templar-icon-eso Templar

ESO Class

eso-templar-class-elder-scrolls-online-wiki-guide

Templar is a Class in Elder Scrolls Online (ESO). These traveling knights call upon the power of light and the burning sun to deal massive damage to their enemies while restoring health, magicka and stamina to their allies. The Templar is a defensive champion, channeling the power of the sun to strengthen himself, aid allies, and smite foes with righteous magic. Frequently protecting themselves with heavy armor and a stalwart shield, Templars are bastions of order and justice. A templar's wrath is formidable; they pride themselves on steadfastly resisting occult forces, be they mage, daedra, or undead. Templars specialize in protecting their allies from these perils, whether by intercepting harmful attacks, or restoring the wounds sustained by their comrades. Templars can specialize on three distinctive class skills. The player is free to focus on one line or distribute points across many, allowing for deep build customization.

 

Templar Build Guides

Please see PvP Build Guide if you are looking for a pvp build.

 

Recommended Sets (Healer)

 

Recommended Sets DPS (magic based)

 

Video Guides & Builds

 

 

Templar Skills

  • Aedric Spear - DPS line: damages, interrupts and stuns enemies.
  • Dawn's Wrath - SUPPORT line with "nuke" DPS: Debuffs and condition damage abilities.
  • Restoring Light - TANK & HEAL: Restores health to your allies and protects them.

 

Aedric Spear Skills
Dawn's Wrath Skills
Restoring Light Skills

Aedric Spear Skills are one of the 3 Skill Lines available to players who choose the Templar Class in Elder Scrolls Online. This Skill Line focuses primarily on dealing Magic Damage and nearly every Passive Skill in the Line increases your damage with these skills in one way or another. The Skills below are updated to Patch 2.4.2. The values listed are taken from a Champion 160 character with no Skill or Attribute points spent, and no equipment worn.

 

Radial Sweep

Cast Time
Target
Range
Cost


radial-sweep-eso

Instant
Area
6m (area)
75 Ultimate 

Swing your Aedric spear around with holy vengeance, dealing 824 Magic Damage to all nearby enemies and additional 410 Magic Damage every 2 seconds for 6 seconds.

 

Empowering Sweep

Cast Time
Target
Range
Cost


empowering_sweep

Instant
Area
6m (area)
75 Ultimate 

Swing your Aedric spear around with holy vengeance, dealing 825 Magic Damage to all nearby enemies and additional 414 Magic Damage every 2 seconds for 6 seconds.

Gain Major Protection for 6 seconds, reducing damage you take by 40%. Duration increased by 2 second for each enemy hit.

Deals Physical damage. Reduces damage taken.

 

Crescent Sweep

Cast Time
Target
Range
Cost


crescent_sweep

Instant
Area
6m (area)
75 Ultimate 

Swing your Aedric spear around with holy vengeance, dealing 825 Physical Damage to all nearby enemies and additional 414 Physical Damage every 2 seconds for 6 seconds.

Enemies in your path will be hit for 60% more damage.

Deals additional damage to enemies in front of you.

 

Puncturing Strikes

Cast Time
Target
Range
Cost


puncturing_strikes

1.1s
Area
8 x 6 meters
2700 Magicka

Launch a relentless assault, striking enemies in front of you four times with your Aedric spear. The spear deals 298 Magic Damage to the closest enemy and 114 Magic Damage to all other enemies.

The final strike reduces the Movement Speed of the closest enemy by 70% for 2 seconds

 

 

Biting Jabs

Cast Time
Target
Range
Cost


biting_jabs

1.1s
Area
8 x 6 meters
2509 Stamina

Launch a relentless assault, striking enemies in front of you four times with your Aedric spear dealing 299 Physical Damage to the closest enemy and 121 Physical Damage to all other enemies.

The final strike reduces the Movement Speed of the closest enemy by 70% for 2 seconds

Activating this ability grants you Major Savagery, increasing your Weapon Critical rating by 2191 for 8 seconds.

Converts to a Stamina ability, and increases your Weapon Critical rating when used.

 

Puncturing Sweep

Cast Time
Target
Range
Cost


puncturing_sweep

1.1s
Area
8 x 6 meters
2700 Magicka

Launch a relentless assault, striking enemies in front of you four times with your Aedric spear dealing 299 Magic Damage to the closest enemy and 121 Magic Damage to all other enemies.

The final strike reduces the Movement Speed of the closest enemy by 70% for 2 seconds

You Heal for 40% of the damage done with this ability.

You heal for a percentage of the damage done.

 

Piercing Javelin

Cast Time
Target
Range
Cost


piercing_javelin

Instant
Enemy
28m
4050 Magicka

Hurl your spear at an enemy with godlike strength, dealing 534 Magic Damage, stunning them for 2 seconds, and knocking them back 8 meters.

 

Aurora Javelin

Cast Time
Target
Range
Cost


aurora_javelin

Instant
Enemy
28m
4050 Magicka

Hurl your spear at an enemy with godlike strength, dealing 537 Magic Damage, stunning them for 2 seconds, and knocking them back 8 meters.

You deal 2% additional damage with the spear for every 1 meter you are away from the target, up to a maximum of 40%.

Deals additional damage based on the distance the spear travels.

 

 

Binding Javelin

Cast Time
Target
Range
Cost


binding_javelin

Instant
Enemy
28m
3442 Stamina

Hurl your spear at an enemy with godlike strength, dealing 540 Physical Damage and stunning them for 4 seconds.

Converts to Stamina. Stuns the enemy for longer instead of knocking back.

 

Focused Charge

Cast Time
Target
Range
Cost


focused_charge

Instant
Enemy
3.5-22m
3510 Magicka

Charge with your divine lance to impale an enemy, dealing 534 Magic Damage.

If the enemy hit is casting, they are interrupted and stunned for 3 seconds.

 

Explosive Charge

Cast Time
Target
Range
Cost


explosive_charge

Instant
Enemy
3.5-22m
3510 Magicka

Charge with your divine lance to impale all enemies in the area, dealing 537 Magic Damage.

Any enemy hit that is casting is interrupted and stunned for 3 seconds.

Deals damage and interrupts all enemies near the point of impact.

 

Toppling Charge

Cast Time
Target
Range
Cost


toppling_charge

Instant
Enemy
3.5-22m
3510 Magicka

Charge with your divine lance to impale an enemy, dealing 537 Magic Damage and stunning them for 3 seconds.

If the enemy hit is casting, they are interrupted and set off balance for 5 seconds.

Always stuns the enemy, regardless if they are casting. Also sets them off balance if they are casting.

 

 

Spear Shards

Cast Time
Duration
Target
Range
Radius
Cost



spear_shards

Instant
8s

Area
25m
8m
3024 Magicka

Send your spear into the heavens to bring down a shower of divine wrath, dealing 454 Magic Damage to enemies in the target area and an addtional 133 Magic Damage every 1 second for 8 seconds.

An ally near can activate the Blessed Shard synergy, restoring 3960  Magicka or Stamina, whichever maximum is higher.

 

Luminous Shards

Cast Time
Duration
Target
Range
Radius
Cost


luminous_shards

Instant
8s

Area
25m
8m
3024 Magicka

Send your spear into the heavens to bring down a shower of divine wrath, dealing 455 Magic Damage to enemies in the area and an additional 79 Magic Damage every 1 second for 8 seconds.

An ally near can activate the Holy Shards synergy, restoring 3960  Magicka or Stamina, whichever maximum is higher. They also restore an additional 1980 Magicka or Stamina, whichever maximum is lower.

The synergy grants additional resources.

 

Blazing Spear

Cast Time
Duration
Target
Range
Radius
Cost


blazing_spear

Instant
8s

Area
25m
8m
3024 Magicka

Send your spear into the heavens to bring down a shower of divine wrath, dealing 455 Magic Damage to enemies in the target area and an additional 196 Magic Damage every 1 second for 8 seconds.

While active, an ally can activate the Blessed Shard synergy, restoring 3960 Magicka or Stamina, whichever percentage is higher.

Increases the damage over time.

 

Sun Shield

Cast Time
Duration
Target
Range
Cost


sun_shield

Instant 
6s

Area
5m radius
4320 Magicka 

Surround yourself with solar rays, granting a damage shield equal to 30% of your Max Health for 6 seconds.

Nearby enemies take 248 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 4%.

 

 

Radiant Ward

Cast Time
Duration
Target
Range
Cost


radiant_ward

Instant
6s

Area
5m radius
3980 Magicka

Surround yourself with solar rays, granting a damage shield equal to 30% of your Max Health for 6 seconds.

Nearby enemies take 252 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 9%.

Has reduced cost, and the shield strengthened further for each enemy hit.

 

Blazing Shield

Cast Time
Duration
Target
Range
Cost


blazing_shield

Instant
6s

Area
5m radius
4320 Magicka 

Surround yourself with solar rays, granting a damage shield equal to 30% of your Max Health for 6 seconds.

Each nearby enemy increases the shield's strength by 4% when the shield is activated.

When the shield expires it explodes outward, dealing 30% of the damage absorbed to nearby enemies.

 

piercing_spear
Piercing Spear

WHILE AN AEDRIC SPEAR ABILITY
IS SLOTTED

Rank I - Aedric Spear Rank 8

Increase your Critical Damage by 5%

Increase your damage done to blocking targets by 5%

Rank II - Aedric Spear Rank 18

Increase your Critical Damage by 10%

Increase your damage done to blocking targets by 10%

 

spear_wall
Spear Wall

WHILE AN AEDRIC SPEAR ABILITY
IS SLOTTED

Rank I - Aedric Spear Rank 14

Gain Minor Protection for 3 seconds, reducing damage taken by 8%.

Rank II - Aedric Spear Rank 27

Gain Minor Protection for 6 seconds,
reducing damage taken by 8%.

 

 

burning_light
Burning Light

WHILE AN AEDRIC SPEAR ABILITY
IS SLOTTED

Rank I - Aedric Spear Rank 22

When you deal damage with an Aedric Spear ability, you have a 25% chance to deal an additional 238 Physical Damage or 238 Magic Damage, whichever is higher. This effect can occur once every 0.5 seconds.

Rank II - Aedric Spear Rank 36

When you deal damage with an Aedric Spear ability, you have a 25% chance to deal an additional 477 Physical Damage or 477 Magic Damage, whichever is higher. This effect can occur once every 0.5 seconds.

 

piercing_spear
Balanced Warrior

Rank I - Aedric Spear Rank 39

Increases Weapon Damage by 3% and Spell Resistance by 1320.

Rank II - Aedric Spear Rank 50

Increase your Critical Damage by 10%

Increases Weapon Damage by 6% and Spell Resistance by 2640.

 

 

 

 

 

 

 

Dawn's Wrath Skills are one of the 3 Skill Lines available to players who choose the Templar Class in Elder Scrolls Online. This Skill Line focuses primarily on dealing Fire Damage and the Passive Skills in the Line increase your effectiveness with these Skills as well as reduce the cost of abilities. The Skills below are updated to Update 6. The values listed are taken from a VR14 character with no Skill or Attribute points spent, and no equipment worn.

 

Nova

Cast Time
Duration
Target
Range
Cost


Nova.png

Instant
8s

Ground
28m
250 Ultimate

Call down a fragment of the sun, dealing 410 Magic Damage every 1 second for 8 enemies in the area and afflicting them with Major Maim, reducing their damage done by 30%.

An ally can activate Supernova synergy, dealing 922 Magic Damage to all enemies in the area and stunning them for 2.5 seconds.

 

Solar Prison

Cast Time
Duration
Target
Range
Cost


solar_prison

Instant
8s

Ground
28m
250 Ultimate

Call down a fragment of the sun, dealing 414 Magic Damage every second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 30%

An ally can activate the Gravity Crush, dealing 1613 Magic Damage to all enemies in the area and stunning them for 5 seconds.

The synergy deals more damage and stuns for longer.

 

Solar Disturbance

Cast Time
Duration
Target
Range
Cost


solar_disturbance

Instant
8s

Ground
28m
250 Ultimate 

Call down a fragment of the sun, dealing 417 Magic Damage every second for 8 seconds to enemies in the area. Also applies Major Maim, reducing enemy damage done by 30%. Major Maim persists on enemies who leave the Nova for 4 seconds.

An ally near the fragment can activate Supernova synergy, dealing 922 Magic Damage to all enemies in the area and stunning them for 2.5 seconds.

Maim stays on enemies after leaving the area.

 

Sun Fire

Cast Time
Target
Range
Cost


sun_fire

Instant
Enemy
28m
2376 Magicka

Blast an enemy with a charge of radiant heat, dealing 410 Flame Damage, an additional 1228 Flame damage over 8 seconds.

Upon activation, you gain Major Prophecy, increasing your Spell Critical rating by 2191.

 

 

Vampire's Bane

Cast Time
Target
Range
Cost


vampires_bane

Instant
Enemy
28m
2376 Magicka

Blast an enemy with a charge of radiant heat, dealing 411 Flame Damage, an additional 1848 Flame damage over 12 seconds.

Upon activation, you gain Major Prophecy, increasing your Spell Critical rating by 2191.

The damage over time lasts for longer.

 

Reflective Light

Cast Time
Target
Range
Radius
Cost


reflective_light

Instant
1-3 Enemies
28m
4.5m

2700 Magicka

Blast up to three enemies with a charge of radiant heat, dealing 411 Flame Damage, an additional 1232 Flame damage over 8 seconds, and reducing their Movement Speed by 40% for 3 seconds.

Upon activation, you gain Major Prophecy, increasing your Spell Critical rating by 2191.

Splits the projectile, allowing it to affect two additional nearby enemies. Briefly snares enemies hit.

 

Solar Flare

Cast Time
Target
Range
Cost


solar_flare

1.1s
Enemy
28m
3240 Magicka

Conjure a ball of solar energy to heave at an enemy, dealing 1417 Magic Damage.

Also grants you Empower for 5 seconds, increasing the damage of your next attack by 40%.

 

Dark Flare

Cast Time
Target
Range
Cost


dark_flare

1.1s
Enemy
28m
3240 Magicka

Conjure a ball of solar energy to heave at an enemy, dealing 1421 Magic Damage.

Afflicts target and nearby enemies with Major Defile, reducing the effectiveness of healing on them by 30% for 4 seconds.

Also grants you Empower for 5 seconds, increasing the damage of your next light attack by 40%.

Applies Major Defile to target and nearby enemies, reducing their healing received.

 

 

Solar Barrage

Cast Time
Target
Range
Cost


solar_barrage

1.1s
Area
8m radius
3240 Magicka

Conjure solar energy to blast enemies around you, dealing 477 Magic Damage every 2 seconds for 6 seconds.

While this ability is active you gain Empower, increasing the damage of your Light Attacks by 40%.

Deals damage in multiple blasts around you instead of at a single enemy.

 

Backlash

Cast Time
Duration
Target
Range
Cost


Backlash

Instant
6s

Enemy
28m
1984 Magicka

Summon an expanding beam of pure sunlight to doom an enemy, dealing 410 Magic Damage to them and copying all their damage taken for 6 seconds and releasing 20% of it as additional Magic Damage to them.

Maximum damage: 4774

 

Purifying Light

Cast Time
Duration
Target
Range
Cost


purifying_light

Instant
6s

Enemy
28m
1984 Magicka

Summon an expanding beam of pure sunlight to doom an enemy, dealing 411 Magic Damage to them and copying all their damage taken for 6 seconds and releasing 20% of it as additional Magic Damage to them.

Maximum damage: 4774

When the effect ends, a pool of sunlight remains attached to the enemy, healing nearby allies for 327 Health every 2 seconds for 6 seconds.

When the effect ends, a pool of sunlight remains attached to the enemy, healing nearby allies.

 

Power of the Light

Cast Time
Duration
Target
Range
Cost


power_of_the_light

Instant
6s

Enemy
28m
1686 Stamina

Summon an expanding beam of pure sunlight to doom an enemy, dealing 411 Physical Damage to them and copying all their damage taken for 6 seconds and releasing 20% of it as additional Physical Damage to them.

Maximum damage: 4774

Targets are also afflicted with Minor Fracture and Minor Breach, reducing their Physical Resistance and Spell Resistance by 1320 for 9 seconds.

Converts to a Stamina ability and deals Physical Damage. Also applies Minor Fracture and Minor Breach to the enemy, reducing their Physical and Spell Resistance.

 

 

Eclipse

Cast Time
Duration
Target
Range
Cost


Eclipse.png

Instant
4s
Enemy

28m
4320 Magicka

Envelop enemy in a lightless sphere for 4 seconds,that harms them with growing intensity anytime they use a Direct Damage attack. Limited to one.

Their first attack reduces their movement speed by 30% for 4 seconds.

Their second attack causes the sphere to entangle them, immobilizing them for 3 seconds.

Their third attack causes the sphere to smother them, stunning them for 3 seconds.

These effect can only occur once every second.

 

Living Dark

Cast Time
Duration
Target
Range
Cost


total_dark

Instant
4s
Enemy

28m
4320 Magicka

Envelop yourself in a lightless sphere for 4 seconds to protects yourself. Anytime an enemy hits you with a Direct Damage attack against you, they are immobilized for 3 seconds and healing you for 274 Health.

This effect can occur once every 0.5 seconds.

You now apply the ability to yourself. Enemies who attack you are immobilized and heal you.

 

Unstable Core

Cast Time
Duration
Target
Range
Cost


unstable_core

Instant
4s
Enemy

28m
4051 Magicka

Envelop enemy in a lightless sphere for 4 seconds,that harms them with growing intensity anytime they use a Direct Damage attack. Limited to one.

Their first attack reduces their movement speed by 30% for 4 seconds and deals 273 Magic Damage, their second attack immobilizes them for 3 seconds and deals 548 Magic Damage, and their third attack stuns them for 3 seconds and deals 822 Magic Damage.

The effects can activate once every 1 second.

Deals damage to the attacker when they trigger any of the effects.

 

Radiant Destruction

Cast Time
Target
Range
Cost


radiant_destruction

1.8s Channel
Enemy
28m radius
2950 Magicka

Burn an enemy with a ray of holy fire, dealing 894 Magic Damage over 1.8 seconds.

Deals up to 480% more damage to enemies below 50Health.

 

 

Radiant Glory

Cast Time
Target
Range
Cost


radiant_glory

1.8s Channel
Enemy
28m radius
2950 Magicka

Burn an enemy with a ray of holy fire, dealing 897 Magic Damage over 1.8 seconds Deals up to 480% more damage to enemies below 50Health.

You heal for 20% of the damage inflicted.

You heal for a percentage of the damage inflicted.

 

Radiant Oppression


Blinding Flashes.png
Cast Time 1.8s Channel
Range 28m range
Cost 2950 Magicka

Burn an enemy with a ray of holy fire, dealing 897 Magic Damage over 1.8 seconds Deals up to 480% more damage to enemies below 50Health

Also deals up to 20% more damage in proportion to your current Magicka.

Deals more damage in proportion to your current Magicka.

 

enduring_rays
Enduring Rays

Rank I - Dawn's Wrath Rank 8

Increases the duration of your Sun Fire, Eclipse and Nova abilities by 1 second.

Rank II - Dawn's Wrath Rank 18

Increases the duration of your Sun Fire, Eclipse and Nova abilities by 2 seconds.

 

prism
Prism

WHILE GAINING ULTIMATE

Rank I - Dawn's Wrath Rank 14

Activating a Dawn's Wrath ability grants 2 additional Ultimate. This can only occur once every 6 seconds.

Rank II - Dawn's Wrath Rank 27

Activating a Dawn's Wrath ability grants 3 additional Ultimate. This can only occur once every 6 seconds.

 

 

illuminate
Illuminate

ACTIVATING A DAWN'S WRATH ABILITY

Rank I - Dawn's Wrath Rank 22

Casting a Dawn's Wrath ability grants Minor Sorcery to you and your group for 10 seconds, increasing your Spell Damage by 5%

Rank II - Dawn's Wrath Rank 36

Casting a Dawn's Wrath ability grants Minor Sorcery to you and your group for 20 seconds, increasing your Spell Damage by 5%

 

restoring_spirit
Restoring Spirit

Rank I - Dawn's Wrath Rank 39

Reduces MagickaStamina, and Ultimate 
ability costs by 3%.

Rank II - Dawn's Wrath Rank 50

Reduces MagickaStamina, and Ultimate 
ability costs by 6%.

 

 

 

 

 

Restoring Light Skills are one of the 3 Skill Lines available to players who choose the Templar Class in Elder Scrolls Online. This Skill Line focuses primarily on healing and the Passive Skills in this line increase the effectiveness of just that. The Skills below are updated to Update 6. The values listed are taken from a VR14 character with no Skill or Attribute points spent, and no equipment worn.

 

 

Rite of Passage

Cast Time
Duration
Target
Range
Cost


rite_of_passage

4s Channel
4s

Area
20m radius
125 Ultimate

Channel the grace of the gods, healing you and nearby allies for 985 Health every 1 second for 4 seconds

You cannot move while channeling, but you gain immunity to all enemy control effects.

 

Remembrance

Cast Time
Duration
Target
Range
Cost


remembrance

4s Channel
4s

Area
20m radius
125 Ultimate

Channel the grace of the gods, healing you and nearby allies for 989 Health every 1 second for 4 seconds.

Gain Major Protection, reducing the damage you take by 30% for 10 seconds.

You cannot move while channeling, but you gain immunity to all enemy control effects.

You take less damage.

 

Practiced Incarnation

Cast Time
Duration
Target
Range
Cost


practiced_incarnation

6s Channel
6s

Area
20m radius
125 Ultimate

Channel the grace of the gods, healing you and nearby allies for 989 Health every 1 second for 6 seconds.

You cannot move while channeling, but you gain immunity to all disabling effects.

Increases the duration of the channel.

 

Rushed Ceremony

Cast Time
Target
Range
Cost


rushed_ceremony

Instant
Cone
28m radius
4590 Magicka

Beacon your inner light, healing yourself or a wounded ally for 1235 Health.

 

 

Honor the Dead

Cast Time
Target
Range
Cost


honor_the_dead

Instant
Cone
28m radius
4590 Magicka

Beacon your inner light, healing yourself or a wounded ally for 1237 Health.

Healing anyone who is below 75Health restores 60% of the ability's cost over seconds as Magicka.

Refunds part of the ability's cost when used to heal an injured target.

 

Breath of Life

Cast Time
Target
Range
Cost


breath_of_life

Instant
Cone
28m radius
4590 Magicka

Beacon your inner light, healing yourself or a wounded ally for 1236 Health.

Also heals one other injured target for 397.

Also heals one other injured target for half the amount.

 

Healing Ritual

Cast Time
Target
Range
Cost


healing_ritual

Instant
Area
10m radius
7290 Magicka

Focus your spiritual devotion, healing yourself and nearby allies for 1235 Health.

 

Ritual of Rebirth

Cast Time
Target
Range
Cost


ritual_of_rebirth

Instant
Area
10m radius
7290 Magicka

Focus your spiritual devotion, healing yourself and nearby allies for 1236 Health.

You heal a single ally outside this ability's radius for an additional 614 Health.

You heal a single ally outside the ability's radius for an additional amount.

 

 

Hasty Prayer

Cast Time
Target
Range
Cost


hasty_prayer

Instant
Area
10m radius
7290 Magicka

Focus your spiritual devotion, healing yourself and nearby allies for 1236 Health.

Affected targets gain Minor Expedition, increasing their movement speed 10% for 5 seconds.

Increase movement speed.

 

Restoring Aura

Cast Time
Duration
Target
Range
Cost


restoring_aura

Instant
20s

Area
12m radius
3510 Magicka

Champion the cause of divine glory to apply Minor Magickasteal to all enemies around you for 20 seconds, causing you and your allies to restore 300 Magicka every second when damaging them.

While slotted, you gain Minor FortitudeMinor Endurance, and Minor Intellect, increasing HealthStamina, and Magicka Recovery by 10%.

 

Radiant Aura

Cast Time
Duration
Target
Range
Cost


radiant_aura

Instant
15s

Area
28m radius
3510 Magicka

Champion the cause of divine glory to apply Minor Magickasteal to all enemies around you for 20 seconds, causing you and your allies to restore 300 Magicka every 1 second when damaging them.

While slotted, you gain Minor FortitudeMinor Endurance, and Minor Intellect, increasing HealthStamina, and Magicka Recovery by 10%.

Increases the radius.

 

Repentance

Cast Time
Target
Range
Cost


repentance

Instant
Area
12m radius
None 

Consecrate the souls of the fallen, healing you and your allies for 2702 Health and restoring 2702 Stamina to you each corpse in the area.

While slotted, you gain Minor FortitudeMinor Endurance, and Minor Intellect, increasing HealthStamina, and Magicka Recovery by 10%.

No Longer applies Minor Magickasteal on activation, instead, you consume corpses to restore Health and Stamina.

 

 

Cleansing Ritual

Cast Time
Duration
Target
Range
Cost


cleansing_ritual

Instant
12s

Area
12m radius
4860 Magicka

Exalt in the sacred light of the Aedra, cleansing up to 2 harmful effects from yourself immediately, and healing you and nearby allies for 135 every 2 seconds for 12 seconds.

Allies can also activate the Purify synergy, removing all harmful effects from themselves and healing them for an additional 667 Health.

 

Ritual of Retribution

Cast Time
Duration
Target
Range
Cost


ritual_of_retribution

Instant
12s

Area
12m radius
4860 Magicka

Exalt in the sacred light of the Aedra, cleansing up to 2 harmful effects from yourself immediately, and healing you and nearby allies for 166 every 2 seconds for 12 seconds.

The light also burns enemies with holy vengeance, dealing 166 Magic Damage every 2 seconds for 12 seconds.

Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 667 Health.

Increases the healing and also damage enemies who stand in the area of effect.

 

Extended Ritual

Cast Time
Duration
Target
Range
Cost


extended_ritual

Instant
24s

Area
12m radius
4860 Magicka

Exalt in the sacred light of the Aedra, cleansing up to 5 harmful effects from yourself immediately, and healing you and nearby allies for 138 every 2 seconds for 24 seconds.

Allies can also activate the Purify synergy, removing all harmful effects from themselves and healing them for an additional 667 Health.

Increases the duration and also the amount of harmful effects cleansed from yourself.

 

Rune Focus

Cast Time
Duration
Target
Cost


rune_focus

Instant
17s

Self
1080 Magicka

Create a rune of celestial protection. While active, the rune grants you Major Resolve and Major Ward, increasing Physical Resistance and Spell Resistance by 5280.

Standing within the rune increases Physical Resistance and Spell Resistance granted by 50%.

 

 

Channeled Focus

Cast Time
Duration
Target
Cost


channeled_focus

Instant
17s

Self
1080  Magicka

Create a rune of celestial protection. While active, the rune grants you Major Resolve 
and Major Ward, increasing Physical Resistance and Spell Resistance by 5280. You also recover 240 Magicka every 1 second.

Standing within the rune increases Physical Resistance and Spell Resistance granted by 50%.

Restores Magicka.

 

Restoring Focus

Cast Time
Duration
Target
Cost


restoring_focus

Instant
17s

Self
920 Stamina

Create a rune of celestial protection. While active, the rune grants you Major Resolve 
and Major Ward, increasing Physical Resistance and Spell Resistance by 5280. You also recover 240 Stamina every 1 second.

Standing within the rune increases Physical Resistance and Spell Resistance granted by 50%.

Restores Stamina.

 

mending
Mending

Rank I - Restoring Light Rank 8

Increases the healing effects from your Restoring Light abilities by up to 6%, in proportion to the severity of the target's wounds.

Rank II - Restoring Light Rank 18

Increases the healing effects from your Restoring Light abilities by up to 12%, in proportion to the severity of the target's wounds.

 

sacred_ground
Sacred Ground

Rank I - Restoring Light Rank 14

While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect and for up to 2 seconds after leaving them you gain Minor Mending, increasing your healing done by 8%.

Enemies standing in your Cleansing Ritual, Rune Focus or Rite of Passage areas of effect have their Movement Speed reduced by 15%.

Rank II - Restoring Light Rank 27

While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect and for up to 4 seconds after leaving them you gain Minor Mending, increasing your healing done by 8%.

Enemies standing in your Cleansing Ritual, Rune Focus or Rite of Passage areas of effect have their Movement Speed reduced by 30%.

 

 

light_weaver
Light Weaver

Rank I - Restoring Light Rank 22

Increases the duration of Restoring Aura by 10%.

Healing Ritual grants 1 Ultimate to allies under 60Health. 

Channeling Rite of Passage grants 8580 bonus to your Armor.

Rank II - Restoring Light Rank 36

Increases the duration of Restoring Aura by 20%.

Healing Ritual grants 2 Ultimate to allies under 60Health.

Channeling Rite of Passage grants 16500 bonus to your Armor.

 

master_ritualist
Master Ritualist

Rank I - Restoring Light Rank 39

Increases resurrection speed by 10%.

Resurrected allies return with 50% more Health.

Gives you a 50% chance to gain a soul gem after each successful resurrection.

Rank II - Restoring Light Rank 50

Increases resurrection speed by 20%.

Resurrected allies return with 100% more Health.

Gives you a 50% chance to gain a soul gem after each successful resurrection.

 

 

 

 

 

 

 

Classes
Dragonknight  ♦  Nightblade  ♦  Sorcerer  ♦  Warden



    • Anonymous

      25 Jun 2019 07:22  

      Restoring focus is either missing "converts to stamina ability" or marked as stamina when Magicka. Unfortunately idk in game as this class has little stam options and won't ever play it.

      • Anonymous

        25 Jun 2019 07:17  

        Empowering sweep: converts to physical. Still says magic damage. Crescent sweep: deals more damage. And info says physical. Tooltips are incorrect and need to be fixed on here.

        • Anonymous

          20 Mar 2019 08:39  

          magicka templar build sets:rattlecage-shacklebreaker-valkyn(all impen) 1 piece domi-1 piece chudan is optional instead of valkyn(i use this) weapons:flame staff(nirnhoned) nirnhoned because we stack lot of spell damage by templar's passive that gives %10 bonus sword and shield(sturdy) for perma block or powered(optional) skills: flame staff bar 1)vampire bane 2)radiant glory 3)harmness magicka 4)punc sweep 5)inner light ult)meteor or crescrnt sweep sword shield bar 1)total dark 2)extend ritual 3)honor the dead 4)puri light 5)rune ult)rite of pass we dont use flame reach because we dont need stun but if u want to put shield on back bar so have a slot for reach or drop inner light combo is basic : total dark-puri light-vamp bane-spam punc sweep-if he is lower than %50 spam radiant glory thats all when u in trouble perma blocking and spam heal, u need stamina do 2 heavy attacks with sword thats all

          • Anonymous

            30 Mar 2018 17:47  

            First, the recommended sets are bad. Second, Soulshine and Rattlecage, as well as Valkyn Skoria has the best dps and overall bonus to the class as a whole for magical dps. Who would use any other gear? Julianos is good to replace rattle, but grothdar??? lol when Templar has like, 7 DOT core abilities and uses them as spammable. You what? Please edit this, this makes bad templars.

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