warden_class_icon_morrowind-esoWarden

ESO Class

eso-warden-class-elder-scrolls-online-wiki-guide

Warden is a Class in the Elder Scrolls Online (ESO). Wardens are defenders of the Green, master storytellers whose nature tales become magical reality. They wield frost spells against enemies and summon animals to aid them. Wardens were originally only available as part of the Morrowind Expansion that released on June 6th, 2017, but can now be purchased for 1,500 crowns in the Crown Store. Wardens are focused around nature, with 3 skill lines, ice, nature and animal companions. They are excellent DPS and Healers, and decent tanks.

 

Warden Builds

  • ??
  • ??

 

Recommended Sets (magic based)

 

Warden Skills

 

Winter's Embrace Skills

 

Sleet Storm

set line

Cast Time
Duration
Target
Range
Cost


sleet storm

Instant
8s

Area
10m
200 Ultimate

set line

Twist a violent storm around you, dealing 1161 Frost Damage every 1 second for 8 seconds to enemies around you and reducing their Movement Speed by 40%.

You and nearby allies gain Major Protection reducing your damage taken by 10%

 

Northern Storm

set line

Cast Time
Duration
Target
Range
Cost


northern storm

Instant
8s

Area
10m
200 Ultimate

set line

Twist a violent storm around you, dealing 1799 Frost Damage every 1 second for 8 seconds to enemies around you and reducing their Movement Speed by 40%. As the storm holds, your Weapon and Spell Damage increases by 50 every 1 second for 5 seconds, up to 9 stacks max. 

You and nearby allies gain Major Protection reducing your damage taken by 10%

Vastly increases damage done, and grants you ramping Weapon and Spell Damage for a brief time after activation.

 

Permafrost

set line

Cast Time
Duration
Target
Range
Cost


permafrost

Instant
13s

Area
10m
200 Ultimate

set line

Twist a violent storm around you, dealing 158 Frost Damage every 1 second for 13 seconds to enemies around you and reducing their Movement Speed by 70% and applying the Chilled status effect.

You and nearby allies gain Major Protection reducing your damage taken by 10%

Increases the snare potency and applies the Chilled status effect enemies hit, but at the expense of damage done. Increases the duration as the ability ranks up.

 

Frost Cloak

set line

Cast Time
Duration
Target
Range
Cost


frost cloak

Instant
20s

Area
8m
4050 Magicka

set line

Wrap a thick cloak of ice around you and nearby allies. The ice grants Major Resolve, increasing Physical and Spell Resistance, by 5948 for 20 seconds.

 

 

Expansive Frost Cloak

set line

Cast Time
Duration
Target
Range
Cost


expansive frost cloak

Instant
20s

Area
36m
2430 Magicka

set line

Wrap a thick cloak of ice around you and nearby allies. The ice grants Major Resolve, increasing Physical and Spell Resistance, by 5948 for 20 seconds.

Increase the radius and reduces the cost.

 

Ice Fortress

set line

Cast Time
Duration
Target
Range
Cost


ice fortress

Instant
30s

Area
8m
4050 Magicka

set line

Wrap a thick cloak of ice around you and nearby allies. The ice grants  Major Resolve, increasing Physical and Spell Resistance, by 5948 for 24 seconds.

You gain Minor Protection, reducing your damage taken 5% for 30 seconds.

Grants Minor Protection to you. Increase the duration as the ability ranks up.

 

Impaling Shards

set line

Cast Time
Duration
Target
Range
Cost


impaling shards

Instant
12s

Area
6m radius
3240 Magicka

set line

Conjure icy shards around you to skewer enemies in the area, dealing 405 Frost Damage in the area every 1 second over 12 seconds and reducing Movement Speed by 30% for 3 seconds.

Damage done is based on your Max Health, and has a higher chance to apply the Chilled status effect.

 

Gripping Shards

set line

Cast Time
Duration
Target
Range
Cost


gripping shards

Instant
12s

Area
6m radius
2970 Magicka

set line

Conjure icy shards around you to skewer enemies in the area, immobilizing them for 3 seconds and dealing 419 Frost Damage in the area every 1 second over 12 seconds and reducing Movement Speed by 30% for 3 seconds.

Damage done is based on your Max Health, and has a higher chance to apply the Chilled status effect.

Immobilizes enemies around you when cast and reduces the cost.

 

 

Winter's Revenge

set line

Cast Time
Duration
Target
Range
Radius
Cost


winters revenge

Instant
12s

Ground
28m

6m
3240 Magicka

set line

Conjure icy shards around you to skewer enemies in the area, dealing 804 Frost Damage in the area every 1 second over 12 seconds. This damage increases by 30% if cast with a Destruction Staff equipped. Enemies hit are overcome with bitter cold, reducing their Movement Speed by 30% for 3 seconds. This ability has a higher chance to apply the Chilled status effect.

Summons at targeted location instead of around you. Deals damage based on your offensive stats rather than Max Health.

 

Arctic Wind

set line

Cast Time
Target
Cost


arcticwind

Instant
Area
4321 Magicka

set line

Envelop yourself in winter winds, healing for 4958 Health instantly and an additional 990 Health every 2 second over 10 seconds. This ability scales with your Max Health. 

 

Polar Wind

set line

Cast Time
Target
Cost


polar wind

Instant
Area
4321 Magicka

set line

Envelop yourself and an ally in winter winds, healing for 4958 Health instantly and an additional 1229 Health every 2 second over 10 seconds. The healing from this ability scales with your Max Health

Increases the healing over time, and causes the healing to also target a nearby ally.

 

Arctic Blast

set line

Cast Time
Target
Cost


arcticblast

Instant
Area
4050 Magicka

set line

Envelop yourself in winter winds, instantly healing for 7941 Health. The winds persist for 20 seconds and chill your foes to the bone, dealing 1191 Frost Damage every 2 seconds and stunning them after 2 seconds for 3 seconds after activating. The damage has a higher chance to apply the Chilled status effect.

The initial heal is based on your offensive stats rather than Health. Converts the heal over time into damage over time that stuns enemies.

 

 

Crystallized Shield

set line

Cast Time
Duration
Target
Cost


crystallized shield

Instant
6s

Self
4320 Magicka

set line

Spin a shield of ice around you, absorbing up to 16528 damage from 3 projectiles.

Each time you absorb a projectile you gain 2 Ultimate.

 

Crystallized Slab

set line

Cast Time
Duration
Target
Cost


crystallized slab

Instant
6s

Self
3780 Magicka

set line

Spin a shield of ice around you, absorbing up to 24791 damage from 3 projectiles.

Each time you absorb a projectile you launch an icy bolt back at the enemy, dealing 3280 Frost Damage and stunning them for 3 seconds.

Greatly increases the shield strength. Absorbing projectiles launches an icy bolt back at the enemy, damaging and stunning them, but no longer restores Ultimate.

 

Shimmering Shield

set line

Cast Time
Duration
Target
Cost


shimmering shield

Instant
6s

Self
3780 Magicka

set line

Spin a shield of ice around you, absorbing up to 16527 damage from 3 projectiles

Each time you absorb a projectile you gain 2 Ultimate and gain Major Heroism for 6 seconds, granting you 3 Ultimate every 1.5 seconds.

Absorbing projectiles grants you Major Heroism and reduces the cost as the ability ranks up.

 

Frozen Gate

set line

Cast Time
Duration
Target
Range
Radius
Cost


frozen gate

Instant
15s

Ground
28m
5m
2970 Magicka

set line

Summon an ancient portal, which arms after 1.5 seconds and lasts for 15 seconds.

When triggered the enemy is teleported to you, immobilized for 3 seconds, and dealt 1742 Frost Damage.

You can have up to 3 Frozen Gates active at a time.

 

 

Frozen Device

set line

Cast Time
Duration
Target
Range
Radius
Cost


frozen device

Instant
15s

Ground
28m
5m
2970 Magicka

set line

Summon an ancient portal, which arms after 1.5 seconds.

When triggered the enemy is teleported to you, immobilized for 3 seconds, dealing 1799 Frost Damage and afflicted with Major Maim reducing their damage done by 10% for 4 seconds.

You can have up to 3 Frozen Devices active at a time.

Teleported enemies have their damage done reduced.

 

Frozen Retreat

set line

Cast Time
Duration
Target
Range
Radius
Cost


frozen retreat

Instant
15s

Ground
28m
5m
2970 Magicka

set line

Summon an ancient portal, which arms after 1.5 seconds.

When triggered the enemy is teleported to you, immobilized for 3 seconds, and dealt 1799 Frost Damage.

An ally in the portal can activate Icy escape synergy, teleporting them to you and granting them Major Expedition, increasing their Movement Speed by 30% for 8 seconds.

You can have up to 3 Frozen Retreats active at a time.

Grants allies in the area a synergy that teleports them to you and grants them increased Movement Speed.

 

glacial presence
Glacial Presence

set line

Rank I - Winter's Embrace Rank 8

Increase the chance of applying Chilled to enemies with Winter's Embrace abilities by 100%. Increases the damage of your Chilled status effect by 308. This effect scales off your highest offensive stats.

Rank II - Winter's Embrace Rank 18

Increase the chance of applying Chilled to enemies with Winter's Embrace abilities by 200%. Increases the damage of your Chilled status effect by 613. This effect scales off your highest offensive stats.

 

frozen armor
Frozen Armor

set line

Rank I - Winter's Embrace Rank 14

Increase your Physical and Spell Resistance by 495 for each Winter's Embrace ability slotted.

Rank II - Winter's Embrace Rank 27

Increase your Physical and Spell Resistance by 990 for each Winter's Embrace ability slotted.

 

 

icy aura
Icy Aura

set line

Rank I - Winter's Embrace Rank 22

Reduce the effectiveness of snares applied to you by 7%.

Rank II - Winter's Embrace Rank 36

Reduce the effectiveness of snares applied to you by 15%.

 

piercing cold
Piercing Cold

set line

Rank I - Winter's Embrace Rank 39

Increases your damage done by 1%, which increases to 6% when wielding an Ice Staff.

Rank II - Winter's Embrace Rank 50

Increases your damage done by 2%, which increases to 12% when wielding an Ice Staff.

 

 

 

 

 

 

 

 

Classes
Arcanist (Class)  ♦  Dragonknight  ♦  Necromancer  ♦  Nightblade  ♦  Sorcerer  ♦  Templar



Tired of anon posting? Register!
    • Anonymous

      Ok I just put 2 warden stamina builds up on this page but I don't know how to make the builds official so I'm explaining the first one: the great oak: this is a tanking build for the warden it was made by a YouTuber named TACOBOAT the race is woodelf attributes are split between health and stam. The great focuses heavily on green balance and winters embrace all passives needed front bar uses ice fortress/heroic slash/absorb magic/impailing shards/ green lotus/healing thicket. Back bar: pierce armor/living trellis/shielded assault /arctic blast/bull netch/ permafrost . THis build is meant for trials and dungeon diving and some pvp

      • Anonymous

        If you come on this page from "Class" hyperlink and then click on Warden > it shows "Piercing Cold" > Rank II
        Increase your Physical and Frost Damage by 6%

        If you click on the "Winter Embrace" tab now, it will show "Piercing Cold" > Rank II
        Increase your Spell and Frost Damage by 6%

        So, WHICH ONE is it ?

        • Anonymous

          According to Wikipedia, Morrowind is an open world fantasy action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the third installment in The Elder Scrolls series of games, following The Elder Scrolls II: Daggerfall, and preceding The Elder Scrolls IV: Oblivion. It was released in North America in 2002 for Microsoft Windows and Xbox. The main story takes place on Vvardenfell, an island in the Dunmer province of Morrowind, part of the empire of Tamriel. The central quests concern the deity Dagoth Ur, housed within the volcanic Red Mountain, who seeks to gain power and break Morrowind free from Imperial reign.[1][2][3]

          • Anonymous

            Ffs if all y'all care about is the difference between
            DLC and expansion then get a f'ing life. Most people just want to know more about the class so be helpful you buffoons. Also a dlc and expansion are the same bloody things. You get em from the store for money you stupid idiots.

            • Anonymous

              https://i.reddituploads.com/ef8cdda8614c47e192d9b8774d2b3498?fit=max&h=1536&w=1536&s=d66b0900aeff0d536d4d4da4b21b1e6e

              • Anonymous

                Hey idiots,

                If you download it, it can be classified as DLC. Not that it will be very precise, in terms of getting your point across, to the vast majority of people, but it still holds true. For me the entire game so far has been content that was downloadable, and as such (arguably) DLC. That being said, these days most people use it to describe small to medium sized additions to a video game - even if you get it on a physical disc and never have your hardware touch any form of connected network.

                It is almost as dumb as people arguing about CGI in video game trailers/teasers. Everything is computer generated imagery in those videos. Be it in-game or 'cinemaitc'. So dumb. So *****ing dumb.

                Look at the ammount of people these days that dont think. They just shout, wanting to be correct.'

                The question is; If the vast majority of people start calling an apple an orange. Should an apple then be an orange? For sure not up to me to say.

                • Anonymous

                  DLC is downloadable content which they add into the game. An expansion is a massive update often done as a complete overhaul such as morrowinf, destiny, diabolical 3 etc. You still need to pay for it

                  • Anonymous

                    to everyone who is commenting here DLC and Expansion are interchangeable words for CONSOULE gaming. Morrowind you WILL be able to buy with crowns. Though it will NOT be covered for ESO Plus members. So even if you have ESO plus you will STILL HAVE TO spend crowns to buy Marrowind

                    • Anonymous

                      Morrowind is not DLC, it's an expansion. And no, DLC and Expansion are not interchangeable words. All the DLC in this game is playable with an ESO Plus subscription and can also be bought for Crowns. Expansions here however need to be purchased with new money straight out. You won't be able to buy it with saved Crowns, and you won't get to play it as part of your ESO Plus subscription. If it wasn't obvious by what I said, no, it won't be free either. The one and only way to get and play it is to spend new real money on the expansion when it's released.

                      • Anonymous

                        DLC or Expansion are interchangeable in games these days. Either way sounds like a great update comming down the pipe.

                      Load more
                      ⇈ ⇈