Simmering Frenzy

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Cast Time
Duration
Target
Range
Cost


simmering frenzy eso wiki guide

Instant
Toggle

Self
-
700 Health

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Go into a blood frenzy, increasing your Weapon and Spell Damage by 80 every 2 seconds, up to 5 times.

While toggled on, the Health cost of this ability increased by 360 per stack and you cannot be healed by anyone other than yourself.

Increases the Weapon and Spell Damage granted per stack.

Criminal Act

 

Simmering Frenzy is a Skill in Elder Scrolls Online (ESO). This Skill is found in the Vampire Skills Skill Line and can be unlocked by gaining experience while having a Skill from that Line on your active Skill Bar. Skills can be reset at Rededication Shrines found in the capital cities of each ESO faction, for a tidy sum of gold. 

 

 

Simmering Frenzy Variants

This Skill can be morphed into two different versions:

blood frenzy eso wiki guideBlood Frenzy Base Skill.

 

sated fury eso wiki guideSated Fury Reduces the ramping Health cost and when you toggle the ability off, you heal for a portion of the Health cost you spent.

 

 

 

Champion Points That Affect Simmering Frenzy

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Equipment Sets That Affect Simmering Frenzy

  • ??

 

 

Notes & Other Useful Information

 
 
 
 
 
 
 
 
 

 

 

Vampire Skills
Accelerating Drain  ♦  Arterial Burst  ♦  Baleful Mist  ♦  Bat Swarm  ♦  Blood for Blood (Skill)  ♦  Blood Frenzy  ♦  Blood Mist  ♦  Blood Ritual  ♦  Blood Ritual (New)  ♦  Blood Scion  ♦  Clouding Swarm  ♦  Dark Stalker  ♦  Dark Stalker (New)  ♦  Devouring Swarm  ♦  Drain Essence  ♦  Drain Vigor  ♦  Elusive Mist (New)  ♦  Eviscerate  ♦  Exhilarating Drain  ♦  Feed  ♦  Hypnosis  ♦  Invigorating Drain  ♦  Mesmerize  ♦  Mist Form (New)  ♦  Perfect Scion  ♦  Sated Fury  ♦  Savage Feeding  ♦  Strike from the Shadows  ♦  Stupefy  ♦  Supernatural Recovery  ♦  Swarm Scion  ♦  Undeath (New)  ♦  Unnatural Movement  ♦  Unnatural Resistance  ♦  Vampiric Drain

 

 




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    • Anonymous

      Skill description is out-dated. Simmering Frenzy as of this comment: "Instant. Self. Toggle. 1 second cooldown. 426 Health/2s. Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by 79 every 2 seconds, up to 5 times. While toggled on, the Health cost of this ability increases by 360 per stack and you cannot be healed by anyone other than yourself." Disclaimer: The numbers may vary from build to build.

      • Anonymous

        the increase in health is additive or multiplier? since my eng is bad i try to give an exmeple sec1=1.000 hp sec2=1.200 hp sec3=1.400hp or its multiplier? sec1=1.000 hp sec2=1.200hp sec3=1.440hp

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