Crypt of Hearts 2 is a 4-man dungeon in Elder Scrolls Online located in the Daggerfall Covenant. It is located towards the south-east in Rivenspire. Players can use the Group & Activity Finder tool to easily find groups to tackle this dungeon with.

Veteran Walkthrough & Strategies

Veteran Crypt of Hearts 2 can be challenging. The dungeon has a skeleton theme about it and with it a lot of Undead.


Boss Mechanics:

  • Healer and other ads
  • Red Circle AOE at a randomly chosen target.
  • Heavy melee attack (uppercut) that can deal large amounts of damage (though rarely fatal).


  • Tank should aggro the boss and interrupt any healing attempts by the ads.
  • Attack the Healer ads first as they can make the fight unnecessarily longer and more frustrating than it needs to be.
  • Only the tank should stay close to the boss. All other group members should focus on the ads and avoid the AOE.
  • The boss also casts Negate Magic which as a tank you should break free of as soon as possible as it can make interrupts difficult.



Boss Mechanics:

  • Lightning Strikes that do light damage to the Tank
  • Cobweb strangle that is randomly targeted a player leaving him unable to break away by himself.
  • Giant AOE red circle that moves with the targeted player.
  • Small spider ads that can snare and make it difficult to move around to avoid the boss AOE


  • The tank should keep the boss focused away from the team so as to absorb the lightning towards himself. The lightning does minimal damage to the tank.
  • Always look out for group members who get cocooned in the Cobweb and release them by hitting "x".
  • The Boss AOE can wipe out your entire group if not handled carefully. Let your team know if you are targetted. Avoid running towards or close to other members (especially those cocooned) while escaping the circle that follows you.
  • The small spider ads can prove quite annoying while trying to escape the Boss AOE or even when you are helplessly cocooned. It is best to round up the spiders close to the Tank and AOE the spiders to their death.


Chamber Guardian

Boss Mechanics:

  • Spectre wave which Fears players
  • Heavy Melee attack
  • Skeleton ads that spawn throughout the fight


  • The Heavy attacks should be blocked by the tank. The tank should also block the Guardian's casts which can have you running about scared.
  • Keep the boss facing away from the team to protect them from the Spectre Wave.
  • AOE the skeleton ads. It is best to let the Tank focus on the boss while the rest of the team rids of the ads.


Illambris Amalgam

Boss Mechanics:

  • 1 blue and 1 red ad (Draemora) that deal lightning (melee with some AOE) and fire (Heat wave fire trails) based damage
  • Additional ads named "Big Bone Construct" spawn after the 2 Draemora die. The mobs can use either Frontal cone-AOE or all around (360 degree) AOE stomps that will knockdown players.
  • Rain of Fire AOE once the ads are dead.


  • Tanks should first aggro both the Draemora, while a DPS works on damaging them one by one until they disappear. Then aggro the boss away from the team so they can avoid the Frontal Cone stomps that can deal some heavy damage on them. NOTE: The blue Draemora (in our opinion) can be dealt with first because he causes more annoyance with the lightning AOE than the red one.
  • This fight has a lot of different AOE in play so players should keep moving around.
  • DPS should focus on the small Ads while the Tank does his job. Being slow to do this will result in a lot more AOE (as the ads have their own AOE) that can wipe out your entire team.
  • At around 20% Health, the boss will enrage and increase the amount of ad spawns and AOE. All players must at this point focus on killing the boss and ignore the ads because they will just continuously spawn.



Boss Mechanics:

  • The boss does not move. You have to attack him on the platform where he stands
  • Fire AOE cast on the ground occasionaly
  • Other AOEs that put circles around each player, causing those hit to explode and be knocked down.


  • Don't stand in more than 1 circle at a time. The explosions would kill you and your group mate. (You can get away with slight overlaps)
  • Plan ahead with your teammates. Avoid heading in the same direction as other players. Pick a direction and stick to it.
  • Avoid rolling into other players and causing them additional damage.



Boss Mechanics:

  • Skulls are shot at a random player, doing great amounts of damage and causing a knockdown effect.
  • AOE spawns on each player which explodes after a few seconds, dealing the player heavy damage. This can happen up to 4 times in a row.
  • Teleportation to a player, followed by a large 360 degree AOE that can deal heavy damage and knock down the player.
  • Teleportation to smaller platforms to spawn spirits that turn into Wraiths.
  • At 35% Health, the boss uses the sword in the middle of the room to deal heavy melee damage at random to a player.
  • Constant Ground AOE throughout the entire fight.
  • Stuns every players and then randomly charges at one, draining away all their health. He also gets a damage shield during this phase.


  • Always pay attention to the boss animations to get your block up in time for the heavily damaging Skulls attack.
  • Stay spread out so you can easily walk out of the AOE that spawns on all the players.
  • Run quickly or roll away if the boss teleports on you. (As a Tank, it may sometimes be better to just block and take the hit depending on your stamina supply).
  • When the Wraiths appear, Tank should aggro both wraiths while the team DPS the Wraiths.
  • If you're charged at after the Stun, you need to use the synergy ‘Resist Necrosis’ which appears on screen.
  • The others must DPS the shield. If you do not break the shield, the victim dies, so keep on damaging and avoid the AOE.


  • Hard Mode is accomplished by not killing any Wraiths in the Nerien'eth until the boss is at 35% and he starts to use the sword.

Crypt of Hearts Information



Crypt of Hearts Map




Set Drop

NPCs in the area

  • ??

Notable Items

  • ??


  • Banekin
  • Bone Colossi
  • Flame Atronachs
  • Ghosts
  • Husks
  • Ruzuzuzalpamaz (Spider Daedra)
  • Skeletons
  • Wraiths
  • Zombies


Group Dungeons
Arx Corinium  ♦  Bal Sunnar  ♦  Banished Cells I  ♦  Banished Cells II  ♦  Black Drake Villa  ♦  Blackheart Haven  ♦  Blessed Crucible  ♦  Bloodroot Forge  ♦  Castle Thorn  ♦  City of Ash I  ♦  City of Ash II  ♦  Cradle of Shadows  ♦  Crypt of Hearts I  ♦  Darkshade Caverns I  ♦  Darkshade Caverns II  ♦  Depths of Malatar  ♦  Direfrost Keep  ♦  Earthen Root Enclave  ♦  Elden Hollow I  ♦  Elden Hollow II  ♦  Falkreath Hold  ♦  Fang Lair  ♦  Frostvault  ♦  Fungal Grotto I  ♦  Fungal Grotto II  ♦  Icereach  ♦  Imperial City Prison  ♦  Lair of Maarselok  ♦  March of Sacrifices  ♦  Moon Hunter Keep  ♦  Moongrave Fane  ♦  Ruins of Mazzatun  ♦  Scalecaller Peak  ♦  Scrivener's Hall  ♦  Selene's Web  ♦  Spindleclutch I  ♦  Spindleclutch II  ♦  Stone Garden  ♦  Tempest Island  ♦  The Cauldron  ♦  Unhallowed Grave  ♦  Vaults of Madness  ♦  Volenfell  ♦  Wayrest Sewers I  ♦  Wayrest Sewers II  ♦  White-Gold Tower


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    • Anonymous

      "hard mode is accomplished by not killing ANY wraiths..."

      well, indeed you need 4 wraiths active when boss enters rage phase at 35%. so you can kill the first two spawning. or more, depends on your dps how often boss will spawn wraiths.

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