Dark Brotherhood Style is a craftable armor and weapon style in Elder Scrolls Online. This Style is divided into several motif book chapters: one for each weapon type and one for each armor piece.

Crafting Motifs 36: The Dark Brotherhoods

Gem Needed black_beeswax Black Beeswax
Level required to learn Metalworking, Tailoring or Woodworking level ??
Sets in this Style None


Where to get Dark Brotherhood Motif

Chapters are found in Desks, Dressers, Backpacks, Trunks, Nightstands & Wardrobes (In all zones) or  by completing the Dark Brotherhood's Sacraments 


Heavy Armor

darkbrotherhood_heavy_head_a.png darkbrotherhood_heavy_chest_a.png darkbrotherhood_heavy_legs_a.png darkbrotherhood_heavy_feet_a.png darkbrotherhood_heavy_hands_a.png darkbrotherhood_heavy_shoulders_a.png


Medium Armor

darkbrotherhood_medium_head_a.png darkbrotherhood_medium_chest_a.png darkbrotherhood_medium_legs_a.png darkbrotherhood_medium_hands_a.png darkbrotherhood_medium_shoulders.png darkbrotherhood_medium_waist_a.png


Light Armor

darkbrotherhood_light_head_a.png darkbrotherhood_light_robe_a.png darkbrotherhood_light_shirt_a.png darkbrotherhood_light_legs_a.png darkbrotherhood_light_feet_a.png


Weapons and Shield

darkbrotherhood_1haxe_a.png darkbrotherhood_1hhammer_a.png darkbrotherhood_1hsword_a.png darkbrotherhood_2haxe_a.png darkbrotherhood_2hhammer_a.png darkbrotherhood_2hsword_a.png darkbrotherhood_bow_a.png darkbrotherhood_dagger_a.png darkbrotherhood_staff_a.png


Dark Brotherhood Style Gallery




The Dark Brotherhoods Motif Books

Heed me, Initiates: we are not soldiers, and do not wear a uniform—it would be a difficult thing indeed to do our jobs if we had to wear gear that identified us as members of an order of assassins. But just because we don't typically use uniforms when on assignment doesn't mean we don't have them: we do. When it is necessary for you to represent the Dark Brotherhood in a manner that leaves no doubt as to our involvement in an affair, you will wear guild armor and wield guild arms as described below.


Your axe blades, Initiate, are shaped like those of meat cleavers, and for much the same reason. While the blade may not be heavy enough to decapitate a target with the first blow, if wielded with care it will still go halfway through your target's neck, and that usually suffices.


An initiate's belt shall be leather that is broad and strong, to keep armor cinched tight and weapons secure. It shall display the Brotherhood's gray steel dart design, either toward the buckle or away from it. Hip tassets shall be broad and display the steel dart wrought large.


An Initiate's boots shall be of flexible leather for maximum mobility. The uppers shall bear the broad steel dart, toe-ward, for protection of the instep. The sole shall be ridged for traction.


The Brotherhood bow is simple and utilitarian in appearance, but strong enough to drive a clothyard shaft through the heaviest breastplate. Double-chevron plates shall protect the facing, and enable the Initiate to parry. The quiver shall be blazoned with either the black or the bloody hand.


The Initiate's cuirass shall be of dark leather accented with divers steel dart and chevron designs. There shall be extra straps for easy carriage of tools and spare daggers. And on the sternum shall be blazoned the black hand of dark knowledge.


For assassinations, Initiate, your dagger will often be your primary weapon. The Brotherhood dagger is heavy, single-edged, and slightly curved, with a serrated back. If plunged hilt-deep between a target's ribs, the serrations may make quick removal difficult, so carry several daggers in the event you are forced to leave one in your target's corpse.


An initiate's gloves shall be of the finest kid leather, supremely flexible, with metal dart studs to protect the knuckles and back of the hand. The palms and insides of the fingers shall be textured to hold and apply the black soot of dark knowledge.


The Initiate's headgear shall be a thick leather cowl accented by matte steel studs, with a lower half-mask to conceal the wearer's features. The cowl shall be of generous length so as to drape full to the shoulders.


The Initiate's greaves shall be of sturdy boiled leather, supplemented by metal dart-and-chevron plates in the heavier variations. They shall extend over the top of the boot for protection of the Initiate's ankles. Calf-straps shall be adjustable so as to provide room for stowage of hideout daggers.


The standard Brotherhood bludgeoning weapon is a square-headed warhammer, flanged on the corners for collateral laceration. The two-handed hammer is double headed, but the head on the one-handed variation is backed with a curved spike, useful as a tool for dragging cadavers into the shadows to hide them.


The Initiate's shield shall be of oval kite-shape and large enough to protect a co-assassin as she plies her bow or spell staff. Upon the central boss shall be blazoned either the black or bloody hand.


So clawsome, the pauldrons! And laced with blue claw marks, yes. High collars help make up for lacking of gorget and aventail. Sharp and sharp: do not touch them, for they touch back. This one is quite serious.


The Brotherhood spellcaster's staff ends in such a heavy flanged head that it almost resembles a two-handed mace—and may be used in that capacity in extremity. Make your staff strong enough that it can be used as a pry bar when breaking and entering, or as a rod to hold a door open or jam it shut.


Your sword, Initiate, should be a long, curved single-edged blade, with an unevenly serrated back. This latter detail has little practical purpose, serving more as an indicator of your ferocity, potentially paralyzing with fright a target who sees it. There is little difference between the one- and two-handed versions other than size.



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    • Anonymous

      where to craft or is it any crafting station for gear bonus like if i went to blackwood i could craft Hist whisperer set there for set bonus where is it for dark brotherhood station if it has one

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