Chest Required DLC: None |
Grundwulf |
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(1 item) Adds 657 Critical Chance |
Type: Monster Mask Style: Location: Moongrave Fane Required DLC: Scalebreaker DLC |
Iceheart |
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(1 items) Adds 657 Critical Chance (2 items) When you deal Critical Damage, you have a 20% chance to gain a damage shield that absorbs 5000 damage for 6 seconds. While the damage shield holds, you deal 259 Frost Damage to all enemies within 5 meters of you every 1 second. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage. |
Head: Veteran Direfrost Keep Shoulders: Gilirion the Redbeard's Chest Required DLC: None |
Ilambris |
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(1 items) Adds 1096 Max Magicka (2 items) When you deal Flame or Shock Damage, you have a 33% chance to summon a meteor shower of the damage type that deals 145 Flame Damage and 145 Shock Damage to all enemies within 4 meters every 1 seconds for 5 seconds. Each effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. |
Head: Veteran Crypt of Hearts I Shoulders: Gilirion the Redbeard's Chest Required DLC: None |
Infernal Guardian |
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(1 item) Adds 1096 Max Magicka (2 items) When you apply a damage shield to yourself or an ally, you have a 50% chance to lob 3 mortars over 2 seconds at the further enemy from you that each deal 641 Flame Damage to all enemies within 5 meters of the blast area. This effect can occur once every 6 seconds and scales off the Higher of your Weapon or Spell Damage. |
Head: Veteran City of Ash I Shoulders: Gilirion the Redbeard's Chest Required DLC: None |
Kra'gh |
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(1 item) Adds 1487 Offensive Penetration (2 items) When you deal damage, you have a 10% chance to spawn dreugh limbs that create shockwaves in front of you dealing 249 Physical Damage every 0.6 seconds for 2.4 seconds. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage. |
Head: Veteran Fungal Grotto I Shoulders: Maj al-Ragath's Chest Required DLC: None |
Lord Warden Dusk |
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(1 item) Adds 1487 Armor (2 items) When you take damage, you have a 50% chance to summon a shadow orb for 10 seconds that increases the Physical and Spell Resistance of you and your allies within 8 meters by 3180. This effect can occur once every 10 seconds. |
Head: Veteran Imperial City Prison Shoulders: Urgalarg Chief-bane's Chest Required DLC: Imperial City |
Maarselok Set |
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(1 item) 1096 Maximum Stamina (2 item) When you bash an enemy, you spew a cone of corruption, dealing 1492 Disease Damage to enemies over 4 seconds. This damage is increased by 10% for each negative effect the enemies have, up to a maximum of 300%. This effect can occur once every 10 seconds and scales off your Weapon or Spell Damage. |
Type: Monster Mask Style: Location: Lair of Maarselok Required DLC: Scalebreaker DLC |
Maw of the Infernal |
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(1 item) Adds 1096 Max Magicka (2 items) When you deal damage with a Light or Heavy Attack, you have a 33% chance to summon a fire breathing Daedroth for 15 seconds. The Daedra's basic attacks deals 599 Flame Damage, and alternate between Fiery Breath, Fiery Jaws, and Fiery Claw, which alternate once every 2 seconds. This effect can occur once every 15 seconds and its damage scales off the higher of your Weapon or Spell Damage. |
Head: Veteran Banished Cells II Shoulders: Maj al-Ragath's Chest Required DLC: None |
Mighty Chudan |
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(1 item) Adds 1487 Armor (2 items) Gain Major Resolve at all times, increasing your Physical and Spell Resistance by 5948. (2 items) Adds 1206 Max Health |
Head: Veteran Ruins of Mazzatun Shoulders: Urgalarg Chief-bane's Chest Required DLC: Shadows of the Hist |
Molag Kena |
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(1 item) Adds 129 Weapon Damage and Spell Damage (2 items) When you deal damage with 2 consecutive Light Attacks you trigger Overkill for 6 seconds, which increases your Weapon and Spell Damage by 560 but also increases the cost of your abilities by 8%. This effect can occur once every 6 seconds. |
Head: Veteran White-Gold Tower Shoulders: Urgalarg Chief-bane's Chest Required DLC: Imperial City |
Nerien'eth |
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(1 item) Adds 129 Weapon and Spell Damage (2 items) When you deal direct damage, you have a 15% chance to summon a Lich crystal that explodes after 2 seconds, dealing 1360 Magic Damage to all enemies within 4 meters. This effect can occur once every 3 seconds and scales off the higher of your Weapon or Spell Damage. |
Head: Veteran Crypt of Hearts II Shoulders: Gilirion the Redbeard's Chest Required DLC: None |
Bogdan the Nightflame |
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(1 item) Adds 1096 Max Magicka (2 items) When you heal a friendly target, you have a 20% chance to summon a totem for 6 seconds that heals you and your allies within 5 meters for 2525 Health every 1 second. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina. |
Head: Veteran Elden Hollow II Shoulders: Maj al-Ragath's Chest Required DLC: None |
Pirate Skeleton |
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(1 item) Adds 1487 Armor (2 items) When you take damage, you transform into a skeleton and gain Major Protection and Minor Defile for 15 seconds, reducing your damage taken by 10% but reducing your Healing Received by 8%. This effect can occur once every 20 seconds. |
Head: Veteran Blackheart Haven Shoulders: Gilirion the Redbeard's Chest Required DLC: None |
Malubeth the Scourger (Scourge Harvester) |
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(1 item) Adds 1206 Max Health (2 items) When you take damage, you have a 10% chance to create a beam that steals 5715 Health over 6 seconds from the attacker. The beam breaks if the enemy moves further than 8 meters away. While the beam holds gain Major Vitality, increasing your Healing Received by 16%. This effect can occur once every 6 seconds and scales off your Max Health. |
Head: Veteran Wayrest Sewers II Shoulders: Maj al-Ragath's Chest Required DLC: None |
Selene |
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(1 item) Adds 1096 Max Stamina (2 items) When you deal direct melee damage, you call on a primal spirit that mauls the closest enemy in front of you after 1.3 seconds for 1702 Physical Damage. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage. |
Head: Veteran Selene's Web Shoulders: Gilirion the Redbeard's Chest Required DLC: None |
Sellistrix |
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(1 item) Adds 1096 Max Stamina (2 items) When you deal damage, you create an earthquake under the enemy that erupts after 1.5 seconds, dealing 975 Physical Damage to all enemies within 4 meters and stunning them for 3 seconds. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage. |
Head: Veteran Arx Corinium Shoulders: Gilirion the Redbeard's Chest Required DLC: None |
Sentinel of Rkugamz |
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(1 item) Adds 4% Healing Done (2 items) When you heal yourself or an ally, you summon a dwemer spider that heals for 1000 Health and restores 125 Magicka and Stamina to you and your allies within 5 meters every 1 second for 8 seconds. This effect can occur once every 15 seconds. |
Head: Veteran Darkshade Caverns I Shoulders: Maj al-Ragath's Chest Required DLC: None |
Shadowrend |
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(1 item) Adds 129 Magicka Recovery (2 items) When you take damage, you summon a shadowy Clanfear for 15 seconds. The Clanfear's basic attack deals 615 Magic Damage and and apply Minor Maim, reducing the target's damage done by 5% for 2 seconds. The Clannfear can be summoned once every 15 seconds and its damage scales off your Max Health. |
Head: Veteran Banished Cells I Shoulders: Maj al-Ragath's Chest Required DLC: None |
Slimecraw |
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(1 items) Adds 771 Critical Chance (2 items) Gain Minor Berserk at all times, increasing your damage done by 5%. |
Head: Veteran Wayrest Sewers I Shoulders: Maj al-Ragath's Chest Required DLC: None |
Spawn of Mephala |
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(1 item) Adds 1096 Max Stamina (2 items) When you deal damage with a fully-charged Heavy Attack, you create a web for 10 seconds that deals 218 Poison Damage every 1 second to all enemies within 4 meters. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage. |
Head: Veteran Fungal Grotto II Shoulders: Maj al-Ragath's Chest Required DLC: None |
Stonekeeper |
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(1 item) Adds 548 Max Stamina (1 item) Adds 548 Max Magicka (1 item) Adds 603 Max Health (2 items) When you block an attack, you gain an energy Charge stack, up to one stack per second. When you gain 6 Charges, you release the energy, restoring 2480 Stamina and Magicka, and healing for 2480. After releasing the Charges, you cannot regain new Charges for 14 seconds. Charges can be accumulated up to once every 0.25 seconds. |
Head: Veteran Frostvault Shoulders: Urgalarg Chief-bane's Chest Required DLC: Wrathstone |
Stormfist |
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(1 item) Adds 129 Stamina Recovery (2 items) When you deal damage, you have a 10% chance to create a thunderfist to crush the enemy, dealing 277 Shock Damage every 1 second for 3 seconds to all enemies within 4 meters and a final 9580 Physical Damage when the fist closes. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. |
Head: Veteran Tempest Island Shoulders: Gilirion the Redbeard's Chest Required DLC: None |
Swarm Mother |
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(1 item) Adds 1096 Max Magicka and Max Stamina (2 items) When you block an attack from an enemy that is between 8 and 22 meters from you, you spin strands of spider silk to pull the enemy to you. This effect can occur once every 1 second. |
Head: Veteran Spindleclutch I Shoulders: Maj al-Ragath's Chest Required DLC: None |
Symphony of Blades |
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(1 item) Adds 4% Healing Done (2 items) When you heal an ally whose primary resource is under 50%, grant them Meridia’s Favor, restoring 570 of that resource every 1 second for 6 seconds. This effect can occur every 18 seconds per target. The resource returned is based off the target's highest maximum resource. |
Head: Veteran Depths of Malatar Shoulders: Urgalarg Chief-bane's Chest Required DLC: Wrathstone |
Tremorscale |
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(1 item) Adds 1096 Max Stamina (2 items) When you taunt an enemy, you cause a duneripper to burst from the ground beneath them after 1 second, dealing 5850 Physical Damage to all enemies within 4 meters and have their Physical Resistance reduced by 2395 for 8 seconds. This effect can occur once every 10 seconds and scales off the Higher of your Physical or Spell Resistance. |
Head: Veteran Volenfell Shoulders: Gilirion the Redbeard's Chest Required DLC: None |
Thurvokun |
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(1 item) Adds 1206 Max Health (2 items) When a nearby enemy damages you, summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile receive 195 Disease Damage every 1 second and are afflicted with Minor Maim and Diseased for 4 seconds, reducing their damage done by 5% and Healing Received and Health Recovery by 8%. This effect can occur once every 16 seconds and the damage scales off your Maximum Health. |
Head: Veteran Fang Lair Shoulders: Urgalarg Chief-bane's Chest Required DLC: Dragon Bones |
Troll King |
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(1 item) Adds 4% Healing Done (2 items) When you heal yourself or an ally, if they are still below 50% Health, their Health Recovery is increased by 925 for 10 seconds. |
Head: Veteran Blessed Crucible Shoulders: Gilirion the Redbeard's Chest Required DLC: None |
Valkyn Skoria |
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(1 item) Adds 1487 Offensive Penetration (2 items) When you deal damage with a damage over time effect, you have an 8% chance to summon a meteor that deals 1342 Flame Damage to target and 447 Flame Damage all other enemies within 5 meters. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage. |
Head: Veteran City of Ash II Shoulders: Gilirion the Redbeard's Chest Required DLC: None |
Velidreth |
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(1 item) Adds 129 Weapon and Spell Damage |
Head: Veteran Cradle of Shadows Shoulders: Urgalarg Chief-bane's Chest Required DLC: Shadows of the Hist |
Vykosa |
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(1 item) Adds 4% Healing Taken (2 items) When you Bash an enemy you've taunted, you frighten them with a deafening howl, pplying Major Cowardice to them, reduces the enemy's Weapon and Spell Damage by 430 for 8 seconds. This effect can occur once every 15 seconds. |
Head: Veteran Moon Hunter Keep Shoulders: Urgalarg Chief-bane's Chest Required DLC: Wolfhunter |
Zaan |
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(1 item) Adds 657 Critical Chance (2 items) When you damage a nearby enemy with a Light or Heavy Attack, you have a 33% chance to create a beam of fire that will connect you to your enemy for 10 seconds as long as you remain within 8 meters of them. The beam deals 145 Flame Damage every 1 second. Every second, this damage increases by 100%. This effect can occur every 20 seconds and scales off the higher of your Weapon or Spell Damage. |
Head: Veteran Scalecaller Peak Shoulders: Urgalarg Chief-bane's Chest Required DLC: Dragon Bones |
Mother Ciannait |
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(1 item) Adds 1096 Max Magicka (2 items) While in combat, casting an ability with a cast time or channeling an ability grants you a damage shield that absorbs 5000 damage for 6 seconds. If the damage shield is broken, you restore 985 Magicka. This effect can occur once every 7 seconds. |
Type: Monster Mask Sets Style: Location: Icereach Required: Harrowstorm DLC |
Kjalnar's Nightmare |
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(1 item) Adds 129 Weapon and Spell Damage (2 items) Dealing damage with a Light Attack puts a Bone stack on your enemy for 5 seconds, up to once every 0.5 seconds. At 5 stacks, an undodgeable skeletal hand attacks your enemy after 1 second, knocking them into the air and stunning them for 3 seconds, or dealing 2221 Magic Damage if they cannot be stunned. Enemies then become immune to Kjalnar's Nightmare stacks for 4 seconds. The damage scales off the higher of your Weapon or Spell Damage. |
Type: Monster Mask Sets Style: Location: Unhallowed Grave Required: Harrowstorm DLC |
Lady Thorn |
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(1 item) Adds 1206 Max Health (2 items) Casting an ability that costs Health spawns a blood ball for 10 seconds. This effect can occur once every 10 seconds.You or an ally near the blood ball can activate the Sanguine Burst synergy, dealing 2879 Disease Damage to nearby enemies and applies Major Maim for 8 seconds, decreasing their damage done by 10%. Enemies can only receive Major Maim from Sanguine Burst once every 20 seconds. The damage scales off the synergy activator's Max Health. |
Type: Monster Mask Sets Style: Location: Castle Thorn Required: Stonethorn DLC |
Stone Husk |
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(1 item) Adds 657 Critical Chance (2 items) Your Heavy Attacks tether you to enemies for 5 seconds, as long as you remain within 12 meters. Enemies touching the tether take 212 Physical Damage every 1 second and you gain a stack of Husk Drain, up to 15 stacks. This effect can occur once every 10 seconds and scales off the higher of your weapon or spell damage. When the tether ends, you consume the stacks and gain 30 Weapon Damage per stack consumed for 5 seconds. |
Type: Monster Mask Sets Style: Location: Stone Garden Required: Stonethorn DLC |
Encratis's Behemoth |
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(1 item) Adds 1096 Max Magicka |
Type: Monster Mask Style: Location: Black Drake Villa Required: Flames of Ambition |
Baron Zaudrus |
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(1 item) Adds 548 Maximum Stamina |
Type: Monster Mask Style: Location: The Cauldron Required: Flames of Ambition |
Zoal the Ever-Wakeful |
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(1 item) Adds 1096 Max Stamina |
Type: Monster Helm Sets Style: Location: Imperial City Required: Imperial City |
Immolator Charr |
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(1 item) Adds 1487 Armor |
Type: Monster Helm Sets Style: Location: Imperial City Required: Imperial City |
Glorgoloch the Destroyer |
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(1 item) Adds 1206 Max Health |
Type: Monster Helm Sets Style: Location: Imperial City Required: Imperial City |
Magma Incarnate |
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(1 item) Adds 129 Magicka Recovery |
Type: Monster Style: Crimson Oath Style Location: The Dread Cellar Required DLC: Waking Flame DLC |
Prior Thierric |
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(1 item) Adds 129 Weapon and Spell Damage |
Type: Monster Style: Silver Rose Style Location: Rose Petal Bastion Required DLC: Waking Flame DLC |
Kargaeda |
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(1 item) Adds 731 Max Magicka, Adds 731 Max Stamina (2 items) On dealing damage with a Heavy Attack, create a 6 meter whirlwind that slowly moves forward for 8 seconds, growing by 3 meters every 3 seconds. Enemies within the whirlwind take 150 Shock damage and 150 Physical Damage every second. Allies within the whirlwind reduce their Magicka and Stamina costs by 10%. This effect can occur once every 20 seconds and the damage scales off the higher of your Weapon and Spell Damage. |
Type: Monster Helm Style: Undaunted Location: The Coral Aerie Required DLC: Ascending Tide DLC |
Nazaray |
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(1 item) Adds 1206 Max Health (2 items) When you use an Ultimate ability, the closest 6 enemies within 12 meters have all Damage Over Time, Major Debuffs, and Minor Debuffs applied to them extended by 1 second per 20 Ultimate spent. This effect will not apply to Damage Beams or Damage Tethers. This effect can occur once every 30 seconds per target. |
Type: Monster Helm Style: Undaunted Location: Shipwright's Regret Required DLC: Ascending Tide DLC |
Nunatak |
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(1 item) Adds 1487 Armor (2 items) On dealing Frost Damage, create a 6 meter area under the target for 6 seconds. Enemies in the area take 191 Frost damage to enemies every 1 second and applying a stacking 25% snare for 4 seconds. On gaining 4 stacks, the enemy is immobilized and gains Major Brittle for 4 seconds, causing the target to take 20% increased Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon and Spell Damage. |
Type: Monster Style: Undaunted Location: Cyrodiil Required DLC: -- |
Lady Malygda |
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(1 item) Adds 1487 Offensive Penetration (2 items) When you deal Direct Damage to a target within 12 meters, create a 5 meter area that after 1 second, quickly moves forward and then returns, dealing 2048 Shock damage and applying Minor Enervation for 5 seconds, causing the target to deal 10% less Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon and Spell Damage. |
Type: Monster Style: Undaunted Location: Cyrodiil Required DLC: -- |
Baron Thirsk |
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(1 item) Adds 129 Stamina Recovery, Adds 129 Magicka Recovery (2 items) On dealing area Direct Damage, mark a target for 6 seconds. Every 2 seconds after, an Explosive Scamp is spawned nearby and detonates after 1 second, dealing 362 Magic damage to up to 6 enemies within 4 meters and applying Minor Timidity for 10 seconds, draining 1 Ultimate every 1.5 seconds. Each Explosive Scamp spawned deals 100% increased damage. This effect can occur once every 25 seconds and scales off the higher of your Weapon and Spell Damage. |
Type: Monster Style: Undaunted Location: Cyrodiil Required DLC: -- |
Archdruid Devyric Set |
(1 item) Adds 1487 Offensive Penetration (2 items) When you deal damage with a Heavy Attack, after 1.2 seconds deal 650 Shock damage to up to 6 enemies within a 7 meter cone on your target, applying Major Vulnerability to them for 7 seconds, increasing the damage enemies take by 10%. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage. |
Type: Monster Helm Style: Location: Earthen Root Enclave Required DLC: Lost Depths DLC |
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Euphotic Gatekeeper Set |
(1 item) Adds 129 Stamina Recovery (2 items) When you use Roll Dodge, create a Hadolid Husk after you roll. While within 5 meters of the Hadolid Husk, it will absorb all direct damage attacks against you. After 1 second, the Hadolid Husk explodes, dealing 1155 Poison damage to all enemies within 5 meters. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage. |
Type: Monster Helm Style: Location: Graven Deep Required DLC: Lost Depths DLC |
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Roksa the Warped |
(1 item) Adds 70 Stamina Recovery (1 item) Adds 70 Magicka Recovery (1 item) Adds 70 Health Recovery (2 items) Each second you are in combat, gain a stack of Darklight, up to 30 stacks max. Each stack of Darklight increases your Stamina Recovery, Magicka Recovery, and Health Recovery by 8. Each second you are out of combat, lose a stack of Darklight. |
Type: Monster Helm Style: Location: Bal Sunnar Required DLC: Scribes of Fate |
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Ozezan the Inferno |
(1 item) Adds 129 Magicka Recovery (2 items) Overhealing yourself or an ally grants them 4272 Armor for 1.1 second. Healing yourself or an ally grants them Minor Vitality for 1.1 second, increasing their healing received by 8%. |
Type: Monster Helm Style: Location: Scrivener's Hall Required DLC: Scribes of Fate |
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Jerall Mountains Warchief |
(1 item) Adds 129 Weapon and Spell Damage (2 items) Dealing damage applies a stack of Malady to your enemy, reducing Healing Taken by 1% for 5 seconds, up to 35 stacks. You can apply a stack once every 0.5 seconds. Applying Malady gives you a stack of Contagion, reducing Healing Taken by 1% for 5 seconds, up to 15 stacks. You can only gain a stack once every 1 second. |
Type: Monster Helm Style: Location: Required DLC: |
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Nibenay Bay Battlereeve |
(1 item) Adds 424 Critical Resistance (2 items) When you are forcefully moved via a Pull, Knockback, or Teleport ability, gain a damage shield that absorbs up to 15112 damage for 6 seconds. This damage shield is not affected by Battle Spirit. This effect can occur once every 14 seconds. While you do not have the damage shield from this set, reduce your damage taken from Players by 5%. |
Type: Monster Helm Style: Location: Required DLC: |
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Colovian Highlands General |
(1 item) Adds 1487 Offensive Penetration (2 items) When you kill a Player, gain a stack of Blood Debt for 0.5 seconds. When Blood Debt expires, you and up to 5 Group members within 28 meters of you gain 15 Ultimate per stack of Blood Debt. |
Type: Monster Helm Style: Location: Required DLC: |
- Anonymous
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- Anonymous
This is SuperKhajiit of the Dark Underforge Guild, and im telling you right now whatever imperialist concieved these conoctions of total ideological bull*****need serious help. I tried the Selene set and i couldnt help but laugh, the stamina is almost unnoticable change and the spirit is just a joke.
- Anonymous
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- Anonymous
Question on the Zaan set. This part here "The beam deals 3440 Flame Damage every 1 second to your enemy for 5 seconds. Every second, this damage increases by 50%". The 50% increase, is it based on the base damage done of or is it plus 50% of the previous damage tick?
- Anonymous
Finally got my Ilambris set. Shoulders on my last key too. : )
- Anonymous
- Anonymous
BS that I spend 10 keys and get duplicates and nothing good. Why can't there just be a set cost per type. Like 10, at least I know I will get what I want after 10.
- Anonymous
- Anonymous
Latest update says you can get all helms for 500 crowns each at the store
- Anonymous
- Anonymous
Sometimes this Wiki needs some updates,so anyone can be confused about sets.
- Anonymous
- Anonymous
- Anonymous
- Anonymous
Yeah something they dont say is that you can get monster helms from the gold vendor in cyrodil on saturdays and sundays for alliance points or gold. Would recomend as some helms are too hard to get like dlc helms. You can also choose if it is heavy , medium or light as it is such a frustration to finish a vetren dungeon only to get the wrong variation.
- Anonymous
- Anonymous
- Anonymous
- Anonymous
Two new monster sets just got unveiled on the PTS along with a whole bunch of new armour sets as part of "Horns of the Reach"
Here is what Gina Bruno Unveiled
New Item Sets
There are 8 new Item Sets available from the two new dungeons: Falkreath Hold and Bloodroot Forge. Each dungeon has 1 Light Armor, 1 Medium Armor, 1 Heavy Armor, and 1 Monster Mask Item Set to acquire. Note that values are for a full set of CP160 gold-quality pieces:
Falkreath Hold
Draugr’s Rest (Light)
(2) Max Magicka
(3) Magicka Recovery
(4) Healing Done
(5) When you deal damage with a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your allies within 5 meters for 11,000 health over 10 seconds. This effect can occur once every 10 seconds.
Pillar of Nirn (Medium)
(2) Max Stamina
(3) Weapon Critical
(4) Weapon Damage
(5) When you deal damage, you have a 10% chance to create a fissure underneath the enemy after 1 second, dealing 2,000 Physical Damage to all enemies within 2.5 meters and causing them to bleed for an additional 8,000 Physical Damage over 10 seconds. This effect can occur once every 10 seconds.
Ironblood (Heavy)
(2) Max Health
(3) Physical Resistance
(4) Spell Resistance
(5) When you take damage, you have an 8% chance to turn your blood into pure iron and gain Major Protection for 10 seconds, reducing your damage taken by 30%, but your Movement Speed is reduced by 75%. This effect can occur once every 15 seconds.
Domihaus (Monster)
(1) Max Stamina
(1) Max Magicka
(2) When you deal damage, you have a 15% chance to create either a ring of fire or a ring of molten earth around you for 10 seconds, which deals 1,000 Flame Damage or 1,000 Physical Damage every 1 second. Standing within the ring grants you 200 Spell Damage or 200 Weapon Damage. This effect can occur once every 15 seconds.
Bloodroot Forge
Flame Blossom (Light)
(2) Max Magicka
(3) Spell Damage
(4) Spell Penetration
(5) When you deal damage, you have a 10% chance to summon a line of flame that moves forward, dealing 8,000 Flame Damage to any enemy in its path. This effect can occur once every 10 seconds.
Blooddrinker (Medium)
(2) Weapon Critical
(3) Weapon Damage
(4) Weapon Critical
(5) Increases the damage you deal with bleed damage over time effects by 20%.
Hagraven’s Garden (Heavy)
(2) Max Health
(3) Health Recovery
(4) Healing Taken
(5) When you take damage while under 50% Health, you summon a preservation of nature around you for 5 seconds. Any damage you take from enemies outside of the preservation is reduced by 50%, and the first time an enemy tries to enter the preservation they are knocked back 5 meters. This effect can occur once every 45 seconds.
Earthgore (Monster)
(1) Healing Done
(2) When you heal a friendly target that is under 50% Health you conjure a pool of quenching blood underneath them, which soaks up enemy placed effects instantly and heals all friendly targets in the area for 30,000 Health over 3 seconds. This effect can occur once every 35 seconds.
- Anonymous
Too bad there isnt a mock set called ""spiked potions"
Temporarily boosts all stats, increases health, stamina and magicka (cap + regen) and makes the screen loopy.
Has a 10% chance to apply anytime a potion is consumed.
Set looks like a khajiit that downed too much skooma, complete googly eyes and the shoulders resemble smuggling pouches.
You're welcome.
WarRelic3k
- Anonymous
- Anonymous
Why is there no Monster set that does Spell Penetration? but there is one that does Physical? lame
- Anonymous
- Anonymous
there aren't enough that are good for ranged stamina dps that still look good
- Anonymous
Nightflame's correct title is "Bogdan the Nightflame and
Scourge Harvester's correct title is Malabeth the Scourage
- Anonymous
The chungus is amungus
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