Confusing Darkness
Cast Time
Duration
Target
Range
Cost

Instant
12s
Area
5m radius
200 Ultimate
Conjure a ring of shadow, reducing the Movement Speed of enemies within by 70% and granting you and your allies Major Protection, reducing your damage taken by 30%.
Allies in the area can activate Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70% and healing them for 3249 Health over 4 seconds.
Bolstering Darkness
Cast Time
Duration
Target
Range
Cost

Instant
13s
Area
5m radius
200 Ultimate
Conjure a ring of shadow, reducing the Movement Speed of enemies within by 70% and granting you and your allies Major Protection for 10s, while inside the ring and even after leaving it, reducing your damage taken by 30%.
Allies in the area can activate Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70% and healing them for 3249 Health over 4 seconds.
Major Protection persists after leaving the area.
Veil of Blades
Cast Time
Duration
Target
Range
Cost

Instant
13s
Area
5m radius
200 Ultimate
Conjure a ring of shadow, reducing the Movement Speed of enemies within by 70%, dealing 361 Magic Damage to them every 1 second, and granting you and your allies Major Protection, reducing your damage taken by 30%.
Allies in the area can activate Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70% and healing them for 3249 Health over 4 seconds.
Enemies in the area also take damage over time.
Veiled Strike
Cast Time
Target
Range
Cost

Instant
Enemy
5m
2295 Magicka
Slash an enemy, dealing 2323 Magic Damage.
If you strike an enemy from their flank you set them Off Balance.
Surprise Attack
Cast Time
Target
Range
Cost

Instant
Enemy
5m
2295 Stamina
Slash an enemy, dealing 822 Physical Damage and applying the Sundered status effect.
Attacking with Surprise Attack from the flank stuns the enemy for 3 second and sets them Off Balance.
Converts to a Stamina ability. Each hit applies the Sundered status effect.
Concealed Weapon
Cast Time
Target
Range
Cost

Instant
Enemy
5m
2295 Magicka
Slash an enemy, dealing 822 Magic Damage.
Attacking with Concealed Weapon while Sneaking or invisible stuns the enemy for 3 seconds and sets them Off Balance.
While slotted, your Movement Speed while Sneaking or invisible is increased by 25%.
While slotted, your Movement Speed while in stealth or invisible is increased.
Shadow Cloak
Cast Time
Duration
Target
Cost

Instant
3s
Self
4050 Magicka
Cloak yourself in shadow to become invisible for 3 seconds.
Shadowy Disguise
Cast Time
Duration
Target
Cost

Instant
3s
Self
3780 Magicka
Cloak yourself in shadow to become invisible for 3 second.
Your next direct damage attack used within 3 seconds will always be a Critical Strike.
Guarantees a Critical Strike on your next attack. Cost decreases as the ability ranks up.
Dark Cloak
Cast Time
Duration
Target
Cost

Instant
6s
Self
4050 Magicka
Shroud yourself in protective shadow to heal for 853 every 1 second, over 3 seconds, increasing by an additional 150% when you are not moving. This portion of the ability scales off your Max Health. You gain Minor Protection for 10 seconds, reducing your damage taken by 5%.
No longer grants invisibility. Now heals over time based on your Max Health, and grants Minor Protection.
Path of Darkness
Cast Time
Duration
Target
Range
Radius
Cost

Instant
10s
Area
17x7m
17m
3510 Magicka
Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing movement speed by 30%. Effect persists for 4 seconds after leaving the path.
Twisting Path
Cast Time
Duration
Target
Radius
Cost

Instant
10s
Area
15m
3510 Magicka
Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing movement speed by 30% which persists for 4 seconds after leaving the path.
Deals 377 Magic Damage to enemies in the target area every 1 second.
Reduces the cost and the path affects a larger conal area and deals damage.
Refreshing Path
Cast Time
Duration
Target
Range
Radius
Cost

Instant
10s
Area
17x7m
17m
3510 Magicka
Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, Minor Endurance, and Minor Intellect, increasing movement speed by 30%, as well as Stamina and Magicka Recovery by 15%. Effect persists for 4 seconds after leaving the path.
Heals 435 Health to you and your allies in the area every 1 second.
Path also heals you and your allies and increases their Magicka and Stamina Recovery.
Aspect of Terror
Cast Time
Target
Range
Cost

Instant
Area
6m radius
3780 Magicka
Summon a dark spirit to terrify up to 6 nearby enemies, causing them to cower in fear for 2 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430.
Mass Hysteria
Cast Time
Target
Range
Cost

Instant
Area
6m radius
3780 Magicka
Summon a dark spirit to terrify nearby enemies, causing them to cower in fear for 3 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430.
The ability no longer has a cap of how many targets it can affect and the fear increases in duration as the ability ranks up.
Manifestation of Terror
Cast Time
Duration
Target
Range
Radius
Cost

Instant
60s
Ground
22m
6m
3240 Magicka
Conceal a sinister trap at the target location, which takes 2 seconds to arm and lasts for 20 seconds. When the trap is triggered, up to 6 enemies in the area become terrified, causing them to cower in fear for 2 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430.
Reduces the cost and creates a trap at your target location instead, which fears enemies when triggered.
Summon Shade
Cast Time
Duration
Target
Range
Cost

Instant
15s
Enemy
28m
2970 Magicka
Summon a shade version of yourself to attack an enemy and fight your side for 20 seconds.
The shade slashes at an enemy, deaingl 462 Magic Damage once every 2 seconds, and afflicts Minor Maim, reducing their damage done by 5% for 4 seconds.
This ability scales with your highest offensive stats.
Dark Shades
Cast Time
Duration
Target
Range
Cost

Instant
15s
Enemy
28m
2970 Magicka
Summon a shade versions of yourself to attack an enemy and fight your side for 20 seconds.
The shade slashes at an enemy, dealing 623 Magic Damage and occasionally whirlwinds all enemies around it, dealing 623 Magic Damage, once every 2 seconds. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by 5% for 4 seconds.
This ability scales with your highest offensive stats.
Shade deals increased damage, and occasionally casts an area of effect attack.
Shadow Image
Cast Time
Duration
Target
Range
Cost

Instant
18s
Self
28m
3780 Magicka
Summon a shade version of yourself to stay in place and attack an enemy from range for 20 seconds.
The shade shoots at an enemy, dealing 478 Magic Damage every 2 seconds. The shade's attacks infflict the enemy with Minor Maim, reducing their damage by 5% for 4 seconds.
While the shade is summoned, you can activate this ability again for no cost to teleport to the shade's location.
This ability scales with your highest offensive stats.
The summoned shade now is stationary and attacks from a range but costs more. Activating the ability again while the shade is active allows you to teleport to its position.

Refreshing Shadows
Rank I - Shadow Rank 8
Increases Health, Stamina,
and Magicka Recovery by 7%.
Rank II - Shadow Rank 18
Increases Health, Stamina,
and Magicka Recovery by 15%.

Shadow Barrier
Rank I - Shadow Rank 14
Casting a Shadow ability grants you Major Resolve for 3 seconds, increasing Physical and Spell Resistance by 5948. This duration is increased by 25% for each piece of Heavy Armor equipped.
Rank II - Shadow Rank 27
Casting a Shadow ability grants you Major Resolve for 6 seconds, increasing Physical and Spell Resistance by 5948. This duration is increased by 25% for each piece of Heavy Armor equipped.

Dark Vigor
Rank I - Shadow Rank 32
Increases your Max Health by 2% for each Shadow ability slotted.
Rank II - Shadow Rank 36
Increases your Max Health by 3% for each Shadow ability slotted.

Dark Veil
Rank I - Shadow Rank 39
Increases the duration of non-invisibility based Shadow abilities by 8%.
Rank II - Shadow Rank 50
Increases the duration of non-invisibility based Shadow abilities by 15%.
Name & Image |
Skill Type |
Rank |
Description |
Unlock |
Cost |
Cast Time |
Range/Radius |
---|---|---|---|---|---|---|---|
|
Ultimate | Conjure a ring of shadow, reducing the Movement Speed of enemies within by 70% and granting you and your allies Major Protection, reducing your damage taken by 10%. Allies in the area can activate Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70% and healing them for 3249 Health over 4 seconds. |
Shadow Rank 12 | 200 |
Instant (12s) | 5m radius | |
![]() |
(Morph) |
Conjure a ring of shadow, reducing the Movement Speed of enemies within by 70% and granting you and your allies Major Protection for 10s, while inside the ring and even after leaving it, reducing your damage taken by 10%. Allies in the area can activate Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70% and healing them for 3249 Health over 4 seconds. Major Protection persists after leaving the area. |
Consuming Darkness Rank IV | 200 |
Instant (13s) | 5m radius | |
![]() |
(Morph) |
Conjure a ring of shadow, reducing the Movement Speed of enemies within by 70%, dealing 361 Magic Damage to them every 1 second, and granting you and your allies Major Protection, reducing your damage taken by 10%. Allies in the area can activate Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70% and healing them for 3249 Health over 4 seconds. Enemies in the area also take damage over time. |
Consuming Darkness Rank IV | 200 |
Instant (13s) | 5m radius | |
|
Active | Slash an enemy, dealing 2323 Magic Damage. If you strike an enemy from their flank you set them Off Balance. |
Shadow Rank 4 | 2295 |
Instant | 5m range | |
![]() |
(Morph) |
Slash an enemy, dealing 2399 Physical Damage and applying the Sundered status effect. If you strike an enemy from their flank you set them Off Balance. This attack will also be guaranteed to be a Critical Strike, up to once every 4 seconds. Converts to a Stamina ability and deals Physical Damage. Always applies the Sundered status effect and deals guaranteed critical damage when flanking an enemy. |
Veiled Strike Rank IV | 2295 |
Instant | 5m range | |
![]() |
(Morph) |
Slash an enemy, dealing 2323 Magic Damage. If you strike an enemy from their flank you set them Off Balance. When you leave Sneak, invisibility, or Major Expedition ends while in combat, your damage done is increased by 10% for 5 seconds. While slotted, you gain Minor Expedition, increasing your Movement Speed by 15%. While slotted you gain Minor Expedition and leaving Sneak or invisibility increases your Weapon and Spell Damage. |
Veiled Strike Rank IV | 2295 |
Instant | 5m range | |
|
Active | Cloak yourself in shadow to become invisible for 3 seconds. |
Shadow Rank 1 | 4050 |
Instant (3s) | 35m | |
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(Morph) |
Cloak yourself in shadow to become invisible for 3 second. Your next direct damage attack used within 3 seconds will always be a Critical Strike. Guarantees a Critical Strike on your next attack. Cost decreases as the ability ranks up. |
Shadow Cloak Rank IV | 3780 Magicka |
Instant (3s) | 35m | |
![]() |
(Morph) |
Shroud yourself in protective shadow to heal for 853 every 1 second, over 3 seconds, increasing by an additional 150% when you are not moving. This portion of the ability scales off your Max Health. You gain Minor Protection for 10 seconds, reducing your damage taken by 5%. No longer grants invisibility. Now heals over time based on your Max Health, and grants Minor Protection. |
Shadow Cloak Rank IV | 4050 Magicka |
Instant (6s) | Self | |
|
Active | Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing movement speed by 30%. Effect persists for 4 seconds after leaving the path. |
Shadow Rank 20 | 3510 Magicka |
Instant (10s) | 17x7m/17m radius | |
![]() |
(Morph) |
Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing movement speed by 30% which persists for 4 seconds after leaving the path. Deals 377 Magic Damage to enemies in the target area every 1 second. Reduces the cost and the path affects a larger conal area and deals damage. |
Path of Darkness Rank IV | 2700 Magicka |
Instant (10s) | 15m radius | |
![]() |
(Morph) |
Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, Minor Endurance, and Minor Intellect, increasing movement speed by 30%, as well as Stamina and Magicka Recovery by 15%. Effect persists for 4 seconds after leaving the path. Heals 435 Health to you and your allies in the area every 1 second. Path also heals you and your allies and increases their Magicka and Stamina Recovery. |
Path of Darkness Rank IV | 3510 Magicka |
Instant (10s) | 17x7m/17m radius | |
|
Active | Summon a dark spirit to terrify up to 6 nearby enemies, causing them to cower in fear for 2 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430. |
Shadow Rank 30 | 3780 Magicka |
Instant | 6m radius | |
![]() |
(Morph) |
Summon a dark spirit to terrify nearby enemies, causing them to cower in fear for 3 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430. The ability no longer has a cap of how many targets it can affect and the fear increases in duration as the ability ranks up. |
Aspect of Terror Rank IV | 3780 Magicka |
Instant | 6m radius | |
![]() |
(Morph) |
Conceal a sinister trap at the target location, which takes 2 seconds to arm and lasts for 20 seconds. When the trap is triggered, up to 6 enemies in the area become terrified, causing them to cower in fear for 2 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430. Reduces the cost and creates a trap at your target location instead, which fears enemies when triggered. |
Aspect of Terror Rank IV | 3240 Magicka |
Instant (60s) | 6m radius/ 22m range |
|
|
Active | Summon a shade version of yourself to attack an enemy and fight your side for 20 seconds. The shade slashes at an enemy, deaingl 462 Magic Damage once every 2 seconds, and afflicts Minor Maim, reducing their damage done by 5% for 4 seconds. This ability scales with your highest offensive stats. |
Shadow Rank 42 | 2970 Magicka |
Instant (15s) | 28m range | |
![]() |
(Morph) |
Summon a shade versions of yourself to attack an enemy and fight your side for 20 seconds. The shade slashes at an enemy, dealing 623 Magic Damage and occasionally whirlwinds all enemies around it, dealing 623 Magic Damage, once every 2 seconds. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by 5% for 4 seconds. This ability scales with your highest offensive stats. Shade deals increased damage, and occasionally casts an area of effect attack. |
Summon Shade Rank IV | 2970 Magicka |
Instant (15s) | 28m range | |
![]() |
|
Summon a shade version of yourself to stay in place and attack an enemy from range for 20 seconds. The shade shoots at an enemy, dealing 478 Magic Damage every 2 seconds. The shade's attacks infflict the enemy with Minor Maim, reducing their damage by 5% for 4 seconds. While the shade is summoned, you can activate this ability again for no cost to teleport to the shade's location. This ability scales with your highest offensive stats. The summoned shade now is stationary and attacks from a range but costs more. Activating the ability again while the shade is active allows you to teleport to its position. |
Summon Shade Rank IV | 3780 Magicka |
Instant (15s) | 28m range | |
|
Passive | Rank I | Increases Health, Stamina, and Magicka Recovery by 7%. |
Shadow Rank 8 | -- | -- | -- |
Rank II | Increases Health, Stamina, and Magicka Recovery by 15%. |
Shadow Rank 18 | -- | -- | -- | ||
|
Passive | Rank I | Casting a Shadow ability grants you Major Resolve for 3 seconds, increasing Physical and Spell Resistance by 5948. This duration is increased by 25% for each piece of Heavy Armor equipped. |
Shadow Rank 14 | -- | -- | -- |
Rank II | Casting a Shadow ability grants you Major Resolve for 6 seconds, increasing Physical and Spell Resistance by 5948. This duration is increased by 25% for each piece of Heavy Armor equipped. |
Shadow Rank 27 | -- | -- | -- | ||
|
Passive | Rank I | Increases your Max Health by 2% for each Shadow ability slotted. |
Shadow Rank 32 | -- | -- | -- |
Rank II | Increases your Max Health by 3% for each Shadow ability slotted. |
Shadow Rank 36 | -- | -- | -- | ||
|
Passive | Rank I | Increases the duration of your non-invisibility based Shadow abilities by 1 second. |
Shadow Rank 39 | -- | -- | -- |
Rank II | Increases the duration of your non-invisibility based Shadow abilities by 2 seconds. |
Shadow Rank 50 | -- | -- | -- |
- Anonymous
- Anonymous
Surprise Attack morph of Veiled strike no longer applies major facture. IF FLANKING, now applies a stacking 2% physical dmg reduction for 8 seconds.
- Anonymous
Aspect of Terror needs to be updated. Base: Fear up to 3 targets for 2 seconds. Mass Hysteria: Fear up to 6 targets for 2 seconds. Manifestation of Terror: Traps take 2 seconds to arm & last for 30 seconds. // When triggered, fears up to 6 targets for 3 seconds.
- Anonymous
If your movement penalty while sneaking is ignored for some reason(Stage 4 Vampire with perks or Night's Silence Set), and you got Concealed Weapon slotted, would you have faster movement speed while in sneak mode than normal movement??
How do I unlock the skill line?
1
+11
-1