Summon Storm Atronach

Cast Time
Duration
Target
Range
Radius
Cost


summon_storm_atronach

Instant
21s

Area
28m
6m
200 Ultimate

Summon a storm atronach at the target location. The atronach’s arrival deals 795 Shock Damage and stuns nearby enemies for 3 seconds. The atronach zaps the closest enemy, dealing 397 Shock Damage every 1 second.

An ally near the atronach can activate the Charged Lighting synergy, granting ally and the atronach Major Berserk, increasing their damage by 10% for 8 seconds.

 

Greater Storm Atronach

Cast Time
Duration
Target
Range
Radius
Cost


greater_storm_atronach

Instant
28s

Area
28m
6m
200 Ultimate

Summon a greater storm atronach at the target location. The atronach’s arrival deals 795 Shock Damage and stuns nearby enemies for 3 seconds. The atronach zaps the closest enemy, dealing 397 Shock Damage every 1 second.

An ally near the atronach can activate Charged Lighting synergy, granting the ally and the atronach Major Berserk, increasing their damage by 10% for 8 seconds.

Increased duration, damage, and health.

 

Summon Charged Atronach

Cast Time
Duration
Target
Range
Radius
Cost


summon_charged_atronach

Instant
21s

Area
28m
6m
200 Ultimate

Summon a storm atronach at the target location. The atronach’s arrival deals 795 Shock Damage and stuns nearby enemies for 3 seconds. The atronach zaps the closest enemy, dealing 397 Shock Damage every 1 second, and periodically deals 795 Shock Damage to enemies around it.

An ally can activate Charged Lighting synergy, granting the ally and the atronach Major Berserk, increasing their damage by 10% for 8 seconds.

The atronach gains a powerful area of effect attack.

 

Unstable Familiar

Cast Time
Target
Cost


unstable_familiar

1.5s
Self
3404 Magicka

Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 283 Shock Damage.

Once summoned, you can activate the familiar's special ability for 4365 Magicka, dealing 472 Shock Damage every 2 seconds for 10 seconds to enemies near him.

The familiar remains until it is killed or unsummoned.

 

 

Unstable Clannfear

Cast Time
Target
Cost


unstable_clannfear

1.5s
Self
3404 Magicka

Command the powers of Oblivion to send a daedric clannfear to fight at your side. The clannfear's attacks deal 246 Physical Damage. While its tail spike hits nearby enemies for 246 Physical Damage after 1 second.

Once summoned, you can activate the clannfear's special ability for 4365 Magicka, healing you for 35% of your Max Health and the clannfear for half the amount.

The Clannfear remains until it is killed or unsummoned.

You summon a clannfear. Once summoned, you can activate the clanfear's special ability to heal you and the clannfear.

 

Volatile Familiar

Cast Time
Target
Cost


volatile_familiar

1.5s
Self
3404 Magicka

Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 283 Shock Damage.

Once summoned, you can activate the familiar's special ability for 4365 Magicka, causing the familiar to pulse for 473 Shock Damage every 2 seconds for 10 seconds to enemies near him. The final pulse will stun all enemies hit for 3 seconds.

The familiar remains until it is killed or unsummoned

You summon a volatile familiar. Once summoned, you can activate the familiar's special ability to pulse area damage and stun enemies.

 

Daedric Curse

Cast Time
Duration
Target
Range
Cost


daedric_curse

Instant
6s

Enemy
28m
2970 Magicka

Curse an enemy with a destruction rune, dealing 1414 Magic Damage to the target and 649 Magic Damage to all other nearby enemies after 6 seconds.

You can have only one Daedric Curse active at a time.

 

Daedric Prey

Cast Time
Duration
Target
Range
Cost


daedric_prey

Instant
6s

Enemy
28m
2160 Magicka

Curse an enemy with a destruction rune, dealing 1415 Magic Damage to the target and 650 Magic Damage to all other nearby enemies after 6 seconds.

While the curse is active, your pets deal an additional 20% damage to the target.

You can have only one Daedric Prey active at a time.

Your pets deal additional damage to the cursed target.

 

 

Haunting Curse

Cast Time
Duration
Target
Range
Cost


haunting_curse

Instant
12s

Enemy
28m
2970 Magicka

Curse an enemy with a destruction rune, dealing 1415 Magic Damage to the target and 650 Magic Damage to all other nearby enemies after 3.5 seconds.

The curse will continue to haunt the enemy and explode a second time, dealing an additional 1415 Magic Damage to the target and 650 Magic Damage to all other nearby enemies after 8.5 seconds.

You can have only one Haunting Curse active at a time.

The curse will continue to haunt the enemy and explode a second time.

 

Summon Winged Twilight

Cast Time
Target
Cost


summon_winged_twilight

1.5s
Self
3404 Magicka

Call on Azura to send a winged twilight to fight at your side. The winged twilight’s zaps deal 283 Shock Damage and its kicks deal 283 Shock Damage.

Once summoned, you can activate the twilight's special ability for 4452 Magicka, causing it to heal the winged twilight and 1 other friendly target for 2837 Health.

The winged twilight remains until it is killed or unsummoned.

 

Summon Twilight Tormentor

Cast Time
Target
Cost


summon_twilight_tormentor

1.5s
Self
3404 Magicka

Call on Azura to send a twilight tormentor to fight at your side. The twilight tormentor’s zaps deal 567 Shock Damage and its kicks deal 567 Shock Damage.

Once summoned, you can activate the twilight tormentor's special ability for 2880 Magicka, causing it to deal 50% more damage to enemies above 50Health for 15 seconds.

The twilight tormentor remains until it is killed or unsummoned.

You summon a twilight tormentor. Once summoned, you can activate the twilight's special ability to grant it a damage bonus to high health enemies.

 

Summon Twilight Matriarch

Cast Time
Target
Cost


summon_twilight_matriarch

1.5s
Self
3404 Magicka

Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch’s zaps deal 283 Shock Damage and its kicks deal 283 Shock Damage.

Once summoned, you can activate the twilight matriarch's special ability for 4452 Magicka, causing it to heal the matriarch and up to 2 other friendly targets for 2838 Health.

The twilight matriarch remains until it is killed or unsummoned.

You summon a twilight Matriarch. Once summoned, you can activate the twilight's special ability to heal the matriarch and up to 2 other friendly targets.

 

 

Conjured Ward

Cast Time
Duration
Target
Range
Cost


conjured_ward

Instant
6s

Area
20m radius
4190 Magicka

Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 2837 damage for 6 seconds. Damage shield strength capped at 50% of your Max Health.

 

Hardened Ward

Cast Time
Duration
Target
Range
Cost


hardened_ward

Instant
6s

Area
20m radius
4190 Magicka

Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 3784 damage for 6 seconds. Damage shield strength capped at 60% of your Max Health.

Your own damage shield absorbs additional damage.

 

Empowered Ward

Cast Time
Duration
Target
Range
Cost


empowered_ward

Instant
10s

Area
20m radius
3928 Magicka

Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 2838 damage for 10 seconds. Damage shield strength capped at 50% of your Max Health.

Also grants Minor Intellect to you and nearby allies, increasing your Magicka Recovery by 15% for 10 seconds.

Reduces the cost, increases the duration, and also grants you and your allies Minor Intellect.

 

Bound Armor

Cast Time
Duration
Target
Cost


bound_armor

Instant
3s

Self
3928 Magicka

Protect yourself with the power of Oblivion, creating a suit of Deadric mail that increases your block mitigation by 36% for 3 seconds.

The armor also increases your Max Magicka by 5%.

 

 

Bound Arnaments

Cast Time
Duration
Target
Cost


bound_arnaments

Instant
40s

Self
2226 Stamina

Arm yourself with the power of Oblivion for 40 seconds, causing your light and heavy attacks to summon a bound weapon for 10 seconds, up to 4 times.

You can reactivate the ability for half cost to arm the weapons, causing them to strike your target for 332 Physical Damage every 0.3 seconds.

While Slotted, your Max Stamina is increased by 5% and light attack damage is increased by 10%.

Converts into a Stamina ability, and increases your damage with Light Attacks.

 

Bound Aegis

Cast Time
Duration
Target
Cost


bound_aegis

Instant
3s

Self
3928 Magicka

Protect yourself with the power of Oblivion creating a suit of Daedric mail that increases you block mitigation by 37% for 3 seconds.

While slotted, your Max Magicka is increased by 5% and you gain Minor Ward and Minor Resolve, increasing Physical and Spell Resistances by 1320.

Passively grants Minor Ward and Minor Resolve.

 

rebate
Rebate

WHILE USING
DAEDRIC SUMMONING ABILITIES

Rank I - Daedric Summoning Rank 8

You restore 150 Magicka or Stamina when one of your non-Ultimate Daedric Summoning abilities end. The resource returned is dictated by the ability's cost.

Rank II - Daedric Summoning Rank 18

You restore 300 Magicka or Stamina when one of your non-Ultimate Daedric Summoning abilities end. The resource returned is dictated by the ability's cost.

 

power_stone
Power Stone

Rank I - Daedric Summoning Rank 14

Reduces the cost of Ultimate abilities by 8%.

Rank II - Daedric Summoning Rank 27

Reduces the cost of Ultimate abilities by 15%.

 

 

daedric_protection
Daedric Protection

WHEN A DAEDRIC SUMMONING ABILITY
IS SLOTTED

Rank I - Daedric Summoning Rank 22

Increases your Health Recovery and Stamina Recovery by 10% when a Daedric Summoning ability is slotted.

Rank II - Daedric Summoning Rank 36

Increases your Health Recovery and Stamina Recovery by 20% when a Daedric Summoning ability is slotted.

 

expert_summoner
Expert Summoner

Rank I - Daedric Summoning Rank 39

Increases your Max Health by 4% if you have a Daedric Summoning pet active.

Rank II - Daedric Summoning Rank 50

Increase your Max Health by 8% if you have a Daedric Summoning pet active.

 

 

 

 

Note: Since Patch Note v6.1.5, all pets from this skill line now use a hybrid of your Spell Damage and Max Magicka, rather than purely Max Magicka. 




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    • Anonymous

      01 Apr 2020 03:15  

      after summoning a clanfear it says you can activate its special ability and also you can unsummon it,but it doesnt say how. I play on X box One and PC and I don't know how to do this on either. Gizmowizard58

      • Anonymous

        23 Aug 2018 14:49  

        I wish we could have more skill lines dedicated to summoning because this is bland and all the other summoned entities are class locked from each other.

        • Anonymous

          17 Jan 2018 00:09  

          How to increase the damage done by a summon PET? What I am trying to ask is can a summon PET damages be increased and how?
          Can I use summon PETS in PVP?

          • Anonymous

            21 Jun 2016 17:30  

            Why are their only 2 summons?you have no skills at all for a summon class,like skyrim has mutilate to choose from and you only have 2?what were you thinking,this game is so boring you have no skills at all you made the game seem so awesome but it sucks unless you add more skills,plus you can only have one at a time which is also stupid,if you made this game with a skill line like skyrim this game would be the best in elder scrolls history,but instead of making a good game you just whipped it together and it sucks.im so disappointed thinking I would have a variety of skills and a skill tree but nope your to lazy to make a descent game.im done with elder scrolls unless you change,and I'm going to try my hardest to make sure Noone else plays either until you update the game or make a game like skyrim but an online version

            • Anonymous

              30 May 2016 09:15  

              Are there pet commands on console? It would be nice to focus pets on a single target instead of just having them run around randomly

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