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Vampirism in Elder Scrolls Online is an affliction your character can catch from Blood Fiends, a rare enemy that only spawns in certain locations. They are level 39 and spawn two at a time. A Blood Fiend's attacks do not have a guaranteed chance of inflicting vampirism, so you may have to get hit multiple times or even revive and try again if they kill you.

Further observation is required to determine exactly when Blood Fiends spawn, but they share their spawn locations with infectious Werewolves and will only appear on nights the Werewolves do not. There is a rumor that they only appear on a new moon (blood moon), but in reality infectious Blood Fiends can be encountered until at least just before a full moon. (Blood Fiends spawning until just before full moon confirmed; testing at full moon and until just before new moon required.)

Blood Fiends can begin to spawn after the sun sets and can continue to respawn until the sun rises, but as they are a rare enemy there is no guarantee you'll encounter one at all or that they'll respawn if you do.

Vampirism itself allows access to the Vampire Skills World Skill line. These skills are primarily Magicka based, and would benefit a Magicka build more than they'd benefit a Stamina build. They are similar to the Nightblade class's Siphoning skills and include abilities that stun targets, steal health, and grant damage reduction. After contracting Vampirism, you'll need to complete the Scion of the Blood Matron quest (found from an NPC in the graveyard near the East Evermore Wayshrine) before you can use any of the skills.

 

Vamprism Stages

 

Side Effect All Stages:

  • Each last 6 hours, but casting any Vampire ability will advance this timer by 30 minutes.
  • Feeding as a Vampire will lower your Vampire Stage by 1

 

While you have Vampirism stage 1: 

  • 0% Flame Damage taken, 0% Vampire Ability cost reduction, 0% Health Recovery reduction

 

While you have Vampirsim stage 2:

  • 15% Flame Damage taken, 7% Vampire Ability cost reduction, 25% Health Recovery reduction

 

While you have Vampirism stage 3:

  •  20% Flame Damage taken, 14% Vampire Ability cost reduction, 50% Health Recovery reduction

 

While you have Vampirism stage 4:

  •  25% Flame Damage taken, 21% Vampire Ability cost reduction, 75% Health Recovery reduction

 

How to Become a Vampire

You must travel to The Rift and find this area.
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Upon reaching this area if you look towards this rock face, a pack of 3 Bloodfiends will be there biting a corpse get hit 1-4 times to be safe or until you die keep checking "c" to see if you have the Vampirism in active effects
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Screenshots and information provided by VladiriusDiablo

Skills

 

Vampire Skills in Elder Scrolls Online can be obtained by being bitten by a player with Blood Ritual or by being bitten by high level Vampires in the later PvE zones. This Skill Line levels up by gaining xp. The skills do not need to be on your bar.

Bat Swarm.png

Bat Swarm

Ultimate
  • Darken the sky with a cloud of bats, dealing [x] Magic Damage to nearby enemies every 1 second.
Vampire Rank 5 275 Ultimate Instant 10m radius
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Clouding Swarm.png
Clouding Swarm
(Morph)
  • Darken the sky with a cloud of bats, dealing [x] Magic Damage to nearby enemies every 1 second.
  • The bats also cloak you in shadow, granting you invisibility.
  • Also grants invisibility.
(Bat Swarm Rank IV) 200
Ultimate
Instant 10m radius
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Devouring Swarm.png
Devouring Swarm
(Morph)
  • Darken the sky with a cloud of bats, dealing [x] Magic Damage to nearby enemies every 1 second.
  • Also siphons [y] Health from each affected enemy and gives it to you.
  • Gain life for each target hit.
(Bat Swarm Rank IV) 200 Ultimate Instant 10m radius

Drain Essence.png

Drain Essence

Active
  • Consume an enemy's life force, dealing [x] Magic Damage and restoring 20% of your missing Health every 1 second for 3 seconds.
  • When you activate the drain, the enemy is stunned for 3 seconds.
Vampire Rank 1 2700 Magicka 3s 12m range
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Invigorating Drain.png
Invigorating Drain
(Morph)
  • Consume an enemy's life force, dealing [x] Magic Damage and restoring 20% of your missing Health every 1 second for 3 seconds.
  • When you activate the drain, the enemy is stunned for 3 seconds.
  • Player recovers 5 Ultimate every 1 second.
(Drain Essence Rank IV) 2700 Magicka 3s 12m range
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Midnight Drain.png
Accelerating Drain
(Morph)
  • Consume an enemy's life force, dealing [x] Magic Damage and restoring 10% of your missing Health every 1 second for 3 seconds.
  • When you activate the drain, the enemy is stunned for 3 seconds.
  • Grants Minor Expedition, increasing movement speed by 10% for 17-20 seconds.
(Drain Essence Rank IV) 2700 Magicka 3s 12m range

Mist Form.png

Mist Form

Active
  • Dissolve into a dark mist, reducing your damage taken by 75% for 4 seconds.
  • Also removes and grants you invulnerability to all crowd control and immobilization effects while active, but you cannot be healed and your Magicka Recovery is disabled.
Vampire Rank 3 5940 Magicka Instant Self
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Elusive Mist.png
Elusive Mist
(Morph)
  • Dissolve into a dark mist, reducing your damage taken by 75% and granting you Major Expedition, increasing your Movement Speed by 30% for 4 seconds.
  • Also removes and grants you invulnerability to all crowd control and immobilization effects while active, but you cannot be healed and your Magicka Recovery is disabled.
  • Also grants Major Expedition, increasing your Movement Speed.
(Mist Form Rank IV) 5940 Magicka Instant Self
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Poison Mist.png
Baleful Mist
(Morph)
  • Dissolve into a dark mist, reducing your damage taken by 75% and dealing [x] Magic Damage to nearby enemies every 1 second for 4 seconds.
  • Also removes and grants you invulnerability to all crowd control and immobilization effects while active, but you cannot be healed and your Magicka Recovery is disabled.
  • Also deals damage to nearby enemies.
(Mist Form Rank IV) 5940 Magicka Instant Self

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Savage Feeding

Passive Rank I Vampire Rank 2 -- -- --
Rank II (Savage Feeding Rank I) -- -- --

Supernatural Recovery.png

Supernatural Recovery

Passive Rank I While you have Vampirism stage 2 or higher:
  • Increases Magicka and Stamina recovery by 5%.
Vampire Rank 4 -- -- --
Rank II While you have Vampirism stage 2 or higher:
  • Increases Magicka and Stamina recovery by 10%.
(Supernatural Recovery Rank I) -- -- --

Blood Ritual.png

Blood Ritual

Passive
  • Allows player to turn another player into a Vampire once every 7 days, by returning to the Vampire ritual site.
  • Players infected by Lycanthropy cannot be turned.
Vampire Rank 6 -- -- --

Undeath.png

Undeath

Passive Rank I While you have Vampirism stage 3 or higher:
  • Reduces damage dealt to you when you fall below 30% Health.
  • Lower health increases the effect up to 33%.
Vampire Rank 7 -- -- --
Rank II While you have Vampirism stage 3 or higher:
  • Reduces damage dealt to you when you fall below 50% Health.
  • Lower health increases the effect up to 33%.
(Undeath Rank I) -- -- --

Unnatural Resistance.png

Unnatural Resistance

Passive Reduces the severity of the Health Recovery determent in Vampirism stages 2 through 4. Vampire Rank 8 -- -- --

Dark Stalker.png

Dark Stalker

Passive While you have Vampirism stage 4:
  • Decrease Movement Speed penalty while in Crouch by 50%.
  • Decrease the time it takes to Crouch by 50% during the night.
Vampire Rank 9 -- -- --

 

Vamprism Stages

 

Side Effect All Stages:

  • Each last 6 hours, but casting any Vampire ability will advance this timer by 30 minutes.
  • Feeding as a Vampire will lower your Vampire Stage by 1

 

While you have Vampirism stage 1: 

  • 0% Flame Damage taken, 0% Vampire Ability cost reduction, 0% Health Recovery reduction

 

While you have Vampirsim stage 2:

  • 15% Flame Damage taken, 7% Vampire Ability cost reduction, 25% Health Recovery reduction

 

While you have Vampirism stage 3:

  •  20% Flame Damage taken, 14% Vampire Ability cost reduction, 50% Health Recovery reduction

 

While you have Vampirism stage 4:

  •  25% Flame Damage taken, 21% Vampire Ability cost reduction, 75% Health Recovery reduction




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