Simmering Frenzy

Cast Time
Duration
Target
Range
Cost


simmering_frenzy-eso-wiki-guide

Instant
Toggle

Self
-
1386 Health/s

Go into a Simmering Frenzy, increasing your Weapon and Spell Damage by 660.

While toggled on, the Health cost of this ability increased by 20% and Weapon and Spell Damage bonus increases by 10% every second. You also cannot be healed by anyone other than yourself.

The Weapon and Spell Damage bonus also increase the longer it remains toggled on.

Criminal Act

 

Simmering Frenzy is a Skill in Elder Scrolls Online (ESO). This Skill is found in the Vampire Skills Skill Line and can be unlocked by gaining experience while having a Skill from that Line on your active Skill Bar. Skills can be reset at Rededication Shrines found in the capital cities of each ESO faction, for a tidy sum of gold. 

 

 

Simmering Frenzy Variants

This Skill can be morphed into two different versions:

blood_frenzy-eso-wiki-guideBlood Frenzy -Base Skill.

 

sated_fury-eso-wiki-guideSated Fury -When you toggle the ability off, you heal for a portion of the Health cost you spent.

 

 

 

Champion Points That Affect Simmering Frenzy

  • ??

 

 

Equipment Sets That Affect Simmering Frenzy

  • ??

 

 

Notes & Other Useful Information

 
 
 
 
 
 
 
 
 

 

 

Vampire Skills
Accelerating Drain  ♦  Arterial Burst  ♦  Baleful Mist  ♦  Bat Swarm  ♦  Blood for Blood (Skill)  ♦  Blood Frenzy  ♦  Blood Mist  ♦  Blood Ritual  ♦  Blood Ritual (New)  ♦  Blood Scion  ♦  Clouding Swarm  ♦  Dark Stalker  ♦  Dark Stalker (New)  ♦  Devouring Swarm  ♦  Drain Essence  ♦  Drain Vigor  ♦  Elusive Mist (New)  ♦  Eviscerate  ♦  Exhilarating Drain  ♦  Feed  ♦  Hypnosis  ♦  Invigorating Drain  ♦  Mesmerize  ♦  Mist Form (New)  ♦  Perfect Scion  ♦  Sated Fury  ♦  Savage Feeding  ♦  Strike from the Shadows  ♦  Stupefy  ♦  Supernatural Recovery  ♦  Swarm Scion  ♦  Undeath (New)  ♦  Unnatural Movement  ♦  Unnatural Resistance  ♦  Vampiric Drain

 

 




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    • Anonymous

      19 Jun 2020 01:43  

      the increase in health is additive or multiplier? since my eng is bad i try to give an exmeple sec1=1.000 hp sec2=1.200 hp sec3=1.400hp or its multiplier? sec1=1.000 hp sec2=1.200hp sec3=1.440hp

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