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Weapon Skills in Elder Scrolls Online are available to every player of any Class. This allows for extreme amounts of flexibility in each player's playstyle. At level 15, each player will gain an alternate weapon slot/skill bar. This allows the player to equip a melee weapon and a ranged weapon, two different melee weapons, the same melee weapon with a different skill setup, or even slotting a Restoration Staff so they can heal themselves when needed.

Please see the Weapons page to see the damage values of weapons, and the Sets page for available weapon sets.



The values listed are taken from a VR16 character without any passives or gear equipped. Each skill shown is leveled up to rank IV.

 

Name & Image Skill Type Rank Description Unlocks Cost Cast Time
(Duration)
Range/Radius
(Target)
berserker_strike-eso-twohanded-ultimate-skill

Berserker Strike

Ultimate
  • Strike an enemy with a vicious blow, dealing [x] Physical Damage.
  • This attack ignores the target's mitigation and grants you Physical and Spell Resistance equal to the amount ignored for [8] seconds.
Two-Handed
Rank 50
150 Ultimate Instant

5m range
(Enemy)

Icon_arrow.png
onslaught-eso-twohanded-ultimate-skill
Onslaught
(Morph)
  • Strike an enemy with a vicious blow, dealing [x] Physical Damage.
  • This attack ignores the target's mitigation and grants you Physical and Spell Resistance equal to the amount ignored for [8] seconds.
  • Killing an enemy with this ability immediately refunds the Ultimate cost.
  • Killing an enemy with this ability immediately refunds the Ultimate cost.
(Berserker Strike
Rank IV)
150 Ultimate Instant 5m range
(Enemy)
Icon_arrow.png
berserker_rage-eso-twohanded-ultimate-skill
Berserker Rage
(Morph)
  • Strike an enemy with a vicious blow, dealing [x] Physical Damage.
  • This attack ignores the target's mitigation and grants you Physical and Spell Resistance equal to the amount ignored for [8] seconds.
  • You are immune to all disable, snare and immobilization effects for the duration.
  • You are immune to all disable, snare and immobilization effects for the duration.
(Berserker Strike
Rank IV)
150 Ultimate Instant 5m range
(Enemy)
Uppercut.png

Uppercut

Active
  • Slam enemy with an upward swing, dealing [x] Physical Damage.
Two-Handed Rank 14 3240 Stamina 1s 7m range
(Enemy)
Icon_arrow.png Dizzying_Swing.png
Dizzying Swing
(Morph)
  • Slam enemy with an upward swing, dealing [x] Physical Damage, stunning them for 3.5 seconds, and knocking them back 4 meters.
  • Stuns and knocks back the enemy hit.
(Uppercut Rank IV) 3240 Stamina 1s 7m range
(Enemy)
Icon_arrow.png Wrecking_Blow.png
Wrecking Blow
(Morph)
  • Slam enemy with an upward swing, dealing [x] Physical Damage.
  • Grants you Empower for 5 seconds, increasing the damage of your next attack by 20%.
  • Grants you Empower, increasing the damage of your next attack.
(Uppercut Rank IV) 3240 Stamina 1s 7m range
(Enemy)
Critical Charge.png

Critical Charge

Active
  • Launch across the earth and smash an enemy for [x] Physical Damage.
  • This attack is always a Critical Strike.
Two-Handed Rank 4 3780 Stamina Instant 3.5-22m range
(Enemy)
Icon_arrow.png Stampede.png
Stampede
(Morph)
  • Launch across the earth and smash an enemy for [x] Physical Damage and reducing their Movement Speed by 60% for 8 seconds.
  • This attack is always a Critical Strike.
  • Reduces the enemy's Movement Speed.
(Critical Charge Rank IV) 3780 Stamina Instant 3.5-22m range
(Enemy)
Icon_arrow.png Critical_Rush.png
Critical Rush
(Morph)
  • Launch across the earth and smash an enemy for [x] Physical Damage.
  • Deals up to 68% more damage, based on distance traveled.
  • This attack is always a Critical Strike.
  • Deals more damage based on distance traveled.
(Critical Charge Rank IV) 3780 Stamina Instant 3.5-22m range
(Enemy)
Cleave.png

Cleave

Active
  • Swat enemies in front of you with a mighty swing, dealing [x] Physical Damage and causing them to bleed for an additional [y] Physical Damage over 10 seconds.
Two-Handed Rank 2 3240 Stamina Instant 7m radius
(Cone)
Icon_arrow.png Carve.png
Carve
(Morph)
  • Swat enemies in front of you with a mighty swing, dealing [x] Physical Damage and causing them to bleed for an additional [y] Physical Damage over 10 seconds.
  • You also gain Minor Heroism, granting you an extra Ultimate every 1.5 seconds for 9 seconds.
  • Grants Minor Heroism, increasing your Ultimate generation.
(Cleave Rank IV) 3240 Stamina Instant 7m radius
(Cone)
Icon_arrow.png Brawler.png
Brawler
(Morph)
  • Swat enemies in front of you with a mighty swing, dealing [x] Physical Damage and causing them to bleed for an additional [y] Physical Damage over 10 seconds.
  • You also gain a damage shield that absorbs [x] damage for 8 seconds. Each enemy hit increases the damage shield's strength by 100%.
  • Grants a damage shield that increases in strength for each enemy hit.
(Cleave Rank IV) 3240 Stamina Instant 7m radius
(Cone)
Reverse Slice.png

Reverse Slash

Active
  • Spin around and strike an enemy down, dealing [x] Physical Damage.
  • Deals up to 300% more damage against enemies with less than 50% Health.
Two-Handed Rank 20 2970 Stamina Instant 5m range
(Enemy)
Icon_arrow.png Reverse_Slice.png
Reverse Slice
(Morph)
  • Spin around and strike an enemy down, dealing [x] Physical Damage.
  • Deals up to 300% more damage against enemies with less than 50% Health.
  • Other enemies nearby take 59% of the damage inflicted to the primary target.
  • Other enemies nearby take a percentage of the damage inflicted to the primary target.
(Reverse Slash Rank IV) 2970 Stamina Instant 5m range
(Enemy)
Icon_arrow.png Executioner_2h.png
Executioner
(Morph)
  • Spin around and strike an enemy down, dealing [x] Physical Damage.
  • Deals up to 350% more against enemies with less than 50% Health.
  • Increases the amount of bonus damage dealt to low health targets.
(Reverse Slash Rank IV) 2970 Stamina Instant 5m range
(Enemy)
Forward Momentum.png

Momentum

Active
  • Focus your strength to gain Major Brutality, increasing your Weapon Damage by 20% for 33 seconds.
  • You also heal yourself for [x] Health every 2 seconds while active.
Two-Handed Rank 38 4051 Stamina Instant
(33s)
--
(Self)
Icon_arrow.png Forward_Momentum.png
Forward Momentum
(Morph)
  • Focus your strength to gain Major Brutality, increasing your Weapon Damage by 20% for 33 seconds.
  • You also heal yourself for [x] Health every 2 seconds while active.
  • For a brief period after activation, you remove all snares and immobilizations and gain immunity to them for 5 seconds.
  • Reduced cost and provides a brief immunity to snares and immobilizations.
(Momentum Rank IV) 2971 Stamina Instant
(33s)
--
(Self)
Icon_arrow.png Rally.png
Rally
(Morph)
  • Focus your strength to gain Major Brutality, increasing your Weapon Damage by 20% for 33 seconds.
  • You also heal yourself for [x] Health every 2 seconds while active, and an additional [y] Health when Rally expires.
  • The final heal is increased in proportion to the length of time Rally has been active.
  • Also heals you when the effect expires.
(Momentum Rank IV) 4051 Stamina Instant
(33s)
--
(Self)
Forceful.png

Forceful

Passive Rank I WITH TWO-HANDED WEAPON EQUIPPED
  • Your Light and Heavy Attacks damage up to 2 other nearby enemies for 13% of the damage inflicted to the primary target.
Two-Handed Rank 5 -- -- --
Rank II WITH TWO-HANDED WEAPON EQUIPPED
  • Your Light and Heavy Attacks damage up to 2 other nearby enemies for 25% of the damage inflicted to the primary target.
Two-Handed Rank 34 -- -- --
Heavy Weapons.png

Heavy Weapons

Passive Rank I WITH TWO-HANDED WEAPON EQUIPPED
  • Grants bonus based on the type of weapon equipped:
  • Swords increase your damage done by 3%.
  • Axes grant your melee attacks 8% chance to apply a bleed dealing [x] Physical Damage over 6 seconds.
  • Maces cause your attacks to ignore 10% of your target's Physical Resistance.
Two-Handed Rank 10 -- -- --
Rank II WITH TWO-HANDED WEAPON EQUIPPED
  • Grants bonus based on the type of weapon equipped:
  • Swords increase your damage done by 5%.
  • Axes grant your melee attacks 16% chance to apply a bleed dealing [x] Physical Damage over 6 seconds.
  • Maces cause your attacks to ignore 20% of your target's Physical Resistance.
Two-Handed Rank 25 -- -- --
Red Diamond.png

Balanced Blade

Passive Rank I WITH TWO-HANDED WEAPON EQUIPPED
  • Reduces the cost of Two-Handed abilities by 10%.
Two-Handed Rank 17 -- -- --
Rank II WITH TWO-HANDED WEAPON EQUIPPED
  • Reduces the cost of Two-Handed abilities by 20%.
(Balanced Blade Rank I) -- -- --
follow_up.png

Follow Up

Passive Rank I WITH TWO-HANDED WEAPON EQUIPPED
  • Your successful fully-charged Heavy Attacks increase the damage of your next attack by 5% for 7 seconds.
Two-Handed Rank 30 -- -- --
Rank II WITH TWO-HANDED WEAPON EQUIPPED
  • Your successful fully-charged Heavy Attacks increase the damage of your next attack by 10% for 7 seconds.
(Follow Up Rank I) -- -- --
Battle Rush.png

Battle Rush

Passive Rank I WITH TWO-HANDED WEAPON EQUIPPED
  • Increases your Stamina Recovery by 15% for 10 seconds after killing a target.
Two-Handed Rank 41 -- -- --
Rank II WITH TWO-HANDED WEAPON EQUIPPED
  • Increases your Stamina Recovery by 30% for 10 seconds after killing a target.
Two-Handed Rank 50 -- -- --




    • 09 Nov 2016 17:57  

      If I were to cast Life Giver, would the secondary cats that it does apply the morphs you choose for those abilities, as well, or just the original forms?

      • Dual wield ultimate02 Oct 2016 10:01  

        The Thrive in Chaos morph of the dual wield ultimate described is wrong (i think) it says that it's duration is 16sec same as the other morph but the other morphs entire purpose is extending duration to 16sec...

        • Wands09 Aug 2016 08:01  

          I would love to see wands in this game so you could have a wand and shield and dual option for wands that way magic users could have some of the same things that stamina users have.

          • Inflicting Burning, Concussion, and Chilled status effects30 May 2016 09:19  

            The skill tree mentions several instances of having additional effects if the enemy is Burning, Concussed, or Chilled, or increasing the chances of afflicting enemies with those status effects. What isn't clear is how one can inflict enemies with those status effects. Chilled, for instance, has a chance to proc on any Frost damage (Frost staff, Frost enchantment, or a Frost skill such as the Mages Guild's Ice Comet). An enemy who is Chilled moves 40% slower for 5 sec. However, I don't know what the proc rate is for these status effects. See http://forums.elderscrollsonline.com/en/discussion/111840/status-effects-and-you for more details.

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