A volcanic landscape inhabited by once-enslaved Argonians and home to Fort Zeren, built by the Dark Elves. This port area is rich on resources and will reward exploration. The area contains 3 skyshards and 2 achievements (Locales, Skyshards). Materials such as Metal nodes, Woods spawns and raw silks can be found here as well as reagents and runes depending on level of course.
This area was originally designed for players levels 3-5, but has become Battle Leveled with One Tamriel.
Bal Foyen has the following Overland Sets: Armor of the Trainee Set.
Elite Spawns
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Mundus Stones
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Bal Foyen Maps
Bal Foyen Quests
Quest Name | Obtained | Reward |
---|---|---|
Warning Davon's Watch | In Davon's Watchby talking to Centurion Mobareed, Darj the Hunter. | Leveled Gold |
Salt of the Earth | In Dhalmora Fields talking to Nolu-Azza, Wenaxi, Vudeelal or Batuus. | Leveled Gold |
If By Sea | In Dhalmora, Fort Zeren, Bal Foyen Dockyards by talking to Captain Rana. | Earth-Turner Axe, Leveled Gold |
Finding the Family | In Dhalmora by talking to Esqoo in Dhalmora. | Leveled Gold |
Zeren in Peril | In Fort Zeren by talking to Darj the Hunter. | General Emax's Staff |
Breaking the Tide | In Bal Foyen Dockyards by talking to Eleven-Skips. | General Vette's Greatsword, Leveled Gold |
Unorthodox Tactics | In Dhalmora by talking to Iron-Claws near Fort Zeren. | Leveled Gold |
Crossroads | In Dhalmora, Fort Zeren, Bal Foyen Dockyards by talking to Aera Earth-Turner. | Leveled Gold |
The Bard of Hounds | In Bal Foyen Dockyards by talking to Bishalus. | Leveled Gold |
Bal Foyen & Trivia
Settlements
Points of Interest
Conversation with An-Meeus:
“A life cocooned in a building of stone? My scales itch with irritation. It makes no sense. Why spend so much time cutting, carving, hammering, and lifting when the effort is reclaimed by the swamp in the end? Why remove oneself from the soft mud, hiding from the blessings of sun and sweet soil? Better, we know, to use these gifts, for sun-hardened earth to shelter us, to stay moist and happy in simple dwellings. Swift to build and rebuild, warm and damp inside, no more is needed.”
Zones |
Alik'r Desert ♦ Artaeum ♦ Auridon ♦ Bangkorai ♦ Betnikh ♦ Bleakrock Isle ♦ Clockwork City ♦ Coldharbour ♦ Craglorn ♦ Cyrodiil ♦ Deshaan ♦ Eastmarch ♦ Elsweyr ♦ Glenumbra ♦ Gold Coast ♦ Grahtwood ♦ Greenshade ♦ Hew's Bane ♦ Imperial City ♦ Khenarthis Roost ♦ Malabal Tor ♦ Murkmire ♦ Reaper's March ♦ Rivenspire ♦ Shadowfen ♦ Southern Elsweyr ♦ Stonefalls ♦ Stormhaven ♦ Stros M'Kai ♦ Summerset ♦ The Rift ♦ Thieves Den ♦ Vvardenfell ♦ Western Skyrim ♦ Wrothgar |