Afflictions are special statuses in Elder Scrolls Online. As with previous games, player characters in The Elder Scrolls Online will be able to contract Vampirism or Lycanthropy. These afflictions will have their own skill lines independent of class, and affect gameplay in a range of other ways.

**Players CANNOT contract Vampirism and Lycanthropy at the same time.
These are two known locations of both Werewolves and Vampires:

Vampirism
Lycantrophy

 

Vampirism

Vampirism in Elder Scrolls Online or also known as Sanguinare Vampiris is an affliction your character can catch from Blood Fiends, a rare enemy that only spawns in certain locations. They are level 39 and spawn two at a time. A Blood Fiend's attacks do not have a guaranteed chance of inflicting vampirism, so you may have to get hit multiple times or even revive and try again if they kill you.

Blood Fiends spawn at random intervals, sharing their spawn locations with infectious Werewolves and will only appear on nights the Werewolves do not. There is a rumour that they only appear on a new moon (blood moon), but in reality, infectious Blood Fiends can be encountered until at least just before a full moon. (Blood Fiends spawning until just before full moon confirmed; testing at a full moon and until just before new moon required.)

Blood Fiends can begin to spawn after the sun sets and can continue to respawn until the sun rises, but as they are a rare enemy there is no guarantee you'll encounter one at all or that they'll respawn if you do.

Vampirism itself allows access to the Vampire Skills World Skill line. These skills are primarily Magicka based and would benefit a Magicka build more than they'd benefit a Stamina build. They are similar to the Nightblade class's Siphoning skills and include abilities that stun targets, steal health, and grant damage reduction. After contracting Vampirism, you'll need to complete the Scion of the Blood Matron quest (found from an NPC in the graveyard near the East Evermore Wayshrine) before you can use any of the skills.

Vampirism underwent a significant change with the launch of the Greymoor Expansion.

 

Greymoor Expansion Vampire updates

Note: These changes will not take place until the Greymoor Expansion is officially released on May 26th 2020 for PC and June 9th 2020 for consoles.

  • All Vampire abilities and persistent effects have new icons.
  • Updated the visual effects for becoming infected with Noxiphilic Sanguivoria (the initial Vampirism infection).
  • Refunded all skill points spent in Vampire abilities.
  • All Vampires have been set to Stage 1.
  • Vampire Stages have been significantly refactored:
    • Feeding now increases your Vampire Stage instead of decreasing it.
    • Vampire Stages last 4 hours. When a Vampire Stage expires, it decreases your Vampire Stage. Vampire Stages do not lose duration while you are logged out.
    • Each Vampire Stage grants bonuses that decrease the cost of your Vampire abilities and cause certain Vampire passive abilities to activate.
    • Each Vampire Stage grants penalties that decrease your Health Recovery, increase your damage taken from Flame, and increase the cost of your non-Vampire abilities.
  • Feed now plays unique cut scene animations when you feed on an unsuspecting victim, similar to Blade of Woe.
  • Some Vampire abilities have been designated CRIMINAL ACTS, and will trigger a kill-on-sight amount of bounty on you if cast near townsfolk and witnesses.
  • Most merchants in the game will refuse to deal with you if you are Stage 4 Vampire, though you may be able to convince them otherwise…
  • Priests of Arkay have moved to more prominent cities throughout Tamriel, and are more readily available to cure those wishing to remove the affliction of Vampirism.

 

Vampirism Stages

Stage

Health Recovery

Damage from Fire

Ability Cost

1 -0% +0% -0%
2 -25% +15% -7%
3 -50% +20% -14%
4 -75% +25% -21%

 

 

Becoming a Vampire

    • You can catch Noxiphilic Sanguivoria by fighting some special Bloodfiends, or by being bitten by a vampire player who has the Blood Ritual ability. The bloodfiends only appear at night, and only in select locations in one zone for each faction: Bangkorai for Daggerfall Covenant, The Rift for Ebonheart Pact, and Reaper's March for Aldmeri Dominion.

 

Bloodfiend Location

the_rift_bloodfiends-min

The Rift 

Vampire Shrines Location

 

    • It is not necessary to kill the bloodfiend; once bitten, you can run away, allowing other players to contract the disease from the same enemy. Once you have contracted the disease, you must complete the quest Scion of the Blood Matron to fully commit yourself as a vampire.

 

    • Alternatively, players can purchase the Curse of Vampirism from the Crown Store for 1,500eso-crowns. If so, players will not be required to complete the above mentioned quest, since the initial disease stage is skipped and the skill line is unlocked immediately. Note: Make sure that you are logged onto the character you wish to apply the bite to when you purchase it. This will only apply to that single character.

 

affliction_status_crown_store_small

 

 

Vampirism: Feeding

If a player's stage of Vampirism is higher than Stage One, you will need to feed in order to maintain a low level of Vampirism. An infected player must find a humanoid creature (non-hostile and hostiles), carefully sneak up from them and feed on them. This will reduce the stage of Vampirism by one level for each successful feeding done.  A player can also have the option to not feed on a creature, resulting in a higher stage of Vampirism.

 

        • When it is time to hunt a "humanoid" in ESO, it doesn't necessarily allow you to feed on a type of humanoid creatures like ogres. To do this, simply ready your weapon and change your stance into a Sneaking position behind your victim. As soon as you get close enough, you will receive a prompt to feed. Now, if it does not appear, then, unfortunately, you are not able to feed on that specific character.

 

        • Players may also reduce their Vampirism Stage by using a Double Bloody Mara drink, it is also considered as an alternative for feeding.

 

        • For players who have the Dark Brotherhood DLC and has unlocked the Blade of Woe skill, you will need to adjust your distance from your chosen target to get the feed prompt instead of assassinating the creature.

 

 

Curing Vampirism

If a player would like to cure the contracted status, one must travel and find Prelate Sabinus in the Mage's Guild hall in order to be cured. Players will be required to provide a small amount of gold before being cured once you've encountered Prelate Sabinus.

prelate_sabinus_small1

 

Prelate Sabinus' Location

 

 

 

Vampire Skills in Elder Scrolls Online can be obtained by being bitten by a player with Blood Ritual or by being bitten by high-level Vampires in the later PvE zones (also, see our Vampirism and check how to be cured.). This Skill Line levels up by gaining xp. The skills do not need to be on your bar. Any points spent into the line cannot be re-distributed at a shrine if the player has cured vampirism. Re-spec your points BEFORE curing yourself. Vampire skills will be revamped in Greymoor Expansion (released on May 26th on PC and June 9th 2020 on Consoles).

 

 

Click here to scroll to Pre-Greymoor Vampire Skills

New Vampire Skills in Greymoor Expansion

 

blood_scion-eso-wiki-guide
Blood Scion
 

Ultimate

Transform into a lord of night, instantly healing to full Health and increasing your Max Health, Magicka, and Stamina by 10000 for 20 seconds.

While in this form, you heal for 15% of all damage you deal and you can see enemies through walls.

Criminal Act

Vampire Rank   286 Ultimate  Instant (20s)  Self 

Icon_arrow.png

bat-scion-eso-wiki-guide
Swarm Scion

Transform into a lord of night, instantly healing to full Health and increasing your Max Health, Magicka, and Stamina by 10000 for 20 seconds.

While in this form, you heal for 15% of all damage you deal and you can see enemies through walls. Bats also swarm around you and shred enemies that come close, dealing 2192 Magicka Damage every 1 second.

Bats swarm around you and deal damage to enemies that come close.

Criminal Act

Blood Scion Rank IV 286 Ultimate Instant (20s) Self 

Icon_arrow.png

night-scion-eso-wiki-guide
Perfect Scion

Transform into a lord of night, instantly healing to full Health and increasing your Max Health, Magicka, and Stamina by 10000 for 20 seconds.

While in this form, you heal for 15% of all damage you deal and you can see enemies through walls. You also ascend to Vampire Stage 5, which grants all the benefits of Vampire Stage 4 with none of the drawbacks.

You ascend to Vampire Stage 5.

Criminal Act

Blood Scion Rank IV 286 Ultimate Instant (20s) Self

eviscerate-eso-wiki-guide
Eviscerate

Active

Slice an enemy open, dealing 3226 Magic Damage.

Deals up to 50% more damage based on your missing Health.

Vampire Rank 1962 Magicka Instant 5m

Icon_arrow.png

blood_for_blood-eso-wiki-guide
Blood for Blood

Slice an enemy open, dealing 3226 Magic Damage.

Deals up to 100% more damage based on your missing Health.

Costs health to use and increases the damage bonus.

Eviscerate Rank IV 1962 Health Instant  5m 

Icon_arrow.png

arterial_burst-eso-wiki-guide
Arterial Burst

Slice an enemy open, dealing 3226 Magic Damage.

Deals up to 50% more damage based on your missing Health.

If you use this ability while you are under 50% Health, it will always be a Critical Strike.

Will always be a Critical Strike if you cast it while under half health.

Eviscerate Rank IV 1962 Magicka  Instant  5m 

blood_frenzy-eso-wiki-guide
Blood Frenzy

Active

Go into a blood frenzy, increasing your Weapon and Spell Damage by 630.

While toggled on, the Health cost of this ability increased by 20% every second and you cannot be healed by anyone other than yourself.

Criminal Act

Vampire Rank 1386 Health/s Instant (Toggle) Self 

Icon_arrow.png

simmering_frenzy-eso-wiki-guide
Simmering Frenzy

Go into a blood frenzy, increasing your Weapon and Spell Damage by 630.

While toggled on, the Health cost of this ability increased by 20% and Weapon and Spell Damage bonus increases by 10% every second. You also cannot be healed by anyone other than yourself.

The Weapon and Spell Damage bonus also increase the longer it remains toggled on.

Criminal Act

Blood Frenzy IV 1386 Health/s Instant (Toggle) Self 

Icon_arrow.png

sated_fury-eso-wiki-guide
Sated Fury

 Go into a blood frenzy, increasing your Weapon and Spell Damage by 630.

While toggled on, the Health cost of this ability increased by 20% every second and you cannot be healed by anyone other than yourself.

When you toggle this ability off, you heal for 30% of the total health cost you spent while it was toggled on.

When you toggle the ability off, you heal for a portion of the Health cost you spent.

Criminal Act

Blood Frenzy IV 1386 Health/s Instant (Toggle) Self 

vampiric_drain-eso-wiki-guide
Vampiric Drain

Active

Drain an enemy's life force, dealing 744 Magic Damage and healing you for 23% of your missing Health every 1 second for seconds.

Criminal Act

Vampire Rank 3693 Magicka 3s   22m

Icon_arrow.png

drain_vigor-eso-wiki-guide
Drain Vigor

Drain an enemy's Life force, dealing 744 Magic Damage, healing you for 23% of your missing Health, and restoring 5% of your missing Stamina every 1 second for 3 seconds.

Restores a portion of your missing Stamina.

Criminal Act

Vampiric Drain Rank IV 3693 Magicka 3s 22m

Icon_arrow.png

exhilarating_drain-eso-wiki-guide
Exhilarating Drain

Drain an enemy's Life force, dealing 744 Magic Damage, healing you for 23% of your missing Health, and generating 4 Ultimate every 1 second for 3 seconds.

Generates Ultimate.

Criminal Act

Vampiric Drain Rank IV 3693 Magicka 3s 22m

mesmerize-eso-wiki-guide
Mesmerize

Active

Subdue all enemies in front of you, stunning them for 5 seconds if they are facing your direction.

This stun cannot be blocked.

Vampire Rank 3231 Magicka Instant 7m 

Icon_arrow.png

hypnosis-eso-wiki-guide
Hypnosis

Subdue all enemies around you, stunning them for 5 seconds if they are facing your direction.

This stun cannot be blocked.

Affects all enemies around you.

Mesmerize Rank IV 3231 Magicka Instant 7m 

Icon_arrow.png

stupefy-eso-wiki-guide
Stupefy

Subdue all enemies in front of you, stunning them for 5 seconds if they are facing your direction.

This stun cannot be blocked.

After the stun ends they remain stupefied, reducing their Movement Speed by 50% for 5 seconds.

Enemies are snared after the stun ends.

Mesmerize Rank IV 3231 Magicka Instant 7m

mist_form-eso-wiki-guide
Mist Form

Active

Dissolve into a dark mist, reducing your damage taken by 75% for as long as you maintain the channel.

Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.

Criminal Act

Vampire Rank 1154 Magicka/1s  Instant (Toggle) Self

Icon_arrow.png

elusive_mist-eso-wiki-guide
Elusive Mist

Dissolve into a dark mist, reducing your damage taken by 75% and granting you Major Expedition, increasing your Movement Speed by 30% for as long as you maintain the channel.

Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.

Increases your Movement Speed.

Criminal Act

Mist Form Rank IV 1154 Magicka/1s  Instant (Toggle)  Self

Icon_arrow.png

blood_mist-eso-wiki-guide
Blood Mist

Dissolve into a bloody mist, reducing your damage taken by 75% for as long as you maintain the channel.

While in this form you deal 536 Magic Damage every 1 second to enemies around you and heal for the damage caused.

Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed by any other ability and your Magicka Recovery is disabled.

Deals damage to enemies around you and heals for the damage caused.

Criminal Act

Mist Form Rank IV 1154 Magicka/1s  Instant (Toggle)  5m (Area)

feed-eso-wiki-guide
Feed

Passive

Allows you to feed on an unsuspecting target, killing them increasing your Vampire Stage. Higher Stages make you a strong Vampire at the cost of your humanity. Stages decrease over long periods of time.

Stage 1/2/3/4

Health Recovery: -10%/-30%/-60%/-100%

Flame Damage Taken: +5%/+8%/+13%/+20%

Regular Ability Costs: +3%/+5%/+8%/+12%

Vampire Ability Costs: -6%/-10%/-16%/-24%

 Rank 1 -- -- --

dark-stalker-eso-wiki-guide
Dark Stalker

Passive Rank I

Ignore the Movement Speed penalty of Sneak.

Decreases the time it takes to enter Sneak by 25%.

 Rank 3 -- -- --
Rank II

Ignore the Movement Speed penalty of Sneak.

Decreases the time it takes to enter Sneak by 50%.

Rank 7 -- -- --

strike-from-the-shadows-eso-wiki-guide
Strike from the Shadows

Passive Rank I

While you are at vampire stage 2 or higher

When you leave Sneak, invisibility, or Mist Form you Spell Damage is increased by 150 for 6 seconds.

Rank 4 -- -- --
Rank II

While you are at vampire stage 2 or higher

When you leave Sneak, invisibility, or Mist Form you Spell Damage is increased by 300 for 6 seconds.

Rank 8 -- -- --

blood-ritual-eso-wiki-guide
Blood Ritual

Passive

Allows you to infect another player with Noxiphilic Sanguivoria once every 7 days by returning to the Vampire ritual site.

Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.

Rank 6 -- -- --

undeath-eso-wiki-guide
Undeath

Passive Rank I

While you are at vampire stage 3 or higher

Reduces your damage taken by up to 15% based on your missing Health.

Rank 6 -- -- --
Rank II

While you are at vampire stage 3 or higher

Reduces your damage taken by up to 30% based on your missing Health.

Rank 9 -- -- --

unnatural-movement-eso-wiki-guide
Unnatural Movement

Passive Rank I

While you are at Vampire Stage 4

Reduces the cost of Sprint by 25%.

If you continuously Sprint for 6 seconds you automatically become invisible.

Rank 7 -- -- --
Rank II

While you are at Vampire Stage 4

Reduces the cost of Sprint by 50%.

If you continuously Sprint for 3 seconds you automatically become invisible.

Rank 10 -- -- --

 

 

Old Vampire Skills (Before Greymoor)

 

 

Bat Swarm

Cast Time
Duration
Target
Range
Cost


bat_swarm

Instant
7s

Area
10m radius
250 Ultimate

Darken the sky with a cloud of bats, dealing 546 Magic Damage to nearby enemies every 1 second for 7 seconds.

 

Clouding Swarm

Cast Time
Duration
Target
Range
Cost


clouding_swarm

Instant
7s

Area
10m radius
250 Ultimate

Darken the sky with a cloud of bats, dealing 547 Magic Damage to nearby enemies every 1 second for 7 seconds.

While the bats swarm around you this ability changes into Materialize, allowing you to instantly teleport to an enemy and strike them for 941 Magic Damage.

While the bats swarm around you, you can use this ability again to instantly teleport to an enemy and deal high damage.

 

Devouring Swarm

Cast Time
Duration
Target
Range
Cost


devouring_swarm

Instant
7s

Area
10m radius
250 Ultimate

Darken the sky with a cloud of bats, dealing 547 Magic Damage to nearby enemies every 1 second for seconds.

Also heals 282 Health for each enemy they damage.

The bats heal you for each enemy they damage.

 

Drain Essence

Cast Time
Target
Range
Cost


drain_essence

3s
Enemy
12m
2700 Magicka

Consume an enemy's life force, dealing 472 Magic Damage and restoring 15% of your missing Health every 1 second for 3 seconds.

When you activate the drain, the enemy is stunned for 3 seconds.

 

 

Invigorating Drain

Cast Time
Target
Range
Cost


invigorating_drain

3s
Enemy
12m
2700 Magicka

Consume an enemy's life force, dealing 472 Magic Damage and restoring 15% of your missing Health every 1 second for 3 seconds.

When you activate the drain, the enemy is stunned for 3 seconds.

You generate Ultimate during the drain.

 

Accelerating Drain

Cast Time
Target
Range
Cost


accelerating_drain

3s
Enemy
12m
2700 Magicka

Consume an enemy's life force, dealing 472 Magic Damage and restoring 15% of your missing Health every 0.7 second for 3 seconds.

When you activate the drain, the enemy is stunned for 3 seconds.  When the drain ends you gain Minor Expedition, increasing your Movement Speed by 10% for 20 seconds.

You drain faster, dealing one more tick of damage and healing, and you gain Minor Expedition after the drain ends.

 

Mist Form

Cast Time
Duration
Target
Cost


mist_form

Instant
4s
Self
4860 Magicka

Dissolve into a dark mist, reducing your damage taken by 75% for 4 seconds.

Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.

 

Elusive Mist

Cast Time
Duration
Target
Cost


elusive_mist

Instant
4s

Self
4860 Magicka

Dissolve into a dark mist, reducing your damage taken by 75% and granting you Major Expedition, increasing your Movement Speed by 30% for 4 seconds.

Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.

Also grants Major Expedition, increasing your Movement Speed.

 

 

Baleful Mist

Cast Time
Duration
Target
Range
Cost


baleful_mist

4s
4s

Area
5m radius
5670 Magicka

Dissolve into a dark mist, reducing your damage taken by 75% and dealing 141 Magic Damage to nearby enemies every 0.5 second for 4 seconds.

Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.

Continuously deals damage to enemies near you while active.

 

savage_feeding
Savage Feeding

Rank I - Vampire Rank 2

After feeding, your target is off balance and stunned for seconds.

Rank II - Vampire Rank 4

After feeding, your target is off balance and stunned for seconds.

 

supernatural_recovery
Supernatural Recovery

WHILE YOU HAVE VAMPIRISM
STAGE 2 OR HIGHER

Rank I - Vampire Rank 4

Increases Magicka and Stamina recovery by 5%.

Rank II - Vampire Rank 6

Increases Magicka and Stamina recovery by 10%.

 

blood_ritual
Blood Ritual

Rank I - Vampire Rank 6

Allows the player to turn another player into a Vampire once every 7 days, by returning to the Vampire ritual site.

Players infected by Lycanthropy cannot be turned.

 

 

savage_feeding
Undeath

WHILE YOU HAVE VAMPIRISM
STAGE 3 OR HIGHER

Rank I - Vampire Rank 7

Reduces damage dealt towards you when you fall below 30Health.

Reduces your damage taken by up to 33% based on your missing Health.

Rank II - Vampire Rank 10

Reduces damage dealt towards you when you fall below 50Health.

Reduces your damage taken by up to 33% based on your missing Health.

 

unnatural_resistance
Unnatural Resistance

Rank I - Vampire Rank 8

Reduces the severity of the Health Recovery determent in Vampirism stages 2 through 4.

 

dark_stalker
Dark Stalker

WHILE YOU HAVE VAMPIRISM: STAGE 4

Rank I - Vampire Rank 9

Ignore the Movement Speed penalty while in Crouch.

Decrease the time it takes to Crouch by 50% during the night.

 

 

 

 

Lycanthrophy

Lycanthropy in Elder Scrolls Online is an affliction your characters can catch from Werewolves, which allows them to transform into bipedal wolf-like beasts. Becoming a werewolf adds the related skill line with which you can unlock extra bonuses.

Werewolves can deal lethal damage with their claw attacks, move swiftly, and have increased health and stamina. They can also use their forearms to block and bash, similar to normal weapon use. During the transformation, they retain buffs, passive skills from other skill lines, and benefits of equipped weapons and armor, including weapon enchantments.

The main disadvantage of the werewolf transformation is that, while it lasts, the only active skills that can be used are the five from the werewolf skill line. Another significant disadvantage is the limited time on transformations, though this time can be increased by various means using the werewolf skill line. Also, the werewolf will be vulnerable for a brief time while returning to their original form. While in beast form, werewolves are also vulnerable to Poison Damage. Whether in beast form or not, they are vulnerable to Fighters Guild abilities from players who have the Skilled Tracker passive skill.

 

 

Becoming a Werewolf

In order to become a werewolf, you must be infected with the disease Sanies Lupinus. This can be acquired by being bitten by high-level Werewolves in ESO

  • The easiest way is to be bitten by another player is at one of the game's Werewolf Shrines. These are located in Reaper's March, The Rift and Bangkorai, see the maps below for their exact locations.

 

bangkorai_werewolf_shrine-min

 

reapers_march_werewolf_shrine-min

 

the_rift_werewolf_shrine-min

 

 

  • Alternatively, players can purchase a Werewolf's Bite from the Crown Store for 1,500eso-crowns.

 

affliction_status_crown_store_small

 

 

Werewolf Basics

While you are in Werewolf Form you will lose access to all current skills and abilities and gain those of the Werewolf Skill Line for the duration. The following is a brief rundown of the positives and negatives of being a Werewolf and what you can expect when in Werewolf Form:

  • 10,000 Physical and Spell Resistance
  • 30% Max Stamina
  • 30% Increased Movement Speed
  • 15% Stamina Recovery
  • 18% Weapon Damage
  • 100% Stamina return from Heavy Attacks
  • 25% Damage from Poison attacks (Weapon Enchants, Abilities, and Weapon Poisons)
  • 20% Damage from Fighters Guild Skills

 

When in Human Form

  • 15% Stamina Recovery (must be on your active bar to apply)

 

Applied When in Werewolf Form

  • Weapon Damage
  • Weapon Traits
  • Slotted Poisons
  • Armor (this includes Shield if you have one equipped when you transform)
  • Armor Traits
  • Armor Passives
  • Racial Passives
  • Class Passives
  • Alliance War Passives
  • Guild Passives

 

Not Applied When in Werewolf Form

 

Players can also benefit various bonuses outside of Werewolf Form for different Races and Classes.
You can check an in-depth video of playing a Werewolf below:

 

 

 

Curing Lycanthropy

If a player would like to cure the contracted status, one must travel and find Prelate Sabinus in the Mage's Guild hall in order to be cured. Players will be required to provide a small amount of gold before being cured once you've encountered Prelate Sabinus.

prelate_sabinus_small1

 

Prelate Sabinus' Location

 

 

Werewolf Sets

There are many different Sets players wishing to Werewolf can use. Since Werewolf is a Stamina-based Skill Line, you'll either want to choose Heavy or Medium Armor. Medium Armor is recommended for PvE to increase your damage, and Heavy Armor for PvP to increase your Resistances. Keep in mind that you can mix and match Heavy and Medium Sets and that Werewolves increase not only Stamina but Weapon Damage by a good percentage. Let's take a look at some Sets players may wish to utilize when playing a Werewolf:

 

 

You can also check an in-depth guide for the Blood Moon Set below:


 

 

Werewolf Skills

Werewolf Skills in Elder Scrolls Online can be obtained by being bitten by another player who possesses the Blood Moon skill. It can also be acquired by being bitten by Werewolves located in high-level areas or purchased from the Crown Store for 1,500eso-crowns. Werewolves spawn at night, and much more during a Full Moon. Any player who actively has the Vampire Skill Line is not eligible. This Skill Line was given a major overhaul in Update 5. The player will rank up this Skill Line by killing enemies in Werewolf form. It does not matter what enemies are killed, as each enemy counts for the same amount of XP. An easy way to rank up this Skill Line is by finding an area with lots of easy enemies and transforming and killing all of them before your timer runs out. It takes a total of 225 kills while in Werewolf Form to reach Rank 10.

Name & Image Skill Type Rank Description Unlock Cost Cast Time Range/Radius
(Target)

Werewolf Transformation.png

Werewolf Transformation

Ultimate
  • Transform into a beast, fearing nearby enemies for 3 seconds
  • While transformed, your Light Attacks apply a bleed for 9075 Physical Damage over 8 seconds, your Heavy Attacks deal 50% splash damage, and your Max Stamina is increased by 30%
  • While slotted, your Stamina Recovery is increased by 15%.
Werewolf Rank 1 325
Ultimate
1s
(30s)
(Self)
Icon_arrow.png
Pack Leader.png
Pack Leader
(Morph)
  • Transform into a beast, fearing up to 3 nearby enemies for 4 seconds. While transformed, your Light Attacks cause enemies to bleed for [x] Physical Damage over 8 seconds and your Physical and Spell Resistance are increased by 9966.
  • While slotted, your Stamina Recovery is increased by 15%.
  • Summon 2 wolf companions for the duration of your transformation. If killed, they will return after [x] seconds.
  • Also summons 2 wolf companions to fight by your side.
Werewolf Transformation Rank IV 325
Ultimate
1s
(30s)
Self
Icon_arrow.png
Werewolf Berserker.png
Werewolf Berserker
(Morph)
  • Transform into a beast, fearing up to 3 nearby enemies for 4 seconds. While transformed, your Light Attacks cause enemies to bleed for [x] Physical Damage over 8 seconds and your Physical and Spell Resistance are increased by 9966.
  • While slotted, your Stamina Recovery is increased by 15%.
  • Increases the damage of the Light Attack bleed.
Werewolf Transformation Rank IV 325Ultimate 1s
(30s)
Self

Pounce.png

Pounce

Active
  • Pounce on an enemy with primal fury dealing 4286 Physical Damage
Werewolf Rank 2 4050 Stamina Instant 5-22m range
(Enemy)
Icon_arrow.png
Brutal Pounce.png
Brutal Pounce
(Morph)
  • Pounce on an enemy with primal fury dealing 4288 Physical Damage and an additional 2143 Physical Damage to other nearby enemies.
  • Deals additional damage to other nearby enemies.
Pounce Rank IV 4050 Stamina Instant

5-22m range/
5m radius
(Enemy)

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Feral Pounce.png
Feral Pounce
(Morph)
  • Pounce on an enemy with primal fury dealing 4288 Physical Damage
  • Pouncing from at least 10 meters away adds 1 second to the duration of your Werewolf Transformation.
  • Pouncing from at least 10 meters away adds additional duration to your Werewolf Transformation.
Pounce Rank IV 4050 Stamina Instant 5-22m range
(Enemy)

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Hircine's Bounty

Active
  • Invoke the Huntsman's blessing, healing you for 45% of your Max Health.
Werewolf Rank 3 4590
Magicka
Instant Self
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Hircine's Rage
(Morph)
  • Invoke the Huntsman's blessing to heal yourself for 45% of your Max Health and increase your Weapon Damage by 10% for 20 seconds.
  • Increases Weapon Damage for caster.
Hircine's Bounty Rank IV 4590
Magicka
Instant Self
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Hiricine's Fortitude
(Morph)
  • Invoke the Huntsman's blessing, healing you for 57% of your Max Health.
  • Increases the healing done.
Hircine's Bounty Rank IV 4590
Magicka
Instant Self

Roar.png

Roar

Active
  • Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 3.3 seconds.
Werewolf Rank 5 4163 Stamina Instant
(3.3s)
8m radius (Area)
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Ferocious Roar
(Morph)
  • Roar with bloodlust to terrify up to 3 nearby enemies, fearing them for 3.3 seconds and setting them Off Balance for 5 seconds.
  • If an enemy is killed while they are feared, other nearby enemies are disoriented for [X] seconds and set Off Balance for 5 seconds.
  • Killing feared targets leaves nearby enemies off balance and disoriented.
Roar Rank IV 4163 Stamina 1s 8m radius
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Rousing Roar.png
Rousing Roar
(Morph)
  • Roar with bloodlust to terrify up to 3 nearby enemies, fearing them for 3.3 seconds and setting them Off Balance for 5 seconds.
  • You and your allies gain Major Brutality, increasing your Weapon Damage by 20% for [X] seconds..
  • Increases Weapon Damage of nearby allies.
Roar Rank IV 4163 Stamina 1s 8m radius

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Piercing Howl

Active
  • Crush enemy with a deafening howl, dealing 8290 Physical Damage and stunning them for 3 seconds.
Werewolf Rank 6 3510
Stamina
Instant 10m range
(Enemy)
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Howl of Despair
(Morph)
  • Crush enemy with a deafening howl, dealing 8291 Physical Damage .
  • Allies targeting the enemy can activate the Feeding Frenzy synergy, which grants them unlimited uses of Empower for 5 seconds, increasing their damage done with Light Attacks by 40%
  • Grants a synergy to allies that increases their damage done with Light Attacks.
Piercing Howl Rank IV 3510
Stamina
Instant 10m range
(Enemy)
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Howl of Agony
(Morph)
  • Crush enemy with a deafening howl, dealing 8291 Physical Damage.
  • Deals 30% more damage to enemies that are feared.
  • Deals more damage to enemies that are feared.
Piercing Howl Rank IV
3510 Stamina
Instant 10m range
(Enemy)

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Infectious Claws

Active
  • Maul enemies in front of you with your tainted claws, dealing 3143 Physical Damage and an additional 9840 Disease Damage over 10 seconds.
Werewolf Rank 9 3240
Stamina
Instant 7m radius
(cone)
Icon_arrow.png
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Claws of Anguish
(Morph)
  • Maul enemies in front of you with your tainted claws, dealing [x] Physical Damage and an additional [x] Disease Damage over 10 seconds.
  • Also afflicts enemies with Major Defile, reducing their healing received by 30% and Health Recovery by 30%..
  • Targets effected receive less healing.
Infectious Claws Rank IV 3240
Stamina
Instant 7m radius
(cone)
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Claws of Life
(Morph)
  • Maul enemies in front of you with your tainted claws, dealing [x] Physical Damage and an additional [x] Disease Damage over 10 seconds.
  • Also restores your Health, equivalent to 50% of the damage inflicted.
  • Gain heal over time based on damage done.
Infectious Claws Rank IV 3240
Stamina
Instant 7m radius
(cone)

Pursuit.png

Pursuit

Passive Rank I WHILE IN WEREWOLF FORM:
  • Increases Heavy Attack Stamina return by 50%.
Werewolf Rank 3 -- -- --
Rank II WHILE IN WEREWOLF FORM:
  • Increases Heavy Attack Stamina return by 100%.
Werewolf Rank 7 -- -- --

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Devour

Passive WHILE IN WEREWOLF FORM:
  • Allows you to devour corpses to increase the duration of your Werewolf Transformation by 12 seconds.
Werewolf Rank 3 -- -- --

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Blood Rage

Passive Rank I WHILE IN WEREWOLF FORM:
  • Increases time in werewolf form by 2 seconds every time you take damage. This effect can occur once every 5 seconds.
Werewolf Rank 4 -- -- --
Rank II WHILE IN WEREWOLF FORM:
  • Increases time in werewolf form by 4 seconds every time you take damage. This effect can occur once every 5 seconds.
Werewolf Rank 8 -- -- --

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Blood Moon

Passive
  • Allows player to turn another player into a Werewolf once every 7 days by returning to the Werewolf ritual site.
  • Players infected with Sanguinare Vampiris cannot be turned.
Werewolf Rank 6 -- -- --

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Savage Strength

Passive Rank I WHILE IN WEREWOLF FORM:
  • Increases Weapon Damage by 9%.
  • Increase your Spell and Physical Resistance by 5000.
Werewolf Rank 6 -- -- --
Rank II WHILE IN WEREWOLF FORM:
  • Increases Weapon Damage by 18%.
  • Increase your Spell and Physical Resistance by 10000.
Werewolf Rank 9 -- -- --

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Call of the Pack

Passive Rank I WHILE IN WEREWOLF FORM:
  • Reduce the cost of remaining in werewolf form by 10% for each transformed werewolf in your group, including yourself, up to a maximum of 40%.
Werewolf Rank 7 -- -- --
Rank II WHILE IN WEREWOLF FORM:
  • Reduce the cost of remaining in werewolf form by 20% for each transformed werewolf in your group, including yourself, up to a maximum of 80%.
Werewolf Rank 10 -- -- --

 

 




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