Alliance War Skills are Skills a player can acquire by gaining Alliance Rank in Cyrodiil in Elder Scrolls Online (You do NOT gain exactly one level for each rank). There are many ways to gain Alliance Points, but the easiest is simply attacking or defending keeps.


 

Assault Skills in Elder Scrolls Online are special PvP-related skills that can be progressed by visiting Cyrodiil after reaching level 10. You do not have to level these skills up in Cyrodiil, just have them in your bar. Progression is, however, locked by your PVP rank, so make sure to participate in the Alliance War to unlock higher level abilities.

 

 

War Horn

Cast Time
Duration
Target
Range
Cost


war_horn

Instant
30s

Area
20m radius
250 Ultimate

Sound a war horn to rally your forces, increasing you and your allies' Max MagickaHealth, and Stamina by 10% for 30 seconds.

 

Aggressive Horn

Cast Time
Duration
Target
Range
Cost


aggressive_horn

Instant
30s

Area
20m radius
250 Ultimate

Sound a war horn to rally your forces, increasing you and your allies' Max MagickaHealth, and Stamina by 10% for 30 seconds.

You and your allies also gain Major Force, increasing your Critical Strike damage by 15% for 7 seconds.

Critical Strikes do more damage.

 

Sturdy Horn

Cast Time
Duration
Target
Range
Cost


sturdy_horn

Instant
30s

Area
20m radius
250 Ultimate

Sound a war horn to rally your forces, increasing you and your allies' Max MagickaHealth, and Stamina by 10% for 30 seconds.

You and your allies gain 990 Critical Resistance for 7 seconds, reducing incoming critical damage by 15%.

You and your allies tak less damage from critical attacks for a brief period after activation.

 

Rapid Maneuver

Cast Time
Duration
Target
Range
Cost


rapid_maneuver

Instant
8s

Area
20m radius
6885 Stamina

Mobilize your forces, granting Major Expedition to you and your group, increasing Movement Speed by 30% for 8s.

You and your group also gain Major Gallop, increasing your Mounted Speed by 30% for 30s.

 

 

Retreating Maneuver

Cast Time
Duration
Target
Range
Cost


retreating_maneuver

Instant
8s

Area
20m radius
6885 Stamina

Mobilize your forces, granting Major Expedition to you and your group, increasing Movement Speed by 30% for 8s. Attacks from behind deal 12% less damage while this effect persists.

You and your group also gain Major Gallop, increasing your Mounted Speed by 30% for 30s.

Attacks from behind deal 15% less damage while this effect persists.

 

Charging Maneuver

Cast Time
Duration
Target
Range
Cost


charging_maneuver

Instant
8s

Area
20m radius
6885 Stamina

Mobilize your forces, granting Major Expedition and Minor Expedition to you and your group, increasing your Movement Speed by 30% and 10% respectively, for 8s. 

You and your group also gain Major Gallop, increasing your Mounted Speed by 30% for 30s.

Also grants Minor Expedition, increasing your movement speed further. Reduces the cost as the ability ranks up.

 

Vigor

Cast Time
Target
Range
Cost


Vigor

Instant
Area
8m radius
2984 Stamina

Let loose a battle cry, healing yourself and nearby allies for 1225 Health over 8 seconds.

 

Echoing Vigor

Cast Time
Target
Range
Cost


echoing_vigor

Instant
Area
15m radius
2984 Stamina

Let loose a battle cry, healing yourself and nearby allies for 1476 Health over 8 seconds.

Increases the radius. Increases the duration as the ability ranks up.

 

 

Resolving Vigor

Cast Time
Target
Range
Cost


resolving_vigor

Instant
Area
8m radius
2984 Stamina

Let loose a battle cry, healing yourself for 1230 Health over 4 seconds.

The heal over time now happens faster pver a shoter duration, but only targets yourself.

 

Caltrops

Cast Time
Duration
Target
Range
Radius
Cost


Caltrops

Instant
10s

Ground
28m
8m

2984 Stamina

Hurl an exploding ball of caltrops that scatter over the target area, dealing 69 Physical Damage every 1 second and reducing Movement Speed by 50%.

 

Anti-Cavalry Caltrops

Cast Time
Duration
Target
Range
Radius
Cost


anticavalry_caltrops

Instant
12s

Ground
28m
8m

2984 Stamina

Hurl an exploding ball of caltrops that scatter over the target area, dealing 70 Physical Damage every 1 second and reducing Movement Speed by 50%.

The caltrops rapidly drain the Mount Stamina of any enemy in the area.

Increased duration and rapidly drains the Mount Stamina of any enemy in the area.

 

Razor Caltrops

Cast Time
Duration
Target
Range
Radius
Cost


razor_caltrops

Instant
10s

Ground
28m
8m

2984 Stamina

Hurl an exploding ball of caltrops that scatter over the target area, dealing 70 Physical Damage every 1 second and reducing Movement Speed by 50%.

Enemies who take damage from the caltrops have Major Fracture applied to them, reducing their physical Resistance by 5280 for 1 seconds.

Applies Major Fracture to damaged enemies.

 

 

Magicka Detonation

Cast Time
Duration
Target
Range
Radius
Cost


magicka_detonation

1.5s
4s

Area
28m
8m

4050 Magicka

Curse enemy with a magical bomb that explodes after 4 seconds, dealing 615 Magic Damage to all enemies in the area.

Each enemy within the bomb's radius increases the damage by 25%.

 

Inevitable Detonation

Cast Time
Duration
Target
Range
Radius
Cost


inevitable_detonation

1s
4s

Area
28m
8m

4050 Magicka

Curse enemy with a magical bomb that explodes after 4 seconds, dealing 616 Magic Damage to all enemies in the area.

If the effect is dispelled or removed early, the explosion is triggered immediately.

Each enemy within the bomb's radius increases the damage by 25%.

If the bomb is dispelled or removed early, the explosion is triggered immediately.

 

Proximity Detonation

Cast Time
Duration
Target
Range
Radius
Cost


proximity_detonation

Instant
8s

Area
28m
8m

3510 Magicka

Activate a magical bomb on yourself that explodes after 8 seconds, dealing 616 Magic Damage to all enemies in the area.

Each enemy within the bomb's radius increases the damage by 25%.

You become the center of the detonation. The cast becomes instant. But doubles the duration it takes to detonate.

 

continuous_attack
Continuous Attack

Rank I - Assault Rank 3

Increases Weapon Damage and Spell Damage by 5% and Magicka and Stamina Recovery by 10% for 10 minutes after capturing a Lumber Mill, Farm, Mine, or Keep.

Rank II - Assault Rank 9

Increases Weapon Damage and Spell Damage by 10% and Magicka and Stamina Recovery by 20% for 10 minutes after capturing a Lumber Mill, Farm, Mine, or Keep.

 

 

reach
Reach

Rank I - Assault Rank 5

Increases the range of long-range abilities by 2 meters while near a Keep.

Any ability with a range greater than 28 meters is affected.

Rank II - Assault Rank 10

Increases the range of long-range abilities by 5 meters while near a Keep.

Any ability with a range greater than 28 meters is affected.

 

combat_frenzy
Combat Frenzy

Rank I - Assault Rank 8

Grants an additional 10 Ultimate when killing an enemy player.

Rank II - Assault Rank 10

Grants an additional 20 Ultimate when killing an enemy player.

 

 

 

 

 

 




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