Undaunted is an NPC association in The Elder Scrolls Online, it is a group of fighters who fight the undead in Tamriel, and features the many end-game Pledges and Dungeon challenges.


Rank Reputation Unlocks
1 0  
2 50  
3 150  
4 300  
5 500  
6 700  
7 900  
8 1100  
9 1300  
10 1500  

 

How to Join the Undaunted

You may join the Undaunted upon exiting your starting Isle and arriving to the first Main City of your Faction. Here, you may pick the quest One of the Undaunted. At level 45, you should return to your Allegiance's Main City to take and complete Taking the Undaunted Pledge, as it will unlock special high level dailies.

aldmeri_icon.pngTuruk Redclaws in Vulkhel Guard, Auridon - Begins Banishing the Banished.
daggerfall_icon.pngMighty Mordra in Spindleclutch, Glenumbra - Begins Deadly Whispers.
ebonheart_icon.pngKailstig the Axe in Davon's Watch, Stonefalls - Begins Kings of the Grotto.

 

How to Rank up in the Undaunted

You will need to gain reputation with the Undaunted in order to Rank up. Reputation is gained by completing Dungeons Achievements in the Group & Veteran Dungeons and Trials. You will get 10 Reputation per achievement. For Pledges, you will get:

  • Bronze = 5 Rep
  • Silver = 10 Rep
  • Gold = 20 Rep

 

Undaunted Questline

 

Regular Group Dungeon Quests



Veteran Group Dungeon Quests






Trials in Craglorn

ESOwiki_aldmeridominion_crest.pngESOwiki_daggerfallcovenant_crest.pngESOwiki_ebonheartpact_crest.png
Hel Ra Citadel: Assaulting the Citadel
Aetherian Archive: The Mage's Tower
Sanctum Ophidia: The Oldest Ghost

Undaunted Pledges

Undaunted Pledges are repeatable Group Dungeon quests in The Elder Scrolls Online. They are unlocked at level 45, and accessible through the Undaunted Enclave at the player's Alliance Capital. These special assignments allow the player to continue the quests from the regular dungeons, expanding and bringing them to an ultimate conclusion. You must first take the quest: Taking the Undaunted Pledge

 

Pledge Information

Pledges have undergone some major changes with the release of the One Tamriel update. In the past, there were 2 Daily quests: a Normal and a Veteran, and players were rewarded Bronze, Silver or Gold Keys for their participation. Now there are 3 Daily quests, and these can be run at any difficulty. Running them on Normal rewards 1 Pledge Key. Running them on Veteran rewards 1 Pledge Key and 1 Monster Mask of that Dungeon. Running them on Veteran *hard mode* rewards 2 Pledge Keys along with the Monster Mask of the Dungeon. This means players can potentially acquire 6 Keys a day, if they run each Pledge on Veteran and get the Challenge.

 *Veteran hard mode: right before the boss fight, there is a scroll on the ground (Scroll of Glorious Battle).... activating it will increase the difficulty.  These hard mode bosses also reward a collectible Undaunted bust of that boss for furnishing your home.

There are now 3 NPCs that give these quests instead of 2. They will give players a quest from the following pools and players can use their Pledge Keys to open one of 3 chests, granting a shoulder piece (as well as other loot) from that pool.

 

 

Undaunted Skills

 

 

Blood Altar

Cast Time
Duration
Target
Range
Cost


blood_altar

Instantl
30s

Area
28m radius
4320 Health

Conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for 600 Health every 1 second when damaging them.

Allies can also activate the Blood Funnel synergy to heal themselves for 40% of their Max Health

 

Sanguine Altar

Cast Time
Duration
Target
Range
Cost


sanguine_altar

Instant
34s

Area
28m radius
2160 Health

Conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for 600 Health every 1 second when damaging them.

Allies can also activate the Blood Funnel synergy to heal themselves for 40% of their Max Health.

Increases the duration.

 

Overflowing Altar

Cast Time
Duration
Target
Range
Cost


overflowing_altar

Instant
30s

Area
28m radius
4320 Health

Conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for 600 Health every 1 second when damaging them.

Allies can also activate the Blood Feast synergy to heal themselves for 65% of their Max Health.

The synerygy heals allies for more. Reduces the cost as the ability ranks up.

 

Trapping Webs

Cast Time
Duration
Target
Range
Radius
Cost


trapping_webs

Instant
5s

Area
28m
4m

2984 Stamina

Hurl strands of cursed spider silk to ensnare your foes, reducing the Movement Speed of enemies in the target area by 50% and dealing 615 Physical Damage. After 5 seconds the webs burst into venom, dealing 821 Poison Damage to the enemies within.

A ranged ally targeting an enemy in the webs can activate the Spawn Broodlings synergy dealing 795 Poison Damage to them and summoning a spider to attack for 10 seconds. The spiders bite enemies for 238 Physical Damage.

 

 

Shadow Silk

Cast Time
Duration
Target
Range
Radius
Cost


shadow_silk

Instant
5s

Area
28m
4m

2984 Stamina

Hurl strands of cursed spider silk to ensnare your foes, reducing the Movement Speed of enemies in the target area by 50% and dealing 616 Physical Damage. After 5 seconds the webs burst into venom, dealing 822 Poison Damage to the enemies within.

A ranged ally can activate the Black Widow synergy against any snared enemy, dealing 795 Poison Damage to them and summoning two black widow spiders to attack for 10 seconds. The spiders bite enemies for 238 Physical Damage and can poison them for 1590 Poison Damage over 10 seconds

The synergy summons a more powerful black widow spider which deal additional damage over time.

 

Tangling Webs

Cast Time
Duration
Target
Range
Radius
Cost


tangling_webs

Instant
5s

Area
28m
4m

2984 Stamina

Hurl strands of cursed spider silk to ensnare your foes, reducing the Movement Speed of enemies in the target area by 50% and dealing 616 Physical Damage. After 5 seconds the webs burst into venom, dealing 822 Poison Damage to the enemies within.

A ranged ally targeting an enemy in the webs can activate the arachnophobia synergy, dealing 795 Poison Damage to them fearing them for 3 seconds and summoning a spider to attack for 10 seconds. The spiders bite enemies for 238 Physical Damage.

The synergy also fears the enemy.

 

Inner Fire

Cast Time
Target
Range
Cost


inner_fire

Instant
Enemy
28m
2700 Magicka

Ignite the fires of hate in an enemy's heart, dealing 410 Magic Damage and taunting them to attack you for 15 seconds.

A Ranged ally targeting the taunted enemy has a 50% chance to activate the Radiate synergy, dealing 795 Magic Damage to them over 3 seconds then an additional 795 Magic Damage to them and other nearby enemies.

 

Inner Rage

Cast Time
Target
Range
Cost


inner_rage

Instant
Enemy
28m
2700 Magicka

Ignite the fires of hate in an enemy's heart, dealing 411 Magic Damage and forcing them to attack you for 15 seconds.

A ranged ally targeting the taunted enemy can activate the Radiate synergy, dealing 795 Magic Damage to them over 3 seconds then an additional 795 Magic Damage to them and other nearby enemies.

The synergy will now always apply to the target, instead of having a chance.

 

 

Inner Beast

Cast Time
Target
Range
Cost


inner_beast

Instant
Enemy
28m
2295 Stamina

Ignite the fires of hate in an enemy's heart, dealing 411 Physical Damage and taunting them to attack you for 15 seconds. The enemy takes 2% more damage from your attacks while this effect persists.

A Ranged ally targeting the taunted enemy has a 50% chance to activate the Radiate synergy, dealing 795 Magic Damage to them over 3 seconds then an additional 795 Magic Damage to them and other nearby enemies.

Converts into a Stamina ability. The enemy takes more damage from your attacks while active.

 

Bone Shield

Cast Time
Duration
Target
Cost


bone_shield

Instant
6s

Self
3672 Stamina

  • Surround yourself with a whirlwind of bones, gaining a  damage shield that absorbs to 30% of your Max Health for 6 seconds.
  • An ally near you can activate the Bone Wall synergy, granting the ally and up to 5 other friendly targets near them damage shield that absorbs 50% of their  Max Health for 6 seconds.

 

Spiked Bone Shield

Cast Time
Duration
Target
Cost


spiked_bone_shield

Instant
6s

Self
3672 Stamina

Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs 30% of your Max Health for 6 seconds and returns 45% of any direct damage back to attackers.

An ally near you can activate the Bone Wall synergy, granting the ally and up to 5 other friendly targets near them a damage shield that absorbs 30% of their Max Health for 6 seconds.

Return damage to melee attackers.

 

Bone Surge

Cast Time
Duration
Target
Cost


bone_surge

Instant
6s

Self
3672 Stamina

Surround yourself with a whirlwind of bones, absorbing physical damage equivalent to 30% of your Max Health for 6 seconds.

 

An ally near you can activate the Bone Wall synergy, granting the ally and up to 5 other friendly targets near them a damage shield that absorbs 30% of their Max Health for 6 seconds and Major Vitality increasing their healing received by 30%

Increases healing received by 30%.

 

 

Necrotic Orb

Cast Time
Duration
Target
Range
Cost


necrotic_orb

Instant
10s

Area
8m radius
3780 Magicka

Project a globe of annihilation that floats forward, dealing 96 Magic Damage every 0.5 sec to nearby enemies.

An ally near the globe can activate the Combustion synergy, causing the orb to explode for 795 Magic Damage to nearby enemies and restoring 3960 Magicka or Stamina to them, whichever maximum is higher

 

Mystic Orb

Cast Time
Duration
Target
Range
Cost


mystic_orb

Instant
10s

Area
8m radius
3780 Magicka

Project a globe of annihilation that floats forward, dealing 115 Magic Damage every 0.5 second to nearby enemies.

An ally near the globe can activate the Combustion synergy, causing the orb to explode for 795 Magic Damage to nearby enemies and restoring 3960 Magicka or Stamina to them, whichever maximum is higher.

Increases the damage.

 

Energy Orb

Cast Time
Duration
Target
Range
Cost


energy_orb

Instant
10s

Area
8m radius
3780 Magicka

Project a globe of regeneration that slowly floats forward, healing for 96 Health every 0.5 seconds to you and nearby allies.

An ally can activate the Healing Combustion synergy, causing the orb to explode and heal to 795 Health to all friendly targets and restore 3960 Magicka or Stamina to the ally, whichever maximum to higher.

The orb heals allies instead of damaging enemies.

 

undaunted_command
Undaunted Command

Rank I - Undaunted Rank 6

Activating an ally's synergy restores 2% of your Max HealthStamina and Magicka.

Rank II - Undaunted Rank 8

Activating an ally's synergy restores 4% of your Max HealthStamina and Magicka.

 

 

undaunted_mettle
Undaunted Mettle

Rank I - Undaunted Rank 7

Increases your Max HealthStamina and Magicka by 1% per type of Armor (Heavy, Medium, Light) that you have equipped.

Rank II - Undaunted Rank 9

Increases your Max HealthStamina and Magicka by 2% per type of Armor (Heavy, Medium, Light) that you have equipped.

 

 

 

 

 

 




    • Anonymous

      09 Sep 2017 04:15  

      So there doesn't currently seem to be a way to get Rank 10 Undaunted right? And I don't see anything in here that gives you anything past 9, after I got 9 I stopped getting any more XP in Undaunted skill line too, and still have access to all passive and active abilities.

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