Negate Magic

set line

Cast Time
Duration
Target
Range
Radius
Cost


negate magic

Instant
12s

Ground
28m
8m

225 Ultimate

set line

Create a globe of magic suppression, dispelling enemy placed effects instantly. Enemies within the globe are stunned for 12 seconds. Enemy players will be silenced rather than stunned.

 

Suppression Field

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Cast Time
Duration
Target
Range
Radius
Cost


suppression field

Instant
12s

Ground
28m
8m

225 Ultimate

set line

Create a globe of magic suppression, dispelling enemy placed effects instantly. Enemies within the globe are stunned for 12 seconds. Enemy players will be silenced rather than stunned.

The globe also damages enemies for 1038 Magic Damage every second.

The globe also damages enemies standing inside it.

 

Absorption Field

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Cast Time
Duration
Target
Range
Radius
Cost


absorption field

Instant
12s

Ground
28m
8m

225 Ultimate

set line

Create a globe of magic suppression, dispelling enemy placed effects instantly. Enemies within the globe are stunned for 12 seconds. Enemy players will be silenced rather than stunned.

The globe also heals you and your allies for 1038 Health every 1 second.

The globe also heals you and your allies standing inside it.

 

Crystal Shard

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Cast Time
Target
Range
Cost


crystal shard

0.8s
Enemy
28m
2700 Magicka

set line

Conjure dark crystals to bombard an enemy, dealing 2404 Magic Damage. 

Your next non-Ultimate ability cast within 3 seconds costs 10% Less.

 

 

Crystal Weapon

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Cast Time
Target
Range
Cost


Crystal Blast

Instant
Enemy
28m
2295 Stamina

set line

Encase your weapon in dark crystals for 6 seconds, causing your next 2 light or heavy attack to deal an additional damage and reduce the target's armor by 1000 for 5 seconds. The first hit deals 2091 Physical Damage and the second deals 836 Physical Damage.

Your next non-Ultimate ability cast within 3 seconds costs 10% Less.

Converts the ability into an instant cast Stamina ability, which causes your next two Light or Heavy Attacks to deal bonus Physical Damage and reduce the enemy's Armor.

 

Crystal Fragments

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Cast Time
Target
Range
Cost


Crystal Fragments

0.8s
Enemy
28m
2700 Magicka

set line

Conjure dark crystals to bombard an enemy, dealing 2483 Magic Damage. Your next non-Ultimate ability cast within 3 seconds costs 10% Less.

While slotted, casting a HealthMagicka or Stamina ability has a 33% chance of causing your next Crystal Fragments to be instant, doing 66% more damage, and costing 50% less Magicka.

Casting abilities has a chance to make your next Crystal Fragments instant, deal more damage, and cost less.

 

Encase

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Cast Time
Duration
Target
Range
Cost


Encase

Instant
4s

Area
18m radius
4050 Magicka

set line

Call Daedric shards from the earth to immobilize enemies in front of you for 4 seconds.

If no enemies are immobilized, you restore 66% of the cost.

 

Shattering Prison

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Cast Time
Duration
Target
Range
Cost


shattering prison

Instant
4s

Area
18m radius
4051 Magicka

set line

Call Daedric shards from the earth to immobilize enemies in front of you for 4 seconds.

The shards deal 848 Magic Damage when the effect ends.

If no enemies are immobilized, you restore 66% of the cost.

Deals damage when the effect ends.

 

 

Restraining Prison

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Cast Time
Duration
Target
Range
Cost


restraining prison

Instant
6s

Area
18m radius
4051 Magicka

set line

Call Daedric shards from the earth to immobilize enemies in front of you for 6 seconds.

Hitting an enemy grants you Major Vitality, increasing healing you received by 16% for 2 seconds plus 1 second per enemy in the area, up to 6.

If no enemies are immobilized, you restore 66% of the cost.

Gain Major Vitality, increasing healing received.

 

Rune Prison

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Cast Time
Duration
Target
Range
Cost


rune prison

Instant
3s

Enemy
28m
3510 Magicka

set line

Imprison an enemy in a constricting sphere of dark magic, after a short duration they are stunned for 3 seconds.

The stun cannot be blocked or dodged.

 

Rune Cage

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Cast Time
Duration
Target
Range
Cost


rune cage

Instant
3s

Enemy
28m
3510 Magicka

set line

Imprison an enemy in a sphere of dark magic, stunning them for 3 seconds. Deals 1799 Magic Damage if the stun lasts the full duration.

The stun cannot be blocked or dodged.

Deals damage when the effect completes.

 

Defensive Rune

set line

Cast Time
Duration
Target
Cost


defensive rune

Instant
120s

Self
3510 Magicka

set line

Place a rune of protection on yourself for 2 minute. While active, the next enemy to attack you is imprisoned in a sphere of dark magic, stunning them after a short delay for 3 seconds.

This stun cannot be blocked or dodged.

Cast spell on self, stunning the next enemy who attacks you.

 

 

Dark Exchange

set line

Cast Time
Target
Cost


dark exchange

1s
Self
3240 Stamina

set line

Bargain with darkness to restore 8000 Health and 3600 Magicka 
immediately. Restore 2400 Magicka over 20 seconds.

 

Dark Deal

set line

Cast Time
Target
Cost


dark deal

1s
Self
2430 Magicka

set line

Bargain with darkness to restore 8000 Health and 3600 Stamina 
immediately. Restore 2400 Stamina over 
10 seconds.

Converts Magicka into Health and Stamina instead. Reduces the cost and times it takes the ability to restore resources.

 

Dark Conversion

set line

Cast Time
Target
Cost


dark conversion

1s
Self
3240 Stamina

set line

Bargain with darkness to restore 10000 Health and 4500 Magicka
Restore 3000 Magicka over 20 seconds.

Increaes the amount of Health and Magicka restored.

 

Daedric Mines

set line

Cast Time
Duration
Target
Cost


daedric mines

Instant
30s

Self
5400 Magicka

set line

Surprise your foes by placing 3 volatile Daedric mines around you, which takes seconds to arm and last for 15 seconds.

When a mine is triggered it explodes, dealing 2613 Magic Damage and immobilizing the enemy for 2 seconds. Enemies can only be damaged by your mines once every 2 seconds.

 

 

Daedric Tomb

set line

Cast Time
Duration
Target
Range
Cost


daedric tomb

Instant
15s

Ground
28m

5400 Magicka

set line

Surprise your foes by placing 3 volatile Daedric mines at a target location, which arm instantly and lasts for 15 seconds.

When a mine is triggered it explodes, dealing 2700 Magic Damage and immobilizing the enemy for 2 seconds. Enemies can only be damaged by your mines once every 2 seconds.

You place the mines at a target location instead of around you. The mines arm instantly.

 

Daedric Minefield

set line

Cast Time
Duration
Target
Cost


daedric minefield

Instant
30s

Self
5400 Magicka

set line

Surprise your foes by placing 5 volatile Daedric mines around you, which arm after 3 seconds to arm and lasts for 15 seconds.

When a mine is triggered it explodes, dealing 2700 Magic Damage and immobilizing the enemy for 2 seconds. Enemies can only be damaged by your mines once every 2 seconds.

You place 5 mines around you instead of 3.

 

unholy knowledge
Unholy Knowledge

set line

Rank I - Dark Magic Rank 8

Reduces Magicka and Stamina costs for all abilities by 3%.

Rank II - Dark Magic Rank 18

Reduces Magicka and Stamina costs for all abilities by 6%.

 

blood magic
Blood Magic

set line

WHILE USING DARK MAGIC ABILITIES

Rank I - Dark Magic Rank 14

Hitting an enemy with a Dark Magic ability heals you for 800 Max Health. This effect can occur once every 0.5 seconds.

Rank II - Dark Magic Rank 27

Hitting an enemy with a Dark Magic ability heals you for 1600 Max Health. This effect can occur once every 0.5 seconds.

 

 

Persistence
Persistence

set line

WHILE USING DARK MAGIC ABILITIES

Rank I - Dark Magic Rank 22

Increases the duration of Dark Magic abilities by 7%.

Rank II - Dark Magic Rank 36

Increases the duration of Dark Magic abilities by 15%.

 

Exploitation
Exploitation

set line

Rank I - Dark Magic Rank 39

Activating a Dark Magic ability grants Minor Prophecy to nearby allies, increasing Spell Critical rating by 1314 for 10 seconds.

Rank II - Dark Magic Rank 50

Activating a Dark Magic ability grants Minor Prophecy to nearby allies, increasing Spell Critical rating by 1314 for 20 seconds.

 

 

 

 

 




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    • Anonymous

      I'm actually looking to do a new dps character and wanted to use crystal blast but now I'm trying to find something else that does direct and splash damage.

      • Anonymous

        Dear ZOS,

        If you are reading this, I would like to make a proposal regarding stam sorc, as stam sorcs currently have no in-class DPS skills. Will you please consider making a stamina morph for Crystal Shards in the place of the inferior Magicka morph, "Crystal Blast"? Maybe it could be called "Crystal Strike", and have it function as a single target melee skill. Please let this happen. I hate the entire summoning skill-line, but if I could at least get a stamina morph of Crystal Shards, I would be satisfied.

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