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Weapon Skills in Elder Scrolls Online are available to every player of any Class. This allows for extreme amounts of flexibility in each player's playstyle. At level 15, players will gain an alternate weapon slot/skill bar. This allows the player to equip a melee weapon and a ranged weapon, two different melee weapons, the same melee weapon with a different skill setup, or even slotting a Restoration Staff so they can heal themselves when needed.

Please see the Weapons page to see the damage values of weapons, and the Sets page for available weapon sets.

The values listed are taken from a max level character without any passives or gear equipped. Each skill shown is leveled up to rank IV.

 

 

Name & Image Skill Type Rank Description Unlocks Cost Cast Time
(Duration)
Range/Radius
(Target)

berserker_strike-eso-twohanded-ultimate-skill Berserker Strike

Ultimate

Strike an enemy with a vicious blow, dealing 1434 Physical Damage.

This attack ignores the target's mitigation and grants you Physical and Spell Resistance equal to the amount ignored for 8 seconds.

Two-Handed
Rank 50
150
Ultimate
Instant

5m range
(Enemy)

Icon_arrow.png
onslaught-eso-twohanded-ultimate-skill Onslaught
(Morph)

Strike an enemy with a vicious blow, dealing 1476 Physical Damage.

This attack ignores the target's mitigation and grants you Physical and Spell Resistance equal to the amount ignored for 8 seconds.

Killing an enemy with this ability immediately refunds the Ultimate cost.

Killing an enemy with this ability immediately refunds the Ultimate cost.

(Berserker Strike
Rank IV)
150
Ultimate
Instant 5m range
(Enemy)
Icon_arrow.png
berserker_rage-eso-twohanded-ultimate-skill Berserker Rage
(Morph)

Strike an enemy with a vicious blow, dealing 1476 Physical Damage.

This attack ignores the target's mitigation and grants you Physical and Spell Resistance equal to the amount ignored for 8 seconds.

You are immune to all disable, snare and immobilization effects for the duration.

You are immune to all disable, snare and immobilization effects for the duration.

(Berserker Strike
Rank IV)
150
Ultimate
Instant 5m range
(Enemy)

Uppercut.png
Uppercut

Active

Slam enemy with an upward swing, dealing 1191 Physical Damage.

Two-Handed Rank 2 3240
Stamina
1s 7m range
(Enemy)
Icon_arrow.png
Dizzying_Swing.png
Dizzying Swing
(Morph)

Slam enemy with an upward swing, dealing 1226 Physical Damage, stunning them for 3.5 seconds, and knocking them back 4 meters.

Stuns and knocks back the enemy hit.

(Uppercut Rank IV) 3240
Stamina
1s 7m range
(Enemy)
Icon_arrow.png
Wrecking_Blow.png
Wrecking Blow
(Morph)

Slam enemy with an upward swing, dealing 1226 Physical Damage.

Grants you Empower for 5 seconds, increasing the damage of your next attack by 20%.

Grants you Empower, increasing the damage of your next attack.

(Uppercut Rank IV) 3240
Stamina
1s 7m range
(Enemy)

Critical Charge.png
Critical Charge

Active

Launch across the earth and smash an enemy for 494 Physical Damage.

This attack is always a Critical Strike.

Two-Handed Rank 4 3780
Stamina
Instant 3.5-22m range
(Enemy)
Icon_arrow.png
Stampede.png
Stampede
(Morph)

Launch across the earth and smash an enemy for 509 Physical Damage and reducing their Movement Speed by 60% for 8 seconds.

This attack is always a Critical Strike.

Reduces the enemy's Movement Speed.

(Critical Charge Rank IV) 3780
Stamina
Instant 3.5-22m range
(Enemy)
Icon_arrow.png
Critical_Rush.png
Critical Rush
(Morph)

Launch across the earth and smash an enemy for 512 Physical Damage.

Deals up to 40% more damage, based on distance traveled.

This attack is always a Critical Strike.

Deals more damage based on distance traveled.

(Critical Charge Rank IV) 3780
Stamina
Instant 3.5-22m range
(Enemy)

CleaveCleave

Active

Swat enemies in front of you with a mighty swing, dealing 412 Physical Damage and causing them to bleed for an additional 730 Physical Damage over 10 seconds.

Two-Handed Rank 14 3240
Stamina
Instant 7m radius
(Cone)
Icon_arrow.png
Carve.png
Carve
(Morph)

Swat enemies in front of you with a mighty swing, dealing 437 Physical Damage and causing them to bleed for an additional 730 Physical Damage over 10 seconds.

You also gain Minor Heroism, granting you 1 Ultimate every 1.5 seconds for 9 seconds.

Grants Minor Heroism, increasing your Ultimate generation.

(Cleave Rank IV) 3240
Stamina
Instant 7m radius
(Cone)
Icon_arrow.png
Brawler.png
Brawler
(Morph)

Swat enemies in front of you with a mighty swing, dealing 424 Physical Damage and causing them to bleed for an additional 730 Physical Damage over 10 seconds.

You also gain a damage shield that absorbs 289 damage for 8 seconds. Each enemy hit increases the damage shield's strength by 100%.

Grants a damage shield that increases in strength for each enemy hit.

(Cleave Rank IV) 3240
Stamina
Instant 7m radius
(Cone)

Reverse Slice.png
Reverse Slash

Active

Spin around and strike an enemy down, dealing 409 Physical Damage.

Deals up to 300% more damage against enemies with less than 50% Health.

Two-Handed Rank 20 2160
 Stamina
Instant 5m range
(Enemy)
Icon_arrow.png
Reverse_Slice.png
Reverse Slice
(Morph)

Spin around and strike an enemy down, dealing 409 Physical Damage.

Deals up to 300% more damage against enemies with less than 50% Health.

Other enemies nearby take 65% of the damage inflicted to the primary target.

Other enemies nearby take a percentage of the damage inflicted to the primary target.

(Reverse Slash Rank IV) 2160
 Stamina
Instant 5m range
5m radius
(Enemy)
Icon_arrow.png
Executioner_2h.png
Executioner
(Morph)

Spin around and strike an enemy down, dealing 409 Physical Damage.

Deals up to 350% more against enemies with less than 50% Health.

Increases the amount of bonus damage dealt to low health targets.

(Reverse Slash Rank IV) 2160
 Stamina
Instant 5m range
(Enemy)

Forward Momentum.png
Momentum

Active

Focus your strength to gain Major Brutality, increasing your Weapon Damage by 20% for 33 seconds.

You heal yourself for 119 Health every 2 seconds while active.

Two-Handed Rank 38 4051 Stamina Instant
(33s)
--
(Self)
Icon_arrow.png
Forward_Momentum.png
Forward Momentum
(Morph)

Focus your strength to gain Major Brutality, increasing your Weapon Damage by 20% for 33 seconds.

You heal for 119 Health every 2 seconds while active.

Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds.

(Momentum Rank IV) 2971 Stamina Instant
(33s)
--
(Self)
Icon_arrow.png
Rally.png
Rally
(Morph)

Focus your strength to gain Major Brutality, increasing your Weapon Damage by 20% for 33 seconds.

You heal for 119 Health every 2 seconds while active, and an additional 184 Health when Rally expires.

The final heal is increased by up to 564%, in proportion to the length of time Rally has been active.

Also heals you when the effect expires.

(Momentum Rank IV) 4051 Stamina Instant
(33s)
--
(Self)

Forceful.png
Forceful

Passive Rank I WITH TWO-HANDED WEAPON EQUIPPED

Your Light and Heavy Attacks damage up to 3 other nearby enemies for 25% of the damage inflicted to the primary target.

Two-Handed Rank 5 -- -- --
Rank II WITH TWO-HANDED WEAPON EQUIPPED

Your Light and Heavy Attacks damage up to 3 other nearby enemies for 50% of the damage inflicted to the primary target.

Two-Handed Rank 34 -- -- --

Heavy Weapons.png
Heavy Weapons

Passive Rank I WITH A TWO-HANDED WEAPON EQUIPPED

Grants bonus based on the type of weapon equipped:

Swords increase your damage done by 3%.

Axes grant your melee attacks 8% chance to apply a bleed dealing 978 Physical Damage over 6 seconds.

Maces cause your attacks to ignore 10% of your target's Physical Resistance.

Two-Handed Rank 10 -- -- --
Rank II WITH A TWO-HANDED WEAPON EQUIPPED

Grants bonus based on the type of weapon equipped:

Swords increase your damage done by 5%.

Axes grant your melee attacks 16% chance to apply a bleed dealing 978 Physical Damage over 6 seconds.

Maces cause your attacks to ignore 20% of your target's Physical Resistance.

Two-Handed Rank 25 -- -- --

Red Diamond.png
Balanced Blade

Passive Rank I WITH TWO-HANDED WEAPON EQUIPPED

Reduces the Stamina cost of Two-Handed abilities by 7%.

Two-Handed Rank 17 -- -- --
Rank II WITH TWO-HANDED WEAPON EQUIPPED

Reduces the Stamina cost of Two-Handed abilities by 15%.

?? -- -- --

follow_up.png
Follow Up

Passive Rank I WITH TWO-HANDED WEAPON EQUIPPED

When you deal damage with a fully-charged Heavy Attack, your next direct damage attack within 7 seconds deals an additional 5% damage.

Two-Handed Rank 30 -- -- --
Rank II WITH TWO-HANDED WEAPON EQUIPPED

When you deal damage with a fully-charged Heavy Attack, your next direct damage attack within 7 seconds deals an additional 10% damage.

?? -- -- --

Battle Rush.png
Battle Rush

Passive Rank I WITH TWO-HANDED WEAPON EQUIPPED

Increases your Stamina Recovery by 15% for 10 seconds after killing a target.

Two-Handed Rank 41 -- -- --
Rank II WITH TWO-HANDED WEAPON EQUIPPED

Increases your Stamina Recovery by 30% for 10 seconds after killing a target.

Two-Handed Rank 50 -- -- --




    • Anonymous

      09 Nov 2016 23:57  

      If I were to cast Life Giver, would the secondary cats that it does apply the morphs you choose for those abilities, as well, or just the original forms?

      • Anonymous

        Dual wield ultimate02 Oct 2016 16:01  

        The Thrive in Chaos morph of the dual wield ultimate described is wrong (i think) it says that it's duration is 16sec same as the other morph but the other morphs entire purpose is extending duration to 16sec...

        • Anonymous

          Wands09 Aug 2016 14:01  

          I would love to see wands in this game so you could have a wand and shield and dual option for wands that way magic users could have some of the same things that stamina users have.

          • Anonymous

            Inflicting Burning, Concussion, and Chilled status effects30 May 2016 15:19  

            The skill tree mentions several instances of having additional effects if the enemy is Burning, Concussed, or Chilled, or increasing the chances of afflicting enemies with those status effects. What isn't clear is how one can inflict enemies with those status effects. Chilled, for instance, has a chance to proc on any Frost damage (Frost staff, Frost enchantment, or a Frost skill such as the Mages Guild's Ice Comet). An enemy who is Chilled moves 40% slower for 5 sec. However, I don't know what the proc rate is for these status effects. See http://forums.elderscrollsonline.com/en/discussion/111840/status-effects-and-you for more details.

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