sorcerer-icon-eso Sorcerer

ESO Class

eso-sorcerer-class-elder-scrolls-online-wiki-guide

Sorcerer is a Class in Elder Scrolls Online (ESO). Sorcerers summon and control weather phenomena - hurling lightning bolts and creating electrified fields, summoning tornadoes and impenetrable fog and calling upon Daedric forces to summon Storm Atronachs and magical armor. Sorcerers can specialize on three distinctive class skills that also change according to staff element. The player is free to focus on one line or distribute points across many, allowing for deep build customization.

 

Sorcerer Builds

Please see PvP Build Guide if you are looking for a pvp build.

 

Recommended Sets (magic based)

 

Sorcerer Skills

  • Daedric Summoning– DPS & CC Line: damages, interrupts and stuns enemies with a pet.
  • Dark Magic – SUPPORT Line: Removes conditions and effects, restores ally health and magicka, stuns and knocks down enemies.
  • Storm Calling – DPS Line: Stronger damage output with AoE

 

Daedric Summoning Skills
Dark Magic Skills
Storm Calling Skills

 

Summon Storm Atronach

Cast Time
Duration
Target
Range
Radius
Cost


summon_storm_atronach

Instant
21s

Area
28m
6m
200 Ultimate

Summon a storm atronach at the target location. The atronach’s arrival deals 795 Shock Damage and stuns nearby enemies for 3 seconds. The atronach zaps the closest enemy, dealing 397 Shock Damage every 1 second.

An ally near the atronach can activate the Charged Lighting synergy, granting ally and the atronach Major Berserk, increasing their damage by 25% for 8 seconds.

 

Greater Storm Atronach

Cast Time
Duration
Target
Range
Radius
Cost


greater_storm_atronach

Instant
28s

Area
28m
6m
200 Ultimate

Summon a greater storm atronach at the target location. The atronach’s arrival deals 795 Shock Damage and stuns nearby enemies for 3 seconds. The atronach zaps the closest enemy, dealing 397 Shock Damage every 1 second.

An ally near the atronach can activate Charged Lighting synergy, granting the ally and the atronach Major Berserk, increasing their damage by 25% for 8 seconds.

Increased duration, damage, and health.

 

Summon Charged Atronach

Cast Time
Duration
Target
Range
Radius
Cost


summon_charged_atronach

Instant
21s

Area
28m
6m
200 Ultimate

Summon a storm atronach at the target location. The atronach’s arrival deals 795 Shock Damage and stuns nearby enemies for 3 seconds. The atronach zaps the closest enemy, dealing 397 Shock Damage every 1 second, and periodically deals 795 Shock Damage to enemies around it.

An ally can activate Charged Lighting synergy, granting the ally and the atronach Major Berserk, increasing their damage by 25% for 8 seconds.

The atronach gains a powerful area of effect attack.

 

Unstable Familiar

Cast Time
Target
Cost


unstable_familiar

1.5s
Self
3404 Magicka

Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 283 Shock Damage.

Once summoned, you can activate the familiar's special ability for 4365 Magicka, dealing 472 Shock Damage every 2 seconds for 10 seconds to enemies near him.

The familiar remains until it is killed or unsummoned.

 

 

Unstable Clannfear

Cast Time
Target
Cost


unstable_clannfear

1.5s
Self
3404 Magicka

Command the powers of Oblivion to send a daedric clannfear to fight at your side. The clannfear's attacks deal 246 Physical Damage. While its tail spike hits nearby enemies for 246 Physical Damage after 1 second.

Once summoned, you can activate the clannfear's special ability for 4365 Magicka, healing you for 35% of your Max Health and the clannfear for half the amount.

The Clannfear remains until it is killed or unsummoned.

You summon a clannfear. Once summoned, you can activate the clanfear's special ability to heal you and the clannfear.

 

Volatile Familiar

Cast Time
Target
Cost


volatile_familiar

1.5s
Self
3404 Magicka

Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 283 Shock Damage.

Once summoned, you can activate the familiar's special ability for 4365 Magicka, causing the familiar to pulse for 473 Shock Damage every 2 seconds for 10 seconds to enemies near him. The final pulse will stun all enemies hit for 3 seconds.

The familiar remains until it is killed or unsummoned

You summon a volatile familiar. Once summoned, you can activate the familiar's special ability to pulse area damage and stun enemies.

 

Daedric Curse

Cast Time
Duration
Target
Range
Cost


daedric_curse

Instant
6s

Enemy
28m
2880 Magicka

Curse an enemy with a destruction rune, dealing 1414 Magic Damage to the target and 649 Magic Damage to all other nearby enemies after 6 seconds.

You can have only one Daedric Curse active at a time.

 

Daedric Prey

Cast Time
Duration
Target
Range
Cost


daedric_prey

Instant
6s

Enemy
28m
2357 Magicka

Curse an enemy with a destruction rune, dealing 1415 Magic Damage to the target and 650 Magic Damage to all other nearby enemies after 6 seconds.

While the curse is active, your pets deal an additional 20% damage to the target.

You can have only one Daedric Prey active at a time.

Your pets deal additional damage to the cursed target.

 

 

Haunting Curse

Cast Time
Duration
Target
Range
Cost


haunting_curse

Instant
12s

Enemy
28m
2880 Magicka

Curse an enemy with a destruction rune, dealing 1415 Magic Damage to the target and 650 Magic Damage to all other nearby enemies after 3.5 seconds.

The curse will continue to haunt the enemy and explode a second time, dealing an additional 1415 Magic Damage to the target and 650 Magic Damage to all other nearby enemies after 8.5 seconds.

You can have only one Haunting Curse active at a time.

The curse will continue to haunt the enemy and explode a second time.

 

Summon Winged Twilight

Cast Time
Target
Cost


summon_winged_twilight

1.5s
Self
3404 Magicka

Call on Azura to send a winged twilight to fight at your side. The winged twilight’s zaps deal 283 Shock Damage and its kicks deal 283 Shock Damage.

Once summoned, you can activate the twilight's special ability for 4452 Magicka, causing it to heal the winged twilight and 1 other friendly target for 2837 Health.

The winged twilight remains until it is killed or unsummoned.

 

Summon Twilight Tormentor

Cast Time
Target
Cost


summon_twilight_tormentor

1.5s
Self
3404 Magicka

Call on Azura to send a twilight tormentor to fight at your side. The twilight tormentor’s zaps deal 567 Shock Damage and its kicks deal 567 Shock Damage.

Once summoned, you can activate the twilight tormentor's special ability for 2880 Magicka, causing it to deal 50% more damage to enemies above 50Health for 15 seconds.

The twilight tormentor remains until it is killed or unsummoned.

You summon a twilight tormentor. Once summoned, you can activate the twilight's special ability to grant it a damage bonus to high health enemies.

 

Summon Twilight Matriarch

Cast Time
Target
Cost


summon_twilight_matriarch

1.5s
Self
3404 Magicka

Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch’s zaps deal 283 Shock Damage and its kicks deal 283 Shock Damage.

Once summoned, you can activate the twilight matriarch's special ability for 4452 Magicka, causing it to heal the matriarch and up to 2 other friendly targets for 2838 Health.

The twilight matriarch remains until it is killed or unsummoned.

You summon a twilight Matriarch. Once summoned, you can activate the twilight's special ability to heal the matriarch and up to 2 other friendly targets.

 

 

Conjured Ward

Cast Time
Duration
Target
Range
Cost


conjured_ward

Instant
6s

Area
20m radius
4190 Magicka

Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 2837 damage for 6 seconds. Damage shield strength capped at 50% of your Max Health.

 

Hardened Ward

Cast Time
Duration
Target
Range
Cost


hardened_ward

Instant
6s

Area
20m radius
4190 Magicka

Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 3784 damage for 6 seconds. Damage shield strength capped at 60% of your Max Health.

Your own damage shield absorbs additional damage.

 

Empowered Ward

Cast Time
Duration
Target
Range
Cost


empowered_ward

Instant
10s

Area
20m radius
3928 Magicka

Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 2838 damage for 10 seconds. Damage shield strength capped at 50% of your Max Health.

Also grants Minor Intellect to you and nearby allies, increasing your Magicka Recovery by 10% for 10 seconds.

Reduces the cost, increases the duration, and also grants you and your allies Minor Intellect.

 

Bound Armor

Cast Time
Duration
Target
Cost


bound_armor

Instant
3s

Self
3928 Magicka

Protect yourself with the power of Oblivion, creating a suit of Deadric mail that increases your block mitigation by 36% for 3 seconds.

The armor also increases your Max Magicka by 5%.

 

 

Bound Arnaments

Cast Time
Duration
Target
Cost


bound_arnaments

Instant
40s

Self
2226 Stamina

Arm yourself with the power of Oblivion for 40 seconds, causing your light and heavy attacks to summon a bound weapon for 10 seconds, up to 4 times.

You can reactivate the ability for half cost to arm the weapons, causing them to strike your target for 332 Physical Damage every 0.3 seconds.

While Slotted, your Max Stamina is increased by 5% and light attack damage is increased by 10%.

Converts into a Stamina ability, and increases your damage with Light Attacks.

 

Bound Aegis

Cast Time
Duration
Target
Cost


bound_aegis

Instant
3s

Self
3928 Magicka

Protect yourself with the power of Oblivion creating a suit of Daedric mail that increases you block mitigation by 37% for 3 seconds.

While slotted, your Max Magicka is increased by 5% and you gain Minor Ward and Minor Resolve, increasing Physical and Spell Resistances by 1320.

Passively grants Minor Ward and Minor Resolve.

 

rebate
Rebate

WHILE USING
DAEDRIC SUMMONING ABILITIES

Rank I - Daedric Summoning Rank 8

You restore 150 Magicka or Stamina when one of your non-Ultimate Daedric Summoning abilities end. The resource returned is dictated by the ability's cost.

Rank II - Daedric Summoning Rank 18

You restore 300 Magicka or Stamina when one of your non-Ultimate Daedric Summoning abilities end. The resource returned is dictated by the ability's cost.

 

power_stone
Power Stone

Rank I - Daedric Summoning Rank 14

Reduces the cost of Ultimate abilities by 8%.

Rank II - Daedric Summoning Rank 27

Reduces the cost of Ultimate abilities by 15%.

 

 

daedric_protection
Daedric Protection

WHEN A DAEDRIC SUMMONING ABILITY
IS SLOTTED

Rank I - Daedric Summoning Rank 22

Increases your Health Recovery and Stamina Recovery by 10% when a Daedric Summoning ability is slotted.

Rank II - Daedric Summoning Rank 36

Increases your Health Recovery and Stamina Recovery by 20% when a Daedric Summoning ability is slotted.

 

expert_summoner
Expert Summoner

Rank I - Daedric Summoning Rank 39

Increases your Max Health by 4% if you have a Daedric Summoning pet active.

Rank II - Daedric Summoning Rank 50

Increase your Max Health by 8% if you have a Daedric Summoning pet active.

 

 

 

 

 

Negate Magic

Cast Time
Duration
Target
Range
Radius
Cost


negate_magic

Instant
12s

Ground
28m
8m

225 Ultimate

Create a globe of magic suppression, dispelling enemy placed effects instantly. Enemies within the globe are stunned for 12 seconds. Enemy players will be silenced rather than stunned.

 

Suppression Field

Cast Time
Duration
Target
Range
Radius
Cost


suppression_field

Instant
12s

Ground
28m
8m

225 Ultimate

Create a globe of magic suppression, dispelling enemy placed effects instantly. Enemies within the globe are stunned for 12 seconds. Enemy players will be silenced rather than stunned.

The globe also damages enemies for 246 Magic Damage every 0.5 seconds.

The globe also damages enemies standing inside it.

 

Absorption Field

Cast Time
Duration
Target
Range
Radius
Cost


absorption_field

Instant
12s

Ground
28m
8m

225 Ultimate

Create a globe of magic suppression, dispelling enemy placed effects instantly. Enemies within the globe are stunned for 12 seconds. Enemy players will be silenced rather than stunned.

The globe also heals you and your allies for 246 Health every 0.5 seconds.

The globe also heals you and your allies standing inside it.

 

Crystal Shard

Cast Time
Target
Range
Cost


crystal_shard

0.8s
Enemy
28m
2700 Magicka

Conjure dark crystals to bombard an enemy, dealing 1483 Magic Damage. Your next non-Ultimate ability cast within 3 seconds costs 10% Less.

 

 

Crystal Weapon

Cast Time
Target
Range
Cost


crystal_blast

Instant
Enemy
28m
2088 Stamina

Encase your weapon in dark crystals for 4 seconds, causing your next light or heavy attack to deal an additional 2856 Physical damage and reducing the target's armor by 700 for 5 seconds.

Your next non-Ultimate ability cast within 3 seconds costs 10% Less.

Converts the ability into an instant cast stamina ability, which causes your next light or heavy attacks deal bonus physical damage and reduce the enemy's armor.

 

Crystal Fragments

Cast Time
Target
Range
Cost


crystal_fragments

0.8s
Enemy
28m
2700 Magicka

Conjure dark crystals to bombard an enemy, dealing 2553 Magic Damage. Your next non-Ultimate ability cast within 3 seconds costs 10% Less.

Casting any other Magicka ability has a 35% chance of causing your next Crystal Fragments to be instant, doing 66% more damage, and costing 50% less Magicka.

Other Magicka abilities have a chance to make your next Crystal Fragments instant, deal more damage, and cost less.

 

Encase

Cast Time
Duration
Target
Range
Cost


encase

Instant
4s

Area
18m radius
4050 Magicka

Call Daedric shards from the earth to immobilize enemies in front of you for 4 seconds.

If no enemies are immobilized, you restore 66% of the cost.

 

Shattering Prison

Cast Time
Duration
Target
Range
Cost


shattering_prison

Instant
4s

Area
18m radius
4051 Magicka

Call Daedric shards from the earth to immobilize enemies in front of you for 4 seconds.

The shards deal 848 Magic Damage when the effect ends.

If no enemies are immobilized, you restore 66% of the cost.

Deals damage when the effect ends.

 

 

Restraining Prison

Cast Time
Duration
Target
Range
Cost


restraining_prison

Instant
4s

Area
18m radius
4051 Magicka

Call Daedric shards from the earth to immobilize enemies in front of you for 4 seconds.

Gain Major Vitality, increasing healing you received by 30% for 2 seconds plus 1 second per enemy in the area, up to 6.

If no enemies are immobilized, you restore 66% of the cost.

Gain Major Vitality, increasing healing received.

 

Rune Prison

Cast Time
Duration
Target
Range
Cost


rune_prison

Instant
3s

Enemy
28m
3510 Magicka

Imprison an enemy in a constricting sphere of dark magic, after a short duration they are stunned for 3 seconds.

The stun cannot be blocked or dodged.

 

Rune Cage

Cast Time
Duration
Target
Range
Cost


rune_cage

Instant
3s

Enemy
28m
3510 Magicka

Imprison an enemy in a sphere of dark magic, stunning them for 3 seconds. Deals 596 Magic Damage if the stun lasts the full duration.

The stun cannot be blocked or dodged.

Deals damage when the effect completes.

 

Defensive Rune

Cast Time
Duration
Target
Cost


defensive_rune

Instant
60s

Self
3510 Magicka

Place a rune of protection on yourself for 1 minute. While active, the next enemy to attack you is imprisoned in a sphere of dark magic, stunning them after a short delay for 3 seconds.

This stun cannot be blocked or dodged.

Cast spell on self, stunning the next enemy who attacks you.

 

 

Dark Exchange

Cast Time
Target
Cost


dark_exchange

1s
Self
3240 Stamina

Bargain with darkness to restore 8090 Health and 3600 Magicka 
immediately. Restore 2400 Magicka over 20 seconds.

 

Dark Deal

Cast Time
Target
Cost


dark_deal

1s
Self
2700 Magicka

Bargain with darkness to restore 8090 Health and 3600 Stamina 
immediately. Restore 2400 Stamina over 
20 seconds.

Converts Magicka into Health and Stamina

 

Dark Conversion

Cast Time
Target
Cost


dark_conversion

1s
Self
2431 Stamina

Bargain with darkness to restore 8090 Health and 3600 Magicka
Restore 2400 Magicka over 20 seconds.

Has reduced cost.

 

Daedric Mines

Cast Time
Duration
Target
Cost


daedric_mines

Instant
30s

Self
5400 Magicka

Surprise your foes by placing 3 volatile Daedric mines around you, which takes seconds to arm and last for 30 seconds.

When a mine is triggered it explodes, dealing 615 Magic Damage and immobilizing the enemy for 2 seconds.

 

 

Daedric Tomb

Cast Time
Duration
Target
Range
Cost


daedric_tomb

Instant
30s

Ground
28m

5400 Magicka

Surprise your foes by placing 3 volatile Daedric mines at a target location, which arm instantly and lasts for 30 seconds.

When a mine is triggered it explodes, dealing 619 Magic Damage and immobilizing the enemy for 2 seconds.

You place the mines at a target location instead of around you. The mines arm instantly.

 

Daedric Minefield

Cast Time
Duration
Target
Cost


daedric_minefield

Instant
30s

Self
5400 Magicka

Surprise your foes by placing 5 volatile Daedric mines around you, which arm after 3 seconds to arm and lasts for 30 seconds.

When a mine is triggered it explodes, dealing 619 Magic Damage and immobilizing the enemy for 2 seconds.

You place 5 mines around you instead of 3.

 

unholy_knowledge
Unholy Knowledge

Rank I - Dark Magic Rank 8

Reduces Magicka and Stamina costs for all abilities by 3%.

Rank II - Dark Magic Rank 18

Reduces Magicka and Stamina costs for all abilities by 6%.

 

blood_magic
Blood Magic

WHILE USING DARK MAGIC ABILITIES

Rank I - Dark Magic Rank 14

Hitting an enemy with a Dark Magic ability heals you for 5Max Health. This effect can occur once every 0.5 seconds.

Rank II - Dark Magic Rank 27

Hitting an enemy with a Dark Magic ability heals you for 10Max Health. This effect can occur once every 0.5 seconds.

 

 

persistence
Persistence

WHILE USING DARK MAGIC ABILITIES

Rank I - Dark Magic Rank 22

Increases the duration of Dark Magic abilities by 7%.

Rank II - Dark Magic Rank 36

Increases the duration of Dark Magic abilities by 15%.

 

exploitation
Exploitation

Rank I - Dark Magic Rank 39

Activating a Dark Magic ability grants Minor Prophecy to nearby allies, increasing Spell Critical by 1320 for 10 seconds.

Rank II - Dark Magic Rank 50

Activating a Dark Magic ability grants Minor Prophecy to nearby allies, increasing Spell Critical by 1320 for 20 seconds.

 

 

 

 

 

Overload

Cast Time
Target
Cost


overload

Instant
Self
23 Ultimate

Charge your fists with the power of the storm. Replacing your light/heavy attacks with new, stronger abilities. Light attacks become lightning bolts, dealing 1131 Shock Damage to an enemy up to 28 meters away, and heavy attacks blast enemies in a 4 x area for 1018 Shock Damage.

Attacks deplete Ultimate until you run out or the ability is toggled off.

 

Power Overload

Cast Time
Target
Cost


power_overload

Instant
Self
23 Ultimate

Charge your fists with the power of the storm. Light attacks become lightning bolts, dealing 1245 Shock Damage to an enemy up to 32 meters away. Heavy attacks blast enemies in a 6 x 8 area for 1120 Shock Damage.

Attacks deplete Ultimate until you run out or the ability is toggled off.

Increase range of Light Attacks and radius of Heavy Attacks.

 

Energy Overload

Cast Time
Target
Cost


energy_overload

Instant
Self
23 Ultimate

Charge your fists with the power of the storm. Each attack restores 1102 Magicka.

Light attacks become lightning bolts, dealing 1132 Shock Damage to an enemy up to 28 meters away, and heavy attacks blast enemies in a 4 x 6 area for 1018 Shock Damage.

Attacks deplete Ultimate until you run out or the ability is toggled off.

Light and heavy attacks restore Magicka.

 

Mage's Fury

Cast Time
Target
Range
Radius
Cost


mages_fury

Instant
Enemy
28m
4m
2357  Magicka

Call down lighting to strike an enemy for 423 Shock Damage.

If target enemy’s Health falls below 20% within 4 seconds, an explosion deals an additional 1507 Shock Damage to the target and 328 Shock Damage to other enemies nearby.

 

 

Mage's Wrath

Cast Time
Target
Range
Radius
Cost


mages_wrath

Instant
Enemy
28m
4m
2357  Magicka

Call down lighting to strike an enemy for 423 Shock Damage.

If target enemy’s Health falls below 20% within 4 seconds, an explosion deals an additional 1507 Shock Damage to the target and 657 Shock Damage to other enemies nearby.

Increases the damage dealt to other enemies nearby.

 

Endless Fury

Cast Time
Target
Range
Radius
Cost


endless_fury

Instant
Enemy
28m
4m
2357  Magicka

Call down lighting to strike an enemy for 423 Shock Damage.

If target enemy’s Health falls below 20% within 4 seconds, an explosion deals an additional 1507 Shock Damage to the target and 328 Shock Damage to other enemies nearby.

If an enemy is killed within 5 seconds of being hit with this ability, you restore 2430 Magicka.

If an enemy is killed by this ability, you restore Magicka.

 

Lightning Form

Cast Time
Duration
Target
Range
Cost


lightning_form

Instant
15s

Area
5m radius
2619 Magicka

Manifest yourself as pure lighting, zapping nearby enemies with electricity dealing 112 Shock Damage every 1 second for 15 seconds.

While in this form you also gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280.

 

Hurricane

Cast Time
Duration
Target
Range
Cost


hurricane

Instant
15s

Area
5m radius
2226 Stamina

Manifest yourself as pure lighting, zapping nearby enemies with electricity dealing 82 Physical Damage every 1 second for 15 seconds. The winds grow in damage and size, increasing up to 150% more damage and up to 9 meters in size.

While in this form you also gain Major ResolveMajor Ward, and Minor Expedition, increasing your Physical Resistance and Spell Resistance by 5280 and your Movement Speed by 10%.

Converts into a Stamina ability and deals Physical Damage. Increases in size and damage the longer it is active. Grants Minor Expedition, increasing your Movement Speed.

 

 

Boundless Storm

Cast Time
Duration
Target
Range
Cost


boundless_storm

Instant
20s

Area
5m radius
2619 Magicka

Manifest yourself as pure lighting, zapping nearby enemies with electricity dealing 112 Shock Damage every 1 second for 20 seconds.

While in this form you also gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280.

Activating this grants Major Expedition for a brief period, increasing your Movement Speed by 30% for 4 seconds.

Increases the duration, and you gain Major Expedition for a brief period after activation, increasing your Movement Speed.

 

Lightning Splash

Cast Time
Duration
Target
Range
Radius
Cost


lightning_splash

Instant
10s

Ground
28m
4m
4801 Magicka

Create a nexus of storm energy at the target location that deals 169 Shock Damage to nearby enemies every 1 second for 10 seconds.

An ally standing within the nexus can activate the Conduit synergy, dealing 1095 Shock Damage to enemies around them.

 

Liquid Lightning

Cast Time
Duration
Target
Range
Radius
Cost


liquid_lightning

Instant
11s

Ground
28m
4m
4801 Magicka

Create a nexus of storm energy at the target location that deals 168 Shock Damage to nearby enemies every 1 second for 11 seconds.

An ally standing within the nexus can activate the Conduit synergy, dealing 1095 Shock Damage to enemies around them.

Increases the duration.

 

Lightning Flood

Cast Time
Duration
Target
Range
Radius
Cost


lightning_flood

Instant
10s

Ground
28m
6m
4801 Magicka

Create a nexus of storm energy at the target location that deals 203 Shock Damage to nearby enemies every 1 second for 10 seconds.

An ally standing within the nexus can activate the Conduit synergy, dealing 1095 Shock Damage to enemies around them.

Increases the radius.

 

 

Surge

Cast Time
Duration
Target
Cost


surge

Instant
33s

Self
3928 Magicka

Invoke Meridia’s name to get a rush of power, granting you Major Brutality and Sorcery, increasing your Weapon/Spell Damage by 20% for 33 seconds.

While active, dealing a Critical Strike heals you for 2550 Health. This effect can occur once every 1 second.

 

Power Surge

Cast Time
Duration
Target
Cost


power_surge

Instant
33s

Self
3928 Magicka

Invoke Meridia’s name to get a rush of power, granting you Major Brutality and Major Sorcery, increasing Weapon and Spell Damage by 20% for 33 seconds.

While active, dealing a Critical Strike heals you for 2550 Health. This effect can occur once every 3 second.

Also gain Major Sorcery, increasing your Spell Damage.

 

Critical Surge

Cast Time
Duration
Target
Cost


critical_surge

Instant
33s

Self
3928 Magicka

Invoke Meridia’s name to get a rush of power, granting you Major Brutality and Sorcery, increasing your Weapon/spell Damage by 20% for 33 seconds.

While active, dealing a Critical Strike heals you for 3030 Health. This effect can occur once every 1 second.

Increases the healing.

 

Bolt Escape

Cast Time
Target
Range
Cost


bolt_escape

Instant
Area
15m
3666 Magicka

Transform yourself into pure energy and flash forward, stunning enemies near your final location for 3 seconds.

This effect cannot be blocked.

Casting again within 4 seconds cost 33% more Magicka.

 

 

Streak

Cast Time
Target
Range
Cost


streak

Instant
Area
15m
3666 Magicka

Transform yourself into pure energy and flash forward, dealing 678 Shock Damage to enemies in your wake and stunning them for 3 seconds. Enemies near your final location are also stunned, but not damaged.

This effect cannot be blocked.

Casting again within 4 seconds cost 33% more Magicka. This ability scales with your highest offensive stats.

You also stun enemies behind you, damaging them based on your highest stats.

 

Ball of Lightning

Cast Time
Target
Range
Cost


ball_of_lightning

Instant
Area
4m radius
3780 Magicka

Transform yourself into pure energy and flash forward. After reaching your location, you become immune to snare and immobilize effects for 2 seconds. A ball of lightning is created at this location as well, which absorbs incoming projectiles for 2 seconds.

This effect cannot be blocked.

Casting again within 4 seconds cost 33% more Magicka.

Absorbs projectiles. Grants brief snare and immobilization immunity after casting. No longer stuns enemies.

 

capacitor
Capacitor

Rank I - Storm Calling Rank 8

Increases Magicka Recovery by 5%.

Rank II - Storm Calling Rank 18

Increases Magicka Recovery by 10%.

 

energized
Energized

Rank I - Storm Calling Rank 14

Increases your Physical and Shock Damage by 3%.

Rank II - Storm Calling Rank 27

Increases your Physical and Shock Damage by 5%.

 

 

implosion
Implosion

Rank I - Storm Calling Rank 22

Whenever you deal Shock Damage you have a 3% chance to instantly disintegrate enemies under 15Health, dealing 4372 Shock Damage.

Whenever you deal Physical Damage you have a 3% chance to instantly pulverize enemies under 15Health, dealing 4372 Physical Damage.

Rank II - Storm Calling Rank 36

Whenever you deal Shock Damage you have a 6% chance to instantly disintegrate enemies under 15Health, dealing 4372 Shock Damage.

Whenever you deal Physical Damage you have a 6% chance to instantly pulverize enemies under 15Health, dealing 4372 Physical Damage.

 

expert_mage
Expert Mage

Rank I - Storm Calling Rank 39

Increases Spell Damage and Weapon Damage by 1% for each Sorcerer ability slotted.

Rank II - Storm Calling Rank 50

Increases Spell Damage and Weapon Damage by 2% for each Sorcerer ability slotted.

 

 

 

 

 

 

 

 

Classes
Dragonknight  ♦  Nightblade  ♦  Templar  ♦  Warden



Load more
⇈ ⇈