Vampirism in Elder Scrolls Online or also known as Sanguinare Vampiris is an affliction your character can catch from Blood Fiends, a rare enemy that only spawns in certain locations. They are level 39 and spawn two at a time. A Blood Fiend's attacks do not have a guaranteed chance of inflicting vampirism, so you may have to get hit multiple times or even revive and try again if they kill you.
Blood Fiends spawn at random intervals, sharing their spawn locations with infectious Werewolves and will only appear on nights the Werewolves do not. There is a rumour that they only appear on a new moon (blood moon), but in reality, infectious Blood Fiends can be encountered until at least just before a full moon. (Blood Fiends spawning until just before full moon confirmed; testing at a full moon and until just before new moon required.)
Blood Fiends can begin to spawn after the sun sets and can continue to respawn until the sun rises, but as they are a rare enemy there is no guarantee you'll encounter one at all or that they'll respawn if you do.
Vampirism itself allows access to the Vampire Skills World Skill line. These skills are primarily Magicka based and would benefit a Magicka build more than they'd benefit a Stamina build. They are similar to the Nightblade class's Siphoning skills and include abilities that stun targets, steal health, and grant damage reduction. After contracting Vampirism from a player, you'll need to complete the Scion of the Blood Matron quest (found from an NPC in the graveyard near the East Evermore Wayshrine) before you can use any of the skills. The NPC Vorundil must be located to start the quest if Vampirism is contracted via Bloodfiend.
Vampirism underwent a significant change with the launch of the Greymoor Expansion.
Greymoor Expansion Vampire updates
- All Vampire abilities and persistent effects have new icons.
- Updated the visual effects for becoming infected with Noxiphilic Sanguivoria (the initial Vampirism infection).
- Refunded all skill points spent in Vampire abilities.
- All Vampires have been set to Stage 1.
- Vampire Stages have been significantly refactored: How do you lower or increase vampire stage?
- Feeding now increases your Vampire Stage instead of decreasing it.
- Vampire Stages last 4 hours. When a Vampire Stage expires, it decreases your Vampire Stage. Vampire Stages do not lose duration while you are logged out.
- Each Vampire Stage grants bonuses that decrease the cost of your Vampire abilities and cause certain Vampire passive abilities to activate.
- Each Vampire Stage grants penalties that decrease your Health Recovery, increase your damage taken from Flame, and increase the cost of your non-Vampire abilities.
- Feed now plays unique cut scene animations when you feed on an unsuspecting victim, similar to Blade of Woe.
- Some Vampire abilities have been designated CRIMINAL ACTS, and will trigger a kill-on-sight amount of bounty on you if cast near townsfolk and witnesses.
- Most merchants in the game will refuse to deal with you if you are Stage 4 Vampire, though you may be able to convince them otherwise…
- Priests of Arkay have moved to more prominent cities throughout Tamriel, and are more readily available to cure those wishing to remove the affliction of Vampirism.
Vampirism Stages
Stage |
Health Recovery |
Damage from Fire |
Vampire Ability Cost |
Regular Ability Cost |
Passive |
1 | -10% | +5% | -6% | +3% | |
2 | -30% | +8% | -10% | +5% | Strike from the Shadows |
3 | -60% | +13% | -16% | +8% | Undeath |
4 | -100% | +20% | -24% | +12% | Unnatural Movement |
Becoming a Vampire
- You can catch Noxiphilic Sanguivoria by fighting some special Bloodfiends, or by being bitten by a vampire player who has the Blood Ritual ability. The bloodfiends only appear at night, and only in select locations in one zone for each faction: Bangkorai for Daggerfall Covenant, The Rift for Ebonheart Pact, and Reaper's March for Aldmeri Dominion.
Bloodfiend Location
The Rift
Vampire Shrines Location
- It is not necessary to kill the bloodfiend; once bitten, you can run away, allowing other players to contract the disease from the same enemy. Once you have contracted the disease, you must complete the quest Scion of the Blood Matron to fully commit yourself as a vampire.
- Alternatively, players can purchase the Curse of Vampirism from the Crown Store for 1,500
. If so, players will not be required to complete the above mentioned quest, since the initial disease stage is skipped and the skill line is unlocked immediately. Note: Make sure that you are logged onto the character you wish to apply the bite to when you purchase it. This will only apply to that single character.
Vampirism: Feeding
If a player's stage of Vampirism is higher than Stage One, you will need to feed in order to maintain a low level of Vampirism. An infected player must find a humanoid creature (non-hostile and hostiles), carefully sneak up from them and feed on them. This will reduce the stage of Vampirism by one level for each successful feeding done. A player can also have the option to not feed on a creature, resulting in a higher stage of Vampirism.
- When it is time to hunt a "humanoid" in ESO, it doesn't necessarily allow you to feed on a type of humanoid creatures like ogres. To do this, simply ready your weapon and change your stance into a Sneaking position behind your victim. As soon as you get close enough, you will receive a prompt to feed. Now, if it does not appear, then, unfortunately, you are not able to feed on that specific character.
- Players may also reduce their Vampirism Stage by using a Double Bloody Mara drink, it is also considered as an alternative for feeding.
- For players who have the Dark Brotherhood DLC and has unlocked the Blade of Woe skill, you will need to adjust your distance from your chosen target to get the feed prompt instead of assassinating the creature.
Curing Vampirism
If a player would like to cure the contracted status, one must travel and find Prelate Sabinus in the Mage's Guild hall in order to be cured. Players will be required to provide a small amount of gold before being cured once you've encountered Prelate Sabinus.
Prelate Sabinus' Location
Vampire Skills in Elder Scrolls Online can be obtained by being bitten by a player with Blood Ritual or by being bitten by high-level Vampires in the later PvE zones (also, see our Vampirism and check how to be cured.). This Skill Line levels up by gaining xp. The skills do not need to be on your bar. Any points spent into the line cannot be re-distributed at a shrine if the player has cured vampirism. Re-spec your points BEFORE curing yourself. Vampire skills will be revamped in Greymoor Expansion (released on May 26th on PC and June 9th 2020 on Consoles).
Click here to scroll to Pre-Greymoor Vampire Skills
New Vampire Skills in Greymoor Expansion
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Ultimate | Transform into a lord of night, instantly healing to full Health and increasing your Max Health, Magicka, and Stamina by 10000 for 20 seconds. While in this form, you heal for 15% of all damage you deal and you can see enemies through walls. Criminal Act |
Vampire Rank | 335 Ultimate | Instant (20s) | Self | |
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Transform into a lord of night, instantly healing to full Health and increasing your Max Health, Magicka, and Stamina by 10000 for 20 seconds. While in this form, you heal for 15% of all damage you deal and you can see enemies through walls. Bats also swarm around you and shred enemies that come close, dealing 1158 Magicka Damage every 1 second. Bats swarm around you and deal damage to enemies that come close. Criminal Act |
Blood Scion Rank IV | 335 Ultimate | Instant (20s) | Self | |
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Transform into a lord of night, instantly healing to full Health and increasing your Max Health, Magicka, and Stamina by 10000 for 20 seconds. While in this form, you heal for 15% of all damage you deal and you can see enemies through walls. You also ascend to Vampire Stage 5, which grants all the benefits of Vampire Stage 4 with none of the drawbacks. You ascend to Vampire Stage 5. Criminal Act |
Blood Scion Rank IV | 335 Ultimate | Instant (20s) | Self | |
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Active | Slice an enemy open, dealing 3096 Magic Damage. Deals up to 33% more damage based on your missing Health. |
Vampire Rank | 2295 Magicka | Instant | 5m | |
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Slice an enemy open, dealing 3100 Magic Damage. Deals up to 75% more damage based on your missing Health. After you cast this ability, you cannot be healed by allies for 3 seconds. Costs Health to cast, but greatly increases the execute scaling. After casting the ability, you cannot be healed by allies for a short duration. |
Eviscerate Rank IV | 2295 Health | Instant | 5m | |
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Slice an enemy open, dealing 3202 Magic Damage. Deals up to 33% more damage based on your missing Health. If you use this ability while you are under 50% Health, it will always be a Critical Strike. Will always be a Critical Strike if you cast it while under half health. |
Eviscerate Rank IV | 2295 Magicka | Instant | 5m | |
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Active | Go into a blood frenzy, increasing your Weapon and Spell Damage by 60 every 2 seconds, up to 5 times. While toggled on, the Health cost of this ability increased by 360 per stack and you cannot be healed by anyone other than yourself. Criminal Act |
Vampire Rank | 700 Health | Instant (Toggle) | Self | |
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Go into a blood frenzy, increasing your Weapon and Spell Damage by 80 every 2 seconds, up to 5 times. While toggled on, the Health cost of this ability increased by 360 per stack and you cannot be healed by anyone other than yourself. Increases the Weapon and Spell Damage granted per stack. Criminal Act |
Blood Frenzy IV | 700 Health | Instant (Toggle) | Self | |
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Go into a blood frenzy, increasing your Weapon and Spell Damage by 60 every 2 seconds, up to 5 times. While toggled on, the Health cost of this ability increased by 360 per stack and you cannot be healed by anyone other than yourself. When you toggle this ability off, you heal for 33% of the total health cost you spent while it was toggled on. Reduces the ramping Health cost and when you toggle the ability off, you heal for a portion of the Health cost you spent. Criminal Act |
Blood Frenzy IV | 700 Health | Instant (Toggle) | Self | |
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Active | Drain an enemy's life force, dealing 870 Magic Damage and healing you for 25% of your missing Health every 1 second for 3 seconds. Criminal Act |
Vampire Rank | 4320 Magicka | 3s | 22m | |
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Drain an enemy's Life force, dealing 870 Magic Damage, healing you for 25% of your missing Health, and restoring 10% of your missing Stamina every 1 second for 3 seconds. Restores a portion of your missing Stamina. Criminal Act |
Vampiric Drain Rank IV | 4320 Magicka | 3s | 22m | |
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Drain an enemy's Life force, dealing 870 Magic Damage, healing you for 25% of your missing Health, and generating 5 Ultimate every 1 second for 3 seconds. Generates Ultimate. Criminal Act |
Vampiric Drain Rank IV | 4320 Magicka | 3s | 22m | |
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Active | Subdue all enemies in front of you, stunning them for 5 seconds if they are facing your direction. This stun cannot be blocked. |
Vampire Rank | 3780 Magicka | Instant | 7m | |
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Subdue all enemies around you, stunning them for 5 seconds if they are facing your direction. This stun cannot be blocked. Affects all enemies around you. |
Mesmerize Rank IV | 3780 Magicka | Instant | 7m | |
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Subdue all enemies in front of you, stunning them for 5 seconds if they are facing your direction. This stun cannot be blocked. After the stun ends they remain stupefied, reducing their Movement Speed by 50% for 5 seconds. Enemies are snared after the stun ends. |
Mesmerize Rank IV | 3780 Magicka | Instant | 7m | |
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Active | Dissolve into a dark mist, reducing your damage taken by 75% for as long as you maintain the channel. Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Recovery stats are disabled. Criminal Act |
Vampire Rank | 1350 Magicka/1s | Instant (Toggle) | Self | |
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Dissolve into a dark mist, reducing your damage taken by 75% and granting you Major Expedition, increasing your Movement Speed by 30% for as long as you maintain the channel. Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Recovery stats are disabled. Increases your Movement Speed. Criminal Act |
Mist Form Rank IV | 1080 Magicka/1s | Instant (Toggle) | Self | |
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Dissolve into a bloody mist, reducing your damage taken by 75% for as long as you maintain the channel. While in this form you deal 398 Magic Damage every 1 second to enemies around you and heal for the damage caused. Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed by any other ability and your Recovery stats are disabled. Deals damage to enemies around you and heals for the damage caused. Criminal Act |
Mist Form Rank IV | 1350 Magicka/1s | Instant (Toggle) | 5m (Area) | |
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Passive | Allows you to feed on an unsuspecting target, killing them increasing your Vampire Stage. Higher Stages make you a strong Vampire at the cost of your humanity. Stages decrease over long periods of time. Stage 1/2/3/4 Health Recovery: -10%/-30%/-60%/-100% Flame Damage Taken: +5%/+8%/+13%/+20% Regular Ability Costs: +3%/+5%/+8%/+12% Vampire Ability Costs: -6%/-10%/-16%/-24% |
Rank 1 | -- | -- | -- | |
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Passive | Rank I | Ignore the Movement Speed penalty of Sneak. Decreases the time it takes to enter Sneak by 25%. |
Rank 3 | -- | -- | -- |
Rank II | Ignore the Movement Speed penalty of Sneak. Decreases the time it takes to enter Sneak by 50%. |
Rank 7 | -- | -- | -- | ||
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Passive | Rank I | While you are at vampire stage 2 or higher When you leave Sneak, invisibility, or Mist Form your Weapon and Spell Damage is increased by 150 for 6 seconds. |
Rank 4 | -- | -- | -- |
Rank II | While you are at vampire stage 2 or higher When you leave Sneak, invisibility, or Mist Form your Weapon and Spell Damage is increased by 300 for 6 seconds. |
Rank 8 | -- | -- | -- | ||
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Passive | Allows you to infect another player with Noxiphilic Sanguivoria once every 7 days by returning to the Vampire ritual site. Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria. |
Rank 6 | -- | -- | -- | |
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Passive | Rank I | While you are at vampire stage 3 or higher Reduces your damage taken by up to 15% based on your missing Health. |
Rank 6 | -- | -- | -- |
Rank II | While you are at vampire stage 3 or higher Reduces your damage taken by up to 30% based on your missing Health. |
Rank 9 | -- | -- | -- | ||
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Passive | Rank I | While you are at Vampire Stage 4 Reduces the cost of Sprint by 25%. If you continuously Sprint for 6 seconds you automatically become invisible. |
Rank 7 | -- | -- | -- |
Rank II | While you are at Vampire Stage 4 Reduces the cost of Sprint by 50%. If you continuously Sprint for 3 seconds you automatically become invisible. |
Rank 10 | -- | -- | -- |
Old Vampire Skills (Before Greymoor)
Bat Swarm |
Ultimate |
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Vampire Rank 5 | 250 Ultimate | Instant |
10m radius | |
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Clouding Swarm(Morph) |
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Bat Swarm Rank IV | 250 Ultimate |
Instant | 10m radius | |
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Devouring Swarm(Morph) |
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Bat Swarm Rank IV | 250 Ultimate | Instant | 10m radius | |
Drain Essence |
Active |
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Vampire Rank 1 | 2700 Magicka | 3s | 12m range | |
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Invigorating Drain(Morph) |
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Drain Essence Rank IV | 2700 Magicka | 3s | 12m range | |
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Accelerating Drain(Morph) |
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Drain Essence Rank IV | 2700 Magicka | 3s | 12m range | |
Mist Form |
Active |
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Vampire Rank 3 | 4860 Magicka | Instant (4s) |
Self | |
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Elusive Mist(Morph) |
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Mist Form Rank IV | 4860 Magicka | Instant (4s) |
Self | |
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Baleful Mist(Morph) |
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Mist Form Rank IV | 4860 Magicka | Instant (4s) |
5m radius (Area) |
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Savage Feeding |
Passive | Rank I |
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Vampire Rank 2 | -- | -- | -- |
Rank II |
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Vampire Rank 4 | -- | -- | -- | ||
Supernatural Recovery |
Passive | Rank I | While you have Vampirism stage 2 or higher:
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Vampire Rank 4 | -- | -- | -- |
Rank II | While you have Vampirism stage 2 or higher:
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Vampire Rank 6 | -- | -- | -- | ||
Blood Ritual |
Passive |
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Vampire Rank 6 | -- | -- | -- | |
Undeath |
Passive | Rank I | While you have Vampirism stage 3 or higher:
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Vampire Rank 7 | -- | -- | -- |
Rank II | While you have Vampirism stage 3 or higher:
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Vampire Rank 10 | -- | -- | -- | ||
Unnatural Resistance |
Passive | Reduces the severity of the Health Recovery determent in Vampirism stages 2 through 4. Stage 2 no longer reduces your Health Recovery. Stage 3 reduces Health Recovery by 25%. Stage 4 reduces Health Recovery by 50%. | Vampire Rank 8 | -- | -- | -- | |
Dark Stalker |
Passive | While you have Vampirism stage 4:
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Vampire Rank 9 | -- | -- | -- |
- Anonymous
- Anonymous
I turn to a vampire any time i want to. i become a vampire because of how people treat me, this world is a wicked world and not fair to any body. at the snack of my finger things are made happened. am now a powerful woman and no one step on me without an apology goes free. i turn to human being also at any time i want to. and am one of the most dreaded woman in my country. i become a vampire through the help of my friend who introduce me into a vampire kingdom by given me their number. if you want to become a powerful vampire kindly contact the vampire kingdom on their email: vampiretemple10@gmail.com or whatsApp at +1 602 962 0326.
- Anonymous
Do you want to become a vampire,are you tired of human being,having talented brain turning to a vampire in a good posture in ten minutes,without delaying in a good human posture and becoming a immortal. A world of vampire were life get easier,we have made so much persons vampires and have turned them rich,you will assured long life and prosperity,you shall be made to be very sensitive to mental alertness,stronger and also very fast,you will not be restricted to walk at night only even at the very middle of broad day light you will be made to walk,this is an opportunity to have the vampire virus to perform in a good posture. If you are interested contact us on our e-mail vampireslords437@gmail.com
- Anonymous
Do you want to become a vampire,are you tired of human being,having talented brain turning to a vampire in a good posture in ten minutes,without delaying in a good human posture and becoming a immortal. A world of vampire were life get easier,we have made so much persons vampires and have turned them rich,you will assured long life and prosperity,you shall be made to be very sensitive to mental alertness,stronger and also very fast,you will not be restricted to walk at night only even at the very middle of broad day light you will be made to walk,this is an opportunity to have the vampire virus to perform in a good posture. If you are interested contact us on our e-mail vampireslords437@gmail.com
- Anonymous
It's a shame that being a werewolf or vampire does not affect dialogs and quests...
- Anonymous
- Anonymous
- Anonymous
Honestly? other than the Stamina and Magicka recovery? imho vamp sucks. I hardly ever use the abilities with it. However as far as I know Vampire is going to get a boost after Greymoor.
- Anonymous
Does the "Ability Cost" modifier from the vampirism stages affect all active abilities or just the vampire actives?
- Anonymous
It should be noted that as of May 2019 the bloodfeinds no longer spawn in the Rift. I have looked for 3 weeks. I have seen the werewolves 3 times, not a single bloodfeind.
- Anonymous
- Anonymous
- Anonymous
Been a vampire in 2022 is playing in extra hard mode ... compare to been a werewolf transformation last 20sec werewolf can keep it as long as they want and most of the vamp skills are only for pvp and are useless
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