Dawn's Wrath Skills are one of the 3 Skill Lines available to players who choose the Templar Class in Elder Scrolls Online. This Skill Line focuses primarily on dealing Fire Damage and the Passive Skills in the Line increase your effectiveness with these Skills as well as reduce the cost of abilities. The Skills below are updated to Update 6. The values listed are taken from a VR14 character with no Skill or Attribute points spent, and no equipment worn.

 

Nova

set line

Cast Time
Duration
Target
Range
Cost


Nova

Instant
8s

Ground
28m
250 Ultimate

set line

Call down a fragment of the sun, dealing 1161 Magic Damage every 1 second for 8 seconds in the area and afflicting them with Major Maim, reducing their damage done by 10%.

An ally near the fragment can activate Supernova synergy, dealing 2607 Magic Damage to all enemies in the area and stunning them for 3 seconds.

 

Solar Prison

set line

Cast Time
Duration
Target
Range
Cost


solar prison

Instant
8s

Ground
28m
250 Ultimate

set line

Call down a fragment of the sun, dealing 1199 Magic Damage every second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 10%

An ally can activate the Gravity Crush, dealing 5215 Magic Damage to all enemies in the area and stunning them for 5 seconds.

The synergy deals more damage and stuns for longer.

 

Solar Disturbance

set line

Cast Time
Duration
Target
Range
Cost


solar disturbance

Instant
8s

Ground
28m
225 Ultimate 

set line

Call down a fragment of the sun, dealing 1161 Magic Damage every second for 8 seconds to enemies in the area. Also applies Major Maim for 10 seconds, reducing enemy damage done by 10%.

An ally near the fragment can activate Supernova synergy, dealing 2607 Magic Damage to all enemies in the area and stunning them for 3 seconds.

Reduces the cost and Major Maim stays on enemies after leaving the area.

 

Sun Fire

set line

Cast Time
Target
Range
Cost


sun fire

Instant
Enemy
28m
2970 Magicka

set line

Blast an enemy with a charge of radiant heat, dealing 1161 Flame Damage, an additional 3470 Flame damage over 20 seconds.

Upon activation, you gain Major Savagery and Major Prophecy, increasing your Weapon Spell Critical rating by 2629.

 

 

Vampire's Bane

set line

Cast Time
Target
Range
Cost


vampires bane

Instant
Enemy
28m
2970 Magicka

set line

Blast an enemy with a charge of radiant heat, dealing 1161 Flame Damage, an additional 5370 Flame damage over 30 seconds.

Upon activation, you gain Major Savagery and Major Prophecy, increasing your Weapon Spell Critical rating by 2629.

The damage over time lasts for longer.

 

Reflective Light

set line

Cast Time
Target
Range
Radius
Cost


reflective light

Instant
1-3 Enemies
28m
4.5m

2970 Magicka

set line

Blast up to three enemies with a charge of radiant heat, dealing 1199 Flame Damage, an additional 3470 Flame damage over 20 seconds, and reducing their Movement Speed by 40% for 3 seconds.

Upon activation, you gain Major Savagery and Major Prophecy, increasing your Weapon Spell Critical rating by 2629.

Splits the projectile, allowing it to affect two additional nearby enemies. Briefly snares enemies hit.

 

Solar Flare

set line

Cast Time
Target
Range
Cost


solar flame

0.8s
Enemy
28m
2700 Magicka

set line

Conjure a ball of solar energy to heave at an enemy, dealing 2404 Magic Damage and increasing your damage done with class abilities by 5% for 5 seconds.

Also grants you Empower for 5 seconds, increasing the damage of your Heavy Attacks against monsters by 70%.

 

Dark Flare

set line

Cast Time
Target
Range
Cost


dark flame

0.8s
Enemy
28m
2430 Magicka

set line

Conjure a ball of solar energy to heave at an enemy, dealing 2483 Magic Damage and increasing your damage done with class abilities by 5% for 5 seconds.

Afflicts target and nearby enemies within 8 meters with Major Defile, reducing their healing received and damage shield strength by 12% for 4 seconds.

Also grants you Empower for 5 seconds, increasing the damage of your Heavy Attacks against monsters by 70%.

Reduces cost and applies Major Defile to the target and nearby enemies, reducing their healing received.

 

 

Solar Barrage

set line

Cast Time
Target
Range
Cost


soalr barrage

Instant
Area
8m radius
2700 Magicka

set line

Conjure solar energy to blast enemies around you, dealing 435 Magic Damage every 2 seconds and increasing your damage done with class abilities by 5% for 20 seconds. 

While this ability is active you gain Empower, increasing the damage of your Heavy Attacks against monsters by 70%.

Deals damage in multiple blasts as damage over time around you instead of at a single enemy.

 

Backlash

set line

Cast Time
Duration
Target
Range
Cost


Backlash

Instant
6s

Enemy
28m
2160 Magicka

set line

Summon an expanding beam of pure sunlight to doom an enemy, dealing 1161 Magic Damage immediately and marking them for 6 seconds. 

After the duration ends, the sunlight bursts, dealing 1284 Magic Damage to the enemy, which increases based on the amount of damage you dealt to them over the duration, up to 200%. You can have only one Backlash active at a time.

 

Purifying Light

set line

Cast Time
Duration
Target
Range
Cost


purifying light

Instant
6s

Enemy
28m
2160 Magicka

set line

Summon an expanding beam of pure sunlight to doom an enemy, dealing 1161 Magic Damage immediately and marking them for 6 seconds. 

After the duration ends, the sunlight bursts, dealing 1284 Magic Damage to the enemy, which increases based on the amount of damage you dealt to them over the duration, up to 200%

Also heals you and nearby allies in the area for 599 Health every 2 seconds, over 10 seconds. You can have only one Purifying Light at a time.

When the effect ends, a pool of sunlight remains attached to the enemy, healing you and allies.

 

Power of the Light

set line

Cast Time
Duration
Target
Range
Cost


power of the light

Instant
6s

Enemy
28m
1337 Stamina

set line

Summon an expanding beam of pure sunlight to doom an enemy, dealing 1161 Physical Damage immediately, marking them for 6 seconds. 

After the duration ends, the sunlight bursts, dealing 1285 Physical Damage to the enemy, which increases based on the amount of damage you dealt to them over the duration, up to 200%. You can have only one Power of the Light active at a time, and each hit of the ability applies the Sundered status effect.

Converts into a Stamina ability, deals Physical Damage, and always applies the Sundered status effect.

 

 

Eclipse

set line

Cast Time
Duration
Target
Range
Cost


Eclipse

Instant
4s
Enemy

28m
4320 Magicka

set line

Envelop enemy in a lightless sphere for 4 seconds,that harms them with growing intensity anytime they use a Direct Damage attack. Limited to one.

 Their first attack reduces their movement speed by 30% for 4 seconds.

Their second attack causes the sphere to entangle them, immobilizing them for 3 seconds.

Their third attack causes the sphere to smother them, stunning them for 3 seconds.

These effect can only occur once every second.

 

Living Dark

set line

Cast Time
Duration
Target
Range
Cost


total dark

Instant
10s
Enemy

28m
4050 Magicka

set line

Envelop yourself in a lightless sphere for 10 seconds to protect yourself. Anytime an enemy hits you with a Direct Damage attack, the sphere lashes back, reducing their movement speed by 40% for 3 seconds and healing you for 2066 Health.

This effect can occur once every 0.5 seconds.

You now apply the ability to yourself. Heals you when you take direct damage instead. Melee attackers are snared.

 

Unstable Core

set line

Cast Time
Duration
Target
Range
Cost


unstable core

Instant
4s
Enemy

28m
4051 Magicka

set line

Envelop enemy in a lightless sphere for 4 seconds, that harms them with growing intensity anytime they use a Direct Damage attack. Limited to one.

Their first attack reduces their movement speed by 30% for 4 seconds and deals 449 Magic Damage, their second attack immobilizes them for 3 seconds and deals 898 Magic Damage, and their third attack stuns them for 3 seconds and deals 1799 Magic Damage.

The effects can activate once every 1 second.

Deals damage to the attacker and anyone near them when they trigger any of the effects.

 

Radiant Destruction

set line

Cast Time
Target
Range
Cost


radiant destruction

1.8s Channel
Enemy
28m radius
2950 Magicka

set line

Burn an enemy with a ray of holy fire, dealing 3120 Magic Damage over 1.8 seconds.

Deals up to 480% more damage to enemies below 50Health.

 

 

Radiant Glory

set line

Cast Time
Target
Range
Cost


radiant glory

1.8s Channel
Enemy
28m radius
2950 Magicka

set line

Burn an enemy with a ray of holy fire, dealing 3219 Magic Damage over 1.8 seconds Deals up to 480% more damage to enemies below 50Health.

You restore up to 480 Magicka per tick, based on the target's missing Health and heal for 17% of the damage inflicted.

You heal for a percentage of the damage inflicted, and restore Magicka based on their missing Health.

 

Radiant Oppresion

set line

Cast Time
Target
Range
Cost


Blinding%20Flashes

1.8s Channel
Enemy
28m radius
2950 Magicka

set line

Burn an enemy with a ray of holy fire, dealing 3219 Magic Damage over 1.8 seconds Deals up to 500% more damage to enemies below 50Health.

Increases the amount of bonus damage dealt to low health targets.

 

 

enduring rays
Enduring Rays

set line

Rank I - Dawn's Wrath Rank 8

Increases the duration of your Sun Fire, Eclipse and Nova abilities by 1 second.

Rank II - Dawn's Wrath Rank 18

Increases the duration of your Sun Fire, Eclipse and Nova abilities by 2 seconds.

 

Prism
Prism

set line

WHILE GAINING ULTIMATE

Rank I - Dawn's Wrath Rank 14

Activating a Dawn's Wrath ability grants 2 additional Ultimate. This can only occur once every 6 seconds.

Rank II - Dawn's Wrath Rank 27

Activating a Dawn's Wrath ability grants 3 additional Ultimate. This can only occur once every 6 seconds.

 

 

Illuminate
Illuminate

set line

ACTIVATING A DAWN'S WRATH ABILITY

Rank I - Dawn's Wrath Rank 22

Casting a Dawn's Wrath ability grants Minor Sorcery to you and your group for 10 seconds, increasing your Spell Damage by 5%

Rank II - Dawn's Wrath Rank 36

Casting a Dawn's Wrath ability grants Minor Sorcery to you and your group for 20 seconds, increasing your Spell Damage by 5%

 

restoring spirit
Restoring Spirit

set line

Rank I - Dawn's Wrath Rank 39

Reduces MagickaStamina, and Ultimate 
ability costs by 2%.

Rank II - Dawn's Wrath Rank 50

Reduces MagickaStamina, and Ultimate 
ability costs by 5%.

 

 

 

 

 




Tired of anon posting? Register!
Load more
⇈ ⇈