Nightblades in Elder Scrolls Online are adventurers and opportunists with a gift for getting in and out of trouble. Relying variously on stealth, blades and speed, Nightblades thrive on conflict and misfortune trusting to their luck and cunning to survive. The player is free to focus on one line or distribute points across many, allowing for deep build customization. Class Skills rank up by having them on your Skill Bar while gaining experience. The more skills of a particular line on your bar, the faster you will gain experience in that Skill Line. Current cap is level 50 for these Skill Lines (which is the same as other Skill Lines).

Assassination and shadow skill lines mainly contain Magicka-based skills, while the Siphoning skill line has skill based on health and 2 stamina variations. You may want to invest more points in Siphoning if you lack healing measures, otherwise chose Assassination and Shadow skill lines for offensive and support.

Some sets or Champion System may improve the effectiveness of skills, please see their respective pages for more information.

 

Assassination
Shadow
Siphoning

 

Death Stroke

set line

Cast Time
Target
Range
Cost


death stroke

0.4s
Enemy
7m
70 Ultimate

set line

Ravage an enemy with a spinning attack to deal 1315 Magic Damage and increase your damage against them by 20% for 6 seconds.

 

Incapacitating Strike

set line

Cast Time
Target
Range
Cost


incapacitating strike

0.4s
Enemy
7m
70 Ultimate

set line

Ravage an enemy with a spinning attack to deal 1315 Disease Damage, and increase your damage against them by 20% for 6 seconds.

If cast with 120 or more Ultimate, the enemy is silenced for 3 seconds.

While slotted you gain Reave, which restores 100 Magicka and Stamina when you deal damage with a Light or Heavy Attack on an enemy with a negative effect active on them.

Deals Disease Damage and stuns the enemy. If cast with higher Ultimate, silences the target. While slotted, your Light and Heavy Attacks restore resources if the enemy has a negative effect active.

 

Soul Harvest

set line

Cast Time
Target
Range
Cost


soul harvest

0.4s
Enemy
7m
70 Ultimate

set line

Ravage an enemy with a spinning attack to deal 1315 Magic Damage and increase your damage against them by 20% for 6 seconds.

Also afflicts the enemy with Major Defile, reducing their healing received and Heath Recovery by 16%.

While slotted, any time you kill an enemy you gain 10 Ultimate.

Also afflicts the enemy with Major Defile, reducing their Healing Received. While slotted, any time you kill an enemy you gain Ultimate.

 

Assassin's Blade

set line

Cast Time
Target
Range
Cost


assasins blade

Instant
Enemy
5m
2431 Magicka

set line

Thrust a magic blade with lethal precision to stab an enemy, dealing 1161  Magic Damage. Deals 300% more damage to targets at or below 25Heath.

 

 

Killer's Blade

set line

Cast Time
Target
Range
Cost


killers blade

Instant
Enemy
5m
2066 Stamina

set line

Thrust a caustic blade with lethal precision to stab an enemy, dealing 1161 Disease Damage. Deals 400% more damage to targets at/or below 50Heath.

Heals you for 2399 Heath if the enemy dies within 2 seconds of being struck.

Converts into a Stamina ability, deals Disease Damage, and now scales linearlly based on missing Health rather than a flat value. Also heals you if the target dies within two seconds of use.

 

Impale

set line

Cast Time
Target
Range
Cost


Impale

Instant
Enemy
25m
2431 Magicka

set line

Throw a magic blade with lethal precision to strike an enemy, dealing 1161 Magic Damage. Deals 330% more damage to enemies below 25Heath.

Allows you to use the ability at range and increases the execute multiplier.

 

Teleport Strike

set line

Cast Time
Target
Range
Cost


teleport strike

Instant
Enemy
22m
3780 Magicka

set line

Flash through the shadows and ambush enemy, dealing 1392 Magic Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.

 

Lotus Fan

set line

Cast Time
Target
Range
Radius
Cost


lotus fan

Instant
Enemy
22m
6m

3780 Magicka

set line

Flash through the shadows and ambush enemy, dealing 1393 Magic Damage, After teleporting, you unleash a fan of knives, dealing an additional 3340 Magic Damage over 20 seconds to the target and nearby enemies. All enemies hit are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.

Targets in an area around the enemy take damage and are afflicted with Minor Vulnerability.

 

 

Ambush

set line

Cast Time
Target
Range
Cost


Ambush

Instant
Enemy
22m
3213 Stamina

set line

Flash through the shadows and ambush enemy, dealing 1438 Physical Damage, and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.

Also grants you Empower and Minor Berserk for 10 seconds, increasing the damage of your Heavy Attacks against monsters by 80% and your damage done by 5%.

Converts to a Stamina ability and deals Physical Damage. Also grants you Empower and Minor Berserk.

 

Blur

set line

Cast Time
Duration
Target
Cost


Blur

Instant
20s

Self
3780 Magicka

set line

Surround yourself in a phantasmic aura to gain Major Evasion, increasing your Dodge Chance by 20% for 20 seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second.

 

Mirage

set line

Cast Time
Duration
Target
Cost


Blur

Instant
20s

Self
3510 Magicka

set line

Surround yourself in a phantasmic aura to gain Major Evasion and Minor Resolve, reducing damage from area attacks by 20% and your Physical Resistance and Spell Resistance by 2974 for 20 seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second.

Grants Minor Resolve, increasing your Physical and Spell Resistance. Reduces the cost as the ability ranks up.

 

Phantasmal Escape

set line

Cast Time
Duration
Target
Cost


Blur

Instant
20s

Self
3780 Magicka

set line

Surround yourself in a phantasmic aura to gain Major Evasion, increasing your Dodge Chance by 20% for 20 seconds.

Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second.

Grants snare and immobilization immunity for a short duration.

 

 

Mark Target

set line

Cast Time
Duration
Target
Range
Cost


mark target

Instant
20s

Enemy
50m
2700 Magicka

set line

Expose an enemy’s weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 20 seconds.

When a marked enemy dies, you heal to full Health.

You can only have one Mark Target active at a time.

 

Piercing Mark

set line

Cast Time
Duration
Target
Range 
Cost


piercing mark

Instant
60s

Enemy
50m
2700 Magicka

set line

Expose an enemy’s weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 60 seconds.

You can detect marked enemies even if they use stealth or invisibility for 3s. When a marked enemy dies, you heal to full Health.

You can only have one Piercing Mark active at a time.

Ability has increased duration, and you can see the target if they use stealth or invisibility.

 

Reaper's Mark

set line

Cast Time
Duration
Target
Range 
Cost


reaping mark

Instant
20s

Enemy
50m
2700 Magicka

set line

Expose an enemy’s weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 20 seconds.

When a marked enemy dies, you heal yourself to full Health and you gain Major Berserk, increasing your damage done by 10% for 10 seconds.

You can only have one Reaper's Mark active at a time.

If the marked enemy dies, you gain Major Berserk, increasing your damage done.

 

Grim Focus

set line

Cast Time
Duration
Target
Cost


grim focus

Instant
40s

Self
2700 Magicka

set line

Focus your senses for 40 seconds, increasing your Weapon and Spell Damage by 60 with every Light or Heavy Attack, up to 5 times.

While active, hitting an enemy with 5 Light or Heavy Attacks changes this ability into Assassin's Will, allowing you to fire a single shot from a spectral bow for half cost to deal 4323  Magic Damage and healing for 33% of the damage dealt if you are within melee range.

 

 

Relentless Focus

set line

Cast Time
Duration
Target
Cost


relentless focus

Instant
60s

Self
2295 Stamina

set line

Focus your senses for 60 seconds, increasing your Weapon and Spell Damage by 60 with every Light or Heavy Attack, up to 5 times.

While active, hitting an enemy with 5 Light or Heavy Attacks changes this ability into Assassin's Scourge, allowing you to fire a single shot from a spectral bow at an enemy to deal 4854 Disease Damage, and heals for 33% of the damage dealt if you are within melee range.

Converts into a Stamina ability and deals Disease Damage. Increase duration.

 

Merciless Resolve

set line

Cast Time
Duration
Target
Cost


merciless resolve

Instant
40s

Self
2700 Magicka

set line

Focus your senses for 40 seconds, increasing your Weapon and Spell Damage by 60 with every Light or Heavy Attack, up to 5 times.

While active, hitting an enemy with 5 Light or Heavy Attacks changes this ability into Assassin’s Will, allowing you to fire a single shot from a spectral bow at an enemy to deal 4756 Magic Damage, and heals for 50% of the damage dealt if you are within melee range.

The spectral bow deals more damage and heals more.

 

master assassin
Master Assassin

set line

Rank I - Assassination Rank 8

Increases your Physical and Spell Penetration against enemies you are flanking by 1487.

Increases the duration of the stun from Sneak by 100%.

Rank II - Assassination Rank 18

Increases your Physical and Spell Penetration against enemies you are flanking by 2974.

Increases the duration of the stun from Sneak by 100%.

 

Executioner
Executioner

set line

Rank I - Assassination Rank 14

When an enemy dies within 2 seconds of being damage by you, you restore 500 Magicka or Stamina, whichever maximum is higher.

Rank II - Assassination Rank 27

When an enemy dies within 2 seconds of being damage by you, you restore 1000 Magicka or Stamina, whichever maximum is higher.

 

 

pressure points
Pressure Points

set line

Rank I - Assassination Rank 22

Increases your Weapon and Spell Critical ratings by 219 for each Assassination ability slotted. 

Rank II - Assassination Rank 36

Increases your Weapon and Spell Critical ratings by 438 for each Assassination ability slotted. 

 

Hemorrhage
Hemorrhage

set line

WITH AN ASSASSINATION ABILITY SLOTTED

Rank I - Assassination Rank 39

Increases damage dealt by Critical Damage done by 5%.

Dealing Critical Damage grants you and your group Minor Savagery, increasing Weapon Critical Strike rating by 1320 for 10 seconds.

Rank II - Assassination Rank 50

Increases damage dealt by Critical Damage done by 10%.

Dealing Critical Damage grants you and your group Minor Savagery, increasing Weapon Critical Strike rating by 1320 for 20 seconds.

 

 

 

 

 

Confusing Darkness

set line

Cast Time
Duration
Target
Range
Cost


consuming darkness

Instant
12s

Area
5m radius
200 Ultimate

set line

Conjure a ring of shadow, reducing the Movement Speed of enemies within by 70% and granting you and your allies Major Protection, reducing your damage taken by 30%.

Allies in the area can activate Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70% and healing them for 3249 Health over 4 seconds.

 

Bolstering Darkness

set line

Cast Time
Duration
Target
Range
Cost


bolstering darkness

Instant
13s

Area
5m radius
200 Ultimate

set line

Conjure a ring of shadow, reducing the Movement Speed of enemies within by 70% and granting you and your allies Major Protection for 10s, while inside the ring and even after leaving it, reducing your damage taken by 30%.

Allies in the area can activate Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70% and healing them for 3249 Health over 4 seconds.

Major Protection persists after leaving the area.

 

Veil of Blades

set line

Cast Time
Duration
Target
Range
Cost


veil of blades

Instant
13s

Area
5m radius
200 Ultimate

set line

Conjure a ring of shadow, reducing the Movement Speed of enemies within by 70%, dealing 361 Magic Damage to them every 1 second, and granting you and your allies Major Protection, reducing your damage taken by 30%.

Allies in the area can activate Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70% and healing them for 3249 Health over 4 seconds.

Enemies in the area also take damage over time.

 

Veiled Strike

set line

Cast Time
Target
Range
Cost


veiled strike

Instant
Enemy
5m
2295 Magicka

set line

Slash an enemy, dealing 2323 Magic Damage.

If you strike an enemy from their flank you set them Off Balance.

 

 

Surprise Attack

set line

Cast Time
Target
Range
Cost


surprise attack

Instant
Enemy
5m
2295 Stamina

set line

Slash an enemy, dealing 822 Physical Damage and applying the Sundered status effect.

Attacking with Surprise Attack from the flank stuns the enemy for 3 second and sets them Off Balance.

Converts to a Stamina ability. Each hit applies the Sundered status effect.

 

Concealed Weapon

set line

Cast Time
Target
Range
Cost


concealed weapon

Instant
Enemy
5m
2295 Magicka

set line

Slash an enemy, dealing 822 Magic Damage.

Attacking with Concealed Weapon while Sneaking or invisible stuns the enemy for 3 seconds and sets them Off Balance.

While slotted, your Movement Speed while Sneaking or invisible is increased by 25%.

While slotted, your Movement Speed while in stealth or invisible is increased.

 

Shadow Cloak

set line

Cast Time
Duration
Target
Cost


shadow cloak

Instant
3s

Self
4050 Magicka

set line

Cloak yourself in shadow to become invisible for 3 seconds.

 

Shadowy Disguise

set line

Cast Time
Duration
Target
Cost


shadowy disguise

Instant
3s

Self
3780 Magicka

set line

Cloak yourself in shadow to become invisible for 3 second.

Your next direct damage attack used within 3 seconds will always be a Critical Strike.

Guarantees a Critical Strike on your next attack. Cost decreases as the ability ranks up.

 

 

Dark Cloak

set line

Cast Time
Duration
Target
Cost


dark cloak

Instant
6s

Self
4050 Magicka

set line

Shroud yourself in protective shadow to heal for 853 every 1 second, over 3 seconds, increasing by an additional 150% when you are not moving. This portion of the ability scales off your Max Health. You gain Minor Protection for 10 seconds, reducing your damage taken by 5%.

No longer grants invisibility. Now heals over time based on your Max Health, and grants Minor Protection.

 

Path of Darkness

set line

Cast Time
Duration
Target
Range
Radius
Cost


path of darkness

Instant
10s

Area
17x7m
17m
3510 Magicka

set line

Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing movement speed by 30%. Effect persists for 4 seconds after leaving the path.

 

Twisting Path

set line

Cast Time
Duration
Target
Radius
Cost


twisting path

Instant
10s

Area
15m
3510 Magicka

set line

Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing movement speed by 30% which persists for 4 seconds after leaving the path.

Deals 377 Magic Damage to enemies in the target area every 1 second.

Reduces the cost and the path affects a larger conal area and deals damage.

 

Refreshing Path

set line

Cast Time
Duration
Target
Range
Radius
Cost


refreshing path

Instant
10s

Area
17x7m
17m
3510 Magicka

set line

Create a corridor of shadows for 10 seconds, granting you and allies in the area Major ExpeditionMinor Endurance, and Minor Intellect, increasing movement speed by 30%, as well as Stamina and Magicka Recovery by 15%. Effect persists for 4 seconds after leaving the path.

Heals 435 Health to you and your allies in the area every 1 second.

Path also heals you and your allies and increases their Magicka and Stamina Recovery.

 

 

Aspect of Terror

set line

Cast Time
Target
Range
Cost


aspect of terror

Instant
Area
6m radius
3780 Magicka

set line

Summon a dark spirit to terrify up to 6 nearby enemies, causing them to cower in fear for 2 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430.

 

Mass Hysteria

set line

Cast Time
Target
Range
Cost


mass hysteria

Instant
Area
6m radius
3780 Magicka

set line

Summon a dark spirit to terrify nearby enemies, causing them to cower in fear for 3 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430.

The ability no longer has a cap of how many targets it can affect and the fear increases in duration as the ability ranks up.

 

Manifestation of Terror

set line

Cast Time
Duration
Target
Range
Radius
Cost


manifestation of terror

Instant
60s

Ground
22m
6m
3240 Magicka

set line

Conceal a sinister trap at the target location, which takes 2 seconds to arm and lasts for 20 seconds. When the trap is triggered, up to 6 enemies in the area become terrified, causing them to cower in fear for 2 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430.

Reduces the cost and creates a trap at your target location instead, which fears enemies when triggered.

 

Summon Shade

set line

Cast Time
Duration
Target
Range
Cost


summon shade

Instant
15s

Enemy
28m
2970 Magicka

set line

Summon a shade version of yourself to attack an enemy and fight your side for 20 seconds.

The shade slashes at an enemy, deaingl 462 Magic Damage once every 2 seconds, and afflicts Minor Maim, reducing their damage done by 5% for 4 seconds.

This ability scales with your highest offensive stats.

 

 

Dark Shades

set line

Cast Time
Duration
Target
Range
Cost


dark shades

Instant
15s

Enemy
28m
2970 Magicka

set line

Summon a shade versions of yourself to attack an enemy and fight your side for 20 seconds.

The shade slashes at an enemy, dealing 623 Magic Damage and occasionally whirlwinds all enemies around it, dealing 623 Magic Damage, once every 2 seconds. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by 5% for 4 seconds.

This ability scales with your highest offensive stats.

Shade deals increased damage, and occasionally casts an area of effect attack.

 

Shadow Image

set line

Cast Time
Duration
Target
Range
Cost


Shadow image

Instant
18s

Self
28m
3780 Magicka

set line

Summon a shade version of yourself to stay in place and attack an enemy from range for 20 seconds.

The shade shoots at an enemy, dealing 478 Magic Damage every 2 seconds. The shade's attacks infflict the enemy with Minor Maim, reducing their damage by 5% for 4 seconds.

While the shade is summoned, you can activate this ability again for no cost to teleport to the shade's location.

This ability scales with your highest offensive stats.

The summoned shade now is stationary and attacks from a range but costs more. Activating the ability again while the shade is active allows you to teleport to its position.

 

refreshing shadows
Refreshing Shadows

set line

Rank I - Shadow Rank 8

Increases HealthStamina,
and Magicka Recovery by 7%.

Rank II - Shadow Rank 18

Increases HealthStamina
and Magicka Recovery by 15%.

 

shadow barrier
Shadow Barrier

set line

Rank I - Shadow Rank 14

Casting a Shadow ability grants you Major Resolve for 3 seconds, increasing Physical and Spell Resistance by 5948. This duration is increased by 25% for each piece of Heavy Armor equipped.

Rank II - Shadow Rank 27

Casting a Shadow ability grants you Major Resolve for 6 seconds, increasing Physical and Spell Resistance by 5948. This duration is increased by 25% for each piece of Heavy Armor equipped.

 

 

dark vigor
Dark Vigor

set line

Rank I - Shadow Rank 32

Increases your Max Health by 2% for each Shadow ability slotted.

Rank II - Shadow Rank 36

Increases your Max Health by 3% for each Shadow ability slotted.

 

dark veil
Dark Veil

set line

Rank I - Shadow Rank 39

Increases the duration of non-invisibility based Shadow abilities by 8%.

Rank II - Shadow Rank 50

Increases the duration of non-invisibility based Shadow abilities by 15%.

 

 

 

 

 

Soul Shred

set line

Cast Time
Target
Range
Cost


soul shred

0.4s
Area
8m radius
150 Ultimate

set line

Ravage nearby enemies’ souls with a night rune, dealing 1232 Magic Damage and stunning them for 4 seconds.

An ally can target a ravaged enemy and activate the Soul Leech synergy dealing 1104 Magic Damage to them and healing for any damaged caused.

 

Soul Siphon

set line

Cast Time
Duration
Target
Range
Cost


soul siphon

0.5s
4s

Area
28m radius
150 Ultimate

set line

Sanctify your soul and the souls of nearby allies with a night rune, healing for 1233 Health and an additional 3208 Health over 4 seconds.

You and your allies will also receive Major Vitality, increasing your healing received by 16% for 4 seconds.

An ally can target a nearby enemy and activate the Soul Leech synergy dealing 1104 Magic Damage to them and healing for any damage caused.

Heals you and nearby allies but deals no damage and no longer stuns.

 

Soul Tether

set line

Cast Time
Duration
Target
Range
Cost


soul tether

Instant
8s

Area
8m radius
150 Ultimate

set line

Ravage nearby enemies’ souls with a night rune, dealing 1233 Magic Damage and stunning them for 4 seconds. Heals for half of the damage dealt upon the initial hit.

Ravaged enemies are tethered to you for 8 seconds. While they remain within 10  Meters of you, You siphon 214 Health every 1 second.

An ally can target a ravaged enemy and activate the Soul Leech synergy dealing 1104 Magic Damage to them and healing for any damage caused.

Deals additional damage over time to enemies and heals you.

 

Strife

set line

Cast Time
Duration
Target
Range
Cost


Strife

Instant
10s

Enemy
28m
2700 Magicka

set line

Steal an enemy's life force, dealing 1544 Magic Damage and healing you or a nearby ally for 50% of the damage inflicted every 2 seconds for 10 seconds.

 

 

Funnel Health

set line

Cast Time
Duration
Target
Range
Cost


funnel health

Instant
10s

Enemy
15m radius
2700 Magicka

set line

Steal an enemy's life force, dealing 1543 Magic Damage and healing you and 2 other nearby ally for 50% of the damage inflicted every 2 seconds for 10 seconds.

Heals 2 targets instead of 1.

 

Swallow Soul

set line

Cast Time
Duration
Target
Cost


swallow soul

Instant
10s

Enemy
2700 Magicka

set line

Steal an enemy’s life force, dealing 2224 Magic Damage and healing you for 35% of the damage inflicted every 2 seconds for 10 seconds.

Drastically increases damage. Heal is decreased and only targets self.

 

Malevolent Offering

set line

Cast Time
Duration
Target
Range
Cost


malevolent offering

Instant
3s

Area
28m
3510 Magicka

set line

Sacrifice your essence, healing an ally in front of you for 3486 Health but draining 1080 of your own Health over 3 seconds.

 

Healthy Offering

set line

Cast Time
Duration
Target
Range
Cost


healthy offering

Instant
3s

Area
28m
3510 Magicka

set line

Pour out your lifesblood and channel the arcane, healing yourself or an ally in front of you for 3600 Health while draining 1080 of your own Health over 3 seconds.

After casting, gain Minor Mending for 10s, increasing your healing done by 8%

Grants you Minor Mending after casting, increasing your healing done.

 

 

Shrewd Offering

set line

Cast Time
Duration
Target
Range
Cost


shrewd offering

Instant
2s

Area
28m
2970 Magicka

set line

Pour out your lifesblood and channel the arcane, healing yourself or an ally in front of you for 3485 Health but draining 810 of your own Health over 2 seconds.

Reduces the Magicka cost and the duration of the Health cost.

 

Cripple

set line

Cast Time
Duration
Target
Range
Cost


Cripple

Instant
10s

Enemy
28m
2970 Magicka

set line

Sap an enemy's agility and wrack them with pain, dealing 4631 Magic Damage over 20 seconds and reducing their Movement Speed by 30% for 4 seconds.

 

Debilitate

set line

Cast Time
Duration
Target
Range
Cost


Debilitate

Instant
10s

Enemy
28m
2970 Magicka

set line

Sap an enemy's agility and wrack them with pain, dealing 4785 Magic Damage over 20 seconds and reducing their Movement Speed by 50% for 4 seconds.

Each tick applies the Overcharged status effect, inflicting Minor Magickasteal for 4 seconds, causing you and your allies to restore 168 Magicka every 1 second when damaging them.

Increases the snare potency and each tick applies the Overcharged status effect.

 

Crippling Grasp

set line

Cast Time
Duration
Target
Range
Cost


crippling grasp

Instant
10s

Enemy
28m
2700 Magicka

set line

Sap an enemy's agility and wrack them with pain, dealing 1199 Magic Damage and an additional 4350 Magic Damage over 20 seconds, immobilizing them for 2 seconds and reducing their Movement Speed by 30% for 4 seconds.

Converts some of the damage over time into more up front damage, immobilizes the enemy on impact, and reduces the cost.

 

 

Siphoning Strikes

set line

Cast Time
Duration
Target
Cost


siphoning strikes

Instant
20s

Self
1351 Magicka

set line

Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to restore 1438 Health for 20 seconds. Fully charged Heavy attacks restore twice the value.

 

Leeching Strikes

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Cast Time
Duration
Target
Cost


leeching strikes

Instant
20s

Self
1148 Stamina

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Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to restore 1452 Health and 106 Stamina for 
20 seconds. Fully charged Heavy attacks restore twice the value.

You restore up to 4270 additional Stamina when the effect ends, based on the time this ability is active. 

This ability now also restores Stamina via Light and Heavy attacks, and when the ability ends.  

 

Siphoning Attacks

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Cast Time
Duration
Target
Cost


siphoning attacks

Instant
20s

Self
1351 Magicka

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Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to restore 1452 Health and 106 Magicka for
 20 seconds. Fully charged Heavy attacks restore twice the value.

You restore up to 4270 additional Magicka when the effect ends, based on the time this ability is active.

Restores Magicka via Light and Heavy attacks, and when the ability ends.

 

Drain Power

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Cast Time
Duration
Target
Range
Cost


drain power

Instant
30s
Area
8m radius
3510 Magicka

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Siphon the vigor from your enemies’ blood, dealing 1742 Magic Damage to all nearby enemies.

If an enemy is hit, you gain Major Brutality and Major Sorcery, increasing Weapon and Spell Damage by 20% of 30 seconds.

 

 

Power Extraction

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Cast Time
Duration
Target
Range
Cost


power extraction

Instant
30s

Area
8m raidus
2983 Stamina

set line

Siphon the vigor from your enemies’ blood, dealing 1742 Disease Damage to all nearby enemies.

 If an enemy is hit, you apply Minor Cowardice to them for 10 seconds, reducing their Weapon and Spell Damage by 215 and you gain Major BrutalityMajor Sorcery and Minor Courage, increasing your Weapon and Spell Damage by 20% and 215 for 30 seconds.

Converts to a Stamina ability that deals Disease damage. Applies Minor Cowardice to enemies hit and grants Minor Courage to you.

 

Sap Essence

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Cast Time
Duration
Target
Range
Cost


sap essence

Instant
30s

Area
8m raidus
3510 Magicka

set line

Siphon the vigor from your enemies’ blood, dealing 1742 Magic Damage to all nearby enemies and healing you and your allies for 599 plus 20% more for each enemy hit.

If an enemy is hit, you gain Major Brutality and Major Sorcery, increasing Weapon and Spell Damage by 20% of 30 seconds.

Also heals you and your allies. Heal is stronger for each enemy hit.

 

Catalyst
Catalyst

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Rank I - Siphoning Rank 8

After drinking a potion you gain 10 Ultimate.

Rank II - Siphoning Rank 18

After drinking a potion you gain 20 Ultimate.

 

magicka flood
Magicka Flood

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WITH SIPHONING ABILITY SLOTTED

Rank I - Siphoning Rank 14

Increases Max Magicka by 4% while a Siphoning ability is slotted.

Rank II - Siphoning Rank 27

Increases Max Magicka by 8% while a Siphoning ability is slotted.

 

 

 

soul siphoner
Soul Siphoner

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WHILE USING SIPHONING ABILITIES

Rank I - Siphoning Rank 22

Increases the effectiveness of your Healing done by 2% for each Siphoning ability slotted.

Rank II - Siphoning Rank 36

Increases the effectiveness of your Healing done by 3% for each Siphoning ability slotted.

 

Transfer
Transfer

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WHILE GAINING ULTIMATE

Rank I - Siphoning Rank 39

Activating a Siphoning ability grants 1 Ultimate.
This effect has a 4-second cooldown.

Rank II - Siphoning Rank 50

Activating a Siphoning ability grants 2 Ultimate.
This effect has a 4-second cooldown.

 

 

 

 

 




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