Clockwork City Sets were added to Elder Scrolls Online (ESO) with the Clockwork City DLC in October/November of 2017. 12 new Sets were added to the game from a variety of sources: 3 Sets available at Crafting Stations within the Clockwork City, 3 Sets available as drops throughout Clockwork City, and 6 Item Sets available as drops in the new Trial, Asylum Sanctorium. Below is a list of all new item sets, with values being for a full set of gold-quality, CP160 gear.
Clockwork City Dropped (Overland) Sets
Name | Bonuses | Information |
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Mad Tinkerer |
(2 items) Adds 657 Critical Chance (3 items) Adds 657 Critical Chance (4 items) Adds 129 Weapon and Spell Damage (5 items) When you deal damage, a Verminous Fabricant will be summoned that will charge the nearest enemy, doing 1,504 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. A detailed Mad Tinkerer Build Article Mad Tinkerer Build Video |
Type: Light Armor Style: Apostle Location: Clockwork City Required DLC: Clockwork City |
Unfathomable Darkness |
(2 items) Adds 657 Critical Chance (3 items) Adds 1487 Offensive Penetration (4 items) Adds 129 Weapon and Spell Damage (5 items) When you deal damage, a murder of crows will be summoned around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 871 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon and Spell Damage. |
Type: Medium Armor Style: Ebonshadow Location: Clockwork City Required DLC: Clockwork City |
Livewire |
(2 items) Adds 4% Healing Taken (3 items) Adds 1206 Max Health (4 items) Adds 4% Healing Taken (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1070 Max Health for each enemy hit. This effect can occur once every 6 seconds. |
Type: Heavy Armor Style: Apostle Location: Clockwork City Required DLC: Clockwork City |
Clockwork City Crafted Sets
Name | Bonuses | Information |
---|---|---|
Innate Axiom(2 Traits) |
(2 items) Adds 129 Weapon and Spell Damage (3 items) Adds 1096 Maximum Stamina and Max Magicka (4 items) Adds 657 Critical Chance (5 items) Adds 400 Weapon and Spell Damage to your Class abilities. |
Type: Crafted Style: Any Craftable Location: Clockwork City Required DLC: Clockwork City |
Fortified Brass(4 Traits) |
(2 items) Adds 1206 Maximum Health (3 items) Adds 1487 Armor. (4 items) Adds 1487 Armor. (5 items) Adds 3460 Armor. |
Type: Crafted Style: Any Craftable Location: Clockwork City Required DLC: Clockwork City |
Mechanical Acuity(6 Traits) |
(2 items) Adds 1096 Maximum Stamina (3 items) Adds 1096 Maximum Magicka (4 items) Adds 129 Weapon and Spell Damage (5 items) When you deal direct damage, you gain unerring mechanical vision for 4 seconds, granting you 20% Critical Strike chance per stack, up to once every 1 second and stacking up to 5 times. Upon reaching max stacks or after the effect ends, this effect cannot occur again for 25 seconds. |
Type: Crafted Style: Any Craftable Location: Clockwork City Required DLC: Clockwork City |
Asylum Sanctorium Sets
These Weapons Sets are obtained by completing Cloudrest Trial, which was added with the Clockwork DLC. Normal versions are obtained by finishing it on Normal difficulty, while "Perfected" versions are acquired by completing it on Veteran. Drops are random, so you will have to complete it several times until you get the exact weapon you want.
Name | Icons | Bonuses |
Disciplined Slash |
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(2 items) When you deal damage with Reverse Slash, you generate up to 12 Ultimate based on how much execute bonus damage it dealt. |
Perfect Disciplined Slash |
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(2 items) When you deal damage with Reverse Slash, you generate up to 12 Ultimate based on how much execute bonus damage it dealt. (Perfected) Grants up to 877 Max Stamina. |
Defensive Position |
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(2 items) When you reflect or absorb a spell projectile with Defensive Posture, you restore 2200 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6600 Magicka instead. |
Perfect Defensive Position |
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(2 items) When you reflect or absorb a spell projectile with Defensive Posture, you restore 2200 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6600 Magicka instead. (Perfected) Grants up to 103 Stamina Recovery. |
Chaotic Whirlwind |
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(2 items) When you cast Whirlwind, you gain a stack of Chaotic Whirlwind 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. While Chaotic Whirlwind is active, you gain 6 Weapon and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450. At 5 stacks, the duration doubles but cannot be refreshed. |
Perfect Chaotic Whirlwind |
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(2 items) When you cast Whirlwind, you gain a stack of Chaotic Whirlwind 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. While Chaotic Whirlwind is active, you gain 6 Weapon and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450. At 5 stacks, the duration doubles but cannot be refreshed. (Perfected) Grants up to 526 Critical Chance. |
Piercing Spray |
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(2 items) Enemies hit by your Arrow Spray have their Physical Resistance reduced by up to 6600 against Bow attacks for 10 seconds. |
Perfect Piercing Spray |
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(2 items) Enemies hit by your Arrow Spray have their Physical Resistance reduced by up to 6600 against Bow attacks for 10 seconds. (Perfected) Grants up to 1190 Offensive Penetration |
Concentrated Force |
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(2 items) Every second cast of Force Shock will always apply the Burning, Concussion, and Chilled status effects. The Force Shock casts must be made within 5 seconds of each other for this effect to occur. |
Perfect Concentrated Force |
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(2 items) Every second cast of Force Shock will always apply the Burning, Concussion, and Chilled status effects. The Force Shock casts must be made within 5 seconds of each other for this effect to occur. (Perfected) Grants up to 103 Weapon and Spell Damage. |
Timeless Blessing |
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(2 items) When you cast Blessing of Protection, the cost of your Magicka and Stamina healing abilities are reduced by 21% for 3 seconds. |
Perfect Timeless Blessing |
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(2 items) When you cast Blessing of Protection, the cost of your Magicka and Stamina healing abilities are reduced by 21% for 3 seconds. (Perfected) Grants up to 877 Max Magicka. |
- Anonymous
There is an obvious trend towards PvP here, sets are being told off as garbage because they are PvE. Well. PvP is*****. So the sets are really nice.
- Anonymous
Boring, nonsense sets, Zenimax unftly does not manage to release new sets that help with pve, pvp and in trials: damage, so that tanks can also cause some damage, heal in case there's no healer and good defense. still my fav's are clearly 5set Bahrahra's Curse and 5set Thunderbug finalized with a monster set that deals wide spread damage for wide Bahrahra's Healing triggered (usually triggered on mass by the thunderbug shock proc already). Did not find another set that delivers fun, versatility and also allows to tank veteran dungeons and vet trials while rolling between 8k - 14k dps, depending how reliable the proc's trigger.
- Anonymous
- Anonymous
These sets are garbage none offer sustain these are purely pve sets. The Asylum weapons seem useful and interesting.
- Anonymous
Is it just me or does it seem like Zeni is trying to push players into Hybrid builds? Mechanical Acuity, Innate Axiom, Shacklebreaker, Assassin's Guile < All these sets seem like Hybrid sets to me.
- Anonymous
i think these sets are going to be cool for pve. i like re-building alot of sets and the really only people that complain are pvpers
- Anonymous
why so much dmg for the light atmor set?? only making mag sorcs more op :/ compared to the medium armor set, its too powerful
- Anonymous
Unfathomable Darkness is complete dog***** ..... 1,333 DPS VS the Magic Equal Set (Mad Tinkerer) that provides a HELLA Burst of 10K a CC ANDDD a shorter time by 5 seconds......... WHY do MAGIC sets and ability ALWAYS get more burst than Stam?
- Anonymous
That Fortified Brass is the 4-trait version of Armor Master (9 traits).
With that, anyone can become a super tank easily.
- Anonymous
Mechanical aquity is going to make Templar deal insane deeps
- Anonymous
Holy crap that defensive position will be op as on blazing shield builds....
Okay but armor is cool af I don’t care what nobody says
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