templar-icon-eso Templar

ESO Class

eso-templar-class-elder-scrolls-online-wiki-guide

Templar is a Class in Elder Scrolls Online (ESO). These traveling knights call upon the power of light and the burning sun to deal massive damage to their enemies while restoring health, magicka and stamina to their allies. The Templar is a defensive champion, channeling the power of the sun to strengthen himself, aid allies, and smite foes with righteous magic. Frequently protecting themselves with heavy armor and a stalwart shield, Templars are bastions of order and justice. A templar’s wrath is formidable; they pride themselves on steadfastly resisting occult forces, be they mage, daedra, or undead. Templars specialize in protecting their allies from these perils, whether by intercepting harmful attacks, or restoring the wounds sustained by their comrades. Templars can specialize on three distinctive class skills. The player is free to focus on one line or distribute points across many, allowing for deep build customization.

 

Templar Build Guides

Please see PvP Build Guide if you are looking for a pvp build.

 

Recommended Sets (Healer)

 

Recommended Sets DPS (magic based)

 

Video Guides & Builds

 
 
 
 
 
 
 
 
 

 

 

Templar Skills

  • Aedric Spear - DPS line: damages, interrupts and stuns enemies.
  • Dawn's Wrath - SUPPORT line with "nuke" DPS: Debuffs and condition damage abilities.
  • Restoring Light - TANK & HEAL: Restores health to your allies and protects them.

 

Aedric Spear Skills
Dawn's Wrath Skills
Restoring Light Skills

Aedric Spear Skills are one of the 3 Skill Lines available to players who choose the Templar Class in Elder Scrolls Online. This Skill Line focuses primarily on dealing Magic Damage and nearly every Passive Skill in the Line increases your damage with these skills in one way or another. The Skills below are updated to Patch 2.4.2. The values listed are taken from a Champion 160 character with no Skill or Attribute points spent, and no equipment worn.

 

Radial Sweep

Cast Time
Target
Range
Cost


radial-sweep-eso

0.4s
Area
8m (area)
75 Ultimate 

Swing your Aedric spear around with holy vengeance, dealing 824 Magic Damage to all nearby enemies and additional 410 Magic Damage every 2 seconds for 6 seconds.

 

Empowering Sweep

Cast Time
Target
Range
Cost


empowering_sweep

0.4s
Area
8m (area)
75 Ultimate 

Swing your Aedric spear around with holy vengeance, dealing 825 Magic Damage to all nearby enemies and additional 414 Magic Damage every 2 seconds for 6 seconds. The duration is extended by 2 seconds for each enemy hit.

Gain Empower for the duration, increasing the damage of your Light Attack by 40%. 

Deals Physical damage. Duration is extended for each enemy hit. Grants Empower for the duration.

 

Crescent Sweep

Cast Time
Target
Range
Cost


crescent_sweep

0.4s
Area
8m (area)
75 Ultimate 

Swing your Aedric spear around with holy vengeance, dealing 825 Physical Damage to all nearby enemies and additional 414 Physical Damage every 2 seconds for 6 seconds.

Enemies in your path will be hit for 60% more damage.

Deals additional damage to enemies in front of you.

 

Puncturing Strikes

Cast Time
Target
Range
Cost


puncturing_strikes

1s
Area
8 x 6 meters
2700 Magicka

Launch a relentless assault, striking enemies in front of you four times with your Aedric spear. The spear deals 298 Magic Damage to the closest enemy and 114 Magic Damage to all other enemies.

The final strike reduces the Movement Speed of the closest enemy by 40% for 1 second

 

 

Biting Jabs

Cast Time
Target
Range
Cost


biting_jabs

1s
Area
8 x 6 meters
2295 Stamina

Launch a relentless assault, striking enemies in front of you four times with your Aedric spear dealing 299 Physical Damage to the closest enemy and 121 Physical Damage to all other enemies.

The final strike reduces the Movement Speed of the closest enemy by 40% for 1 second

Activating this ability grants you Major Savagery, increasing your Weapon Critical rating by 2629 for 8 seconds.

Converts to a Stamina ability, and increases your Weapon Critical rating when used.

 

Puncturing Sweep

Cast Time
Target
Range
Cost


puncturing_sweep

1s
Area
8 x 6 meters
2700 Magicka

Launch a relentless assault, striking enemies in front of you four times with your Aedric spear dealing 299 Magic Damage to the closest enemy and 121 Magic Damage to all other enemies.

The final strike reduces the Movement Speed of the closest enemy by 40% for 1 seconds

You Heal for 40% of the damage done with this ability.

You heal for a percentage of the damage done.

 

Piercing Javelin

Cast Time
Target
Range
Cost


piercing_javelin

Instant
Enemy
22m
3780 Magicka

Hurl your spear at an enemy with godlike strength, dealing 534 Magic Damage, and knocking them back 8 meters.

 

Aurora Javelin

Cast Time
Target
Range
Cost


aurora_javelin

Instant
Enemy
22m
3780 Magicka

Hurl your spear at an enemy with godlike strength, dealing 537 Magic Damage, and knocking them back 8 meters.

You deal 2% additional damage with the spear for every 1 meter you are away from the target, up to a maximum of 40%.

Deals additional damage based on the distance the spear travels.

 

 

Binding Javelin

Cast Time
Target
Range
Cost


binding_javelin

Instant
Enemy
22m
3213 Stamina

Hurl your spear at an enemy with godlike strength, dealing 540 Physical Damage and stunning them for 4 seconds.

This attack ignores enemy's Resistances.

Converts to Stamina. Stuns the enemy for longer instead of knocking back.

 

Focused Charge

Cast Time
Target
Range
Cost


focused_charge

Instant
Enemy
3.5-22m
3510 Magicka

Charge with your divine lance to impale an enemy, dealing 534 Magic Damage.

If the enemy hit is casting, they are interrupted and stunned for 3 seconds.

 

Explosive Charge

Cast Time
Target
Range
Cost


explosive_charge

Instant
Enemy
3.5-22m
3510 Magicka

Charge with your divine lance to impale all enemies in the area, dealing 537 Magic Damage.

Any enemy hit that is casting is interrupted and stunned for 3 seconds.

Deals damage and interrupts all enemies near the point of impact.

 

Toppling Charge

Cast Time
Target
Range
Cost


toppling_charge

Instant
Enemy
3.5-22m
3510 Magicka

Charge with your divine lance to impale an enemy, dealing 537 Magic Damage and stunning them for 3 seconds.

Interrupts the target if they were casting.

Always stuns the enemy and sets them off balance, regardless if they are casting.

 

 

Spear Shards

Cast Time
Duration
Target
Range
Radius
Cost



spear_shards

Instant
10s

Area
25m
8m
3780 Magicka

Send your spear into the heavens to bring down a shower of divine wrath, dealing 454 Magic Damage to enemies in the target area and an addtional 133 Magic Damage every 1 second for 10 seconds.

An ally near can activate the Blessed Shard synergy, restoring 3960  Magicka or Stamina, whichever maximum is higher.

 

Luminous Shards

Cast Time
Duration
Target
Range
Radius
Cost


luminous_shards

Instant
10s

Area
25m
8m
3510 Magicka

Send your spear into the heavens to bring down a shower of divine wrath, dealing 455 Magic Damage to enemies in the area and an additional 79 Magic Damage every 1 second for 10 seconds.

An ally near can activate the Holy Shards synergy, restoring 3960  Magicka or Stamina, whichever maximum is higher. They also restore an additional 1980 Magicka or Stamina, whichever maximum is lower.

The synergy grants additional resources. Reduces cost as the ability ranks up.

 

Blazing Spear

Cast Time
Duration
Target
Range
Radius
Cost


blazing_spear

Instant
10s

Area
25m
8m
3780 Magicka

Send your spear into the heavens to bring down a shower of divine wrath, dealing 455 Magic Damage to enemies in the target area and an additional 196 Magic Damage every 1 second for 10 seconds.

While active, an ally can activate the Blessed Shard synergy, restoring 3960 Magicka or Stamina, whichever percentage is higher.

Increases the damage over time.

 

Sun Shield

Cast Time
Duration
Target
Range
Cost


sun_shield

Instant 
6s

Area
5m radius
4320 Magicka 

Surround yourself with solar rays, granting a damage shield equal to 30% of your Max Health for 6 seconds.

Nearby enemies take 248 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 4%.

 

 

Radiant Ward

Cast Time
Duration
Target
Range
Cost


radiant_ward

Instant
6s

Area
5m radius
3980 Magicka

Surround yourself with solar rays, granting a damage shield equal to 30% of your Max Health for 6 seconds.

Nearby enemies take 252 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 9%.

Has reduced cost, and the shield strengthened further for each enemy hit.

 

Blazing Shield

Cast Time
Duration
Target
Range
Cost


blazing_shield

Instant
6s

Area
5m radius
4320 Magicka 

Surround yourself with solar rays, granting a damage shield equal to 30% of your Max Health for 6 seconds.

Each nearby enemy increases the shield's strength by 4% when the shield is activated.

When the shield expires it explodes outward, dealing 30% of the damage absorbed to nearby enemies.

No longer deals damage to enemies on activation, instead deals damage when shield expires based on the amount it absorbed.

 

piercing_spear
Piercing Spear

WHILE AN AEDRIC SPEAR ABILITY
IS SLOTTED

Rank I - Aedric Spear Rank 8

Increase your Critical Damage by 5%

Increase your damage done to blocking targets by 5%

Rank II - Aedric Spear Rank 18

Increase your Critical Damage by 10%

Increase your damage done to blocking targets by 10%

 

spear_wall
Spear Wall

WHILE AN AEDRIC SPEAR ABILITY
IS SLOTTED

Rank I - Aedric Spear Rank 14

Gain Minor Protection for 3 seconds, reducing damage taken by 5%.

Rank II - Aedric Spear Rank 27

Gain Minor Protection for 6 seconds,
reducing damage taken by 5%.

 

 

burning_light
Burning Light

WHILE AN AEDRIC SPEAR ABILITY
IS SLOTTED

Rank I - Aedric Spear Rank 22

When you deal damage with an Aedric Spear ability 4 times in rapid succession, you deal an additional 238 Physical Damage or 238 Magic Damage, whichever is higher.

Rank II - Aedric Spear Rank 36

When you deal damage with an Aedric Spear ability 4 times in rapid succession, you deal an additional 477 Physical Damage or 477 Magic Damage, whichever is higher. 

 

piercing_spear
Balanced Warrior

Rank I - Aedric Spear Rank 39

Increases Weapon Damage by 3% and Spell Resistance by 1320.

Rank II - Aedric Spear Rank 50

Increase your Critical Damage by 10%

Increases Weapon Damage by 6% and Spell Resistance by 2640.

 

 

 

 

 

 

 

 

 




Join the page discussion Tired of anon posting? Register!

    • Anonymous

      06 Jul 2020 18:08  

      Seems like one of these abilities should negate and/or prevent invisibility. I mean they are light based after all

      • Anonymous

        25 Jun 2019 07:22  

        Restoring focus is either missing "converts to stamina ability" or marked as stamina when Magicka. Unfortunately idk in game as this class has little stam options and won't ever play it.

        • Anonymous

          25 Jun 2019 07:17  

          Empowering sweep: converts to physical. Still says magic damage. Crescent sweep: deals more damage. And info says physical. Tooltips are incorrect and need to be fixed on here.

          • Anonymous

            20 Mar 2019 08:39  

            magicka templar build sets:rattlecage-shacklebreaker-valkyn(all impen) 1 piece domi-1 piece chudan is optional instead of valkyn(i use this) weapons:flame staff(nirnhoned) nirnhoned because we stack lot of spell damage by templar's passive that gives %10 bonus sword and shield(sturdy) for perma block or powered(optional) skills: flame staff bar 1)vampire bane 2)radiant glory 3)harmness magicka 4)punc sweep 5)inner light ult)meteor or crescrnt sweep sword shield bar 1)total dark 2)extend ritual 3)honor the dead 4)puri light 5)rune ult)rite of pass we dont use flame reach because we dont need stun but if u want to put shield on back bar so have a slot for reach or drop inner light combo is basic : total dark-puri light-vamp bane-spam punc sweep-if he is lower than %50 spam radiant glory thats all when u in trouble perma blocking and spam heal, u need stamina do 2 heavy attacks with sword thats all

            • Anonymous

              30 Mar 2018 17:47  

              First, the recommended sets are bad. Second, Soulshine and Rattlecage, as well as Valkyn Skoria has the best dps and overall bonus to the class as a whole for magical dps. Who would use any other gear? Julianos is good to replace rattle, but grothdar??? lol when Templar has like, 7 DOT core abilities and uses them as spammable. You what? Please edit this, this makes bad templars.

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