Daedric Refuge
Cast Time
Duration
Target
Cost
Instant
15s
Self
5400 Magicka
Carefully form 5 protective Daedric wards around you, which take 3 seconds to arm and last for 15 seconds. When a Daedric ward is triggered it grants you or the ally a damage shield that absorbs XX damage for 6 seconds. Targets can only be shielded by Daedric Refuge once every 2 seconds and the shield is capped at 43% of the target's Max Health.
Converts the mines into protective wards that shield you or allies when they activate.
Daedric Refuge is a Skill in Elder Scrolls Online (ESO), this skill can be found and is a part of the Dark Magic Skill Line. It can be unlocked by gaining experience while having a Skill from that Line on your active Skill Bar. Skills can be reset at Rededication Shrines found in the capital cities of each ESO faction, for a tidy sum of gold.
Champion Points That Affect Daedric Refuge
- War Mage - Increases Damage
- Piercing - Increases Penetration
- Master-At-Arms - Increases Damage
- Bastion - Increases Damage against Damage Shields
- Fighting Finesse - Increase Critical Damage
Equipment Sets That Affect Daedric Refuge
- Any Sets that increases Magicka, Spell Damage will increase the damage of this Skill
- War Maiden Set does affect this Skill
- Glyphs that increase Magicka or Spell Damage will increase the damage of this Skill
- Major Sorcery, Minor Sorcery, Minor Berserk, Major Berserk, Minor Force and Major Force will all increase the damage dealt with this Skill
Notes & Other Useful Information
- Damage listed in the infobox is base damage of a CP 160 with zero CP spent, zero Attribute Points used and zero Skills taken at Rank IV.
- Skill Type: Active
- Unlocked at Daedric Refuge Rank IV