Vampirism in Elder Scrolls Online or also known as Sanguinare Vampiris is an affliction your character can catch from Blood Fiends, a rare enemy that only spawns in certain locations. They are level 39 and spawn two at a time. A Blood Fiend's attacks do not have a guaranteed chance of inflicting vampirism, so you may have to get hit multiple times or even revive and try again if they kill you.

Blood Fiends spawn at random intervals, sharing their spawn locations with infectious Werewolves and will only appear on nights the Werewolves do not. There is a rumour that they only appear on a new moon (blood moon), but in reality, infectious Blood Fiends can be encountered until at least just before a full moon. (Blood Fiends spawning until just before full moon confirmed; testing at a full moon and until just before new moon required.)

Blood Fiends can begin to spawn after the sun sets and can continue to respawn until the sun rises, but as they are a rare enemy there is no guarantee you'll encounter one at all or that they'll respawn if you do.

Vampirism itself allows access to the Vampire Skills World Skill line. These skills are primarily Magicka based and would benefit a Magicka build more than they'd benefit a Stamina build. They are similar to the Nightblade class's Siphoning skills and include abilities that stun targets, steal health, and grant damage reduction. After contracting Vampirism, you'll need to complete the Scion of the Blood Matron quest (found from an NPC in the graveyard near the East Evermore Wayshrine) before you can use any of the skills.

Vampirism underwent a significant change with the launch of the Greymoor Expansion.

 

Greymoor Expansion Vampire updates

  • All Vampire abilities and persistent effects have new icons.
  • Updated the visual effects for becoming infected with Noxiphilic Sanguivoria (the initial Vampirism infection).
  • Refunded all skill points spent in Vampire abilities.
  • All Vampires have been set to Stage 1.
  • Vampire Stages have been significantly refactored: How do you lower or increase vampire stage?
    • Feeding now increases your Vampire Stage instead of decreasing it.
    • Vampire Stages last 4 hours. When a Vampire Stage expires, it decreases your Vampire Stage. Vampire Stages do not lose duration while you are logged out.
    • Each Vampire Stage grants bonuses that decrease the cost of your Vampire abilities and cause certain Vampire passive abilities to activate.
    • Each Vampire Stage grants penalties that decrease your Health Recovery, increase your damage taken from Flame, and increase the cost of your non-Vampire abilities.
  • Feed now plays unique cut scene animations when you feed on an unsuspecting victim, similar to Blade of Woe.
  • Some Vampire abilities have been designated CRIMINAL ACTS, and will trigger a kill-on-sight amount of bounty on you if cast near townsfolk and witnesses.
  • Most merchants in the game will refuse to deal with you if you are Stage 4 Vampire, though you may be able to convince them otherwise…
  • Priests of Arkay have moved to more prominent cities throughout Tamriel, and are more readily available to cure those wishing to remove the affliction of Vampirism.

 

Vampirism Stages

Stage

Health Recovery

Damage from Fire

Ability Cost

1 -0% +0% -0%
2 -25% +15% -7%
3 -50% +20% -14%
4 -75% +25% -21%

 

 

Becoming a Vampire

    • You can catch Noxiphilic Sanguivoria by fighting some special Bloodfiends, or by being bitten by a vampire player who has the Blood Ritual ability. The bloodfiends only appear at night, and only in select locations in one zone for each faction: Bangkorai for Daggerfall Covenant, The Rift for Ebonheart Pact, and Reaper's March for Aldmeri Dominion.

 

Bloodfiend Location

the_rift_bloodfiends-min

The Rift 

Vampire Shrines Location

 

    • It is not necessary to kill the bloodfiend; once bitten, you can run away, allowing other players to contract the disease from the same enemy. Once you have contracted the disease, you must complete the quest Scion of the Blood Matron to fully commit yourself as a vampire.

 

    • Alternatively, players can purchase the Curse of Vampirism from the Crown Store for 1,500eso-crowns. If so, players will not be required to complete the above mentioned quest, since the initial disease stage is skipped and the skill line is unlocked immediately. Note: Make sure that you are logged onto the character you wish to apply the bite to when you purchase it. This will only apply to that single character.

 

affliction_status_crown_store_small

 

 

Vampirism: Feeding

If a player's stage of Vampirism is higher than Stage One, you will need to feed in order to maintain a low level of Vampirism. An infected player must find a humanoid creature (non-hostile and hostiles), carefully sneak up from them and feed on them. This will reduce the stage of Vampirism by one level for each successful feeding done.  A player can also have the option to not feed on a creature, resulting in a higher stage of Vampirism.

 

        • When it is time to hunt a "humanoid" in ESO, it doesn't necessarily allow you to feed on a type of humanoid creatures like ogres. To do this, simply ready your weapon and change your stance into a Sneaking position behind your victim. As soon as you get close enough, you will receive a prompt to feed. Now, if it does not appear, then, unfortunately, you are not able to feed on that specific character.

 

        • Players may also reduce their Vampirism Stage by using a Double Bloody Mara drink, it is also considered as an alternative for feeding.

 

        • For players who have the Dark Brotherhood DLC and has unlocked the Blade of Woe skill, you will need to adjust your distance from your chosen target to get the feed prompt instead of assassinating the creature.

 

 

Curing Vampirism

If a player would like to cure the contracted status, one must travel and find Prelate Sabinus in the Mage's Guild hall in order to be cured. Players will be required to provide a small amount of gold before being cured once you've encountered Prelate Sabinus.

prelate_sabinus_small1

 

Prelate Sabinus' Location

 

 

 

Vampire Skills in Elder Scrolls Online can be obtained by being bitten by a player with Blood Ritual or by being bitten by high-level Vampires in the later PvE zones (also, see our Vampirism and check how to be cured.). This Skill Line levels up by gaining xp. The skills do not need to be on your bar. Any points spent into the line cannot be re-distributed at a shrine if the player has cured vampirism. Re-spec your points BEFORE curing yourself. Vampire skills will be revamped in Greymoor Expansion (released on May 26th on PC and June 9th 2020 on Consoles).

 

 

Click here to scroll to Pre-Greymoor Vampire Skills

New Vampire Skills in Greymoor Expansion

 

blood_scion-eso-wiki-guide
Blood Scion
 

Ultimate

Transform into a lord of night, instantly healing to full Health and increasing your Max Health, Magicka, and Stamina by 10000 for 20 seconds.

While in this form, you heal for 15% of all damage you deal and you can see enemies through walls.

Criminal Act

Vampire Rank   286 Ultimate  Instant (20s)  Self 

Icon_arrow.png

bat-scion-eso-wiki-guide
Swarm Scion

Transform into a lord of night, instantly healing to full Health and increasing your Max Health, Magicka, and Stamina by 10000 for 20 seconds.

While in this form, you heal for 15% of all damage you deal and you can see enemies through walls. Bats also swarm around you and shred enemies that come close, dealing 2192 Magicka Damage every 1 second.

Bats swarm around you and deal damage to enemies that come close.

Criminal Act

Blood Scion Rank IV 286 Ultimate Instant (20s) Self 

Icon_arrow.png

night-scion-eso-wiki-guide
Perfect Scion

Transform into a lord of night, instantly healing to full Health and increasing your Max Health, Magicka, and Stamina by 10000 for 20 seconds.

While in this form, you heal for 15% of all damage you deal and you can see enemies through walls. You also ascend to Vampire Stage 5, which grants all the benefits of Vampire Stage 4 with none of the drawbacks.

You ascend to Vampire Stage 5.

Criminal Act

Blood Scion Rank IV 286 Ultimate Instant (20s) Self

eviscerate-eso-wiki-guide
Eviscerate

Active

Slice an enemy open, dealing 3226 Magic Damage.

Deals up to 50% more damage based on your missing Health.

Vampire Rank 1962 Magicka Instant 5m

Icon_arrow.png

blood_for_blood-eso-wiki-guide
Blood for Blood

Slice an enemy open, dealing 3226 Magic Damage.

Deals up to 100% more damage based on your missing Health.

Costs health to use and increases the damage bonus.

Eviscerate Rank IV 1962 Health Instant  5m 

Icon_arrow.png

arterial_burst-eso-wiki-guide
Arterial Burst

Slice an enemy open, dealing 3226 Magic Damage.

Deals up to 50% more damage based on your missing Health.

If you use this ability while you are under 50% Health, it will always be a Critical Strike.

Will always be a Critical Strike if you cast it while under half health.

Eviscerate Rank IV 1962 Magicka  Instant  5m 

blood_frenzy-eso-wiki-guide
Blood Frenzy

Active

Go into a blood frenzy, increasing your Weapon and Spell Damage by 630.

While toggled on, the Health cost of this ability increased by 20% every second and you cannot be healed by anyone other than yourself.

Criminal Act

Vampire Rank 1386 Health/s Instant (Toggle) Self 

Icon_arrow.png

simmering_frenzy-eso-wiki-guide
Simmering Frenzy

Go into a blood frenzy, increasing your Weapon and Spell Damage by 630.

While toggled on, the Health cost of this ability increased by 20% and Weapon and Spell Damage bonus increases by 10% every second. You also cannot be healed by anyone other than yourself.

The Weapon and Spell Damage bonus also increase the longer it remains toggled on.

Criminal Act

Blood Frenzy IV 1386 Health/s Instant (Toggle) Self 

Icon_arrow.png

sated_fury-eso-wiki-guide
Sated Fury

 Go into a blood frenzy, increasing your Weapon and Spell Damage by 630.

While toggled on, the Health cost of this ability increased by 20% every second and you cannot be healed by anyone other than yourself.

When you toggle this ability off, you heal for 30% of the total health cost you spent while it was toggled on.

When you toggle the ability off, you heal for a portion of the Health cost you spent.

Criminal Act

Blood Frenzy IV 1386 Health/s Instant (Toggle) Self 

vampiric_drain-eso-wiki-guide
Vampiric Drain

Active

Drain an enemy's life force, dealing 744 Magic Damage and healing you for 23% of your missing Health every 1 second for seconds.

Criminal Act

Vampire Rank 3693 Magicka 3s   22m

Icon_arrow.png

drain_vigor-eso-wiki-guide
Drain Vigor

Drain an enemy's Life force, dealing 744 Magic Damage, healing you for 23% of your missing Health, and restoring 5% of your missing Stamina every 1 second for 3 seconds.

Restores a portion of your missing Stamina.

Criminal Act

Vampiric Drain Rank IV 3693 Magicka 3s 22m

Icon_arrow.png

exhilarating_drain-eso-wiki-guide
Exhilarating Drain

Drain an enemy's Life force, dealing 744 Magic Damage, healing you for 23% of your missing Health, and generating 4 Ultimate every 1 second for 3 seconds.

Generates Ultimate.

Criminal Act

Vampiric Drain Rank IV 3693 Magicka 3s 22m

mesmerize-eso-wiki-guide
Mesmerize

Active

Subdue all enemies in front of you, stunning them for 5 seconds if they are facing your direction.

This stun cannot be blocked.

Vampire Rank 3231 Magicka Instant 7m 

Icon_arrow.png

hypnosis-eso-wiki-guide
Hypnosis

Subdue all enemies around you, stunning them for 5 seconds if they are facing your direction.

This stun cannot be blocked.

Affects all enemies around you.

Mesmerize Rank IV 3231 Magicka Instant 7m 

Icon_arrow.png

stupefy-eso-wiki-guide
Stupefy

Subdue all enemies in front of you, stunning them for 5 seconds if they are facing your direction.

This stun cannot be blocked.

After the stun ends they remain stupefied, reducing their Movement Speed by 50% for 5 seconds.

Enemies are snared after the stun ends.

Mesmerize Rank IV 3231 Magicka Instant 7m

mist_form-eso-wiki-guide
Mist Form

Active

Dissolve into a dark mist, reducing your damage taken by 75% for as long as you maintain the channel.

Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.

Criminal Act

Vampire Rank 1154 Magicka/1s  Instant (Toggle) Self

Icon_arrow.png

elusive_mist-eso-wiki-guide
Elusive Mist

Dissolve into a dark mist, reducing your damage taken by 75% and granting you Major Expedition, increasing your Movement Speed by 30% for as long as you maintain the channel.

Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.

Increases your Movement Speed.

Criminal Act

Mist Form Rank IV 1154 Magicka/1s  Instant (Toggle)  Self

Icon_arrow.png

blood_mist-eso-wiki-guide
Blood Mist

Dissolve into a bloody mist, reducing your damage taken by 75% for as long as you maintain the channel.

While in this form you deal 536 Magic Damage every 1 second to enemies around you and heal for the damage caused.

Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed by any other ability and your Magicka Recovery is disabled.

Deals damage to enemies around you and heals for the damage caused.

Criminal Act

Mist Form Rank IV 1154 Magicka/1s  Instant (Toggle)  5m (Area)

feed-eso-wiki-guide
Feed

Passive

Allows you to feed on an unsuspecting target, killing them increasing your Vampire Stage. Higher Stages make you a strong Vampire at the cost of your humanity. Stages decrease over long periods of time.

Stage 1/2/3/4

Health Recovery: -10%/-30%/-60%/-100%

Flame Damage Taken: +5%/+8%/+13%/+20%

Regular Ability Costs: +3%/+5%/+8%/+12%

Vampire Ability Costs: -6%/-10%/-16%/-24%

 Rank 1 -- -- --

dark-stalker-eso-wiki-guide
Dark Stalker

Passive Rank I

Ignore the Movement Speed penalty of Sneak.

Decreases the time it takes to enter Sneak by 25%.

 Rank 3 -- -- --
Rank II

Ignore the Movement Speed penalty of Sneak.

Decreases the time it takes to enter Sneak by 50%.

Rank 7 -- -- --

strike-from-the-shadows-eso-wiki-guide
Strike from the Shadows

Passive Rank I

While you are at vampire stage 2 or higher

When you leave Sneak, invisibility, or Mist Form you Spell Damage is increased by 150 for 6 seconds.

Rank 4 -- -- --
Rank II

While you are at vampire stage 2 or higher

When you leave Sneak, invisibility, or Mist Form you Spell Damage is increased by 300 for 6 seconds.

Rank 8 -- -- --

blood-ritual-eso-wiki-guide
Blood Ritual

Passive

Allows you to infect another player with Noxiphilic Sanguivoria once every 7 days by returning to the Vampire ritual site.

Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.

Rank 6 -- -- --

undeath-eso-wiki-guide
Undeath

Passive Rank I

While you are at vampire stage 3 or higher

Reduces your damage taken by up to 15% based on your missing Health.

Rank 6 -- -- --
Rank II

While you are at vampire stage 3 or higher

Reduces your damage taken by up to 30% based on your missing Health.

Rank 9 -- -- --

unnatural-movement-eso-wiki-guide
Unnatural Movement

Passive Rank I

While you are at Vampire Stage 4

Reduces the cost of Sprint by 25%.

If you continuously Sprint for 6 seconds you automatically become invisible.

Rank 7 -- -- --
Rank II

While you are at Vampire Stage 4

Reduces the cost of Sprint by 50%.

If you continuously Sprint for 3 seconds you automatically become invisible.

Rank 10 -- -- --

 

 

Old Vampire Skills (Before Greymoor)

 

 

Bat Swarm

Cast Time
Duration
Target
Range
Cost


bat_swarm

Instant
7s

Area
10m radius
250 Ultimate

Darken the sky with a cloud of bats, dealing 546 Magic Damage to nearby enemies every 1 second for 7 seconds.

 

Clouding Swarm

Cast Time
Duration
Target
Range
Cost


clouding_swarm

Instant
7s

Area
10m radius
250 Ultimate

Darken the sky with a cloud of bats, dealing 547 Magic Damage to nearby enemies every 1 second for 7 seconds.

While the bats swarm around you this ability changes into Materialize, allowing you to instantly teleport to an enemy and strike them for 941 Magic Damage.

While the bats swarm around you, you can use this ability again to instantly teleport to an enemy and deal high damage.

 

Devouring Swarm

Cast Time
Duration
Target
Range
Cost


devouring_swarm

Instant
7s

Area
10m radius
250 Ultimate

Darken the sky with a cloud of bats, dealing 547 Magic Damage to nearby enemies every 1 second for seconds.

Also heals 282 Health for each enemy they damage.

The bats heal you for each enemy they damage.

 

Drain Essence

Cast Time
Target
Range
Cost


drain_essence

3s
Enemy
12m
2700 Magicka

Consume an enemy's life force, dealing 472 Magic Damage and restoring 15% of your missing Health every 1 second for 3 seconds.

When you activate the drain, the enemy is stunned for 3 seconds.

 

 

Invigorating Drain

Cast Time
Target
Range
Cost


invigorating_drain

3s
Enemy
12m
2700 Magicka

Consume an enemy's life force, dealing 472 Magic Damage and restoring 15% of your missing Health every 1 second for 3 seconds.

When you activate the drain, the enemy is stunned for 3 seconds.

You generate Ultimate during the drain.

 

Accelerating Drain

Cast Time
Target
Range
Cost


accelerating_drain

3s
Enemy
12m
2700 Magicka

Consume an enemy's life force, dealing 472 Magic Damage and restoring 15% of your missing Health every 0.7 second for 3 seconds.

When you activate the drain, the enemy is stunned for 3 seconds.  When the drain ends you gain Minor Expedition, increasing your Movement Speed by 10% for 20 seconds.

You drain faster, dealing one more tick of damage and healing, and you gain Minor Expedition after the drain ends.

 

Mist Form

Cast Time
Duration
Target
Cost


mist_form

Instant
4s
Self
4860 Magicka

Dissolve into a dark mist, reducing your damage taken by 75% for 4 seconds.

Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.

 

Elusive Mist

Cast Time
Duration
Target
Cost


elusive_mist

Instant
4s

Self
4860 Magicka

Dissolve into a dark mist, reducing your damage taken by 75% and granting you Major Expedition, increasing your Movement Speed by 30% for 4 seconds.

Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.

Also grants Major Expedition, increasing your Movement Speed.

 

 

Baleful Mist

Cast Time
Duration
Target
Range
Cost


baleful_mist

4s
4s

Area
5m radius
5670 Magicka

Dissolve into a dark mist, reducing your damage taken by 75% and dealing 141 Magic Damage to nearby enemies every 0.5 second for 4 seconds.

Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.

Continuously deals damage to enemies near you while active.

 

savage_feeding
Savage Feeding

Rank I - Vampire Rank 2

After feeding, your target is off balance and stunned for seconds.

Rank II - Vampire Rank 4

After feeding, your target is off balance and stunned for seconds.

 

supernatural_recovery
Supernatural Recovery

WHILE YOU HAVE VAMPIRISM
STAGE 2 OR HIGHER

Rank I - Vampire Rank 4

Increases Magicka and Stamina recovery by 5%.

Rank II - Vampire Rank 6

Increases Magicka and Stamina recovery by 10%.

 

blood_ritual
Blood Ritual

Rank I - Vampire Rank 6

Allows the player to turn another player into a Vampire once every 7 days, by returning to the Vampire ritual site.

Players infected by Lycanthropy cannot be turned.

 

 

savage_feeding
Undeath

WHILE YOU HAVE VAMPIRISM
STAGE 3 OR HIGHER

Rank I - Vampire Rank 7

Reduces damage dealt towards you when you fall below 30Health.

Reduces your damage taken by up to 33% based on your missing Health.

Rank II - Vampire Rank 10

Reduces damage dealt towards you when you fall below 50Health.

Reduces your damage taken by up to 33% based on your missing Health.

 

unnatural_resistance
Unnatural Resistance

Rank I - Vampire Rank 8

Reduces the severity of the Health Recovery determent in Vampirism stages 2 through 4.

 

dark_stalker
Dark Stalker

WHILE YOU HAVE VAMPIRISM: STAGE 4

Rank I - Vampire Rank 9

Ignore the Movement Speed penalty while in Crouch.

Decrease the time it takes to Crouch by 50% during the night.

 

 

 




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