Werewolf Skills in Elder Scrolls Online can be obtained by being bitten by another player who possesses the Blood Moon skill. It can also be acquired by being bitten by Werewolves located in high-level areas or bought for 1500 crowns in the crownstore. Werewolves spawn at night, and much more during a Full Moon. Any player who actively has the Vampire Skill Line is not eligible. This Skill Line was given a major overhaul in Update 5. The player will rank up this Skill Line by killing enemies in Werewolf form. It does not matter what enemies are killed, as each enemy counts for the same amount of XP. An easy way to rank up this Skill Line is by finding an area with lots of easy enemies and transforming and killing all of them before your timer runs out. It takes a total of 225 kills while in Werewolf Form to reach Rank 10.

 

 

Werewolf Transformation

Cast Time
Duration
Target
Cost


werewolf_transformation

1s
30s

Self
325 Ultimate

Transform into a beast, fearing nearby enemies for 3 seconds.

While transformed your Max Stamina is increased by 30%.

While slotted, your Stamina Recovery is increased by 15%.

Criminal Act

 

Pack Leader

Cast Time
Duration
Target
Cost


pack_leader

1s
30s

Self
300 Ultimate

Transform into a beast, fearing nearby enemies for 3 seconds.

While transformed, your Max Stamina is increased by 30%, you take 10% less damage, and you summon 2 direwolves. You also grant yourself and nearby allies Minor Courage, increasing their Weapon Damage and Spell Damage by 129

While slotted, your Stamina Recovery is increased by 15%.

Criminal Act

Summons two dire wolves to fight by your side that enfeeble your foes.

 

Werewolf Berserker

Cast Time
Duration
Target
Cost


werewolf_berserker

1s
30s

Self
300 Ultimate

Transform into a beast, fearing nearby enemies for 3 seconds.

While transformed, your Light Attacks apply a bleed for 1456 Physical Damage over 4 seconds, your Heavy Attacks deal 50% splash damage, and your Max Stamina is increased by 30%.

While slotted, your Stamina Recovery is increased by 15%.

Criminal Act

Increases the damage of the Light Attack bleed. And your Heavy attacks deal damage in a cone in front of you.

 

Pounce

Cast Time
Target
Range
Cost


Pounce

Instant
Enemy
5-22m
4050 Stamina

Pounce on an enemy with primal fury, dealing 615 Physical Damage. Activating the ability again within the next 5 seconds causes you to cast Carnage. Carnage causes the enemy to bleed for 456 Physical Damage over 10 seconds and deals up to 450% more damage to enemies under 100% Health.

Criminal Act

 

 

Brutal Pounce

Cast Time
Target
Range
Radius
Cost


brutal_pounce

Instant
Enemy
5-22m
5m

4050 Stamina

Pounce on an enemy with primal fury, dealing 636 Physical Damage to them and to other nearby enemies. Activating the ability again within the next 5 seconds causes you to cast Brutal CarnageBrutal Carnage causes the enemies to bleed for 444 Physical Damage over 10 seconds and deals up to 450% more damage to enemies under 100% Health. Increases your Weapon Damage by 100 for each enemy hit, up to a maximum of 6 times.

Criminal Act

Deals additional damage to other nearby enemies. Carnage now hits in a cone and increases your Weapon Damage every time you apply it to an enemy.

 

Feral Pounce

Cast Time
Target
Range
Cost


feral_pounce

Instant
Enemy
5-22m
4050 Stamina

Pounce on an enemy with primal fury, dealing 616 Physical Damage. Activating the ability again within the next 5 seconds causes you to cast Feral Carnage.

Feral Carnage causes the enemy to bleed for 456 Physical Damage over 10 seconds and deals up to 450% more damage to enemies under 100% Health. Dealing damage with either attack restores 100 Stamina and extends your Werewolf Transformation by 1 second.

Criminal Act

Pounce and Carnage now restore Stamina and extend your Werewolf Transformation whenever they deal damage.

 

Hircine's Bounty

Cast Time
Target
Cost


hircines_bounty

Instant
Self
5737 Magicka

  • Invoke the Huntsman's blessing, healing you for 45% of your Max Health. If you are at full Health you instead restore 3000 Stamina.
  • While slotted you gain Major Brutality, increasing your Weapon Damage by 20%.
  • Criminal Act

 

Hircine's Rage

Cast Time
Target
Cost


hircines_rage

Instant
Self
5737 Magicka

Invoke the Huntsman's blessing, healing you for 45% of your Max Health.

If you are at full Health you instead restore 3000 Stamina and gain Major Berserk, increasing your damage done by 25% for 6 seconds, but you also take 23% more damage.

While slotted you gain Major Brutality, increasing your Weapon Damage by 20%.

If cast at full Health, gain Major Berserk for a short duration after casting, but also increase your damage taken.

Criminal Act

 

 

Hircine's Fortitude

Cast Time
Target
Cost


hircines_fortitude

Instant
Self
5737 Magicka

Invoke the Huntsman's blessing, healing you for 60% of your Max Health. 

Increasing your Health and Stamina Recovery by 5% of the healing caused for 6 seconds, up to a maximum of 666. This portion of the ability scales off your Max Health. If you are at full Health you instead restore 3000 Stamina.

While slotted you gain Major Brutality, increasing your Weapon Damage by 20%.

Increases the healing done and increases your Health and Stamina Recovery by a small amount of the healing caused.

Criminal Act

 

Roar

Cast Time
Duration
Target
Range
Cost


Roar

Instant
4s

Area
6m radius
4303 Stamina

  • Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds and setting them Off Balance for 7 seconds.
  • While slotted you gain Major Savagery, increasing your Weapon Critical rating by 2191.
  • Criminal Act

 

Ferocious Roar

Cast Time
Duration
Target
Range
Cost


ferocious_roar

Instant
4s

Area
6m radius
4034 Stamina

Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds and setting them Off Balance for 7 seconds.

Your Heavy Attacks also are 33% faster for 7 seconds after casting.

While slotted you gain Major Savagery, increasing your Weapon Critical rating by 2191.

Increases the speed of your Heavy Attacks after casting.

Criminal Act

 

Deafening Roar

Cast Time
Duration
Target
Range
Cost


deafening_roar

Instant
4s

Area
6m radius
4304 Stamina

Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds and setting them off balance for 7 seconds.

Your roar also leaves enemies dazed, applying Major Fracture and Minor Main, reducing their Physical Resistance by 5280 and damage done 15% for 7 seconds.

While slotted you gain Major Savagery, increasing your Weapon Critical rating by 2191.

Reduces enemies Physical Resistance and damage done.

Criminal Act

 

 

Piercing Howl

Cast Time
Target
Range
Cost


piercing_howl

Instant
Enemy
10m
2869 Stamina

Crush enemy with a deafening howl, dealing 1139 Physical Damage.

Enemies who are facing you take 10% more damage from this attack.

Criminal Act

 

Howl of Despair

Cast Time
Target
Range
Cost


howl_of_despair

Instant
Enemy
10m
2869 Stamina

Crush enemy with a deafening howl, dealing 1176 Physical Damage.

Enemies who are facing you take 10% more damage from this attack.

Allies targeting the enemy can activate the Feeding Frenzy synergy, which grants them unlimited uses of Empower for 5 seconds, increasing their damage done with Light Attacks by 40%

Grants a synergy to allies that grants them Empower.

Criminal Act

 

Howl of Agony

Cast Time
Target
Range
Cost


howl_of_agony

Instant
Enemy
10m
2869 Stamina

Crush enemy with a deafening howl, dealing 1139 Physical Damage.

Enemies who are feared or facing you take 25% more damage from this attack.

Bonus damage to targets facing you increases, and also works on feared enemies.

Criminal Act

 

Infectious Claws

Cast Time
Target
Range
Cost


infectious_claws

Instant
Cone
7m radius
3442 Stamina

Shred enemies in front of you with your tainted claws, dealing 854 Physical Damage and an additional 850 Disease Damage over 10 seconds.

Enemies hit by the initial hit are afflicted with the Diseased status effect.

Criminal Act

 

 

Claws of Anguish

Cast Time
Target
Range
Cost


claws_of_anguish

Instant
Cone
7m radius
3442 Stamina

Shred enemies in front of you with your tainted claws, dealing 854 Physical Damage and an additional 850 Disease Damage over 10 seconds.

Afflicts enemies with Major Defile for 4 seconds, reducing their healing received by 30% and Health Recovery by 30%.

Enemies hit by the initial hit are afflicted with the Diseased status effect.

Afflicts enemies with Major Defile.

Criminal Act

 

Claws of Life

Cast Time
Target
Range
Cost


claws_of_life

Instant
Cone
7m radius
3442 Stamina

Maul enemies in front of you with your tainted claws, dealing 882 Physical Damage and an additional 875 Disease Damage over 10 seconds. You are healed for 100% of the damage over time caused.

Enemies hit by the initial hit are afflicted with the Diseased status effect.

The damage over time heals you for its damage caused.

Criminal Act

 

Pursuit
Pursuit

WHILE YOU ARE IN WEREWOLF FORM

Rank I - Werewolf Rank 3

Increases your Movement Speed by 15%.

Increases Heavy Attack Stamina return by 25%.

Rank II - Werewolf Rank 7

Increases your Movement Speed by 30%

Increases Heavy Attack Stamina return by 50%.

 

Devour
Devour

WHILE YOU ARE IN WEREWOLF FORM

Rank I - Werewolf Rank 1

Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health.

Every second you spend devouring a corpse adds 3 seconds to the duration of your Werewolf Transformation and restores 8% of your Max Health. Each corpse can be devoured for up to 4 seconds.

 

 

blood_rage
Blood Rage

WHILE YOU ARE IN WEREWOLF FORM

Rank I - Werewolf Rank 4

When you deal damage, the duration of your Werewolf Transformation is increased by 2 seconds. This effect can occur every 5 seconds.

Rank II - Werewolf Rank 8

When you deal damage, the duration of your Werewolf Transformation is increased by 4 seconds. This effect can occur every 5 seconds.

 

blood_moon
Blood Moon

WHILE YOU ARE IN WEREWOLF FORM

Rank I - Werewolf Rank 6

Allows you to infect another player with Lycanthropy once every 7 days by returning to the Werewolf ritual site.

Players infected with Sanguinare Vampiris cannot be infected with Lycanthropy.

 

savage_strength
Savage Strength

WHILE YOU ARE IN WEREWOLF FORM

Rank I - Werewolf Rank 6

Increases the Weapon Damage by 9%.

Increase your Spell and Physical Resistance by 5000.

Rank II - Werewolf Rank 9

Increases the Weapon Damage by 18%.

Increase your Spell and Physical Resistance by 10000.

 

call_of_the_pack
Call of the Pack

WHILE YOU ARE IN WEREWOLF FORM

Rank I - Werewolf Rank 7

Reduce the cost of remaining in your Werewolf Transformation by 10% for each transformed werewolf in your group, including yourself, up to a maximum of 40%.

Rank II - Werewolf Rank 10

Reduce the cost of remaining in your Werewolf Transformation by 20% for each transformed werewolf in your group, including yourself, up to a maximum of 80%.

 

 

 

Greymoor Werewolf Skills

In the Greymoor update, werewolf skills are changed for balance reasons.

werewolf_transformation
Werewolf Transformation

Ultimate
  • Transform into a beast, fearing nearby enemies for 3 seconds.

  • While transformed your Max Stamina is increased by 30%.

  • While slotted, your Stamina Recovery is increased by 15%.

  • Criminal Act
Werewolf Rank 1 325
Ultimate
1s
(30s)
(Self)
Icon_arrow.png
Pack Leader.png
Pack Leader
(Morph)
  • Transform into a beast, fearing nearby enemies for 3 seconds.

  • While transformed, your Max Stamina is increased by 30%. You take 10% less damage.

  • Summon two direwolves while transformed. You also grants yourself and nearby allies Minor Courage, increasing their Weapon and Spell Damage by 129.

  • While slotted, your Stamina Recovery is increased by 15%.

  • Reduces your damage Taken, grants you and your group Minor Courage. Summons two direwolves to fight by your side.

  • Criminal Act
Werewolf Transformation Rank IV 300
Ultimate
1s
(30s)
Self
Icon_arrow.png
Werewolf Berserker.png
Werewolf Berserker
(Morph)
  • Transform into a beast, fearing nearby enemies for 3 seconds.

  • While transformed, your Light Attacks apply a bleed for 1456 Physical Damage over 4 seconds, your Heavy Attacks deal 50% splash damage, and your Max Stamina is increased by 30%.

  • While slotted, your Stamina Recovery is increased by 15%.

  • Augments your Light Attack to gain a  bleed. And your Heavy attacks deal damage in a cone in front of you.

  • Criminal Act
Werewolf Transformation Rank IV 300
Ultimate
1s
(30s)
Self

Pounce.png

Pounce

Active
  • Pounce on an enemy with primal fury, dealing 615 Physical Damage.
  • Activating the ability again within the next 5 seconds causes you to cast Carnage.
  • Carnage causes the enemy to bleed for 456 Physical Damage over 10 seconds and deals up to 450% more damage to enemies under 100% Health.
  • Criminal Act
Werewolf Rank 2 4050 Stamina Instant 5-22m range
(Enemy)
Icon_arrow.png
Brutal Pounce.png
Brutal Pounce
(Morph)
  • Pounce on an enemy with primal fury, dealing 636 Physical Damage to them and to other nearby enemies.

  • Activating the ability again within the next 5 seconds causes you to cast Brutal Carnage.

  • Brutal Carnage causes the enemies to bleed for 444 Physical Damage over 10 seconds and deals up to 450% more damage to enemies under 100% Health. Increases your Weapon Damage by 100 for each enemy hit, up to a maximum of 6 times.

  • Criminal Act

  • Deals additional damage to other nearby enemies. Carnage now hits in a cone and increases your Weapon Damage every time you apply it to an enemy.

Pounce Rank IV 4050 Stamina Instant

5-22m range/
5m radius
(Enemy)

Icon_arrow.png
Feral Pounce.png
Feral Pounce
(Morph)
  • Pounce on an enemy with primal fury, dealing 616 Physical Damage. Activating the ability again within the next 5 seconds causes you to cast Feral Carnage.

  • Feral Carnage causes the enemy to bleed for 456 Physical Damage over 10 seconds and deals up to 450% more damage to enemies under 100% Health. Dealing damage with either attack restores 100 Stamina and extends your Werewolf Transformation by 1 second.

  • Criminal Act

  • Pounce and Carnage now restore Stamina and extend your Werewolf Transformation whenever they deal damage.

Pounce Rank IV 4050 Stamina Instant 5-22m range
(Enemy)

hircines_bounty.png

Hircine's Bounty

Active
  • Invoke the Huntsman's blessing, healing you for 45% of your Max Health. If you are at full Health you instead restore 3000 Stamina.
  • While slotted you gain Major Brutality, increasing your Weapon Damage by 20%.
  • Criminal Act
Werewolf Rank 3 5737
Magicka
Instant Self
Icon_arrow.png
hircines_rage.png
Hircine's Rage
(Morph)
  • Invoke the Huntsman's blessing, healing you for 45% of your Max Health.
  • If you are at full Health you instead restore 3000 Stamina and gain Major Berserk, increasing your damage done by 25% for 6 seconds, but you also take 23% more damage.
  • While slotted you gain Major Brutality, increasing your Weapon Damage by 20%.
  • If cast at full Health, gain Major Berserk for a short duration after casting, but also increase your damage taken.
  • Criminal Act
Hircine's Bounty Rank IV 5737
Magicka
Instant Self
Icon_arrow.png
hircines_fortitude.png
Hiricine's Fortitude
(Morph)
  • Invoke the Huntsman's blessing, healing you for 60% of your Max Health. 
  • Increasing your Health and Stamina Recovery by 5% of the healing caused for 6 seconds, up to a maximum of 666. This portion of the ability scales off your Max Health. If you are at full Health you instead restore 3000 Stamina.
  • While slotted you gain Major Brutality, increasing your Weapon Damage by 20%.
  • Increases the healing done and increases your Health and Stamina Recovery by a small amount of the healing caused.
  • Criminal Act
Hircine's Bounty Rank IV 5737
Magicka
Instant Self

Roar.png

Roar

Active
  • Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds and setting them Off Balance for 7 seconds.
  • While slotted you gain Major Savagery, increasing your Weapon Critical rating by 2191.
  • Criminal Act
Werewolf Rank 5 4303 Stamina Instant
(4s)
6m radius (Area)
Icon_arrow.png
Ferocious Roar.png
Ferocious Roar
(Morph)
  • Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds and setting them Off Balance for 7 seconds.
  • Your Heavy Attacks also are 33% faster for 7 seconds after casting.
  • While slotted you gain Major Savagery, increasing your Weapon Critical rating by 2191.
  • Increases the speed of your Heavy Attacks after casting.
  • Criminal Act
Roar Rank IV 4034 Stamina Instant
(4s)
6m radius (Area)
Icon_arrow.png
Rousing Roar.png
Deafening Roar
(Morph)
  • Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds and setting them off balance for 7 seconds.
  • Your roar also leaves enemies dazed, applying Major Fracture and Minor Main, reducing their Physical Resistance by 5280 and damage done 15% for 7 seconds.
  • While slotted you gain Major Savagery, increasing your Weapon Critical rating by 2191.
  • Reduces enemies Physical Resistance and damage done.
  • Criminal Act
Roar Rank IV 4304 Stamina Instant
(4s)
6m radius (Area)

piercing_howl.png

Piercing Howl

Active
  • Crush enemy with a deafening howl, dealing 1139 Physical Damage.
  • Enemies who are facing you take 10% more damage from this attack.
  • Criminal Act
Werewolf Rank 6 2869
Stamina
Instant 10m range
(Enemy)
Icon_arrow.png
howl_of_despair.png
Howl of Despair
(Morph)
  • Crush enemy with a deafening howl, dealing 1176 Physical Damage.
  • Enemies who are facing you take 10% more damage from this attack.
  • Allies targeting the enemy can activate the Feeding Frenzy synergy, which grants them unlimited uses of Empower for 5 seconds, increasing their damage done with Light Attacks by 40%
  • Grants a synergy to allies that grants them Empower.
  • Criminal Act
Piercing Howl Rank IV 2869
Stamina
Instant 10m range
(Enemy)
Icon_arrow.png
howl_of_agony.png
Howl of Agony
(Morph)
  • Crush enemy with a deafening howl, dealing 1139 Physical Damage.
  • Enemies who are feared or facing you take 25% more damage from this attack.
  • Bonus damage to targets facing you increases, and also works on feared enemies.
  • Criminal Act
Piercing Howl Rank IV
2869 Stamina
Instant 10m range
(Enemy)

infectiuos_claws.png

Infectious Claws

Active
  • Shred enemies in front of you with your tainted claws, dealing 854 Physical Damage and an additional 850 Disease Damage over 10 seconds.
  • Enemies hit by the initial hit are afflicted with the Diseased status effect.
  • Criminal Act
Werewolf Rank 9 3442
Stamina
Instant 7m radius
(Cone)
Icon_arrow.png
claws_of_anguish.png
Claws of Anguish
(Morph)
  • Shred enemies in front of you with your tainted claws, dealing 854 Physical Damage and an additional 850 Disease Damage over 10 seconds.

  • Afflicts enemies with Major Defile for 4 seconds, reducing their healing received by 30% and Health Recovery by 30%.

  • Enemies hit by the initial hit are afflicted with the Diseased status effect.

  • Afflicts enemies with Major Defile.
  • Criminal Act
Infectious Claws Rank IV 3442
Stamina
Instant 7m radius
(Cone)
Icon_arrow.png
claws_of_life.png
Claws of Life
(Morph)
  • Maul enemies in front of you with your tainted claws, dealing 882 Physical Damage and an additional 875 Disease Damage over 10 seconds. You are healed for 100% of the damage over time caused.

  • Enemies hit by the initial hit are afflicted with the Diseased status effect.

  • The damage over time heals you for its damage caused.
  • Criminal Act
Infectious Claws Rank IV 3442
Stamina
Instant 7m radius
(Cone)

Pursuit.png

Pursuit

Passive Rank I WHILE YOU ARE IN WEREWOLF FORM:
  • Increases your Movement Speed by 15%.
  • Increases Heavy Attack Stamina return by 25%.
Werewolf Rank 3 -- -- --
Rank II WHILE YOU ARE IN WEREWOLF FORM:
  • Increases your Movement Speed by 30%
  • Increases Heavy Attack Stamina return by 50%.
Werewolf Rank 7 -- -- --

Devour.png

Devour

Passive WHILE YOU ARE IN WEREWOLF FORM:
  • Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health.
  • Every second you spend devouring a corpse adds 3 seconds to the duration of your Werewolf Transformation and restores 8% of your Max Health. Each corpse can be devoured for up to 4 seconds.
Werewolf Rank 1 -- -- --

Blood Rage.png

Blood Rage

Passive Rank I WHILE YOU ARE IN WEREWOLF FORM:
  • When you deal damage, the duration of your Werewolf Transformation is increased by 2 seconds. This effect can occur every 5 seconds.
Werewolf Rank 4 -- -- --
Rank II WHILE YOU ARE IN WEREWOLF FORM:
  • When you deal damage, the duration of your Werewolf Transformation is increased by 4 seconds. This effect can occur every 5 seconds.
Werewolf Rank 8 -- -- --

Bloodmoon.png

Blood Moon

Passive
  • Allows you to infect another player with Lycanthropy once every 7 days by returning to the Werewolf ritual site.
  • Players infected with Sanguinare Vampiris cannot be infected with Lycanthropy.
Werewolf Rank 6 -- -- --

Savage Strength.png

Savage Strength

Passive Rank I WHILE YOU ARE IN WEREWOLF FORM:
  • Increases Weapon Damage by 9%.
  • Increase your Spell and Physical Resistance by 5000.
Werewolf Rank 6 -- -- --
Rank II WHILE YOU ARE IN WEREWOLF FORM:
  • Increases Weapon Damage by 18%.
  • Increase your Spell and Physical Resistance by 10000.
Werewolf Rank 9 -- -- --

Call of the Pack.png

Call of the Pack

Passive Rank I WHILE YOU ARE IN WEREWOLF FORM:
  • Reduce the cost of remaining in your Werewolf Transformation by 10% for each transformed werewolf in your group, including yourself, up to a maximum of 40%.
Werewolf Rank 7 -- -- --
Rank II WHILE YOU ARE IN WEREWOLF FORM:
  • Reduce the cost of remaining in your Werewolf Transformation by 20% for each transformed werewolf in your group, including yourself, up to a maximum of 80%.
Werewolf Rank 10 -- -- --



    • Anonymous

      24 May 2020 19:02  

      Two questions about packleader: Do the dire wolves in the greymoor update still do their extra nerf attacks to enemies? Does the dire wolves still count as extra werewolves to increase transformation time?

      • Anonymous

        14 May 2020 00:51  

        I don't like the criminal act added, and it's slow as hell to level up as a werewolf. I only had pounce for far too long,.

        • Anonymous

          09 May 2020 13:59  

          In greymore update, werewolves can tank with the tormentor set again, after changing this back. Pounce will be considered a taunt soon, so werewolf tanking will be possible, probs not the best but defo fun

          • Anonymous

            17 Feb 2019 18:18  

            "Oh Doggo Chad, what big ears you've got!" and the Doggo replies "All the better to hear you with, my dear!" Vampire normie says "Oh Doggo Chad, what big teeth you've got!" and the wolf replies "All the better to eat you with, my dear bloodsucker!"

            • Anonymous

              02 Dec 2018 17:21  

              Easiest way to get fast, save and extreme easy ww rank 10: - get into the solo-dungeon to proceed quest - do the quest till to the end NOW! D O N O T leave that solo-dungoen. S T A Y inside. - slot ww ulti - kill some of the mobs there in order to fill up ulti - transform into ww (savety people now removeing their shortcut key for ulti :)) - go on hunt for the exact 21 mobs inside this dungoen - their respawn is arpund 2 1/2 minutes F: WTF should I now stay inside? Nothing special so far.... :| A: Because ur transformation timer is inside this dungeon N E V E R E N D I N G . U stay in ww as long as u want.... Remember!!! There is only this single chance to do so to become ww 10. If ur pc ctd or something else, you have get rid of ww first, biten by an other player to get the quest again. Btw once ur ww 10 and or vampire 10, u dont loose the rank during respeccing. So it is easy to swap from ww to vampi and vie versa. cu and good time to all of u

              • Anonymous

                15 Aug 2017 23:42  

                This needs an edit:

                Killing feared targets leaves nearby allies off balance and disoriented.

                Should be 'enemies' not 'allies'

                • Anonymous

                  18 Jan 2017 20:08  

                  Just wondering if the werewolf attack skills would count as "weapon skills" or not? Do they fire off weapon enchants / poisons, and would they count for triggering 5-piece item sets that proc off using 'weapon skills' like Way of Fire (heavy)?

                  • Anonymous

                    Addendum to Call of the Pack passive, Rank 218 Sep 2016 01:41  

                    Not sure if I'm putting this in the right place, but I've seen in the game on a Werewolf character of mine that Rank 2 of Call of the Pack, enhances it to 20% per transformed werewolf, up to a maximum of 80%, thus being a straight up doubling of rank 1.

                    • Anonymous

                      Help16 Jul 2016 20:39  

                      What are the Buffs to the werewolf in eso for an example in skyrim if the player health and stamina, Strngth and speed is at 100 and then they turn into a werewolf there health and stamina increased by 100 making everything 200. What is it in eso if everything is at 100 what is it increased by when you transform

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