Death Stroke

Cast Time
Target
Range
Cost


death_stroke

Instant
Enemy
5m
70 Ultimate

Ravage an enemy with a spinning attack to deal 1291 Magic Damage and increase your damage against them by 20% for 6 seconds.

 

Incapacitating Strike

Cast Time
Target
Range
Cost


incapacitating_strike

Instant
Enemy
5m
70 Ultimate

Ravage an enemy with a spinning attack to deal 1291 Disease Damage, and increase your damage against them by 20% for 6 seconds.

If cast with 120 or more Ultimate, the enemy is silenced for 3 seconds.

While slotted you gain Reave, which restores XX Magicka and Stamina when you deal damage with a Light or Heavy Attack on an enemy with a negative effect active on them.

Deals Disease Damage and silence the enemy.

 

Soul Harvest

Cast Time
Target
Range
Cost


soul_harvest

Instant
Enemy
5m
70 Ultimate

Ravage an enemy with a spinning attack to deal 1291 Magic Damage and increase your damage against them by 20% for 6 seconds.

Also afflicts the enemy with Major Defile, reducing their healing received and Heath Recovery by 30%.

While slotted, any time you kill an enemy you gain 10 Ultimate.

While slotted, any time you kill an enemy you gain Ultimate.

 

Assassin's Blade

Cast Time
Target
Range
Cost


assassins_blade

Instant
Enemy
5m
2431 Magicka

Thrust a magic blade with lethal precision to stab an enemy, dealing 410  Magic Damage. Deals 300% more damage to targets at or below 25Heath.

 

 

Killer's Blade

Cast Time
Target
Range
Cost


killers_blade

Instant
Enemy
5m
2066 Stamina

Thrust a caustic blade with lethal precision to stab an enemy, dealing 411 Disease Damage. Deals 300% more damage to targets at/or below 25Heath.

Heals you for 17Max Heath if the enemy dies within 2 seconds of being struck.

Converts to a Stamina ability and deals Disease Damage. Also heals you if the target dies within 2 seconds.

 

Impale

Cast Time
Target
Range
Cost


implale

Instant
Enemy
25m
2431 Magicka

Throw a magic blade with lethal precision to strike an enemy, dealing 409 Magic Damage. Deals 300% more damage to enemies below 25Heath.

Allows you to use the ability at range.

 

Teleport Strike

Cast Time
Target
Range
Cost


teleport_strike

Instant
Enemy
22m
4050 Magicka

Flash through the shadows and ambush enemy, dealing 535 Magic Damage and afflicting them with Minor Vulnerability for 8 seconds, increasing their damage taken by 8%.

 

Lotus Fan

Cast Time
Target
Range
Radius
Cost


lotus_fan

Instant
Enemy
22m
6m

4050 Magicka

Flash through the shadows and ambush enemy, dealing 535 Magic Damage and afflicting them with Minor Vulnerability for 8 seconds, increasing their damage taken by 8%.

After teleporting, you unleash a fan of knives, dealing an additional 472 Magic Damage over 8 seconds to the target and nearby enemies.

Snares the target for longer instead of stunning them, and deals additional damage over time to the target and nearby enemies.

 

 

Ambush

Cast Time
Target
Range
Cost


ambush

Instant
Enemy
22m
3442 Stamina

Flash through the shadows and ambush enemy, dealing 554 Physical Damage, and afflicting them with Minor Vulnerability for 8 seconds, increasing their damage taken by 8%.

Also grants you Empower, increasing the damage of your next attack by 40%.

Converts to a Stamina ability, and grants you Major Empower, increasing the damage of your next attack.

 

Blur

Cast Time
Duration
Target
Cost


blur

Instant
26s

Self
3780 Magicka

Surround yourself in a phantasmic aura to gain Major Evasion, increasing your Dodge Chance by 25% for 26 seconds.

 

Mirage

Cast Time
Duration
Target
Cost


blur

Instant
26s

Self
3510 Magicka

Surround yourself in a phantasmic aura to gain Major EvasionMinor Resolve and Minor Ward increasing your Dodge Chance by 25% and your Physical Resistance and Spell Resistance by 1320 for 26 seconds.

Also grants Minor Resolve and Minor Ward for the duration, increasing your Physical Resistance and Spell Resistance.

 

Double Take

Cast Time
Duration
Target
Cost


blur

Instant
26s

Self
3510 Magicka

Surround yourself in a phantasmic aura to gain Major Evasion, increasing your Dodge Chance by 25% for 26 seconds.

Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds.

Also grants Major Expedition for a short period after activation, increasing your Movement Speed.

 

 

Mark Target

Cast Time
Duration
Target
Range
Cost


mark_target

Instant
20s

Enemy
50m
2700 Magicka

Expose an enemy’s weaknesses to afflict them with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by 5280 for 20 seconds.

When a marked enemy dies, you heal yourself for 40% of your Max Health.

You can only have one Mark Target active at a time.

 

Piercing Mark

Cast Time
Duration
Target
Range
Cost


piercing_mark

Instant
30s

Enemy
50m
2700 Magicka

Expose an enemy’s weaknesses to afflict them with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by 5280 for 30 seconds.

You can detect marked enemies even if they use stealth or invisibility for 5s. When a marked enemy dies, you heal yourself for 40% of your Max Health.

You can only have one Piercing Mark active at a time.

Ability has increased duration, and you can see the target if they use stealth or invisibility.

 

Reaping Mark

Cast Time
Duration
Target
Range
Cost


reaping_mark

Instant
20s

Enemy
50m
2700 Magicka

Expose an enemy’s weaknesses to afflict them with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by 5280 for 20 seconds.

When a marked enemy dies, you heal yourself for 60% of your Max Health and you gain Major Berserk, increasing your damage done by 25% for 5 seconds.

You can only have one Reaping Mark active at a time.

If the marked target dies, you heal for more and gain Major Berserk, increasing your damage done.

 

Grim Focus

Cast Time
Duration
Target
Cost


grim_focus

Instant
20s

Self
2700 Magicka

 Focus your senses for 20 seconds, reducing your damage taken by 2% with every Light or Heavy Attack, up to 5 times.

While active, hitting an enemy with 5 Light or Heavy Attacks changes this ability into Assassin's Will, allowing you to fire a single shot from a spectral bow at an enemy to deal 1479  Magic Damage and healing for 33% of the damage dealt if you are within 7 meters of the enemy.

 

 

Relentless Focus

Cast Time
Duration
Target
Cost


relentless_focus

Instant
30s

Self
2295 Stamina

Focus your senses for 30 seconds, reducing your damage taken by 2% with every Light or Heavy Attack, up to 5 times.

While active, hitting an enemy with 5 Light or Heavy Attacks changes this ability into Assassin's Scourge, allowing you to fire a single shot from a spectral bow at an enemy to deal 1482 Disease Damage, and heals for 33% of the damage dealt if you are within 7 meters of the enemy.

Converts into a Stamina ability and deals Disease Damage. Increase duration.

 

Merciless Resolve

Cast Time
Duration
Target
Cost


merciless_resolve

Instant
20s

Self
2700 Magicka

Focus your senses for 20 seconds, reducing your damage taken by 2% with every Light or Heavy Attack, up to 5 times.

While active, hitting an enemy with 5 Light or Heavy Attacks changes this ability into Assassin’s Will, allowing you to fire a single shot from a spectral bow at an enemy to deal 1594 Magic Damage, and heals for 50% of the damage dealt if you are within 7 meters of the enemy.

The spectral bow deals more damage and heals for more.

 

master_assassin
Master Assassin

Rank I - Assassination Rank 8

Increases Weapon and Spell Damage while you are Sneaking or invisible by 5%.

Increases the duration of stun from Sneak by 100%.

Rank II - Assassination Rank 18

Increases Weapon and Spell Damage while you are Sneaking or invisible by 10%.

Increases the duration of stun from Sneak by 100%.

 

executioner
Executioner

Rank I - Assassination Rank 14

When an enemy dies within 2 seconds of being damage by one of your Assassination abilities, you restore 938 Magicka or Stamina, whichever maximum is higher.

Rank II - Assassination Rank 27

When an enemy dies within 2 seconds of being damage by one of your Assassination abilities, you restore 1876 Magicka or Stamina, whichever maximum is higher.

 

 

pressure_points
Pressure Points

Rank I - Assassination Rank 22

Increases your Weapon and Spell Critical ratings by 219 for each Assassination ability slotted. 

Rank II - Assassination Rank 36

Increases your Weapon and Spell Critical ratings by 438 for each Assassination ability slotted. 

 

hemorrhage
Hemorrhage

WITH AN ASSASSINATION ABILITY SLOTTED

Rank I - Assassination Rank 39

Increases damage dealt by Critical Damage done by 5%.

Dealing Critical Damage grants you and your group Minor Savagery, increasing Weapon Critical Strike rating by 1320 for 10 seconds.

Rank II - Assassination Rank 50

Increases damage dealt by Critical Damage done by 10%.

Dealing Critical Damage grants you and your group Minor Savagery, increasing Weapon Critical Strike rating by 1320 for 20 seconds.

 

 

 

 

 




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