Afflictions are special statuses in Elder Scrolls Online. As with previous games, player characters in The Elder Scrolls Online will be able to contract Vampirism or Lycanthropy. These afflictions will have their own skill lines independent of class, and affect gameplay in a range of other ways.

**Players CANNOT contract Vampirism and Lycanthropy at the same time.
These are two known locations of both Werewolves and Vampires:

Vampirism
Lycantrophy

 

Vampirism

Vampirism in Elder Scrolls Online or also known as Sanguinare Vampiris is an affliction your character can catch from Blood Fiends, a rare enemy that only spawns in certain locations. They are level 39 and spawn two at a time. A Blood Fiend's attacks do not have a guaranteed chance of inflicting vampirism, so you may have to get hit multiple times or even revive and try again if they kill you.

Further observation is required to determine exactly when Blood Fiends spawn, but they share their spawn locations with infectious Werewolves and will only appear on nights the Werewolves do not. There is a rumour that they only appear on a new moon (blood moon), but in reality, infectious Blood Fiends can be encountered until at least just before a full moon. (Blood Fiends spawning until just before full moon confirmed; testing at a full moon and until just before new moon required.)

Blood Fiends can begin to spawn after the sun sets and can continue to respawn until the sun rises, but as they are a rare enemy there is no guarantee you'll encounter one at all or that they'll respawn if you do.

Vampirism itself allows access to the Vampire Skills World Skill line. These skills are primarily Magicka based and would benefit a Magicka build more than they'd benefit a Stamina build. They are similar to the Nightblade class's Siphoning skills and include abilities that stun targets, steal health, and grant damage reduction. After contracting Vampirism, you'll need to complete the Scion of the Blood Matron quest (found from an NPC in the graveyard near the East Evermore Wayshrine) before you can use any of the skills.

 

 

Vampirism Stages

Stage

Health Recovery

Damage from Fire

Ability Cost

1 -0% +0% -0%
2 -25% +15% -7%
3 -50% +20% -14%
4 -75% +25% -21%

 

 

Becoming a Vampire

    • You can catch Noxiphilic Sanguivoria by fighting some special Bloodfiends, or by being bitten by a vampire player who has the Blood Ritual ability. The bloodfiends only appear at night, and only in select locations in one zone for each faction: Bangkorai for Daggerfall Covenant, The Rift for Ebonheart Pact, and Reaper's March for Aldmeri Dominion.

 

Bloodfiend Location

the_rift_bloodfiends-min

The Rift 

Vampire Shrines Location

 

    • It is not necessary to kill the bloodfiend; once bitten, you can run away, allowing other players to contract the disease from the same enemy. Once you have contracted the disease, you must complete the quest Scion of the Blood Matron to fully commit yourself as a vampire.

 

    • Alternatively, players can purchase the Curse of Vampirism from the Crown Store for 1,500eso-crowns. If so, players will not be required to complete the above mentioned quest, since the initial disease stage is skipped and the skill line is unlocked immediately. Note: Make sure that you are logged onto the character you wish to apply the bite to when you purchase it. This will only apply to that single character.

 

affliction_status_crown_store_small

 

 

Vampirism: Feeding

If a player's stage of Vampirism is higher than Stage One, you will need to feed in order to maintain a low level of Vampirism. An infected player must find a humanoid creature (non-hostile and hostiles), carefully sneak up from them and feed on them. This will reduce the stage of Vampirism by one level for each successful feeding done.  A player can also have the option to not feed on a creature, resulting in a higher stage of Vampirism.

 

        • When it is time to hunt a "humanoid" in ESO, it doesn't necessarily allow you to feed on a type of humanoid creatures like ogres. To do this, simply ready your weapon and change your stance into a Sneaking position behind your victim. As soon as you get close enough, you will receive a prompt to feed. Now, if it does not appear, then, unfortunately, you are not able to feed on that specific character.

 

        • Players may also reduce their Vampirism Stage by using a Double Bloody Mara drink, it is also considered as an alternative for feeding.

 

        • For players who have the Dark Brotherhood DLC and has unlocked the Blade of Woe skill, you will need to adjust your distance from your chosen target to get the feed prompt instead of assassinating the creature.

 

 

Curing Vampirism

If a player would like to cure the contracted status, one must travel and find Prelate Sabinus in the Mage's Guild hall in order to be cured. Players will be required to provide a small amount of gold before being cured once you've encountered Prelate Sabinus.

prelate_sabinus_small1

 

Prelate Sabinus' Location

 

 

Vampire Skills

Vampire Skills in Elder Scrolls Online can be obtained by being bitten by a player with Blood Ritual or by being bitten by high level Vampires in the later PvE zones. This Skill Line levels up by gaining xp. The skills do not need to be on your bar. Any points spent into the line cannot be re-distributed at a shrine if the player has cured vampirism. Re-spec your points BEFORE curing yourself.

Bat Swarm.png

Bat Swarm

Ultimate
  • Darken the sky with a cloud of bats, dealing [x] Magic Damage to nearby enemies every 1 second for 5 seconds.
Vampire Rank 5 275 Ultimate Instant 10m radius
Icon_arrow.png
Clouding Swarm.png
Clouding Swarm
(Morph)
  • Darken the sky with a cloud of bats, dealing [x] Magic Damage to nearby enemies every 1 second for 5 seconds.
  • While the bats swarm around you this ability changes into Materialize, allowing you to instantly teleport to an enemy and strike them for [X] Magic Damage.
Bat Swarm Rank IV 200
Ultimate
Instant 10m radius
Icon_arrow.png
Devouring Swarm.png
Devouring Swarm
(Morph)
  • Darken the sky with a cloud of bats, dealing [x] Magic Damage to nearby enemies every 1 second for 5s.
  • Also heals [y] Health for each enemy they damage.
  • Gain life for each target hit.
Bat Swarm Rank IV 200 Ultimate Instant 10m radius

Drain Essence.png

Drain Essence

Active
  • Consume an enemy's life force, dealing [x] Magic Damage and restoring 20% of your missing Health every 1 second for 3 seconds.
  • When you activate the drain, the enemy is stunned for 3 seconds.
Vampire Rank 1 2700 Magicka 3s 12m range
Icon_arrow.png
Invigorating Drain.png
Invigorating Drain
(Morph)
  • Consume an enemy's life force, dealing [x] Magic Damage and restoring 20% of your missing Health every 1 second for 3 seconds.
  • When you activate the drain, the enemy is stunned for 3 seconds.
  • Player recovers [x] Ultimate every 1 second.
Drain Essence Rank IV 2700 Magicka 3s 12m range
Icon_arrow.png
Midnight Drain.png
Accelerating Drain
(Morph)
  • Consume an enemy's life force, dealing [x] Magic Damage and restoring 20% of your missing Health every 1 second for 3 seconds.
  • When you activate the drain, the enemy is stunned for 3 seconds.
  • Grants Minor Expedition, increasing movement speed by 10% for 17-20 seconds.
Drain Essence Rank IV 2700 Magicka 3s 12m range

Mist Form.png

Mist Form

Active
  • Dissolve into a dark mist, reducing your damage taken by 75% for 3-4 seconds.
  • Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.
Vampire Rank 3 5940 Magicka Instant Self
Icon_arrow.png
Elusive Mist.png
Elusive Mist
(Morph)
  • Dissolve into a dark mist, reducing your damage taken by 75% and granting you Major Expedition, increasing your Movement Speed by 30% for 4 seconds.
  • Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.
  • Also grants Major Expedition, increasing your Movement Speed.
Mist Form Rank IV 5670-5940 Magicka Instant Self
Icon_arrow.png
Poison Mist.png
Baleful Mist
(Morph)
  • Dissolve into a dark mist, reducing your damage taken by 75% and dealing [x] Magic Damage to nearby enemies every 1 second for 4 seconds.
  • Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.
  • Also deals damage to nearby enemies.
Mist Form Rank IV 5670-5940 Magicka Instant Self

Savage Feeding.png

Savage Feeding

Passive Rank I Vampire Rank 2 -- -- --
Rank II Savage Feeding Rank I -- -- --

Supernatural Recovery.png

Supernatural Recovery

Passive Rank I While you have Vampirism stage 2 or higher:
  • Increases Magicka and Stamina recovery by 5%.
Vampire Rank 4 -- -- --
Rank II While you have Vampirism stage 2 or higher:
  • Increases Magicka and Stamina recovery by 10%.
Supernatural Recovery Rank I -- -- --

Blood Ritual.png

Blood Ritual

Passive
  • Allows player to turn another player into a Vampire once every 7 days, by returning to the Vampire ritual site.
  • Players infected by Lycanthropy cannot be turned.
Vampire Rank 6 -- -- --

Undeath.png

Undeath

Passive Rank I While you have Vampirism stage 3 or higher:
  • Reduces damage dealt to you when you fall below 30% Health.
  • Reduces your damage taken by up to 33% based on your missing Health
Vampire Rank 7 -- -- --
Rank II While you have Vampirism stage 3 or higher:
  • Reduces damage dealt to you when you fall below 50% Health.
  • Reduces your damage taken by up to 33% based on your missing Health
Undeath Rank I -- -- --

Unnatural Resistance.png

Unnatural Resistance

Passive Reduces the severity of the Health Recovery determent in Vampirism stages 2 through 4. Vampire Rank 8 -- -- --

Dark Stalker.png

Dark Stalker

Passive While you have Vampirism stage 4:
  • Ignore the Movement Speed penalty while in Crouch.
  • Decrease the time it takes to Crouch by 50% during the night.
Vampire Rank 9 -- -- --

 

 

Lycanthrophy

Lycanthropy in Elder Scrolls Online is an affliction your characters can catch from Werewolves, which allows them to transform into bipedal wolf-like beasts. Becoming a werewolf adds the related skill line with which you can unlock extra bonuses.

Werewolves can deal lethal damage with their claw attacks, move swiftly, and have increased health and stamina. They can also use their forearms to block and bash, similar to normal weapon use. During the transformation, they retain buffs, passive skills from other skill lines, and benefits of equipped weapons and armor, including weapon enchantments.

The main disadvantage of the werewolf transformation is that, while it lasts, the only active skills that can be used are the five from the werewolf skill line. Another significant disadvantage is the limited time on transformations, though this time can be increased by various means using the werewolf skill line. Also, the werewolf will be vulnerable for a brief time while returning to their original form. While in beast form, werewolves are also vulnerable to Poison Damage. Whether in beast form or not, they are vulnerable to Fighters Guild abilities from players who have the Skilled Tracker passive skill.

 

 

Becoming a Werewolf

In order to become a werewolf, you must be infected with the disease Sanies Lupinus. This can be acquired by being bitten by high-level Werewolves in ESO

  • The easiest way is to be bitten by another player is at one of the game's Werewolf Shrines. These are located in Reaper's March, The Rift and Bangkorai, see the maps below for their exact locations.

 

bangkorai_werewolf_shrine-min

 

reapers_march_werewolf_shrine-min

 

the_rift_werewolf_shrine-min

 

 

  • Alternatively, players can purchase a Werewolf's Bite from the Crown Store for 1,500eso-crowns.

 

affliction_status_crown_store_small

 

 

Werewolf Basics

While you are in Werewolf Form you will lose access to all current skills and abilities and gain those of the Werewolf Skill Line for the duration. The following is a brief rundown of the positives and negatives of being a Werewolf and what you can expect when in Werewolf Form:

  • 10,000 Physical and Spell Resistance
  • 30% Max Stamina
  • 30% Increased Movement Speed
  • 15% Stamina Recovery
  • 18% Weapon Damage
  • 100% Stamina return from Heavy Attacks
  • 25% Damage from Poison attacks (Weapon Enchants, Abilities, and Weapon Poisons)
  • 20% Damage from Fighters Guild Skills

 

When in Human Form

  • 15% Stamina Recovery (must be on your active bar to apply)

 

Applied When in Werewolf Form

  • Weapon Damage
  • Weapon Traits
  • Slotted Poisons
  • Armor (this includes Shield if you have one equipped when you transform)
  • Armor Traits
  • Armor Passives
  • Racial Passives
  • Class Passives
  • Alliance War Passives
  • Guild Passives

 

Not Applied When in Werewolf Form

 

Players can also benefit various bonuses outside of Werewolf Form for different Races and Classes.
You can check an in-depth video of playing a Werewolf below:

 

 

 

Curing Lycanthropy

If a player would like to cure the contracted status, one must travel and find Prelate Sabinus in the Mage's Guild hall in order to be cured. Players will be required to provide a small amount of gold before being cured once you've encountered Prelate Sabinus.

prelate_sabinus_small1

 

Prelate Sabinus' Location

 

 

Werewolf Sets

There are many different Sets players wishing to Werewolf can use. Since Werewolf is a Stamina-based Skill Line, you'll either want to choose Heavy or Medium Armor. Medium Armor is recommended for PvE to increase your damage, and Heavy Armor for PvP to increase your Resistances. Keep in mind that you can mix and match Heavy and Medium Sets and that Werewolves increase not only Stamina but Weapon Damage by a good percentage. Let's take a look at some Sets players may wish to utilize when playing a Werewolf:

 

 

You can also check an in-depth guide for the Blood Moon Set below:


 

 

Werewolf Skills

Werewolf Skills in Elder Scrolls Online can be obtained by being bitten by another player who possesses the Blood Moon skill. It can also be acquired by being bitten by Werewolves located in high-level areas or purchased from the Crown Store for 1,500eso-crowns. Werewolves spawn at night, and much more during a Full Moon. Any player who actively has the Vampire Skill Line is not eligible. This Skill Line was given a major overhaul in Update 5. The player will rank up this Skill Line by killing enemies in Werewolf form. It does not matter what enemies are killed, as each enemy counts for the same amount of XP. An easy way to rank up this Skill Line is by finding an area with lots of easy enemies and transforming and killing all of them before your timer runs out. It takes a total of 225 kills while in Werewolf Form to reach Rank 10.

Name & Image Skill Type Rank Description Unlock Cost Cast Time Range/Radius
(Target)

Werewolf Transformation.png

Werewolf Transformation

Ultimate
  • Transform into a beast, fearing nearby enemies for 3 seconds
  • While transformed, your Light Attacks apply a bleed for 9075 Physical Damage over 8 seconds, your Heavy Attacks deal 50% splash damage, and your Max Stamina is increased by 30%
  • While slotted, your Stamina Recovery is increased by 15%.
Werewolf Rank 1 325
Ultimate
1s
(30s)
(Self)
Icon_arrow.png
Pack Leader.png
Pack Leader
(Morph)
  • Transform into a beast, fearing up to 3 nearby enemies for 4 seconds. While transformed, your Light Attacks cause enemies to bleed for [x] Physical Damage over 8 seconds and your Physical and Spell Resistance are increased by 9966.
  • While slotted, your Stamina Recovery is increased by 15%.
  • Summon 2 wolf companions for the duration of your transformation. If killed, they will return after [x] seconds.
  • Also summons 2 wolf companions to fight by your side.
Werewolf Transformation Rank IV 325
Ultimate
1s
(30s)
Self
Icon_arrow.png
Werewolf Berserker.png
Werewolf Berserker
(Morph)
  • Transform into a beast, fearing up to 3 nearby enemies for 4 seconds. While transformed, your Light Attacks cause enemies to bleed for [x] Physical Damage over 8 seconds and your Physical and Spell Resistance are increased by 9966.
  • While slotted, your Stamina Recovery is increased by 15%.
  • Increases the damage of the Light Attack bleed.
Werewolf Transformation Rank IV 325Ultimate 1s
(30s)
Self

Pounce.png

Pounce

Active
  • Pounce on an enemy with primal fury dealing 4286 Physical Damage
Werewolf Rank 2 4050 Stamina Instant 5-22m range
(Enemy)
Icon_arrow.png
Brutal Pounce.png
Brutal Pounce
(Morph)
  • Pounce on an enemy with primal fury dealing 4288 Physical Damage and an additional 2143 Physical Damage to other nearby enemies.
  • Deals additional damage to other nearby enemies.
Pounce Rank IV 4050 Stamina Instant

5-22m range/
5m radius
(Enemy)

Icon_arrow.png
Feral Pounce.png
Feral Pounce
(Morph)
  • Pounce on an enemy with primal fury dealing 4288 Physical Damage
  • Pouncing from at least 10 meters away adds 1 second to the duration of your Werewolf Transformation.
  • Pouncing from at least 10 meters away adds additional duration to your Werewolf Transformation.
Pounce Rank IV 4050 Stamina Instant 5-22m range
(Enemy)

hircines_bounty.png

Hircine's Bounty

Active
  • Invoke the Huntsman's blessing, healing you for 45% of your Max Health.
Werewolf Rank 3 4590
Magicka
Instant Self
Icon_arrow.png
hircines_rage.png
Hircine's Rage
(Morph)
  • Invoke the Huntsman's blessing to heal yourself for 45% of your Max Health and increase your Weapon Damage by 10% for 20 seconds.
  • Increases Weapon Damage for caster.
Hircine's Bounty Rank IV 4590
Magicka
Instant Self
Icon_arrow.png
hircines_fortitude.png
Hiricine's Fortitude
(Morph)
  • Invoke the Huntsman's blessing, healing you for 57% of your Max Health.
  • Increases the healing done.
Hircine's Bounty Rank IV 4590
Magicka
Instant Self

Roar.png

Roar

Active
  • Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 3.3 seconds.
Werewolf Rank 5 4163 Stamina Instant
(3.3s)
8m radius (Area)
Icon_arrow.png
Ferocious Roar.png
Ferocious Roar
(Morph)
  • Roar with bloodlust to terrify up to 3 nearby enemies, fearing them for 3.3 seconds and setting them Off Balance for 5 seconds.
  • If an enemy is killed while they are feared, other nearby enemies are disoriented for [X] seconds and set Off Balance for 5 seconds.
  • Killing feared targets leaves nearby enemies off balance and disoriented.
Roar Rank IV 4163 Stamina 1s 8m radius
Icon_arrow.png
Rousing Roar.png
Rousing Roar
(Morph)
  • Roar with bloodlust to terrify up to 3 nearby enemies, fearing them for 3.3 seconds and setting them Off Balance for 5 seconds.
  • You and your allies gain Major Brutality, increasing your Weapon Damage by 20% for [X] seconds..
  • Increases Weapon Damage of nearby allies.
Roar Rank IV 4163 Stamina 1s 8m radius

piercing_howl.png

Piercing Howl

Active
  • Crush enemy with a deafening howl, dealing 8290 Physical Damage and stunning them for 3 seconds.
Werewolf Rank 6 3510
Stamina
Instant 10m range
(Enemy)
Icon_arrow.png
howl_of_despair.png
Howl of Despair
(Morph)
  • Crush enemy with a deafening howl, dealing 8291 Physical Damage .
  • Allies targeting the enemy can activate the Feeding Frenzy synergy, which grants them unlimited uses of Empower for 5 seconds, increasing their damage done with Light Attacks by 40%
  • Grants a synergy to allies that increases their damage done with Light Attacks.
Piercing Howl Rank IV 3510
Stamina
Instant 10m range
(Enemy)
Icon_arrow.png
howl_of_agony.png
Howl of Agony
(Morph)
  • Crush enemy with a deafening howl, dealing 8291 Physical Damage.
  • Deals 30% more damage to enemies that are feared.
  • Deals more damage to enemies that are feared.
Piercing Howl Rank IV
3510 Stamina
Instant 10m range
(Enemy)

infectiuos_claws.png

Infectious Claws

Active
  • Maul enemies in front of you with your tainted claws, dealing 3143 Physical Damage and an additional 9840 Disease Damage over 10 seconds.
Werewolf Rank 9 3240
Stamina
Instant 7m radius
(cone)
Icon_arrow.png
claws_of_anguish.png
Claws of Anguish
(Morph)
  • Maul enemies in front of you with your tainted claws, dealing [x] Physical Damage and an additional [x] Disease Damage over 10 seconds.
  • Also afflicts enemies with Major Defile, reducing their healing received by 30% and Health Recovery by 30%..
  • Targets effected receive less healing.
Infectious Claws Rank IV 3240
Stamina
Instant 7m radius
(cone)
Icon_arrow.png
claws_of_life.png
Claws of Life
(Morph)
  • Maul enemies in front of you with your tainted claws, dealing [x] Physical Damage and an additional [x] Disease Damage over 10 seconds.
  • Also restores your Health, equivalent to 50% of the damage inflicted.
  • Gain heal over time based on damage done.
Infectious Claws Rank IV 3240
Stamina
Instant 7m radius
(cone)

Pursuit.png

Pursuit

Passive Rank I WHILE IN WEREWOLF FORM:
  • Increases Heavy Attack Stamina return by 50%.
Werewolf Rank 3 -- -- --
Rank II WHILE IN WEREWOLF FORM:
  • Increases Heavy Attack Stamina return by 100%.
Werewolf Rank 7 -- -- --

Devour.png

Devour

Passive WHILE IN WEREWOLF FORM:
  • Allows you to devour corpses to increase the duration of your Werewolf Transformation by 12 seconds.
Werewolf Rank 3 -- -- --

Blood Rage.png

Blood Rage

Passive Rank I WHILE IN WEREWOLF FORM:
  • Increases time in werewolf form by 2 seconds every time you take damage. This effect can occur once every 5 seconds.
Werewolf Rank 4 -- -- --
Rank II WHILE IN WEREWOLF FORM:
  • Increases time in werewolf form by 4 seconds every time you take damage. This effect can occur once every 5 seconds.
Werewolf Rank 8 -- -- --

Bloodmoon.png

Blood Moon

Passive
  • Allows player to turn another player into a Werewolf once every 7 days by returning to the Werewolf ritual site.
  • Players infected with Sanguinare Vampiris cannot be turned.
Werewolf Rank 6 -- -- --

Savage Strength.png

Savage Strength

Passive Rank I WHILE IN WEREWOLF FORM:
  • Increases Weapon Damage by 9%.
  • Increase your Spell and Physical Resistance by 5000.
Werewolf Rank 6 -- -- --
Rank II WHILE IN WEREWOLF FORM:
  • Increases Weapon Damage by 18%.
  • Increase your Spell and Physical Resistance by 10000.
Werewolf Rank 9 -- -- --

Call of the Pack.png

Call of the Pack

Passive Rank I WHILE IN WEREWOLF FORM:
  • Reduce the cost of remaining in werewolf form by 10% for each transformed werewolf in your group, including yourself, up to a maximum of 40%.
Werewolf Rank 7 -- -- --
Rank II WHILE IN WEREWOLF FORM:
  • Reduce the cost of remaining in werewolf form by 20% for each transformed werewolf in your group, including yourself, up to a maximum of 80%.
Werewolf Rank 10 -- -- --

 

 




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