NightbladeESO Class |
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Nightblade is a Class in Elder Scrolls Online (ESO). Nightblades are adventurers and opportunists with a gift for getting in and out of trouble. Relying variously on stealth, blades and speed, they thrive on conflict and misfortune trusting to their luck and cunning to survive. Nightblades can specialize on three distinctive class skills. The player is free to focus on one line or distribute points across many, allowing for deep build customization.
Nightblade Build Guides
Read our " Understanding the Nightblade" guide to get started. Also Please see PvP Build Guide and PvP Nightblade Cloak Guide if you are looking for a pvp build.
- Assassination Guide - A complete, detailed guide on how to build, outfit and play your Assassin! (Rotation and PvP Tips included) by Morthadis.
- Shadow Knight Build
- Blood Rogue Build
- True Assassin Build
Recommended Sets (magic based)
Nightblade Skills
- Assassination - DPS & Debuffs Line: Damages, reduces incoming healing and adds teleportation and critical and magicka buffs to caster.
- Shadow - AOE DPS & CC Line: Damages enemies in an area, as well as fearing, blinding them and ensnaring them. Caster gains stamina and health as well as armor
- Siphoning - DOT & Support line: Slow but steady DPS on enemies while buffing allies and caster.
Death Stroke
Cast Time
Target
Range
Cost
0.4s
Enemy
7m
70 Ultimate
Ravage an enemy with a spinning attack to deal 1315 Magic Damage and increase your damage against them by 20% for 8 seconds.
Incapacitating Strike
Cast Time
Target
Range
Cost
0.4s
Enemy
7m
70 Ultimate
Ravage an enemy with a spinning attack to deal 1315 Disease Damage, increase your damage against them by 20% for 8 seconds.
If cast with 120 or more Ultimate, you instead deal XX Disease Damage, stun the enemy for 3 seconds, and increase the duration of the damage taken effect to 12 seconds.
Deals Disease Damage. Improves the ability significantly if cast with more Ultimate.
Soul Harvest
Cast Time
Target
Range
Cost
0.4s
Enemy
7m
70 Ultimate
Ravage an enemy with a spinning attack to deal 1315 Magic Damage and increase your damage against them by 20% for 8 seconds.
Also afflicts the enemy with Major Defile, reducing their healing received and Damage Shield strength by 12%.
While slotted, any time you kill an enemy you gain 10 Ultimate.
Also afflicts the enemy with Major Defile. While slotted on either bar, gain Ultimate whenever you kill an enemy.
Assassin's Blade
Cast Time
Target
Range
Cost
Instant
Enemy
5m
2431 Magicka
Thrust a magic blade with lethal precision to stab an enemy, dealing 1161 Magic Damage. Deals 300% more damage to targets at or below 25% Heath.
Killer's Blade
Cast Time
Target
Range
Cost
Instant
Enemy
5m
2066 Stamina
Thrust a caustic blade with lethal precision to stab an enemy, dealing 1161 Disease Damage. Deals 400% more damage to targets at/or below 50% Heath.
Heals you for 2399 Heath if the enemy dies within 2 seconds of being struck.
Converts into a Stamina ability, deals Disease Damage, and now scales linearlly based on missing Health rather than a flat value. Also heals you if the target dies within two seconds of use.
Impale
Cast Time
Target
Range
Cost
Instant
Enemy
25m
2431 Magicka
Throw a magic blade with lethal precision to strike an enemy, dealing 1161 Magic Damage. Deals 330% more damage to enemies below 25% Heath.
Allows you to use the ability at range and increases the execute multiplier.
Teleport Strike
Cast Time
Target
Range
Cost
Instant
Enemy
22m
3780 Magicka
Flash through the shadows and ambush enemy, dealing 1392 Magic Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
Lotus Fan
Cast Time
Target
Range
Radius
Cost
Instant
Enemy
22m
6m
3780 Magicka
Flash through the shadows and ambush enemy, dealing 1393 Magic Damage, After teleporting, you unleash a fan of knives, dealing an additional 3340 Magic Damage over 20 seconds to the target and nearby enemies. All enemies hit are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
Targets in an area around the enemy take damage and are afflicted with Minor Vulnerability.
Ambush
Cast Time
Target
Range
Cost
Instant
Enemy
22m
3213 Stamina
Flash through the shadows and ambush enemy, dealing 1438 Physical Damage, and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
Also grants you Empower and Minor Berserk for 10 seconds, increasing the damage of your Heavy Attacks against monsters by 70% and your damage done by 5%.
Converts to a Stamina ability and deals Physical Damage. Also grants you Empower and Minor Berserk.
Blur
Cast Time
Duration
Target
Cost
Instant
20s
Self
3780 Magicka
Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by 20% for 20 seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second.
Mirage
Cast Time
Duration
Target
Cost
Instant
20s
Self
3510 Magicka
Surround yourself in a phantasmic aura to gain Major Evasion and Minor Resolve, reducing damage from area attacks by 20% and your Physical Resistance and Spell Resistance by 2974 for 20 seconds.
While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second.
Grants Minor Resolve, increasing your Physical and Spell Resistance. Reduces the cost as the ability ranks up.
Phantasmal Escape
Cast Time
Duration
Target
Cost
Instant
20s
Self
3780 Magicka
Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by 20% for 20 seconds.
Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second.
Grants snare and immobilization immunity for a short duration.
Mark Target
Cast Time
Duration
Target
Range
Cost
Instant
20s
Enemy
50m
2700 Magicka
Expose an enemy’s weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 20 seconds.
When a marked enemy dies, you heal to full Health.
You can only have one Mark Target active at a time.
Piercing Mark
Cast Time
Duration
Target
Range
Cost
Instant
60s
Enemy
50m
2700 Magicka
Expose an enemy’s weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 60 seconds.
You can detect marked enemies even if they use stealth or invisibility for 3s. When a marked enemy dies, you heal to full Health.
You can only have one Piercing Mark active at a time.
Ability has increased duration, and you can see the target if they use stealth or invisibility.
Reaper's Mark
Cast Time
Duration
Target
Range
Cost
Instant
20s
Enemy
50m
2700 Magicka
Expose an enemy’s weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 20 seconds.
When a marked enemy dies, you heal yourself to full Health and you gain Major Berserk, increasing your damage done by 10% for 10 seconds.
You can only have one Reaper's Mark active at a time.
If the marked enemy dies, you gain Major Berserk, increasing your damage done.
Grim Focus
Cast Time
Duration
Target
Cost
Instant
--
Self
1890 Magicka
When slotted on either bar, you focus with lethal inten, causing your Light and Heavy Attacks to generate a stack of Grim Focus, increasing your Weapon and Spell Damage by 60, up to 5 times. Fully-charged Heavy Attacks grant 2 stacks.
When at full stacks, you can consume them all to fire a spectral arrow to deal 4182 Magic Damage and healing for 33% of the damage dealt if you are within melee range.
Relentless Focus
Cast Time
Duration
Target
Cost
Instant
--
Self
1377 Stamina
When slotted on either bar, you focus with lethal inten, causing your Light and Heavy Attacks to generate a stack of Relentless Focus, increasing your Weapon and Spell Damage by 80, up to 5 times. Fully-charged Heavy Attacks grant 2 stacks.
When at full stacks, you can consume them all to fire a spectral arrow to deal 4183 Disease Damage, and heals for 33% of the damage dealt if you are within melee range.
Converts into a Stamina ability and deals Disease Damage. Increases the amount of Weapon and Spell Damage each stack grants, and reduces the cost.
Merciless Resolve
Cast Time
Duration
Target
Cost
Instant
--
Self
1890 Magicka
When slotted on either bar, you focus with lethal inten, causing your Light and Heavy Attacks to generate a stack of Merciless Resolve, increasing your Weapon and Spell Damage by 60, up to 5 times. Fully-charged Heavy Attacks grant 2 stacks.
When at full stacks, you can consume them all to fire a spectral arrow to deal 4752 Magic Damage and healing for 50% of the damage dealt if you are within melee range.
Increases the damage and healing of the spectral arrow.
Master Assassin
Rank I - Assassination Rank 8
Increases your Physical and Spell Penetration against enemies you are flanking by 1487.
Increases the duration of the stun from Sneak by 100%.
Rank II - Assassination Rank 18
Increases your Physical and Spell Penetration against enemies you are flanking by 2974.
Increases the duration of the stun from Sneak by 100%.
Executioner
Rank I - Assassination Rank 14
When an enemy dies within 2 seconds of being damaged by you, you restore 500 Magicka or Stamina, whichever maximum is higher.
Rank II - Assassination Rank 27
When an enemy dies within 2 seconds of being damaged by you, you restore 1000 Magicka or Stamina, whichever maximum is higher.
Pressure Points
Rank I - Assassination Rank 22
Increases your Weapon and Spell Critical ratings by 219 for each Assassination ability slotted.
Rank II - Assassination Rank 36
Increases your Weapon and Spell Critical ratings by 438 for each Assassination ability slotted.
Hemorrhage
WITH AN ASSASSINATION ABILITY SLOTTED
Rank I - Assassination Rank 39
Increases damage dealt by Critical Damage done by 5%.
Dealing Critical Damage grants you and your group Minor Savagery, increasing Weapon Critical Strike rating by 1320 for 10 seconds.
Rank II - Assassination Rank 50
Increases damage dealt by Critical Damage done by 10%.
Dealing Critical Damage grants you and your group Minor Savagery, increasing Weapon Critical Strike rating by 1320 for 20 seconds.
Name & Image |
Skill Type |
Rank |
Description |
Unlock |
Cost |
Cast Time |
Range/Radius |
---|---|---|---|---|---|---|---|
|
Ultimate | Ravage an enemy with a spinning attack to deal 1315 Magic Damage and increase your damage against them by 20% from your attacks for 8 seconds. |
Assassination Rank 12 | 70 Ultimate |
0.4s | 7m range | |
(Morph) |
Ravage an enemy with a spinning attack to deal 1315 Disease Damage, increase your damage against them by 20% for 8 seconds. If cast with 120 or more Ultimate, you instead deal XX Disease Damage, stun the enemy for 3 seconds, and increase the duration of the damage taken effect to 12 seconds. Deals Disease Damage. Improves the ability significantly if cast with more Ultimate. |
Death Stroke Rank IV | 70 |
0.4s | 7m range | ||
(Morph) |
Ravage an enemy with a spinning attack to deal 1315 Magic Damage and increase your damage against them by 20% for 8 seconds. Also afflicts the enemy with Major Defile, reducing their healing received and Damage Shield strength by 12%. While slotted, any time you kill an enemy you gain 10 Ultimate. Also afflicts the enemy with Major Defile. While slotted on either bar, gain Ultimate whenever you kill an enemy. |
Death Stroke Rank IV | 70 Ultimate |
0.4s | 7m range | ||
Assassin's Blade |
Active | Thrust a magic blade with lethal precision to stab an enemy, dealing 1161 Magic Damage. Deals 300% more damage to targets at or below 25% Heath. |
Assassination Rank 1 | 2431 Magicka | Instant | 5m range | |
Killer's Blade(Morph) |
Thrust a caustic blade with lethal precision to stab an enemy, dealing 1161 Disease Damage. Deals 400% more damage to targets at or below 50% Heath. Heals you for 2399 Heath if the enemy dies within 2 seconds of being struck. Converts into a Stamina ability, deals Disease Damage, and now scales linearlly based on missing Health rather than a flat value. Also heals you if the target dies within two seconds of use. |
Assassin's Blade Rank IV | 2066 Stamina |
Instant | 5m range | ||
Impale(Morph) |
Throw a magic blade with lethal precision to strike an enemy, dealing 1161 Magic Damage. Deals 330% more damage to enemies below 25% Heath. Allows you to use the ability at range and increases the execute multiplier. |
Assassin's Blade Rank IV | 2431 Magicka |
Instant | 25m range | ||
Teleport Strike |
Active | Flash through the shadows and ambush enemy, dealing 1392 Magic Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%. |
Assassination Rank 4 | 3780 Magicka | Instant | 22m range | |
(Morph) |
Flash through the shadows and ambush enemy, dealing 1393 Magic Damage, After teleporting, you unleash a fan of knives, dealing an additional 3340 Magic Damage over 20 seconds to the target and nearby enemies. All enemies hit are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%. Targets in an area around the enemy take damage and are afflicted with Minor Vulnerability. |
Teleport Strike Rank IV | 3780 Magicka | Instant | 22m range |
||
Ambush(Morph) |
Flash through the shadows and ambush enemy, dealing 1438 Physical Damage, and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%. Also grants you Empower and Minor Berserk for 10 seconds, increasing the damage of your Heavy Attacks against monsters by 70% and your damage done by 5%. Converts to a Stamina ability and deals Physical Damage. Also grants you Empower and Minor Berserk. |
Teleport Strike Rank IV | 3213 Stamina |
Instant | 22m range | ||
|
Active | Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by 20% for 20 seconds.. While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second. |
Assassination Rank 20 | 3780 Magicka |
Instant (20s) | Self | |
Mirage(Morph) |
Surround yourself in a phantasmic aura to gain Major Evasion and Minor Resolve, reducing damage from area attacks by 20% and your Physical Resistance and Spell Resistance by 2974 for 20 seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second. Grants Minor Resolve, increasing your Physical and Spell Resistance. Reduces the cost as the ability ranks up. |
Blur Rank IV | 3510 Magicka |
Instant (20s) | Self | ||
Phantasmal Escape(Morph) |
Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by 20% for 20 seconds. Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second. Grants snare and immobilization immunity for a short duration. |
Blur Rank IV | 3780 Magicka |
Instant (20s) | Self | ||
Mark Target |
Active | Expose an enemy’s weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 20 seconds. When a marked enemy dies, you heal to full Health. You can only have one Mark Target active at a time. |
Assassination Rank 30 | 2700 Magicka |
Instant (20s) | 50m range | |
Piercing Mark(Morph) |
Expose an enemy’s weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 60 seconds. You can detect marked enemies even if they use stealth or invisibility for 3s. When a marked enemy dies, you heal to full Health. You can only have one Piercing Mark active at a time. Ability has increased duration, and you can see the target if they use stealth or invisibility. |
Mark Target Rank IV | 2700 Magicka |
Instant (60s) | 50m range | ||
Reaper's Mark(Morph) |
Expose an enemy’s weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 20 seconds. When a marked enemy dies, you heal yourself to full Health and you gain Major Berserk, increasing your damage done by 10% for 10 seconds. You can only have one Reaper's Mark active at a time. If the marked enemy dies, you gain Major Berserk, increasing your damage done. |
Mark Target Rank IV | 2700 Magicka |
Instant (20s) | 50m range | ||
Grim Focus |
Active | When slotted on either bar, you focus with lethal inten, causing your Light and Heavy Attacks to generate a stack of Grim Focus, increasing your Weapon and Spell Damage by 60, up to 5 times. Fully-charged Heavy Attacks grant 2 stacks. When at full stacks, you can consume them all to fire a spectral arrow to deal 4182 Magic Damage and healing for 33% of the damage dealt if you are within melee range. |
Assassination Rank 42 | 1890 Magicka |
Instant | Self | |
Relentless Focus(Morph) |
When slotted on either bar, you focus with lethal inten, causing your Light and Heavy Attacks to generate a stack of Relentless Focus, increasing your Weapon and Spell Damage by 80, up to 5 times. Fully-charged Heavy Attacks grant 2 stacks. When at full stacks, you can consume them all to fire a spectral arrow to deal 4183 Disease Damage, and heals for 33% of the damage dealt if you are within melee range. Converts into a Stamina ability and deals Disease Damage. Increases the amount of Weapon and Spell Damage each stack grants, and reduces the cost. |
Grim Focus Rank IV | 1377 Stamina |
Instant | Self | ||
Merciless Resolve(Morph) |
When slotted on either bar, you focus with lethal inten, causing your Light and Heavy Attacks to generate a stack of Merciless Resolve, increasing your Weapon and Spell Damage by 60, up to 5 times. Fully-charged Heavy Attacks grant 2 stacks. When at full stacks, you can consume them all to fire a spectral arrow to deal 4752 Magic Damage and healing for 50% of the damage dealt if you are within melee range. Increases the damage and healing of the spectral arrow. |
Grim Focus Rank IV | 1890 Magicka | Instant | Self | ||
Master Assassin |
Passive | Rank I | Increases your Physical and Spell Penetration against enemies you are flanking by 1487. Increases the duration of the stun from Sneak by 100%. |
Assassination Rank 8 | -- | -- | -- |
Rank II | Increases your Physical and Spell Penetration against enemies you are flanking by 2974. Increases the duration of the stun from Sneak by 100%. |
Assassination Rank 18 | -- | -- | -- | ||
Executioner |
Passive | Rank I | When an enemy dies within 2 seconds of being damaged by you, you restore 500 Magicka or Stamina, whichever maximum is higher. |
Assassination Rank 14 | -- | -- | -- |
Rank II | When an enemy dies within 2 seconds of being damaged by you, you restore 1000 Magicka or Stamina, whichever maximum is higher. |
Assassination Rank 27 | -- | -- | -- | ||
Pressure Points |
Passive | Rank I | Increases your Weapon and Spell Critical ratings by 219 for each Assassination ability slotted. |
Assassination Rank 22 | -- | -- | -- |
Rank II | Increases your Weapon and Spell Critical ratings by 438 for each Assassination ability slotted. |
Assassination Rank 36 |
-- | -- | -- | ||
Hemorrhage |
Passive | Rank I | WITH AN ASSASSINATION ABILITY SLOTTED Increases damage dealt by Critical Damage done by 5%. Dealing Critical Damage grants you and your group Minor Savagery, increasing Weapon Critical Strike rating by 1320 for 10 seconds. |
Assassination Rank 39 | -- | -- | -- |
Rank II | WITH AN ASSASSINATION ABILITY SLOTTED Increases damage dealt by Critical Damage done by 10%. Dealing Critical Damage grants you and your group Minor Savagery, increasing Weapon Critical Strike rating by 1320 for 20 seconds. |
Assassination Rank 50 | -- | -- | -- |
Confusing Darkness
Cast Time
Duration
Target
Range
Cost
Instant
12s
Area
5m radius
200 Ultimate
Conjure a ring of shadow, reducing the Movement Speed of enemies within by 70% and granting you and your allies Major Protection, reducing your damage taken by 30%.
Allies in the area can activate Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70% and healing them for 3249 Health over 4 seconds.
Bolstering Darkness
Cast Time
Duration
Target
Range
Cost
Instant
13s
Area
5m radius
200 Ultimate
Conjure a ring of shadow, reducing the Movement Speed of enemies within by 70% and granting you and your allies Major Protection for 10s, while inside the ring and even after leaving it, reducing your damage taken by 30%.
Allies in the area can activate Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70% and healing them for 3249 Health over 4 seconds.
Major Protection persists after leaving the area.
Veil of Blades
Cast Time
Duration
Target
Range
Cost
Instant
13s
Area
5m radius
200 Ultimate
Conjure a ring of shadow, reducing the Movement Speed of enemies within by 70%, dealing 361 Magic Damage to them every 1 second, and granting you and your allies Major Protection, reducing your damage taken by 30%.
Allies in the area can activate Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70% and healing them for 3249 Health over 4 seconds.
Enemies in the area also take damage over time.
Veiled Strike
Cast Time
Target
Range
Cost
Instant
Enemy
5m
2295 Magicka
Slash an enemy, dealing 2323 Magic Damage.
If you strike an enemy from their flank you set them Off Balance.
Surprise Attack
Cast Time
Target
Range
Cost
Instant
Enemy
5m
2295 Stamina
Slash an enemy, dealing 822 Physical Damage and applying the Sundered status effect.
Attacking with Surprise Attack from the flank stuns the enemy for 3 second and sets them Off Balance.
Converts to a Stamina ability. Each hit applies the Sundered status effect.
Concealed Weapon
Cast Time
Target
Range
Cost
Instant
Enemy
5m
2295 Magicka
Slash an enemy, dealing 2323 Magic Damage.
If you strike an enemy from their flank you set them Off Balance.
When you leave Sneak or invisibility while in combat, increase your damage done with this ability by 10% for 15 seconds. While slotted on either bar, you gain Minor Expedition, increasing your Movement Speed by 15%.
Deals increased damage, which furthers when leaving Sneak or invisibility. While slotted you gain Minor Expedition.
Shadow Cloak
Cast Time
Duration
Target
Cost
Instant
3s
Self
4050 Magicka
Cloak yourself in shadow to become invisible for 3 seconds. While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.
Shadowy Disguise
Cast Time
Duration
Target
Cost
Instant
3s
Self
3780 Magicka
Cloak yourself in shadow to become invisible for 3 second.
Your next direct damage attack used within 3 seconds will always be a Critical Strike. While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.
Guarantees a Critical Strike on your next attack. Cost decreases as the ability ranks up.
Dark Cloak
Cast Time
Duration
Target
Cost
Instant
3s
Self
4050 Magicka
Shroud yourself in protective shadow to heal for 853 every 1 second, over 3 seconds, increasing by an additional 150% when you are not moving. This portion of the ability scales off your Max Health. While slotted on either bar, you gain Minor Protection, reducing your damage taken by 5%.
No longer grants invisibility. Now heals over time based on your Max Health, and grants Minor Protection rather than Major Prophecy and Savagery.
Path of Darkness
Cast Time
Duration
Target
Range
Radius
Cost
Instant
10s
Area
17x7m
17m
3510 Magicka
Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing movement speed by 30%. Effect persists for 4 seconds after leaving the path.
Twisting Path
Cast Time
Duration
Target
Radius
Cost
Instant
10s
Area
15m
3510 Magicka
Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing movement speed by 30% which persists for 4 seconds after leaving the path.
Deals 377 Magic Damage to enemies in the target area every 1 second.
Reduces the cost and the path affects a larger conal area and deals damage.
Refreshing Path
Cast Time
Duration
Target
Range
Radius
Cost
Instant
10s
Area
17x7m
17m
3510 Magicka
Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, Minor Endurance, and Minor Intellect, increasing movement speed by 30%, as well as Stamina and Magicka Recovery by 15%. Effect persists for 4 seconds after leaving the path.
Heals 435 Health to you and your allies in the area every 1 second.
Path also heals you and your allies and increases their Magicka and Stamina Recovery.
Aspect of Terror
Cast Time
Target
Range
Cost
Instant
Area
6m radius
3780 Magicka
Summon a dark spirit to terrify up to 6 nearby enemies, causing them to cower in fear for 2 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430.
Mass Hysteria
Cast Time
Target
Range
Cost
Instant
Area
6m radius
3780 Magicka
Summon a dark spirit to terrify nearby enemies, causing them to cower in fear for 3 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430.
The ability no longer has a cap of how many targets it can affect and the fear increases in duration as the ability ranks up.
Manifestation of Terror
Cast Time
Duration
Target
Range
Radius
Cost
Instant
20s
Ground
22m
6m
3240 Magicka
Conceal a sinister trap at the target location, which takes 2 seconds to arm and lasts for 20 seconds. When the trap is triggered, up to 6 enemies in the area become terrified, causing them to cower in fear for 2 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430.
Reduces the cost and creates a trap at your target location instead, which fears enemies when triggered.
Summon Shade
Cast Time
Duration
Target
Range
Cost
Instant
15s
Enemy
28m
2970 Magicka
Summon a shade version of yourself to attack an enemy and fight your side for 20 seconds.
The shade slashes at an enemy, deaingl 462 Magic Damage once every 2 seconds, and afflicts Minor Maim, reducing their damage done by 5% for 4 seconds.
This ability scales with your highest offensive stats.
Dark Shades
Cast Time
Duration
Target
Range
Cost
Instant
15s
Enemy
28m
2970 Magicka
Summon a shade versions of yourself to attack an enemy and fight your side for 20 seconds.
The shade slashes at an enemy, dealing 623 Magic Damage and occasionally whirlwinds all enemies around it, dealing 623 Magic Damage, once every 2 seconds. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by 5% for 4 seconds.
This ability scales with your highest offensive stats.
Shade deals increased damage, and occasionally casts an area of effect attack.
Shadow Image
Cast Time
Duration
Target
Range
Cost
Instant
18s
Self
28m
3780 Magicka
Summon a shade version of yourself to stay in place and attack an enemy from range for 20 seconds.
The shade shoots at an enemy, dealing 478 Magic Damage every 2 seconds. The shade's attacks infflict the enemy with Minor Maim, reducing their damage by 5% for 4 seconds.
While the shade is summoned, you can activate this ability again for no cost to teleport to the shade's location.
This ability scales with your highest offensive stats.
The summoned shade now is stationary and attacks from a range but costs more. Activating the ability again while the shade is active allows you to teleport to its position.
Refreshing Shadows
Rank I - Shadow Rank 8
Increases Health, Stamina,
and Magicka Recovery by 7%.
Rank II - Shadow Rank 18
Increases Health, Stamina,
and Magicka Recovery by 15%.
Shadow Barrier
Rank I - Shadow Rank 14
Casting a Shadow ability grants you Major Resolve for 3 seconds, increasing Physical and Spell Resistance by 5948. This duration is increased by 25% for each piece of Heavy Armor equipped.
Rank II - Shadow Rank 27
Casting a Shadow ability grants you Major Resolve for 6 seconds, increasing Physical and Spell Resistance by 5948. This duration is increased by 25% for each piece of Heavy Armor equipped.
Dark Vigor
Rank I - Shadow Rank 32
Increases your Max Health by 2% for each Shadow ability slotted.
Rank II - Shadow Rank 36
Increases your Max Health by 3% for each Shadow ability slotted.
Dark Veil
Rank I - Shadow Rank 39
Increases the duration of non-invisibility based Shadow abilities by 8%.
Rank II - Shadow Rank 50
Increases the duration of non-invisibility based Shadow abilities by 15%.
Name & Image |
Skill Type |
Rank |
Description |
Unlock |
Cost |
Cast Time |
Range/Radius |
---|---|---|---|---|---|---|---|
Consuming Darkness |
Ultimate | Conjure a ring of shadow, reducing the Movement Speed of enemies within by 70% and granting you and your allies Major Protection, reducing your damage taken by 10%. Allies in the area can activate Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70% and healing them for 3249 Health over 4 seconds. |
Shadow Rank 12 | 200 |
Instant (13s) | 5m radius | |
Bolstering Darkness(Morph) |
Conjure a ring of shadow, reducing the Movement Speed of enemies within by 70% and granting you and your allies Major Protection for 10s, while inside the ring and even after leaving it, reducing your damage taken by 10%. Allies in the area can activate Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70% and healing them for 3249 Health over 4 seconds. Major Protection persists after leaving the area. |
Consuming Darkness Rank IV | 200 |
Instant (13s) | 5m radius | ||
(Morph) |
Conjure a ring of shadow, reducing the Movement Speed of enemies within by 70%, dealing 361 Magic Damage to them every 1 second, and granting you and your allies Major Protection, reducing your damage taken by 10%. Allies in the area can activate Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70% and healing them for 3249 Health over 4 seconds. Enemies in the area also take damage over time. |
Consuming Darkness Rank IV | 200 |
Instant (13s) | 5m radius | ||
|
Active | Slash an enemy, dealing 2323 Magic Damage. If you strike an enemy from their flank you set them Off Balance. |
Shadow Rank 4 | 2295 |
Instant | 5m range | |
Surprise Attack(Morph) |
Slash an enemy, dealing 2399 Physical Damage and applying the Sundered status effect. If you strike an enemy from their flank you set them Off Balance. This attack will also be guaranteed to be a Critical Strike, up to once every 3 seconds. Converts to a Stamina ability and deals Physical Damage. Always applies the Sundered status effect and deals guaranteed critical damage when flanking an enemy. |
Veiled Strike Rank IV | 2295 |
Instant | 5m range | ||
Concealed Weapon(Morph) |
Slash an enemy, dealing 2323 Magic Damage. If you strike an enemy from their flank you set them Off Balance. When you leave Sneak or invisibility while in combat, increase your damage done with this ability by 10% for 15 seconds. While slotted on either bar, you gain Minor Expedition, increasing your Movement Speed by 15%. Deals increased damage, which furthers when leaving Sneak or invisibility. While slotted you gain Minor Expedition. |
Veiled Strike Rank IV | 2295 |
Instant | 5m range | ||
Shadow Cloak |
Active | Cloak yourself in shadow to become invisible for 3 seconds. While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629. |
Shadow Rank 1 | 4050 |
Instant (3s) | 35m | |
Shadowy Disguise(Morph) |
Cloak yourself in shadow to become invisible for 3 second. Your next direct damage attack used within 3 seconds will always be a Critical Strike. While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629. Guarantees a Critical Strike on your next attack. Cost decreases as the ability ranks up. |
Shadow Cloak Rank IV | 3780 Magicka |
Instant (3s) | 35m | ||
(Morph) |
Shroud yourself in protective shadow to heal for 853 every 1 second, over 3 seconds, increasing by an additional 150% when you are not moving. This portion of the ability scales off your Max Health. While slotted on either bar, you gain Minor Protection, reducing your damage taken by 5%. No longer grants invisibility. Now heals over time based on your Max Health, and grants Minor Protection rather than Major Prophecy and Savagery. |
Shadow Cloak Rank IV | 4050 Magicka |
Instant (3s) | Self | ||
|
Active | Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing movement speed by 30%. Effect persists for 4 seconds after leaving the path. |
Shadow Rank 20 | 3510 Magicka |
Instant (10s) | 17x7m/17m radius | |
Twisting Path(Morph) |
Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing movement speed by 30% which persists for 4 seconds after leaving the path. Deals 377 Magic Damage to enemies in the target area every 1 second. Reduces the cost and the path affects a larger conal area and deals damage. |
Path of Darkness Rank IV | 2700 Magicka |
Instant (10s) | 15m radius | ||
Refreshing Path(Morph) |
Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, Minor Endurance, and Minor Intellect, increasing movement speed by 30%, as well as Stamina and Magicka Recovery by 15%. Effect persists for 4 seconds after leaving the path. Heals 435 Health to you and your allies in the area every 1 second. Path also heals you and your allies and increases their Magicka and Stamina Recovery. |
Path of Darkness Rank IV | 3510 Magicka |
Instant (10s) | 17x7m/17m radius | ||
|
Active | Summon a dark spirit to terrify up to 6 nearby enemies, causing them to cower in fear for 2 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430. |
Shadow Rank 30 | 3780 Magicka |
Instant | 6m radius | |
|
Summon a dark spirit to terrify nearby enemies, causing them to cower in fear for 3 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430. The ability no longer has a cap of how many targets it can affect and the fear increases in duration as the ability ranks up. |
Aspect of Terror Rank IV | 3780 Magicka |
Instant | 6m radius | ||
Manifestation of Terror(Morph) |
Conceal a sinister trap at the target location, which takes 2 seconds to arm and lasts for 20 seconds. When the trap is triggered, up to 6 enemies in the area become terrified, causing them to cower in fear for 2 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430. Reduces the cost and creates a trap at your target location instead, which fears enemies when triggered. |
Aspect of Terror Rank IV | 3240 Magicka |
Instant (20s) | 6m radius/ 22m range |
||
Summon Shade |
Active | Summon a shade version of yourself to attack an enemy and fight your side for 20 seconds. The shade slashes at an enemy, deaingl 462 Magic Damage once every 2 seconds, and afflicts Minor Maim, reducing their damage done by 5% for 4 seconds. This ability scales with your highest offensive stats. |
Shadow Rank 42 | 2970 Magicka |
Instant (15s) | 28m range | |
(Morph) |
Summon a shade versions of yourself to attack an enemy and fight your side for 20 seconds. The shade slashes at an enemy, dealing 623 Magic Damage and occasionally whirlwinds all enemies around it, dealing 623 Magic Damage, once every 2 seconds. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by 5% for 4 seconds. This ability scales with your highest offensive stats. Shade deals increased damage, and occasionally casts an area of effect attack. |
Summon Shade Rank IV | 2970 Magicka |
Instant (15s) | 28m range | ||
Shadow Image(Morph) |
Summon a shade version of yourself to stay in place and attack an enemy from range for 20 seconds. The shade shoots at an enemy, dealing 478 Magic Damage every 2 seconds. The shade's attacks infflict the enemy with Minor Maim, reducing their damage by 5% for 4 seconds. While the shade is summoned, you can activate this ability again for no cost to teleport to the shade's location. This ability scales with your highest offensive stats. The summoned shade now is stationary and attacks from a range but costs more. Activating the ability again while the shade is active allows you to teleport to its position. |
Summon Shade Rank IV | 3780 Magicka |
Instant (15s) | 28m range | ||
Refreshing Shadows |
Passive | Rank I | Increases Health, Stamina, and Magicka Recovery by 7%. |
Shadow Rank 8 | -- | -- | -- |
Rank II | Increases Health, Stamina, and Magicka Recovery by 15%. |
Shadow Rank 18 | -- | -- | -- | ||
Shadow Barrier |
Passive | Rank I | Casting a Shadow ability grants you Major Resolve for 3 seconds, increasing Physical and Spell Resistance by 5948. This duration is increased by 25% for each piece of Heavy Armor equipped. |
Shadow Rank 14 | -- | -- | -- |
Rank II | Casting a Shadow ability grants you Major Resolve for 6 seconds, increasing Physical and Spell Resistance by 5948. This duration is increased by 25% for each piece of Heavy Armor equipped. |
Shadow Rank 27 | -- | -- | -- | ||
|
Passive | Rank I | Increases your Max Health by 2% for each Shadow ability slotted. |
Shadow Rank 32 | -- | -- | -- |
Rank II | Increases your Max Health by 3% for each Shadow ability slotted. |
Shadow Rank 36 | -- | -- | -- | ||
|
Passive | Rank I | Increases the duration of your non-invisibility based Shadow abilities by 1 second. |
Shadow Rank 39 | -- | -- | -- |
Rank II | Increases the duration of your non-invisibility based Shadow abilities by 2 seconds. |
Shadow Rank 50 | -- | -- | -- |
Soul Shred
Cast Time
Target
Range
Cost
0.4s
Area
8m radius
150 Ultimate
Ravage nearby enemies’ souls with a night rune, dealing 1232 Magic Damage and stunning them for 4 seconds.
An ally can target a ravaged enemy and activate the Soul Leech synergy dealing 1104 Magic Damage to them and healing for any damaged caused.
Soul Siphon
Cast Time
Duration
Target
Range
Cost
0.5s
4s
Area
28m radius
150 Ultimate
Sanctify your soul and the souls of nearby allies with a night rune, healing for 1233 Health and an additional 3208 Health over 4 seconds.
You and your allies will also receive Major Vitality, increasing your healing received by 16% for 4 seconds.
An ally can target a nearby enemy and activate the Soul Leech synergy dealing 1104 Magic Damage to them and healing for any damage caused.
Heals you and nearby allies but deals no damage and no longer stuns.
Soul Tether
Cast Time
Duration
Target
Range
Cost
Instant
8s
Area
8m radius
150 Ultimate
Ravage nearby enemies’ souls with a night rune, dealing 1233 Magic Damage and stunning them for 4 seconds. Heals for half of the damage dealt upon the initial hit.
Ravaged enemies are tethered to you for 8 seconds. While they remain within 10 Meters of you, You siphon 214 Health every 1 second.
An ally can target a ravaged enemy and activate the Soul Leech synergy dealing 1104 Magic Damage to them and healing for any damage caused.
Deals additional damage over time to enemies and heals you.
Strife
Cast Time
Duration
Target
Range
Cost
Instant
10s
Enemy
28m
2700 Magicka
Steal an enemy's life force, dealing 1544 Magic Damage and healing you or a nearby ally for 50% of the damage inflicted every 2 seconds for 10 seconds.
Funnel Health
Cast Time
Duration
Target
Range
Cost
Instant
10s
Enemy
15m radius
2700 Magicka
Steal an enemy's life force, dealing 1543 Magic Damage and healing you and 2 other nearby ally for 50% of the damage inflicted every 2 seconds for 10 seconds.
Heals 2 targets instead of 1.
Swallow Soul
Cast Time
Duration
Target
Cost
Instant
10s
Enemy
2700 Magicka
Steal an enemy’s life force, dealing 2224 Magic Damage and healing you for 35% of the damage inflicted every 2 seconds for 10 seconds.
Drastically increases damage. Heal is decreased and only targets self.
Malevolent Offering
Cast Time
Duration
Target
Range
Cost
Instant
3s
Area
28m
3510 Magicka
Sacrifice your essence, healing an ally in front of you for 3486 Health but draining 1080 of your own Health over 3 seconds.
Healthy Offering
Cast Time
Duration
Target
Range
Cost
Instant
3s
Area
28m
3510 Magicka
Pour out your lifesblood and channel the arcane, healing yourself or an ally in front of you for 3600 Health while draining 1080 of your own Health over 3 seconds.
After casting, gain Minor Mending for 10s, increasing your healing done by 8%
Grants you Minor Mending after casting, increasing your healing done.
Shrewd Offering
Cast Time
Duration
Target
Range
Cost
Instant
2s
Area
28m
2970 Magicka
Pour out your lifesblood and channel the arcane, healing yourself or an ally in front of you for 3485 Health but draining 810 of your own Health over 2 seconds.
Reduces the Magicka cost and the duration of the Health cost.
Cripple
Cast Time
Duration
Target
Range
Cost
Instant
10s
Enemy
28m
2970 Magicka
Sap an enemy's agility and wrack them with pain, dealing 4631 Magic Damage over 20 seconds and reducing their Movement Speed by 30% for 4 seconds.
Debilitate
Cast Time
Duration
Target
Range
Cost
Instant
10s
Enemy
28m
2970 Magicka
Sap an enemy's agility and wrack them with pain, dealing 4785 Magic Damage over 20 seconds and reducing their Movement Speed by 50% for 4 seconds. This ability has a higher chance of applying the Overcharged status effect.
Increases the snare potency and quintuples the chance to apply the Overcharged status effect.
Crippling Grasp
Cast Time
Duration
Target
Range
Cost
Instant
10s
Enemy
28m
2700 Magicka
Sap an enemy's agility and wrack them with pain, dealing 1199 Magic Damage and an additional 4350 Magic Damage over 20 seconds, immobilizing them for 2 seconds and reducing their Movement Speed by 30% for 4 seconds.
Converts some of the damage over time into more up front damage, immobilizes the enemy on impact, and reduces the cost.
Siphoning Strikes
Cast Time
Target
Cost
Instant
Self
4000 Health
Channel a portion of your soul to convert Health to 2000 Magicka and Stamina. While slotted on either bar, your soul yearns for the warmth of life. All damage you deal heals you for 1250 Health, up to once every 1 second.
Leeching Strikes
Cast Time
Target
Cost
Instant
Self
4000 Health
Channel a portion of your soul to convert Health to 2000 Magicka and Stamina. While slotted on either bar, your soul yearns for the warmth of life. All damage you deal heals you for 1800 Health and reduces the cost of your next Leeching Strikes by 10%, stacking up to 10 times. This effect can occur once every 1 second.
Increases the healing done and grants ramping cost reduction for the next cast when the heal activates.
Siphoning Attacks
Cast Time
Target
Cost
Instant
Self
4000 Health
Channel a portion of your soul to convert Health to 2600 Magicka and Stamina. While slotted on either bar, your soul yearns for the warmth of life. All damage you deal heals you for 1250 Health and restores 200 Magicka and Stamina, up to once every 1 second.
Increases the Magicka and Stamina restored, and the heal now also restores Magicka and Stamina.
Drain Power
Cast Time
Duration
Target
Range
Cost
Instant
30s
Area
8m radius
3510 Magicka
Siphon the vigor from your enemies’ blood, dealing 1742 Magic Damage to all nearby enemies.
If an enemy is hit, you gain Major Brutality and Major Sorcery, increasing Weapon and Spell Damage by 20% of 30 seconds.
Power Extraction
Cast Time
Duration
Target
Range
Cost
Instant
30s
Area
8m raidus
2983 Stamina
Siphon the vigor from your enemies’ blood, dealing 1742 Disease Damage to all nearby enemies.
If an enemy is hit, you apply Minor Cowardice to them for 10 seconds, reducing their Weapon and Spell Damage by 215 and you gain Major Brutality, Major Sorcery and Minor Courage, increasing your Weapon and Spell Damage by 20% and 215 for 30 seconds.
Converts to a Stamina ability that deals Disease damage. Applies Minor Cowardice to enemies hit and grants Minor Courage to you.
Sap Essence
Cast Time
Duration
Target
Range
Cost
Instant
30s
Area
8m raidus
3510 Magicka
Siphon the vigor from your enemies’ blood, dealing 1742 Magic Damage to all nearby enemies and healing you and your allies for 599 plus 20% more for each enemy hit.
If an enemy is hit, you gain Major Brutality and Major Sorcery, increasing Weapon and Spell Damage by 20% of 30 seconds.
Also heals you and your allies. Heal is stronger for each enemy hit.
Catalyst
Rank I - Siphoning Rank 8
After drinking a potion you gain 10 Ultimate.
Rank II - Siphoning Rank 18
After drinking a potion you gain 20 Ultimate.
Magicka Flood
WITH SIPHONING ABILITY SLOTTED
Rank I - Siphoning Rank 14
Increases Max Magicka by 4% while a Siphoning ability is slotted.
Rank II - Siphoning Rank 27
Increases Max Magicka by 8% while a Siphoning ability is slotted.
Soul Siphoner
WHILE USING SIPHONING ABILITIES
Rank I - Siphoning Rank 22
Increases the effectiveness of your Healing done by 2% for each Siphoning ability slotted.
Rank II - Siphoning Rank 36
Increases the effectiveness of your Healing done by 3% for each Siphoning ability slotted.
Transfer
WHILE GAINING ULTIMATE
Rank I - Siphoning Rank 39
Activating a Siphoning ability grants 1 Ultimate.
This effect has a 4-second cooldown.
Rank II - Siphoning Rank 50
Activating a Siphoning ability grants 2 Ultimate.
This effect has a 4-second cooldown.
Name & Image |
Skill Type |
Rank |
Description |
Unlock |
Cost |
Cast Time |
Range/Radius |
---|---|---|---|---|---|---|---|
Soul Shred |
Ultimate |
|
Siphoning Rank 12 | 150 Ultimate | 0.5s (4s) | 8m radius | |
Soul Siphon(Morph) |
|
Soul Shred Rank IV | 150 Ultimate | 0.5s (4s) | 28m radius | ||
Soul Tether(Morph) |
|
Soul Shred Rank IV | 150 Ultimate | 0.5s (8s) | 8m radius | ||
Strife |
Active |
|
Siphoning Rank 1 | 2700 Magicka |
Instant (10s) | 28m range (Enemy) |
|
Funnel Health(Morph) |
|
Strife Rank IV | 2700 Magicka | Instant (10s) | 15m radius |
||
Swallow Soul(Morph) |
|
Strife Rank IV | 2700 Magicka | Instant (10s) | (Enemy) | ||
Malevolent Offering |
Active |
|
Siphoning Rank 4 | 3510 Magicka | Instant (3s) | 28m range | |
Healthy Offering(Morph) |
|
Malevolent Offering Rank IV | 3510 Magicka | Instant (3s) | 28m range | ||
Shrewd Offering(Morph) |
|
Malevolent Offering Rank IV | 2970 Magicka | Instant (2s) | 28m range | ||
Cripple |
Active |
|
Siphoning Rank 20 | 2970 Magicka | Instant (10s) | 28m range | |
Debilitate(Morph) |
|
Cripple Rank IV | 2970 Magicka | Instant (10s) | 28m range | ||
Crippling Grasp(Morph) |
|
Cripple Rank IV | 2700 Magicka | Instant (10s) | 28m range | ||
Siphoning Strikes |
Active |
|
Siphoning Rank 30 | 4000 Health | Instant (20s) | Self | |
Leeching Strikes(Morph) |
|
Siphoning Strikes Rank IV | 4000 Health | Instant (20s) | Self | ||
Siphoning Attacks(Morph) |
|
Siphoning Strikes Rank IV | 4000 Health | Instant (20s) | Self | ||
Drain Power |
Active |
|
Siphoning Rank 42 | 3510 Magicka | Instant (20s) | 8m radius | |
Power Extraction(Morph) |
|
Drain Power Rank IV | 2983 Stamina | Instant (20s) | 8m radius | ||
Sap Essence(Morph) |
|
Drain Power Rank IV | 3510 Magicka | Instant (20s) | 8m radius | ||
Catalyst |
Passive | Rank I |
|
Siphoning Rank 8 | -- | -- | -- |
Rank II |
|
Siphoning Rank 18 | -- | -- | -- | ||
Magicka Flood |
Passive | Rank I | WITH SIPHONING ABILITY SLOTTED
|
Siphoning Rank 14 | -- | -- | -- |
Rank II | WITH SIPHONING ABILITY SLOTTED
|
Siphoning Rank 27 | -- | -- | -- | ||
Soul Siphoner |
Passive | Rank I | WHILE USING SIPHONING ABILITIES
|
Siphoning Rank 22 | -- | -- | -- |
Rank II | WHILE USING SIPHONING ABILITIES
|
Siphoning Rank 36 | -- | -- | -- | ||
Transfer |
Passive | Rank I | WHILE GAINING ULTIMATE
|
Siphoning Rank 39 | -- | -- | -- |
Rank II | WHILE GAINING ULTIMATE
|
Siphoning Rank 50 | -- | -- | -- |
- Anonymous
Shadow Cloak skill line only has a baseline duration of 1sec now after the patch as well.
- Anonymous
They ruined the Summon Dark shades ability by only making it one shade now.. so this is incorrect
- Anonymous
The "Dark Shades" morph is deprecated. It is now called "Dark Shade" and summons only one Shade that occasionally deals AOE dmg.
- Anonymous
Next to the Grim Focus morphs it says the requirement is "Haste IV" which was an older & removed ability. It should say Grim Focus IV now.
Agony has been replaced by Malevolent Offering, and the morphs are now Healthy Offering and Shrewd Offering.
Malevolent Offering: Sacrifice your essence, healing you or an ally for X Health over 8 seconds
Shrewd Offering: Sacrifice your essence, healing you or an ally for X Health over 8 seconds. - Increased Cost for more health returned
Healthy Offering: Sacrifice your essence, healing you or an ally for X Health over 8 seconds. You gain Minor Mending for 8 seconds, increasing your healing done by 8%.
- Anonymous
Grim focus morphs need 5 hits to activate spectral bow instead of 4.
- Anonymous
- Anonymous
- Anonymous
- Anonymous
Increases Critical Strike and Spell Critical ratings by 2629 for each Assassination ability slotted ? lol it's like 300 something for each ability slotted
- Anonymous
merhabalar aq
18
+16
-1