Psijic Loremaster Celarus

Amount of cards: 12

Favored
Knock Out—Place 1 of your opponent's active agents into their cooldown pile.

Neutral
Knock Out—Place 1 of your opponent's active agents into their cooldown pile.

Unfavored
Knock Out—Place 1 of your opponent's active agents into their cooldown pile.

Requirements
Opponent has 1 agent card in their active agents pile, Pay 4 Coin

Obtained by completing the Tales of Tribute tutorial.

The Psijic Order is a circle of Mages who reside on the mystic isle of Artaeum. But who is Loremaster Celarus, really? A wise scholar and thoughtful if remote sage who seeks balance in all things.

Apprentices report, when asked, that they're more accustomed to seeing Celarus as a sort of one-Mer containment squad, seeking to bind any item or force that might disrupt the Aurbic forces of Tamriel. I have it on good authority that the Loremaster is willing do whatever it takes to protect the isle and the people of Nirn.

—The Arch-Mage Salarth

“Loremaster Celarus’s cards let you sift through the top of your draw pile and can grant you control over what is available from the Tavern,” explains Irenio. “This can speed up your deck, getting you to your more potent cards faster while also helping you find cards and denying your opponent the cards they wanted.”

Celarus’s ability can help you control your opponents’ side of the board as much as your own.

“While the Psijic Order is largely centered around defense, the ability to knock unconscious an enemy can be incredibly useful. When Celarus is available, he’ll help deal with any pesky agents no matter how powerful they may be. He is particularly potent against contract agents, ensuring that they seldom survive more than one round against you.”

 

Augur's Counsel

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Card type: Contract Action
Card activation cost: 3 Gold
Card activation effect: Look at the next 3 cards of your draw. Choose up to 3 of those cards to move to your cooldown.
Card combo effect
2: Gain 1 Coin.

Ceporah's Insight

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Card type: Action
Card activation cost: 5 Gold
Card activation effect: Look at the next 3 cards of your draw. Choose up to 3 of those cards to move to your cooldown.
Remove up to 2 cards from the Tavern.
Card combo effect
2: Gain 3 Power.
Pre-upgrade Card: Psijic's Insight

Mainland Inquiries

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Card type: Action
Card activation cost: 0 Gold
Card activation effect: Gain 1 Coin.

Prescience

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Card type: Action
Card activation cost: 4 Gold
Card activation effect: Remove up to 2 cards from the Tavern.
Gain 2 Coin.

 

Prophesy

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Card type: Action
Card activation cost: 4 Gold
Card activation effect: Remove up to 2 cards from the Tavern.
Gain 3 Coin.

Psijic Apprentice

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Card type: Agent
Card activation cost: 6 Gold
Card activation effect: Look at the next 4 cards of your draw. Choose up to 4 of those cards to move to your cooldown.
Can be upgraded to: Psijic Relicmaster

Psijic Relicmaster

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Card type: Agent
Card activation cost: 6 Gold
Card activation effect: Gain 1 Coin.
Look at the next 4 cards of your draw. Choose up to 4 of those cards to move to your cooldown.
Pre-upgrade Card: Psijic Apprentice

Psijic's Insight

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Card type: Action
Card activation cost: 5 Gold
Card activation effect: Remove up to 2 cards from the Tavern.
Look at the next 3 cards of your draw. Choose up to 3 of those cards to move to your cooldown.
Card combo effect
2: Gain 2 Power.
Can be upgraded to: Ceporah's Insight

 

Sage Counsel

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Card type: Contract Action
Card activation cost: 3 Gold
Card activation effect: Look at the next 3 cards of your draw. Choose up to 3 of those cards to move to your cooldown.
Card combo effect
2: Gain 1 Power.

Scrying Globe

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Card type: Action
Card activation cost: 2 Gold
Card activation effect: Look at the next 2 cards of your draw. Choose up to 2 of those cards to move to your cooldown.
Gain 2 Coin.

The Dreaming Cave

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Card type: Action
Card activation cost: 6 Gold
Card activation effect: Look at the next 4 cards of your draw. Choose up to 4 of those cards to move to your cooldown.
Draw 1 card.
Card combo effect
2: Gain 2 Power.

Time Mastery

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Card type: Action
Card activation cost: 3 Gold
Card activation effect: Look at the next 2 cards of your draw. Choose up to 2 of those cards to move to your cooldown.
Remove up to 1 card from the Tavern.
Card combo effect
2: Gain 2 Coin.

 

Card Upgrade Clues

 

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Psijic Relicmaster Clue (Auridon, Wansalen)

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Ceporah's Insight Clue (Coldharbour, The Wailing Maw)

 

 

 




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