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Afflictions are special statuses in Elder Scrolls Online. As with previous games, player characters in The Elder Scrolls Online will be able to contract Vampirism or Lycanthropy. These afflictions will have their own skill lines independent of class, and affect gameplay in a range of other ways.
These are two known locations of both Werewolves and Vampires:

Vampirism
Lycantrophy

 

Vampirism

Vampirism in Elder Scrolls Online is an affliction your character can catch from Blood Fiends, a rare enemy that only spawns in certain locations. They are level 39 and spawn two at a time. A Blood Fiend's attacks do not have a guaranteed chance of inflicting vampirism, so you may have to get hit multiple times or even revive and try again if they kill you.

Further observation is required to determine exactly when Blood Fiends spawn, but they share their spawn locations with infectious Werewolves and will only appear on nights the Werewolves do not. There is a rumor that they only appear on a new moon (blood moon), but in reality infectious Blood Fiends can be encountered until at least just before a full moon. (Blood Fiends spawning until just before full moon confirmed; testing at full moon and until just before new moon required.)

Blood Fiends can begin to spawn after the sun sets and can continue to respawn until the sun rises, but as they are a rare enemy there is no guarantee you'll encounter one at all or that they'll respawn if you do.

Vampirism itself allows access to the Vampire Skills World Skill line. These skills are primarily Magicka based, and would benefit a Magicka build more than they'd benefit a Stamina build. They are similar to the Nightblade class's Siphoning skills and include abilities that stun targets, steal health, and grant damage reduction. After contracting Vampirism, you'll need to complete the Scion of the Blood Matron quest (found from an NPC in the graveyard near the East Evermore Wayshrine) before you can use any of the skills.

 

Vamprism Stages

 

Side Effect All Stages:

  • Each last 6 hours, but casting any Vampire ability will advance this timer by 30 minutes.
  • Feeding as a Vampire will lower your Vampire Stage by 1

 

While you have Vampirism stage 1: 

  • 0% Flame Damage taken, 0% Vampire Ability cost reduction, 0% Health Recovery reduction

 

While you have Vampirsim stage 2:

  • 15% Flame Damage taken, 7% Vampire Ability cost reduction, 25% Health Recovery reduction

 

While you have Vampirism stage 3:

  •  20% Flame Damage taken, 14% Vampire Ability cost reduction, 50% Health Recovery reduction

 

While you have Vampirism stage 4:

  •  25% Flame Damage taken, 21% Vampire Ability cost reduction, 75% Health Recovery reduction

 

How to Become a Vampire

You must travel to The Rift and find this area.
external image MapLocation_zps1b9d92fd.jpg
Upon reaching this area if you look towards this rock face, a pack of 3 Bloodfiends will be there biting a corpse get hit 1-4 times to be safe or until you die keep checking "c" to see if you have the Vampirism in active effects
external image Location_zpsef7c2724.jpg


Screenshots and information provided by VladiriusDiablo

Skills

 

Vampire Skills in Elder Scrolls Online can be obtained by being bitten by a player with Blood Ritual or by being bitten by high level Vampires in the later PvE zones. This Skill Line levels up by gaining xp. The skills do not need to be on your bar.

Bat Swarm.png

Bat Swarm

Ultimate
  • Darken the sky with a cloud of bats, dealing [x] Magic Damage to nearby enemies every 1 second.
Vampire Rank 5 275 Ultimate Instant 10m radius
Icon_arrow.png
Clouding Swarm.png
Clouding Swarm
(Morph)
  • Darken the sky with a cloud of bats, dealing [x] Magic Damage to nearby enemies every 1 second.
  • The bats also cloak you in shadow, granting you invisibility.
  • Also grants invisibility.
(Bat Swarm Rank IV) 200
Ultimate
Instant 10m radius
Icon_arrow.png
Devouring Swarm.png
Devouring Swarm
(Morph)
  • Darken the sky with a cloud of bats, dealing [x] Magic Damage to nearby enemies every 1 second.
  • Also siphons [y] Health from each affected enemy and gives it to you.
  • Gain life for each target hit.
(Bat Swarm Rank IV) 200 Ultimate Instant 10m radius

Drain Essence.png

Drain Essence

Active
  • Consume an enemy's life force, dealing [x] Magic Damage and restoring 20% of your missing Health every 1 second for 3 seconds.
  • When you activate the drain, the enemy is stunned for 3 seconds.
Vampire Rank 1 2700 Magicka 3s 12m range
Icon_arrow.png
Invigorating Drain.png
Invigorating Drain
(Morph)
  • Consume an enemy's life force, dealing [x] Magic Damage and restoring 20% of your missing Health every 1 second for 3 seconds.
  • When you activate the drain, the enemy is stunned for 3 seconds.
  • Player recovers 5 Ultimate every 1 second.
(Drain Essence Rank IV) 2700 Magicka 3s 12m range
Icon_arrow.png
Midnight Drain.png
Accelerating Drain
(Morph)
  • Consume an enemy's life force, dealing [x] Magic Damage and restoring 10% of your missing Health every 1 second for 3 seconds.
  • When you activate the drain, the enemy is stunned for 3 seconds.
  • Grants Minor Expedition, increasing movement speed by 10% for 17-20 seconds.
(Drain Essence Rank IV) 2700 Magicka 3s 12m range

Mist Form.png

Mist Form

Active
  • Dissolve into a dark mist, reducing your damage taken by 75% for 4 seconds.
  • Also removes and grants you invulnerability to all crowd control and immobilization effects while active, but you cannot be healed and your Magicka Recovery is disabled.
Vampire Rank 3 5940 Magicka Instant Self
Icon_arrow.png
Elusive Mist.png
Elusive Mist
(Morph)
  • Dissolve into a dark mist, reducing your damage taken by 75% and granting you Major Expedition, increasing your Movement Speed by 30% for 4 seconds.
  • Also removes and grants you invulnerability to all crowd control and immobilization effects while active, but you cannot be healed and your Magicka Recovery is disabled.
  • Also grants Major Expedition, increasing your Movement Speed.
(Mist Form Rank IV) 5940 Magicka Instant Self
Icon_arrow.png
Poison Mist.png
Baleful Mist
(Morph)
  • Dissolve into a dark mist, reducing your damage taken by 75% and dealing [x] Magic Damage to nearby enemies every 1 second for 4 seconds.
  • Also removes and grants you invulnerability to all crowd control and immobilization effects while active, but you cannot be healed and your Magicka Recovery is disabled.
  • Also deals damage to nearby enemies.
(Mist Form Rank IV) 5940 Magicka Instant Self

Savage Feeding.png

Savage Feeding

Passive Rank I Vampire Rank 2 -- -- --
Rank II (Savage Feeding Rank I) -- -- --

Supernatural Recovery.png

Supernatural Recovery

Passive Rank I While you have Vampirism stage 2 or higher:
  • Increases Magicka and Stamina recovery by 5%.
Vampire Rank 4 -- -- --
Rank II While you have Vampirism stage 2 or higher:
  • Increases Magicka and Stamina recovery by 10%.
(Supernatural Recovery Rank I) -- -- --

Blood Ritual.png

Blood Ritual

Passive
  • Allows player to turn another player into a Vampire once every 7 days, by returning to the Vampire ritual site.
  • Players infected by Lycanthropy cannot be turned.
Vampire Rank 6 -- -- --

Undeath.png

Undeath

Passive Rank I While you have Vampirism stage 3 or higher:
  • Reduces damage dealt to you when you fall below 30% Health.
  • Lower health increases the effect up to 33%.
Vampire Rank 7 -- -- --
Rank II While you have Vampirism stage 3 or higher:
  • Reduces damage dealt to you when you fall below 50% Health.
  • Lower health increases the effect up to 33%.
(Undeath Rank I) -- -- --

Unnatural Resistance.png

Unnatural Resistance

Passive Reduces the severity of the Health Recovery determent in Vampirism stages 2 through 4. Vampire Rank 8 -- -- --

Dark Stalker.png

Dark Stalker

Passive While you have Vampirism stage 4:
  • Decrease Movement Speed penalty while in Crouch by 50%.
  • Decrease the time it takes to Crouch by 50% during the night.
Vampire Rank 9 -- -- --

 

Vamprism Stages

 

Side Effect All Stages:

  • Each last 6 hours, but casting any Vampire ability will advance this timer by 30 minutes.
  • Feeding as a Vampire will lower your Vampire Stage by 1

 

While you have Vampirism stage 1: 

  • 0% Flame Damage taken, 0% Vampire Ability cost reduction, 0% Health Recovery reduction

 

While you have Vampirsim stage 2:

  • 15% Flame Damage taken, 7% Vampire Ability cost reduction, 25% Health Recovery reduction

 

While you have Vampirism stage 3:

  •  20% Flame Damage taken, 14% Vampire Ability cost reduction, 50% Health Recovery reduction

 

While you have Vampirism stage 4:

  •  25% Flame Damage taken, 21% Vampire Ability cost reduction, 75% Health Recovery reduction

Lycanthrophy

Lycanthropy


Lycanthropy is a player character state that allows the player to use special skills at the expense of having extra needs for their character. Characters with this condition will have the ability to transform into wolf forms and perform special attacks in a pack.

Table of Contents

How to

To Get Lycanthropy you need to wait to a Full Moon Cycle In-Game this moon cycle occurs on a Monday and looks like this
external image Screenshot_20140407_151444_zpsac4035d8.png
when the game has a full moon proceed to the rift and go around the map the most suitable place to look would be north end on riften run along there going west and you will come across a werewolf spawn somewhere and get hit a few times to get the affliction.
external image Screenshot_20140412_005059_zpsae2b9594.png
upon finding these mobs just get 2 times and you will have the disease
Photos Provided by VladiriusDiablo

Skills

 

Werewolf Skills in Elder Scrolls Online can be obtained by being bitten by another player who possesses the Blood Moon skill. It can also be acquired by being bitten by Werewolves located in high level areas or bought for 1500 crowns in the crownstore. Werewolves spawn at night, and much more during a Full Moon. Any player who actively has the Vampire Skill Line is not eligible. This Skill Line was given a major overhaul in Update 5. The player will rank up this Skill Line by killing enemies in Werewolf form. It does not matter what enemies are killed, as each enemy counts for the same amount of XP. An easy way to rank up this Skill Line is by finding an area with lots of easy enemies and transforming and killing all of them before your timer runs out. It takes a total of 225 kills while in Werewolf Form to reach Rank 10.

Name & Image Skill Type Rank Description Unlock Cost Cast Time Range/Radius

Werewolf Transformation.png

Werewolf Transformation

Ultimate
  • Transform into a beast, fearing up to 3 nearby enemies for 4 seconds. While transformed, your Light Attacks cause enemies to bleed for [x] Physical Damage over 8 seconds and your Physical and Spell Resistance are increased by 9966.
  • While slotted, your Stamina Recovery is increased by 15%.
Werewolf Rank 1 400
Ultimate
Instant
(30s)
Self
Icon_arrow.png
Pack Leader.png
Pack Leader
(Morph)
  • Transform into a beast, fearing up to 3 nearby enemies for 4 seconds. While transformed, your Light Attacks cause enemies to bleed for [x] Physical Damage over 8 seconds and your Physical and Spell Resistance are increased by 9966.
  • While slotted, your Stamina Recovery is increased by 15%.
  • Summon 2 wolf companions for the duration of your transformation. If killed, they will return after 10 seconds.
  • Also summons 2 wolf companions to fight by your side.
(Werewolf Transformation Rank V) 300
Ultimate
Instant
(30s)
Self
Icon_arrow.png
Werewolf Berserker.png
Werewolf Berserker
(Morph)
  • Transform into a beast, fearing up to 3 nearby enemies for 4 seconds. While transformed, your Light Attacks cause enemies to bleed for [x] Physical Damage over 8 seconds plus an additional 40% and your Physical and Spell Resistance are increased by 9966.
  • While slotted, your Stamina Recovery is increased by 15%.
  • Increases the damage of the Light Attack bleed.
(Werewolf Transformation Rank IV) 300Ultimate Instant
(30s)
Self

Pounce.png

Pounce

Active
  • Pounce on an enemy with primal fury to deal [x] Physical Damage and stun them if they are off balance.
Werewolf Rank 2 3591 Stamina Instant 5-22m range
Icon_arrow.png
Brutal Pounce.png
Brutal Pounce
(Morph)
  • Pounce on an enemy with primal fury to deal [x] Physical Damage and stun them if they are off balance.
  • Deals an additional [x] Physical Damage to target and nearby enemies.
  • Deals damage to all enemies in area of effect.
(Pounce Rank IV) 3591 Stamina Instant 5-22m range
Icon_arrow.png
Feral Pounce.png
Feral Pounce
(Morph)
  • Pounce on an enemy with primal fury to deal [x] Physical Damage and stun them if they are off balance.
  • Pouncing from at least 10 meters away adds 1 second to the duration of your Werewolf Transformation.
  • Each use increases time in werewolf form.
(Pounce Rank IV) 3591 Stamina Instant 5-22m range

hircines_bounty.png

Hircine's Bounty

Active
  • Invoke the Huntsman's blessing to heal yourself for [x].
Werewolf Rank 3 4069
Magicka
Instant Self
Icon_arrow.png
hircines_rage.png
Hircine's Rage
(Morph)
  • Invoke the Huntsman's blessing to heal yourself for [x] and increase your Weapon Damage by 10% for 17 seconds.
  • Increases Weapon Damage for caster.
(Hircine's Bounty Rank IV) 4069
Magicka
Instant Self
Icon_arrow.png
hircines_fortitude.png
Hiricine's Fortitude
(Morph)
  • Invoke the Huntsman's blessing to heal yourself for [x] and an additional [y] over 8 seconds.
  • Adds heal over time effect.
(Hircine's Bounty Rank IV) 4069
Magicka
Instant Self

Roar.png

Roar

Active
  • Roar with bloodlust to terrify up to 3 nearby enemies, afflicting them with fear and setting them off balance for 4.3 seconds.
Werewolf Rank 5 3719 Stamina 1s 8m radius
Icon_arrow.png
Ferocious Roar.png
Ferocious Roar
(Morph)
  • Roar with bloodlust to terrify up to 3 nearby enemies, afflicting them with fear and setting them off balance for 4.3 seconds.
  • If an affected enemy is killed, enemies nearby are disoriented and set off balance for 2.5 seconds.
  • Killing feared targets leaves nearby allies off balance and disoriented.
(Roar Rank IV) 3719 Stamina 1s 8m radius
Icon_arrow.png
Rousing Roar.png
Rousing Roar
(Morph)
  • Roar with bloodlust to terrify up to 3 nearby enemies, afflicting them with fear and setting them off balance for 4.3 seconds.
  • Grants Major Brutality to nearby allies, increasing Weapon Damage by 20% for 4 seconds.
  • Increases Weapon Damage of nearby allies.
(Roar Rank IV) 3719 Stamina 1s 8m radius

piercing_howl.png

Piercing Howl

Active
  • Crush enemy with a deafening howl, dealing [x] Physical Damage and knocking them down for 3 seconds.
Werewolf Rank 6 3591
Stamina
Instant 10m range
Icon_arrow.png
howl_of_despair.png
Howl of Despair
(Morph)
  • Crush enemy with a deafening howl, dealing [x] Physical Damage and knocking them down for 3 seconds.
  • Allies can activate the Feeding Frenzy synergy, increasing light and heavy attack damage by 10% for 15 seconds.
  • Add Feeding Frenzy synergy which will increase our allies basic attacks.
(Piercing Howl Rank IV) 3591
Stamina
Instant 10m range
Icon_arrow.png
howl_of_agony.png
Howl of Agony
(Morph)
  • Crush enemy with a deafening howl, dealing [x] Physical Damage and knocking them down for 3 seconds.
  • Damage against feared enemies is increased by 30%.
  • Deal increased damage to enemies that are currently feared.
(Piercing Howl Rank IV) 3591
Stamina
Instant 10m range

infectiuos_claws.png

Infectious Claws

Active
  • Maul enemies in front of you with your tainted claws, dealing [x] Physical Damage and an additional [x] Disease Damage over 10 seconds.
Werewolf Rank 9 2872
Stamina
Instant 7m radius
(cone)
Icon_arrow.png
claws_of_anguish.png
Claws of Anguish
(Morph)
  • Maul enemies in front of you with your tainted claws, dealing [x] Physical Damage and an additional [x] Disease Damage over 10 seconds.
  • Also afflicts enemies with Major Defile, reducing the effectiveness of healing on them by 40% for the effect's duration.
  • Targets effected receive less healing.
(Infectious Claws Rank IV) 2872
Stamina
Instant 7m radius
(cone)
Icon_arrow.png
claws_of_life.png
Claws of Life
(Morph)
  • Maul enemies in front of you with your tainted claws, dealing [x] Physical Damage and an additional [x] Disease Damage over 10 seconds.
  • Also restores your Health, equivalent to 50% of the damage inflicted.
  • Gain heal over time based on damage done.
(Infectious Claws Rank IV) 2872
Stamina
Instant 7m radius
(cone)

Pursuit.png

Pursuit

Passive Rank I WHILE IN WEREWOLF FORM:
  • Increases Heavy Attack Stamina return by 50%.
Werewolf Rank 3 -- -- --
Rank II WHILE IN WEREWOLF FORM:
  • Increases Heavy Attack Stamina return by 100%.
Werewolf Rank 7 -- -- --

Devour.png

Devour

Passive WHILE IN WEREWOLF FORM:
  • Allows you to devour corpses to increase the duration of your Werewolf Transformation by 12 seconds.
Werewolf Rank 3 -- -- --

Blood Rage.png

Blood Rage

Passive Rank I WHILE IN WEREWOLF FORM:
  • Increases time in werewolf form by 3 seconds every time you take damage. This effect can occur once every 5 seconds.
Werewolf Rank 4 -- -- --
Rank II WHILE IN WEREWOLF FORM:
  • Increases time in werewolf form by 3 seconds every time you take damage. This effect can occur once every 3 seconds.
Werewolf Rank 8 -- -- --

Bloodmoon.png

Blood Moon

Passive
  • Allows player to turn another player into a Werewolf once every 7 days by returning to the Werewolf ritual site.
  • Players infected with Vampirism cannot be turned.
Werewolf Rank 6 -- -- --

Savage Strength.png

Savage Strength

Passive Rank I WHILE IN WEREWOLF FORM:
  • Increases Weapon Damage by 9%.
Werewolf Rank 6 -- -- --
Rank II WHILE IN WEREWOLF FORM:
  • Increases Weapon Damage by 18%.
Werewolf Rank 9 -- -- --

Call of the Pack.png

Call of the Pack

Passive Rank I WHILE IN WEREWOLF FORM:
  • Reduce the cost of remaining in werewolf form by 10% for each transformed werewolf in your group, including yourself, up to a maximum of 40%.
Werewolf Rank 7 -- -- --
Rank II WHILE IN WEREWOLF FORM:
  • Reduce the cost of remaining in werewolf form by 20% for each transformed werewolf in your group, including yourself, up to a maximum of 80%.
Werewolf Rank 10 -- -- --


Lore

From the Official Website Here

Sage Svari of Fallowstone Hall shares the Companions’ knowledge.
Welcome back to the Loremaster’s Archive. Today, we’re exploring the topic of werewolves with a little help from Sage Svari. She presents a new lore book about the creatures and has taken the time to answer a few of your questions.
Next time, the Telvanni mage Divayth Fyr will cover Mephala, the least known of the so-called “Good Daedra.” Send your questions about the Daedric Prince or any other lore inquiries to community@elderscrollsonline.com!

external image 3cd81c63e8fbb26a1bab73803eb3a6d2.jpg

An Accounting of Werewolves

By Sage Svari of Fallowstone Hall
As a skald among the Companions, I learned to recite the Songs of Return. But now, as Sage of Fallowstone Hall, I must do more than memorize. It falls to me to record the deeds and glories of the Companions, preserve our names, and call on Ysgramor’s wisdom to guide those new to our ranks.
It surprised me to discover a few areas where our tomes of knowledge were scant or outdated, and I will do my best to fill in gaps as my first honorable task. I wish to begin by expanding An Accounting of Enemies, a reference to threats commonly faced by Companions compiled by Sage Tirora, my predecessor.
We’ve recently taken on more contracts involving werewolves than I’ve ever seen, and our recorded knowledge of them is sparse. I’ve spoken to Nords from Windhelm to Ivarstead, and everyone agrees that cults of Hircine (and thus werewolves, who are his children) are on the rise across Skyrim. I’ve even heard reports that some madmen have been actively seeking out the curse of lycanthropy!
I do not think I should need to remind anyone, especially any Nord, of the evil of the Daedric Princes—even of one who claims the joy of hunting as his realm. There may be some draw to the wild power of werewolves, but you’d better remember that you’ll never see the halls of Sovngarde when Hircine claims your soul. Lycanthropes spend eternity in Hircine’s Hunting Grounds, slaves to his unending thirst for blood and the chase, instead of drinking mead and brawling with the heroes of legend.
Ysgramor taught us to know our enemy through blood on our hands, and to scrawl our runes of conquest on the corpses in our wake. Our warriors have faced many werewolves, and while I don’t have any corpses handy at the moment (and because they would pollute the rather pleasant library we have), I will preserve their knowledge here:
Thonarcal Ice-Fist recalls his revulsion: “I saw one of them turn right before my eyes, and my blood ran cold. He got the jump on me, so stunned was I at the grotesque display. Be wary if your target is not already in its fearsome beast-form.”
Irmgarde the Bootbarren knows a secret of the beast: “Always keep a poisoned blade or arrow-tips handy when you hunt them. Even poisons that aren’t all that strong seem to ravage the monsters.”
Hallveig God-Hater has read the tale of their hides: “It seems to me that their pelts say something about them. The ones with darker fur use fast strikes and ragged claws to tear into you. Every now and then I’ve glimpsed a white one. They’re usually surrounded by a pack, howling and driving them into a frenzy in combat.”
Agdis Bearblood prays to the Divines: “Don’t get bitten or cut up by them. If you do, you’d better get yourself to a priest right away. The disease can be cured, but don’t risk letting it get into your blood.”

Sage Svari answers your questions:

Much is known about how both lycanthropy and vampirism spread, but the tales surrounding Molag Bal's creation of the first vampires are as gruesome and horrid as the God of Schemes himself. Yet my scales run dry with aggravation for never having found any legends surrounding the original creation of werewolves. So I ask you, do you have arcane lore or ancient legend to divulge on the matter of Hircine's creation of the first werewolves? -Rasheel of Moonmarch, scholar, explorer, adventurer
Svari says, “My researches into the subject continue, but to date I have discovered no definitive account of the origin of werewolves, though no one doubts that Lord Hircine was involved, if not instrumental. This lacuna is not really surprising, as the curse (or, some say, gift) of lycanthropy has been known in Tamriel since the early Merethic Era. No written accounts date from that time, as it was before Ysgramor brought writing to humankind, but I hold out hope of finding a later recording of an oral tradition.”

In Noxiphilic Sanguivoria, it was stated that "One of the more wild theories is that it is the result of some sort of Daedric backroom deal between Hircine and Molag Bal that has given sufferers of Noxiphilic Sanguivoria a werewolf-like love of moonlight." This is very interesting, could you expand upon the origin of this theory? – Dylan Barnes
Svari says, “Despite his name, Cinna Scholasticus, author of the book in question, is regarded by most serious scholars as a self-aggrandizing sensationalist. That said, the work is not entirely without merit, as most of it is cribbed from Doctor Zoorophim’s ‘Comprehensive Index of Cursed Afflictions,’ especially his chapter on Infectious Banes. However, the idea of an infernal bargain between Hircine and Molag Bal first appeared in a work of fiction, the notorious ‘Seventeen Tastes of Infamy’ by the Porphyry Caryatid, and must therefore be regarded as irresponsible speculation.”

What is the difference between Sanies Lupinus and Canis Hysteria? Canis Hysteria was mentioned in the Emperor's Guide from the ESO Collector's Edition: "[Glenmoril Witches] hold the secrets of Porphyric Hemophilia and Canis Hysteria in their jealous grasps." If they were referring to C. Hysteria as a species, then why would they pair that next to the vampire disease? Wouldn't Canis Hysteria also be disease too? – Kinetiks
Svari says: “The terms ‘Sanies Lupinus’ and ‘Canis Hysteria’ can be used interchangeably, though the former is more common, at least here in Skyrim.”

Further Reading:

The Legend of Fallen Grotto

Long ago, a man with seven sons and seven daughters lived in Bangkorai. Their home was in a deep and twisted cave at the edge of the woods.
The surrounding forest was filled with all manner of creatures: bears, wolves, badgers, and deer. Though his family was large, they never knew hunger, for the animals were plentiful and easy prey.
"We must give thanks for Hircine's blessing," said the man.
And the man prayed to Hircine, building within his home a shrine to the God of the Hunt. He painted the walls of the cave with pigments he made by combining animal fat with the earth. From the deer his children slew, the man took antlers to make an altar, and his wife braided hides into leather rugs to cover the dirt floor.
When the shrine was complete, the man and his family lit tallow candles and roasted an ox, pouring its blood onto the altar as they chanted prayers.
Suddenly, they heard a laugh, and before them stood Hircine himself, drawn by the death cry of the ox and the scent of its roasting flesh.
"You've done well!" Hircine cried, striding forward. He was clad in layers of animal hide, though his feet were bare.
"I am your faithful servant," said the man, groveling before his god.
"To prove your faith," said Hircine, "send forth your seven sons and seven daughters. I will hunt them from dawn until dusk and from dusk until dawn, until I am sated."
The man recoiled in horror. "I cannot do that!" he said. "You may take anything, but do not take my children from me!"
Eyes narrowing, Hircine raised one hand toward the cave's ceiling. Then he pointed to the ground with the other. Hircine screamed, and the walls collapsed inward, destroying the shrine and the man's home.
As dust curled upward like the smoke from an offering, sixteen forest trolls lumbered uncertainly from the debris, staggering from the grotto to the woods.
"You were not worthy of becoming beasts," Hircine remarked coolly, "but I shall hunt you anyway."




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