Sated Fury

Cast Time



1386 Health/s

Go into a blood frenzy, increasing your Weapon and Spell Damage by 630.

While toggled on, the Health cost of this ability increased by 20% every second and you cannot be healed by anyone other than yourself.

When you toggle this ability off, you heal for 33% of the total health cost you spent while it was toggled on.

When you toggle the ability off, you heal for a portion of the Health cost you spent.

Criminal Act


Sated Fury is a Skill in Elder Scrolls Online (ESO). This Skill is found in the Vampire Skills Skill Line and can be unlocked by gaining experience while having a Skill from that Line on your active Skill Bar. Skills can be reset at Rededication Shrines found in the capital cities of each ESO faction, for a tidy sum of gold. 



Sated Fury Variants

This Skill can be morphed into two different versions:

blood_frenzy-eso-wiki-guideBlood Frenzy -Base Skill.


simmering_frenzy-eso-wiki-guideSimmering Frenzy -The Weapon and Spell Damage bonus also increase the longer it remains toggled on.




Champion Points That Affect Sated Fury

  • ??



Equipment Sets That Affect Sated Fury

  • ??



Notes & Other Useful Information




Vampire Skills
Accelerating Drain  ♦  Arterial Burst  ♦  Baleful Mist  ♦  Bat Swarm  ♦  Blood for Blood (Skill)  ♦  Blood Frenzy  ♦  Blood Mist  ♦  Blood Ritual  ♦  Blood Ritual (New)  ♦  Blood Scion  ♦  Clouding Swarm  ♦  Dark Stalker  ♦  Dark Stalker (New)  ♦  Devouring Swarm  ♦  Drain Essence  ♦  Drain Vigor  ♦  Elusive Mist (New)  ♦  Eviscerate  ♦  Exhilarating Drain  ♦  Feed  ♦  Hypnosis  ♦  Invigorating Drain  ♦  Mesmerize  ♦  Mist Form (New)  ♦  Perfect Scion  ♦  Savage Feeding  ♦  Simmering Frenzy  ♦  Strike from the Shadows  ♦  Stupefy  ♦  Supernatural Recovery  ♦  Swarm Scion  ♦  Undeath (New)  ♦  Unnatural Movement  ♦  Unnatural Resistance  ♦  Vampiric Drain



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    • Anonymous

      25 May 2020 05:34  

      The skill description says "total health cost you spent while it was toggled on". This suggests it will include not only the cost of this skill, but skills from other trees (class, guild, etc.) as well that cost health. Just wondering if anyone has had the chance to confirm if that's actually the case?

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