Weapon Skills in Elder Scrolls Online are available to every player of any Class. This allows for extreme amounts of flexibility in each player's playstyle. At level 15, players will gain an alternate weapon slot/skill bar. This allows the player to equip a melee weapon and a ranged weapon, two different melee weapons, the same melee weapon with a different skill setup, or even slotting a Restoration Staff so they can heal themselves when needed.

Please see the Weapons page to see the damage values of weapons, and the Sets page for available weapon sets.

The values listed are taken from a max level character without any passives or gear equipped. Each skill shown is leveled up to rank IV.

 

 

Berserker Strike

Cast Time
Target
Range
Cost


berserker_strike

Instant
Enemy
5m
150 Ultimate

Strike an enemy with a vicious blow, dealing 1434 Physical Damage.

This attack ignores the target's mitigation and grants you Physical and Spell Resistance equal to the amount ignored for 8 seconds.

 

Onslaught

Cast Time
Target
Range
Cost


onslaught

Instant
Enemy
5m
150 Ultimate

Strike an enemy with a vicious blow, dealing 1476 Physical Damage.

This attack ignores the target's mitigation and grants you Physical and Spell Resistance equal to the amount ignored for 8 seconds.

Killing an enemy with this ability immediately refunds the Ultimate cost.

Killing an enemy with this ability immediately refunds the Ultimate cost.

 

Berserker Rage

Cast Time
Target
Range
Cost


berserker_rage

Instant
Enemy
5m
150 Ultimate

Strike an enemy with a vicious blow, dealing 1476 Physical Damage.

This attack ignores the target's mitigation and grants you Physical and Spell Resistance equal to the amount ignored for 8 seconds.

You are immune to all disable, snare and immobilization effects for the duration.

You are immune to all disable, snare and immobilization effects for the duration.

 

Uppercut

Cast Time
Target
Range
Cost


Uppercut

1s
Area
7m
3240 Stamina

Slam enemy with an upward swing, dealing 1191 Physical Damage.

 

 

Dizzying Swing

Cast Time
Target
Range
Cost


Dizzying_Swing

1s
Area
7m
3240 Stamina

Slam enemy with an upward swing, dealing 1226 Physical Damage, stunning them for 3.5 seconds, and knocking them back 4 meters.

Stuns and knocks back the enemy hit.

 

Wrecking Blow

Cast Time
Target
Range
Cost


Wrecking_Blow

1s
Area
7m
3240 Stamina

Slam enemy with an upward swing, dealing 1226 Physical Damage.

Grants you Empower for 5 seconds, increasing the damage of your next attack by 20%.

Grants you Empower, increasing the damage of your next attack.

 

Critical Charge

Cast Time
Target
Range
Cost


critical_charge

Instant
Enemy
3.5-22m
3780 Stamina

Launch across the earth and smash an enemy for 494 Physical Damage.

This attack is always a Critical Strike.

 

Stampede

Cast Time
Target
Range
Cost


Stampede

Instant
Enemy
3.5-22m
3780 Stamina

Launch across the earth and smash an enemy for 509 Physical Damage and reducing their Movement Speed by 60% for 8 seconds.

This attack is always a Critical Strike.

Reduces the enemy's Movement Speed.

 

 

Critical Rush

Cast Time
Target
Range
Cost


Critical_Rush

Instant
Enemy
3.5-22m
3780 Stamina

Launch across the earth and smash an enemy for 512 Physical Damage.

Deals up to 40% more damage, based on distance traveled.

This attack is always a Critical Strike.

Deals more damage based on distance traveled.

 

Cleave

Cast Time
Target
Range
Cost


Cleave

Instant
Cone
7m radius
3240 Stamina

Swat enemies in front of you with a mighty swing, dealing 412 Physical Damage and causing them to bleed for an additional 730 Physical Damage over 10 seconds.

 

Carve

Cast Time
Target
Range
Cost


Carve

Instant
Cone
7m radius
3240 Stamina

Swat enemies in front of you with a mighty swing, dealing 437 Physical Damage and causing them to bleed for an additional 730 Physical Damage over 10 seconds.

You also gain Minor Heroism, granting you 1 Ultimate every 1.5 seconds for 9 seconds.

Grants Minor Heroism, increasing your Ultimate generation.

 

Brawler

Cast Time
Target
Range
Cost


Brawler

Instant
Cone
7m radius
3240 Stamina

Swat enemies in front of you with a mighty swing, dealing 424 Physical Damage and causing them to bleed for an additional 730 Physical Damage over 10 seconds.

You also gain a damage shield that absorbs 289 damage for 8 seconds. Each enemy hit increases the damage shield's strength by 100%.

Grants a damage shield that increases in strength for each enemy hit.

 

 

Reverse Slash

Cast Time
Target
Range
Cost


reverse_slash

Instant
Enemy
5m
2160 Stamina

Spin around and strike an enemy down, dealing 409 Physical Damage.

Deals up to 300% more damage against enemies with less than 50Health.

 

Reverse Slice

Cast Time
Target
Range
Radius
Cost


Reverse_Slice

Instant
Enemy
5m
5m

2160 Stamina

Spin around and strike an enemy down, dealing 409 Physical Damage.

Deals up to 300% more damage against enemies with less than 50Health.

Other enemies nearby take 65% of the damage inflicted to the primary target.

Other enemies nearby take a percentage of the damage inflicted to the primary target.

 

Executioner

Cast Time
Target
Range
Cost


Executioner

Instant
Enemy
5m
2160 Stamina

Spin around and strike an enemy down, dealing 409 Physical Damage.

Deals up to 350% more against enemies with less than 50Health.

Increases the amount of bonus damage dealt at low health targets.

 

Momentum

Cast Time
Duration
Target
Cost


momentum

Instant
33s

Self
4051 Stamina

Focus your strength to gain Major Brutality, increasing your Weapon Damage by 20% for 33 seconds.

You heal yourself for 119 Health every 2 seconds while active.

 

 

Forward Momentum

Cast Time
Duration
Target
Cost


Forward_Momentum

Instant
33s

Self
2971 Stamina

Focus your strength to gain Major Brutality, increasing your Weapon Damage by 20% for 33 seconds.

You heal for 119 Health every 2 seconds while active.

Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds.

Reduced cost and removes snares.

 

Rally

Cast Time
Duration
Target
Cost


Rally

Instant
33s

Self
4051 Stamina

Focus your strength to gain Major Brutality, increasing your Weapon Damage by 20% for 33 seconds.

You heal for 119 Health every 2 seconds while active, and an additional 184 Health when Rally expires.

The final heal is increased by up to 564%, in proportion to the length of time Rally has been active.

Also heals you when the effect expires.

 

Forceful
Forceful

WITH A TWO-HANDED WEAPON EQUIPPED

Rank I - Two-Handed Rank 5

Your Light and Heavy Attacks damage up to 3 other nearby enemies for 25% of the damage inflicted to the primary target.

Rank II - Two-Handed Rank 34

Your Light and Heavy Attacks damage up to 3 other nearby enemies for 50% of the damage inflicted to the primary target.

 

heavy_weapons
Heavy Weapons

WITH A TWO-HANDED WEAPON EQUIPPED

Rank I - Two-Handed Rank 10

Swords increase your damage done by 3%.

Axes grant your melee attacks 8% chance to apply a bleed dealing 978 Physical Damage over 6 seconds.

Maces cause your attacks to ignore 10% of your target's Physical Resistance.

Rank II - Two-Handed Rank 25

Swords increase your damage done by 5%.

Axes grant your melee attacks 16% chance to apply a bleed dealing 978 Physical Damage over 6 seconds.

Maces cause your attacks to ignore 20% of your target's Physical Resistance.

 

 

balanced_blade
Balanced Blade

WITH A TWO-HANDED WEAPON EQUIPPED

Rank I - Two-Handed Rank 17

Reduces the Stamina cost of Two-Handed abilities by 7%.

Rank II - Two-Handed Rank 28

Reduces the Stamina cost of Two-Handed abilities by 15%.

 

follow_up
Follow Up

WITH A TWO-HANDED WEAPON EQUIPPED

Rank I - Two-Handed Rank 30

When you deal damage with a fully-charged Heavy Attack, your next direct damage attack within 7 seconds deals an additional 5% damage.

Rank II - Two-Handed Rank 46

When you deal damage with a fully-charged Heavy Attack, your next direct damage attack within 7 seconds deals an additional 10% damage.

 

battle_rush
Battle Rush

WITH A TWO-HANDED WEAPON EQUIPPED

Rank I - Two-Handed Rank 41

Increases your Stamina Recovery by 15% for 10 seconds after killing a target.

Rank II - Two-Handed Rank 50

Increases your Stamina Recovery by 30% for 10 seconds after killing a target.

 

 

 

 

 




    • Anonymous

      09 Nov 2016 23:57  

      If I were to cast Life Giver, would the secondary cats that it does apply the morphs you choose for those abilities, as well, or just the original forms?

      • Anonymous

        Dual wield ultimate02 Oct 2016 16:01  

        The Thrive in Chaos morph of the dual wield ultimate described is wrong (i think) it says that it's duration is 16sec same as the other morph but the other morphs entire purpose is extending duration to 16sec...

        • Anonymous

          Wands09 Aug 2016 14:01  

          I would love to see wands in this game so you could have a wand and shield and dual option for wands that way magic users could have some of the same things that stamina users have.

          • Anonymous

            Inflicting Burning, Concussion, and Chilled status effects30 May 2016 15:19  

            The skill tree mentions several instances of having additional effects if the enemy is Burning, Concussed, or Chilled, or increasing the chances of afflicting enemies with those status effects. What isn't clear is how one can inflict enemies with those status effects. Chilled, for instance, has a chance to proc on any Frost damage (Frost staff, Frost enchantment, or a Frost skill such as the Mages Guild's Ice Comet). An enemy who is Chilled moves 40% slower for 5 sec. However, I don't know what the proc rate is for these status effects. See http://forums.elderscrollsonline.com/en/discussion/111840/status-effects-and-you for more details.

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