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Murkmire Sets were added to ESO with the Murkmire DLC in October/November of 2018. There are 12 new Item Sets available from a variety of sources from Murkmire. This includes 3 Item Sets available as drops throughout Murkmire, 3 Item Sets available at crafting stations in Murkmire, and 6 Item Sets available from Blackrose Prison.

 

Murkmire Dropped (Overland) Sets

Name Bonuses

Bright-Throat’s Boast

(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Magicka Recovery
(5 items) While you have a drink buff active, your Max Magicka is increased by 2000 and Magicka Recovery 150.

Dead-Water’s Guile

(2 items) Adds 129 Weapon Damage
(3 items) Adds 1206 Max Health
(4 items) Adds 1096 Maximum Stamina
(5 items) When an enemy dies within 2 seconds of being damaged by you, you gain 5 Ultimate.

Champion of the Hist

(2 items) Adds 129 Weapon Damage
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 1096 Maximum Stamina
(5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.

 

Murkmire Crafted Sets

Name Bonuses

Naga Shaman

(2 Traits)

(2 items) Adds 4% Healing Taken
(3 items) Adds 2% Healing Done
(4 items) Adds 1096 Maximum Magicka
(5 items) When you cast a damage shield ability, you gain Minor Mending and Minor Vitality for 6 seconds, increasing your healing done and healing received by 8%. This effect can occur once every 6 seconds.

Might of the Lost Legion

(4 Traits)

(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Weapon Damage
(4 items) Adds 129 Spell Damage
(5 items) After successfully blocking, gain 3 uses of Empower, increasing the damage of your next 3 Light Attacks by 40%.

Grave-Stake Collector

(7 Traits)

(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 1206 Max Health
(5 items) Enemies you’ve damaged have a 10% chance to drop a grave-stake for 6 seconds after they’ve died. Touching the grave-stake restores 6500 Stamina and Magicka. Only one grave-stake can appear at a time.

 

Blackrose Prison Item Sets

Name Bonuses

Radial Uppercut

(2 Items) Uppercut deals 100% of its damage to the closest enemy.

Perfect Radial Uppercut

(2 Items) 1487 Physical Penetration
(2 Items) Uppercut deals 100% of its damage to the closest enemy.

Gallant Charge

(2 Items) Reduces the cost of Shield Charge by 25% and reduces the cost of your next non-Shield Charge One Hand and Shield ability by 100%.

Perfect Gallant Charge

(2 Items) 2975 Spell Resistance
(2 Items) 2975 Physical Resistance
(2 Items) Reduces the cost of Shield Charge by 25% and reduces the cost of your next non-Shield Charge One Hand and Shield ability by 100%.

Spectral Cloak

(2 Items) Blade Cloak grants you Major Protection for 3 seconds, reducing your damage taken by 30%.

Perfect Spectral Cloak

(2 Items) 129 Stamina Recovery
(2 Items) Blade Cloak grants you Major Protection for 3 seconds, reducing your damage taken by 30%.

Razor Shot

(2 Items) Scatter Shot applies a poison damage after a delay that deals 50% of your initial attack every 2 seconds for 4 seconds. The duration increases if you are further away from your target to a maximum of 12 seconds.

Perfect Razor Shot

(2 Items) 833 Weapon Critical
(2 Items) Scatter Shot applies a poison damage after a delay that deals 50% of your initial attack every 2 seconds for 4 seconds. The duration increases if you are further away from your target to a maximum of 12 seconds.

Wild Impulse

(2 Items) Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 3333 Flame, 3333 Shock, and 3333 Ice Damage over 8 seconds.

Perfect Wild Impulse

(2 Items) 1497 Spell Penetration
(2 Items) Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 3333 Flame, 3333 Shock, and 3333 Ice Damage over 8 seconds.

Mender’s Ward

(2 Items) Steadfast Ward applies Major Vitality to your target for 3 seconds, increasing the healing taken on your target by 30%.

Perfect Mender's Ward

(2 Items) 129 Magicka Recovery
(2 Items) Steadfast Ward applies Major Vitality to your target for 3 seconds, increasing the healing taken on your target by 30%.

 

Murkmire Sets Added to Base Game

Name Bonuses

Indomitable Fury

(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Stamina Recovery
(5 items) After Breaking Free, gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 8% and generating 1 Ultimate every 1.5 seconds.

Spell Strategist

(2 items) Maximum Magicka
(3 items) 129 Spell Damage
(4 items) 129 Spell Damage
(5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 500 Spell Damage against your marked target. This effect can occur every 4 seconds.

Battlefield Acrobat

(2 items) 129 Stamina Recovery
(3 items) 129 Stamina Recovery
(4 items) 1096 Maximum Stamina
(5 items) Reduces the cost of all your abilities by 6%.

Soldier of Anguish

(2 items) 129 Weapon Damage
(3 items) 833 Weapon Critical
(4 items) 129 Weapon Damage
(5 items) Your melee light attacks have a 25% chance to place a ring on the ground that explodes after 1.25 seconds, applying 4800 Health Absorption to all enemies hit for 4 seconds, negating the next 4800 points of healing done. This effect can occur once every 6 seconds.

Steadfast Hero

(2 items) Adds 2975 Physical Resistance
(3 items) Adds 2975 Spell Resistance
(4 items) Adds 1206 Max Health
(5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 5 seconds, reducing your damage taken by 30%. This effect can occur once every 10 seconds.

Battalion Defender

(2 items) Adds 1206 Max Health
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 2% Healing Done
(5 items) After successfully blocking, heal yourself or a nearby group member with the lowest health for 2000. This effect can occur every 1 second.

 




    • Anonymous

      11 Nov 2018 00:38  

      This is total BS man they're making it way to easy for magic players to gain crazy spell dam and spell crit but still give medium armor stam builds the shaft. They need to make some better medium armor sets to help cope for all the different sets that light armor has will spell dam. Seems like whenever they do try to the 5th item piece is*****.

      • Anonymous

        22 Oct 2018 21:13  

        (2 items) Maximum Magicka (3 items) 129 Spell Damage (4 items) 129 Spell Damage (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 500 Spell Damage against your marked target. This effect can occur every 4 seconds. WTF?!

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