Restoring Light Skills are one of the 3 Skill Lines available to players who choose the Templar Class in Elder Scrolls Online. This Skill Line focuses primarily on healing and the Passive Skills in this line increase the effectiveness of just that. The Skills below are updated to Update 6. The values listed are taken from a VR14 character with no Skill or Attribute points spent, and no equipment worn.

 

 

Rite of Passage

set line

Cast Time
Duration
Target
Range
Cost


rite of passage

4s Channel
4s

Area
20m radius
125 Ultimate

set line

Channel the grace of the gods, healing you and nearby allies for 2787 Health every 1 second for 4 seconds

You cannot move while channeling, but you gain immunity to all enemy control effects.

 

Remembrance

set line

Cast Time
Duration
Target
Range
Cost


Remembrance

4s Channel
4s

Area
20m radius
125 Ultimate

set line

Channel the grace of the gods, healing you and nearby allies for 2788 Health every 1 second for 4 seconds.

Gain Major Protection, reducing the damage you take by 10% for 10 seconds.

You cannot move while channeling, but you gain immunity to all enemy control effects.

Gain Major Protection after casting, reducing your damage taken.

 

Practiced Incarnation

set line

Cast Time
Duration
Target
Range
Cost


practiced incarnation

8s Channel
8s

Area
20m radius
125 Ultimate

set line

Channel the grace of the gods, healing you and nearby allies for 2788 Health every 1 second for 8 seconds.

While channeling this ability, you gain immunity to all disabling effects.

Increases the duration of the channel and allows you move at a reduced rate while channeling.

 

Rushed Ceremony

set line

Cast Time
Target
Range
Cost


rushed ceremony

Instant
Cone
28m radius
4590 Magicka

set line

Beacon your inner light, healing yourself or a wounded ally for 1235 Health.

 

 

Honor the Dead

set line

Cast Time
Target
Range
Cost


honor the dead

Instant
Cone
28m radius
4590 Magicka

set line

Beacon your inner light, healing yourself or a wounded ally for 1237 Health.

Healing anyone who is below 75Health restores 18% of the ability's cost every 2 seconds, over seconds as Magicka.

Refunds part of the ability's cost when used to heal an injured target.

 

Breath of Life

set line

Cast Time
Target
Range
Cost


breath of life

Instant
Cone
28m radius
4590 Magicka

set line

Beacon your inner light, healing yourself or a wounded ally for 1236 Health.

Also heals one other injured target for 397.

Also heals one other injured target for one third the amount.

 

Healing Ritual

set line

Cast Time
Target
Range
Cost


healing ritual

Instant
Area
10m radius
5265 Magicka

set line

Focus your spiritual devotion, healing yourself and nearby allies for 2613 Health.

 

Ritual of Rebirth

set line

Cast Time
Target
Range
Cost


ritual of rebirth

Instant
Area
10m radius
5265 Magicka

set line

Focus your spiritual devotion, healing yourself and nearby allies for 2613 Health.

You heal a single ally outside this ability's radius for an additional 2700 Health.

You heal a single ally outside the ability's radius.

 

 

Hasty Prayer

set line

Cast Time
Target
Range
Cost


hasty prayer

Instant
Area
10m radius
4995 Magicka

set line

Focus your spiritual devotion, healing yourself and nearby allies for 2614 Health.

Affected targets gain Minor Expedition, increasing their movement speed 15% for 10 seconds.

Healed allies gain Minor Expedition for a short duration and reduces the cost as the ability ranks up.

 

Restoring Aura

set line

Cast Time
Duration
Target
Range
Cost


restoring aura

Instant
20s

Area
12m radius
--

set line

Champion the cause of divine glory to apply Minor EnduranceMinor Fortitude, and Minor Intellect to you and nearby group members for 20 seconds, increasing HealthStamina, and Magicka Recovery by 15%. While slotted you gain these effects.

 

Radiant Aura

set line

Cast Time
Duration
Target
Range
Cost


radiant aura

Instant
60s

Area
28m radius
--

set line

Champion the cause of divine glory to apply Minor EnduranceMinor Fortitude, and Minor Intellect to you and nearby group members for 60 seconds, increasing HealthStamina, and Magicka Recovery by 15%. While slotted you gain these effects.

Increases the radius and duration.

 

Repentance

set line

Cast Time
Target
Range
Cost


Repentance

Instant
Area
12m radius
None 

set line

Consecrate the souls of the fallen, healing you and your allies for 3000 Health and restoring 3000 Stamina to you each corpse in the area.

While slotted, you gain Minor FortitudeMinor Endurance, and Minor Intellect, increasing HealthStamina, and Magicka Recovery by 15%.

No longer applies buffs to allies, instead you consume corpses to restore Health and Stamina.

 

 

Cleansing Ritual

set line

Cast Time
Duration
Target
Range
Cost


cleansing ritual

Instant
20s

Area
12m radius
4860 Magicka

set line

Exalt in the sacred light of the Aedra, cleansing up to 2 harmful effects from yourself immediately, and healing you and nearby allies for 843 every 2 seconds for 20 seconds.

Allies can also activate the Purify synergy, removing all harmful effects from themselves and healing them for an additional 1886 Health.

 

Ritual of Retribution

set line

Cast Time
Duration
Target
Range
Cost


ritual of retribution

Instant
20s

Area
12m radius
4050 Magicka

set line

Exalt in the sacred light of the Aedra, cleansing up to 2 harmful effects from yourself immediately.

While in the area, enemies take 435 Magic Damage every 2 seconds for 20 seconds and increases by 12% per tick.

Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 1886 Health

The area now harms enemies who enter it, rather than healing allies, and reduces the cost. Damage increases over duration.

 

Extended Ritual

set line

Cast Time
Duration
Target
Range
Cost


extended ritual

Instant
30s

Area
12m radius
4860 Magicka

set line

Exalt in the sacred light of the Aedra, cleansing up to 5 harmful effects from yourself immediately, and healing you and nearby allies for 844 every 2 seconds for 30 seconds.

Allies can also activate the Purify synergy, removing all harmful effects from themselves and healing them for an additional 1886 Health.

Increases the duration and the amount of harmful effects cleansed from yourself.

 

Rune Focus

set line

Cast Time
Duration
Target
Cost


rune focus

Instant
20s

Self
1080 Magicka

set line

Create a rune of celestial protection. While active, the rune grants you Major Resolve for 20s, increasing Physical Resistance and Spell Resistance by 5948.

While the rune is active you heal for 319 Health every 1 second, which scales off your Max Health. Standing within the rune increases the healing done by 200%.

 

 

Channeled Focus

set line

Cast Time
Duration
Target
Cost


channeled focus

Instant
25s

Self
1080  Magicka

set line

Create a rune of celestial protection. While active, the rune grants you Major Resolve for 25s, increasing Physical Resistance and Spell Resistance by 5948. You also recover 242 Magicka every 1 second over the duration.

While the rune is active you heal for 319 Health every 1 second, which scales off your Max Health. Standing within the rune increases the healing done by 200%.

Increases the duration and causes you to restore Magicka over the duration.

 

Restoring Focus

set line

Cast Time
Duration
Target
Cost


restoring focus

Instant
20s

Self
920 Stamina

set line

Create a rune of celestial protection and gain Major Resolve for 20s, increasing Physical Resistance and Spell Resistance by 5948. You also recover 242 Stamina every 1 second over the duration.

While the rune is active you heal for 413 Health every 1 second, which scales off your Max Health. Standing within the rune increases the healing done by 200%.

Increases the healing done and causes you to restore Stamina over the duration.

 

Mending
Mending

set line

Rank I - Restoring Light Rank 8

Increases the healing effects from your Restoring Light abilities by up to 6%, in proportion to the severity of the target's wounds.

Rank II - Restoring Light Rank 18

Increases the healing effects from your Restoring Light abilities by up to 12%, in proportion to the severity of the target's wounds.

 

sacred ground
Sacred Ground

set line

Rank I - Restoring Light Rank 14

While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect and for up to 2 seconds after leaving them you gain Minor Mending, increasing your healing done by 8%.

Also increases the amount of damage you can block by 10% for the duration.

Rank II - Restoring Light Rank 27

While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect and for up to 4 seconds after leaving them you gain Minor Mending, increasing your healing done by 8%.

Also increases the amount of damage you can block by 10% for the duration.

 

 

light weaver
Light Weaver

set line

Rank I - Restoring Light Rank 22

When you heal an ally under 50Health with a Restoring Light ability, you grant them 1 Ultimate.

Channeling Rite of Passage grants 16500 Physical and Spell Resistance.

Rank II - Restoring Light Rank 36

Increases the duration of Restoring Aura by 20%.

When you heal an ally under 50Health with a Restoring Light ability, you grant them 2 Ultimate.

Channeling Rite of Passage grants 33000 Physical and Spell Resistance.

 

master ritualist
Master Ritualist

set line

Rank I - Restoring Light Rank 39

Increases resurrection speed by 10%.

Resurrected allies return with 50% more Health.

Gives you a 50% chance to gain a soul gem after each successful resurrection.

Rank II - Restoring Light Rank 50

Increases resurrection speed by 20%.

Resurrected allies return with 100% more Health.

Gives you a 50% chance to gain a soul gem after each successful resurrection.

 

 

 

 

 




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    • Anonymous

      As far as I know, Channeled Focus restores a static 100 magicka (regardless of level) every 0.5 seconds, not (X) every 1 second. Also, the effects of the base ability, and either morph, dissipate after 8 seconds, not 9.

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