Afflictions are special statuses in Elder Scrolls Online. As with previous games, player characters in The Elder Scrolls Online will be able to contract Vampirism or Lycanthropy. These afflictions will have their own skill lines independent of class, and affect gameplay in a range of other ways.
**Players CANNOT contract Vampirism and Lycanthropy at the same time.
These are two known locations of both Werewolves and Vampires:
Vampirism
Vampirism in Elder Scrolls Online or also known as Sanguinare Vampiris is an affliction your character can catch from Blood Fiends, a rare enemy that only spawns in certain locations. They are level 39 and spawn two at a time. A Blood Fiend's attacks do not have a guaranteed chance of inflicting vampirism, so you may have to get hit multiple times or even revive and try again if they kill you.
Blood Fiends spawn at random intervals, sharing their spawn locations with infectious Werewolves and will only appear on nights the Werewolves do not. There is a rumour that they only appear on a new moon (blood moon), but in reality, infectious Blood Fiends can be encountered until at least just before a full moon. (Blood Fiends spawning until just before full moon confirmed; testing at a full moon and until just before new moon required.)
Blood Fiends can begin to spawn after the sun sets and can continue to respawn until the sun rises, but as they are a rare enemy there is no guarantee you'll encounter one at all or that they'll respawn if you do.
Vampirism itself allows access to the Vampire Skills World Skill line. These skills are primarily Magicka based and would benefit a Magicka build more than they'd benefit a Stamina build. They are similar to the Nightblade class's Siphoning skills and include abilities that stun targets, steal health, and grant damage reduction. After contracting Vampirism from a player, you'll need to complete the Scion of the Blood Matron quest (found from an NPC in the graveyard near the East Evermore Wayshrine) before you can use any of the skills. The NPC Vorundil must be located to start the quest if Vampirism is contracted via Bloodfiend.
Vampirism underwent a significant change with the launch of the Greymoor Expansion.
Greymoor Expansion Vampire updates
- All Vampire abilities and persistent effects have new icons.
- Updated the visual effects for becoming infected with Noxiphilic Sanguivoria (the initial Vampirism infection).
- Refunded all skill points spent in Vampire abilities.
- All Vampires have been set to Stage 1.
- Vampire Stages have been significantly refactored: How do you lower or increase vampire stage?
- Feeding now increases your Vampire Stage instead of decreasing it.
- Vampire Stages last 4 hours. When a Vampire Stage expires, it decreases your Vampire Stage. Vampire Stages do not lose duration while you are logged out.
- Each Vampire Stage grants bonuses that decrease the cost of your Vampire abilities and cause certain Vampire passive abilities to activate.
- Each Vampire Stage grants penalties that decrease your Health Recovery, increase your damage taken from Flame, and increase the cost of your non-Vampire abilities.
- Feed now plays unique cut scene animations when you feed on an unsuspecting victim, similar to Blade of Woe.
- Some Vampire abilities have been designated CRIMINAL ACTS, and will trigger a kill-on-sight amount of bounty on you if cast near townsfolk and witnesses.
- Most merchants in the game will refuse to deal with you if you are Stage 4 Vampire, though you may be able to convince them otherwise…
- Priests of Arkay have moved to more prominent cities throughout Tamriel, and are more readily available to cure those wishing to remove the affliction of Vampirism.
Vampirism Stages
Stage |
Health Recovery |
Damage from Fire |
Vampire Ability Cost |
Regular Ability Cost |
Passive |
1 | -10% | +5% | -6% | +3% | |
2 | -30% | +8% | -10% | +5% | Strike from the Shadows |
3 | -60% | +13% | -16% | +8% | Undeath |
4 | -100% | +20% | -24% | +12% | Unnatural Movement |
Becoming a Vampire
- You can catch Noxiphilic Sanguivoria by fighting some special Bloodfiends, or by being bitten by a vampire player who has the Blood Ritual ability. The bloodfiends only appear at night, and only in select locations in one zone for each faction: Bangkorai for Daggerfall Covenant, The Rift for Ebonheart Pact, and Reaper's March for Aldmeri Dominion.
Bloodfiend Location
The Rift
Vampire Shrines Location
- It is not necessary to kill the bloodfiend; once bitten, you can run away, allowing other players to contract the disease from the same enemy. Once you have contracted the disease, you must complete the quest Scion of the Blood Matron to fully commit yourself as a vampire.
- Alternatively, players can purchase the Curse of Vampirism from the Crown Store for 1,500
. If so, players will not be required to complete the above mentioned quest, since the initial disease stage is skipped and the skill line is unlocked immediately. Note: Make sure that you are logged onto the character you wish to apply the bite to when you purchase it. This will only apply to that single character.
Vampirism: Feeding
If a player's stage of Vampirism is higher than Stage One, you will need to feed in order to maintain a low level of Vampirism. An infected player must find a humanoid creature (non-hostile and hostiles), carefully sneak up from them and feed on them. This will reduce the stage of Vampirism by one level for each successful feeding done. A player can also have the option to not feed on a creature, resulting in a higher stage of Vampirism.
- When it is time to hunt a "humanoid" in ESO, it doesn't necessarily allow you to feed on a type of humanoid creatures like ogres. To do this, simply ready your weapon and change your stance into a Sneaking position behind your victim. As soon as you get close enough, you will receive a prompt to feed. Now, if it does not appear, then, unfortunately, you are not able to feed on that specific character.
- Players may also reduce their Vampirism Stage by using a Double Bloody Mara drink, it is also considered as an alternative for feeding.
- For players who have the Dark Brotherhood DLC and has unlocked the Blade of Woe skill, you will need to adjust your distance from your chosen target to get the feed prompt instead of assassinating the creature.
Curing Vampirism
If a player would like to cure the contracted status, one must travel and find Prelate Sabinus in the Mage's Guild hall in order to be cured. Players will be required to provide a small amount of gold before being cured once you've encountered Prelate Sabinus.
Prelate Sabinus' Location
Vampire Skills in Elder Scrolls Online can be obtained by being bitten by a player with Blood Ritual or by being bitten by high-level Vampires in the later PvE zones (also, see our Vampirism and check how to be cured.). This Skill Line levels up by gaining xp. The skills do not need to be on your bar. Any points spent into the line cannot be re-distributed at a shrine if the player has cured vampirism. Re-spec your points BEFORE curing yourself. Vampire skills will be revamped in Greymoor Expansion (released on May 26th on PC and June 9th 2020 on Consoles).
Click here to scroll to Pre-Greymoor Vampire Skills
New Vampire Skills in Greymoor Expansion
|
Ultimate | Transform into a lord of night, instantly healing to full Health and increasing your Max Health, Magicka, and Stamina by 10000 for 20 seconds. While in this form, you heal for 15% of all damage you deal and you can see enemies through walls. Criminal Act |
Vampire Rank | 335 Ultimate | Instant (20s) | Self | |
|
|
Transform into a lord of night, instantly healing to full Health and increasing your Max Health, Magicka, and Stamina by 10000 for 20 seconds. While in this form, you heal for 15% of all damage you deal and you can see enemies through walls. Bats also swarm around you and shred enemies that come close, dealing 1158 Magicka Damage every 1 second. Bats swarm around you and deal damage to enemies that come close. Criminal Act |
Blood Scion Rank IV | 335 Ultimate | Instant (20s) | Self | |
|
|
Transform into a lord of night, instantly healing to full Health and increasing your Max Health, Magicka, and Stamina by 10000 for 20 seconds. While in this form, you heal for 15% of all damage you deal and you can see enemies through walls. You also ascend to Vampire Stage 5, which grants all the benefits of Vampire Stage 4 with none of the drawbacks. You ascend to Vampire Stage 5. Criminal Act |
Blood Scion Rank IV | 335 Ultimate | Instant (20s) | Self | |
|
Active | Slice an enemy open, dealing 3096 Magic Damage. Deals up to 33% more damage based on your missing Health. |
Vampire Rank | 2295 Magicka | Instant | 5m | |
|
|
Slice an enemy open, dealing 3100 Magic Damage. Deals up to 75% more damage based on your missing Health. After you cast this ability, you cannot be healed by allies for 3 seconds. Costs Health to cast, but greatly increases the execute scaling. After casting the ability, you cannot be healed by allies for a short duration. |
Eviscerate Rank IV | 2295 Health | Instant | 5m | |
|
|
Slice an enemy open, dealing 3202 Magic Damage. Deals up to 33% more damage based on your missing Health. If you use this ability while you are under 50% Health, it will always be a Critical Strike. Will always be a Critical Strike if you cast it while under half health. |
Eviscerate Rank IV | 2295 Magicka | Instant | 5m | |
|
Active | Go into a blood frenzy, increasing your Weapon and Spell Damage by 60 every 2 seconds, up to 5 times. While toggled on, the Health cost of this ability increased by 360 per stack and you cannot be healed by anyone other than yourself. Criminal Act |
Vampire Rank | 700 Health | Instant (Toggle) | Self | |
|
|
Go into a blood frenzy, increasing your Weapon and Spell Damage by 80 every 2 seconds, up to 5 times. While toggled on, the Health cost of this ability increased by 360 per stack and you cannot be healed by anyone other than yourself. Increases the Weapon and Spell Damage granted per stack. Criminal Act |
Blood Frenzy IV | 700 Health | Instant (Toggle) | Self | |
|
|
Go into a blood frenzy, increasing your Weapon and Spell Damage by 60 every 2 seconds, up to 5 times. While toggled on, the Health cost of this ability increased by 360 per stack and you cannot be healed by anyone other than yourself. When you toggle this ability off, you heal for 33% of the total health cost you spent while it was toggled on. Reduces the ramping Health cost and when you toggle the ability off, you heal for a portion of the Health cost you spent. Criminal Act |
Blood Frenzy IV | 700 Health | Instant (Toggle) | Self | |
|
Active | Drain an enemy's life force, dealing 870 Magic Damage and healing you for 25% of your missing Health every 1 second for 3 seconds. Criminal Act |
Vampire Rank | 4320 Magicka | 3s | 22m | |
|
|
Drain an enemy's Life force, dealing 870 Magic Damage, healing you for 25% of your missing Health, and restoring 10% of your missing Stamina every 1 second for 3 seconds. Restores a portion of your missing Stamina. Criminal Act |
Vampiric Drain Rank IV | 4320 Magicka | 3s | 22m | |
|
|
Drain an enemy's Life force, dealing 870 Magic Damage, healing you for 25% of your missing Health, and generating 5 Ultimate every 1 second for 3 seconds. Generates Ultimate. Criminal Act |
Vampiric Drain Rank IV | 4320 Magicka | 3s | 22m | |
|
Active | Subdue all enemies in front of you, stunning them for 5 seconds if they are facing your direction. This stun cannot be blocked. |
Vampire Rank | 3780 Magicka | Instant | 7m | |
|
|
Subdue all enemies around you, stunning them for 5 seconds if they are facing your direction. This stun cannot be blocked. Affects all enemies around you. |
Mesmerize Rank IV | 3780 Magicka | Instant | 7m | |
|
|
Subdue all enemies in front of you, stunning them for 5 seconds if they are facing your direction. This stun cannot be blocked. After the stun ends they remain stupefied, reducing their Movement Speed by 50% for 5 seconds. Enemies are snared after the stun ends. |
Mesmerize Rank IV | 3780 Magicka | Instant | 7m | |
|
Active | Dissolve into a dark mist, reducing your damage taken by 75% for as long as you maintain the channel. Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Recovery stats are disabled. Criminal Act |
Vampire Rank | 1350 Magicka/1s | Instant (Toggle) | Self | |
|
|
Dissolve into a dark mist, reducing your damage taken by 75% and granting you Major Expedition, increasing your Movement Speed by 30% for as long as you maintain the channel. Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Recovery stats are disabled. Increases your Movement Speed. Criminal Act |
Mist Form Rank IV | 1080 Magicka/1s | Instant (Toggle) | Self | |
|
|
Dissolve into a bloody mist, reducing your damage taken by 75% for as long as you maintain the channel. While in this form you deal 398 Magic Damage every 1 second to enemies around you and heal for 45% of the damage caused. Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed by any other ability and your Recovery stats are disabled. Deals damage to enemies around you and heals for the damage caused. Criminal Act |
Mist Form Rank IV | 1350 Magicka/1s | Instant (Toggle) | 5m (Area) | |
|
Passive | Allows you to feed on an unsuspecting target, killing them increasing your Vampire Stage. Higher Stages make you a strong Vampire at the cost of your humanity. Stages decrease over long periods of time. Stage 1/2/3/4 Health Recovery: -10%/-30%/-60%/-100% Flame Damage Taken: +5%/+8%/+13%/+20% Regular Ability Costs: +3%/+5%/+8%/+12% Vampire Ability Costs: -6%/-10%/-16%/-24% |
Rank 1 | -- | -- | -- | |
|
Passive | Rank I | Ignore the Movement Speed penalty of Sneak. Decreases the time it takes to enter Sneak by 25%. |
Rank 3 | -- | -- | -- |
Rank II | Ignore the Movement Speed penalty of Sneak. Decreases the time it takes to enter Sneak by 50%. |
Rank 7 | -- | -- | -- | ||
|
Passive | Rank I | While you are at vampire stage 2 or higher When you leave Sneak, invisibility, or Mist Form your Weapon and Spell Damage is increased by 150 for 6 seconds. |
Rank 4 | -- | -- | -- |
Rank II | While you are at vampire stage 2 or higher When you leave Sneak, invisibility, or Mist Form your Weapon and Spell Damage is increased by 300 for 6 seconds. |
Rank 8 | -- | -- | -- | ||
|
Passive | Allows you to infect another player with Noxiphilic Sanguivoria once every 7 days by returning to the Vampire ritual site. Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria. |
Rank 6 | -- | -- | -- | |
|
Passive | Rank I | While you are at vampire stage 3 or higher Reduces your damage taken by up to 15% based on your missing Health. |
Rank 6 | -- | -- | -- |
Rank II | While you are at vampire stage 3 or higher Reduces your damage taken by up to 30% based on your missing Health. |
Rank 9 | -- | -- | -- | ||
|
Passive | Rank I | While you are at Vampire Stage 4 Reduces the cost of Sprint by 25%. If you continuously Sprint for 6 seconds you automatically become invisible. |
Rank 7 | -- | -- | -- |
Rank II | While you are at Vampire Stage 4 Reduces the cost of Sprint by 50%. If you continuously Sprint for 3 seconds you automatically become invisible. |
Rank 10 | -- | -- | -- |
Old Vampire Skills (Before Greymoor)
Bat Swarm |
Ultimate |
|
Vampire Rank 5 | 250 Ultimate | Instant |
10m radius | |
![]() |
Clouding Swarm(Morph) |
|
Bat Swarm Rank IV | 250 Ultimate |
Instant | 10m radius | |
![]() |
Devouring Swarm(Morph) |
|
Bat Swarm Rank IV | 250 Ultimate | Instant | 10m radius | |
Drain Essence |
Active |
|
Vampire Rank 1 | 2700 Magicka | 3s | 12m range | |
![]() |
Invigorating Drain(Morph) |
|
Drain Essence Rank IV | 2700 Magicka | 3s | 12m range | |
![]() |
Accelerating Drain(Morph) |
|
Drain Essence Rank IV | 2700 Magicka | 3s | 12m range | |
Mist Form |
Active |
|
Vampire Rank 3 | 4860 Magicka | Instant (4s) |
Self | |
![]() |
Elusive Mist(Morph) |
|
Mist Form Rank IV | 4860 Magicka | Instant (4s) |
Self | |
![]() |
Baleful Mist(Morph) |
|
Mist Form Rank IV | 4860 Magicka | Instant (4s) |
5m radius (Area) |
|
Savage Feeding |
Passive | Rank I |
|
Vampire Rank 2 | -- | -- | -- |
Rank II |
|
Vampire Rank 4 | -- | -- | -- | ||
Supernatural Recovery |
Passive | Rank I | While you have Vampirism stage 2 or higher:
|
Vampire Rank 4 | -- | -- | -- |
Rank II | While you have Vampirism stage 2 or higher:
|
Vampire Rank 6 | -- | -- | -- | ||
Blood Ritual |
Passive |
|
Vampire Rank 6 | -- | -- | -- | |
Undeath |
Passive | Rank I | While you have Vampirism stage 3 or higher:
|
Vampire Rank 7 | -- | -- | -- |
Rank II | While you have Vampirism stage 3 or higher:
|
Vampire Rank 10 | -- | -- | -- | ||
Unnatural Resistance |
Passive | Reduces the severity of the Health Recovery determent in Vampirism stages 2 through 4. Stage 2 no longer reduces your Health Recovery. Stage 3 reduces Health Recovery by 25%. Stage 4 reduces Health Recovery by 50%. | Vampire Rank 8 | -- | -- | -- | |
Dark Stalker |
Passive | While you have Vampirism stage 4:
|
Vampire Rank 9 | -- | -- | -- |
Lycanthrophy
Lycanthropy in Elder Scrolls Online is an affliction your characters can catch from Werewolves, which allows them to transform into bipedal wolf-like beasts. Becoming a werewolf adds the related skill line with which you can unlock extra bonuses.
Werewolves can deal lethal damage with their claw attacks, move swiftly, and have increased health and stamina. They can also use their forearms to block and bash, similar to normal weapon use. During the transformation, they retain buffs, passive skills from other skill lines, and benefits of equipped weapons and armor, including weapon enchantments.
The main disadvantage of the werewolf transformation is that, while it lasts, the only active skills that can be used are the five from the werewolf skill line. Another significant disadvantage is the limited time on transformations, though this time can be increased by various means using the werewolf skill line. Also, the werewolf will be vulnerable for a brief time while returning to their original form. While in beast form, werewolves are also vulnerable to Poison Damage. Whether in beast form or not, they are vulnerable to Fighters Guild abilities from players who have the Skilled Tracker passive skill.
Becoming a Werewolf
In order to become a werewolf, you must be infected with the disease Sanies Lupinus. This can be acquired by being bitten by high-level Werewolves in ESO
- The easiest way is to be bitten by another player is at one of the game’s Werewolf Shrines. These are located in Reaper’s March, The Rift and Bangkorai, see the maps below for their exact locations.
- A less easy way is to get infected by npc werewolves. They only spawn during full moon cycle however, and the chance to get it is fairly random each time you get hit so you might want to bring some good self-sustain, as well as dismiss your companions and any retaliation abilities you might have. Once you get the disease, you must first talk to an npc (with an arrow similiar to daily quests) in the zone's major town before going to the shrine.
- Alternatively, players can purchase a Werewolf's Bite from the Crown Store for 1,500
.
Werewolf Basics
While you are in Werewolf Form you will lose access to all current skills and abilities and gain those of the Werewolf Skill Line for the duration. The following is a brief rundown of the positives and negatives of being a Werewolf and what you can expect when in Werewolf Form:
- + 10,000 Physical and Spell Resistance
- + 30% Max Stamina
- + 30% Increased Movement Speed
- + 15% Stamina Recovery
- + 18% Weapon Damage
- + 100% Stamina return from Heavy Attacks
- + 25% Damage from Poison attacks (Weapon Enchants, Abilities, and Weapon Poisons)
- + 20% Damage from Fighters Guild Skills
When in Human Form
- + 15% Stamina Recovery (must be on your active bar to apply)
Applied When in Werewolf Form
- Weapon Damage
- Weapon Traits
- Slotted Poisons
- Armor (this includes Shield if you have one equipped when you transform)
- Armor Traits
- Armor Passives
- Racial Passives
- Class Passives
- Alliance War Passives
- Guild Passives
Not Applied When in Werewolf Form
- Weapon Passives (such as Twin Blade and Blunt, Forceful or Heavy Weapons)
- Passives that require an ability on your bar (such as Piercing Spear, Magelight or Slayer)
Players can also benefit various bonuses outside of Werewolf Form for different Races and Classes.
You can check an in-depth video of playing a Werewolf below:
Curing Lycanthropy
If a player would like to cure the contracted status, one must travel and find Prelate Sabinus in the Mage's Guild hall in order to be cured. Players will be required to provide a small amount of gold before being cured once you've encountered Prelate Sabinus.
Prelate Sabinus' Location
Werewolf Sets
There are many different Sets players wishing to Werewolf can use. Since Werewolf is a Stamina-based Skill Line, you’ll either want to choose Heavy or Medium Armor. Medium Armor is recommended for PvE to increase your damage, and Heavy Armor for PvP to increase your Resistances. Keep in mind that you can mix and match Heavy and Medium Sets and that Werewolves increase not only Stamina but Weapon Damage by a good percentage. Let’s take a look at some Sets players may wish to utilize when playing a Werewolf:
Medium Armor Werewolf Sets
- Bone Pirate's Tatters Set
- Draugr Hulk Set
- Salvation Set
- Shacklebreaker Set
- Spriggan's Thorn Set
- Quick Serpent Set
You can also check an in-depth guide for the Blood Moon Set below:
Werewolf Skills
Werewolf Skills in Elder Scrolls Online can be obtained by being bitten by another player who possesses the Blood Moon skill. It can also be acquired by being bitten by Werewolves located in high-level areas or purchased from the Crown Store for 1,500. Werewolves spawn at night, and much more during a Full Moon. Any player who actively has the Vampire Skill Line is not eligible. This Skill Line was given a major overhaul in Update 5. The player will rank up this Skill Line by killing enemies in Werewolf form. It does not matter what enemies are killed, as each enemy counts for the same amount of XP. An easy way to rank up this Skill Line is by finding an area with lots of easy enemies and transforming and killing all of them before your timer runs out. It takes a total of 225 kills while in Werewolf Form to reach Rank 10.
Name & Image | Skill Type | Rank | Description | Unlock | Cost | Cast Time | Range/Radius (Target) |
---|---|---|---|---|---|---|---|
Werewolf Transformation |
Ultimate |
|
Werewolf Rank 1 | 325 Ultimate |
1s (30s) |
(Self) | |
![]() |
Pack Leader(Morph) |
|
Werewolf Transformation Rank IV | 325 Ultimate |
1s (30s) |
Self | |
![]() |
Werewolf Berserker(Morph) |
|
Werewolf Transformation Rank IV | 325Ultimate | 1s (30s) |
Self | |
Pounce |
Active |
|
Werewolf Rank 2 | 4050 Stamina | Instant | 5-22m range (Enemy) |
|
![]() |
Brutal Pounce(Morph) |
|
Pounce Rank IV | 4050 Stamina | Instant | 5-22m range/ |
|
![]() |
Feral Pounce(Morph) |
|
Pounce Rank IV | 4050 Stamina | Instant | 5-22m range (Enemy) |
|
Hircine's Bounty |
Active |
|
Werewolf Rank 3 | 4590 Magicka |
Instant | Self | |
![]() |
Hircine's Rage(Morph) |
|
Hircine's Bounty Rank IV | 4590 Magicka |
Instant | Self | |
![]() |
Hiricine's Fortitude(Morph) |
|
Hircine's Bounty Rank IV | 4590 Magicka |
Instant | Self | |
Roar |
Active |
|
Werewolf Rank 5 | 4163 Stamina | Instant (3.3s) |
8m radius (Area) | |
![]() |
Ferocious Roar(Morph) |
|
Roar Rank IV | 4163 Stamina | 1s | 8m radius | |
![]() |
Rousing Roar(Morph) |
|
Roar Rank IV | 4163 Stamina | 1s | 8m radius | |
Piercing Howl |
Active |
|
Werewolf Rank 6 | 3510 Stamina |
Instant | 10m range (Enemy) |
|
![]() |
Howl of Despair(Morph) |
|
Piercing Howl Rank IV | 3510 Stamina |
Instant | 10m range (Enemy) |
|
![]() |
Howl of Agony(Morph) |
|
Piercing Howl Rank IV | 3510 Stamina |
Instant | 10m range (Enemy) |
|
Infectious Claws |
Active |
|
Werewolf Rank 9 | 3240 Stamina |
Instant | 7m radius (cone) |
|
![]() |
Claws of Anguish(Morph) |
|
Infectious Claws Rank IV | 3240 Stamina |
Instant | 7m radius (cone) |
|
![]() |
Claws of Life(Morph) |
|
Infectious Claws Rank IV | 3240 Stamina |
Instant | 7m radius (cone) |
|
Pursuit |
Passive | Rank I | WHILE IN WEREWOLF FORM:
|
Werewolf Rank 3 | -- | -- | -- |
Rank II | WHILE IN WEREWOLF FORM:
|
Werewolf Rank 7 | -- | -- | -- | ||
Devour |
Passive | WHILE IN WEREWOLF FORM:
|
Werewolf Rank 3 | -- | -- | -- | |
Blood Rage |
Passive | Rank I | WHILE IN WEREWOLF FORM:
|
Werewolf Rank 4 | -- | -- | -- |
Rank II | WHILE IN WEREWOLF FORM:
|
Werewolf Rank 8 | -- | -- | -- | ||
Blood Moon |
Passive |
|
Werewolf Rank 6 | -- | -- | -- | |
Savage Strength |
Passive | Rank I | WHILE IN WEREWOLF FORM:
|
Werewolf Rank 6 | -- | -- | -- |
Rank II | WHILE IN WEREWOLF FORM:
|
Werewolf Rank 9 | -- | -- | -- | ||
Call of the Pack |
Passive | Rank I | WHILE IN WEREWOLF FORM:
|
Werewolf Rank 7 | -- | -- | -- |
Rank II | WHILE IN WEREWOLF FORM:
|
Werewolf Rank 10 | -- | -- | -- |
Please give me your feedback whenever you guys has the time.
1
+10
-1