Summon Storm Atronach

set line

Cast Time
Duration
Target
Range
Radius
Cost


summom storm atronach

Instant
15s

Area
28m
6m
200 Ultimate

set line

Summon a storm atronach at the target location. The atronach’s arrival deals 2249 Shock Damage and stuns nearby enemies for 3 seconds. The atronach zaps the closest enemy, dealing 1124 Shock Damage every 1 second.

An ally near the atronach can activate the Charged Lighting synergy, granting nearby allies Major Berserk for 10 seconds, increasing their damage done by 10%.

 

Greater Storm Atronach

set line

Cast Time
Duration
Target
Range
Radius
Cost


greater storm atronach

Instant
15s

Area
28m
6m
200 Ultimate

set line

Summon a greater storm atronach at the target location. The atronach’s arrival deals 2249 Shock Damage and stuns nearby enemies for 3 seconds. The atronach zaps the closest enemy, dealing 1509 Shock Damage every 1 second.

An ally near the atronach can activate Charged Lighting synergy, granting the ally and the atronach Major Berserk, increasing their damage by 10% for 10 seconds.

Increases the health and damage of the atronach.

 

Summon Charged Atronach

set line

Cast Time
Duration
Target
Range
Radius
Cost


summon charged atronach

Instant
15s

Area
28m
6m
200 Ultimate

set line

Summon a storm atronach at the target location. The atronach’s arrival deals 2323 Shock Damage and stuns nearby enemies for 3 seconds. The atronach calls upon a lightning storm every 2 seconds, dealing 2323 Shock Damage to enemies around it. Enemies hit are afflicted with the Concussion status effect. 

An ally can activate Charged Lighting synergy, granting the ally and the atronach Major Berserk, increasing their damage by 10% for 10 seconds.

The atronach now uses a powerful area of effect attack, which always applies Concussion.

 

Unstable Familiar

set line

Cast Time
Target
Cost


unstable familiar

1.5s
Self
3510 Magicka

set line

Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 347 Shock Damage.

Once summoned, you can activate the familiar's special ability for 3510 Magicka, dealing 421 Shock Damage every 2 seconds for 20 seconds to enemies near him.

The familiar remains until it is killed or unsummoned.

 

 

Unstable Clannfear

set line

Cast Time
Target
Cost


unstable clanfear

1.5s
Self
3510 Magicka

set line

Command the powers of Oblivion to send a daedric clannfear to fight at your side. The clannfear's headbutt deal 358 Physical Damage. While its tail spike hits nearby enemies for 358 Physical Damage after 1 second.

Once summoned, you can activate the clannfear's special ability for 4320 Magicka, healing you for 5121 Health and the clannfear for 2560.

The Clannfear remains until it is killed or unsummoned.

Summons a clannfear instead of a familiar. Once summoned, you can activate the clannfear's special ability to heal you and the clannfear based on your Max Health. The clannfear's basic attacks deal Physical Damage.

 

Volatile Familiar

set line

Cast Time
Target
Cost


volatile familiar

1.5s
Self
3510 Magicka

set line

Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 358 Shock Damage.

Once summoned, you can activate the familiar's special ability for 3510 Magicka, causing the familiar to pulse for 473 Shock Damage every 2 seconds for 20 seconds to enemies near him. The final pulse will stun all enemies hit for 3 seconds.

The familiar remains until it is killed or unsummoned

You summon a volatile familiar. Once summoned, you can activate the familiar's special ability to pulse area damage and stun enemies.

 

Daedric Curse

set line

Cast Time
Duration
Target
Range
Cost


daedric curse

Instant
6s

Enemy
28m
2970 Magicka

set line

Curse an enemy with a destruction rune, dealing 2904 Magic Damage to the target and 1335 Magic Damage to all other nearby enemies after 6 seconds.

You can have only one Daedric Curse active at a time.

 

Daedric Prey

set line

Cast Time
Duration
Target
Range
Cost


daedric prey

Instant
6s

Enemy
28m
2160 Magicka

set line

Curse an enemy with a destruction rune, dealing 2904 Magic Damage to the target and 1335 Magic Damage to all other nearby enemies after 6 seconds.

While the curse is active, your pets deal an additional 45% damage to the target.

You can have only one Daedric Prey active at a time.

Reduces the cost and your pets deal additional damage to the cursed target.

 

 

Haunting Curse

set line

Cast Time
Duration
Target
Range
Cost


haunting curse

Instant
12s

Enemy
28m
2970 Magicka

set line

Curse an enemy with a destruction rune, dealing 2999 Magic Damage to the target and 1379 Magic Damage to all other nearby enemies after 3.5 seconds.

The curse will continue to haunt the enemy and explode a second time, dealing an additional 2999 Magic Damage to the target and 1379 Magic Damage to all other nearby enemies after 8.5 seconds.

You can have only one Haunting Curse active at a time.

The curse will continue to haunt the enemy and explode a second time.

 

Summon Winged Twilight

set line

Cast Time
Target
Cost


summon winged twilight

1.5s
Self
3510 Magicka

set line

Call on Azura to send a winged twilight to fight at your side. The winged twilight’s zaps deal 347 Shock Damage and its kicks deal 347 Shock Damage.

Once summoned, you can activate the twilight's special ability for 4590 Magicka, causing it to heal a friendly target for 3486 and itself for 1742.

The winged twilight remains until it is killed or unsummoned.

 

Summon Twilight Tormentor

set line

Cast Time
Target
Cost


summon winged tormentor

1.5s
Self
3510 Magicka

set line

Call on Azura to send a twilight tormentor to fight at your side. The twilight tormentor’s zaps deal 478 Shock Damage and its kicks deal 478 Shock Damage.

Once summoned, you can activate the twilight tormentor's special ability for 2700 Magicka, causing it to deal 60% more damage to enemies above 50Health for 20 seconds.

The twilight tormentor remains until it is killed or unsummoned.

You summon a twilight tormentor, which deals higher damage. Once summoned, you can activate the twilight's special ability to grant it a damage bonus to high health enemies.

 

Summon Twilight Matriarch

set line

Cast Time
Target
Cost


summon winged matriarch

1.5s
Self
3510 Magicka

set line

Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's zaps deal 347 Shock Damage and its kicks deal 347 Shock Damage.

Once summoned, you can activate the twilight matriarch's special ability for 4590 Magicka, causing it to heal 2 friendly targets for 3600 and itself for 1799.

The twilight matriarch remains until it is killed or unsummoned.

You summon a twilight Matriarch. Once summoned, you can activate the twilight's special ability to heal the matriarch and up to 2 other friendly targets.

 

 

Conjured Ward

set line

Cast Time
Duration
Target
Range
Cost


conjured ward

Instant
6s

Area
20m radius
4320 Magicka

set line

Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 5497 damage for 6 seconds. If no pets are affected, you also heal for 2419 Health. This ability scales off the higher of your Max Health or Magicka and is capped at 55% of your Max Health.

 

Hardened Ward

set line

Cast Time
Duration
Target
Range
Cost


hardened ward

Instant
6s

Area
20m radius
4320 Magicka

set line

Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 7381 damage for 6 seconds. If no pets are affected, you also heal for 2419 Health. This ability scales off the higher of your Max Health or Magicka and is capped at 72% of your Max Health.

Damage shield absorbs more and has a higher capped value.

 

Regenerative Ward

set line

Cast Time
Duration
Target
Range
Cost


empowered ward

Instant
10s

Area
20m radius
3780 Magicka

set line

Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 5497 damage for 10 seconds, heals you for 1612 Health, and grants Minor Intellect and Minor Endurance to you and nearby allies for 10 seconds. This ability scales off the higher of your Max Health or Magicka and is capped at 55% of your Max Health.

Reduces the cost, increases the duration of the shield, and also grants you and your allies Minor Intellect and Endurance. The self heal now always applies, but heals for less.

 

Bound Armor

set line

Cast Time
Duration
Target
Cost


bound armor

Instant
3s

Self
4050 Magicka

set line

Protect yourself with the power of Oblivion, creating a suit of Deadric mail that increases your block mitigation by 36% for 3 seconds. While slotted on either ability bar, your Max Magicka is increased by 8% and you gain Minor Protection, reducing your damage taken by 5%.

 

 

Bound Armaments

set line

Cast Time
Duration
Target
Cost


bound arnaments

Instant
40s

Self
1377 Stamina

set line

While slotted on either ability bar, your Light and Heavy Attacks summon a Bound weapon for 10 seconds, up to 4 times. Fully-charged Heavy Attacks grant two stacks.

When you have one or more Bound Weapon active, you can activate the ability to arm the weapons, causing them to strike your target for 863 Physical Damage every 0.3 seconds.

While Slotted, your Max Stamina is increased by 8%.

Converts into a Stamina ability. Light and Heavy attacks summon Bound weapons that can be used to attack your current target. No longer grants block mitigation.

 

Bound Aegis

set line

Cast Time
Duration
Target
Cost


bound aegis

Instant
5s

Self
4050 Magicka

set line

Protect yourself with the power of Oblivion creating a suit of Daedric mail that increases you block mitigation by 40% for 5 seconds.

While slotted on either ability bar, your Max Magicka is increased by 8% and you gain Minor Resolve and Minor Protection, increasing your Physical and Spell Resistance by 2974 and reducing your damage taken by 5%.

Passively grants Minor Resolve while slotted and increases the duration.

 

Rebate
Rebate

set line

WHILE USING
DAEDRIC SUMMONING ABILITIES

Rank I - Daedric Summoning Rank 8

You restore 150 Magicka or Stamina when one of your non-Ultimate Daedric Summoning abilities end. The resource returned is dictated by the ability's cost.

Rank II - Daedric Summoning Rank 18

You restore 300 Magicka or Stamina when one of your non-Ultimate Daedric Summoning abilities end. The resource returned is dictated by the ability's cost.

 

power stone
Power Stone

set line

Rank I - Daedric Summoning Rank 14

Reduces the cost of Ultimate abilities by 8%.

Rank II - Daedric Summoning Rank 27

Reduces the cost of Ultimate abilities by 15%.

 

 

daedric protection
Daedric Protection

set line

WHEN A DAEDRIC SUMMONING ABILITY
IS SLOTTED

Rank I - Daedric Summoning Rank 22

Increases your Health Recovery and Stamina Recovery by 10% when a Daedric Summoning ability is slotted.

Rank II - Daedric Summoning Rank 36

Increases your Health Recovery and Stamina Recovery by 20% when a Daedric Summoning ability is slotted.

 

expert summoner
Expert Summoner

set line

Rank I - Daedric Summoning Rank 39

Increases your Max Health by 5% if you have a pet active. Increases your Max Magicka and Stamina by 5% if you have no pets active.

Rank II - Daedric Summoning Rank 50

Increases your Max Health by 10% if you have a pet active. Increases your Max Magicka and Stamina by 10% if you have no pets active.

 

 

 

 

Note: Since Patch Note v6.1.5, all pets from this skill line now use a hybrid of your Spell Damage and Max Magicka, rather than purely Max Magicka. 




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    • Anonymous

      They always buff the same o playstyles every other tank meta PATCH. But never up date pet sorcerer. The pet scaling makes 0 sense after they made hybrid change/ proc sets...just make pet scale with spell/ weapon damage..and do the same with light/ heavy attack. So I'm not limited in build diversity. Stop handicapping me. Fix now

      • Anonymous

        after summoning a clanfear it says you can activate its special ability and also you can unsummon it,but it doesnt say how. I play on X box One and PC and I don't know how to do this on either. Gizmowizard58

        • Anonymous

          I wish we could have more skill lines dedicated to summoning because this is bland and all the other summoned entities are class locked from each other.

          • Anonymous

            How to increase the damage done by a summon PET? What I am trying to ask is can a summon PET damages be increased and how?
            Can I use summon PETS in PVP?

            • Anonymous

              Why are their only 2 summons?you have no skills at all for a summon class,like skyrim has mutilate to choose from and you only have 2?what were you thinking,this game is so boring you have no skills at all you made the game seem so awesome but it sucks unless you add more skills,plus you can only have one at a time which is also stupid,if you made this game with a skill line like skyrim this game would be the best in elder scrolls history,but instead of making a good game you just whipped it together and it sucks.im so disappointed thinking I would have a variety of skills and a skill tree but nope your to lazy to make a descent game.im done with elder scrolls unless you change,and I'm going to try my hardest to make sure Noone else plays either until you update the game or make a game like skyrim but an online version

              • Anonymous

                Are there pet commands on console? It would be nice to focus pets on a single target instead of just having them run around randomly

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