Weapon Skills in Elder Scrolls Online are available to every player of any Class. This allows for extreme amounts of flexibility in each player's playstyle. At level 15, players will gain an alternate weapon slot/skill bar. This allows the player to equip a melee weapon and a ranged weapon, two different melee weapons, the same melee weapon with a different skill setup, or even slotting a Restoration Staff so they can heal themselves when needed.
Please see the Weapons page to see the damage values of weapons, and the Sets page for available weapon sets.
The values listed are taken from a max level character without any passives or gear equipped. Each skill shown is leveled up to rank IV.
Berserker Strike
Cast Time
Target
Range
Cost

0.4s
Enemy
5m
150 Ultimate
Strike an enemy with a vicious blow, dealing 1437 Physical Damage to them and all nearby enemies.
This attack ignores the target's Physical Resistance and grants you Physical and Spell Resistance equal to the amount ignored for 8 seconds.
Onslaught
Cast Time
Target
Range
Cost

0.4s
Enemy
5m
150 Ultimate
Strike an enemy with a vicious blow, dealing 1476 Physical Damage to them and all nearby enemies.
This attack ignores the target's Resistance and grants you Physical and Spell Penetration for your Direct Damage attacks equal to 100% of the amount ignored from the initial target for 5 seconds.
Now grants penetration rather than resistance, and increases duration of bonuses.
Berserker Rage
Cast Time
Target
Range
Cost

0.4s
Enemy
5m
150 Ultimate
Strike an enemy with a vicious blow, dealing 1438 Physical Damage and all nearby enemies.
This attack ignores the target's Resistance and grants you Physical and Spell Resistance equal to the amount ignored for 8 seconds.
You are immune to all disable, snare and immobilization effects for the duration.
You are immune to all disable, snare and immobilization effects for the duration.
Uppercut
Cast Time
Target
Range
Cost

0.8s
Area
7m
2700 Stamina
Slam enemy with an upward swing, dealing 1142 Physical Damage.
Dizzying Swing
Cast Time
Target
Range
Cost

0.8s
Area
7m
2700 Stamina
Slam enemy with an upward swing, dealing 1143 Physical Damage, setting them off balance for 7 seconds. Hitting an enemy that is already Off Balance stuns them for 2 seconds. Targets that are immune to Off Balance are snared by 40% for 2 seconds.
Also sets the enemy off balance. Hitting Off Balance enemies stuns them. Enemies that are immune to Off Balance are snared.
Wrecking Blow
Cast Time
Target
Range
Cost

0.8s
Area
7m
2700 Stamina
Slam enemy with an upward swing, dealing 1143 Physical Damage.
Grants you Empower for 3 seconds, increasing the damage of your attacks by 40%.
Grants you Empower, increasing the damage of your light and heavy attacks for 3 seconds.
Critical Charge
Cast Time
Target
Range
Cost

Instant
Enemy
3.5-22m
3780 Stamina
Launch across the earth and smash an enemy for 494 Physical Damage.
This attack is always a Critical Strike.
Stampede
Cast Time
Target
Range
Cost

Instant
Enemy
3.5-22m
3780 Stamina
Launch across the earth and smash an enemy, dealing 596 Physical Damage to them and all nearby enemies. This attack is always a critical strike.
After reaching your target, you sunder the ground beneath you, dealing 64 physical damage to all enemies in the area every second for a 10 seconds duration.
After reaching your target, deal damage in an area around them over time.
Critical Rush
Cast Time
Target
Range
Cost

Instant
Enemy
3.5-22m
3780 Stamina
Launch across the earth and smash an enemy for 512 Physical Damage.
Deals up to 50% more damage, based on distance traveled.
This attack is always a Critical Strike.
Deals more damage based on distance traveled.
Cleave
Cast Time
Target
Range
Cost

Instant
Cone
7m radius
3240 Stamina
Swat enemies in front of you with a mighty swing, dealing 615 Physical Damage to enemies in front of you.
Carve
Cast Time
Target
Range
Cost

Instant
Cone
7m radius
3240 Stamina
Swat enemies in front of you with a mighty swing, dealing 745 Physical Damage to damage to enemies in front of you, and causing them to bleed for an additional 495 Physical Damage over 10 seconds.
Applies a bleed overtime to enemie*****.
Brawler
Cast Time
Target
Range
Cost

Instant
Cone
7m radius
3240 Stamina
Swat enemies in front of you with a mighty swing, dealing 616 Physical Damage to enemies in front of you.
You also gain a damage shield that absorbs 557 damage for 6 seconds. Each enemy hit increases the damage shield's strength by 50%, up to 300%.
Grants a damage shield that increases in strength for each enemy hit.
Reverse Slash
Cast Time
Target
Range
Cost

Instant
Enemy
5m
2160 Stamina
Spin around and strike an enemy down, dealing 409 Physical Damage.
Deals up to 300% more damage against enemies with less than 50% Health.
Reverse Slice
Cast Time
Target
Range
Radius
Cost

Instant
Enemy
5m
5m
2160 Stamina
Spin around and strike an enemy down, dealing 409 Physical Damage.
Deals up to 300% more damage against enemies with less than 50% Health.
Other enemies nearby take 78% of the damage inflicted to the primary target.
Other enemies nearby take a percentage of the damage inflicted to the primary target.
Executioner
Cast Time
Target
Range
Cost

Instant
Enemy
5m
2160 Stamina
Spin around and strike an enemy down, dealing 409 Physical Damage.
Deals up to 400% more against enemies with less than 50% Health.
Increases the amount of bonus damage dealt at low health targets.
Momentum
Cast Time
Duration
Target
Cost

Instant
20s
Self
4051 Stamina
Focus your strength to gain Major Brutality, increasing your Weapon Damage by 20%, as well as gaining Minor Endurance, increasing your stamina recovery by 10% for 20 seconds.
Forward Momentum
Cast Time
Duration
Target
Cost

Instant
20s
Self
2700 Stamina
Focus your strength to gain Major Brutality, increasing your Weapon Damage by 20%, as well as gaining Minor Endurance, increasing your stamina recovery by 10% for 20 seconds.
Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds.
Reduces the cost and provides a brief immunity to snares and immobilizations.
Rally
Cast Time
Duration
Target
Cost

Instant
20s
Self
4051 Stamina
Focus your strength to gain Major Brutality, increasing your Weapon Damage by 20%, as well as gaining Minor Endurance, increasing your stamina recovery by 10% for 20 seconds.
You heal for 411 Health when Rally ends. The final heal is increased by 15% every 1 second, up to a maximum 300%.
Also heals you when the effect expires.

Forceful
WITH A TWO-HANDED WEAPON EQUIPPED
Rank I - Two-Handed Rank 5
Your Light and Heavy Attacks damage up to 3 other nearby enemies for 25% of the damage inflicted to the primary target.
Rank II - Two-Handed Rank 34
Your Light and Heavy Attacks damage up to 3 other nearby enemies for 50% of the damage inflicted to the primary target.

Heavy Weapons
WITH A TWO-HANDED WEAPON EQUIPPED
Rank I - Two-Handed Rank 10
Swords increase your damage done by 2%.
Axes grant your melee attacks 8% chance to apply a bleed dealing 1056 Physical Damage over 6 seconds.
Maces cause your attacks to ignore 10% of your target's Physical Resistance.
Rank II - Two-Handed Rank 25
Swords increase your damage done by 6%.
Axes grant your melee attacks 16% chance to apply a bleed dealing 1056 Physical Damage over 6 seconds.
Maces cause your attacks to ignore 20% of your target's Physical Resistance.

Balanced Blade
WITH A TWO-HANDED WEAPON EQUIPPED
Rank I - Two-Handed Rank 17
Reduces the Stamina cost of Two-Handed abilities by 7%.
Rank II - Two-Handed Rank 28
Reduces the Stamina cost of Two-Handed abilities by 15%.

Follow Up
WITH A TWO-HANDED WEAPON EQUIPPED
Rank I - Two-Handed Rank 30
When you deal damage with a fully-charged Heavy Attack, your next direct damage attack within 7 seconds deals an additional 5% damage.
Rank II - Two-Handed Rank 46
When you deal damage with a fully-charged Heavy Attack, your next direct damage attack within 7 seconds deals an additional 10% damage.

Battle Rush
WITH A TWO-HANDED WEAPON EQUIPPED
Rank I - Two-Handed Rank 41
Increases your Stamina Recovery by 15% for 10 seconds after killing a target.
Rank II - Two-Handed Rank 50
Increases your Stamina Recovery by 30% for 10 seconds after killing a target.
Name & Image | Skill Type | Rank | Description | Unlocks | Cost | Cast Time (Duration) |
Range/Radius (Target) |
---|---|---|---|---|---|---|---|
|
Ultimate | Strike an enemy with a vicious blow, dealing 1437 Physical Damage to them and all nearby enemies. This attack ignores the target's Physical Resistance and grants you Physical and Spell Resistance equal to the amount ignored for 8 seconds. |
Two-Handed Rank 50 |
150 Ultimate |
0.4s | 5m range |
|
![]() |
(Morph) |
Strike an enemy with a vicious blow, dealing 1476 Physical Damage to them and all nearby enemies. This attack ignores the target's Resistance and grants you Physical and Spell Penetration for your Direct Damage attacks equal to 100% of the amount ignored from the initial target for 5 seconds. Now grants penetration rather than resistance, and increases duration of bonuses. |
(Berserker Strike Rank IV) |
150 Ultimate |
0.4s | 5m range (Enemy) |
|
![]() |
(Morph) |
Strike an enemy with a vicious blow, dealing 1438 Physical Damage and all nearby enemies. This attack ignores the target's Resistance and grants you Physical and Spell Resistance equal to the amount ignored for 8 seconds. You are immune to all disable, snare and immobilization effects for the duration. You are immune to all disable, snare and immobilization effects for the duration. |
(Berserker Strike Rank IV) |
150 Ultimate |
0.4s | 5m range (Enemy) |
|
|
Active | Slam enemy with an upward swing, dealing 1142 Physical Damage. |
Two-Handed Rank 2 | 2700 Stamina |
0.8s | 7m range (Enemy) |
|
![]() |
(Morph) |
Slam enemy with an upward swing, dealing 1143 Physical Damage, setting them off balance for 7 seconds. Hitting an enemy that is already Off Balance stuns them for 2 seconds. Targets that are immune to Off Balance are snared by 40% for 2 seconds. Also sets the enemy off balance. Hitting Off Balance enemies stuns them. Enemies that are immune to Off Balance are snared. |
(Uppercut Rank IV) | 2700 Stamina |
0.8s | 7m range (Enemy) |
|
![]() |
(Morph) |
Slam enemy with an upward swing, dealing 1143 Physical Damage. Grants you Empower for 3 seconds, increasing the damage of your attacks by 40%. Grants you Empower, increasing the damage of your light and heavy attacks for 3 seconds. |
(Uppercut Rank IV) | 2700 Stamina |
0.8s | 7m range (Enemy) |
|
|
Active | Launch across the earth and smash an enemy for 494 Physical Damage. This attack is always a Critical Strike. |
Two-Handed Rank 4 | 3780 Stamina |
Instant | 3.5-22m range (Enemy) |
|
![]() |
(Morph) |
Launch across the earth and smash an enemy, dealing 596 Physical Damage to them and all nearby enemies. This attack is always a critical strike. After reaching your target, you sunder the ground beneath you, dealing 64 physical damage to all enemies in the area every second for a 10 seconds duration. After reaching your target, deal damage in an area around them over time. |
(Critical Charge Rank IV) | 3780 Stamina |
Instant | 3.5-22m range (Enemy) |
|
![]() |
(Morph) |
Launch across the earth and smash an enemy for 512 Physical Damage. Deals up to 50% more damage, based on distance traveled. This attack is always a Critical Strike. Deals more damage based on distance traveled. |
(Critical Charge Rank IV) | 3780 Stamina |
Instant | 3.5-22m range (Enemy) |
|
|
Active | Swat enemies in front of you with a mighty swing, dealing 615 Physical Damage to enemies in fornt of you. |
Two-Handed Rank 14 | 3240 Stamina |
Instant | 7m radius (Cone) |
|
![]() |
(Morph) |
Swat enemies in front of you with a mighty swing, dealing 745 Physical Damage to damage to enemies in front of you, and causing them to bleed for an additional 495 Physical Damage over 10 seconds. Applies a bleed overtime to enemie*****. |
(Cleave Rank IV) | 3240 Stamina |
Instant | 7m radius (Cone) |
|
![]() |
(Morph) |
Swat enemies in front of you with a mighty swing, dealing 616 Physical Damage to enemies in front of you. You also gain a damage shield that absorbs 557 damage for 6 seconds. Each enemy hit increases the damage shield's strength by 50%, up to 300%. Grants a damage shield that increases in strength for each enemy hit. |
(Cleave Rank IV) | 3240 Stamina |
Instant | 7m radius (Cone) |
|
|
Active | Spin around and strike an enemy down, dealing 409 Physical Damage. Deals up to 300% more damage against enemies with less than 50% Health. |
Two-Handed Rank 20 | 2160 Stamina |
Instant | 5m range (Enemy) |
|
![]() |
(Morph) |
Spin around and strike an enemy down, dealing 409 Physical Damage. Deals up to 300% more damage against enemies with less than 50% Health. Other enemies nearby take 78% of the damage inflicted to the primary target. Other enemies nearby take a percentage of the damage inflicted to the primary target. |
(Reverse Slash Rank IV) | 2160 Stamina |
Instant | 5m range 5m radius (Enemy) |
|
![]() |
(Morph) |
Spin around and strike an enemy down, dealing 409 Physical Damage. Deals up to 400% more against enemies with less than 50% Health. Increases the amount of bonus damage dealt at low health targets. |
(Reverse Slash Rank IV) | 2160 Stamina |
Instant | 5m range (Enemy) |
|
|
Active | Focus your strength to gain Major Brutality, increasing your Weapon Damage by 20%, as well as gaining Minor Endurance, increasing your stamina recovery by 10% for 20 seconds. |
Two-Handed Rank 38 | 3780 Stamina | Instant (20s) |
-- (Self) |
|
![]() |
(Morph) |
Focus your strength to gain Major Brutality, increasing your Weapon Damage by 20%, as well as gaining Minor Endurance, increasing your stamina recovery by 10% for 20 seconds. Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds. Reduces the cost and provides a brief immunity to snares and immobilizations. |
(Momentum Rank IV) | 2700 Stamina | Instant (20s) |
-- (Self) |
|
![]() |
(Morph) |
Focus your strength to gain Major Brutality, increasing your Weapon Damage by 20%, as well as gaining Minor Endurance, increasing your stamina recovery by 10% for 20 seconds. You heal for 411 Health when Rally ends. The final heal is increased by 15% every 1 second, up to a maximum 300%. Also heals you when the effect expires. |
(Momentum Rank IV) | 3780 Stamina | Instant (20s) |
-- (Self) |
|
|
Passive | Rank I | WITH TWO-HANDED WEAPON EQUIPPED Your Light and Heavy Attacks damage up to 3 other nearby enemies for 25% of the damage inflicted to the primary target. |
Two-Handed Rank 5 | -- | -- | -- |
Rank II | WITH TWO-HANDED WEAPON EQUIPPED Your Light and Heavy Attacks damage up to 3 other nearby enemies for 50% of the damage inflicted to the primary target. |
Two-Handed Rank 34 | -- | -- | -- | ||
|
Passive | Rank I | WITH A TWO-HANDED WEAPON EQUIPPED Grants bonus based on the type of weapon equipped: Swords increase your damage done by 2%. Axes grant your melee attacks 8% chance to apply a bleed dealing 1056 Physical Damage over 6 seconds. Maces cause your attacks to ignore 10% of your target's Physical Resistance. |
Two-Handed Rank 10 | -- | -- | -- |
Rank II | WITH A TWO-HANDED WEAPON EQUIPPED Grants bonus based on the type of weapon equipped: Swords increase your damage done by 6%. Axes grant your melee attacks 16% chance to apply a bleed dealing 1056 Physical Damage over 6 seconds. Maces cause your attacks to ignore 20% of your target's Physical Resistance. |
Two-Handed Rank 25 | -- | -- | -- | ||
|
Passive | Rank I | WITH TWO-HANDED WEAPON EQUIPPED Reduces the Stamina cost of Two-Handed abilities by 7%. |
Two-Handed Rank 17 | -- | -- | -- |
Rank II | WITH TWO-HANDED WEAPON EQUIPPED Reduces the Stamina cost of Two-Handed abilities by 15%. |
Two-Handed Rank 28 | -- | -- | -- | ||
|
Passive | Rank I | WITH TWO-HANDED WEAPON EQUIPPED When you deal damage with a fully-charged Heavy Attack, your next direct damage attack within 7 seconds deals an additional 5% damage. |
Two-Handed Rank 30 | -- | -- | -- |
Rank II | WITH TWO-HANDED WEAPON EQUIPPED When you deal damage with a fully-charged Heavy Attack, your next direct damage attack within 7 seconds deals an additional 10% damage. |
Two-Handed Rank 46 | -- | -- | -- | ||
|
Passive | Rank I | WITH TWO-HANDED WEAPON EQUIPPED Increases your Stamina Recovery by 15% for 10 seconds after killing a target. |
Two-Handed Rank 41 | -- | -- | -- |
Rank II | WITH TWO-HANDED WEAPON EQUIPPED Increases your Stamina Recovery by 30% for 10 seconds after killing a target. |
Two-Handed Rank 50 | -- | -- | -- |
- Anonymous
- Anonymous
- Anonymous
09 Nov 2016 23:57
If I were to cast Life Giver, would the secondary cats that it does apply the morphs you choose for those abilities, as well, or just the original forms?
- Anonymous
Dual wield ultimate02 Oct 2016 16:01
The Thrive in Chaos morph of the dual wield ultimate described is wrong (i think) it says that it's duration is 16sec same as the other morph but the other morphs entire purpose is extending duration to 16sec...
- Anonymous
- Anonymous
Wands09 Aug 2016 14:01
I would love to see wands in this game so you could have a wand and shield and dual option for wands that way magic users could have some of the same things that stamina users have.
- Anonymous
Inflicting Burning, Concussion, and Chilled status effects30 May 2016 15:19
The skill tree mentions several instances of having additional effects if the enemy is Burning, Concussed, or Chilled, or increasing the chances of afflicting enemies with those status effects. What isn't clear is how one can inflict enemies with those status effects. Chilled, for instance, has a chance to proc on any Frost damage (Frost staff, Frost enchantment, or a Frost skill such as the Mages Guild's Ice Comet). An enemy who is Chilled moves 40% slower for 5 sec. However, I don't know what the proc rate is for these status effects. See http://forums.elderscrollsonline.com/en/discussion/111840/status-effects-and-you for more details.
04 Sep 2019 00:29
So is it just me or did they change the ultimate? Or am I remembering it wrong? Because I couldve sworn one of the morphs granted you the ability to renew the ultimate after killing a player with it, but it was only focused on one player as an attack. Or maybe im just crazy and im remembering something else.
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