Imperial City Sets in Elder Scrolls Online (ESO) were add in August/September of 2015, with the Imperial City DLC. They can be found within the Imperial City or within its Group Dungeons: Imperial City Prison and White-Gold Tower. In order to obtain Sets found inside the Imperial City, players will need to farm Tel Var Stones which they can spend to purchase these Sets from vendors located there. These are bind on pickup, so they can be traded from or to other players.

 

 

Imperial City (Tel Var Stone Vendor) Sets

Name Bonuses

Galerion's Revenge

(2 items) Adds 657 Critical Chance
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 1462 Magic Damage. You can only apply a stack per second and the damage scales off the higher of your Weapon or Spell Damage.

Meritorious Service

(2 items) Adds 1206 Max Health
(3 items) Adds 1096 Max Magicka
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you cast a Support ability, you increase Physical and Spell Resistance of yourself and up to 5 friendly targets with 10 meters by 3540 for 20 seconds.

Phoenix

(2 items) Adds 1096 Max Magicka
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you drop below 25Health, gain a damage shield that absorbs 25000 damage for 10 seconds and deals 1006 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.

Shield Breaker

(2 items) Adds 1096 Max Stamina
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.

Powerful Assault

(2 items) Adds 1206 Max Health
(3 items) Adds 1096 Max Stamina
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you cast an Assault ability while in combat, you and up to 5 Group members within 12 meters increase the Weapon and Spell Damage by 307 for 15 seconds.

Vicecanon of Venom

(2 items) Adds 1096 Max Stamina
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Stamina Recovery
(5 items) When you deal Direct Critical Damage while behind an enemy, you inject a leeching poison that deals 1,300 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.

Black Rose

(2 items) Adds 1206 Max Health
(3 items) Adds 1096 Max Stamina
(4 items)Adds 1096 Max Magicka
(5 items) Increases your Weapon Damage and Spell Damage by 176. Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.

Reactive Armor

(2 items) Adds 1096 Max Stamina
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 1206 Max Health
(5 items) Reduces your damage taken by 33% for 5 seconds after being affected by a disabling effect, this effect can happen every 20 seconds.

Thews of the Harbinger

(2 items) Adds 1206 Max Health
(3 items) Adds 1206 Max Health
(4 items) Adds 1096 Max Stamina
(5 items) When you block, you deal 717 physical damage to the attacker. This effect scales off your Max Health.

Imperial Physique

(2 items) Adds 129 Stamina Recovery
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 129 Weapon and Spell Damage
(5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 1032. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.

Baron Thirsk

(1 item) Adds 129 Stamina Recovery, Adds 129 Magicka Recovery
(2 items) On dealing area Direct Damage, mark a target for 6 seconds. Every 2 seconds after, an Explosive Scamp is spawned nearby and detonates after 1 second, dealing 915 Magic damage to up to 6 enemies within 4 meters and applying Minor Timidity for 10 seconds, draining 1 Ultimate every 1.5 seconds. Each Explosive Scamp spawned deals 100% increased damage. This effect can occur once every 25 seconds and scales off the higher of your Weapon and Spell Damage.

Nunatak

(1 item) Adds 1487 Armor
(2 items) On dealing Frost Damage, create a 6 meter area under the target for 6 seconds. Enemies in the area take 482 Frost damage and gain a stack of Chilling Bite, which applies a 25% snare for 4 seconds. On gaining 4 stacks, the enemy is immobilized and gains Major Brittle for 4 seconds, causing the target to take 20% increased Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon and Spell Damage.

Lady Malygda

(1 item) Adds 1487 Offensive Penetration
(2 items) When you deal Direct Damage to a target within 12 meters, create a 5 meter area that after 1 second, quickly moves forward and then returns, dealing 2048 Shock damage and applying Minor Enervation for 5 seconds, causing the target to deal 10% less Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon and Spell Damage.

Rallying Cry

(2 items) Adds 657 Critical Chance
(3 items) Adds 1096 Max Magicka
(4 items) Adds 657 Critical Chance
(5 items) While Battle Spirit is active, critically healing yourself or an ally causes you and up to 11 other group members within 12 meters to gain 300 Weapon and Spell Damage, and 1650 Critical Resistance for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 15 and Critical Resistance by 83. This effect can occur once every 15 seconds.

Hew and Sunder

(2 items) Adds 1096 Max Stamina
(3 items) Adds 1096 Max Stamina
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal damage with a Heavy Attack, gain 1236 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.

Enervating Aura

(2 items) Adds 4Healing Taken
(3 items) Adds 1206 Max Health
(4 items) Adds 1487 Armor
(5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health RecoveryMagicka Recovery, and Stamina Recovery of enemy players by 129 per player hit. This effect can occur once every 15 seconds.

   

Imperial City Prison Sets

Name Bonuses

Scathing Mage

(2 items) Adds 1096 Max Magicka
(3 items) Adds 657 Critical Chance
(4 items) Adds 657 Critical Chance
(5 items) When you deal direct Damage, you have a 20% chance to increase your Weapon and Spell Damage by 516 for 5 seconds. This effect can occur once every 5 seconds.

Sheer Venom

(2 items) Adds 1096 Max Stamina
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal damage with an Execute ability you infect the enemy, dealing 948 Poison Damage over 6 seconds and dealing up to 100% more damage to enemies under 100% Health. This effect can occur every 6 seconds per target and scales off the higher of your Weapon or Spell Damage.

Leeching Plate

(2 items) Adds 1206 Max Health
(3 items) Adds 4% Healing Taken
(4 items) Adds 1206 Max Health
(5 items) When you take damage, you summon a cloud of leeching poison under the attacker that deals 427 Poison Damage every 1 second for 5 seconds and heals you for 100% of the damage caused. A cloud can be created every 5 seconds and scales off your Maximum Health.

Lord Warden

(1 items) Adds 1487 Armor
(2 items) When you take damage, you have a 50% chance to summon a shadow orb for 10 seconds that increases the Physical and Spell Resistance of you and your allies within 8 meters by 3180. This effect can occur once every 10 seconds.

   

White-Gold Tower Sets

Name Bonuses

Spell Power Cure

(2 items) Adds 1096 Max Magicka
(3 items) Adds 1096 Max Magicka
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you overheal yourself or an ally, you give the target Major Courage for 5s which increases their Weapon and Spell Damage by 430.

Essence Thief

(2 items) Adds 1096 Max Stamina
(3 items) Adds 1096 Max Stamina
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal damage with a Light Attack or Heavy Attack, you draw essence from an enemy that pools near them for 5s. Drawing from the pool heals you 4356 Health, restores 4356 Stamina and increases your damage by 10% for 10 seconds. A pool can only be created every 10 s.

Brands of Imperium

(2 items) Adds 1206 Max Health
(3 items) Adds 1206 Max Health
(4 items) Adds 4% Healing Taken
(5 items) When you take damage, you and your allies within 8 meters a damage shield that absorbs 11260 damage for 6 seconds. This effect can occur once every 12 seconds.

Molag Kena

(1 items) Adds 129 Weapon Damage and Spell Damage
(2 items) When you deal damage with 2 consecutive Light Attacks you trigger Overkill for 6 seconds, which increases your Weapon Damage and Spell Damage by 560 but also increases the cost of your abilities by 8%. This effect can occur once every 6 seconds. 

 

Imperial City Crafted Sets

Name & Traits Bonuses

Noble's Conquest

(5 Traits)
(2 items) Adds 1206 Max Health
(3 items) Adds 1096 Max Stamina
(4 items) Adds 4% Healing Taken
(5 items) When you Bash a target, you heal for 3408 Health over 10 seconds and apply Minor Vulnerability to the enemy for 10 seconds, increasing their damage taken by 5%. The heal can only activate once every 10 seconds and scales off your Maximum Health.

Redistributor

(7 Traits)
(2 items) Adds 1206 Max Health
(3 items) Adds 1096 Max Stamina
(4 items) Adds 1096 Max Magicka
(5 items) When you overheal yourself, you heal an ally within 15 meters of you for 663 Health. This effect can occur once every 1 second and scales off the higher of your Maximum Magicka or Stamina.

Armor Master

(9 Traits)
(2 items) Adds 1206 Max Health
(3 items) Adds 1487 Armor
(4 items) Adds 1487 Armor
(5 items) While you have an Armor Ability slotted, your Max Health is increased by 5%. When you use an Armor Ability, your Physical and Spell Resistance is increased by 5940 for 10 seconds.

 




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    • Anonymous

      The opening paragraph ends by saying that these sets are bind on pick up and goes on to say they “can” be traded when it should say can’t. A new player might be confused about which half of the sentence is true.

      • Anonymous

        So i have a nightblade kajit stam i want to build with vicecannon set along with veldereth . i was thinking mixing it with the morang tong set but is there anything else anyone could suggest that would really help me survive and deal damage at the same time ?

        • Imperial city sets can be obtained from level 10 to v16. I saw a necklace of agility lvl30 (with trophies or on a boss, no idea...) and Tel Var sets can be bought at level 10. I suppose new sets can be looted in dungeon by low levels too. And Black Rose has been modified, now give : 2 : max health, 3 : max stamina, 4 : max stamina, 5 : Increase the effects of the passive skill Constitution by 50% and grants Weapon Damage and Spell Damage. I can take a screenshot if needed but my game is in French...

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