Tales of Tribute is a Mini-Game in The Elder Scrolls Online (ESO). Tales of Tribute is a fast-paced, competitive collectible card game that can be played within the world of ESO. Players can compete in both PVE and PVP matches and earn unique rewards. This page covers information on the Tales of Tribute card game, including Card Descriptions, Mechanics Guides, Deck-Building Tips, Opponent Lists, Rewards and more.

 

ESO Tales of Tribute Overview

The release of the High Isle Chapter introduces an exciting new card game, Tales of Tribute, that can be played within the world of The Elder Scrolls Online. Invented in High Isle, Tales of Tribute is a unique deck-building game complete with PVE and PVP. Players collect Cards via various means, build their own Deck and compete in fast-paced matches against other Players and NPCs all over the world. 

Tales of Tribute will have its own leveling and ranking system, as well as a plethora of rewards for achieving victory in the game including Furnishings and Transmute Stones. Tales of Tribute is said to also advance certain storylines and quests after competing against certain NPCs in the world.

You will have to purchase the High Isle Chapter to to play matches in the Tales of Tribute cards game in ESO. However, even if you don't have the chapter you can still collect Tales of Tributes decks and card upgrades, you just won't be able to use them, similar to how the Antiquities System works.

Once you acquired the High Isle Chapter, you can visit Gonfalon Gaming Hall located in Gonfalon Bay, High Isle to get two starter deck and some tutorials from Bragas (a Wood Elf) and Master Razhamad (a Redguard). 

Tales of Tribute progress and unlocks are shared between all characters on your account. You only need to complete the tutorial once to unlock matchmaking with the card game. Once you have completed the tutorial, you can play matches on any character on your account.

tales of tribute preview eso wiki guide

 
 
 
 
 
 
 
 
 

 

 

Tales of Tribute Mechanics Guide

How to play Tales of Tribute

  • Each player has to select two decks (Patrons) at the start of a Tales of Tribute Match in ESO (Elder Scrolls Online). The first player picks the first and last deck, while the second player picks the second and third deck. Once you have selected all four, the decks will combine to create a "Tavern" in the middle of the board, which is a shared collection of cards from all four selected decks. There are currently 8 different decks available to choose from.

  • There are three different resources in the game, visualized by numbers shown on your side of the board. The first resource is Coin. Coin is used to buy cards from the Tavern or buy favour of some Patrons. You get Coin from various card effects. Any Coin that is unused at the end of your turn will be discarded, so try to plan your moves so that you don't waste any.

  • The second resource is Power. You can spend power to attack your opponent's agent cards by clicking on them. This will subtract your power value from the health of that card until the card's health reaches zero or you run out of power. Some agents can be very powerful and things can get out of control if you let your opponent keep several agents in play, so it's sometimes worth doing this. Any unspent power at the end of your turn will be added to your prestige value, explained below.

  • Prestige is the third and final resource in the game. Prestige is basically the score of each player, and the objective of the game is to amass the most Prestige. Usually you get Prestige from Power as explained above, however there are some cards that directly increase Prestige. When a player reaches 40 Prestige, their opponent will have one turn to exceed their Prestige total, otherwise they lose the game. If you do manage to beat their score, then the game effectively enters a “sudden death” situation, where the first time someone fails to beat their opponent's Prestige score, they lose the game.

  • You will also probably want to make use of the Patrons on the right side of the board. Have a look at them when you are playing to see what their price & reward is, and don't be afraid to make use of their services as they can sometimes be very powerful.

  • During the early stages of the game, it's a good idea to choose the chest icon in the middle of the Patrons area, which will cost 2 gold and allow you to convert one of your cards into a Writ of Coin card which gives you 2 Coin, which will help you to afford the more powerful cards from the Tavern later in the game.

 

Tales of Tribute Time Limit

In Tales of Tribute, each turn has a 90 seconds time limit. If a player stay idle for a full turn, meaning they don't activate any cards, their next turn will shortened to 20 seconds. If a player is idle for 3 turns in a row they automatically forfeit the game.

 

Tales of Tribute Game Modes

The Tales of Tribute can be played against NPCs or other players.

Ranked matches allows players to play against other players to increase their tier and standing on the Tales of Tribute leaderboard. Players receive rewards for winning or losing, and these matches count toward advancing Tribute quests.

Casual matches allows players to face off other players without increasing or decreasing their tier or standing on the Tales of Tribute leaderboard. Players receive rewards for winning or losing and the matches also count towards advancing Tribute quests.

NPC matches don't affect a player's tier or standing on the leaderboards. Players will earn rewards for winning or losing based on the challenged NPCs difficulty rating. Players can also make progress on quests when playing against NPCs.

Friendly matches with other players are entirely for fun and offer no rewards and don't advance quests.

 

Tales of Tribute Game Tiers & Leaderboard

Tales of Tribute game features four tiers of play and one leaderboard that resets every month.

At the start of each Tales of Tribute seasons, you must complete five placement matches. Victories and losses in these initial matches determine your starting tier. Players can also benefit from their previous season's tier. You can potentially earn up to four free placement match wins based on how far you progressed. Each ranked match will earn you points that increase your tier and your standing on the leaderboard of the Tales of Tribute card game in ESO.

After reaching Rubedite tier, players enter the Tales of Tribute leaderboard where placement is determined by win rate. At the end of the season, players receive rewards based on both tier and placement on the leaderboard, with the top 10% and 2% of the leaderboard earning special rewards.

Roister's Club ranks

Rank Name RP to
Next Rank
Total RP
for Rank
Unlocks Card Other Unlocks
1 Initiate 900 0 Four starter decks A New Venture quest & can challenge Novice NPCs
2 Trainee 2220 900 Toll of Silver card  
3 Novice 2880 3120 Ebony Mine card The Tournament Begins quest
4 Regular 3420 6000 Augur's Counsel card Can challenge Proficient NPCs
5 Adept 3720 9420 Imperial Plunder card Challenges of the Past quest
6 Expert 3900 13140 Prowling Shadow card Can challenge Expert NPCs
7 Veteran 4020 17040 Pyandonean War Fleet card The Final Round quest
8 Master -- 21060 Hel Shira Herald card Cardsharp Crimson dye & Tales of Tribute Table furnishing

 

Competitive ranks

  • Ebony
  • Quicksilver
  • Voidsteel
  • Rubedite

NPC Roister's Club ranks

  • Novice (requires the rank of Initiate of higher to challenge)
  • Proficient (requires the rank of Regular or higher to challenge)
  • Expert (requires the rank of Expert to challenge)
  • Grand Tribute Master (reserved to the Founders)
  • Tribute Master (unique to The Author)

 

 

Where to find Tales of Tribute Decks and Cards

There are different decks and cards in the Tales of Tribute card game. Every Tales of Tribute card deck has plenty of different cards and one Patron. All decks consist of a starter card and standard cards, some of those are upgradeable. Unlocking the upgraded cards can improve a deck. Both players will benefit from the upgraded cards because you pick your whole deck at the start and everything gets mixed together for both players.

Initially you start out with 4 decks that were gifted to you by Master Razhamad. You can also acquire more decks by completing Tales of Tribute activities, earning certain achievements and completing specific content on High Isle.

 

You can unlock 8 decks in High Isle

You can acquire eight patron decks in Tales of Tribute, and each is themed around an organization or individual in the world of Tamriel that helps define a playstyle.

You unlock these four immediately upon completing the tutorial, and you can unlock four additional decks by completing quests and unlocking achievements related to Tales of Tribute as well as coming across them in drops while participating in High Isle’s overworld content—look out for them!

 

Tales of Tribute Associated Quests

  • This section will list all quests related to the Tales of Tribute mini-game, including quests required to unlock certain features, unique cards and more.

 

Tales of Tribute Cards List

Below is a list of all Tales of Tribute Cards available in ESO, including their descriptions, effects, stats and other useful details. Cards are arranged depending on the category they fall into. Category details will be added as more information becomes available.

 

Duke of Crows
Grandmaster Delmene Hlaalu
Saint Pelin
Psijic Loremaster Celarus
Ansei Frandar Hunding
Rajhin, the Purring Liar
Red Eagle, King of the Reach
Sorcerer-King Orgnum
Treasury
Druid King
Almalexia
Hermaeus Mora

 

Duke of Crows

Amount of cards: 13

Obtained by completing the Tales of Tribute tutorial.

My quest for information led me to a pocket realm known only as the Crow's Wood. Its most notable inhabitants are a murder of intelligent, talking birds who consider the place to be their personal kingdom. The Duke of Crows, the proudest of the flock, presides over the rest. As he tells it, he's "the smartest and biggest and loudest" crow in the murder.

The rest of the flock clusters and conspires around the Duke, plotting and politicking for status and favor. Woe betide any who get between these ravens and their “shinies.”

—Ulysa Rervam, Proctor of Daedric Studies

The Duke of Crow’s cards focus on creating combos that let you draw more cards,” explains Irenio Calmon-Huang, one of the Senior Systems Designers behind Tales. “It benefits from going heavily into the suit, perhaps more than any other deck. If you can reach the tipping point you may find yourself drawing most of your deck in a single turn.”

When activating the Duke of Crows’ Patron ability, you can gain a large amount of power quickly, but at a cost.

“The Duke of Crows, like his many subjects, adores shinies. He offers you power in exchange for Coin, while skimming a bit off the top. Unlike many other patrons, while he favors you, he will not offer you anything else. So, it is wise to save your use of the Duke for when you can really cash in your Coin for power or a patron victory.”

Blackfeather Brigand

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Card type: Agent
Card activation cost: 6 Gold
Card activation effect: Gain 1 Coin.
Card combo effect:
3: Draw 1 card.
Can be upgraded to the following card: Blackfeather Knave

Blackfeather Knave

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Card type: Agent
Card activation cost: 6 Gold
Card activation effect: Gain 2 Coin.
Card combo effect:
3: Draw 1 card.
Pre-upgrade card: Blackfeather Brigand

Blackfeather Knight

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Card type: Agent
Card activation cost: 6 Gold
Card activation effect: Gain 1 Coin.
Card combo effect:
3: Draw 1 card. 
3: Gain 2 Coin.

Law of Sovereign Roost

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Card type: Contract Action
Card activation cost: 4 Gold
Card activation effect: Draw 1 card.
Card combo effect:
3: Opponent discards 1 card from their hand at the start of their turn.

 

Murder of Crows

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Card type: Action
Card activation cost: 4 Gold
Card activation effect: Gain 1 Coin.
Card combo effect:
2: Gain 2 Coin.
2: Gain 2 Power.
3: Gain 2 Power.
Pre-upgrade card: Scratch

Peck

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Card type: Action
Card activation cost: 0 Gold
Card activation effect: Gain 1 Coin.

Pilfer

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Card type: Action
Card activation cost: 5 Gold
Card activation effect: Draw 1 card.
Card combo effect:
2: Draw 1 card.
Can be upgraded to the following card: Plunder

Plunder

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Card type: Action
Card activation cost: 6 Gold
Card activation effect: Draw 1 card.
Card combo effect:
2: Draw 1 card.
4: Draw 1 card.
Pre-upgrade card: Pilfer

 

Pool of Shadow

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Card type: Action
Card activation cost: 4 Gold
Card activation effect: Gain 2 Power.
Card combo effect:
2: Draw 1 card.
4: Gain 3 Coin.

Scratch

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Card type: Action
Card activation cost: 3 Gold
Card activation effect: Gain 1 Coin.
Card combo effect:
2: Gain 2 Power.
2: Gain 2 Coin.
Can be upgraded to the following card: Murder of Crows

Squawking Oratory

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Card type: Action
Card activation cost: 6 Gold
Card activation effect: Draw 1 card.
Card combo effect:
3: Draw 1 card.
4: Gain 4 Power.

Toll of Flesh

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Card type: Action
Card activation cost: 4 Gold
Card activation effect: Gain 2 Coin.
Card combo effect:
2: Draw 1 card.
Can be upgraded to the following card: Toll of Silver

 

Toll of Silver

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Card type: Action
Card activation cost: 4 Gold
Card activation effect: Gain 2 Coin.
Card combo effect
2: Draw 1 card.
3: Gain 1 Coin.
Pre-upgrade card: Toll of Flesh

 

 

 

 

 

 

 

Grandmaster Delmene Hlaalu

Amount of cards: 13

Favored
Gain Prestige equal to the card's cost minus 1.

Neutral
Gain Prestige equal to the card's cost minus 1.

Unfavored
Gain Prestige equal to the card's cost minus 1.

Requirements
Sacrifice 1 card you own in play that cost 1 or more Coin

Obtained by completing the Tales of Tribute tutorial.

After the Four-Score War, Northeastern Tamriel was a corpse bloating in the sun. Enter the Great Houses. Out at the front, swooping in to feast on the carcass, was House Hlaalu. Their leader was old man Delmene Hlaalu, who wrested power from the last house elder in a “bloodless” coup that still saw half a dozen fetchers thrown to the guar.

—Naryu Virian

“Like most of House Hlaalu, this grandmaster merchant’s deck is centered around acquiring goods,” explains Irenio. “Generating lots of Coin or directly laying claim to cards from the Tavern are this deck’s strengths.”

If you wish to activate the Grandmaster’s Patron ability, the bigger the sacrifice, the bigger the rewards.

“Playing into the ability to generate lots of wealth and thus afford really expensive cards, Delmene Hlaalu allows you to trade cards gained from the Tavern for Prestige. This can be a direct strategy to victory if you’re buying and gaining lots of cards early on, or it can be used to help you cross the line at the very end.”

Currency Exchange

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Card type: Action
Card activation cost: 7 Gold
Card activation effect: Remove up to 2 cards from the Tavern.
Gain 6 Coin.
Card combo effect
2: Call on 1 additional Patron this turn.

Customs Seizure

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Card type: Action
Card activation cost: 4 Gold
Card activation effect: Acquire 1 card from the Tavern with a cost up to 5.

Ebony Mine

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Card type: Contract Action
Card activation cost: 3 Gold
Card activation effect: Gain 2 Coin.
Card combo effect
3: Gain 4 Coin.

Goods Shipment

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Card type: Action
Card activation cost: 0 Gold
Card activation effect: Gain 1 Coin.

 

Hireling

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Card type: Agent
Card activation cost: 6 Gold
Card activation effect: Gain 1 Coin.
Card combo effect
2: Acquire 1 card from the Tavern with a cost up to 5.

Hlaalu Councilor

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Card type: Agent
Card activation cost: 10 Gold
Card activation effect: Acquire 1 card from the Tavern with a cost up to 9.
Card combo effect
2: Remove up to 1 card from the Tavern.
Pre-upgrade Card: Hlaalu Kinsman

Hlaalu Kinsman

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Card type: Agent
Card activation cost: 10 Gold
Card activation effect: Acquire 1 card from the Tavern with a cost up to 9.
Card combo effect
2: Remove up to 1 card from the Tavern.
Can be upgraded to: Hlaalu Councilor

Hostile Takeover

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Card type: Action
Card activation cost: 5 Gold
Card activation effect: Gain 1 Power.
Card combo effect
2: Acquire 1 card from the Tavern with a cost up to 7.

 

House Embassy

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Card type: Action
Card activation cost: 8 Gold
Card activation effect: Gain 7 Coin.
Card combo effect
2: Acquire 1 card from the Tavern with a cost up to 7.
Pre-upgrade Card: House Marketplace

House Marketplace

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Card type: Action
Card activation cost: 8 Gold
Card activation effect: Gain 6 Coin.
Card combo effect
2: Acquire 1 card from the Tavern with a cost up to 7.
Can be upgraded to: House Embassy

Kwama Egg Mine

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Card type: Contract Action
Card activation cost: 3 Gold
Card activation effect: Gain 2 Coin.
Card combo effect
3: Gain 3 Coin.

Luxury Exports

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Card type: Action
Card activation cost: 2 Gold
Card activation effect: Gain 3 Coin.

 

Oathman

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Card type: Agent
Card activation cost: 6 Gold
Card activation effect: Gain 2 Coin.
Card combo effect
2: Acquire 1 card from the Tavern with a cost up to 5.

 

 

 

 

 

 

 

 

Saint Pelin

Amount of cards: 13

Favored
Refresh—Return up to 1 agent card from your cooldown pile to the top of your draw pile.

Neutral
Refresh—Return up to 1 agent card from your cooldown pile to the top of your draw pile.

Unfavored
Refresh—Return up to 1 agent card from your cooldown pile to the top of your draw pile.

Requirements
Pay 2 Power, Have 1 agent card in your cooldown pile

Obtained by completing the Tales of Tribute tutorial.

You've heard the tale as my mother tells it, no doubt. Saint Pelin, giving his life in faith to defeat the massing Gray Host. Stendarr filling him with an "ocean of blood," so the bat-men could drink him dry again and again and again.

I ride in the Saint's name not because of children's tales, but because what faith, sword, and shield can do in the here and now. We hold the pass. We protect the weak. All in hopes we can be as brave as a humble chapel attendant like Pelin.

—Dame Aurenn Rodeau, the Order of Saint Pelin

“Saint Pelin’s cards excel at two things: generating Power and getting agents with taunt onto the field,” says Irenio. “Several of Saint Pelin’s agents are also excellent power generators themselves, helping push through your opponent’s agents and then propelling you to a Prestige victory.”

If you need to put bodies between you and your opponent, Saint Pelin has reinforcements ready.

“Saint Pelin himself can restore agents from your cooldown to the top of your draw pile, getting them quickly back onto the field. One of the most opportune moments to call upon this patron power is also when you first lay claim to an agent from the Tavern, sending them to the top of your deck so you’ll draw them immediately!”

 

Archers' Volley

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Card type: Action
Card activation cost: 4 Gold
Card activation effect: Gain 3 Power.
Card combo effect
2: Gain 1 Coin.

Bangkorai Sentries

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Card type: Agent
Card activation cost: 7 Gold
Card activation effect: Gain 1 Coin.
Can be upgraded to: Knights of Saint Pelin

Banneret

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Card type: Agent
Card activation cost: 9 Gold
Card activation effect: Gain 3 Power.
Can be upgraded to: Knight Commander

Fortify

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Card type: Action
Card activation cost: 0 Gold
Card activation effect: Gain 1 Power.

 

Knight Commander

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Card type: Agent
Card activation cost: 9 Gold
Card activation effect: Gain 3 Power.
Card combo effect
1: Heal this agent for 2 health.
Pre-upgrade Card: Banneret

Knights of Saint Pelin

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Card type: Agent
Card activation cost: 7 Gold
Card activation effect: Gain 1 Coin.
Card combo effect
2: Gain 1 Power.
Pre-upgrade Card: Bangkorai Sentries

Legion's Arrival

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Card type: Action
Card activation cost: 3 Gold
Card activation effect: Gain 2 Coin.
Card combo effect
3: Gain 3 Power.
Pre-upgrade Card: Reinforcements

Rally

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Card type: Action
Card activation cost: 7 Gold
Card activation effect: Gain 6 Power.
Card combo effect
2: Draw 1 card.

 

Reinforcements

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Card type: Action
Card activation cost: 3 Gold
Card activation effect: Gain 2 Coin.
Card combo effect
2: Gain 2 Power.
3: Gain 1 Power.
Can be upgraded to: Legion's Arrival

Shield Bearer

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Card type: Contract Agent
Card activation cost: 6 Gold
Card activation effect: Gain 1 Power.

Siege Weapon Volley

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Card type: Action
Card activation cost: 4 Gold
Card activation effect: Gain 4 Power.
Card combo effect
2: Gain 2 Coin.

The Armory

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Card type: Action
Card activation cost: 5 Gold
Card activation effect: Gain 1 Coin. Gain 5 Power.

 

The Portcullis

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Card type: Action
Card activation cost: 2 Gold
Card activation effect: Gain 2 Power.
Card combo effect
2: Gain 1 Coin.

 

 

 

 

 

 

 

Psijic Loremaster Celarus

Amount of cards: 12

Favored
Knock Out—Place 1 of your opponent's active agents into their cooldown pile.

Neutral
Knock Out—Place 1 of your opponent's active agents into their cooldown pile.

Unfavored
Knock Out—Place 1 of your opponent's active agents into their cooldown pile.

Requirements
Opponent has 1 agent card in their active agents pile, Pay 4 Coin

Obtained by completing the Tales of Tribute tutorial.

The Psijic Order is a circle of Mages who reside on the mystic isle of Artaeum. But who is Loremaster Celarus, really? A wise scholar and thoughtful if remote sage who seeks balance in all things.

Apprentices report, when asked, that they're more accustomed to seeing Celarus as a sort of one-Mer containment squad, seeking to bind any item or force that might disrupt the Aurbic forces of Tamriel. I have it on good authority that the Loremaster is willing do whatever it takes to protect the isle and the people of Nirn.

—The Arch-Mage Salarth

“Loremaster Celarus’s cards let you sift through the top of your draw pile and can grant you control over what is available from the Tavern,” explains Irenio. “This can speed up your deck, getting you to your more potent cards faster while also helping you find cards and denying your opponent the cards they wanted.”

Celarus’s ability can help you control your opponents’ side of the board as much as your own.

“While the Psijic Order is largely centered around defense, the ability to knock unconscious an enemy can be incredibly useful. When Celarus is available, he’ll help deal with any pesky agents no matter how powerful they may be. He is particularly potent against contract agents, ensuring that they seldom survive more than one round against you.”

 

Augur's Counsel

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Card type: Contract Action
Card activation cost: 3 Gold
Card activation effect: Look at the next 3 cards of your draw. Choose up to 3 of those cards to move to your cooldown.
Card combo effect
2: Gain 1 Coin.

Ceporah's Insight

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Card type: Action
Card activation cost: 5 Gold
Card activation effect: Look at the next 3 cards of your draw. Choose up to 3 of those cards to move to your cooldown.
Remove up to 2 cards from the Tavern.
Card combo effect
2: Gain 3 Power.
Pre-upgrade Card: Psijic's Insight

Mainland Inquiries

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Card type: Action
Card activation cost: 0 Gold
Card activation effect: Gain 1 Coin.

Prescience

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Card type: Action
Card activation cost: 4 Gold
Card activation effect: Remove up to 2 cards from the Tavern.
Gain 2 Coin.

 

Prophesy

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Card type: Action
Card activation cost: 4 Gold
Card activation effect: Remove up to 2 cards from the Tavern.
Gain 3 Coin.

Psijic Apprentice

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Card type: Agent
Card activation cost: 6 Gold
Card activation effect: Look at the next 4 cards of your draw. Choose up to 4 of those cards to move to your cooldown.
Can be upgraded to: Psijic Relicmaster

Psijic Relicmaster

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Card type: Agent
Card activation cost: 6 Gold
Card activation effect: Gain 1 Coin.
Look at the next 4 cards of your draw. Choose up to 4 of those cards to move to your cooldown.
Pre-upgrade Card: Psijic Apprentice

Psijic's Insight

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Card type: Action
Card activation cost: 5 Gold
Card activation effect: Remove up to 2 cards from the Tavern.
Look at the next 3 cards of your draw. Choose up to 3 of those cards to move to your cooldown.
Card combo effect
2: Gain 2 Power.
Can be upgraded to: Ceporah's Insight

 

Sage Counsel

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Card type: Contract Action
Card activation cost: 3 Gold
Card activation effect: Look at the next 3 cards of your draw. Choose up to 3 of those cards to move to your cooldown.
Card combo effect
2: Gain 1 Power.

Scrying Globe

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Card type: Action
Card activation cost: 2 Gold
Card activation effect: Look at the next 2 cards of your draw. Choose up to 2 of those cards to move to your cooldown.
Gain 2 Coin.

The Dreaming Cave

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Card type: Action
Card activation cost: 6 Gold
Card activation effect: Look at the next 4 cards of your draw. Choose up to 4 of those cards to move to your cooldown.
Draw 1 card.
Card combo effect
2: Gain 2 Power.

Time Mastery

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Card type: Action
Card activation cost: 3 Gold
Card activation effect: Look at the next 2 cards of your draw. Choose up to 2 of those cards to move to your cooldown.
Remove up to 1 card from the Tavern.
Card combo effect
2: Gain 2 Coin.

 

Ansei Frandar Hunding

Amount of cards: 12

Obtained by collecting five fragments. There are five fragments in the Ansei Frandar Hunding Patron Deck:

 

Ansei Assault

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Card type: Action
Card activation cost: 9 Gold
Card activation effect: Gain 5 Power. Acquire 1 card from the Tavern with a cost up to 9.
Can be upgraded to: Ansei's Victory

Ansei's Victory

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Card type: Action
Card activation cost: 9 Gold
Card activation effect: Acquire 1 card from the Tavern with a cost up to 10. Gain 6 Power.
Pre-upgrade card: Ansei Assault

Battle Meditation

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Card type: Contract Action
Card activation cost: 3 Gold
Card activation effect: Return 1 card of any type from your cooldown to the top of your draw. Gain 2 Power.
Can be upgraded to: Grand Oratory

Conquest

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Card type: Action
Card activation cost: 4 Gold
Card activation effect: Acquire 1 card from the Tavern with a cost up to 4. Gain 3 Power.
Card combo effect
2: Gain 2 Power.

 

Grand Oratory

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Card type: Contract Action
Card activation cost: 3 Gold
Card activation effect: Return 1 card of any type from your cooldown to the top of your draw. Gain 2 Power.
Card combo effect
2: Gain 2 Coin.
Pre-upgrade Card: Battle Meditation

Hel Shira Herald

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Card type: Agent
Card activation cost: 6 Gold
Card activation effect: Return 2 cards of any type from your cooldown to the top of your draw.
Card combo effect
2: Gain 1 Power.

Hira's End

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Card type: Action
Card activation cost: 6 Gold
Card activation effect: Gain 4 Power. Return 4 cards of any type from your cooldown to the top of your draw.
Card combo effect
3: Gain 3 Power.

March on Hattu

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Card type: Action
Card activation cost: 6 Gold
Card activation effect: Return 3 cards of any type from your cooldown to the top of your draw. Gain 4 Power.

 

No Shira Poet

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Card type: Agent
Card activation cost: 6 Gold
Card activation effect: Return 1 card of any type from your cooldown to the top of your draw.
Card combo effect
2: Gain 1 Power.

Shehai Summoning

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Card type: Action
Card activation cost: 5 Gold
Card activation effect:  Return 2 cards of any type from your cooldown to the top of your draw.
Acquire 1 card from the Tavern with a cost up to 5.
Card combo effect
2:  Return 1 card of any type from your cooldown to the top of your draw.

Warrior Wave

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Card type: Action
Card activation cost: 4 Gold
Card activation effect:  Gain 3 Power. Acquire 1 card from the Tavern with a cost up to 4.

Way of the Sword

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Card type: Action
Card activation cost: 0 Gold
Card activation effect:  Gain 1 Power. Gain 1 Coin.

 

Rajhin, the Purring Liar

Amount of cards: 13

Favored
Create 1 Bewilderment card and place it in your opponent's cooldown pile.

Neutral
Create 1 Bewilderment card and place it in your opponent's cooldown pile.

Unfavored
Create 1 Bewilderment card and place it in your opponent's cooldown pile.

Requirements
Pay 3 Coin

Obtained by completing the achievement "Flower of Chivalry":
  • Complete the quest Tournament of the Heart
  • Complete the quest Race for Honor
  • Complete the quest The All Flags Curse
  • Complete the quest An Experiment with Peace
  • Complete the quest Blood, Books, and Steel
  • Complete the quest In Secret and Shadow
  • Defeat the Sable Knight on High Isle
  • Defeat the Ascendant Executioner and Ascendant Harrower on High Isle
  • Complete the quest A Final Peace

Bag of Tricks

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Card type: Contract Action
Card activation cost: 7 Gold
Card activation effect: Opponent discards 1 card from their hand at the start of their turn.
Card combo effect
2: Draw 1 card.
3: Opponent discards 1 card from their hand at the start of their turn.
Can be upgraded to: Ring's Guile

Grand Larceny

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Card type: Action
Card activation cost: 5 Gold
Card activation effect: Gain 5 Coin.
Card combo effect
2: Place 1 of your opponent's active agents into their cooldown.
Pre-upgrade Card: Pounce and Profit

Jarring Lullaby

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Card type: Action
Card activation cost: 6 Gold
Card activation effect: Place 2 of your opponent's active agents into their cooldown.
Card combo effect
2: Gain 3 Coin.
3: Opponent discards 1 card from their hand at the start of their turn.

Jeering Shadow

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Card type: Agent
Card activation cost: 4 Gold
Card combo effect
2: Opponent loses 1 Prestige.

 

Moonlit Illusion

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Card type: Contract Action
Card activation cost: 3 Gold
Card activation effect: Remove up to 1 of your cards that are in play or in your hand from the game.
Card combo effect
3: Opponent loses 1 Prestige.

Pounce and Profit

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Card type: Action
Card activation cost: 5 Gold
Card activation effect: Gain 4 Coin.
Card combo effect
2: Place 1 of your opponent's active agents into their cooldown.
Can be upgraded to: Grand Larceny

Prowling Shadow

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Card type: Agent
Card activation cost: 5 Gold
Card activation effect: Gain 1 Coin.
Card combo effect
2: Opponent loses 1 Prestige.

Ring's Guile

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Card type: Contract Action
Card activation cost: 7 Gold
Card activation effect: Opponent discards 1 card from their hand at the start of their turn.
Card combo effect
2: Draw 1 card.
3: Draw 1 card.
3: Opponent discards 1 card from their hand at the start of their turn.
Pre-upgrade Card: Bag of Tricks

 

Shadow's Slumber

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Card type: Action
Card activation cost: 7 Gold
Card activation effect: Place 2 of your opponent's active agents into their cooldown.
Card combo effect
2: Gain 4 Coin.
3: Opponent discards 1 card from their hand at the start of their turn.

Slight of Hand

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Card type: Action
Card activation cost: 2 Gold
Card activation effect: Gain 2 Coin.
Card combo effect
2: Remove up to 1 card from the Tavern.

Stubborn Shadow

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Card type: Agent
Card activation cost: 6 Gold
Card combo effect
2: Opponent loses 2 Prestige.

Swipe

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Card type: Action
Card activation cost: 0 Gold
Card activation effect: Gain 1 Coin.

 

Twilight Revelry

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Card type: Action
Card activation cost: 10 Gold
Card activation effect: Opponent discards 1 card from their hand at the start of their turn.
Card combo effect
2: Remove up to 3 cards from the Tavern.
3: Opponent loses 3 Prestige.
4: Draw 3 cards.

 

 

 

 

 

 

 

 

 

 

Red Eagle, King of the Reach

Amount of cards: 13

Favored
Draw 1 card.

Neutral
Draw 1 card.

Unfavored
Draw 1 card.

Requirements
Pay 2 Power

Complete Achievement "The Tribute Champion" (The Roister's Roost, Novice No More, A Friend Indeed, The Tribute Champion achievements)

  • The Roister's Roost - Complete the Tales of Tribute Quest: A new Venture.
  • Novice No More - Complete the Tales of Tribute Quest: The Tournament Begins.
  • A Friend Indeed - Complete the Tales of Tribute Quest: Challenges of the Past.
  • The Tribute Champion - Complete the Tales of Tribute Quest: The Final Round.

 

Blood Sacrifice

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Card type: Contract Action
Card activation cost: 6 Gold
Card activation effect: Remove up to 1 of your cards that are in play or in your hand from the game.
Gain 3 Power.
Card combo effect
2: Draw 1 card.
Pre-upgrade Card: Bloody Offering

Bloody Offering

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Card type: Contract Action
Card activation cost: 6 Gold
Card activation effect: Remove up to 1 of your cards that are in play or in your hand from the game.
Gain 2 Power.
Card combo effect
2: Draw 1 card. 
Can be upgraded to: Blood Sacrifice

Bonfire

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Card type: Contract Action
Card activation cost: 3 Gold
Card activation effect: Remove up to 1 of your cards that are in play or in your hand from the game.

Briarheart Ritual

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Card type: Contract Action
Card activation cost: 3 Gold
Card activation effect: Remove up to 1 of your cards that are in play or in your hand from the game.

 

Clan-Witch

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Card type: Contract Agent
Card activation cost: 6 Gold
Card activation effect: Remove up to 1 of your cards that are in play or in your hand from the game.

Elder Witch

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Card type: Contract Agent
Card activation cost: 6 Gold
Card activation effect: Remove up to 1 of your cards that are in play or in your hand from the game.
Card combo effect
2: Remove up to 1 card from the Tavern.

Hagraven

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Card type: Agent
Card activation cost: 9 Gold
Card activation effect: Remove up to 1 of your cards that are in play or in your hand from the game.
Card combo effect
2: Gain 1 Power.
Can be upgraded to: Hagraven Matron

Hagraven Matron

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Card type: Agent
Card activation cost: 9 Gold
Card activation effect: Remove up to 1 of your cards that are in play or in your hand from the game.
Card combo effect
2: Gain 3 Power.
Pre-upgrade Card: Hagraven

 

Imperial Plunder

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Card type: Contract Action
Card activation cost: 3 Gold
Card activation effect: Remove up to 2 cards from the Tavern.
Card combo effect
2: Gain 1 Coin.

Imperial Spoils

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Card type: Contract Action
Card activation cost: 3 Gold
Card activation effect: Remove up to 2 cards from the Tavern.

Karth Man-Hunter

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Card type: Contract Agent
Card activation cost: 5 Gold
Card activation effect: Gain 1 Power.
Card combo effect
2: Remove up to 1 of your cards that are in play or in your hand from the game.

Midnight Raid

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Card type: Action
Card activation cost: 4 Gold
Card activation effect: Gain 1 Power.
Card combo effect
2: Remove up to 1 of your cards that are in play or in your hand from the game.

 

War Song

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Card type: Action
Card activation cost: 0 Gold
Card activation effect: Gain 1 Power.

 

 

 

 

 

 

 

 

 

 

 

Sorcerer-King Orgnum

Amount of cards: 13

Favored
Gain 1 Power for every 4 cards you own, rounded down. Create 1 Maormer Boarding Party card and place it in your cooldown pile.

Neutral
Gain 1 Power for every 6 cards that you own, rounded down.

Unfavored
Gain 2 Power.

Requirements
Pay 3 Coin

After finishing the Tales of Tribute Questline (Link) and reaching the rank of Master, you can seek out and challenge the five founders of the Roister's Club. You will receive a fragment for this Deck from them if you beat them. You obtain the deck by collecting five fragments:

  • Fillia's Maormer Deck Fragment (Challenge Fillia in Sweetbreeze Cottage, Grahtwood zone.)
  • Linyia's Maormer Deck Fragment (Challenge Linyia in Shada's Tear, Craglorn zone.)
  • Murzaga's Maormer Deck Fragment (Challenge Murzaga in Castle Ravenwatch, Rivenspire zone.)
  • Nhorhim's Maormer Deck Fragment (Challenge Nhormin in a cave south of the "Hermit's Hideout" striking locale, Eastmarch zone.)
  • Author's Maormer Deck Fragment (Challenge The Author in Hollow City, Coldharbour. He can be found to the south-east of Wayshrine, over the bridge.)

 

Ghostscale Sea Serpent

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Card type: Action
Card activation cost: 2 Gold
Card activation effect: Gain 1 Prestige. Gain 1 Coin.
Card combo effect
2: Gain 1 Power.

King Orgnum's Command

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Card type: Contract Action
Card activation cost: 2 Gold
Card activation effect: Call on 1 additional Patron this turn.

Maormer Boarding Party

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Card type: Action
Card activation cost: 2 Gold
Card activation effect: Gain 2 Prestige.
Can be upgraded to: Summerset Sacking

Maormer Cutter

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Card type: Contract Action
Card activation cost: 2 Gold
Card activation effect: Gain 1 Power.
Card combo effect
2: Gain 1 Power.
3: Gain 2 Power.

 

Pyandonean War Fleet

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Card type: Action
Card activation cost: 3 Gold
Card activation effect: Gain 2 Power.
Card combo effect
3: Gain 3 Power.

Sea Elf Raid

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Card type: Action
Card activation cost: 0 Gold
Card activation effect: Gain 1 Coin.
Card combo effect
3: Gain 1 Power.

Sea Raider's Glory

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Card type: Contract Action
Card activation cost: 2 Gold
Card activation effect: Gain 1 Prestige.
Card combo effect
3: Gain 3 Prestige.

Sea Serpent Colossus

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Card type: Action
Card activation cost: 2 Gold
Card activation effect: Gain 1 Coin. Gain 1 Prestige.
Card combo effect
2: Gain 2 Power.

 

Serpentguard Rider

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Card type: Agent
Card activation cost: 5 Gold
Card activation effect: Gain 1 Power.
Card combo effect
2: Remove up to 2 cards from the Tavern.
Pre-upgrade Card: Storm Shark Wavecaller

Serpentprow Schooner

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Card type: Action
Card activation cost: 3 Gold
Card activation effect: Gain 2 Power.
Card combo effect
3: Gain 2 Power.

Snakeskin Freebooter

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Card type: Agent
Card activation cost: 6 Gold
Card activation effect: Gain 1 Coin.
Card combo effect
2: Create 1 Maormer Boarding Party card and place it in your cooldown.

Storm Shark Wavecaller

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Card type: Agent
Card activation cost: 5 Gold
Card activation effect: Gain 1 Power.
Card combo effect
2: Remove up to 1 card from the Tavern.
Can be upgraded to: Serpentguard Rider

 

Summerset Sacking

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Card type: Action
Card activation cost: 2 Gold
Card activation effect: Gain 2 Prestige.
Card combo effect
2: Gain 1 Coin.
Pre-upgrade Card: Maormer Boarding Party

 

 

 

 

 

 

 

 

 

 

 

 

Treasury

Amount of cards: 9

 Obtained by completing the Tales of Tribute tutorial.

 

Ambush

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Card type: Contract Action
Card activation cost: 3 Gold
Card activation effect: Place 2 of your opponent's active agents into their cooldown.

Barterer

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Card type: Contract Action
Card activation cost: 1 Gold
Card activation effect: Remove up to 1 card from the Tavern.

Black Sacrament

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Card type: Contract Action
Card activation cost: 2 Gold
Card activation effect: Place 1 of your opponent's active agents into their cooldown.

Blackmail

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Card type: Contract Action
Card activation cost: 3 Gold
Card activation effect: Gain 2 Power.

 

Gold

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Card type: Action
Card activation cost: 0 Gold
Card activation effect: Gain 1 Coin.

Harvest Season

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Card type: Contract Action
Card activation cost: 2 Gold
Card activation effect: Draw 1 card.

Imprisonment

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Card type: Contract Action
Card activation cost: 5 Gold
Card activation effect: Gain 4 Power.

Ragpicker

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Card type: Contract Action
Card activation cost: 3 Gold
Card activation effect: Remove up to 1 of your cards that are in play or in your hand from the game.

 

Tithe

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Card type: Contract Action
Card activation cost: 3 Gold
Card activation effect: Call on 1 additional Patron this turn.

 

 

 

 

 

 

 

 

 

 

Druid King

Amount of cards: 14

Favored
Replace up to 2 cards from the Tavern.

Neutral
Replace up to 2 cards from the Tavern.

Unfavored
Replace up to 2 cards from the Tavern.

Requirements
Combo 4 (Passive): Add The Chimera to your cooldown. Pay 2 Power

Obtained by collecting 5 fragments in Galen.

Delver's Druid Deck Fragment: Drop from delve bosses in Galen.

Slayer's Druid Deck Fragment: Drop from world bosses in Galen.

Geomancer's Druid Deck Fragment: Drop from volcanic cache every time you clear a Volcanic Vent in the zone.

Soothing Druid Deck Fragment: Complete "The Best of Friends" achievement. You need to find and interact with Pets around galen.

Dreamer's Druid Deck Fragment: Complete "The Dream of Kasorayn" quest in Galen. (This is the 5th quest of main story line for Galen)

Deepwoods Ritual

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Card type: Action
Card activation cost: 4 Gold
Card activation effect: Gain 2 Power.
Card combo effect:
2: Replace up to 1 card from the Tavern.
3: Gain 3 Prestige.

Draoife Ritecaller

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Card type: Agent
Card activation cost: 6 Gold
Card activation effect: Gain 1 Coin.
When any card, including this one, is placed in your cooldown:: Gain 2 Coin.
Card combo effect:
2: Create 1 Wispcaller Totem card and place it in your cooldown pile.

Eldertide Fenwitch

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Card type: Agent
Card activation cost: 6 Gold
Card activation effect: Gain 1 Coin.
When any card, including this one, is placed in your cooldown:: Gain 1 Coin.
Card combo effect:
2: Create 1 Wispcaller Totem card and place it in your cooldown pile.

Envoy of the Draoife

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Card type: Agent
Card activation cost: 5 Gold
Card activation effect: Gain 1 Power.
When an agent, including this one, is activated or played:: Gain 1 Coin.
Card combo effect: --

 

Firesong Haruspex

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Card type: Agent
Card activation cost: 5 Gold
Card activation effect: Gain 1 Coin.
Gain 1 Prestige.
When an agent, excluding this one, is placed in your cooldown:: Gain 1 Prestige.
Card combo effect: --

Forest Wraith

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Card type: Contract Agent
Card activation cost: 4 Gold
Card activation effect: Gain 1 Power.
When any card, including this one, is placed in your cooldown:: Gain 2 Power.
Card combo effect: --

Ritual Herbs

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 Card type: Action
Card activation cost: None
Card activation effect: Gain 1 Coin.
Card combo effect:
--

Runes of the Draoife

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 Card type: Action
Card activation cost: 2 Gold
Card activation effect: Gain 2 Coin.
When an agent is placed in your cooldown:: Gain 1 Power.
Card combo effect: --
Upgrade: Druid King Vestments

 

Stonelore Rockseer

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Card type: Agent
Card activation cost: 5 Gold
Card activation effect: Gain 1 Power.
When an agent, including this one, is activated or played:: Gain 1 Coin.
Card combo effect: --

The Chimera

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Card type: Agent
Card activation cost: None
Card activation effect: --
Card combo effect: 2: Replace up to 1 card from the Tavern.
3: Gain 2 Power.
4: Gain 3 Prestige.

Druid King Vestments

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 Card type: Action
Card activation cost: 2 Gold
Card activation effect: Gain 2 Coin.
When any card, including this one, is placed in your cooldown:: Gain 1 Power.
Card combo effect:
--

Whispers of the Grove

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 Card type: Contract Action
Card activation cost: 2 Gold
Card activation effect: Replace up to 1 card from the Tavern.
Card combo effect: 3: Gain 2 Coin.

 

Wispcaller Totem

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 Card type: Action
Card activation cost: 3 Gold
Card activation effect: Gain 1 Coin.
Card combo effect: 2: Gain 2 Coin.
4: Gain 3 Coin.
Upgrade: Wispheart Totem

Wispheart Totem

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 Card type: Action
Card activation cost: 3 Gold
Card activation effect: Gain 1 Coin.
Card combo effect: 2: Gain 2 Coin.
3: Gain 2 Coin.
4: Gain 3 Coin.

 

 

 

 

 

 

 

Almalexia

Amount of cards: 13

Favored
Reprieve - Look at the top 5 cards of your opponent's draw pile. Select 1 to place in their cooldown pile.

Neutral
Reprieve - Look at the top 4 cards of your opponent's draw pile. Select 1 to place in their cooldown pile.

Unfavored
Reprieve - Look at the top 3 cards of your opponent's draw pile. Select 1 to place in their cooldown pile.

Requirements
Pay 1 Coin, Discard a Card

Obtained by collecting 5 fragments in Telvanni Peninsula and Apocrypha.

Academ's Almalexia Deck Fragment: Found occasionally in the City of Recondite.

Delver's Almalexia Deck Fragment: Found occasionally in Delves on the Telvanni Peninsula.

Hero's Almalexia Deck Fragment: Defeating bosses inside the Gorne and The Underweave Public Dungeons.

Seeker's Almalexia Deck Fragment: Complete the quest "Llaro's Headache" in Apocrypha.

Slayer's Almalexia Deck Fragment: Drops occasionally from World Bosses on the Telvanni Peninsula.

ALMSIVI's Charity

 

Card type: Action
Card activation cost: 5 Gold
Card activation effect: Hand Refresh - Return up to 1 card of any type from your cooldown to your hand.
Gain 1 Power.
Card combo effect:
2: Gain 1 Coin.

Bardic Veneration

 

Card type: Action
Card activation cost: 4 Gold
Card activation effect: 
Donate - Discard up to 1 card from your hand then draw that many cards.
Gain 2 Coin.
Card combo effect:
2: Donate - Discard up to 1 card from your hand then draw that many cards.

Collection Plate

 

Card type: Agent
Card activation cost: None
Card activation effect: Gain 1 Coin.
Card combo effect:
3: Donate - Discard up to 1 card from your hand then draw that many cards.

Devotional Gaoler

 

Card type: Contract Agent
Card activation cost: 6 Gold
Card activation effect: Gain 1 Power.
Card combo effect: 
2: Confine - Place 1 card from your opponent's cooldown pile under this card until this card is removed from play.
3: Confine - Place 1 card from your opponent's cooldown pile under this card until this card is removed from play.

 

Festival of Forbearance

 

Card type: Action
Card activation cost: 4 Gold
Card activation effect: Donate - Discard up to 1 card from your hand then draw that many cards.
Gain 2 Coin.
Card combo effect: 
2: Donate - Discard up to 1 card from your hand then draw that many cards.
2: Gain 1 Power.

Hand of Almalexia

 

Card type: Contract Agent
Card activation cost: 6 Gold
Card activation effect: Gain 1 Power.
Card combo effect: 
2: Confine - Place 2 cards from your opponent's cooldown pile under this card until this card is removed from play.

Mercymother Elite

 

 Card type: Agent
Card activation cost: 8 Gold
Card activation effect: Gain 1 Coin.
Card combo effect:
2: Call on 1 additional Patron this turn.

Mother's Mercy

 

 Card type: Action
Card activation cost: 5 Gold
Card activation effect: Gain 1 Power.
Hand Refresh - Return up to 1 card of any type from your cooldown to your hand.
Card combo effect: --

 

Mournhold Clergy

 

Card type: Contract Agent
Card activation cost: 6 Gold
Card activation effect: Donate - Discard up to 1 card from your hand then draw that many cards.
When you discard any card:: Gain 2 Prestige.
Card combo effect: 
2: Confine - Place 1 card from your opponent's cooldown pile under this card until this card is removed from play.

Philanthropy

 

Card type: Action
Card activation cost: 3 Gold
Card activation effect: Donate - Discard up to 1 card from your hand then draw that many cards.
When you discard any card:: Gain 1 Power.
Card combo effect: 
2: Donate - Discard up to 1 card from your hand then draw that many cards.

Temple Arbiter

 

 Card type: Agent
Card activation cost: 6 Gold
Card activation effect: Gain 2 Coin.
Confine - Place 1 card from your opponent's cooldown pile under this card until this card is removed from play.
Card combo effect:
3: Confine - Place 1 card from your opponent's cooldown pile under this card until this card is removed from play.

The Lesson of Ayem

 

 Card type: Action
Card activation cost: 5 Gold
Card activation effect: Donate - Discard up to 1 card from your hand then draw that many cards.
Card combo effect: 
2: Draw 1 card.
3: Donate - Discard up to 1 card from your hand then draw that many cards.

 

Tribunal Sentinel

 

 Card type: Agent
Card activation cost: 8 Gold
Card activation effect: --
Card combo effect: 
2: Call on 1 additional Patron this turn.

 

 

 

 

 

 

 

 

 

 

 

Hermaeus Mora

Amount of cards: 12

Favored
 Bargain - Acquire a non-contract card from the Tavern. Opponent gains a copy of acquired card.

Neutral
 Bargain - Acquire a non-contract card from the Tavern. Opponent gains a copy of acquired card.

Unfavored
Bargain - Acquire a non-contract card from the Tavern. Opponent gains a copy of acquired card.

Requirements
Pay 3 Power

Obtained by collecting five fragments in Endless Archive.

Academ's Mora Deck Fragment: Reward from Muniment Chests.

Filer's Mora Deck Fragment: Purchased from the Filer Tezurs Merchant inside the Endless Archive with the Archival Fortunes currency.

Seeker's Mora Deck Fragment: Drop from Gw the Pilferer inside the Endless Archive.

Versed Mora Deck Fragment: Reward from Muniment Chests.

Visionary Mora Deck Fragment: Reward from Muniment Chests.

 

"Hermaeus Mora, whose sephere is scrying of the tides of Fate, of the past and future as read in the stars and heavens, and in whose dominion are the treasures of knowledge and memory.” – The Book of Daedra

Apocryphal Pact

 

Card type: Action
Card activation cost: 4 Gold
Card activation effect:
Gain 2 Power.
Gain 1 Coin.
Setback - Opponent gains 2 Coin.
Card combo effect:
2: Gain 2 Power.
3: Gain 1 Power.

Bargain for Knowledge

 

Card type: Contract Action
Card activation cost: 4 Gold
Card activation effect: 
Setback - Opponent draws 1 card.
Gain 5 Power.
Card combo effect:
2: Gain 1 Coin.
3: Gain 2 Coin.

Chromatic Reservoir

 

Card type: Action
Card activation cost: 6 Gold
Card activation effect:
Setback - Opponent draws 1 card.
Gain 4 Power.
Card combo effect:
2: Gain 2 Power.
3: Gain 2 Power.
4: Gain 4 Power.

Cipher of the Eye

 

Card type: Contract Agent
Card activation cost: 5 Gold
Card activation effect:
Setback - Opponent gains 3 Coin.
Destroy up to 1 of your cards that are in play from the game.
Card combo effect: 
2: Gain 2 Power.

 

Ink and Blood

 

Card type: Action
Card activation cost: 2 Gold
Card activation effect:
Setback - Opponent gains 1 Power.
Gain 2 Coin.
Card combo effect: 
2: Gain 2 Power.

Lantern of the Endless

 

Card type: Action
Card activation cost: 4 Gold
Card activation effect:
Gain 2 Power.
Gain 1 Coin.
Setback - Opponent gains 2 Coin.
Card combo effect: 
2: Gain 2 Power.
3: Gain 2 Power.

Seeker Aspirant

 

 Card type: Agent
Card activation cost: 5 Gold
Card activation effect:
Setback - Opponent gains 3 Coin.
Destroy up to 1 of your cards that are in play from the game.
Card combo effect:
2: Gain 3 Power.

Threads of Fate

 

 Card type: Contract Action
Card activation cost: 2 Gold
Card activation effect: 
Setback - Opponent gains 1 Coin.
Gain 2 Power.
Card combo effect:
2: Gain 1 Power.
3: Gain 1 Coin.

 

Unfathomable Secrets

 

Card type: Contract Action
Card activation cost: 4 Gold
Card activation effect:
Setback - Opponent draws 1 card.
Gain 5 Power.
Card combo effect: 
2: Gain 2 Coin.
3: Gain 2 Coin.

Unsealed Glyphic

 

Card type: Action
Card activation cost: --
Card activation effect: Gain 1 Power.
Card combo effect: 
3: Gain 1 Coin.

Unsettling Aura

 

 Card type: Action
Card activation cost: 6 Gold
Card activation effect:
Setback - Opponent draws 1 card.
Gain 4 Power.
Card combo effect:
2: Gain 2 Power.
3: Gain 2 Power.
4: Gain 3 Power.

Voracious Tomeshell

 

 Card type: Action
Card activation cost: 3 Gold
Card activation effect:
Setback - Opponent draws 2 cards.
Destroy up to 2 of your cards that are in play from the game.
Card combo effect: 
2: Gain 3 Power.
3: Gain 2 Power.

 

In the Tales of Tribute card game in ESO (Elder Scrolls Online), you need to upgrade certain cards with card clues. Tales of Tribute launched with the High Isle Chapter and is one of the main features of the update.

Card Clues drop from Tribute reward boxes, you can get clues even if you don't have certain patrons. Once you have a clue in your inventory, you can find all the locations of the clues  by checking the Tales of Tribute overview page.

Card Upgrade Clues

 

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Ansei's Victory Clue (Alik'r Desert, West of HoonDing's Watch.)

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Blackfeather Knave Clue (Stonefalls, Crow's Wood. In the ruined building.)

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Blood Sacrifice Clue (The Rift, near the tents.)

 

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Ceporah's Insight Clue (Coldharbour, The Wailing Maw)

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Grand Larceny Clue (Grahtwood, in a tunnel of ice.)

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Grand Oratory Clue (Stros M'Kai, near Pillar of the Sing Sun.)

 

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Hagraven Matron Clue (Wrothgar, under an old tree.)

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Hlaalu Councilor Clue (Deshaan, upon a ledge.)

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House Embassy Clue (Vvardenfell, Balmora)

 

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Knight Commander Clue (High Isle, near a ladder on roadside.)

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Knights of Saint Pelin Clue (Bangkorai, under blue flame brazier.)

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Legion's Arrival Clue (Bangkorai)

 

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Murder of Crows Clue (Glenumbra, near the fallen tree.)

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Psijic Relicmaster Clue (Auridon, Wansalen)

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Ring's Guile Clue (Reaper's March, under a brazier.)

 

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Serpentguard Rider Clue (Greenshade, under a tree.)

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Summerset Sacking Clue (Auridon, under stone arch.)

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Druid King Vestments Clue (Galen)

 

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Wispheart Totem Clue (Rivenspire, at Agea Relle's door)

 

 

 

 

 

 

Tales of Tribute NPC Opponents

The following list contains all NPCs who will play Tales of Tribute with you, as well as any special notes such as quests, unique cards that can be obtained by beating them in a match:

Challenge the Founders

 There are five Founders of Tales of Tribute, in order to challenge them, you need to hold the rank of Master in the card game.

  • The Author
  • Filia
  • Linyia
  • Murzaga
  • Nhorhim

 

 

Tales of Tribute Rewards

The table below lists all rewards related to the Tales of Tribute Mini-Game, as well as how and where to obtain them.

 

Quick Search of All Tales of Tribute Rewards

 

Reward Description How to Obtain

Reward Sample

Reward description goes here Acquisition info goes here

 

 

Tales of Tribute Notes & Tips

  • Info to be added

 




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    • Anonymous

      What's the lowest leaderboard rank you guys have seen? Since they don't publish the leaderboards, it's hard to know what the top 2 and 10 percent ranges are. I think the lowest I've been is around 1700.

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