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Warden is a Class in the Elder Scrolls Online (ESO). Wardens are defenders of the Green, master storytellers whose nature tales become magical reality. They wield frost spells against enemies and summon animals to aid them. Wardens were originally only available as part of the Morrowind Expansion that released on June 6th, 2017, but can now be purchased for 1,500 crowns in the Crown Store. Wardens are focused around nature, with 3 skill lines, ice, nature and animal companions. They are excellent DPS and Healers, and decent tanks.
Warden Builds
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Recommended Sets (magic based)
Warden Skills
- Winter's Embrace - Tank
- Green Balance - Heals
- Animal Companions - DPS
Winter's Embrace Skills
Sleet Storm
Cast Time
Duration
Target
Range
Cost

Instant
8s
Area
10m
200 Ultimate
Twist a violent storm around you, dealing 1161 Frost Damage every 1 second for 8 seconds to enemies around you and reducing their Movement Speed by 40%.
You and nearby allies gain Major Protection reducing your damage taken by 10%
Northern Storm
Cast Time
Duration
Target
Range
Cost

Instant
8s
Area
10m
200 Ultimate
Twist a violent storm around you, dealing 1161 Frost Damage every 1 second for 8 seconds to enemies around you and reducing their Movement Speed by 40% and increasing your Weapon and Spell Damage by 300 for 30s.
You and nearby allies gain Major Protection reducing your damage taken by 10%
Increases your Weapon and Spell Damage after activating.
Permafrost
Cast Time
Duration
Target
Range
Cost

Instant
12s
Area
10m
200 Ultimate
Twist a violent storm around you, dealing 580 Frost Damage every 1 second for 12 seconds to enemies around you and reducing their Movement Speed by 70% and applying the Chilled status effect.
You and nearby allies gain Major Protection reducing your damage taken by 10%
Increases the snare potency and applies the Chilled status effect enemies hit, but at the expense of damage done. Increases the duration as the ability ranks up.
Frost Cloak
Cast Time
Duration
Target
Range
Cost

Instant
20s
Area
8m
4050 Magicka
Wrap a thick cloak of ice around you and nearby allies. The ice grants Major Resolve, increasing Physical and Spell Resistance, by 5948 for 20 seconds.
Expansive Frost Cloak
Cast Time
Duration
Target
Range
Cost

Instant
20s
Area
28m
2430 Magicka
Wrap a thick cloak of ice around you and nearby allies. The ice grants Major Resolve, increasing Physical and Spell Resistance, by 5948 for 20 seconds.
Increase the radius and reduces the cost.
Ice Fortress
Cast Time
Duration
Target
Range
Cost

Instant
30s
Area
8m
4050 Magicka
Wrap a thick cloak of ice around you and nearby allies. The ice grants Major Resolve, increasing Physical and Spell Resistance, by 5948 for 24 seconds.
You gain Minor Protection, reducing your damage taken 5% for 30 seconds.
Grants Minor Protection to you. Increase the duration as the ability ranks up.
Impaling Shards
Cast Time
Duration
Target
Range
Cost

Instant
12s
Area
6m radius
3240 Magicka
Conjure icy shards around you to skewer enemies in the area, dealing 405 Frost Damage in the area every 1 second over 12 seconds and reducing Movement Speed by 30% for 3 seconds.
Damage done is based on your Max Health, and has a higher chance to apply the Chilled status effect.
Gripping Shards
Cast Time
Duration
Target
Range
Cost

Instant
12s
Area
6m radius
2970 Magicka
Conjure icy shards around you to skewer enemies in the area, immobilizing them for 3 seconds and dealing 419 Frost Damage in the area every 1 second over 12 seconds and reducing Movement Speed by 30% for 3 seconds.
Damage done is based on your Max Health, and has a higher chance to apply the Chilled status effect.
Immobilizes enemies around you when cast and reduces the cost.
Winter's Revenge
Cast Time
Duration
Target
Range
Radius
Cost

Instant
12s
Ground
28m
6m
3240 Magicka
Conjure icy shards around you to skewer enemies in the area, dealing 294 Frost Damage in the area every 1 second over 12 seconds. This damage increases by 30% if cast with a Destruction Staff equipped. Enemies hit are overcome with bitter cold, reducing their Movement Speed by 30% for 3 seconds. This ability has a higher chance to apply the Chilled status effect.
Summons at targeted location instead of around you. Deals damage based on your offensive stats rather than Max Health.
Arctic Wind
Cast Time
Target
Cost

Instant
Area
4321 Magicka
Envelop yourself in winter winds, healing for 25% of Max Health instantly and an additional 990 Health every 2 second over 10 seconds. This ability scales with your Max Health.
Polar Wind
Cast Time
Target
Cost

Instant
Area
4321 Magicka
Envelop yourself and an ally in winter winds, healing for 25% of Max Health instantly and an additional 1229 Health every 2 second over 10 seconds. The healing from this ability scales with your Max Health.
Increases the healing over time, and causes the healing to also target a nearby ally.
Arctic Blast
Cast Time
Target
Cost

Instant
Area
4050 Magicka
Envelop yourself in winter winds, instantly healing for 2904 Health. The winds persist for 20 seconds and chill your foes to the bone, stunning them immediately for 3 seconds upon activation and dealing 435 Frost Damage every 2 seconds. The damage has a higher chance to apply the Chilled status effect.
The initial heal is based on your offensive stats rather than Health. Converts the heal over time into damage over time that stuns enemies.
Crystallized Shield
Cast Time
Duration
Target
Cost

Instant
6s
Self
3780 Magicka
Spin a shield of ice around you, absorbing up to 24792 damage from 3 projectiles.
Each time you absorb a projectile you restore 831 Magicka.
Crystallized Slab
Cast Time
Duration
Target
Cost

Instant
6s
Self
3780 Magicka
Spin a shield of ice around you, absorbing up to 24791 damage from 3 projectiles.
Each time you absorb a projectile you restore 831 Magicka and launch an icy bolt back at the enemy, dealing 1799 Frost Damage and stunning them for 3 seconds.
Absorbing projectiles launches an icy bolt back at the enemy, damaging and stunning them.
Shimmering Shield
Cast Time
Duration
Target
Cost

Instant
6s
Self
3780 Magicka
Spin a shield of ice around you, absorbing up to 25609 damage from 3 projectiles
Each time you absorb a projectile you restore 831 Magicka and gain Major Heroism for 6 seconds, granting you 3 Ultimate every 1.5 seconds.
Absorbing projectiles grants you Major Heroism.
Frozen Gate
Cast Time
Duration
Target
Range
Radius
Cost

Instant
15s
Ground
28m
5m
2970 Magicka
Summon an ancient portal, which arms after 1.5 seconds and lasts for 15 seconds.
When triggered the enemy is teleported to you, immobilized for 3 seconds, and dealt 1742 Frost Damage.
You can have up to 3 Frozen Gates active at a time.
Frozen Device
Cast Time
Duration
Target
Range
Radius
Cost

Instant
15s
Ground
28m
5m
2970 Magicka
Summon an ancient portal, which arms after 1.5 seconds.
When triggered the enemy is teleported to you, immobilized for 3 seconds, dealing 1799 Frost Damage and afflicted with Major Maim reducing their damage done by 10% for 4 seconds.
You can have up to 3 Frozen Devices active at a time.
Teleported enemies have their damage done reduced.
Frozen Retreat
Cast Time
Duration
Target
Range
Radius
Cost

Instant
15s
Ground
28m
5m
2970 Magicka
Summon an ancient portal, which arms after 1.5 seconds.
When triggered the enemy is teleported to you, immobilized for 3 seconds, and dealt 1799 Frost Damage.
An ally in the portal can activate Icy escape synergy, teleporting them to you and granting them Major Expedition, increasing their Movement Speed by 30% for 8 seconds.
You can have up to 3 Frozen Retreats active at a time.
Grants allies in the area a synergy that teleports them to you and grants them increased Movement Speed.

Glacial Presence
Rank I - Winter's Embrace Rank 8
Increase the chance of applying Chilled to enemies with Winter's Embrace abilities by 100%. Enemies and allies who have recently been Chilled take 5% more Critical Damage and Healing from you.
Rank II - Winter's Embrace Rank 18
Increase the chance of applying Chilled to enemies with Winter's Embrace abilities by 200%. Enemies and allies who have recently been Chilled take 10% more Critical Damage and Healing from you.

Frozen Armor
Rank I - Winter's Embrace Rank 14
Increase your Physical and Spell Resistance by 495 for each Winter's Embrace ability slotted.
Rank II - Winter's Embrace Rank 27
Increase your Physical and Spell Resistance by 990 for each Winter's Embrace ability slotted.

Icy Aura
Rank I - Winter's Embrace Rank 22
Reduce the effectiveness of snares applied to you by 7%.
Rank II - Winter's Embrace Rank 36
Reduce the effectiveness of snares applied to you by 15%.

Piercing Cold
Rank I - Winter's Embrace Rank 39
Increase your Magic and Frost Damage by 6%.
Rank II - Winter's Embrace Rank 50
Increase your Magic and Frost Damage by 12%.
Name & Image | Skill Type | Rank | Description | Unlock | Cost | Cast Time (Duration) |
Range\Radius (Target) |
---|---|---|---|---|---|---|---|
Ultimate |
|
Winter's Embrace Rank 12 | 200 Ultimate |
Instant (8s) |
10 meters (Area) |
||
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Northern Storm |
|
Sleet Storm Rank IV | 200 Ultimate |
Instant (8s) |
10 meters (Area) |
|
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Permafrost |
|
Sleet Storm Rank IV | 200 Ultimate |
Instant (12s) |
10 meters (Area) |
|
Active |
|
Winter's Embrace Rank 1 | 4050 Magicka | Instant (20s) |
8 meters (Area) |
||
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Expansive Frost Cloak |
|
Frost Cloak Rank IV | 2430 Magicka | Instant (20s) |
28 meters (Area) |
|
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Ice Fortress |
|
Frost Cloak Rank IV | 4050 Magicka | Instant (30s) |
8 meters (Area) |
|
Active |
|
Winter's Embrace Rank 4 | 3240 Magicka | Instant (12s) |
6 meters (Area) |
||
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Gripping Shards |
|
Impaling Shards Rank IV | 2970 Magicka | Instant (12s) |
6 meters (Area) |
|
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Winter's Revenge |
|
Impaling Shards Rank IV | 3240 Magicka | Instant (12s) |
28/6 meters (Ground) |
|
Active |
|
Winter's Embrace Rank 20 | 4321 Magicka | Instant | Area | ||
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Polar Wind |
|
Artic Wind Rank IV | 4321 Magicka | Instant |
Area |
|
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Arctic Blast |
|
Artic Wind Rank IV | 4050 Magicka | Instant | Area |
|
Active |
|
Winter's Embrace Rank 30 | 3780 Magicka | Instant (6s) |
Self | ||
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Crystallized Slab |
|
Crystallized Shield Rank IV | 3780 Magicka | Instant (6s) |
Self | |
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Shimmering Shield |
|
Crystallized Shield Rank IV | 3780 Magicka | Instant (6s) |
Self | |
Active |
|
Winter's Embrace Rank 42 | 2970 Magicka | Instant (15s) |
Range 28m Radius 5m (Ground) |
||
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Frozen Device |
|
Frozen Gate Rank IV | 2970 Magicka | Instant (15s) |
Range 28m Radius 5m (Ground) |
|
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Frozen Retreat |
|
Frozen Gate Rank IV | 2970 Magicka | Instant (15s) |
Range 28m Radius 5m (Ground) |
|
|
Passive | Rank I |
|
Winter's Embrace Rank 8 | - | - | - |
Rank II |
|
Winter's Embrace Rank 18 | - | - | - | ||
|
Passive | Rank I |
|
Winter's Embrace Rank 14 | - | - | - |
Rank II |
|
Winter's Embrace Rank 27 | - | - | - | ||
|
Passive | Rank I |
|
Winter's Embrace Rank 22 | - | - | - |
Rank II |
|
Winter's Embrace Rank 36 | - | - | - | ||
|
Passive | Rank I |
|
Winter's Embrace Rank 39 | - | - | - |
Rank II |
|
Winter's Embrace Rank 50 | - | - | - |
- Anonymous
- Anonymous
- Anonymous
What is the recommended race of each faction for this class
- Anonymous
- Anonymous
Ok I just put 2 warden stamina builds up on this page but I don't know how to make the builds official so I'm explaining the first one: the great oak: this is a tanking build for the warden it was made by a YouTuber named TACOBOAT the race is woodelf attributes are split between health and stam. The great focuses heavily on green balance and winters embrace all passives needed front bar uses ice fortress/heroic slash/absorb magic/impailing shards/ green lotus/healing thicket. Back bar: pierce armor/living trellis/shielded assault /arctic blast/bull netch/ permafrost . THis build is meant for trials and dungeon diving and some pvp
- Anonymous
If you come on this page from "Class" hyperlink and then click on Warden > it shows "Piercing Cold" > Rank II
Increase your Physical and Frost Damage by 6%
If you click on the "Winter Embrace" tab now, it will show "Piercing Cold" > Rank II
Increase your Spell and Frost Damage by 6%
So, WHICH ONE is it ?
- Anonymous
According to Wikipedia, Morrowind is an open world fantasy action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the third installment in The Elder Scrolls series of games, following The Elder Scrolls II: Daggerfall, and preceding The Elder Scrolls IV: Oblivion. It was released in North America in 2002 for Microsoft Windows and Xbox. The main story takes place on Vvardenfell, an island in the Dunmer province of Morrowind, part of the empire of Tamriel. The central quests concern the deity Dagoth Ur, housed within the volcanic Red Mountain, who seeks to gain power and break Morrowind free from Imperial reign.[1][2][3]
- Anonymous
Someone needs to update this page with the active skills. I can provide screen shots if you need them.
- Anonymous
Ffs if all y'all care about is the difference between
DLC and expansion then get a f'ing life. Most people just want to know more about the class so be helpful you buffoons. Also a dlc and expansion are the same bloody things. You get em from the store for money you stupid idiots.
- Anonymous
https://i.reddituploads.com/ef8cdda8614c47e192d9b8774d2b3498?fit=max&h=1536&w=1536&s=d66b0900aeff0d536d4d4da4b21b1e6e
Here is the way I think of it. All expansions are DLC but not all DLC are expansions
- Anonymous
Hey idiots,
If you download it, it can be classified as DLC. Not that it will be very precise, in terms of getting your point across, to the vast majority of people, but it still holds true. For me the entire game so far has been content that was downloadable, and as such (arguably) DLC. That being said, these days most people use it to describe small to medium sized additions to a video game - even if you get it on a physical disc and never have your hardware touch any form of connected network.
It is almost as dumb as people arguing about CGI in video game trailers/teasers. Everything is computer generated imagery in those videos. Be it in-game or 'cinemaitc'. So dumb. So *****ing dumb.
Look at the ammount of people these days that dont think. They just shout, wanting to be correct.'
The question is; If the vast majority of people start calling an apple an orange. Should an apple then be an orange? For sure not up to me to say.
- Anonymous
DLC is downloadable content which they add into the game. An expansion is a massive update often done as a complete overhaul such as morrowinf, destiny, diabolical 3 etc. You still need to pay for it
- Anonymous
to everyone who is commenting here DLC and Expansion are interchangeable words for CONSOULE gaming. Morrowind you WILL be able to buy with crowns. Though it will NOT be covered for ESO Plus members. So even if you have ESO plus you will STILL HAVE TO spend crowns to buy Marrowind
- Anonymous
Morrowind is not DLC, it's an expansion. And no, DLC and Expansion are not interchangeable words. All the DLC in this game is playable with an ESO Plus subscription and can also be bought for Crowns. Expansions here however need to be purchased with new money straight out. You won't be able to buy it with saved Crowns, and you won't get to play it as part of your ESO Plus subscription. If it wasn't obvious by what I said, no, it won't be free either. The one and only way to get and play it is to spend new real money on the expansion when it's released.
- Anonymous
!WARNING!
Some Anonymous comments below (and maybe above) this one are F'ing idiotic.
You've been warned!
- Anonymous
- Anonymous
- Anonymous
- Anonymous
DLC or Expansion are interchangeable in games these days. Either way sounds like a great update comming down the pipe.
- Anonymous
The no. 1 class for weak liberal veggiephiles
4
+139
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