Murkmire Sets were added to Elder Scrolls Online (ESO) with the Murkmire DLC in October/November of 2018. There are 12 new Sets available from a variety of sources from Murkmire. This includes 3 Sets available as drops throughout Murkmire as dropped or overland Sets, 3 Sets available at Crafting Stations in Murkmire, and 6 Sets available from Blackrose Prison. Blackrose Prison Sets can be obtained on Normal or Veteran from the last chest, but the Veteran versions have an additional bonus and are considered "Perfected".

 

 

Murkmire Dropped (Overland) Sets

Name Bonuses

Bright-Throat’s Boast

(2 items) Adds 1096 Max Magicka
(3 items) Adds 1096 Max Magicka
(4 items) Adds 129 Magicka Recovery
(5 items) While you have a drink buff active, your Max Magicka is increased by 2000 and Magicka Recovery 133.

Dead-Water’s Guile

(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 1206 Max Health
(4 items) Adds 1096 Maximum Stamina
(5 items) Adds 129 Weapon and Spell Damage
(5 items) When you kill an enemy, you gain 15 Ultimate.

Champion of the Hist

(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 1096 Max Stamina
(4 items) Adds 1096 Max Stamina
(3 items) Adds 1600 Max Health
(5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.

 

Murkmire Crafted Sets

Name Bonuses

Naga Shaman

(2 Traits)
(2 items) Adds 4% Healing Taken
(3 items) Adds 4% Healing Done
(4 items) Adds 1096 Max Magicka
(5 items) When you cast a damage shield ability, you gain Minor Mending and Minor Vitality for 6 seconds, increasing your healing done and healing received by 8%. This effect can occur once every 6 seconds.

Might of the Lost Legion

(4 Traits)
(2 items) Adds 1096 Max Stamina
(3 items) Adds 1096 Max Magicka
(4 items) Adds 129 Weapon and Spell Damage
(5 items) After successfully blocking, you gain Empower, increasing the damage of  your Heavy Attacks against monsters by 80% for 3 seconds.
(5 items) Adds 1206 Max Health 

Grave-Stake Collector

(7 Traits)
(2 items) Adds 1096 Max Magicka
(3 items) Adds 1096 Max Stamina
(4 items) Adds 1206 Max Health
(5 items) Enemies you've damaged drop a grave-stake for 6 seconds after they've died (only 1 stake can be active at any time).Touching the grave-stake restores 4564 Stamina and Magicka. Only one grave-stake can appear at a time.

 

Blackrose Prison Sets

Name Bonuses

Radial Uppercut

(2 Items) Uppercut deals 45% of its damage to the closest enemy.

Perfect Radial Uppercut

(2 Items) 1190 Ofensive Penetration
(2 Items) Uppercut deals 45% of its damage to the closest enemy.

Gallant Charge

(2 items) Reduces the cost of Shield Charge by 25% and reduces the cost of your next non-Shield Charge One Hand and Shield ability cast within 3 seconds by 100%.

Perfect Gallant Charge

(2 items) Grants up to 1190 Armor.
(2 items) Reduces the cost of Shield Charge by 25% and reduces the cost of your next non-Shield Charge One Hand and Shield ability cast within 3 seconds by 100%.

Spectral Cloak

(2 items) Blade Cloak grants you Spectral Cloak for 2 seconds, reducing your damage taken and increasing your damage done by 6%.

Perfect Spectral Cloak

(2 Items) 103 Stamina Recovery
(2 items) Blade Cloak grants you Spectral Cloak for 2 seconds, reducing your damage taken and increasing your damage done by 6%.

Virulent Shot

(2 Items) Scatter Shot applies a poison damage after a delay that deals 65% of your initial attack every 2 seconds for 4 seconds. The duration increases if you are further away from your target to a Max of 12 seconds.

Perfect Virulent Shot

(2 Items) Adds 526 Critical Chance
(2 Items) Scatter Shot applies a poison damage after a delay that deals 65% of your initial attack every 2 seconds for 4 seconds. The duration increases if you are further away from your target to a Max of 12 seconds.

Wild Impulse

(2 Items) Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 605 Flame, 605 Shock, and 605 Ice Damage over 8 seconds. Each element ticks once over the duration and its damage scales off the higher of your Weapon or Spell Damage.

Perfect Wild Impulse

(2 Items) 1190 Offensive Penetration
(2 Items) Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 605 Flame, 605 Shock, and 605 Ice Damage over 8 seconds. Each element ticks once over the duration and its damage scales off the higher of your Weapon or Spell Damage.

Mender’s Ward

(2 Items) Steadfast Ward applies Major Vitality to your target for 4 seconds, increasing the healing taken on your target by 16%.

Perfect Mender's Ward

(2 Items) 103 Magicka Recovery
(2 Items) Steadfast Ward applies Major Vitality to your target for 4 seconds, increasing the healing taken on your target by 16%.

 

Murkmire Sets Added to Base Game

Name Bonuses

Indomitable Fury

(2 items) Adds 1096 Max Magicka
(3 items) Adds 1096 Max Magicka
(4 items) Adds 129 Stamina Recovery
(5 items) After Breaking Free, gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.

Spell Strategist

(2 items) Adds 1096 Max Magicka
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 460 Spell Damage against your marked target. This effect can occur every 4 seconds.

Battlefield Acrobat

(2 items) 129 Stamina Recovery
(3 items) 129 Stamina Recovery
(4 items) 1096 Max Stamina
(5 items) Reduces the cost of all your abilities by 6%.

Soldier of Anguish

(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Your melee light attacks place a ring on the ground that explodes after 1.3 seconds, applying 4830 Health Absorption to all enemies hit for 4 seconds, negating the next 4830 points of healing done. This effect can occur once every 6 seconds.

Steadfast Hero

(2 items) Adds 1487 Armor
(3 items) Adds 1487 Armor
(4 items) Adds 1206 Max Health
(5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.

Battalion Defender

(2 items) Adds 1206 Max Health
(3 items) Adds 1096 Max Stamina
(4 items) Adds 4% Healing Done
(5 items) After successfully blocking, heal yourself or a nearby group member 
within 15 meters of you for 897. This effect can occur every 1 second and scales off your Maximum Health.

 




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    • Anonymous

      This is total BS man they're making it way to easy for magic players to gain crazy spell dam and spell crit but still give medium armor stam builds the shaft. They need to make some better medium armor sets to help cope for all the different sets that light armor has will spell dam. Seems like whenever they do try to the 5th item piece is*****.

      • Anonymous

        (2 items) Maximum Magicka (3 items) 129 Spell Damage (4 items) 129 Spell Damage (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 500 Spell Damage against your marked target. This effect can occur every 4 seconds. WTF?!

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