sorcerer-icon-eso Sorcerer

ESO Class

eso-sorcerer-class-elder-scrolls-online-wiki-guide

Sorcerer is a Class in Elder Scrolls Online (ESO). Sorcerers summon and control weather phenomena - hurling lightning bolts and creating electrified fields, summoning tornadoes and impenetrable fog and calling upon Daedric forces to summon Storm Atronachs and magical armor. Sorcerers can specialize on three distinctive class skills that also change according to staff element. The player is free to focus on one line or distribute points across many, allowing for deep build customization.

 

Sorcerer Builds

Please see PvP Build Guide if you are looking for a pvp build.

 

Recommended Sets (magic based)

 

Sorcerer Skills

  • Daedric Summoning– DPS & CC Line: damages, interrupts and stuns enemies with a pet.
  • Dark Magic – SUPPORT Line: Removes conditions and effects, restores ally health and magicka, stuns and knocks down enemies.
  • Storm Calling – DPS Line: Stronger damage output with AoE

 

Daedric Summoning Skills
Dark Magic Skills
Storm Calling Skills

 

Summon Storm Atronach

set line

Cast Time
Duration
Target
Range
Radius
Cost


summom storm atronach

Instant
15s

Area
28m
6m
200 Ultimate

set line

Summon a storm atronach at the target location. The atronach’s arrival deals 2249 Shock Damage and stuns nearby enemies for 3 seconds. The atronach zaps the closest enemy, dealing 1124 Shock Damage every 1 second.

An ally near the atronach can activate the Charged Lighting synergy, granting ally and the atronach Major Berserk, increasing their damage by 10% for 8 seconds.

 

Greater Storm Atronach

set line

Cast Time
Duration
Target
Range
Radius
Cost


greater storm atronach

Instant
15s

Area
28m
6m
200 Ultimate

set line

Summon a greater storm atronach at the target location. The atronach’s arrival deals 2249 Shock Damage and stuns nearby enemies for 3 seconds. The atronach zaps the closest enemy, dealing 1509 Shock Damage every 1 second.

An ally near the atronach can activate Charged Lighting synergy, granting the ally and the atronach Major Berserk, increasing their damage by 10% for 8 seconds.

Increases the health and damage of the atronach.

 

Summon Charged Atronach

set line

Cast Time
Duration
Target
Range
Radius
Cost


summon charged atronach

Instant
15s

Area
28m
6m
200 Ultimate

set line

Summon a storm atronach at the target location. The atronach’s arrival deals 2323 Shock Damage and stuns nearby enemies for 3 seconds. The atronach calls upon a lightning storm every 2 seconds, dealing 2323 Shock Damage to enemies around it. Enemies hit are afflicted with the Concussion status effect. 

An ally can activate Charged Lighting synergy, granting the ally and the atronach Major Berserk, increasing their damage by 10% for 8 seconds.

The atronach now uses a powerful area of effect attack, which always applies Concussion.

 

Unstable Familiar

set line

Cast Time
Target
Cost


unstable familiar

1.5s
Self
3510 Magicka

set line

Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 347 Shock Damage.

Once summoned, you can activate the familiar's special ability for 3510 Magicka, dealing 421 Shock Damage every 2 seconds for 20 seconds to enemies near him.

The familiar remains until it is killed or unsummoned.

 

 

Unstable Clannfear

set line

Cast Time
Target
Cost


unstable clanfear

1.5s
Self
3510 Magicka

set line

Command the powers of Oblivion to send a daedric clannfear to fight at your side. The clannfear's headbutt deal 358 Physical Damage. While its tail spike hits nearby enemies for 358 Physical Damage after 1 second.

Once summoned, you can activate the clannfear's special ability for 4500 Magicka, healing you for 5121 Health and the clannfear for 2560.

The Clannfear remains until it is killed or unsummoned.

Summons a clannfear instead of a familiar. Once summoned, you can activate the clannfear's special ability to heal you and the clannfear. The clannfear's basic attacks deal Physical Damage.

 

Volatile Familiar

set line

Cast Time
Target
Cost


volatile familiar

1.5s
Self
3510 Magicka

set line

Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 358 Shock Damage.

Once summoned, you can activate the familiar's special ability for 3510 Magicka, causing the familiar to pulse for 473 Shock Damage every 2 seconds for 20 seconds to enemies near him. The final pulse will stun all enemies hit for 3 seconds.

The familiar remains until it is killed or unsummoned

You summon a volatile familiar. Once summoned, you can activate the familiar's special ability to pulse area damage and stun enemies.

 

Daedric Curse

set line

Cast Time
Duration
Target
Range
Cost


daedric curse

Instant
6s

Enemy
28m
2970 Magicka

set line

Curse an enemy with a destruction rune, dealing 2904 Magic Damage to the target and 1335 Magic Damage to all other nearby enemies after 6 seconds.

You can have only one Daedric Curse active at a time.

 

Daedric Prey

set line

Cast Time
Duration
Target
Range
Cost


daedric prey

Instant
6s

Enemy
28m
2160 Magicka

set line

Curse an enemy with a destruction rune, dealing 2904 Magic Damage to the target and 1335 Magic Damage to all other nearby enemies after 6 seconds.

While the curse is active, your pets deal an additional 45% damage to the target.

You can have only one Daedric Prey active at a time.

Reduces the cost and your pets deal additional damage to the cursed target.

 

 

Haunting Curse

set line

Cast Time
Duration
Target
Range
Cost


haunting curse

Instant
12s

Enemy
28m
2970 Magicka

set line

Curse an enemy with a destruction rune, dealing 2999 Magic Damage to the target and 1379 Magic Damage to all other nearby enemies after 3.5 seconds.

The curse will continue to haunt the enemy and explode a second time, dealing an additional 2999 Magic Damage to the target and 1379 Magic Damage to all other nearby enemies after 8.5 seconds.

You can have only one Haunting Curse active at a time.

The curse will continue to haunt the enemy and explode a second time.

 

Summon Winged Twilight

set line

Cast Time
Target
Cost


summon winged twilight

1.5s
Self
3510 Magicka

set line

Call on Azura to send a winged twilight to fight at your side. The winged twilight’s zaps deal 347 Shock Damage and its kicks deal 347 Shock Damage.

Once summoned, you can activate the twilight's special ability for 4590 Magicka, causing it to heal a friendly target for 3486 and itself for 1742.

The winged twilight remains until it is killed or unsummoned.

 

Summon Twilight Tormentor

set line

Cast Time
Target
Cost


summon winged tormentor

1.5s
Self
3510 Magicka

set line

Call on Azura to send a twilight tormentor to fight at your side. The twilight tormentor’s zaps deal 478 Shock Damage and its kicks deal 478 Shock Damage.

Once summoned, you can activate the twilight tormentor's special ability for 2700 Magicka, causing it to deal 60% more damage to enemies above 50Health for 20 seconds.

The twilight tormentor remains until it is killed or unsummoned.

You summon a twilight tormentor, which deals higher damage. Once summoned, you can activate the twilight's special ability to grant it a damage bonus to high health enemies.

 

Summon Twilight Matriarch

set line

Cast Time
Target
Cost


summon winged matriarch

1.5s
Self
3510 Magicka

set line

Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's zaps deal 347 Shock Damage and its kicks deal 347 Shock Damage.

Once summoned, you can activate the twilight matriarch's special ability for 4590 Magicka, causing it to heal 2 friendly targets for 3600 and itself for 1799.

The twilight matriarch remains until it is killed or unsummoned.

You summon a twilight Matriarch. Once summoned, you can activate the twilight's special ability to heal the matriarch and up to 2 other friendly targets.

 

 

Conjured Ward

set line

Cast Time
Duration
Target
Range
Cost


conjured ward

Instant
6s

Area
20m radius
4320 Magicka

set line

Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 3718 damage for 6 seconds. Damage shield strength capped at 50% of your Max Health.

 

Hardened Ward

set line

Cast Time
Duration
Target
Range
Cost


hardened ward

Instant
6s

Area
20m radius
4320 Magicka

set line

Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 5121 damage for 6 seconds. Damage shield strength scales off your Max Magicka and is capped at 60% of your Max Health.

Damage shield absorbs more and has a higher capped value.

 

Empowered Ward

set line

Cast Time
Duration
Target
Range
Cost


empowered ward

Instant
10s

Area
20m radius
3780 Magicka

set line

Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 3718 damage for 10 seconds. Damage shield strength scales off your Max Magicka and is capped at 50% of your Max Health.

Also grants Minor Intellect and Minor Endurance to you and nearby allies, increasing your Stamina and Magicka Recovery by 15% for 10 seconds.

Reduces the cost, increases the duration, and also grants you and your allies Minor Intellect and Endurance.

 

Bound Armor

set line

Cast Time
Duration
Target
Cost


bound armor

Instant
3s

Self
4050 Magicka

set line

Protect yourself with the power of Oblivion, creating a suit of Deadric mail that increases your block mitigation by 36% for 3 seconds and Minor Protection for 10 seconds, reducing your damage taken by 5%. While slotted, your Max Magicka is increased by 5%.

 

 

Bound Armaments

set line

Cast Time
Duration
Target
Cost


bound arnaments

Instant
40s

Self
2295 Stamina

set line

Arm yourself with the power of Oblivion for 40 seconds, causing your light and heavy attacks to summon a bound weapon for 10 seconds, up to 4 times.

You can reactivate the ability for half cost to arm the weapons, causing them to strike your target for 863 Physical Damage every 0.3 seconds.

While Slotted, your Max Stamina is increased by 8%.

Converts into a Stamina ability. Light and Heavy attacks summon Bound weapons that can be used to attack your current target. No longer grants block mitigation.

 

Bound Aegis

set line

Cast Time
Duration
Target
Cost


bound aegis

Instant
3s

Self
4050 Magicka

set line

Protect yourself with the power of Oblivion creating a suit of Daedric mail that increases you block mitigation by 40% for 5 seconds and Minor Protection for 20 seconds, reducing your damage taken by 5%

While slotted, your Max Magicka is increased by 8% and you gain Minor Resolve, increasing Physical and Spell Resistances by 2974.

Passively grants Minor Resolve while slotted and increases the duration.

 

Rebate
Rebate

set line

WHILE USING
DAEDRIC SUMMONING ABILITIES

Rank I - Daedric Summoning Rank 8

You restore 150 Magicka or Stamina when one of your non-Ultimate Daedric Summoning abilities end. The resource returned is dictated by the ability's cost.

Rank II - Daedric Summoning Rank 18

You restore 300 Magicka or Stamina when one of your non-Ultimate Daedric Summoning abilities end. The resource returned is dictated by the ability's cost.

 

power stone
Power Stone

set line

Rank I - Daedric Summoning Rank 14

Reduces the cost of Ultimate abilities by 8%.

Rank II - Daedric Summoning Rank 27

Reduces the cost of Ultimate abilities by 15%.

 

 

daedric protection
Daedric Protection

set line

WHEN A DAEDRIC SUMMONING ABILITY
IS SLOTTED

Rank I - Daedric Summoning Rank 22

Increases your Health Recovery and Stamina Recovery by 10% when a Daedric Summoning ability is slotted.

Rank II - Daedric Summoning Rank 36

Increases your Health Recovery and Stamina Recovery by 20% when a Daedric Summoning ability is slotted.

 

expert summoner
Expert Summoner

set line

Rank I - Daedric Summoning Rank 39

Increases your Max Health by 4% if you have a Daedric Summoning pet active.

Rank II - Daedric Summoning Rank 50

Increase your Max Health by 8% if you have a Daedric Summoning pet active.

 

 

 

 

Note: Since Patch Note v6.1.5, all pets from this skill line now use a hybrid of your Spell Damage and Max Magicka, rather than purely Max Magicka. 

Negate Magic

set line

Cast Time
Duration
Target
Range
Radius
Cost


negate magic

Instant
12s

Ground
28m
8m

225 Ultimate

set line

Create a globe of magic suppression, dispelling enemy placed effects instantly. Enemies within the globe are stunned for 12 seconds. Enemy players will be silenced rather than stunned.

 

Suppression Field

set line

Cast Time
Duration
Target
Range
Radius
Cost


suppression field

Instant
12s

Ground
28m
8m

225 Ultimate

set line

Create a globe of magic suppression, dispelling enemy placed effects instantly. Enemies within the globe are stunned for 12 seconds. Enemy players will be silenced rather than stunned.

The globe also damages enemies for 1038 Magic Damage every second.

The globe also damages enemies standing inside it.

 

Absorption Field

set line

Cast Time
Duration
Target
Range
Radius
Cost


absorption field

Instant
12s

Ground
28m
8m

225 Ultimate

set line

Create a globe of magic suppression, dispelling enemy placed effects instantly. Enemies within the globe are stunned for 12 seconds. Enemy players will be silenced rather than stunned.

The globe also heals you and your allies for 1038 Health every 1 second.

The globe also heals you and your allies standing inside it.

 

Crystal Shard

set line

Cast Time
Target
Range
Cost


crystal shard

0.8s
Enemy
28m
2700 Magicka

set line

Conjure dark crystals to bombard an enemy, dealing 2404 Magic Damage. 

Your next non-Ultimate ability cast within 3 seconds costs 10% Less.

 

 

Crystal Weapon

set line

Cast Time
Target
Range
Cost


Crystal Blast

Instant
Enemy
28m
2295 Stamina

set line

Encase your weapon in dark crystals for 6 seconds, causing your next 2 light or heavy attack to deal an additional damage and reduce the target's armor by 1000 for 5 seconds. The first hit deals 2091 Physical Damage and the second deals 836 Physical Damage.

Your next non-Ultimate ability cast within 3 seconds costs 10% Less.

Converts the ability into an instant cast Stamina ability, which causes your next two Light or Heavy Attacks to deal bonus Physical Damage and reduce the enemy's Armor.

 

Crystal Fragments

set line

Cast Time
Target
Range
Cost


Crystal Fragments

0.8s
Enemy
28m
2700 Magicka

set line

Conjure dark crystals to bombard an enemy, dealing 2483 Magic Damage. Your next non-Ultimate ability cast within 3 seconds costs 10% Less.

While slotted, casting a HealthMagicka or Stamina ability has a 33% chance of causing your next Crystal Fragments to be instant, doing 66% more damage, and costing 50% less Magicka.

Casting abilities has a chance to make your next Crystal Fragments instant, deal more damage, and cost less.

 

Encase

set line

Cast Time
Duration
Target
Range
Cost


Encase

Instant
4s

Area
18m radius
4050 Magicka

set line

Call Daedric shards from the earth to immobilize enemies in front of you for 4 seconds.

If no enemies are immobilized, you restore 66% of the cost.

 

Shattering Prison

set line

Cast Time
Duration
Target
Range
Cost


shattering prison

Instant
4s

Area
18m radius
4051 Magicka

set line

Call Daedric shards from the earth to immobilize enemies in front of you for 4 seconds.

The shards deal 848 Magic Damage when the effect ends.

If no enemies are immobilized, you restore 66% of the cost.

Deals damage when the effect ends.

 

 

Restraining Prison

set line

Cast Time
Duration
Target
Range
Cost


restraining prison

Instant
6s

Area
18m radius
4051 Magicka

set line

Call Daedric shards from the earth to immobilize enemies in front of you for 6 seconds.

Hitting an enemy grants you Major Vitality, increasing healing you received by 16% for 2 seconds plus 1 second per enemy in the area, up to 6.

If no enemies are immobilized, you restore 66% of the cost.

Gain Major Vitality, increasing healing received.

 

Rune Prison

set line

Cast Time
Duration
Target
Range
Cost


rune prison

Instant
3s

Enemy
28m
3510 Magicka

set line

Imprison an enemy in a constricting sphere of dark magic, after a short duration they are stunned for 3 seconds.

The stun cannot be blocked or dodged.

 

Rune Cage

set line

Cast Time
Duration
Target
Range
Cost


rune cage

Instant
3s

Enemy
28m
3510 Magicka

set line

Imprison an enemy in a sphere of dark magic, stunning them for 3 seconds. Deals 1799 Magic Damage if the stun lasts the full duration.

The stun cannot be blocked or dodged.

Deals damage when the effect completes.

 

Defensive Rune

set line

Cast Time
Duration
Target
Cost


defensive rune

Instant
120s

Self
3510 Magicka

set line

Place a rune of protection on yourself for 2 minute. While active, the next enemy to attack you is imprisoned in a sphere of dark magic, stunning them after a short delay for 3 seconds.

This stun cannot be blocked or dodged.

Cast spell on self, stunning the next enemy who attacks you.

 

 

Dark Exchange

set line

Cast Time
Target
Cost


dark exchange

1s
Self
3240 Stamina

set line

Bargain with darkness to restore 8000 Health and 3600 Magicka 
immediately. Restore 2400 Magicka over 20 seconds.

 

Dark Deal

set line

Cast Time
Target
Cost


dark deal

1s
Self
2430 Magicka

set line

Bargain with darkness to restore 8000 Health and 3600 Stamina 
immediately. Restore 2400 Stamina over 
10 seconds.

Converts Magicka into Health and Stamina instead. Reduces the cost and times it takes the ability to restore resources.

 

Dark Conversion

set line

Cast Time
Target
Cost


dark conversion

1s
Self
3240 Stamina

set line

Bargain with darkness to restore 10000 Health and 4500 Magicka
Restore 3000 Magicka over 20 seconds.

Increaes the amount of Health and Magicka restored.

 

Daedric Mines

set line

Cast Time
Duration
Target
Cost


daedric mines

Instant
30s

Self
5400 Magicka

set line

Surprise your foes by placing 3 volatile Daedric mines around you, which takes seconds to arm and last for 15 seconds.

When a mine is triggered it explodes, dealing 2613 Magic Damage and immobilizing the enemy for 2 seconds. Enemies can only be damaged by your mines once every 2 seconds.

 

 

Daedric Tomb

set line

Cast Time
Duration
Target
Range
Cost


daedric tomb

Instant
15s

Ground
28m

5400 Magicka

set line

Surprise your foes by placing 3 volatile Daedric mines at a target location, which arm instantly and lasts for 15 seconds.

When a mine is triggered it explodes, dealing 2700 Magic Damage and immobilizing the enemy for 2 seconds. Enemies can only be damaged by your mines once every 2 seconds.

You place the mines at a target location instead of around you. The mines arm instantly.

 

Daedric Minefield

set line

Cast Time
Duration
Target
Cost


daedric minefield

Instant
30s

Self
5400 Magicka

set line

Surprise your foes by placing 5 volatile Daedric mines around you, which arm after 3 seconds to arm and lasts for 15 seconds.

When a mine is triggered it explodes, dealing 2700 Magic Damage and immobilizing the enemy for 2 seconds. Enemies can only be damaged by your mines once every 2 seconds.

You place 5 mines around you instead of 3.

 

unholy knowledge
Unholy Knowledge

set line

Rank I - Dark Magic Rank 8

Reduces Magicka and Stamina costs for all abilities by 3%.

Rank II - Dark Magic Rank 18

Reduces Magicka and Stamina costs for all abilities by 6%.

 

blood magic
Blood Magic

set line

WHILE USING DARK MAGIC ABILITIES

Rank I - Dark Magic Rank 14

Hitting an enemy with a Dark Magic ability heals you for 800 Max Health. This effect can occur once every 0.5 seconds.

Rank II - Dark Magic Rank 27

Hitting an enemy with a Dark Magic ability heals you for 1600 Max Health. This effect can occur once every 0.5 seconds.

 

 

Persistence
Persistence

set line

WHILE USING DARK MAGIC ABILITIES

Rank I - Dark Magic Rank 22

Increases the duration of Dark Magic abilities by 7%.

Rank II - Dark Magic Rank 36

Increases the duration of Dark Magic abilities by 15%.

 

Exploitation
Exploitation

set line

Rank I - Dark Magic Rank 39

Activating a Dark Magic ability grants Minor Prophecy to nearby allies, increasing Spell Critical rating by 1314 for 10 seconds.

Rank II - Dark Magic Rank 50

Activating a Dark Magic ability grants Minor Prophecy to nearby allies, increasing Spell Critical rating by 1314 for 20 seconds.

 

 

 

 

 

Overload

set line

Cast Time
Target
Cost


Overload

Instant
Self
25 Ultimate

set line

Charge your fists with the power of the storm. Replacing your light/heavy attacks with new, stronger abilities. Light attacks become lightning bolts, dealing 1131 Shock Damage to an enemy up to 28 meters away, and heavy attacks blast enemies in a 4 x area for 1018 Shock Damage.

Attacks deplete Ultimate until you run out or the ability is toggled off.

 

Power Overload

set line

Cast Time
Target
Cost


power overload

Instant
Self
25 Ultimate

set line

Charge your fists with the power of the storm. Light attacks become lightning bolts, dealing 1245 Shock Damage to an enemy up to 32 meters away. Heavy attacks blast enemies in a 6 x 8 area for 1120 Shock Damage.

Attacks deplete Ultimate until you run out or the ability is toggled off.

Increase range of Light Attacks and radius of Heavy Attacks. Increases damage

 

Energy Overload

set line

Cast Time
Target
Cost


energy overload

Instant
Self
25 Ultimate

set line

Charge your fists with the power of the storm. The attacks restore 1102 Magicka and Stamina.

Light attacks become lightning bolts, dealing 1132 Shock Damage to an enemy up to 28 meters away, and heavy attacks blast enemies in a 4 x 6 area for 1018 Shock Damage.

Attacks deplete Ultimate until you run out or the ability is toggled off.

While active your Light and Heavy Attacks restore Magicka and Stamina.

 

Mage's Fury

set line

Cast Time
Target
Range
Radius
Cost


mages fury

Instant
Enemy
28m
4m
2357  Magicka

set line

Call down lighting to strike an enemy for 423 Shock Damage.

If target enemy’s Health falls below 20% within 4 seconds, an explosion deals an additional 1507 Shock Damage to the target and 328 Shock Damage to other enemies nearby.

 

 

Mage's Wrath

set line

Cast Time
Target
Range
Radius
Cost


mages wrath

Instant
Enemy
28m
4m
2357  Magicka

set line

Call down lighting to strike an enemy for 423 Shock Damage.

If target enemy’s Health falls below 20% within 4 seconds, an explosion deals an additional 1507 Shock Damage to the target and 657 Shock Damage to other enemies nearby.

Increases the damage dealt to other enemies nearby.

 

Endless Fury

set line

Cast Time
Target
Range
Radius
Cost


endless fury

Instant
Enemy
28m
4m
2357  Magicka

set line

Call down lighting to strike an enemy for 423 Shock Damage.

If target enemy’s Health falls below 20% within 4 seconds, an explosion deals an additional 1507 Shock Damage to the target and 328 Shock Damage to other enemies nearby.

If an enemy is killed within 5 seconds of being hit with this ability, you restore 2430 Magicka.

If an enemy is killed by this ability, you restore Magicka.

 

Lightning Form

set line

Cast Time
Duration
Target
Range
Cost


lightning form

Instant
20s

Area
5m radius
2700 Magicka

set line

Manifest yourself as pure lighting, zapping nearby enemies with electricity dealing 462 Shock Damage every 2 second for 20 seconds.

While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948.

 

Hurricane

set line

Cast Time
Duration
Target
Range
Cost


hurricane

Instant
20s

Area
5m radius
2295 Stamina

set line

Manifest yourself as pure lighting, zapping nearby enemies with electricity dealing 478 Physical Damage every 2 second for 20 seconds. The winds grow in damage and size, increasing up to 120% more damage and up to 9 meters in size.

While in this form you also gain Major Resolve and Minor Expedition, increasing your Physical Resistance and Spell Resistance by 5948 and your Movement Speed by 15%.

Converts into a Stamina ability and deals Physical Damage. Increases in size and damage the longer it is active. Grants Minor Expedition while active, increasing your Movement Speed.

 

 

Boundless Storm

set line

Cast Time
Duration
Target
Range
Cost


boundless storm

Instant
30s

Area
5m radius
2619 Magicka

set line

Manifest yourself as pure lighting, zapping nearby enemies with electricity dealing 463 Shock Damage every 2 second for 30 seconds.

While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948.

Activating this grants Major Expedition, increasing your Movement Speed by 30% for 4 seconds.

Increases the duration, and you gain Major Expedition for brief period after activation, increasing your Movement Speed.

 

Lightning Splash

set line

Cast Time
Duration
Target
Range
Radius
Cost


lightning splash

Instant
10s

Ground
28m
4m
2970 Magicka

set line

Create a nexus of storm energy at the target location that deals 280 Shock Damage to nearby enemies every 1 second for 10 seconds.

An ally standing within the nexus can activate the Conduit synergy, dealing 2249 Shock Damage to enemies around them.

 

Liquid Lightning

set line

Cast Time
Duration
Target
Range
Radius
Cost


liquid lightning

Instant
15s

Ground
28m
4m
2970 Magicka

set line

Create a nexus of storm energy at the target location that deals 280 Shock Damage to nearby enemies every 1 second for 15 seconds.

An ally standing within the nexus can activate the Conduit synergy, dealing 2249 Shock Damage to enemies around them.

Increases the duration.

 

Lightning Flood

set line

Cast Time
Duration
Target
Range
Radius
Cost


lightning flood

Instant
10s

Ground
28m
6m
2970 Magicka

set line

Create a nexus of storm energy at the target location that deals 377 Shock Damage to nearby enemies every 1 second for 10 seconds.

An ally standing within the nexus can activate the Conduit synergy, dealing 2249 Shock Damage to enemies around them.

Increases the radius and damage.

 

 

Surge

set line

Cast Time
Duration
Target
Cost


Surge

Instant
33s

Self
3928 Magicka

set line

Invoke Meridia’s name to gain Major Brutality and Sorcery, increasing your Weapon/Spell Damage by 20% for 33 seconds.

While active, dealing a Critical Strike heals you for 2550 Health. This effect can occur once every 1 second.

 

Power Surge

set line

Cast Time
Duration
Target
Cost


power surge

Instant

15meters, 33s
Self
3928 Magicka

set line

Invoke Meridia’s name to get a rush of power, granting you Major Brutality and Major Sorcery, increasing Weapon and Spell Damage by 20% for 33 seconds.

While active, dealing a Critical Strike heals you and your allies around you for 2550 Health. This effect can occur once every 3 second.

The heal now heals in an area around you but with a longer cooldown, and only triggers off Critical healing.

 

Critical Surge

set line

Cast Time
Duration
Target
Cost


critical surge

Instant
33s

Self
3928 Magicka

set line

Invoke Meridia’s name to get a rush of power, granting you Major Brutality and Sorcery, increasing your Weapon/spell Damage by 20% for 33 seconds.

While active, dealing a Critical Strike heals you for 3030 Health. This effect can occur once every 1 second.

Increases the healing.

 

Bolt Escape

set line

Cast Time
Target
Range
Cost


bolt escape

Instant
Area
15m
3780 Magicka

set line

Transform yourself into pure energy and flash forward, stunning enemies near your final location for 3 seconds.

This effect cannot be blocked.

Casting again within 4 seconds cost 33% more Magicka.

 

 

Streak

set line

Cast Time
Target
Range
Cost


Streak

Instant
Area
15m
3780 Magicka

set line

Transform yourself into pure energy and flash forward, dealing 678 Shock Damage to enemies in your wake and stunning them for 3 seconds. Enemies near your final location are also stunned, but not damaged.

This effect cannot be blocked.

Casting again within 4 seconds cost 33% more Magicka. This ability scales with your highest offensive stats.

You also stun enemies behind you, damaging them based on your highest stats.

 

Ball of Lightning

set line

Cast Time
Target
Range
Cost


ball of lightning

Instant
Area
4m radius
3780 Magicka

set line

Transform yourself into pure energy and flash forward. After reaching your location, you become immune to snare and immobilize effects for 2 seconds. A ball of lightning is created at your end point, which intercepts up to 1 projectile attack made against you every 1 second for 3 seconds.

Casting again within 4 seconds cost 33% more Magicka.

Creates a ball of lightning that protects you from projectiles, but no longer stuns enemies. Grants brief snare and immobilization immunity after casting.

 

capacitor
Capacitor

set line

Rank I - Storm Calling Rank 8

Increases Magicka Recovery by 5%.

Rank II - Storm Calling Rank 18

Increases Magicka Recovery by 10%.

 

Energized
Energized

set line

Rank I - Storm Calling Rank 14

Increases your Physical and Shock Damage by 3%.

Rank II - Storm Calling Rank 27

Increases your Physical and Shock Damage by 5%.

 

 

implosion
Amplitude

set line

Rank I - Storm Calling Rank 22

Increases damage done against enemies by 1% for every 20% current Health they have.

Rank II - Storm Calling Rank 36

Increases damage done against enemies by 1% for every 10% current Health they have.

 

expert mage
Expert Mage

set line

Rank I - Storm Calling Rank 39

Increases Spell Damage and Weapon Damage by 1% for each Sorcerer ability slotted.

Rank II - Storm Calling Rank 50

Increases Spell Damage and Weapon Damage by 2% for each Sorcerer ability slotted.

 

 

 

 

 

 

 

 

Classes
Arcanist (Class)  ♦  Dragonknight  ♦  Nightblade  ♦  Templar  ♦  Warden



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