Assault Skills in Elder Scrolls Online are special PvP-related skills that can be progressed by visiting Cyrodiil after reaching level 10. You do not have to level these skills up in Cyrodiil, just have them in your bar. Progression is, however, locked by your PVP rank, so make sure to participate in the Alliance War to unlock higher level abilities.
War Horn
Cast Time
Duration
Target
Range
Cost

Instant
30s
Area
20m radius
250 Ultimate
Sound a war horn to rally your forces, increasing you and your group members' Max Magicka, Health, and Stamina by 10% for 30 seconds.
Aggressive Horn
Cast Time
Duration
Target
Range
Cost

Instant
30s
Area
20m radius
250 Ultimate
Sound a war horn to rally your forces, increasing you and your groups' Max Magicka, Health, and Stamina by 10% for 30 seconds.
You and your allies also gain Major Force, increasing your Critical Strike damage by 20% for 10 seconds.
Critical Strikes do more damage.
Sturdy Horn
Cast Time
Duration
Target
Range
Cost

Instant
30s
Area
20m radius
250 Ultimate
Sound a war horn to rally your forces, increasing you and your groups' Max Magicka, Health, and Stamina by 10% for 30 seconds.
You and your allies gain 990 Critical Resistance for 10 seconds, reducing incoming critical damage by 15%.
You and your allies tak less damage from critical attacks for a brief period after activation.
Rapid Maneuver
Cast Time
Duration
Target
Range
Cost

Instant
8s
Area
20m radius
6885 Stamina
Mobilize your forces, granting Major Expedition to you and your group, increasing Movement Speed by 30% for 8s.
Retreating Maneuver
Cast Time
Duration
Target
Range
Cost

Instant
8s
Area
20m radius
6885 Stamina
Mobilize your forces, granting Major Expedition to you and your group, increasing Movement Speed by 30% for 8s. Attacks from behind deal 15% less damage while this effect persists.
Attacks from behind deal 15% less damage while this effect persists.
Charging Maneuver
Cast Time
Duration
Target
Range
Cost

Instant
8s
Area
20m radius
6615 Stamina
Mobilize your forces, granting Major Expedition and Minor Expedition to you and your group, increasing your Movement Speed by 30% and 15% respectively, for 8s.
Also grants Minor Expedition, increasing your movement speed further. Reduces the cost as the ability ranks up.
Vigor
Cast Time
Target
Range
Cost

Instant
Area
8m radius
2984 Stamina
Let loose a battle cry, healing yourself and nearby allies for 3480 Health over 10 seconds.
Echoing Vigor
Cast Time
Target
Range
Cost

Instant
Area
15m radius
2984 Stamina
Let loose a battle cry, healing yourself and nearby allies for 3480 Health over 16 seconds.
Increases the radius. Increases the duration as the ability ranks up.
Resolving Vigor
Cast Time
Target
Range
Cost

Instant
Area
Self
2984 Stamina
Let loose a battle cry, healing yourself for 5988 Health over 5 seconds. After casting you gain Minor Resolve, increasing your Physical and Spell Resistance by 2974, for 20 seconds.
The heal over time now happens faster over a shorter duration, heals for more, increases your Armor, but now only targets yourself.
Caltrops
Cast Time
Duration
Target
Range
Radius
Cost

Instant
10s
Ground
28m
8m
2295 Stamina
Hurl an exploding ball of caltrops that scatter over the target area, dealing 280 Physical Damage every 1 second and reducing Movement Speed by 50%.
Anti-Cavalry Caltrops
Cast Time
Duration
Target
Range
Radius
Cost

Instant
12s
Ground
28m
8m
2295 Stamina
Hurl an exploding ball of caltrops that scatter over the target area, dealing 281 Physical Damage every 1 second and reducing Movement Speed by 50%.
The caltrops rapidly drain the Mount Stamina of any enemy in the area.
Increased duration and rapidly drains the Mount Stamina of any enemy in the area.
Razor Caltrops
Cast Time
Duration
Target
Range
Radius
Cost

Instant
10s
Ground
28m
8m
2295 Stamina
Hurl an exploding ball of caltrops that scatter over the target area, dealing 281 Physical Damage every 1 second and reducing Movement Speed by 50%.
Enemies who take damage from the caltrops have Major Breach applied to them, reducing their Physical and Spell Resistance by 5948 for 4.1 seconds.
Applies Major Breach to damaged enemies, reducing their Resistances.
Magicka Detonation
Cast Time
Duration
Target
Range
Radius
Cost

1.5s
4s
Area
28m
8m
3510 Magicka
Curse enemy with a magical bomb that explodes after 4 seconds, dealing 434 Magic Damage to all enemies in the area.
Each enemy within the bomb's radius increases the damage by 100%, including the original target.
Inevitable Detonation
Cast Time
Duration
Target
Range
Radius
Cost

1s
4s
Area
28m
8m
3510 Magicka
Curse enemy with a magical bomb that explodes after 4 seconds, dealing 449 Magic Damage to all enemies in the area.
If the effect is dispelled or removed early, the explosion is triggered immediately.
Each enemy within the bomb's radius increases the damage by 100%, including the original target.
If the bomb is dispelled or removed early, the explosion is triggered immediately.
Proximity Detonation
Cast Time
Duration
Target
Range
Radius
Cost

Instant
8s
Area
28m
8m
3510 Magicka
Activate a magical bomb on yourself that explodes after 8 seconds, dealing 449 Magic Damage to all enemies in the area.
Each enemy within the bomb's radius increases the damage by 100%, including the original target.
You become the center of the detonation. The cast becomes instant. But doubles the duration it takes to detonate.

Continuous Attack
Rank I - Assault Rank 3
Increases Weapon Damage and Spell Damage by 5% and Magicka and Stamina Recovery by 10% for 10 minutes after capturing a Lumber Mill, Farm, Mine, or Keep. Gain Major Gallop at all times, increasing your Mount Speed by 30%.
Rank II - Assault Rank 9
Increases Weapon Damage and Spell Damage by 10% and Magicka and Stamina Recovery by 20% for 10 minutes after capturing a Lumber Mill, Farm, Mine, or Keep. Gain Major Gallop at all times, increasing your Mount Speed by 30%.

Reach
Rank I - Assault Rank 5
Increases the range of long-range abilities by 2 meters while near a Keep.
Any ability with a range greater than 28 meters is affected.
Rank II - Assault Rank 10
Increases the range of long-range abilities by 5 meters while near a Keep.
Any ability with a range greater than 28 meters is affected.

Combat Frenzy
Rank I - Assault Rank 8
Grants an additional 10 Ultimate when killing an enemy player.
Rank II - Assault Rank 10
Grants an additional 20 Ultimate when killing an enemy player.
Name & Image | Skill Type | Rank | Description | Unlock | Cost | Cast Time | Range/Radius |
---|---|---|---|---|---|---|---|
![]() War Horn |
Ultimate | Sound a war horn to rally your forces, increasing you and your group members' Max Magicka, Health, and Stamina by 10% for 30 seconds. |
Assault Rank 4 | 250 Ultimate | Instant (30s) |
20m radius | |
![]() |
![]() Aggressive Horn(Morph) |
Sound a war horn to rally your forces, increasing you and your groups' Max Magicka, Health, and Stamina by 10% for 30 seconds. You and your allies also gain Major Force, increasing your Critical Strike damage by 20% for 10 seconds. Critical Strikes do more damage. |
War Horn Rank IV | 250 Ultimate | Instant (30s) |
20m radius | |
![]() |
![]() Sturdy Horn(Morph) |
Sound a war horn to rally your forces, increasing you and your groups' Max Magicka, Health, and Stamina by 10% for 30 seconds. You and your allies gain 1320 Critical Resistance for 10 seconds, reducing incoming critical damage by 20%. You and your allies tak less damage from critical attacks for a brief period after activation. |
War Horn Rank IV | 250 Ultimate | Instant (30s) |
20m radius | |
Vigor |
Active | Let loose a battle cry, healing yourself and nearby allies for 3480 Health over 10 seconds. |
Assault Rank 2 | 2984 Stamina |
Instant | 8m radius | |
![]() |
(Morph) |
Let loose a battle cry, healing yourself and nearby allies for 3480 Health over 16 seconds. Increases the radius. Increases the duration as the ability ranks up. |
Vigor Rank IV | 2984 Stamina |
Instant | 15m radius | |
![]() |
![]() Resolving Vigor |
Let loose a battle cry, healing yourself for 5988 Health over 5 seconds. After casting you gain Minor Resolve, increasing your Physical and Spell Resistance by 2974, for 20 seconds. The heal over time now happens faster over a shorter duration, heals for more, increases your Armor, but now only targets yourself. |
Vigor Rank IV | 2984 Stamina |
Instant | 8m radius | |
![]() Rapid Maneuver |
Active | Mobilize your forces, granting Major Expedition to you and your group, increasing Movement Speed by 30% for 8s.
|
Assault Rank 5 | 6885 Stamina | Instant (8s) |
20m radius | |
![]() |
![]() Retreating Maneuver(Morph) |
Mobilize your forces, granting Major Expedition to you and your group, increasing Movement Speed by 30% for 8s. Attacks from behind deal 15% less damage while this effect persists. Attacks from behind deal 15% less damage while this effect persists. |
Rapid Maneuver Rank IV | 6885 Stamina | Instant (8s) |
20m radius | |
![]() |
![]() Charging Maneuver(Morph) |
Mobilize your forces, granting Major Expedition and Minor Expedition to you and your group, increasing your Movement Speed by 30% and 15% respectively, for 8s. Also grants Minor Expedition, increasing your movement speed further. Reduces the cost as the ability ranks up. |
Rapid Maneuver Rank IV | 6615 Stamina | Instant (8s) |
20m radius | |
![]() Caltrops |
Active | Hurl an exploding ball of caltrops that scatter over the target area, dealing 280 Physical Damage every 1 second and reducing Movement Speed by 50%. |
Assault Rank 6 | 2295 Stamina |
Instant (10s) |
28m range | |
![]() |
Anti-Cavalry Caltrops |
Hurl an exploding ball of caltrops that scatter over the target area, dealing 281 Physical Damage every 1 second and reducing Movement Speed by 50%. The caltrops rapidly drain the Mount Stamina of any enemy in the area. Increased duration and rapidly drains the Mount Stamina of any enemy in the area. |
Caltrops Rank IV | 2295 Stamina |
Instant (12s) |
28m range | |
![]() |
Razor Caltrops |
Hurl an exploding ball of caltrops that scatter over the target area, dealing 281 Physical Damage every 1 second and reducing Movement Speed by 50%. Enemies who take damage from the caltrops have Major Breach applied to them, reducing their Physical and Spell Resistance by 5948 for 4.1 seconds. Applies Major Breach to damaged enemies, reducing their Resistances. |
Caltrops Rank IV | 2295 Stamina |
Instant (10s) |
28m range | |
![]() Magicka Detonation |
Active | Curse enemy with a magical bomb that explodes after 4 seconds, dealing 434 Magic Damage to all enemies in the area. Each enemy within the bomb's radius increases the damage by 100%, including the original target. |
Assault Rank 7 | 3510Magicka | 1s(4s) |
28m range 8m radius |
|
![]() |
![]() Inevitable Detonation |
Curse enemy with a magical bomb that explodes after 4 seconds, dealing 449 Magic Damage to all enemies in the area. If the effect is dispelled or removed early, the explosion is triggered immediately. Each enemy within the bomb's radius increases the damage by 100%, including the original target. If the bomb is dispelled or removed early, the explosion is triggered immediately. |
Magicka Detonation Rank IV | 3510Magicka | 1s(4s) |
28m range 8m radius |
|
![]() |
![]() Proximity Detonation |
Activate a magical bomb on yourself that explodes after 8 seconds, dealing 449 Magic Damage to all enemies in the area. Each enemy within the bomb's radius increases the damage by 100%, including the original target. You become the center of the detonation. The cast becomes instant. But doubles the duration it takes to detonate. |
Magicka Detonation Rank IV | 3510 Magicka |
Instant(8s) |
28m range 8m radius |
|
![]() Continuous Attack |
Passive | Rank I | Increases Weapon Damage and Spell Damage by 5% and Magicka and Stamina Recovery by 10% for 10 minutes after capturing a Lumber Mill, Farm, Mine, or Keep. Gain Major Gallop at all times, increasing your Mount Speed by 30%. |
Assault Rank 3 | -- | -- | -- |
Rank II | Increases Weapon Damage and Spell Damage by 10% and Magicka and Stamina Recovery by 20% for 10 minutes after capturing a Lumber Mill, Farm, Mine, or Keep. Gain Major Gallop at all times, increasing your Mount Speed by 30%. |
Assault Rank 9 | -- | -- | -- | ||
![]() Reach |
Passive | Rank I | Increases the range of long-range abilities by 2 meters while near a Keep. Any ability with a range greater than 28 meters is affected. |
Assault Rank 5 | -- | -- | -- |
Rank II | Increases the range of long-range abilities by 5 meters while near a Keep. Any ability with a range greater than 28 meters is affected. |
Assault Rank 10 | -- | -- | -- | ||
![]() Combat Frenzy |
Passive | Rank I | Grants an additional 10 Ultimate when killing an enemy player. |
Assault Rank 8 | -- | -- | -- |
Rank II | Grants an additional 20 Ultimate when killing an enemy player. |
Assault Rank 10 | -- | -- | -- |
- Anonymous
Rapid Maneuver no longer grants major gallop. Major Gallop is now a passive under Continuous attack.
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