Werewolf Skills in Elder Scrolls Online can be obtained by being bitten by another player who possesses the Blood Moon skill. It can also be acquired by being bitten by Werewolves located in high-level areas or bought for 1500 crowns in the crownstore. Werewolves spawn at night, and much more during a Full Moon. Any player who actively has the Vampire Skill Line is not eligible. This Skill Line was given a major overhaul in Update 5. The player will rank up this Skill Line by killing enemies in Werewolf form. It does not matter what enemies are killed, as each enemy counts for the same amount of XP. An easy way to rank up this Skill Line is by finding an area with lots of easy enemies and transforming and killing all of them before your timer runs out. It takes a total of 225 kills while in Werewolf Form to reach Rank 10.
Werewolf Transformation
Cast Time
Duration
Target
Cost

1s
30s
Self
325 Ultimate
Transform into a beast, fearing nearby enemies for 3 seconds.
While transformed your Max Stamina is increased by 30%.
While slotted, your Stamina Recovery is increased by 15%.
Criminal Act
Pack Leader
Cast Time
Duration
Target
Cost

1s
30s
Self
300 Ultimate
Transform into a beast, fearing nearby enemies for 3 seconds.
While transformed, your Max Stamina is increased by 30%, you take 10% less damage, and you summon 2 direwolves. You also grant yourself and nearby allies Minor Courage, increasing their Weapon Damage and Spell Damage by 215.
While slotted, your Stamina Recovery is increased by 15%.
Criminal Act
Summons two dire wolves to fight by your side that enfeeble your foes.
Werewolf Berserker
Cast Time
Duration
Target
Cost

1s
30s
Self
300 Ultimate
Transform into a beast, fearing nearby enemies for 3 seconds.
While transformed, your Light Attacks apply a bleed for 3716 Bleed Damage over 4 seconds, your Heavy Attacks deal 50% splash damage, and your Max Stamina is increased by 30%.
While slotted, your Stamina Recovery is increased by 15%.
Criminal Act
Increases the damage of the Light Attack bleed. And your Heavy attacks deal damage in a cone in front of you.
Pounce
Cast Time
Target
Range
Cost

Instant
Enemy
5-22m
4016 Stamina
Pounce on an enemy with primal fury, dealing 1742 Bleed Damage. Activating the ability again within the next 5 seconds causes you to cast Carnage. Carnage causes the enemy to bleed for 1296 Bleed Damage over 10 seconds and deals up to 450% more damage to enemies under 100% Health.
Criminal Act
Brutal Pounce
Cast Time
Target
Range
Radius
Cost

Instant
Enemy
5-22m
5m
4016 Stamina
Pounce on an enemy with primal fury, dealing 1799 Bleed Damage to them and to other nearby enemies. Activating the ability again within the next 5 seconds causes you to cast Brutal Carnage. Brutal Carnage causes the enemies to bleed for 1302 Bleed Damage over 10 seconds and deals up to 450% more damage to enemies under 100% Health. Increases your Weapon Damage by 100 for each enemy hit, up to a maximum of 6 times.
Criminal Act
Deals additional damage to other nearby enemies. Carnage now hits in a cone and increases your Weapon Damage every time you apply it to an enemy.
Feral Pounce
Cast Time
Target
Range
Cost

Instant
Enemy
5-22m
4016 Stamina
Pounce on an enemy with primal fury, dealing 1742 Bleed Damage. Activating the ability again within the next 5 seconds causes you to cast Feral Carnage.
Feral Carnage causes the enemy to bleed for 1302 Bleed Damage over 10 seconds and deals up to 450% more damage to enemies under 100% Health. Dealing damage with either attack restores 100 Stamina and extends your Werewolf Transformation by 1 second.
Criminal Act
Pounce and Carnage now restore Stamina and extend your Werewolf Transformation whenever they deal damage.
Hircine's Bounty
Cast Time
Target
Cost

Instant
Self
5737 Magicka
-
Invoke the Huntsman's blessing, healing you for 6198 Health. This portion of the ability scales off of your Max Health. If you are at full Health you instead restore 3000 Stamina.
-
While slotted you gain Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20%.
- Criminal Act
Hircine's Rage
Cast Time
Target
Cost

Instant
Self
5063 Magicka
Invoke the Huntsman's blessing, healing you for 6198 Health. This portion of the ability scales off of your Max Health.
If you are at full Health you instead restore 3000 Stamina and gain Major Berserk, increasing your damage done by 10% for 10 seconds, but you also take 5% more damage.
While slotted you gain Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20%.
If cast at full Health, gain Major Berserk for a short duration after casting, but also increase your damage taken.
Criminal Act
Hircine's Fortitude
Cast Time
Target
Cost

Instant
Self
5737 Magicka
Invoke the Huntsman's blessing, healing you for 8002 Health. This portion of the ability scales off your Max Health.
If you are at full Health you instead restore 3000 Stamina. You also gain Minor Endurance and Minor Fortitude, increasing your Health and Stamina Recovery by 15% for 20 seconds.
While slotted you gain Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20%.
Increases the healing done and grants you Minor Endurance and Fortitude after casting.
Criminal Act
Roar
Cast Time
Duration
Target
Range
Cost

Instant
4s
Area
6m radius
4303 Stamina
Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds and setting them Off Balance for 7 seconds.
While slotted you gain Major Savagery and Major Prophecy, increasing your Weapon and Spell Critical rating by 2629.
Criminal Act
Ferocious Roar
Cast Time
Duration
Target
Range
Cost

Instant
4s
Area
6m radius
4303 Stamina
Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds and setting them Off Balance for 7 seconds.
Your Heavy Attacks also are 33% faster for 10 seconds after casting.
While slotted you gain Major Savagery and Major Prophecy, increasing your Weapon and Spell Critical rating by 2629.
Increases the speed of your Heavy Attacks after casting.
Criminal Act
Deafening Roar
Cast Time
Duration
Target
Range
Cost

Instant
4s
Area
6m radius
4304 Stamina
Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds and setting them off balance for 7 seconds.
Your roar also leaves enemies dazed, applying Major Breach and Minor Maim, reducing their Physical and Spell Resistance by 5948 and damage done by 5% for 10 seconds.
While slotted you gain Major Savagery and Major Prophecy, increasing your Weapon and Spell Critical rating by 2629.
Applies Major Breach and Minor Maim to enemies, reducing their Resistances and damage done.
Criminal Act
Piercing Howl
Cast Time
Target
Range
Cost

Instant
Enemy
10m
2869 Stamina
Crush enemy with a deafening howl, dealing 3874 Physical Damage.
Enemies who are facing you take 10% more damage from this attack.
Criminal Act
Howl of Despair
Cast Time
Target
Range
Cost

Instant
Enemy
10m
2869 Stamina
Crush enemy with a deafening howl, dealing 4002 Physical Damage.
Enemies who are facing you take 10% more damage from this attack.
Allies targeting the enemy can activate the Feeding Frenzy synergy, which grants them unlimited uses of Empower for 5 seconds, increasing their damage done with Heavy Attacks against monsters by 80%.
Grants a synergy to allies that grants them Empower.
Criminal Act
Howl of Agony
Cast Time
Target
Range
Cost

Instant
Enemy
10m
2869 Stamina
Crush enemy with a deafening howl, dealing 3874 Physical Damage.
Enemies who are feared or facing you take 25% more damage from this attack.
Bonus damage to targets facing you increases, and also works on feared enemies.
Criminal Act
Infectious Claws
Cast Time
Target
Range
Cost

Instant
Cone
7m radius
3442 Stamina
Shred enemies in front of you with your tainted claws, dealing 2178 Disease Damage and an additional 3620 Disease Damage over 20 seconds.
Enemies hit by the initial hit are afflicted with the Diseased status effect.
Criminal Act
Claws of Anguish
Cast Time
Target
Range
Cost

Instant
Cone
7m radius
3442 Stamina
Shred enemies in front of you with your tainted claws, dealing 2178 Disease Damage and an additional 3620 Disease Damage over 20 seconds.
Afflicts enemies with Major Defile for 4 seconds, reducing their healing received by 16% and Health Recovery by 16%.
Enemies hit by the initial hit are afflicted with the Diseased status effect.
Afflicts enemies with Major Defile.
Criminal Act
Claws of Life
Cast Time
Target
Range
Cost

Instant
Cone
7m radius
3442 Stamina
Maul enemies in front of you with your tainted claws, dealing 2249 Disease Damage and an additional 3620 Disease Damage over 20 seconds. You are healed for 66% of the damage over time caused.
Enemies hit by the initial hit are afflicted with the Diseased status effect.
The damage over time heals you for a portion of the damage caused.
Criminal Act

Pursuit
WHILE YOU ARE IN WEREWOLF FORM
Rank I - Werewolf Rank 3
Increases your Movement Speed by 15%.
Increases Heavy Attack Stamina return by 25%.
Rank II - Werewolf Rank 7
Increases your Movement Speed by 30%
Increases Heavy Attack Stamina return by 50%.

Devour
WHILE YOU ARE IN WEREWOLF FORM
Rank I - Werewolf Rank 1
Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health.
Every second you spend devouring a corpse adds 3 seconds to the duration of your Werewolf Transformation and restores 8% of your Max Health. Each corpse can be devoured for up to 4 seconds.

Blood Rage
WHILE YOU ARE IN WEREWOLF FORM
Rank I - Werewolf Rank 4
When you deal damage, the duration of your Werewolf Transformation is increased by 2 seconds. This effect can occur every 5 seconds.
Rank II - Werewolf Rank 8
When you deal damage, the duration of your Werewolf Transformation is increased by 4 seconds. This effect can occur every 5 seconds.

Blood Moon
WHILE YOU ARE IN WEREWOLF FORM
Rank I - Werewolf Rank 6
Allows you to infect another player with Lycanthropy once every 7 days by returning to the Werewolf ritual site.
Players infected with Sanguinare Vampiris cannot be infected with Lycanthropy.

Savage Strength
WHILE YOU ARE IN WEREWOLF FORM
Rank I - Werewolf Rank 6
Increases the Weapon and Spell Damage by 9%.
Grants you Major Resolve, increasing your Physical and Spell Resistance by 5948.
Rank II - Werewolf Rank 9
Increases the Weapon and Spell Damage by 18%.
Grants you Major Resolve, increasing your Physical and Spell Resistance by 5948.

Call of the Pack
WHILE YOU ARE IN WEREWOLF FORM
Rank I - Werewolf Rank 7
Reduce the cost of remaining in your Werewolf Transformation by 10% for each transformed werewolf in your group, including yourself, up to a maximum of 40%.
Rank II - Werewolf Rank 10
Reduce the cost of remaining in your Werewolf Transformation by 20% for each transformed werewolf in your group, including yourself, up to a maximum of 80%.
Greymoor Werewolf Skills
In the Greymoor update, werewolf skills are changed for balance reasons.
|
Ultimate |
|
Werewolf Rank 1 | 325 Ultimate |
1s (30s) |
(Self) | |
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Pack Leader(Morph) |
|
Werewolf Transformation Rank IV | 300 Ultimate |
1s (30s) |
Self | |
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Werewolf Berserker(Morph) |
|
Werewolf Transformation Rank IV | 300 Ultimate |
1s (30s) |
Self | |
Pounce |
Active |
|
Werewolf Rank 2 | 4016 Stamina | Instant | 5-22m range (Enemy) |
|
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Brutal Pounce(Morph) |
|
Pounce Rank IV | 4016 Stamina | Instant | 5-22m range/ |
|
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Feral Pounce(Morph) |
|
Pounce Rank IV | 4016 Stamina | Instant | 5-22m range (Enemy) |
|
Hircine's Bounty |
Active |
|
Werewolf Rank 3 | 5737 Magicka |
Instant | Self | |
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Hircine's Rage(Morph) |
|
Hircine's Bounty Rank IV | 5063 Magicka |
Instant | Self | |
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Hiricine's Fortitude(Morph) |
|
Hircine's Bounty Rank IV | 5737 Magicka |
Instant | Self | |
Roar |
Active |
|
Werewolf Rank 5 | 4303 Stamina | Instant (4s) |
6m radius (Area) | |
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Ferocious Roar(Morph) |
|
Roar Rank IV | 4303 Stamina | Instant (4s) |
6m radius (Area) | |
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Deafening Roar(Morph) |
|
Roar Rank IV | 4304 Stamina | Instant (4s) |
6m radius (Area) | |
Piercing Howl |
Active |
|
Werewolf Rank 6 | 2869 Stamina |
Instant | 10m range (Enemy) |
|
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Howl of Despair(Morph) |
|
Piercing Howl Rank IV | 2869 Stamina |
Instant | 10m range (Enemy) |
|
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Howl of Agony(Morph) |
|
Piercing Howl Rank IV | 2869 Stamina |
Instant | 10m range (Enemy) |
|
Infectious Claws |
Active |
|
Werewolf Rank 9 | 3442 Stamina |
Instant | 7m radius (Cone) |
|
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Claws of Anguish(Morph) |
|
Infectious Claws Rank IV | 3442 Stamina |
Instant | 7m radius (Cone) |
|
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Claws of Life(Morph) |
|
Infectious Claws Rank IV | 3442 Stamina |
Instant | 7m radius (Cone) |
|
Pursuit |
Passive | Rank I | WHILE YOU ARE IN WEREWOLF FORM:
|
Werewolf Rank 3 | -- | -- | -- |
Rank II | WHILE YOU ARE IN WEREWOLF FORM:
|
Werewolf Rank 7 | -- | -- | -- | ||
Devour |
Passive | WHILE YOU ARE IN WEREWOLF FORM:
|
Werewolf Rank 1 | -- | -- | -- | |
Blood Rage |
Passive | Rank I | WHILE YOU ARE IN WEREWOLF FORM:
|
Werewolf Rank 4 | -- | -- | -- |
Rank II | WHILE YOU ARE IN WEREWOLF FORM:
|
Werewolf Rank 8 | -- | -- | -- | ||
Blood Moon |
Passive |
|
Werewolf Rank 6 | -- | -- | -- | |
Savage Strength |
Passive | Rank I | WHILE YOU ARE IN WEREWOLF FORM:
|
Werewolf Rank 6 | -- | -- | -- |
Rank II | WHILE YOU ARE IN WEREWOLF FORM:
|
Werewolf Rank 9 | -- | -- | -- | ||
Call of the Pack |
Passive | Rank I | WHILE YOU ARE IN WEREWOLF FORM:
|
Werewolf Rank 7 | -- | -- | -- |
Rank II | WHILE YOU ARE IN WEREWOLF FORM:
|
Werewolf Rank 10 | -- | -- | -- |
- Anonymous
Does the while slottet also count when you arent in werewolf form?
- Anonymous
So there are no benefits/penalties for WWs outside of WW form?
- Anonymous
Two questions about packleader: Do the dire wolves in the greymoor update still do their extra nerf attacks to enemies? Does the dire wolves still count as extra werewolves to increase transformation time?
- Anonymous
I don't like the criminal act added, and it's slow as hell to level up as a werewolf. I only had pounce for far too long,.
- Anonymous
In greymore update, werewolves can tank with the tormentor set again, after changing this back. Pounce will be considered a taunt soon, so werewolf tanking will be possible, probs not the best but defo fun
- Anonymous
"Oh Doggo Chad, what big ears you've got!" and the Doggo replies "All the better to hear you with, my dear!" Vampire normie says "Oh Doggo Chad, what big teeth you've got!" and the wolf replies "All the better to eat you with, my dear bloodsucker!"
- Anonymous
Easiest way to get fast, save and extreme easy ww rank 10: - get into the solo-dungeon to proceed quest - do the quest till to the end NOW! D O N O T leave that solo-dungoen. S T A Y inside. - slot ww ulti - kill some of the mobs there in order to fill up ulti - transform into ww (savety people now removeing their shortcut key for ulti :)) - go on hunt for the exact 21 mobs inside this dungoen - their respawn is arpund 2 1/2 minutes F: WTF should I now stay inside? Nothing special so far.... :| A: Because ur transformation timer is inside this dungeon N E V E R E N D I N G . U stay in ww as long as u want.... Remember!!! There is only this single chance to do so to become ww 10. If ur pc ctd or something else, you have get rid of ww first, biten by an other player to get the quest again. Btw once ur ww 10 and or vampire 10, u dont loose the rank during respeccing. So it is easy to swap from ww to vampi and vie versa. cu and good time to all of u
- Anonymous
- Anonymous
- Anonymous
- Anonymous
Beging for a warewolf bite...=D im pc player in EU server, player name Gironeus. Thnx!
- Anonymous
why are werewolves unstoppable killing machines , and vampires kindling for fire
- Anonymous
- Anonymous
This needs an edit:
Killing feared targets leaves nearby allies off balance and disoriented.
Should be 'enemies' not 'allies'
- Anonymous
- Anonymous
Just wondering if the werewolf attack skills would count as "weapon skills" or not? Do they fire off weapon enchants / poisons, and would they count for triggering 5-piece item sets that proc off using 'weapon skills' like Way of Fire (heavy)?
- Anonymous
Can they put an update for people that are werewolves like a buff for when they aren't in werewolf form
- Anonymous
Not sure if I'm putting this in the right place, but I've seen in the game on a Werewolf character of mine that Rank 2 of Call of the Pack, enhances it to 20% per transformed werewolf, up to a maximum of 80%, thus being a straight up doubling of rank 1.
- Anonymous
What are the Buffs to the werewolf in eso for an example in skyrim if the player health and stamina, Strngth and speed is at 100 and then they turn into a werewolf there health and stamina increased by 100 making everything 200. What is it in eso if everything is at 100 what is it increased by when you transform
Unfortunately they changed this passive skill: WHILE YOU ARE IN WEREWOLF FORM
Increases Weapon Damage by 18%.Increase your Spell and Physical Resistance by 10000.
With this: Increases your Weapon Damage by 18%. Grants you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948.
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+10
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