nightblade-icon-eso Nightblade

ESO Class

eso-nightblade-class-elder-scrolls-online-wiki-guide

Nightblade is a Class in Elder Scrolls Online (ESO). Nightblades are adventurers and opportunists with a gift for getting in and out of trouble. Relying variously on stealth, blades and speed, they thrive on conflict and misfortune trusting to their luck and cunning to survive. Nightblades can specialize on three distinctive class skills. The player is free to focus on one line or distribute points across many, allowing for deep build customization.

 

Nightblade Build Guides

Read our " Understanding the Nightblade" guide to get started. Also Please see PvP Build Guide and PvP Nightblade Cloak Guide if you are looking for a pvp build.

 

Recommended Sets (magic based)

 

Nightblade Skills

  • Assassination - DPS & Debuffs Line: Damages, reduces incoming healing and adds teleportation and critical and magicka buffs to caster.
  • Shadow - AOE DPS & CC Line: Damages enemies in an area, as well as fearing, blinding them and ensnaring them. Caster gains stamina and health as well as armor
  • Siphoning - DOT & Support line: Slow but steady DPS on enemies while buffing allies and caster.

 

Assassination Skills
Shadow Skills
Siphoning Skills

 

Death Stroke

Cast Time
Target
Range
Cost


death_stroke

Instant
Enemy
5m
70 Ultimate

Ravage an enemy with a spinning attack to deal 1291 Magic Damage and increase your damage against them by 20% for 6 seconds.

 

Incapacitating Strike

Cast Time
Target
Range
Cost


incapacitating_strike

Instant
Enemy
5m
70 Ultimate

Ravage an enemy with a spinning attack to deal 1291 Disease Damage, and increase your damage against them by 20% for 6 seconds.

If cast with 120 or more Ultimate, the enemy is silenced for 3 seconds.

While slotted you gain Reave, which restores XX Magicka and Stamina when you deal damage with a Light or Heavy Attack on an enemy with a negative effect active on them.

Deals Disease Damage and silence the enemy.

 

Soul Harvest

Cast Time
Target
Range
Cost


soul_harvest

Instant
Enemy
5m
70 Ultimate

Ravage an enemy with a spinning attack to deal 1291 Magic Damage and increase your damage against them by 20% for 6 seconds.

Also afflicts the enemy with Major Defile, reducing their healing received and Heath Recovery by 30%.

While slotted, any time you kill an enemy you gain 10 Ultimate.

While slotted, any time you kill an enemy you gain Ultimate.

 

Assassin's Blade

Cast Time
Target
Range
Cost


assassins_blade

Instant
Enemy
5m
2431 Magicka

Thrust a magic blade with lethal precision to stab an enemy, dealing 410  Magic Damage. Deals 300% more damage to targets at or below 25Heath.

 

 

Killer's Blade

Cast Time
Target
Range
Cost


killers_blade

Instant
Enemy
5m
2066 Stamina

Thrust a caustic blade with lethal precision to stab an enemy, dealing 411 Disease Damage. Deals 300% more damage to targets at/or below 25Heath.

Heals you for 17Max Heath if the enemy dies within 2 seconds of being struck.

Converts to a Stamina ability and deals Disease Damage. Also heals you if the target dies within 2 seconds.

 

Impale

Cast Time
Target
Range
Cost


implale

Instant
Enemy
25m
2431 Magicka

Throw a magic blade with lethal precision to strike an enemy, dealing 409 Magic Damage. Deals 300% more damage to enemies below 25Heath.

Allows you to use the ability at range.

 

Teleport Strike

Cast Time
Target
Range
Cost


teleport_strike

Instant
Enemy
22m
4050 Magicka

Flash through the shadows and ambush enemy, dealing 535 Magic Damage and afflicting them with Minor Vulnerability for 8 seconds, increasing their damage taken by 8%.

 

Lotus Fan

Cast Time
Target
Range
Radius
Cost


lotus_fan

Instant
Enemy
22m
6m

4050 Magicka

Flash through the shadows and ambush enemy, dealing 535 Magic Damage and afflicting them with Minor Vulnerability for 8 seconds, increasing their damage taken by 8%.

After teleporting, you unleash a fan of knives, dealing an additional 472 Magic Damage over 8 seconds to the target and nearby enemies.

Snares the target for longer instead of stunning them, and deals additional damage over time to the target and nearby enemies.

 

 

Ambush

Cast Time
Target
Range
Cost


ambush

Instant
Enemy
22m
3442 Stamina

Flash through the shadows and ambush enemy, dealing 554 Physical Damage, and afflicting them with Minor Vulnerability for 8 seconds, increasing their damage taken by 8%.

Also grants you Empower, increasing the damage of your next attack by 40%.

Converts to a Stamina ability, and grants you Major Empower, increasing the damage of your next attack.

 

Blur

Cast Time
Duration
Target
Cost


blur

Instant
26s

Self
3780 Magicka

Surround yourself in a phantasmic aura to gain Major Evasion, increasing your Dodge Chance by 25% for 26 seconds.

 

Mirage

Cast Time
Duration
Target
Cost


blur

Instant
26s

Self
3510 Magicka

Surround yourself in a phantasmic aura to gain Major EvasionMinor Resolve and Minor Ward increasing your Dodge Chance by 25% and your Physical Resistance and Spell Resistance by 1320 for 26 seconds.

Also grants Minor Resolve and Minor Ward for the duration, increasing your Physical Resistance and Spell Resistance.

 

Double Take

Cast Time
Duration
Target
Cost


blur

Instant
26s

Self
3510 Magicka

Surround yourself in a phantasmic aura to gain Major Evasion, increasing your Dodge Chance by 25% for 26 seconds.

Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds.

Also grants Major Expedition for a short period after activation, increasing your Movement Speed.

 

 

Mark Target

Cast Time
Duration
Target
Range
Cost


mark_target

Instant
20s

Enemy
50m
2700 Magicka

Expose an enemy’s weaknesses to afflict them with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by 5280 for 20 seconds.

When a marked enemy dies, you heal yourself for 40% of your Max Health.

You can only have one Mark Target active at a time.

 

Piercing Mark

Cast Time
Duration
Target
Range
Cost


piercing_mark

Instant
30s

Enemy
50m
2700 Magicka

Expose an enemy’s weaknesses to afflict them with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by 5280 for 30 seconds.

You can detect marked enemies even if they use stealth or invisibility for 5s. When a marked enemy dies, you heal yourself for 40% of your Max Health.

You can only have one Piercing Mark active at a time.

Ability has increased duration, and you can see the target if they use stealth or invisibility.

 

Reaping Mark

Cast Time
Duration
Target
Range
Cost


reaping_mark

Instant
20s

Enemy
50m
2700 Magicka

Expose an enemy’s weaknesses to afflict them with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by 5280 for 20 seconds.

When a marked enemy dies, you heal yourself for 60% of your Max Health and you gain Major Berserk, increasing your damage done by 25% for 5 seconds.

You can only have one Reaping Mark active at a time.

If the marked target dies, you heal for more and gain Major Berserk, increasing your damage done.

 

Grim Focus

Cast Time
Duration
Target
Cost


grim_focus

Instant
20s

Self
2700 Magicka

 Focus your senses for 20 seconds, reducing your damage taken by 2% with every Light or Heavy Attack, up to 5 times.

While active, hitting an enemy with 5 Light or Heavy Attacks changes this ability into Assassin's Will, allowing you to fire a single shot from a spectral bow at an enemy to deal 1479  Magic Damage and healing for 33% of the damage dealt if you are within 7 meters of the enemy.

 

 

Relentless Focus

Cast Time
Duration
Target
Cost


relentless_focus

Instant
30s

Self
2295 Stamina

Focus your senses for 30 seconds, reducing your damage taken by 2% with every Light or Heavy Attack, up to 5 times.

While active, hitting an enemy with 5 Light or Heavy Attacks changes this ability into Assassin's Scourge, allowing you to fire a single shot from a spectral bow at an enemy to deal 1482 Disease Damage, and heals for 33% of the damage dealt if you are within 7 meters of the enemy.

Converts into a Stamina ability and deals Disease Damage. Increase duration.

 

Merciless Resolve

Cast Time
Duration
Target
Cost


merciless_resolve

Instant
20s

Self
2700 Magicka

Focus your senses for 20 seconds, reducing your damage taken by 2% with every Light or Heavy Attack, up to 5 times.

While active, hitting an enemy with 5 Light or Heavy Attacks changes this ability into Assassin’s Will, allowing you to fire a single shot from a spectral bow at an enemy to deal 1594 Magic Damage, and heals for 50% of the damage dealt if you are within 7 meters of the enemy.

The spectral bow deals more damage and heals for more.

 

master_assassin
Master Assassin

Rank I - Assassination Rank 8

Increases Weapon and Spell Damage while you are Sneaking or invisible by 5%.

Increases the duration of stun from Sneak by 100%.

Rank II - Assassination Rank 18

Increases Weapon and Spell Damage while you are Sneaking or invisible by 10%.

Increases the duration of stun from Sneak by 100%.

 

executioner
Executioner

Rank I - Assassination Rank 14

When an enemy dies within 2 seconds of being damage by one of your Assassination abilities, you restore 938 Magicka or Stamina, whichever maximum is higher.

Rank II - Assassination Rank 27

When an enemy dies within 2 seconds of being damage by one of your Assassination abilities, you restore 1876 Magicka or Stamina, whichever maximum is higher.

 

 

pressure_points
Pressure Points

Rank I - Assassination Rank 22

Increases your Weapon and Spell Critical ratings by 219 for each Assassination ability slotted. 

Rank II - Assassination Rank 36

Increases your Weapon and Spell Critical ratings by 438 for each Assassination ability slotted. 

 

hemorrhage
Hemorrhage

WITH AN ASSASSINATION ABILITY SLOTTED

Rank I - Assassination Rank 39

Increases damage dealt by Critical Damage done by 5%.

Dealing Critical Damage grants you and your group Minor Savagery, increasing Weapon Critical Strike rating by 1320 for 10 seconds.

Rank II - Assassination Rank 50

Increases damage dealt by Critical Damage done by 10%.

Dealing Critical Damage grants you and your group Minor Savagery, increasing Weapon Critical Strike rating by 1320 for 20 seconds.

 

 

 

 

 

Confusing Darkness

Cast Time
Duration
Target
Range
Cost


consuming_darkness

Instant
12s

Area
5m radius
200 Ultimate

Conjure a ring of shadow, reducing the Movement Speed of enemies within by 70% and granting you and your allies Major Protection, reducing your damage taken by 30%.

Allies in the area can activate Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70% and healing them for 3249 Health over 4 seconds.

 

Bolstering Darkness

Cast Time
Duration
Target
Range
Cost


bolstering_darkness

Instant
16s

Area
5m radius
200 Ultimate

Conjure a ring of shadow, reducing the Movement Speed of enemies within by 70% and granting you and your allies Major Protection, reducing your damage taken by 30%. Your own damage taken is reduced by an additional 30%.

Allies in the area can activate Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70% and healing them for 3249 Health over 4 seconds.

You reduce your own damage taken by an additional amount.

 

Veil of Blades

Cast Time
Duration
Target
Range
Cost


veil_of_blades

Instant
16s

Area
5m radius
200 Ultimate

Conjure a ring of shadow, reducing the Movement Speed of enemies within by 70%, dealing 361 Magic Damage to them every 1 second, and granting you and your allies Major Protection, reducing your damage taken by 30%.

Allies in the area can activate Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70% and healing them for 3249 Health over 4 seconds.

Enemies in the area also take damage over time.

 

Veiled Strike

Cast Time
Target
Range
Cost


veiled_strike

Instant
Enemy
5m
2700 Magicka

Slash an enemy, dealing 822 Magic Damage.

Attacking with Veiled Strike while Sneaking or invisible stuns the enemy for 1 second and sets them Off Balance for 5 seconds.

 

 

Surprise Attack

Cast Time
Target
Range
Cost


surprise_attack

Instant
Enemy
5m
2295 Stamina

If you are flanking the enemy, shred through a small portion of their armor, reducing their Physical Resistance by 5% for 8 seconds.

Attacking with Surprise Attack while Sneaking or invisible stuns the enemy for 1 second and sets them Off Balance for 5 seconds.

Converts to a Stamina ability, reducing enemies' Physical Resistance.

 

Concealed Weapon

Cast Time
Target
Range
Cost


concealed_weapon

Instant
Enemy
5m
2700 Magicka

Slash an enemy, dealing 822 Magic Damage.

Attacking with Concealed Weapon while Sneaking or invisible stuns the enemy for 1 second and sets them Off Balance for 5 seconds.

While slotted, your Movement Speed while Sneaking or invisible is increased by 25%.

While slotted, your Movement Speed while in stealth or invisible is increased.

 

Shadow Cloak

Cast Time
Duration
Target
Cost


shadow_cloak

Instant
3s

Self
4050 Magicka

Cloak yourself in shadow to become invisible for 3 seconds.

 

Shadowy Disguise

Cast Time
Duration
Target
Cost


shadowy_disguise

Instant
3s

Self
3780 Magicka

Cloak yourself in shadow to become invisible for 3 seconds.

Your next attack within 3 seconds will always be a Critical Strike.

Guarantees a Critical Strike on your next attack.

 

 

Dark Cloak

Cast Time
Duration
Target
Cost


dark_cloak

Instant
6s

Self
4050 Magicka

Shroud yourself in protective shadow to heal for XX every 1 second, over 6 seconds. This portion of the ability scales off your Max Health. You gain Minor Protection while shrouded, reducing your damage taken by 8%.

Heals you and grants reduced damage taken instead of invisibility

 

Path of Darkness

Cast Time
Duration
Target
Range
Radius
Cost


path_of_darkness

Instant
10s

Area
17x7m
17m
3510 Magicka

Create a corridor of shadows, granting you and allies in area Major Expedition, increasing Movement Speed 30%. Effect persists for 4 seconds after leaving the path.

 

Twisting Path

Cast Time
Duration
Target
Radius
Cost


twisting_path

Instant
10s

Area
15m
3510 Magicka

Create a corridor of shadows, granting you and allies in area Major Expedition, increasing Movement Speed 30%. Effect persists for 4 seconds after leaving the path.

Deals 163 Magic Damage to enemies in the target area every 1 second.

Path effects a larger conal area and deals more damage.

 

Refreshing Path

Cast Time
Duration
Target
Range
Radius
Cost


refreshing_path

Instant
10s

Area
17x7m
17m
3510 Magicka

Create a corridor of shadows, granting you and allies in area Major Expedition, increasing Movement Speed 30%. Effect persists for 4 seconds after leaving the path.

Heals 163 Health to you and your allies in the area every 1 second.

Path also heals you and your allies.

 

 

Aspect of Terror

Cast Time
Target
Range
Cost


aspect_of_terror

Instant
Area
6m radius
3780 Magicka

Summon a dark spirit to terrify up to 3 enemies, causing them to flee in fear for 2 seconds.

 

Mass Hysteria

Cast Time
Target
Range
Cost


mass_hysteria

Instant
Area
6m radius
3780 Magicka

Summon a dark spirit to terrify up to 6 enemies, causing them to flee in fear for 3 seconds.

Increase the amount of targets who can be feared.

 

Manifestation of Terror

Cast Time
Duration
Target
Range
Radius
Cost


manifestation_of_terror

Instant
60s

Ground
22m
6m
3780 Magicka

Conceal two sinister traps, one at the targeted location and another next to you, which take 2 seconds to arm and last for 60 seconds.

When each trap is triggered, a dark spirit is summoned to terrify up to 6 enemies, causing them to flee in fear for 4 seconds. 

Creates two traps instead, which fear enemies when triggered.

 

Summon Shade

Cast Time
Duration
Target
Range
Cost


summon_shade

Instant
15s

Enemy
28m
4050 Magicka

Summon a shade version of yourself to attack an enemy and fight your side for 15 seconds.

The shade’s attacks deal 238 Magic Damage and afflict the enemy with Minor Maim, reducing their damage by 15% for 4 seconds.

 

 

Dark Shades

Cast Time
Duration
Target
Range
Cost


dark_shades

Instant
18s

Enemy
28m
4050 Magicka

Summon two shade versions of yourself to attack an enemy and fight your side for 18 seconds.

The shade’s attacks deal 238 Magic Damage and afflict the enemy with Minor Maim, reducing their damage by 15% for 4 seconds.

Summon 2 shades instead of one.

 

Shadow Image

Cast Time
Duration
Target
Range
Cost


shadow_image

Instant
18s

Self
28m
4050 Magicka

Summon a shade version of yourself to stay in place and attack an enemy from range for 18 seconds.

The shade’s attacks deal 318 Magic Damage and afflict the enemy with Minor Maim, reducing their damage by 15% for 4 seconds.

While the shade is summoned, you can activate this ability again to teleport to the shade's location. This ability scales with your highest offensive stats.

Summon a ranged shade instead which deals more damage, and you can activate the ability again to teleport to it.

 

refreshing_shadows
Refreshing Shadows

Rank I - Shadow Rank 8

Increases HealthStamina,
and Magicka Recovery by 7%.

Rank II - Shadow Rank 18

Increases HealthStamina
and Magicka Recovery by 15%.

 

shadow_barrier
Shadow Barrier

Rank I - Shadow Rank 14

Casting a Shadow ability grants you Major Resolve and Major Ward for 3 seconds, increasing Physical and Spell Resistance by 5280. This duration is increased by 25% for each piece of Heavy Armor equipped.

Rank II - Shadow Rank 27

Casting a Shadow ability grants you Major Resolve and Major Ward for 6 seconds, increasing Physical and Spell Resistance by 5280. This duration is increased by 25% for each piece of Heavy Armor equipped.

 

 

dark_vigor
Dark Vigor

Rank I - Shadow Rank 32

Increases your Max Health by 2% for each Shadow ability slotted.

Rank II - Shadow Rank 36

Increases your Max Health by 3% for each Shadow ability slotted.

 

dark_veil
Dark Veil

Rank I - Shadow Rank 39

Increases the duration of Shadow abilities by 8%.

Rank II - Shadow Rank 50

Increases the duration of Shadow abilities by 15%.

 

 

 

 

 

Soul Shred

Cast Time
Target
Range
Cost


soul_shred

Instant
Area
6m radius
150 Ultimate

Ravage nearby enemies’ souls with a night rune, dealing 1193 Magic Damage and stunning them for 4 seconds.

An ally can target a ravaged enemy and activate the Soul Leech synergy dealing 1104 Magic Damage to them and healing for any damaged caused.

 

Soul Siphon

Cast Time
Duration
Target
Range
Cost


soul_siphon

Instant
4s

Area
28m radius
150 Ultimate

Sanctify your soul and the souls of nearby allies with a night rune, healing for 1193 Health and an additional 3232 Health over 4 seconds.

You and your allies will also receive Major Vitality, increasing your healing received by 30% for 4 seconds.

An ally can target a nearby enemy and activate the Soul Leech synergy dealing 1104 Magic Damage to them and healing for any damage caused.

Heals you and nearby allies but deals no damage and no longer stuns.

 

Soul Tether

Cast Time
Duration
Target
Range
Cost


soul_tether

Instant
8s

Area
6m radius
150 Ultimate

Ravage nearby enemies’ souls with a night rune, dealing 1193 Magic Damage and stunning them for 4 seconds.

Ravaged enemies are tethered to you for 8 seconds. While they remain within 10  Meters of you, You siphon 201 Health every 1 second.

An ally can target a ravaged enemy and activate the Soul Leech synergy dealing 1104 Magic Damage to them and healing for any damage caused.

Deals additional damage over time to enemies and heals you.

 

Strife

Cast Time
Duration
Target
Range
Cost


strife

Instant
10s

Enemy
28m
2700 Magicka

Steal an enemy’s life force, dealing 369 Magic Damage and healing you or a nearby ally for 50% of the damage inflicted every 2 seconds for 10 seconds.

 

 

Funnel Health

Cast Time
Duration
Target
Range
Cost


funnel_health

Instant
10s

Enemy
15m radius
2700 Magicka

Steal an enemy’s life force, dealing 371 Magic Damage and healing you and 2 other nearby ally for 50% of the damage inflicted every 2 seconds for 10 seconds.

Heals 2 targets instead of 1.

 

Swallow Soul

Cast Time
Duration
Target
Cost


swallow_soul

Instant
10s

Enemy
2700 Magicka

Steal an enemy’s life force, dealing 742 Magic Damage and healing you for 35% of the damage inflicted every 2 seconds for 10 seconds.

Drastically increases damage. Heal is decreased and only targets self.

 

Malevolent Offering

Cast Time
Duration
Target
Range
Cost


malevolent_offering

Instant
30s
Area
28m
567 Health

Sacrifice your essence, healing an ally in front of you for 1232 Health but draining 567 of your own Health over 8 seconds.

 

Healthy Offering

Cast Time
Duration
Target
Range
Cost


healthy_offering

Instant
30s
Area
28m
459 Health

Sacrifice your essence, healing an ally in front of you for 1233 Health but draining 567 of your own Health over 8 seconds.

While your Health is being drained you gain Minor Mending, increasing your healing done by 8%

Increasing your healing done for the duration.

 

 

Shrewd Offering

Cast Time
Duration
Target
Range
Cost


shrewd_offering

Instant
30s
Area
28m
459 Health

Sacrifice your essence, healing an ally in front of you for 1233 Health but draining 459 of your own Health over 8 seconds.

Reduces the cost.

 

Cripple

Cast Time
Duration
Target
Range
Cost


cripple

Instant
10s

Enemy
28m
2970 Magicka

Sap an enemy’s agility and bolster your own, dealing 1410 Magic Damage over 10 seconds and reducing their Movement Speed by 30% for 4 seconds.

 

Debilitate

Cast Time
Duration
Target
Range
Cost


debilitate

Instant
10s

Enemy
28m
3240 Magicka

Sap an enemy’s agility and bolster your own, dealing 1410 Magic Damage over 10 seconds and reducing their Movement Speed by 50% for 4 seconds.

While this effect persists the enemy is afflicted with Minor Magickasteal, causing you and your allies to restore 300 Magicka every 1 second when damaging them.

Increase the snare potency and applies minor magickasteal to enemies hit.

 

Crippling Grasp

Cast Time
Duration
Target
Range
Cost


crippling_grasp

Instant
10s

Enemy
28m
3240 Magicka

Sap an enemy’s agility and bolster your own, dealing 238 Magic Damage and an additional 1410 Magic Damage over 10 seconds, immobilizing them for 2 seconds and reducing their Movement Speed by 30% for 4 seconds.

Deals additional damage and immobilizes when initially applied.

 

 

Siphoning Strikes

Cast Time
Duration
Target
Cost


siphoning_strikes

Instant
20s

Self
1351 Magicka

Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to restore 1438 Health for 20 seconds. Fully charged Heavy attacks restore twice the value.

 

Leeching Strikes

Cast Time
Duration
Target
Cost


leeching_strikes

Instant
20s

Self
1148 Stamina

Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to restore 1452 Health and 106 Stamina for 
20 seconds. Fully charged Heavy attacks restore twice the value.

You restore up to 4270 additional Stamina when the effect ends, based on the time this ability is active. 

This ability now also restores Stamina via Light and Heavy attacks, and when the ability ends.  

 

Siphoning Attacks

Cast Time
Duration
Target
Cost


siphoning_attacks

Instant
20s

Self
1351 Magicka

Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to restore 1452 Health and 106 Magicka for
 20 seconds. Fully charged Heavy attacks restore twice the value.

You restore up to 4270 additional Magicka when the effect ends, based on the time this ability is active.

Restores Magicka via Light and Heavy attacks, and when the ability ends.

 

Drain Power

Cast Time
Duration
Target
Range
Cost


drain_power

Instant
20s
Area
8m radius
3240 Magicka

Siphon the vigor from your enemies’ blood, dealing 435 Magic Damage to all nearby enemies.

If an enemy is hit, you gain Major Brutality, increasing Weapon Damage by 20% of 20 seconds.

 

 

Power Extraction

Cast Time
Duration
Target
Range
Cost


power_extraction

Instant
20s

Area
8m raidus
2754 Stamina

Siphon the vigor from your enemies’ blood, dealing 496 Disease Damage to all nearby enemies.

Reduces the Weapon Damage of enemies hit by 300 Weapon Damage for 8 seconds.

Converts into a Stamina ability.

 

Sap Essence

Cast Time
Duration
Target
Range
Cost


sap_essence

Instant
20s

Area
8m raidus
3240 Magicka

Siphon the vigor from your enemies’ blood, dealing 496 Magic Damage to all nearby enemies and healing you and your allies for 198 plus 20% for each enemy hit.

If an enemy is hit, you gain Major Brutality and Major Sorcery, increasing Weapon and Spell Damage by 20% of 20 seconds.

Also heals you and your allies and grants you Major Sorcery, increasing your Spell Damage.

 

catalyst
Catalyst

Rank I - Siphoning Rank 8

After drinking a potion you gain 10 Ultimate.

Rank II - Siphoning Rank 18

After drinking a potion you gain 20 Ultimate.

 

magicka_flood
Magicka Flood

WITH SIPHONING ABILITY SLOTTED

Rank I - Siphoning Rank 14

Increases Max Magicka by 4% while a Siphoning ability is slotted.

Rank II - Siphoning Rank 27

Increases Max Magicka by 8% while a Siphoning ability is slotted.

 

 

 

soul_siphoner
Soul Siphoner

WHILE USING SIPHONING ABILITIES

Rank I - Siphoning Rank 22

Increases the effectiveness of your Healing done by 2% for each Siphoning ability slotted.

Rank II - Siphoning Rank 36

Increases the effectiveness of your Healing done by 3% for each Siphoning ability slotted.

 

transfer
Transfer

WHILE GAINING ULTIMATE

Rank I - Siphoning Rank 39

Activating a Siphoning ability grants 1 Ultimate.
This effect has a 4-second cooldown.

Rank II - Siphoning Rank 50

Activating a Siphoning ability grants 2 Ultimate.
This effect has a 4-second cooldown.

 

 

 

 

 

 

 

Classes
Dragonknight  ♦  Sorcerer  ♦  Templar  ♦  Warden

 




    • Anonymous

      29 Mar 2019 23:09  

      The "Dark Shades" morph is deprecated. It is now called "Dark Shade" and summons only one Shade that occasionally deals AOE dmg.

      • Anonymous

        07 Mar 2018 01:56  

        Next to the Grim Focus morphs it says the requirement is "Haste IV" which was an older & removed ability. It should say Grim Focus IV now.

        • 10 Feb 2018 18:29  

          Agony has been replaced by Malevolent Offering, and the morphs are now Healthy Offering and Shrewd Offering.
          Malevolent Offering: Sacrifice your essence, healing you or an ally for X Health over 8 seconds
          Shrewd Offering: Sacrifice your essence, healing you or an ally for X Health over 8 seconds. - Increased Cost for more health returned
          Healthy Offering: Sacrifice your essence, healing you or an ally for X Health over 8 seconds. You gain Minor Mending for 8 seconds, increasing your healing done by 8%.

          • Anonymous

            18 Feb 2017 08:25  

            Increases Critical Strike and Spell Critical ratings by 2629 for each Assassination ability slotted ? lol it's like 300 something for each ability slotted

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