Templars in Elder Scrolls Online can specialize on three distinctive class skills. The player is free to focus on one line or distribute points across many, allowing for deep build customization. Class Skills rank up by having them on your Skill Bar while gaining experience. The more skills of a particular line on your bar, the faster you will gain experience in that Skill Line. Current cap is level 50 for these Skill Lines (which is the same as other Skill Lines). Aedric Spear – DPS: Damages, interrupts and stuns enemies. Dawn's Wrath – Nuking and Debuffing: Debuffs and condition damage abilities. Restoring Light – Tank & Healing: Restores health to your allies and protects them.
Aedric Spear Skills are one of the 3 Skill Lines available to players who choose the Templar Class in Elder Scrolls Online. This Skill Line focuses primarily on dealing Magic Damage and nearly every Passive Skill in the Line increases your damage with these skills in one way or another. The Skills below are updated to Patch 2.4.2. The values listed are taken from a Champion 160 character with no Skill or Attribute points spent, and no equipment worn.
Radial Sweep
Cast Time
Target
Range
Cost

0.4s
Area
8m (area)
75 Ultimate
Swing your Aedric spear around with holy vengeance, dealing 824 Magic Damage to all nearby enemies and additional 410 Magic Damage every 2 seconds for 6 seconds.
Empowering Sweep
Cast Time
Target
Range
Cost

0.4s
Area
8m (area)
75 Ultimate
Swing your Aedric spear around with holy vengeance, dealing 825 Magic Damage to all nearby enemies and additional 414 Magic Damage every 2 seconds for 6 seconds. The duration is extended by 2 seconds for each enemy hit.
Gain Empower for the duration, increasing the damage of your Light Attack by 40%.
Deals Physical damage. Duration is extended for each enemy hit. Grants Empower for the duration.
Crescent Sweep
Cast Time
Target
Range
Cost

0.4s
Area
8m (area)
75 Ultimate
Swing your Aedric spear around with holy vengeance, dealing 825 Physical Damage to all nearby enemies and additional 414 Physical Damage every 2 seconds for 6 seconds.
Enemies in your path will be hit for 60% more damage.
Deals additional damage to enemies in front of you.
Puncturing Strikes
Cast Time
Target
Range
Cost

1s
Area
8 x 6 meters
2700 Magicka
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear. The spear deals 298 Magic Damage to the closest enemy and 114 Magic Damage to all other enemies.
The final strike reduces the Movement Speed of the closest enemy by 40% for 1 second
Biting Jabs
Cast Time
Target
Range
Cost

1s
Area
8 x 6 meters
2295 Stamina
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear dealing 299 Physical Damage to the closest enemy and 121 Physical Damage to all other enemies.
The final strike reduces the Movement Speed of the closest enemy by 40% for 1 second
Activating this ability grants you Major Savagery, increasing your Weapon Critical rating by 2629 for 8 seconds.
Converts to a Stamina ability, and increases your Weapon Critical rating when used.
Puncturing Sweep
Cast Time
Target
Range
Cost

1s
Area
8 x 6 meters
2700 Magicka
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear dealing 299 Magic Damage to the closest enemy and 121 Magic Damage to all other enemies.
The final strike reduces the Movement Speed of the closest enemy by 40% for 1 seconds
You Heal for 40% of the damage done with this ability.
You heal for a percentage of the damage done.
Piercing Javelin
Cast Time
Target
Range
Cost

Instant
Enemy
22m
3780 Magicka
Hurl your spear at an enemy with godlike strength, dealing 534 Magic Damage, and knocking them back 8 meters.
Aurora Javelin
Cast Time
Target
Range
Cost

Instant
Enemy
22m
3780 Magicka
Hurl your spear at an enemy with godlike strength, dealing 537 Magic Damage, and knocking them back 8 meters.
You deal 2% additional damage with the spear for every 1 meter you are away from the target, up to a maximum of 40%.
Deals additional damage based on the distance the spear travels.
Binding Javelin
Cast Time
Target
Range
Cost

Instant
Enemy
22m
3213 Stamina
Hurl your spear at an enemy with godlike strength, dealing 540 Physical Damage and stunning them for 4 seconds.
This attack ignores enemy's Resistances.
Converts to Stamina. Stuns the enemy for longer instead of knocking back.
Focused Charge
Cast Time
Target
Range
Cost

Instant
Enemy
3.5-22m
3510 Magicka
Charge with your divine lance to impale an enemy, dealing 534 Magic Damage.
If the enemy hit is casting, they are interrupted and stunned for 3 seconds.
Explosive Charge
Cast Time
Target
Range
Cost

Instant
Enemy
3.5-22m
3510 Magicka
Charge with your divine lance to impale all enemies in the area, dealing 537 Magic Damage.
Any enemy hit that is casting is interrupted and stunned for 3 seconds.
Deals damage and interrupts all enemies near the point of impact.
Toppling Charge
Cast Time
Target
Range
Cost

Instant
Enemy
3.5-22m
3510 Magicka
Charge with your divine lance to impale an enemy, dealing 537 Magic Damage and stunning them for 3 seconds.
Interrupts the target if they were casting.
Always stuns the enemy and sets them off balance, regardless if they are casting.
Spear Shards
Cast Time
Duration
Target
Range
Radius
Cost

Instant
10s
Area
25m
8m
3780 Magicka
Send your spear into the heavens to bring down a shower of divine wrath, dealing 454 Magic Damage to enemies in the target area and an addtional 133 Magic Damage every 1 second for 10 seconds.
An ally near can activate the Blessed Shard synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher.
Luminous Shards
Cast Time
Duration
Target
Range
Radius
Cost

Instant
10s
Area
25m
8m
3510 Magicka
Send your spear into the heavens to bring down a shower of divine wrath, dealing 455 Magic Damage to enemies in the area and an additional 79 Magic Damage every 1 second for 10 seconds.
An ally near can activate the Holy Shards synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher. They also restore an additional 1980 Magicka or Stamina, whichever maximum is lower.
The synergy grants additional resources. Reduces cost as the ability ranks up.
Blazing Spear
Cast Time
Duration
Target
Range
Radius
Cost

Instant
10s
Area
25m
8m
3780 Magicka
Send your spear into the heavens to bring down a shower of divine wrath, dealing 455 Magic Damage to enemies in the target area and an additional 196 Magic Damage every 1 second for 10 seconds.
While active, an ally can activate the Blessed Shard synergy, restoring 3960 Magicka or Stamina, whichever percentage is higher.
Increases the damage over time.
Sun Shield
Cast Time
Duration
Target
Range
Cost

Instant
6s
Area
5m radius
4320 Magicka
Surround yourself with solar rays, granting a damage shield equal to 30% of your Max Health for 6 seconds.
Nearby enemies take 248 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 4%.
Radiant Ward
Cast Time
Duration
Target
Range
Cost

Instant
6s
Area
5m radius
3980 Magicka
Surround yourself with solar rays, granting a damage shield equal to 30% of your Max Health for 6 seconds.
Nearby enemies take 252 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 9%.
Has reduced cost, and the shield strengthened further for each enemy hit.
Blazing Shield
Cast Time
Duration
Target
Range
Cost

Instant
6s
Area
5m radius
4320 Magicka
Surround yourself with solar rays, granting a damage shield equal to 30% of your Max Health for 6 seconds.
Each nearby enemy increases the shield's strength by 4% when the shield is activated.
When the shield expires it explodes outward, dealing 30% of the damage absorbed to nearby enemies.
No longer deals damage to enemies on activation, instead deals damage when shield expires based on the amount it absorbed.

Piercing Spear
WHILE AN AEDRIC SPEAR ABILITY
IS SLOTTED
Rank I - Aedric Spear Rank 8
Increase your Critical Damage by 5%
Increase your damage done to blocking targets by 5%
Rank II - Aedric Spear Rank 18
Increase your Critical Damage by 10%
Increase your damage done to blocking targets by 10%

Spear Wall
WHILE AN AEDRIC SPEAR ABILITY
IS SLOTTED
Rank I - Aedric Spear Rank 14
Gain Minor Protection for 3 seconds, reducing damage taken by 5%.
Rank II - Aedric Spear Rank 27
Gain Minor Protection for 6 seconds,
reducing damage taken by 5%.

Burning Light
WHILE AN AEDRIC SPEAR ABILITY
IS SLOTTED
Rank I - Aedric Spear Rank 22
When you deal damage with an Aedric Spear ability 4 times in rapid succession, you deal an additional 238 Physical Damage or 238 Magic Damage, whichever is higher.
Rank II - Aedric Spear Rank 36
When you deal damage with an Aedric Spear ability 4 times in rapid succession, you deal an additional 477 Physical Damage or 477 Magic Damage, whichever is higher.

Balanced Warrior
Rank I - Aedric Spear Rank 39
Increases Weapon Damage by 3% and Spell Resistance by 1320.
Rank II - Aedric Spear Rank 50
Increase your Critical Damage by 10%
Increases Weapon Damage by 6% and Spell Resistance by 2640.
Image & Name | Skill Type | Rank | Description | Unlocks | Cost | Cast Time | Radius/Range |
---|---|---|---|---|---|---|---|
![]() Radial Sweep |
Ultimate |
|
Aedric Spear Rank 12 | 75 Ultimate | 0.4s | 8m radius (Area) | |
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Empowering Sweep(Morph) |
|
Radial Sweep Rank IV | 75 Ultimate | 0.4s | 8m radius (Area) | |
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Crescent Sweep(Morph) |
|
Radial Sweep Rank IV | 75 Ultimate | 0.4s | 8m radius (Area) | |
Puncturing Strikes |
Active |
|
Aedric Spear Rank 1 | 2700 Magicka | 1s | 8 x 6 meters Area | |
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Biting Jabs(Morph) |
|
Puncturing Strikes Rank IV | 2295 Stamina |
1s | 8 x 6 meters Area | |
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Puncturing Sweep(Morph) |
|
Puncturing Strikes Rank IV | 2700 Magicka | 1s | 8 x 6 meters Area | |
Piercing Javelin |
Active |
|
Aedric Spear Rank 4 | 3780 Magicka | Instant | 22m range | |
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Aurora Javelin(Morph) |
|
Piercing Javelin Rank IV | 3780 Magicka | Instant | 22m range | |
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Binding Javelin(Morph) |
|
Piercing Javelin Rank IV | 3213Stamina |
Instant | 22m range | |
Focused Charge |
Active |
|
Aedric Spear Rank 20 | 3510 Magicka | Instant | 3.5-22m range | |
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Explosive Charge(Morph) |
|
Focused Charge Rank IV | 3510 Magicka | Instant | 3.5-22m range | |
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Toppling Charge(Morph) |
|
Focused Charge Rank IV | 3510 Magicka | Instant | 3.5-22m range | |
Spear Shards |
Active |
|
Aedric Spear Rank 30 | 3780 Magicka | Instant (10s) | 25m range 8m radius | |
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Luminous Shards(Morph) |
|
Spear Shards Rank IV | 3510 Magicka | Instant (10s) | 25m range 8m radius (Ground) | |
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Blazing Spear(Morph) |
|
Spear Shards Rank IV | 3780 Magicka | Instant (10s) | 25m range 8m radius (Ground) | |
Sun Shield |
Active |
|
Aedric Spear Rank 42 | 4320 Magicka | Instant (6s) | 5m radius | |
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Radiant Ward(Morph) |
|
Sun Shield Rank IV | 3980 Magicka | Instant (6s) | 5m radius | |
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Blazing Shield(Morph) |
|
Sun Shield Rank IV | 4320 Magicka | Instant (6s) | 5m radius | |
Piercing Spear |
Passive | Rank I | WHILE AN AEDRIC SPEAR ABILITY IS SLOTTED
|
Aedric Spear Rank 8 | -- | -- | -- |
Rank II | WHILE AN AEDRIC SPEAR ABILITY IS SLOTTED
|
Aedric Spear Rank 18 | -- | -- | -- | ||
Spear Wall |
Passive | Rank I | WHEN ACTIVATING AN AEDRIC SPEAR ABILITY
|
Aedric Spear Rank 14 | -- | -- | -- |
Rank II | WHEN ACTIVATING AN AEDRIC SPEAR ABILITY
|
Aedric Spear Rank 27 | -- | -- | -- | ||
Burning Light |
Passive | Rank I | WHILE USING AEDRIC SPEAR ABILITIES
|
Aedric Spear Rank 22 | -- | -- | -- |
Rank II | WHILE USING AEDRIC SPEAR ABILITIES
|
Aedric Spear Rank 36 | -- | -- | -- | ||
Balanced Warrior |
Passive | Rank I |
|
Aedric Spear Rank 39 | -- | -- | -- |
Rank II |
|
Aedric Spear Rank 50 | -- | -- | -- |
Dawn's Wrath Skills are one of the 3 Skill Lines available to players who choose the Templar Class in Elder Scrolls Online. This Skill Line focuses primarily on dealing Fire Damage and the Passive Skills in the Line increase your effectiveness with these Skills as well as reduce the cost of abilities. The Skills below are updated to Update 6. The values listed are taken from a VR14 character with no Skill or Attribute points spent, and no equipment worn.
Nova
Cast Time
Duration
Target
Range
Cost

Instant
8s
Ground
28m
250 Ultimate
Call down a fragment of the sun, dealing 410 Magic Damage every 1 second for 8 enemies in the area and afflicting them with Major Maim, reducing their damage done by 10%.
An ally near the fragment can activate Supernova synergy, dealing 922 Magic Damage to all enemies in the area and stunning them for 2.5 seconds.
Solar Prison
Cast Time
Duration
Target
Range
Cost

Instant
8s
Ground
28m
250 Ultimate
Call down a fragment of the sun, dealing 414 Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 10%
An ally can activate the Gravity Crush, dealing 1613 Magic Damage to all enemies in the area and stunning them for 5 seconds.
The synergy deals more damage and stuns for longer.
Solar Disturbance
Cast Time
Duration
Target
Range
Cost

Instant
8s
Ground
28m
225 Ultimate
Call down a fragment of the sun, dealing 417 Magic Damage every 1 second for 8 seconds to enemies in the area. Also applies Major Maim, reducing enemy damage done by 10%. Major Maim persists on enemies who leave the Nova for 4 seconds.
An ally near the fragment can activate Supernova synergy, dealing 922 Magic Damage to all enemies in the area and stunning them for 2.5 seconds.
Maim stays on enemies after leaving the area.
Sun Fire
Cast Time
Target
Range
Cost

Instant
Enemy
28m
2970 Magicka
Blast an enemy with a charge of radiant heat, dealing 410 Flame Damage, an additional 1228 Flame damage over 10 seconds.
Upon activation, you gain Major Prophecy, increasing your Spell Critical rating by 2629.
Vampire's Bane
Cast Time
Target
Range
Cost

Instant
Enemy
28m
2970 Magicka
Blast an enemy with a charge of radiant heat, dealing 411 Flame Damage, an additional 1848 Flame damage over 14 seconds.
Upon activation, you gain Major Prophecy, increasing your Spell Critical rating by 2629.
The damage over time lasts for longer.
Reflective Light
Cast Time
Target
Range
Radius
Cost

Instant
1-3 Enemies
28m
4.5m
2970 Magicka
Blast up to three enemies with a charge of radiant heat, dealing 411 Flame Damage, an additional 1232 Flame damage over 10 seconds, and reducing their Movement Speed by 40% for 3 seconds.
Upon activation, you gain Major Prophecy, increasing your Spell Critical rating by 2629.
Splits the projectile, allowing it to affect two additional nearby enemies. Briefly snares enemies hit.
Solar Flare
Cast Time
Target
Range
Cost

1s
Enemy
28m
2970 Magicka
Conjure a ball of solar energy to heave at an enemy, dealing 1417 Magic Damage.
Also grants you Empower for 3 seconds, increasing the damage of your next attack by 40%.
Dark Flare
Cast Time
Target
Range
Cost

1s
Enemy
28m
2970 Magicka
Conjure a ball of solar energy to heave at an enemy, dealing 1421 Magic Damage.
Afflicts target and nearby enemies within 8 meters with Major Defile, reducing the effectiveness of healing on them by 16% for 4 seconds.
Also grants you Empower for 3 seconds, increasing the damage of your next light attack by 40%.
Applies Major Defile to target and nearby enemies, reducing their healing received.
Solar Barrage
Cast Time
Target
Range
Cost

Instant
Area
8m radius
3240 Magicka
Conjure solar energy to blast enemies around you, dealing 477 Magic Damage every 2 seconds for 8 seconds.
While this ability is active you gain Empower, increasing the damage of your Light Attacks by 40%.
Deals damage in multiple blasts around you instead of at a single enemy.
Backlash
Cast Time
Duration
Target
Range
Cost

Instant
6s
Enemy
28m
2000 Magicka
Summon an expanding beam of pure sunlight to doom an enemy, dealing 410 Magic Damage to them and copying all their damage taken for 6 seconds and releasing 20% of it as additional Magic Damage to them.
Maximum damage: 4774
Purifying Light
Cast Time
Duration
Target
Range
Cost

Instant
6s
Enemy
28m
2000 Magicka
Summon an expanding beam of pure sunlight to doom an enemy, dealing 411 Magic Damage to them and copying all their damage taken for 6 seconds and releasing 20% of it as additional Magic Damage to them.
Maximum damage: 4774
When the effect ends, a pool of sunlight remains attached to the enemy, healing nearby allies for 327 Health every 2 seconds for 6 seconds.
When the effect ends, a pool of sunlight remains attached to the enemy, healing nearby allies.
Power of the Light
Cast Time
Duration
Target
Range
Cost

Instant
6s
Enemy
28m
1700 Stamina
Summon an expanding beam of pure sunlight to doom an enemy, dealing 411 Physical Damage to them and copying all their damage taken for 6 seconds and releasing 20% of it as additional Physical Damage to them.
Maximum damage: 4774
Targets are also afflicted with Minor Breach, reducing their Physical Resistance and Spell Resistance by 2974 for 9 seconds.
Converts to a Stamina ability and deals Physical Damage. Also applies Minor Breach to the enemy, reducing their Physical and Spell Resistance.
Eclipse
Cast Time
Duration
Target
Range
Cost

Instant
4s
Enemy
28m
4320 Magicka
Envelop enemy in a lightless sphere for 4 seconds,that harms them with growing intensity anytime they use a Direct Damage attack. Limited to one.
Their first attack reduces their movement speed by 30% for 4 seconds.
Their second attack causes the sphere to entangle them, immobilizing them for 3 seconds.
Their third attack causes the sphere to smother them, stunning them for 3 seconds.
These effect can only occur once every second.
Living Dark
Cast Time
Duration
Target
Range
Cost

Instant
4s
Enemy
28m
4320 Magicka
Envelop yourself in a lightless sphere for 4 seconds to protects yourself. Anytime an enemy hits you with a Direct Damage attack against you, the sphere lashes back, reducing their movement speed by 60% for 3 seconds and healing you for 274 Health.
This effect can occur once every 0.5 seconds.
You now apply the ability to yourself. Enemies who attack you are immobilized and heal you.
Unstable Core
Cast Time
Duration
Target
Range
Cost

Instant
4s
Enemy
28m
4051 Magicka
Envelop enemy in a lightless sphere for 4 seconds,that harms them with growing intensity anytime they use a Direct Damage attack. Limited to one.
Their first attack reduces their movement speed by 30% for 4 seconds and deals 273 Magic Damage, their second attack immobilizes them for 3 seconds and deals 548 Magic Damage, and their third attack stuns them for 3 seconds and deals 822 Magic Damage.
The effects can activate once every 1 second.
Deals damage to the attacker when they trigger any of the effects.
Radiant Destruction
Cast Time
Target
Range
Cost

1.8s Channel
Enemy
28m radius
2950 Magicka
Burn an enemy with a ray of holy fire, dealing 894 Magic Damage over 1.8 seconds.
Deals up to 480% more damage to enemies below 50% Health.
Radiant Glory
Cast Time
Target
Range
Cost

1.8s Channel
Enemy
28m radius
2950 Magicka
Burn an enemy with a ray of holy fire, dealing 897 Magic Damage over 1.8 seconds Deals up to 480% more damage to enemies below 50% Health.
You heal for 20% of the damage inflicted.
You heal for a percentage of the damage inflicted.
Radiant Oppression![]() ![]() |
|
---|---|
Cast Time | 1.8s Channel |
Range | 28m range |
Cost | 2950 Magicka |
Burn an enemy with a ray of holy fire, dealing 897 Magic Damage over 1.8 seconds Deals up to 480% more damage to enemies below 50% Health Also deals up to 20% more damage in proportion to your current Magicka. Deals more damage in proportion to your current Magicka. |

Enduring Rays
Rank I - Dawn's Wrath Rank 8
Increases the duration of your Sun Fire, Eclipse and Nova abilities by 1 second.
Rank II - Dawn's Wrath Rank 18
Increases the duration of your Sun Fire, Eclipse and Nova abilities by 2 seconds.

Prism
WHILE GAINING ULTIMATE
Rank I - Dawn's Wrath Rank 14
Activating a Dawn's Wrath ability grants 2 additional Ultimate. This can only occur once every 6 seconds.
Rank II - Dawn's Wrath Rank 27
Activating a Dawn's Wrath ability grants 3 additional Ultimate. This can only occur once every 6 seconds.

Illuminate
ACTIVATING A DAWN'S WRATH ABILITY
Rank I - Dawn's Wrath Rank 22
Casting a Dawn's Wrath ability grants Minor Sorcery to you and your group for 10 seconds, increasing your Spell Damage by 5%
Rank II - Dawn's Wrath Rank 36
Casting a Dawn's Wrath ability grants Minor Sorcery to you and your group for 20 seconds, increasing your Spell Damage by 5%

Restoring Spirit
Rank I - Dawn's Wrath Rank 39
Reduces Magicka, Stamina, and Ultimate
ability costs by 2%.
Rank II - Dawn's Wrath Rank 50
Reduces Magicka, Stamina, and Ultimate
ability costs by 5%.
Image & Name | Skill Type | Rank |
Description | Unlocks | Cost | Cast Time | Radius Range |
---|---|---|---|---|---|---|---|
Nova |
Ultimate |
|
Dawn's Wrath Rank 12 | 250 Ultimate | Instant (8s) | 28m range | |
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Solar Prison(Morph) |
|
Nova Rank IV | 250 Ultimate | Instant (8s) | 28m range | |
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Solar Disturbance(Morph) |
|
Nova Rank IV | 225 Ultimate | Instant (8s) | 28m range (Ground) | |
Sun Fire |
Active |
|
Dawn's Wrath Rank 1 | 2970 Magicka |
Instant | 28m range | |
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Vampire's Bane(Morph) |
|
Sun Fire Rank IV | 2970 Magicka |
Instant | 28m range | |
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Reflective Light(Morph) |
|
Sun Fire Rank IV | 2970 Magicka |
Instant | 28m range/4.5m radius | |
Solar Flare |
Active |
|
Dawn's Wrath Rank 4 | 2970 Magicka |
1s | 28m range | |
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Dark Flare(Morph) |
|
Solar Flare Rank IV | 2970 Magicka |
1s | 28m range | |
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Solar Barrage(Morph) |
|
Solar Flare Rank IV | 2970 Magicka |
Instant | 8m radius (Area) | |
Backlash |
Active |
|
Dawn's Wrath Rank 20 | 2000 Magicka |
Instant (6s) | 28m range | |
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Purifying Light(Morph) |
|
Backlash Rank IV | 2000 Magicka |
Instant (6s) | 28m range | |
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Power of the Light(Morph) |
|
Backlash Rank IV |
|
Instant (6s) | 28m range | |
Eclipse |
Active |
|
Dawn's Wrath Rank 30 | 4320 Magicka |
Instant (4s) | 28m range | |
Living Dark(Morph) |
|
Eclipse Rank IV | 4320 Magicka | Instant (4s) | 28m range | ||
Unstable Core(Morph) |
|
Eclipse Rank IV | 4320 Magicka | Instant (4s) | 28m range | ||
![]() Radiant Destruction |
Active |
|
Dawn's Wrath Rank 42 | 2950 Magicka |
1.8s Channel |
5m radius | |
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![]() Radiant Glory(Morph) |
|
Radiant Destruction Rank IV | 2950 Magicka |
1.8s Channel |
28m radius | |
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![]() Radiant Oppresion(Morph) |
|
Radiant Destruction Rank IV | 4590 Magicka |
1.8s Channel |
28m radius | |
Enduring Rays |
Passive | Rank I |
|
Dawn's Wrath Rank 8 | -- | -- | -- |
Rank II |
|
Dawn's Wrath Rank 18 | -- | -- | -- | ||
Prism |
Passive | Rank I |
|
Dawn's Wrath Rank 14 | -- | -- | -- |
Rank II |
|
Dawn's Wrath Rank 27 | -- | -- | -- | ||
Illuminate |
Passive | Rank I |
|
Dawn's Wrath Rank 22 | -- | -- | -- |
Rank II |
|
Dawn's Wrath Rank 36 | -- | -- | -- | ||
Restoring Spirit |
Passive | Rank I |
|
Dawn's Wrath Rank 39 | -- | -- | -- |
Rank II |
|
Dawn's Wrath Rank 50 | -- | -- | -- |
Restoring Light Skills are one of the 3 Skill Lines available to players who choose the Templar Class in Elder Scrolls Online. This Skill Line focuses primarily on healing and the Passive Skills in this line increase the effectiveness of just that. The Skills below are updated to Update 6. The values listed are taken from a VR14 character with no Skill or Attribute points spent, and no equipment worn.
Rite of Passage
Cast Time
Duration
Target
Range
Cost

4s Channel
4s
Area
20m radius
125 Ultimate
Channel the grace of the gods, healing you and nearby allies for 985 Health every 1 second for 4 seconds
You cannot move while channeling, but you gain immunity to all enemy control effects.
Remembrance
Cast Time
Duration
Target
Range
Cost

4s Channel
4s
Area
20m radius
125 Ultimate
Channel the grace of the gods, healing you and nearby allies for 989 Health every 1 second for 4 seconds.
Gain Major Protection, reducing the damage you take by 10% for 10 seconds.
You cannot move while channeling, but you gain immunity to all enemy control effects.
Gain Major Protection after casting, reducing your damage taken.
Practiced Incarnation
Cast Time
Duration
Target
Range
Cost

8s Channel
8s
Area
20m radius
125 Ultimate
Channel the grace of the gods, healing you and nearby allies for 989 Health every 1 second for 8 seconds.
You cannot move while channeling, but you gain immunity to all disabling effects.
Increases the duration of the channel.
Rushed Ceremony
Cast Time
Target
Range
Cost

Instant
Cone
28m radius
4590 Magicka
Beacon your inner light, healing yourself or a wounded ally for 1235 Health.
Honor the Dead
Cast Time
Target
Range
Cost

Instant
Cone
28m radius
4590 Magicka
Beacon your inner light, healing yourself or a wounded ally for 1237 Health.
Healing anyone who is below 75% Health restores 18% of the ability's cost every 2 seconds, over 6 seconds as Magicka.
Refunds part of the ability's cost when used to heal an injured target.
Breath of Life
Cast Time
Target
Range
Cost

Instant
Cone
28m radius
4590 Magicka
Beacon your inner light, healing yourself or a wounded ally for 1236 Health.
Also heals one other injured target for 397.
Also heals one other injured target for one third the amount.
Healing Ritual
Cast Time
Target
Range
Cost

Instant
Area
10m radius
5265 Magicka
Focus your spiritual devotion, healing yourself and nearby allies for 1235 Health.
Ritual of Rebirth
Cast Time
Target
Range
Cost

Instant
Area
10m radius
5265 Magicka
Focus your spiritual devotion, healing yourself and nearby allies for 1236 Health.
You heal a single ally outside this ability's radius for an additional 1236 Health.
You heal a single ally outside the ability's radius.
Hasty Prayer
Cast Time
Target
Range
Cost

Instant
Area
10m radius
5265 Magicka
Focus your spiritual devotion, healing yourself and nearby allies for 1236 Health.
Affected targets gain Minor Expedition, increasing their movement speed 15% for 5 seconds.
Increase movement speed.
Restoring Aura
Cast Time
Duration
Target
Range
Cost

Instant
20s
Area
12m radius
--
Champion the cause of divine glory to apply Minor Magickasteal to all enemies around you for 20 seconds, causing you and your allies to restore 168 Magicka every 1 second when damaging them.
While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing Health, Stamina, and Magicka Recovery by 15%.
Radiant Aura
Cast Time
Duration
Target
Range
Cost

Instant
15s
Area
28m radius
--
Champion the cause of divine glory to apply Minor Magickasteal to all enemies around you for 20 seconds, causing you and your allies to restore 168 Magicka every 1 second when damaging them.
While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing Health, Stamina, and Magicka Recovery by 15%.
Increases the radius.
Repentance
Cast Time
Target
Range
Cost

Instant
Area
12m radius
None
Consecrate the souls of the fallen, healing you and your allies for 3000 Health and restoring 3000 Stamina to you each corpse in the area.
While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing Health, Stamina, and Magicka Recovery by 15%.
No Longer applies Minor Magickasteal on activation, instead, you consume corpses to restore Health and Stamina.
Cleansing Ritual
Cast Time
Duration
Target
Range
Cost

Instant
12s
Area
12m radius
4762 Magicka
Exalt in the sacred light of the Aedra, cleansing up to 2 harmful effects from yourself immediately, and healing you and nearby allies for 263 every 2 seconds for 12 seconds.
Allies can also activate the Purify synergy, removing all harmful effects from themselves and healing them for an additional 667 Health.
Ritual of Retribution
Cast Time
Duration
Target
Range
Cost

Instant
12s
Area
12m radius
4762 Magicka
Exalt in the sacred light of the Aedra, cleansing up to 2 harmful effects from yourself immediately.
While in the area, enemies take 264 Magic Damage every 2 seconds for 12 seconds and increases by 5% per tick.
Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 667 Health. This ability scales with your highest offensive stats.
The area now harms enemies who enter it, rather than healing allies. Damage increases over duration.
Extended Ritual
Cast Time
Duration
Target
Range
Cost

Instant
18s
Area
12m radius
4762 Magicka
Exalt in the sacred light of the Aedra, cleansing up to 5 harmful effects from yourself immediately, and healing you and nearby allies for 264 every 2 seconds for 24 seconds.
Allies can also activate the Purify synergy, removing all harmful effects from themselves and healing them for an additional 667 Health.
Increases the duration and also the amount of harmful effects cleansed from yourself.
Rune Focus
Cast Time
Duration
Target
Cost

Instant
17s
Self
1080 Magicka
Create a rune of celestial protection. While active, the rune grants you Major Resolve and Major Ward, increasing Physical Resistance and Spell Resistance by 5948.
Standing within the rune increases Physical Resistance and Spell Resistance granted by 50%.
Channeled Focus
Cast Time
Duration
Target
Cost

Instant
20s
Self
1080 Magicka
Create a rune of celestial protection. While active, the rune grants you Major Resolve
and Major Ward, increasing Physical Resistance and Spell Resistance by 5948. You also recover 240 Magicka every 1 second.
Standing within the rune increases Physical Resistance and Spell Resistance granted by 50%.
Restores Magicka.
Restoring Focus
Cast Time
Duration
Target
Cost

Instant
20s
Self
920 Stamina
Create a rune of celestial protection. While active, the rune grants you Major Resolve
and Major Ward, increasing Physical Resistance and Spell Resistance by 5948. You also recover 240 Stamina every 1 second.
Standing within the rune increases Physical Resistance and Spell Resistance granted by 50%.
Restores Stamina.

Mending
Rank I - Restoring Light Rank 8
Increases the healing effects from your Restoring Light abilities by up to 6%, in proportion to the severity of the target's wounds.
Rank II - Restoring Light Rank 18
Increases the healing effects from your Restoring Light abilities by up to 12%, in proportion to the severity of the target's wounds.

Sacred Ground
Rank I - Restoring Light Rank 14
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect and for up to 2 seconds after leaving them you gain Minor Mending, increasing your healing done by 8%.
Also increases the amount of damage you can block by 10% for the duration.
Rank II - Restoring Light Rank 27
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect and for up to 4 seconds after leaving them you gain Minor Mending, increasing your healing done by 8%.
Also increases the amount of damage you can block by 10% for the duration.

Light Weaver
Rank I - Restoring Light Rank 22
When you heal an ally under 50% Health with a Restoring Light ability, you grant them 1 Ultimate.
Channeling Rite of Passage grants 16500 bonus to your Armor.
Rank II - Restoring Light Rank 36
Increases the duration of Restoring Aura by 20%.
When you heal an ally under 50% Health with a Restoring Light ability, you grant them 2 Ultimate.
Channeling Rite of Passage grants 33000 bonus to your Armor.

Master Ritualist
Rank I - Restoring Light Rank 39
Increases resurrection speed by 10%.
Resurrected allies return with 50% more Health.
Gives you a 50% chance to gain a soul gem after each successful resurrection.
Rank II - Restoring Light Rank 50
Increases resurrection speed by 20%.
Resurrected allies return with 100% more Health.
Gives you a 50% chance to gain a soul gem after each successful resurrection.
Name & Image | Skill Type | Rank |
Description | Unlocks | Cost | Cast Time | Radius Range |
---|---|---|---|---|---|---|---|
Rite of Passage |
Ultimate |
|
Restoring Light Rank 12 | 125 Ultimate | 4s Channel(4s) | 20m radius (Area) | |
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Remembrance(Morph) |
|
Rite of Passage Rank IV | 125 Ultimate | 4s Channel (4s) | 20m radius (Area) | |
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Practiced Incantation(Morph) |
|
Rite of Passage Rank IV | 125 Ultimate | 8s Channel (8s) |
20m radius (Area) | |
Rushed Ceremony |
Active |
|
Restoring Light Rank 1 | 4590 Magicka |
Instant | 28m radius (Cone) | |
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Honor the Dead(Morph) |
|
Rushed Ceremony Rank IV | 4590 Magicka |
Instant | 28m radius (Cone) |
|
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Breath of Life(Morph) |
|
Rushed Ceremony Rank IV | 4498 Magicka |
Instant | 28m radius (Cone) | |
Healing Ritual |
Active |
|
Restoring Light Rank 4 | 5265 Magicka |
Instant | 10m radius (Area) | |
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Ritual of Rebirth(Morph) |
|
Healing Ritual Rank IV | 5265 Magicka |
Instant | 10m radius (Area) | |
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Hasty Prayer(Morph) |
|
Healing Ritual Rank IV | 5265 Magicka |
Instant | 10m radius (Area) | |
Restoring Aura |
Active |
|
Restoring Light Rank 20 | -- | Instant (20s) | 12m radius (Area) | |
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Radiant Aura(Morph) |
|
Restoring Aura Rank IV | -- |
Instant (20s) | 28m radius (Area) |
|
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Repentance(Morph) |
|
Restoring Aura Rank IV | -- |
Instant | 12m radius | |
Cleansing Ritual |
Active |
|
Restoring Light Rank 30 | 4762 Magicka |
Instant (12s) | 12m radius (Area) | |
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Ritual of Retribution(Morph) |
|
Cleansing Ritual Rank IV | 4762 Magicka | Instant (12s) | 12m radius (Area) | |
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Extended Ritual(Morph) |
|
Cleansing Ritual Rank IV | 4762 Magicka | Instant (24s) | 12m radius (Area) | |
Rune Focus |
Active |
|
Restoring Light Rank 42 | 1080 Magicka |
Instant (17s) | Self | |
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Channeled Focus(Morph) |
|
Rune Focus Rank IV | 1080 Magicka | Instant (20 s) | Self | |
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Restoring Focus(Morph) |
|
Rune Focus Rank IV | 920 Stamina |
Instant (20 s) | Self | |
Mending |
Passive | Rank I |
|
Restoring Light Rank 8 | -- | -- | -- |
Rank II |
|
Restoring Light Rank 18 | -- | -- | -- | ||
Sacred Ground |
Passive | Rank I |
|
Restoring Light Rank 14 | -- | -- | -- |
Rank II |
|
Restoring Light Rank 27 | -- | -- | -- | ||
Light Weaver |
Passive | Rank I |
|
Restoring Light Rank 22 | -- | -- | -- |
Rank II |
|
Restoring Light Rank 36 | -- | -- | -- | ||
Master Ritualist |
Passive | Rank I |
|
Restoring Light Rank 39 | -- | -- | -- |
Rank II |
|
Restoring Light Rank 50 | -- | -- | -- |
- Anonymous
"Sacred Ground" was changed instead of "Enemies standing in your Cleansing Ritual, Rune Focus or Rite of Passage areas of effect have their Movement Speed reduced by 15/30%." It now increases "the amount of damage you can block by 10% for the duration".
- Anonymous
- Anonymous
I get this comment is old already but for anyone reading this, I suggest playing a stamina warden healer. It's fun effective and a refreshing change from being a Magicka user. All you need is vigor (pvp skill morph for range) and soothing spores (warden shrooms skill morph for stamina) and you're good. There's also the T4 and T5 green balance skills that work for Stam and/or undaunted circle of protection skill (morph for heals) or pvp guard skill (morph for vit). For ults I like barrier (pvp skill morph for heals) but many people take warhorn. Undaunted orb and combat prayer are also worth considering for buffs despite being Magicka based. Get a powered bow and bam now you can play a stamina class.
- Anonymous
Why are all the classes in this game so magica based? It's like picking any race that doesn't have some magica racials is an instant handicap. WTF
Which skills are aoe. Which are dots and which are direct damage?
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