templar-icon-eso Templar

ESO Class

eso-templar-class-elder-scrolls-online-wiki-guide

Templar is a Class in Elder Scrolls Online (ESO). These traveling knights call upon the power of light and the burning sun to deal massive damage to their enemies while restoring health, magicka and stamina to their allies. The Templar is a defensive champion, channeling the power of the sun to strengthen himself, aid allies, and smite foes with righteous magic. Frequently protecting themselves with heavy armor and a stalwart shield, Templars are bastions of order and justice. A templar’s wrath is formidable; they pride themselves on steadfastly resisting occult forces, be they mage, daedra, or undead. Templars specialize in protecting their allies from these perils, whether by intercepting harmful attacks, or restoring the wounds sustained by their comrades. Templars can specialize on three distinctive class skills. The player is free to focus on one line or distribute points across many, allowing for deep build customization.

 

Templar Build Guides

Please see PvP Build Guide if you are looking for a pvp build.

 

Recommended Sets (Healer)

 

Recommended Sets DPS (magic based)

 

Video Guides & Builds

 
 
 
 
 
 
 
 
 

 

 

Templar Skills

  • Aedric Spear - DPS line: damages, interrupts and stuns enemies.
  • Dawn's Wrath - SUPPORT line with "nuke" DPS: Debuffs and condition damage abilities.
  • Restoring Light - TANK & HEAL: Restores health to your allies and protects them.

 

Aedric Spear Skills
Dawn's Wrath Skills
Restoring Light Skills

Aedric Spear Skills are one of the 3 Skill Lines available to players who choose the Templar Class in Elder Scrolls Online. This Skill Line focuses primarily on dealing Magic Damage and nearly every Passive Skill in the Line increases your damage with these skills in one way or another. The Skills below are updated to Patch 2.4.2. The values listed are taken from a Champion 160 character with no Skill or Attribute points spent, and no equipment worn.

 

Radial Sweep

set line

Cast Time
Target
Range
Cost


Radial Sweep

0.4s
Area
8m (area)
75 Ultimate 

set line

Swing your Aedric spear around with holy vengeance, dealing 824 Magic Damage to all nearby enemies and additional 410 Magic Damage every 2 seconds for 6 seconds.

 

Empowering Sweep

set line

Cast Time
Target
Range
Cost


empowering sweep

0.4s
Area
8m (area)
75 Ultimate 

set line

Swing your Aedric spear around with holy vengeance, dealing 825 Physical Damage to all nearby enemies and additional 414 Physical Damage every 2 seconds for 6 seconds. The duration is extended by 2 seconds for each enemy hit.

Gain Empower for the duration, increasing the damage of your Heavy Attacks against monsters by 80%.

Deals Physical damage. Duration is extended for each enemy hit. Grants Empower for the duration.

 

Crescent Sweep

set line

Cast Time
Target
Range
Cost


crescent sweep

0.4s
Area
8m (area)
75 Ultimate 

set line

Swing your Aedric spear around with holy vengeance, dealing 825 Magic Damage to all nearby enemies and additional 414 Magic Damage every 2 seconds for 6 seconds.

Enemies in your path will be hit for 60% more damage.

Deals additional damage to enemies in front of you.

 

Puncturing Strikes

set line

Cast Time
Target
Range
Cost


puncturing strikes

0.5s
Area
8 x 6 meters
2295 Magicka

set line

Launch a relentless assault, striking enemies in front of you 3 times with your Aedric spear. The spear deals 889 Magic Damage to the closest enemy and 462 Magic Damage to all other enemies.

The final strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds

 

 

Biting Jabs

set line

Cast Time
Target
Range
Cost


biting jabs

0.5s
Area
8 x 6 meters
2295 Stamina

set line

Launch a relentless assault, striking enemies in front of you 3 times with your Aedric spear dealing 919 Physical Damage to the closest enemy and 599 Physical Damage to all other enemies.

The final strike reduces the Movement Speed of the closest enemy by 40% for 0.5 second

Activating this ability grants you Major Brutality and Major Sorcery, increasing your Weapon and Spell damage by 20% for 10 seconds.

Converts into a Stamina ability and deals Physical Damage. Grants you Major Brutality and Sorcery after casting and increases the damage done of the area of effect.

 

Puncturing Sweep

set line

Cast Time
Target
Range
Cost


puncturing sweep

0.5s
Area
8 x 6 meters
2295 Magicka

set line

Launch a relentless assault, striking enemies in front of you 3 times with your Aedric spear dealing 919 Magic Damage to the closest enemy and 478 Magic Damage to all other enemies.

The final strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds

You Heal for 33% of the damage done with this ability.

You heal for a percentage of the damage done.

 

Piercing Javelin

set line

Cast Time
Target
Range
Cost


piercing javelin

Instant
Enemy
22m
3780 Magicka

set line

Hurl your spear at an enemy with godlike strength, dealing 1392 Magic Damage, and knocking them back 8 meters. This ability ignores the enemy's Resistances and cannot be blocked.

 

Aurora Javelin

set line

Cast Time
Target
Range
Cost


aurora javelin

Instant
Enemy
22m
3780 Magicka

set line

Hurl your spear at an enemy with godlike strength, dealing 1438 Magic Damage, and knocking them back 8 meters. This ability ignores the enemy's Resistances and cannot be blocked.

You deal 2% additional damage with the spear for every 1 meter you are away from the target, up to a maximum of 40%.

Deals additional damage based on the distance the spear travels.

 

 

Binding Javelin

set line

Cast Time
Target
Range
Cost


binding javelin

Instant
Enemy
22m
3213 Stamina

set line

Hurl your spear at an enemy with godlike strength, dealing 1393 Physical Damage and stunning them for 4 seconds. This ability ignores the enemy's Resistances and cannot be blocked.

Converts to Stamina. Stuns the enemy for longer instead of knocking back.

 

Focused Charge

set line

Cast Time
Target
Range
Cost


focused charge

Instant
Enemy
3.5-22m
3510 Magicka

set line

Charge with your divine lance to impale an enemy, dealing 534 Magic Damage.

If the enemy hit is casting, they are interrupted and stunned for 3 seconds.

 

Explosive Charge

set line

Cast Time
Target
Range
Cost


explosive charge

Instant
Enemy
3.5-22m
3510 Magicka

set line

Charge with your divine lance to impale all enemies in the area, dealing 537 Magic Damage.

Any enemy hit that is casting is interrupted and stunned for 3 seconds.

Deals damage and interrupts all enemies near the point of impact.

 

Toppling Charge

set line

Cast Time
Target
Range
Cost


toppling charge

Instant
Enemy
3.5-22m
3510 Magicka

set line

Charge with your divine lance to impale an enemy, dealing 537 Magic Damage and stunning them for 3 seconds.

Interrupts the target if they were casting.

Always stuns the enemy and sets them off balance, regardless if they are casting.

 

 

Spear Shards

set line

Cast Time
Duration
Target
Range
Radius
Cost



spear shards

Instant
10s

Area
25m
8m
2970 Magicka

set line

Send your spear into the heavens to bring down a shower of divine wrath, dealing 1742 Magic Damage to enemies in the target area and an addtional 134 Magic Damage every 1 second for 10 seconds.

An ally near can activate the Blessed Shard synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher.

 

Luminous Shards

set line

Cast Time
Duration
Target
Range
Radius
Cost


luminous shards

Instant
10s

Area
25m
8m
2700 Magicka

set line

Send your spear into the heavens to bring down a shower of divine wrath, dealing 1742 Magic Damage to enemies in the area and an additional 135 Magic Damage every 1 second for 10 seconds.

An ally near can activate the Holy Shards synergy, restoring 3960 Magicka and Stamina

The synergy grants both Magicka and Stamina instead of whichever is lowest. Reduces cost as the ability ranks up.

 

Blazing Spear

set line

Cast Time
Duration
Target
Range
Radius
Cost


blazing spear

Instant
10s

Area
25m
8m
2970 Magicka

set line

Send your spear into the heavens to bring down a shower of divine wrath, dealing 2339 Magic Damage to enemies in the target area and an additional 181 Magic Damage every 1 second for 10 seconds.

While active, an ally can activate the Blessed Shard synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher.

Increases the damage dealt.

 

Sun Shield

set line

Cast Time
Duration
Target
Range
Cost


sun shield

Instant 
6s

Area
5m radius
4320 Magicka 

set line

Surround yourself with solar rays, granting a damage shield equal to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health.

Nearby enemies take 1742 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 4%.

 

 

Radiant Ward

set line

Cast Time
Duration
Target
Range
Cost


radiant ward

Instant
6s

Area
5m radius
4050 Magicka

set line

Surround yourself with solar rays, granting a damage shield equal to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health.

Nearby enemies take 1742 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 20%.

Has reduced cost, and the shield strengthened further for each enemy hit.

 

Blazing Shield

set line

Cast Time
Duration
Target
Range
Cost


blazing shield

Instant
6s

Area
8m radius
4320 Magicka 

set line

Surround yourself with solar rays, granting a damage shield equal to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health.

Each nearby enemy increases the shield's strength by 4% when the shield is activated.

When the shield expires it explodes outward, dealing 30% of the damage absorbed to nearby enemies.

No longer deals damage to enemies on activation, instead deals damage when shield expires based on the amount it absorbed, and increases the radius.

 

piercing spear
Piercing Spear

set line

WHILE AN AEDRIC SPEAR ABILITY
IS SLOTTED

Rank I - Aedric Spear Rank 8

Increase your Critical Damage by 5%

Increase your damage done to blocking targets by 5%

Rank II - Aedric Spear Rank 18

Increase your Critical Damage by 10%

Increase your damage done to blocking targets by 10%

 

spear wall
Spear Wall

set line

WHILE AN AEDRIC SPEAR ABILITY
IS SLOTTED

Rank I - Aedric Spear Rank 14

Gain Minor Protection for 3 seconds, reducing damage taken by 5%.

Rank II - Aedric Spear Rank 27

Gain Minor Protection for 6 seconds,
reducing damage taken by 5%.

 

 

burning light
Burning Light

set line

WHILE AN AEDRIC SPEAR ABILITY
IS SLOTTED

Rank I - Aedric Spear Rank 22

When you deal damage you generate a stack of Burning Light for 3 seconds. After reaching 4 stacks, you deal 449 Magic Damage to your target. This effect can stack once every half second.

Rank II - Aedric Spear Rank 36

When you deal damage you generate a stack of Burning Light for 3 seconds. After reaching 4 stacks, you deal 898 Magic Damage to your target. This effect can stack once every half second.

 

piercing spear
Balanced Warrior

set line

Rank I - Aedric Spear Rank 39

Increases Weapon and Spell Damage by 3% and Physical and Spell Resistance by 660.

Rank II - Aedric Spear Rank 50

Increases Weapon and Spell Damage by 6% and Physical and Spell Resistance by 1320.

 

 

 

 

 

 

 

Dawn's Wrath Skills are one of the 3 Skill Lines available to players who choose the Templar Class in Elder Scrolls Online. This Skill Line focuses primarily on dealing Fire Damage and the Passive Skills in the Line increase your effectiveness with these Skills as well as reduce the cost of abilities. The Skills below are updated to Update 6. The values listed are taken from a VR14 character with no Skill or Attribute points spent, and no equipment worn.

 

Nova

set line

Cast Time
Duration
Target
Range
Cost


Nova

Instant
8s

Ground
28m
250 Ultimate

set line

Call down a fragment of the sun, dealing 1161 Magic Damage every 1 second for 8 seconds in the area and afflicting them with Major Maim, reducing their damage done by 10%.

An ally near the fragment can activate Supernova synergy, dealing 2607 Magic Damage to all enemies in the area and stunning them for 3 seconds.

 

Solar Prison

set line

Cast Time
Duration
Target
Range
Cost


solar prison

Instant
8s

Ground
28m
250 Ultimate

set line

Call down a fragment of the sun, dealing 1199 Magic Damage every second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 10%

An ally can activate the Gravity Crush, dealing 5215 Magic Damage to all enemies in the area and stunning them for 5 seconds.

The synergy deals more damage and stuns for longer.

 

Solar Disturbance

set line

Cast Time
Duration
Target
Range
Cost


solar disturbance

Instant
8s

Ground
28m
225 Ultimate 

set line

Call down a fragment of the sun, dealing 1161 Magic Damage every second for 8 seconds to enemies in the area. Also applies Major Maim for 10 seconds, reducing enemy damage done by 10%.

An ally near the fragment can activate Supernova synergy, dealing 2607 Magic Damage to all enemies in the area and stunning them for 3 seconds.

Reduces the cost and Major Maim stays on enemies after leaving the area.

 

Sun Fire

set line

Cast Time
Target
Range
Cost


sun fire

Instant
Enemy
28m
2970 Magicka

set line

Blast an enemy with a charge of radiant heat, dealing 1161 Flame Damage, an additional 3470 Flame damage over 20 seconds.

Upon activation, you gain Major Savagery and Major Prophecy, increasing your Weapon Spell Critical rating by 2629.

 

 

Vampire's Bane

set line

Cast Time
Target
Range
Cost


vampires bane

Instant
Enemy
28m
2970 Magicka

set line

Blast an enemy with a charge of radiant heat, dealing 1161 Flame Damage, an additional 5370 Flame damage over 30 seconds.

Upon activation, you gain Major Savagery and Major Prophecy, increasing your Weapon Spell Critical rating by 2629.

The damage over time lasts for longer.

 

Reflective Light

set line

Cast Time
Target
Range
Radius
Cost


reflective light

Instant
1-3 Enemies
28m
4.5m

2970 Magicka

set line

Blast up to three enemies with a charge of radiant heat, dealing 1199 Flame Damage, an additional 3470 Flame damage over 20 seconds, and reducing their Movement Speed by 40% for 3 seconds.

Upon activation, you gain Major Savagery and Major Prophecy, increasing your Weapon Spell Critical rating by 2629.

Splits the projectile, allowing it to affect two additional nearby enemies. Briefly snares enemies hit.

 

Solar Flare

set line

Cast Time
Target
Range
Cost


solar flame

1s
Enemy
28m
2700 Magicka

set line

Conjure a ball of solar energy to heave at an enemy, dealing 2404 Magic Damage.

Also grants you Empower for 5 seconds, increasing the damage of your Heavy Attacks against monsters by 80%.

 

Dark Flare

set line

Cast Time
Target
Range
Cost


dark flame

1s
Enemy
28m
2430 Magicka

set line

Conjure a ball of solar energy to heave at an enemy, dealing 2483 Magic Damage.

Afflicts target and nearby enemies within 8 meters with Major Defile, reducing the effectiveness of healing on them by 16% for 4 seconds.

Also grants you Empower for 5 seconds, increasing the damage of your Heavy Attacks against monsters by 80%.

Reduces cost and applies Major Defile to the target and nearby enemies, reducing their healing received.

 

 

Solar Barrage

set line

Cast Time
Target
Range
Cost


soalr barrage

Instant
Area
8m radius
2700 Magicka

set line

Conjure solar energy to blast enemies around you, dealing 435 Magic Damage every 2 seconds for 20 seconds.

Also grants you Empower for 5 seconds, increasing the damage of your Heavy Attacks against monsters by 80%.

Deals damage in multiple blasts around you instead of at a single enemy.

 

Backlash

set line

Cast Time
Duration
Target
Range
Cost


Backlash

Instant
6s

Enemy
28m
2160 Magicka

set line

Summon an expanding beam of pure sunlight to doom an enemy, dealing 1161 Magic Damage to them and copying all their damage taken for 6 seconds and releasing 50% of it as additional Magic Damage to them.

Maximum damage: 3150 This value scales off your Spell Damage.

 

Purifying Light

set line

Cast Time
Duration
Target
Range
Cost


purifying light

Instant
6s

Enemy
28m
2160 Magicka

set line

Summon an expanding beam of pure sunlight to doom an enemy, dealing 1161 Magic Damage to them and copying all their damage taken for 6 seconds and releasing 50% of it as additional Magic Damage to them.

Maximum damage: 3150 This value scales off your Spell Damage.

When the effect ends, a pool of sunlight remains attached to the enemy, healing nearby allies for 599 Health every 2 seconds for 10 seconds.

When the effect ends, a pool of sunlight remains attached to the enemy, healing you and allies.

 

Power of the Light

set line

Cast Time
Duration
Target
Range
Cost


power of the light

Instant
6s

Enemy
28m
1337 Stamina

set line

Summon an expanding beam of pure sunlight to doom an enemy, dealing 1161 Physical Damage to them and copying all their damage taken for 6 seconds and releasing 50% of it as additional Physical Damage to them.

Maximum damage: 3150 This value scales off your Spell Damage.

Targets are also afflicted with Minor Breach, reducing their Physical Resistance and Spell Resistance by 2974 for 9 seconds.

Converts to a Stamina ability and deals Physical Damage. Also applies Minor Breach to the enemy, reducing their Physical and Spell Resistance.

 

 

Eclipse

set line

Cast Time
Duration
Target
Range
Cost


Eclipse

Instant
4s
Enemy

28m
4320 Magicka

set line

Envelop enemy in a lightless sphere for 4 seconds,that harms them with growing intensity anytime they use a Direct Damage attack. Limited to one.

 Their first attack reduces their movement speed by 30% for 4 seconds.

Their second attack causes the sphere to entangle them, immobilizing them for 3 seconds.

Their third attack causes the sphere to smother them, stunning them for 3 seconds.

These effect can only occur once every second.

 

Living Dark

set line

Cast Time
Duration
Target
Range
Cost


total dark

Instant
4s
Enemy

28m
4050 Magicka

set line

Envelop yourself in a lightless sphere for 4 seconds to protect yourself. Anytime an enemy hits you with a Direct Damage attack, the sphere lashes back, reducing their movement speed by 40% for 3 seconds and healing you for 2066 Health.

This effect can occur once every 0.5 seconds.

You now apply the ability to yourself. Heals you when you take direct damage instead. Melee attackers are snared.

 

Unstable Core

set line

Cast Time
Duration
Target
Range
Cost


unstable core

Instant
4s
Enemy

28m
4051 Magicka

set line

Envelop enemy in a lightless sphere for 4 seconds, that harms them with growing intensity anytime they use a Direct Damage attack. Limited to one.

Their first attack reduces their movement speed by 30% for 4 seconds and deals 449 Magic Damage, their second attack immobilizes them for 3 seconds and deals 898 Magic Damage, and their third attack stuns them for 3 seconds and deals 1799 Magic Damage.

The effects can activate once every 1 second.

Deals damage to the attacker and anyone near them when they trigger any of the effects.

 

Radiant Destruction

set line

Cast Time
Target
Range
Cost


radiant destruction

1.8s Channel
Enemy
28m radius
2950 Magicka

set line

Burn an enemy with a ray of holy fire, dealing 3120 Magic Damage over 1.8 seconds.

Deals up to 480% more damage to enemies below 50Health.

 

 

Radiant Glory

set line

Cast Time
Target
Range
Cost


radiant glory

1.8s Channel
Enemy
28m radius
2950 Magicka

set line

Burn an enemy with a ray of holy fire, dealing 3219 Magic Damage over 1.8 seconds Deals up to 480% more damage to enemies below 50Health.

You heal for 20% of the damage inflicted.

You heal for a percentage of the damage inflicted.

 

Radiant Oppresion

set line

Cast Time
Target
Range
Cost


Blinding%20Flashes

1.8s Channel
Enemy
28m radius
2950 Magicka

set line

Burn an enemy with a ray of holy fire, dealing 3219 Magic Damage over 1.8 seconds Deals up to 500% more damage to enemies below 50Health.

You heal for 20% of the damage inflicted.

Increases the amount of bonus damage dealt to low health targets.

 

 

enduring rays
Enduring Rays

set line

Rank I - Dawn's Wrath Rank 8

Increases the duration of your Sun Fire, Eclipse and Nova abilities by 1 second.

Rank II - Dawn's Wrath Rank 18

Increases the duration of your Sun Fire, Eclipse and Nova abilities by 2 seconds.

 

Prism
Prism

set line

WHILE GAINING ULTIMATE

Rank I - Dawn's Wrath Rank 14

Activating a Dawn's Wrath ability grants 2 additional Ultimate. This can only occur once every 6 seconds.

Rank II - Dawn's Wrath Rank 27

Activating a Dawn's Wrath ability grants 3 additional Ultimate. This can only occur once every 6 seconds.

 

 

Illuminate
Illuminate

set line

ACTIVATING A DAWN'S WRATH ABILITY

Rank I - Dawn's Wrath Rank 22

Casting a Dawn's Wrath ability grants Minor Sorcery to you and your group for 10 seconds, increasing your Spell Damage by 5%

Rank II - Dawn's Wrath Rank 36

Casting a Dawn's Wrath ability grants Minor Sorcery to you and your group for 20 seconds, increasing your Spell Damage by 5%

 

restoring spirit
Restoring Spirit

set line

Rank I - Dawn's Wrath Rank 39

Reduces MagickaStamina, and Ultimate 
ability costs by 2%.

Rank II - Dawn's Wrath Rank 50

Reduces MagickaStamina, and Ultimate 
ability costs by 5%.

 

 

 

 

 

Restoring Light Skills are one of the 3 Skill Lines available to players who choose the Templar Class in Elder Scrolls Online. This Skill Line focuses primarily on healing and the Passive Skills in this line increase the effectiveness of just that. The Skills below are updated to Update 6. The values listed are taken from a VR14 character with no Skill or Attribute points spent, and no equipment worn.

 

 

Rite of Passage

set line

Cast Time
Duration
Target
Range
Cost


rite of passage

4s Channel
4s

Area
20m radius
125 Ultimate

set line

Channel the grace of the gods, healing you and nearby allies for 2787 Health every 1 second for 4 seconds

You cannot move while channeling, but you gain immunity to all enemy control effects.

 

Remembrance

set line

Cast Time
Duration
Target
Range
Cost


Remembrance

4s Channel
4s

Area
20m radius
125 Ultimate

set line

Channel the grace of the gods, healing you and nearby allies for 2788 Health every 1 second for 4 seconds.

Gain Major Protection, reducing the damage you take by 10% for 10 seconds.

You cannot move while channeling, but you gain immunity to all enemy control effects.

Gain Major Protection after casting, reducing your damage taken.

 

Practiced Incarnation

set line

Cast Time
Duration
Target
Range
Cost


practiced incarnation

8s Channel
8s

Area
20m radius
125 Ultimate

set line

Channel the grace of the gods, healing you and nearby allies for 2788 Health every 1 second for 8 seconds.

While channeling this ability, you gain immunity to all disabling effects.

Increases the duration of the channel and allows you move at a reduced rate while channeling.

 

Rushed Ceremony

set line

Cast Time
Target
Range
Cost


rushed ceremony

Instant
Cone
28m radius
4590 Magicka

set line

Beacon your inner light, healing yourself or a wounded ally for 1235 Health.

 

 

Honor the Dead

set line

Cast Time
Target
Range
Cost


honor the dead

Instant
Cone
28m radius
4590 Magicka

set line

Beacon your inner light, healing yourself or a wounded ally for 1237 Health.

Healing anyone who is below 75Health restores 18% of the ability's cost every 2 seconds, over seconds as Magicka.

Refunds part of the ability's cost when used to heal an injured target.

 

Breath of Life

set line

Cast Time
Target
Range
Cost


breath of life

Instant
Cone
28m radius
4590 Magicka

set line

Beacon your inner light, healing yourself or a wounded ally for 1236 Health.

Also heals one other injured target for 397.

Also heals one other injured target for one third the amount.

 

Healing Ritual

set line

Cast Time
Target
Range
Cost


healing ritual

Instant
Area
10m radius
5265 Magicka

set line

Focus your spiritual devotion, healing yourself and nearby allies for 2613 Health.

 

Ritual of Rebirth

set line

Cast Time
Target
Range
Cost


ritual of rebirth

Instant
Area
10m radius
5265 Magicka

set line

Focus your spiritual devotion, healing yourself and nearby allies for 2613 Health.

You heal a single ally outside this ability's radius for an additional 2700 Health.

You heal a single ally outside the ability's radius.

 

 

Hasty Prayer

set line

Cast Time
Target
Range
Cost


hasty prayer

Instant
Area
10m radius
4995 Magicka

set line

Focus your spiritual devotion, healing yourself and nearby allies for 2614 Health.

Affected targets gain Minor Expedition, increasing their movement speed 15% for 10 seconds.

Healed allies gain Minor Expedition for a short duration and reduces the cost as the ability ranks up.

 

Restoring Aura

set line

Cast Time
Duration
Target
Range
Cost


restoring aura

Instant
20s

Area
12m radius
--

set line

Champion the cause of divine glory to apply Minor EnduranceMinor Fortitude, and Minor Intellect to you and nearby group members for 20 seconds, increasing HealthStamina, and Magicka Recovery by 15%. While slotted you gain these effects.

 

Radiant Aura

set line

Cast Time
Duration
Target
Range
Cost


radiant aura

Instant
60s

Area
28m radius
--

set line

Champion the cause of divine glory to apply Minor EnduranceMinor Fortitude, and Minor Intellect to you and nearby group members for 60 seconds, increasing HealthStamina, and Magicka Recovery by 15%. While slotted you gain these effects.

Increases the radius and duration.

 

Repentance

set line

Cast Time
Target
Range
Cost


Repentance

Instant
Area
12m radius
None 

set line

Consecrate the souls of the fallen, healing you and your allies for 3000 Health and restoring 3000 Stamina to you each corpse in the area.

While slotted, you gain Minor FortitudeMinor Endurance, and Minor Intellect, increasing HealthStamina, and Magicka Recovery by 15%.

No longer applies buffs to allies, instead you consume corpses to restore Health and Stamina.

 

 

Cleansing Ritual

set line

Cast Time
Duration
Target
Range
Cost


cleansing ritual

Instant
20s

Area
12m radius
4860 Magicka

set line

Exalt in the sacred light of the Aedra, cleansing up to 2 harmful effects from yourself immediately, and healing you and nearby allies for 843 every 2 seconds for 20 seconds.

Allies can also activate the Purify synergy, removing all harmful effects from themselves and healing them for an additional 1886 Health.

 

Ritual of Retribution

set line

Cast Time
Duration
Target
Range
Cost


ritual of retribution

Instant
20s

Area
12m radius
4050 Magicka

set line

Exalt in the sacred light of the Aedra, cleansing up to 2 harmful effects from yourself immediately.

While in the area, enemies take 435 Magic Damage every 2 seconds for 20 seconds and increases by 12% per tick.

Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 1886 Health

The area now harms enemies who enter it, rather than healing allies, and reduces the cost. Damage increases over duration.

 

Extended Ritual

set line

Cast Time
Duration
Target
Range
Cost


extended ritual

Instant
30s

Area
12m radius
4860 Magicka

set line

Exalt in the sacred light of the Aedra, cleansing up to 5 harmful effects from yourself immediately, and healing you and nearby allies for 844 every 2 seconds for 30 seconds.

Allies can also activate the Purify synergy, removing all harmful effects from themselves and healing them for an additional 1886 Health.

Increases the duration and the amount of harmful effects cleansed from yourself.

 

Rune Focus

set line

Cast Time
Duration
Target
Cost


rune focus

Instant
20s

Self
1080 Magicka

set line

Create a rune of celestial protection. While active, the rune grants you Major Resolve for 20s, increasing Physical Resistance and Spell Resistance by 5948.

Standing within the rune heals you for 743 Health every 1 second, which scales off your Max Health.

 

 

Channeled Focus

set line

Cast Time
Duration
Target
Cost


channeled focus

Instant
25s

Self
1080  Magicka

set line

Create a rune of celestial protection. While active, the rune grants you Major Resolve for 25s
, increasing Physical Resistance and Spell Resistance by 5948. You also recover 240 Magicka every 1 second over the duration.

Standing within the rune heals you for 743 Health every 1 second, which scales off your Max Health.

Increases the duration and causes you to restore Magicka over the duration.

 

Restoring Focus

set line

Cast Time
Duration
Target
Cost


restoring focus

Instant
20s

Self
920 Stamina

set line

Create a rune of celestial protection. While active, the rune grants you Major Resolve for 20s, increasing Physical Resistance and Spell Resistance by 5948. You also recover 242 Stamina every 1 second over the duration.

Standing within the rune heals you for 959 Health every 1 second, which scales off your Max Health.

Increases the healing done and causes you to restore Stamina over the duration.

 

Mending
Mending

set line

Rank I - Restoring Light Rank 8

Increases the healing effects from your Restoring Light abilities by up to 6%, in proportion to the severity of the target's wounds.

Rank II - Restoring Light Rank 18

Increases the healing effects from your Restoring Light abilities by up to 12%, in proportion to the severity of the target's wounds.

 

sacred ground
Sacred Ground

set line

Rank I - Restoring Light Rank 14

While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect and for up to 2 seconds after leaving them you gain Minor Mending, increasing your healing done by 8%.

Also increases the amount of damage you can block by 10% for the duration.

Rank II - Restoring Light Rank 27

While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect and for up to 4 seconds after leaving them you gain Minor Mending, increasing your healing done by 8%.

Also increases the amount of damage you can block by 10% for the duration.

 

 

light weaver
Light Weaver

set line

Rank I - Restoring Light Rank 22

When you heal an ally under 50Health with a Restoring Light ability, you grant them 1 Ultimate.

Channeling Rite of Passage grants 16500 Physical and Spell Resistance.

Rank II - Restoring Light Rank 36

Increases the duration of Restoring Aura by 20%.

When you heal an ally under 50Health with a Restoring Light ability, you grant them 2 Ultimate.

Channeling Rite of Passage grants 33000 Physical and Spell Resistance.

 

master ritualist
Master Ritualist

set line

Rank I - Restoring Light Rank 39

Increases resurrection speed by 10%.

Resurrected allies return with 50% more Health.

Gives you a 50% chance to gain a soul gem after each successful resurrection.

Rank II - Restoring Light Rank 50

Increases resurrection speed by 20%.

Resurrected allies return with 100% more Health.

Gives you a 50% chance to gain a soul gem after each successful resurrection.

 

 

 

 

 

 

 

Classes
Dragonknight  ♦  Nightblade  ♦  Sorcerer  ♦  Warden

 




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    • Anonymous

      Annoying as **** they made the copy damage skill only copy your damage, and not your teams. Ruined the whole point of the utility skill..

      • Anonymous

        Seems like one of these abilities should negate and/or prevent invisibility. I mean they are light based after all

        • Anonymous

          Restoring focus is either missing "converts to stamina ability" or marked as stamina when Magicka. Unfortunately idk in game as this class has little stam options and won't ever play it.

          • Anonymous

            Empowering sweep: converts to physical. Still says magic damage. Crescent sweep: deals more damage. And info says physical. Tooltips are incorrect and need to be fixed on here.

            • Anonymous

              magicka templar build sets:rattlecage-shacklebreaker-valkyn(all impen) 1 piece domi-1 piece chudan is optional instead of valkyn(i use this) weapons:flame staff(nirnhoned) nirnhoned because we stack lot of spell damage by templar's passive that gives %10 bonus sword and shield(sturdy) for perma block or powered(optional) skills: flame staff bar 1)vampire bane 2)radiant glory 3)harmness magicka 4)punc sweep 5)inner light ult)meteor or crescrnt sweep sword shield bar 1)total dark 2)extend ritual 3)honor the dead 4)puri light 5)rune ult)rite of pass we dont use flame reach because we dont need stun but if u want to put shield on back bar so have a slot for reach or drop inner light combo is basic : total dark-puri light-vamp bane-spam punc sweep-if he is lower than %50 spam radiant glory thats all when u in trouble perma blocking and spam heal, u need stamina do 2 heavy attacks with sword thats all

              • Anonymous

                First, the recommended sets are bad. Second, Soulshine and Rattlecage, as well as Valkyn Skoria has the best dps and overall bonus to the class as a whole for magical dps. Who would use any other gear? Julianos is good to replace rattle, but grothdar??? lol when Templar has like, 7 DOT core abilities and uses them as spammable. You what? Please edit this, this makes bad templars.

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