Nightblades in Elder Scrolls Online are adventurers and opportunists with a gift for getting in and out of trouble. Relying variously on stealth, blades and speed, Nightblades thrive on conflict and misfortune trusting to their luck and cunning to survive. The player is free to focus on one line or distribute points across many, allowing for deep build customization. Class Skills rank up by having them on your Skill Bar while gaining experience. The more skills of a particular line on your bar, the faster you will gain experience in that Skill Line. Current cap is level 50 for these Skill Lines (which is the same as other Skill Lines).
Assassination and shadow skill lines mainly contain Magicka-based skills, while the Siphoning skill line has skill based on health and 2 stamina variations. You may want to invest more points in Siphoning if you lack healing measures, otherwise chose Assassination and Shadow skill lines for offensive and support.
Some sets or Champion System may improve the effectiveness of skills, please see their respective pages for more information.
Death Stroke
Cast Time
Target
Range
Cost

0.4s
Enemy
7m
70 Ultimate
Ravage an enemy with a spinning attack to deal 1315 Magic Damage and increase your damage against them by 20% for 6 seconds.
Incapacitating Strike
Cast Time
Target
Range
Cost

0.4s
Enemy
7m
70 Ultimate
Ravage an enemy with a spinning attack to deal 1315 Disease Damage, and increase your damage against them by 20% for 6 seconds.
If cast with 120 or more Ultimate, the enemy is silenced for 3 seconds.
While slotted you gain Reave, which restores 100 Magicka and Stamina when you deal damage with a Light or Heavy Attack on an enemy with a negative effect active on them.
Deals Disease Damage and stuns the enemy. If cast with higher Ultimate, silences the target. While slotted, your Light and Heavy Attacks restore resources if the enemy has a negative effect active.
Soul Harvest
Cast Time
Target
Range
Cost

0.4s
Enemy
7m
70 Ultimate
Ravage an enemy with a spinning attack to deal 1315 Magic Damage and increase your damage against them by 20% for 6 seconds.
Also afflicts the enemy with Major Defile, reducing their healing received and Heath Recovery by 16%.
While slotted, any time you kill an enemy you gain 10 Ultimate.
Also afflicts the enemy with Major Defile, reducing their Healing Received. While slotted, any time you kill an enemy you gain Ultimate.
Assassin's Blade
Cast Time
Target
Range
Cost

Instant
Enemy
5m
2431 Magicka
Thrust a magic blade with lethal precision to stab an enemy, dealing 410 Magic Damage. Deals 300% more damage to targets at or below 25% Heath.
Killer's Blade
Cast Time
Target
Range
Cost

Instant
Enemy
5m
2066 Stamina
Thrust a caustic blade with lethal precision to stab an enemy, dealing 411 Disease Damage. Deals 300% more damage to targets at/or below 25% Heath.
Heals you for 17% Max Heath if the enemy dies within 2 seconds of being struck.
Converts to a Stamina ability and deals Disease Damage. Also heals you if the target dies within 2 seconds.
Impale
Cast Time
Target
Range
Cost

Instant
Enemy
25m
2431 Magicka
Throw a magic blade with lethal precision to strike an enemy, dealing 409 Magic Damage. Deals 300% more damage to enemies below 25% Heath.
Allows you to use the ability at range.
Teleport Strike
Cast Time
Target
Range
Cost

Instant
Enemy
22m
3780 Magicka
Flash through the shadows and ambush enemy, dealing 492 Magic Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
Lotus Fan
Cast Time
Target
Range
Radius
Cost

Instant
Enemy
22m
6m
3780 Magicka
Flash through the shadows and ambush enemy, dealing 493 Magic Damage, and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
After teleporting, you unleash a fan of knives, dealing an additional 735 Magic Damage over 10 seconds to the target and nearby enemies.
Targets in an area around the enemy take damage and are afflicted with Minor Vulnerability.
Ambush
Cast Time
Target
Range
Cost

Instant
Enemy
22m
3213 Stamina
Flash through the shadows and ambush enemy, dealing 493 Physical Damage, and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
Also grants you Empower, increasing the damage of your Light and Heavy attack by 40%.
Converts to a Stamina ability, and grants you Empower, increasing the damage of your attacks.
Blur
Cast Time
Duration
Target
Cost

Instant
26s
Self
3780 Magicka
Surround yourself in a phantasmic aura to gain Major Evasion, increasing your Dodge Chance by 20% for 26 seconds.
Mirage
Cast Time
Duration
Target
Cost

Instant
26s
Self
3510 Magicka
Surround yourself in a phantasmic aura to gain Major Evasion, Minor Resolve and Minor Ward increasing your Dodge Chance by 20% and your Physical Resistance and Spell Resistance by 1320 for 26 seconds.
Also grants Minor Resolve and Minor Ward for the duration, increasing your Physical Resistance and Spell Resistance.
Phantasmal Escape
Cast Time
Duration
Target
Cost

Instant
26s
Self
3780 Magicka
Surround yourself in a phantasmic aura to gain Major Evasion, increasing your Dodge Chance by 20% for 26 seconds.
Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds.
Grants snare and immobilization immunity for a short duration.
Mark Target
Cast Time
Duration
Target
Range

Instant
20s
Enemy
50m
Expose an enemy’s weaknesses to afflict them with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by 5280 for 20 seconds.
When a marked enemy dies, you heal yourself for 40% of your Max Health.
You can only have one Mark Target active at a time.
Piercing Mark
Cast Time
Duration
Target
Range

Instant
27s
Enemy
50m
Expose an enemy’s weaknesses to afflict them with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by 5280 for 30 seconds.
You can detect marked enemies even if they use stealth or invisibility for 3s. When a marked enemy dies, you heal yourself for 40% of your Max Health.
You can only have one Piercing Mark active at a time.
Ability has increased duration, and you can see the target if they use stealth or invisibility.
Reaping Mark
Cast Time
Duration
Target
Range

Instant
20s
Enemy
50m
Expose an enemy’s weaknesses to afflict them with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by 5280 for 20 seconds.
When a marked enemy dies, you heal yourself for 60% of your Max Health and you gain Major Berserk, increasing your damage done by 10% for 5 seconds.
You can only have one Reaping Mark active at a time.
If the marked target dies, you heal for more and gain Major Berserk, increasing your damage done.
Grim Focus
Cast Time
Duration
Target
Cost

Instant
40s
Self
2700 Magicka
Focus your senses for 40 seconds, increasing your critical Damage and Healing by 2% with every light or heavy attack, up to 5 times.
While active, hitting an enemy with 5 Light or Heavy Attacks changes this ability into Assassin's Will, allowing you to fire a single shot from a spectral bow for half cost to deal 4323 Magic Damage and healing for 33% of the damage dealt if you are within melee range.
Relentless Focus
Cast Time
Duration
Target
Cost

Instant
54s
Self
2295 Stamina
Focus your senses for 60 seconds, increasing your Critical Damage and Healing by 2% with every Light or Heavy Attack, up to 5 times.
While active, hitting an enemy with 5 Light or Heavy Attacks changes this ability into Assassin's Scourge, allowing you to fire a single shot from a spectral bow at an enemy to deal 4854 Disease Damage, and heals for 33% of the damage dealt if you are within melee range.
Converts into a Stamina ability and deals Disease Damage. Increase duration.
Merciless Resolve
Cast Time
Duration
Target
Cost

Instant
40s
Self
2700 Magicka
Focus your senses for 40 seconds, reducing your damage taken by 2% with every Light or Heavy Attack, up to 5 times.
While active, hitting an enemy with 5 Light or Heavy Attacks changes this ability into Assassin’s Will, allowing you to fire a single shot from a spectral bow at an enemy to deal 4756 Magic Damage, and heals for 50% of the damage dealt if you are within melee range.
The spectral bow deals more damage and heals for more.

Master Assassin
Rank I - Assassination Rank 8
Increases your Physical and Spell Penetration against enemies you are flanking by 1487.
Increases the duration of the stun from Sneak by 100%.
Rank II - Assassination Rank 18
Increases your Physical and Spell Penetration against enemies you are flanking by 2974.
Increases the duration of the stun from Sneak by 100%.

Executioner
Rank I - Assassination Rank 14
When an enemy dies within 2 seconds of being damage by you, you restore 500 Magicka or Stamina, whichever maximum is higher.
Rank II - Assassination Rank 27
When an enemy dies within 2 seconds of being damage by you, you restore 1000 Magicka or Stamina, whichever maximum is higher.

Pressure Points
Rank I - Assassination Rank 22
Increases your Weapon and Spell Critical ratings by 219 for each Assassination ability slotted.
Rank II - Assassination Rank 36
Increases your Weapon and Spell Critical ratings by 438 for each Assassination ability slotted.

Hemorrhage
WITH AN ASSASSINATION ABILITY SLOTTED
Rank I - Assassination Rank 39
Increases damage dealt by Critical Damage done by 5%.
Dealing Critical Damage grants you and your group Minor Savagery, increasing Weapon Critical Strike rating by 1320 for 10 seconds.
Rank II - Assassination Rank 50
Increases damage dealt by Critical Damage done by 10%.
Dealing Critical Damage grants you and your group Minor Savagery, increasing Weapon Critical Strike rating by 1320 for 20 seconds.
Name & Image |
Skill Type |
Rank |
Description |
Unlock |
Cost |
Cast Time |
Range/Radius |
---|---|---|---|---|---|---|---|
|
Ultimate | Ravage an enemy with a spinning attack to deal 1315 Magic Damage and increase your damage against them by 20% from your attacks for 6 seconds. |
Assassination Rank 12 | 70 Ultimate |
0.4s | 7m range | |
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(Morph) |
Ravage an enemy with a spinning attack to deal 1315 Disease Damage, increase your damage against them by 20% for 6 seconds. If cast with 120 or more Ultimate, the enemy is silenced for 3 seconds. While slotted you gain Reave, which restores 100 Magicka and Stamina when you deal damage with a Light or Heavy Attack on an enemy with a negative effect active on them. Deals Disease Damage and stuns the enemy. If cast with higher Ultimate, silences the target. While slotted, your Light and Heavy Attacks restore resources if the enemy has a negative effect active. |
Death Stroke Rank IV | 70 |
0.4s | 7m range | |
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(Morph) |
Ravage an enemy with a spinning attack to deal 1315 Magic Damage and increase your damage against them by 20% for 6 seconds. Also afflicts the enemy with Major Defile, reducing their healing received and Heath Recovery by 16%. While slotted, any time you kill an enemy you gain 10 Ultimate. Also afflicts the enemy with Major Defile, reducing their Healing Received. While slotted, any time you kill an enemy you gain Ultimate. |
Death Stroke Rank IV | 70 Ultimate |
0.4s | 7m range | |
|
Active | Thrust a magic blade with lethal precision to stab an enemy, dealing 410 Magic Damage. Deals 300% more damage to targets at or below 25% Heath. |
Assassination Rank 1 | 2431 Magicka | Instant | 5m range | |
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(Morph) |
Thrust a caustic blade with lethal precision to stab an enemy, dealing 411 Disease Damage. Deals 300% more damage to targets at or below 25% Heath. Heals you for 17% Max Heath if the enemy dies within 2 seconds of being struck. Converts to a Stamina ability and deals Disease Damage. Also heals you if the target dies within 2 seconds. |
Assassin's Blade Rank IV | 2066 Stamina |
Instant | 5m range | |
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(Morph) |
Throw a magic blade with lethal precision to strike an enemy, dealing 409 Magic Damage. Deals 300% more damage to enemies below 25% Heath. Allows you to use the ability at range. |
Assassin's Blade Rank IV | 2431 Magicka |
Instant | 25m range | |
|
Active | Flash through the shadows and ambush enemy, dealing 492 Magic Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%. |
Assassination Rank 4 | 3780 Magicka | Instant | 22m range | |
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(Morph) |
Flash through the shadows and ambush enemy, dealing 493 Magic Damage, and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%. After teleporting, you unleash a fan of knives, dealing an additional 735 Magic Damage over 10 seconds to the target and nearby enemies. Targets in an area around the enemy take damage and are afflicted with Minor Vulnerability. |
Teleport Strike Rank IV | 3780 Magicka | Instant | 22m range |
|
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(Morph) |
Flash through the shadows and ambush enemy, dealing 493 Physical Damage, and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%. Also grants you Empower, increasing the damage of your Light and Heavy attacks by 40%. Converts to a Stamina ability, and grants you Empower, increasing the damage of your Light and Heavy attacks. |
Teleport Strike Rank IV | 3213 Stamina |
Instant | 22m range | |
|
Active | Surround yourself in a phantasmic aura to gain Major Evasion, increasing your Dodge Chance by 20% for 26 seconds. |
Assassination Rank 20 | 3780 Magicka |
Instant (26s) | Self | |
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(Morph) |
Surround yourself in a phantasmic aura to gain Major Evasion, Minor Resolve and Minor Ward increasing your Dodge Chance by 20% and your Physical Resistance and Spell Resistance by 1320 for 26 seconds. Also grants Minor Resolve and Minor Ward for the duration, increasing your Physical Resistance and Spell Resistance. |
Blur Rank IV | 3510 Magicka |
Instant (26s) | Self | |
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(Morph) |
Surround yourself in a phantasmic aura to gain Major Evasion, increasing your Dodge Chance by 20% for 26 seconds. Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds. Grants snare and immobilization immunity for a short duration. |
Blur Rank IV | 3780 Magicka |
Instant (26s) | Self | |
|
Active | Expose an enemy’s weaknesses to afflict them with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by 5280 for 20 seconds. When a marked enemy dies, you heal yourself for 40% of your Max Health. You can only have one Mark Target active at a time. |
Assassination Rank 30 | -- | Instant (20s) | 50m range | |
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(Morph) |
Expose an enemy’s weaknesses to afflict them with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by 5280 for 30 seconds. You can detect marked enemies even if they use stealth or invisibility for 3s. When a marked enemy dies, you heal yourself for 40% of your Max Health. You can only have one Piercing Mark active at a time. Ability has increased duration, and you can see the target if they use stealth or invisibility. |
Mark Target Rank IV | -- | Instant (27s) | 50m range | |
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(Morph) |
Expose an enemy’s weaknesses to afflict them with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by 5280 for 20 seconds. When a marked enemy dies, you heal yourself for 60% of your Max Health and you gain Major Berserk, increasing your damage done by 10% for 5 seconds. You can only have one Reaping Mark active at a time. If the marked target dies, you heal for more and gain Major Berserk, increasing your damage done. |
Mark Target Rank IV | -- | Instant (20s) | 50m range | |
|
Active | Focus your senses for 40 seconds, increasing your critical Damage and Healing by 2% with every light or heavy attack, up to 5 times. While active, hitting an enemy with 5 Light or Heavy Attacks changes this ability into Assassin's Will, allowing you to fire a single shot from a spectral bow for half cost to deal 4323 Magic Damage and healing for 33% of the damage dealt if you are within melee range. |
Assassination Rank 42 | 2700 Magicka |
Instant (40s) | Self | |
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(Morph) |
Focus your senses for 60 seconds, increasing your Critical Damage and Healing by 2% with every Light or Heavy Attack, up to 5 times. While active, hitting an enemy with 5 Light or Heavy Attacks changes this ability into Assassin's Scourge, allowing you to fire a single shot from a spectral bow at an enemy to deal 4854 Disease Damage, and heals for 33% of the damage dealt if you are within melee range. Converts into a Stamina ability and deals Disease Damage. Increase duration. |
Grim Focus Rank IV | 2295 Stamina |
Instant (54s) | Self | |
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(Morph) |
Focus your senses for 40 seconds, increasing your Critical Damage and Healing by 2% with every Light or Heavy Attack, up to 5 times. While active, hitting an enemy with 5 Light or Heavy Attacks changes this ability into Assassin’s Will, allowing you to fire a single shot from a spectral bow at an enemy to deal 4756 Magic Damage, and heals for 50% of the damage dealt if you are within melee range. The spectral bow deals more damage, and heals more. |
Grim Focus Rank IV | 2700 Magicka | Instant (40s) | Self | |
|
Passive | Rank I | Increases your Physical and Spell Penetration against enemies you are flanking by 1487. Increases the duration of the stun from Sneak by 100%. |
Assassination Rank 8 | -- | -- | -- |
Rank II | Increases your Physical and Spell Penetration against enemies you are flanking by 2974. Increases the duration of the stun from Sneak by 100%. |
Assassination Rank 18 | -- | -- | -- | ||
|
Passive | Rank I | When an enemy dies within 2 seconds of being damage by you, you restore 500 Magicka or Stamina, whichever maximum is higher. |
Assassination Rank 14 | -- | -- | -- |
Rank II | When an enemy dies within 2 seconds of being damage by you, you restore 1000 Magicka or Stamina, whichever maximum is higher. |
Assassination Rank 27 | -- | -- | -- | ||
|
Passive | Rank I | Increases your Weapon and Spell Critical ratings by 219 for each Assassination ability slotted. |
Assassination Rank 22 | -- | -- | -- |
Rank II | Increases your Weapon and Spell Critical ratings by 438 for each Assassination ability slotted. |
Assassination Rank 36 |
-- | -- | -- | ||
|
Passive | Rank I | WITH AN ASSASSINATION ABILITY SLOTTED Increases damage dealt by Critical Damage done by 5%. Dealing Critical Damage grants you and your group Minor Savagery, increasing Weapon Critical Strike rating by 1320 for 10 seconds. |
Assassination Rank 39 | -- | -- | -- |
Rank II | WITH AN ASSASSINATION ABILITY SLOTTED Increases damage dealt by Critical Damage done by 10%. Dealing Critical Damage grants you and your group Minor Savagery, increasing Weapon Critical Strike rating by 1320 for 20 seconds. |
Assassination Rank 50 | -- | -- | -- |
Confusing Darkness
Cast Time
Duration
Target
Range
Cost

Instant
12s
Area
5m radius
200 Ultimate
Conjure a ring of shadow, reducing the Movement Speed of enemies within by 70% and granting you and your allies Major Protection, reducing your damage taken by 30%.
Allies in the area can activate Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70% and healing them for 3249 Health over 4 seconds.
Bolstering Darkness
Cast Time
Duration
Target
Range
Cost

Instant
13s
Area
5m radius
200 Ultimate
Conjure a ring of shadow, reducing the Movement Speed of enemies within by 70% and granting you and your allies Major Protection, while inside the ring and even after leaving it, reducing your damage taken by 30%.
Allies in the area can activate Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70% and healing them for 3249 Health over 4 seconds.
You reduce your own damage taken by an additional amount.
Veil of Blades
Cast Time
Duration
Target
Range
Cost

Instant
13s
Area
5m radius
200 Ultimate
Conjure a ring of shadow, reducing the Movement Speed of enemies within by 70%, dealing 361 Magic Damage to them every 1 second, and granting you and your allies Major Protection, reducing your damage taken by 30%.
Allies in the area can activate Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70% and healing them for 3249 Health over 4 seconds.
Enemies in the area also take damage over time.
Veiled Strike
Cast Time
Target
Range
Cost

Instant
Enemy
5m
2295 Magicka
Slash an enemy, dealing 822 Magic Damage.
Attacking with Veiled Strike while Sneaking or invisible stuns the enemy for 3 seconds and sets them Off Balance.
Surprise Attack
Cast Time
Target
Range
Cost

Instant
Enemy
5m
2295 Stamina
Slash an enemy, dealing 822 Physical Damage and applying the Sundered status effect.
Attacking with Surprise Attack from the flank stuns the enemy for 3 second and sets them Off Balance.
Converts to a Stamina ability. Each hit applies the Sundered status effect.
Concealed Weapon
Cast Time
Target
Range
Cost

Instant
Enemy
5m
2295 Magicka
Slash an enemy, dealing 822 Magic Damage.
Attacking with Concealed Weapon while Sneaking or invisible stuns the enemy for 3 seconds and sets them Off Balance.
While slotted, your Movement Speed while Sneaking or invisible is increased by 25%.
While slotted, your Movement Speed while in stealth or invisible is increased.
Shadow Cloak
Cast Time
Duration
Target
Cost

Instant
3s
Self
4050 Magicka
Cloak yourself in shadow to become invisible for 3 seconds.
Shadowy Disguise
Cast Time
Duration
Target
Cost

Instant
3s
Self
4050 Magicka
Cloak yourself in shadow to become invisible for 3 seconds.
Your next attack within 3 seconds will always be a Critical Strike.
Guarantees a Critical Strike on your next attack.
Dark Cloak
Cast Time
Duration
Target
Cost

Instant
6s
Self
4050 Magicka
Shroud yourself in protective shadow to heal for 959 every 1 second, over 6 seconds. This portion of the ability scales off your Max Health. You gain Minor Protection while shrouded, reducing your damage taken by 5%.
Heals you and grants reduced damage taken instead of invisibility
Path of Darkness
Cast Time
Duration
Target
Range
Radius
Cost

Instant
10s
Area
17x7m
17m
3510 Magicka
Create a corridor of shadows, granting you and allies in area Major Expedition, increasing Movement Speed 30%. Effect persists for 4 seconds after leaving the path.
Twisting Path
Cast Time
Duration
Target
Radius
Cost

Instant
10s
Area
15m
3510 Magicka
Create a corridor of shadows, granting you and allies in area Major Expedition, increasing Movement Speed 30%. Effect persists for 4 seconds after leaving the path.
Deals 210 Magic Damage to enemies in the target area every 1 second.
Path effects a larger conal area and deals more damage.
Refreshing Path
Cast Time
Duration
Target
Range
Radius
Cost

Instant
10s
Area
17x7m
17m
3510 Magicka
Create a corridor of shadows, granting you and allies in area Major Expedition, increasing Movement Speed 30%. Effect persists for 4 seconds after leaving the path.
Heals 210 Health to you and your allies in the area every 1 second.
Path also heals you and your allies.
Aspect of Terror
Cast Time
Target
Range
Cost

Instant
Area
6m radius
3780 Magicka
Summon a dark spirit to terrify up to 3 enemies, causing them to flee in fear for 2 seconds.
Mass Hysteria
Cast Time
Target
Range
Cost

Instant
Area
6m radius
3780 Magicka
Summon a dark spirit to terrify up to 6 enemies, causing them to flee in fear for 3 seconds.
Increase the amount of targets who can be feared.
Manifestation of Terror
Cast Time
Duration
Target
Range
Radius
Cost

Instant
60s
Ground
22m
6m
3780 Magicka
Conceal two sinister traps, one at the targeted location and another next to you, which take 2 seconds to arm and last for 60 seconds.
When each trap is triggered, a dark spirit is summoned to terrify up to 6 enemies, causing them to flee in fear for 4 seconds.
Creates two traps instead, which fear enemies when triggered.
Summon Shade
Cast Time
Duration
Target
Range
Cost

Instant
15s
Enemy
28m
4050 Magicka
Summon a shade version of yourself to attack an enemy and fight your side for 15 seconds.
The shade's attacks deal 141 Magic Damage once every 2 seconds, and afflict the enemy with Minor Maim, reducing their damage by 5% for 4 seconds.
This ability scales with your highest offensive stats.
Dark Shades
Cast Time
Duration
Target
Range
Cost

Instant
15s
Enemy
28m
4050 Magicka
Summon oneshade versions of yourself to attack an enemy and fight your side for 18 seconds.
The shade’s attacks deal 279 Magic Damage and occasionally whirlwinds all enemies around it, dealing 279 Magic Damage, once every 2 seconds. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by 5% for 4 seconds.
This ability scales with your highest offensive stats.
Shade deals increased damage, and occasionally casts and area of effects attack.
Shadow Image
Cast Time
Duration
Target
Range
Cost

Instant
18s
Self
28m
4050 Magicka
Summon a shade version of yourself to stay in place and attack an enemy from range for 18 seconds.
The shade’s attacks deal 142 Magic Damage every 2 seconds. The shade's attacks infflict the enemy with Minor Maim, reducing their damage by 5% for 4 seconds.
While the shade is summoned, you can activate this ability again to teleport to the shade's location.
This ability scales with your highest offensive stats.
Summon a ranged shade instead which deals more damage, and you can activate the ability again to teleport to it.

Refreshing Shadows
Rank I - Shadow Rank 8
Increases Health, Stamina,
and Magicka Recovery by 7%.
Rank II - Shadow Rank 18
Increases Health, Stamina,
and Magicka Recovery by 15%.

Shadow Barrier
Rank I - Shadow Rank 14
Casting a Shadow ability grants you Major Resolve for 3 seconds, increasing Physical and Spell Resistance by 5280. This duration is increased by 25% for each piece of Heavy Armor equipped.
Rank II - Shadow Rank 27
Casting a Shadow ability grants you Major Resolve for 6 seconds, increasing Physical and Spell Resistance by 5280. This duration is increased by 25% for each piece of Heavy Armor equipped.

Dark Vigor
Rank I - Shadow Rank 32
Increases your Max Health by 2% for each Shadow ability slotted.
Rank II - Shadow Rank 36
Increases your Max Health by 3% for each Shadow ability slotted.

Dark Veil
Rank I - Shadow Rank 39
Increases the duration of non-invisibility based Shadow abilities by 8%.
Rank II - Shadow Rank 50
Increases the duration of non-invisibility based Shadow abilities by 15%.
Name & Image |
Skill Type |
Rank |
Description |
Unlock |
Cost |
Cast Time |
Range/Radius |
---|---|---|---|---|---|---|---|
|
Ultimate | Conjure a ring of shadow, reducing the Movement Speed of enemies within by 70% and granting you and your allies Major Protection, reducing your damage taken by 10%. Allies in the area can activate Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70% and healing them for 3249 Health over 4 seconds. |
Shadow Rank 12 | 200 |
Instant (12s) | 5m radius | |
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(Morph) |
Conjure a ring of shadow, reducing the Movement Speed of enemies within by 70% and granting you and your allies Major Protection, while inside the ring and even after leaving it, reducing your damage taken by 10%. Allies in the area can activate Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70% and healing them for 3249 Health over 4 seconds. You reduce your own damage taken by an additional amount. |
Consuming Darkness Rank IV | 200 |
Instant (13s) | 5m radius | |
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(Morph) |
Conjure a ring of shadow, reducing the Movement Speed of enemies within by 70%, dealing 361 Magic Damage to them every 1 second, and granting you and your allies Major Protection, reducing your damage taken by 10%. Allies in the area can activate Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70% and healing them for 3249 Health over 4 seconds. Enemies in the area also take damage over time. |
Consuming Darkness Rank IV | 200 |
Instant (13s) | 5m radius | |
|
Active | Slash an enemy, dealing 822 Magic Damage. Attacking with Veiled Strike while Sneaking or invisible stuns the enemy for 3 seconds and sets them Off Balance. |
Shadow Rank 4 | 2295 |
Instant | 5m range | |
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(Morph) |
Slash an enemy, dealing 822 Physical Damage and applying the Sundered status effect. Attacking with Surprise Attack from the flank stuns the enemy for 3 second and sets them Off Balance. Converts to a Stamina ability. Each hit applies the Sundered status effect. |
Veiled Strike Rank IV | 2295 |
Instant | 5m range | |
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(Morph) |
Slash an enemy, dealing 822 Magic Damage. Attacking with Concealed Weapon while Sneaking or invisible stuns the enemy for 3 seconds and sets them Off Balance. While slotted, your Movement Speed while Sneaking or invisible is increased by 25%. While slotted, your Movement Speed while in stealth or invisible is increased. |
Veiled Strike Rank IV | 2295 |
Instant | 5m range | |
|
Active | Cloak yourself in shadow to become invisible for 3 seconds. |
Shadow Rank 1 | 4050 |
Instant (3s) | 35m | |
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(Morph) |
Cloak yourself in shadow to become invisible for 3 seconds. Your next attack within 3 seconds will always be a Critical Strike. Guarantees a Critical Strike on your next attack. |
Shadow Cloak Rank IV | 4050 Magicka |
Instant (3s) | 35m | |
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(Morph) |
Shroud yourself in protective shadow to heal for 959 every 1 second, over 6 seconds. This portion of the ability scales off your Max Health. You gain Minor Protection while shrouded, reducing your damage taken by 5%. Heals you and grants reduced damage taken instead of invisibility |
Shadow Cloak Rank IV | 4050 Magicka |
Instant (6s) | Self | |
|
Active | Create a corridor of shadows, granting you and allies in area Major Expedition, increasing Movement Speed 30%. Effect persists for 4 seconds after leaving the path. |
Shadow Rank 20 | 3510 Magicka |
Instant (10s) | 17x7m/17m radius | |
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(Morph) |
Create a corridor of shadows, granting you and allies in area Major Expedition, increasing Movement Speed 30%. Effect persists for 4 seconds after leaving the path. Deals 210 Magic Damage to enemies in the target area every 1 second. Path effects a larger conal area and deals more damage. |
Path of Darkness Rank IV | 3510 Magicka |
Instant (10s) | 15m radius | |
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(Morph) |
Create a corridor of shadows, granting you and allies in area Major Expedition, increasing Movement Speed 30%. Effect persists for 4 seconds after leaving the path. Heals 210 Health to you and allies in area every 1 second. Path also heals you and your allies. |
Path of Darkness Rank IV | 3510 Magicka |
Instant (10s) | 17x7m/17m radius | |
|
Active | Summon a dark spirit to terrify up to 3 enemies, causing them to flee in fear for 2 seconds. |
Shadow Rank 30 | 3780 Magicka |
Instant | 6m radius | |
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(Morph) |
Summon a dark spirit to terrify up to 6 enemies, causing them to flee in fear for 3 seconds. Increase the amount of targets who can be feared. |
Aspect of Terror Rank IV | 3780 Magicka |
Instant | 6m radius | |
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(Morph) |
Conceal two sinister traps, one at the targeted location and another next to you, which take 2 seconds to arm and last for 60 seconds. When each trap is triggered, a dark spirit is summoned to terrify up to 6 enemies, causing them to flee in fear for 4 seconds. Creates two traps instead, which fear enemies when triggered. |
Aspect of Terror Rank IV | 3780 Magicka |
Instant (60s) | 6m radius/ 22m range |
|
|
Active | Summon a shade version of yourself to attack an enemy and fight your side for 15 seconds. The shade's attacks deal 141 Magic Damage once every 2 seconds, and afflict the enemy with Minor Maim, reducing their damage by 5% for 4 seconds. This ability scales with your highest offensive stats. |
Shadow Rank 42 | 4050 Magicka |
Instant (15s) | 28m range | |
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(Morph) |
Summon oneshade versions of yourself to attack an enemy and fight your side for 18 seconds. The shade’s attacks deal 279 Magic Damage and occasionally whirlwinds all enemies around it, dealing 279 Magic Damage, once every 2 seconds. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by 5% for 4 seconds. This ability scales with your highest offensive stats. Shade deals increased damage, and occasionally casts and area of effects attack. |
Summon Shade Rank IV | 4050 Magicka |
Instant (15s) | 28m range | |
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|
Summon a shade version of yourself to stay in place and attack an enemy from range for 18 seconds. The shade’s attacks deal 142 Magic Damage every 2 seconds. The shade's attacks infflict the enemy with Minor Maim, reducing their damage by 5% for 4 seconds. While the shade is summoned, you can activate this ability again to teleport to the shade's location. This ability scales with your highest offensive stats. Summon a ranged shade instead which deals more damage, and you can activate the ability again to teleport to it. |
Summon Shade Rank IV | 4050 Magicka |
Instant (15s) | 28m range | |
|
Passive | Rank I | Increases Health, Stamina, and Magicka Recovery by 7%. |
Shadow Rank 8 | -- | -- | -- |
Rank II | Increases Health, Stamina, and Magicka Recovery by 15%. |
Shadow Rank 18 | -- | -- | -- | ||
|
Passive | Rank I | Casting a Shadow ability grants you Major Resolve for 3 seconds, increasing Physical and Spell Resistance by 5280. This duration is increased by 25% for each piece of Heavy Armor equipped. |
Shadow Rank 14 | -- | -- | -- |
Rank II | Casting a Shadow ability grants you Major Resolve for 6 seconds, increasing Physical and Spell Resistance by 5280. This duration is increased by 25% for each piece of Heavy Armor equipped. |
Shadow Rank 27 | -- | -- | -- | ||
|
Passive | Rank I | Increases your Max Health by 2% for each Shadow ability slotted. |
Shadow Rank 32 | -- | -- | -- |
Rank II | Increases your Max Health by 3% for each Shadow ability slotted. |
Shadow Rank 36 | -- | -- | -- | ||
|
Passive | Rank I | Increases the duration of your non-invisibility based Shadow abilities by 1 second. |
Shadow Rank 39 | -- | -- | -- |
Rank II | Increases the duration of your non-invisibility based Shadow abilities by 2 seconds. |
Shadow Rank 50 | -- | -- | -- |
Soul Shred
Cast Time
Target
Range
Cost

0.4s
Area
8m radius
150 Ultimate
Ravage nearby enemies’ souls with a night rune, dealing 1232 Magic Damage and stunning them for 4 seconds.
An ally can target a ravaged enemy and activate the Soul Leech synergy dealing 1104 Magic Damage to them and healing for any damaged caused.
Soul Siphon
Cast Time
Duration
Target
Range
Cost

0.5s
4s
Area
28m radius
150 Ultimate
Sanctify your soul and the souls of nearby allies with a night rune, healing for 1233 Health and an additional 3208 Health over 4 seconds.
You and your allies will also receive Major Vitality, increasing your healing received by 16% for 4 seconds.
An ally can target a nearby enemy and activate the Soul Leech synergy dealing 1104 Magic Damage to them and healing for any damage caused.
Heals you and nearby allies but deals no damage and no longer stuns.
Soul Tether
Cast Time
Duration
Target
Range
Cost

Instant
8s
Area
8m radius
150 Ultimate
Ravage nearby enemies’ souls with a night rune, dealing 1233 Magic Damage and stunning them for 4 seconds. Heals for half of the damage dealt upon the initial hit.
Ravaged enemies are tethered to you for 8 seconds. While they remain within 10 Meters of you, You siphon 214 Health every 1 second.
An ally can target a ravaged enemy and activate the Soul Leech synergy dealing 1104 Magic Damage to them and healing for any damage caused.
Deals additional damage over time to enemies and heals you.
Strife
Cast Time
Duration
Target
Range
Cost

Instant
10s
Enemy
28m
2700 Magicka
Steal an enemy's life force, dealing 1544 Magic Damage and healing you or a nearby ally for 52% of the damage inflicted every 2 seconds for 10 seconds.
Funnel Health
Cast Time
Duration
Target
Range
Cost

Instant
10s
Enemy
15m radius
2700 Magicka
Steal an enemy's life force, dealing 1543 Magic Damage and healing you and 2 other nearby ally for 52% of the damage inflicted every 2 seconds for 10 seconds.
Heals 2 targets instead of 1.
Swallow Soul
Cast Time
Duration
Target
Cost

Instant
10s
Enemy
2700 Magicka
Steal an enemy’s life force, dealing 2224 Magic Damage and healing you for 37% of the damage inflicted every 2 seconds for 10 seconds.
Drastically increases damage. Heal is decreased and only targets self.
Malevolent Offering
Cast Time
Duration
Target
Range
Cost

Instant
8s
Area
28m
567 Health
Sacrifice your essence, healing an ally in front of you for 1232 Health but draining 567 of your own Health over 8 seconds.
Healthy Offering
Cast Time
Duration
Target
Range
Cost

Instant
8s
Area
28m
567 Health
Sacrifice your essence, healing an ally in front of you for 1233 Health but draining 567 of your own Health over 8 seconds.
While your Health is being drained you gain Minor Mending, increasing your healing done by 8%
Increasing your healing done for the duration.
Shrewd Offering
Cast Time
Duration
Target
Range
Cost

Instant
8s
Area
28m
459 Health
Sacrifice your essence, healing an ally in front of you for 1233 Health but draining 459 of your own Health over 8 seconds.
Reduces the cost.
Cripple
Cast Time
Duration
Target
Range
Cost

Instant
10s
Enemy
28m
2970 Magicka
Sap an enemy’s agility and bolster your own, dealing 1410 Magic Damage over 10 seconds and reducing their Movement Speed by 30% for 4 seconds.
Debilitate
Cast Time
Duration
Target
Range
Cost

Instant
10s
Enemy
28m
2970 Magicka
Sap an enemy’s agility and bolster your own, dealing 1410 Magic Damage over 10 seconds and reducing their Movement Speed by 50% for 4 seconds.
Each tick applies the Overcharged status effect, inflicting Minor Magickasteal for 4 seconds, causing you and your allies to restore 168 Magicka every 1 second when damaging them.
Increase the snare potency and applies minor magickasteal to enemies hit.
Crippling Grasp
Cast Time
Duration
Target
Range
Cost

Instant
10s
Enemy
28m
2970 Magicka
Sap an enemy’s agility and bolster your own, dealing 238 Magic Damage and an additional 1410 Magic Damage over 10 seconds, immobilizing them for 2 seconds and reducing their Movement Speed by 30% for 4 seconds.
Deals additional damage and immobilizes when initially applied.
Siphoning Strikes
Cast Time
Duration
Target
Cost

Instant
20s
Self
1351 Magicka
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to restore 1438 Health for 20 seconds. Fully charged Heavy attacks restore twice the value.
Leeching Strikes
Cast Time
Duration
Target
Cost

Instant
20s
Self
1148 Stamina
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to restore 1452 Health and 106 Stamina for
20 seconds. Fully charged Heavy attacks restore twice the value.
You restore up to 4270 additional Stamina when the effect ends, based on the time this ability is active.
This ability now also restores Stamina via Light and Heavy attacks, and when the ability ends.
Siphoning Attacks
Cast Time
Duration
Target
Cost

Instant
20s
Self
1351 Magicka
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to restore 1452 Health and 106 Magicka for
20 seconds. Fully charged Heavy attacks restore twice the value.
You restore up to 4270 additional Magicka when the effect ends, based on the time this ability is active.
Restores Magicka via Light and Heavy attacks, and when the ability ends.
Drain Power
Cast Time
Duration
Target
Range
Cost

Instant
20s
Area
8m radius
3510 Magicka
Siphon the vigor from your enemies’ blood, dealing 615 Magic Damage to all nearby enemies.
If an enemy is hit, you gain Major Brutality and Major Sorcery, increasing Weapon/Spell Damage by 20% of 20 seconds.
Power Extraction
Cast Time
Duration
Target
Range
Cost

Instant
20s
Area
8m raidus
2983 Stamina
Siphon the vigor from your enemies’ blood, dealing 616 Disease Damage to all nearby enemies.
If an enemy is hit, you apply Minor Cowardice to them for 10 seconds, reducing their Weapon and Spell Damage by 215 and you gain Major Brutality and Major Sorcery, increasing your Weapon/Spell Damage by 20% for 20 seconds.
Converts into a Stamina ability, and enemies hit have their Weapon Damage reduced. Grants you Brutality instead of Sorcery.
Sap Essence
Cast Time
Duration
Target
Range
Cost

Instant
20s
Area
8m raidus
3510 Magicka
Siphon the vigor from your enemies’ blood, dealing 616 Magic Damage to all nearby enemies and healing you and your allies for 205 plus 20% for each enemy hit.
If an enemy is hit, you gain Major Brutality and Major Sorcery, increasing Weapon/Spell Damage by 20% of 20 seconds.
Also heals you and your allies and grants you Major Sorcery, increasing your Spell Damage.

Catalyst
Rank I - Siphoning Rank 8
After drinking a potion you gain 10 Ultimate.
Rank II - Siphoning Rank 18
After drinking a potion you gain 20 Ultimate.

Magicka Flood
WITH SIPHONING ABILITY SLOTTED
Rank I - Siphoning Rank 14
Increases Max Magicka by 4% while a Siphoning ability is slotted.
Rank II - Siphoning Rank 27
Increases Max Magicka by 8% while a Siphoning ability is slotted.

Soul Siphoner
WHILE USING SIPHONING ABILITIES
Rank I - Siphoning Rank 22
Increases the effectiveness of your Healing done by 2% for each Siphoning ability slotted.
Rank II - Siphoning Rank 36
Increases the effectiveness of your Healing done by 3% for each Siphoning ability slotted.

Transfer
WHILE GAINING ULTIMATE
Rank I - Siphoning Rank 39
Activating a Siphoning ability grants 1 Ultimate.
This effect has a 4-second cooldown.
Rank II - Siphoning Rank 50
Activating a Siphoning ability grants 2 Ultimate.
This effect has a 4-second cooldown.
Name & Image |
Skill Type |
Rank |
Description |
Unlock |
Cost |
Cast Time |
Range/Radius |
---|---|---|---|---|---|---|---|
![]() Soul Shred |
Ultimate |
|
Siphoning Rank 12 | 150 Ultimate | 0.5s (4s) | 8m radius | |
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![]() Soul Siphon(Morph) |
|
Soul Shred Rank IV | 150 Ultimate | 0.5s (4s) | 28m radius | |
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![]() Soul Tether(Morph) |
|
Soul Shred Rank IV | 150 Ultimate | 0.5s (8s) | 8m radius | |
![]() Strife |
Active |
|
Siphoning Rank 1 | 2700 Magicka |
Instant (10s) | 28m range (Enemy) |
|
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![]() Funnel Health(Morph) |
|
Strife Rank IV | 2700 Magicka | Instant (10s) | 15m radius |
|
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Swallow Soul(Morph) |
|
Strife Rank IV | 2700 Magicka | Instant (10s) | (Enemy) | |
![]() Malevolent Offering |
Active |
|
Siphoning Rank 4 | 567 Health | Instant (8s) | 28m range | |
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Healthy Offering(Morph) |
|
Malevolent Offering Rank IV | 567 Health | Instant (8s) | 28m range | |
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Shrewd Offering(Morph) |
|
Malevolent Offering Rank IV | 459 Health | Instant (8s) | 28m range | |
![]() Cripple |
Active |
|
Siphoning Rank 20 | 2970 Magicka | Instant (10s) | 28m range | |
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Debilitate(Morph) |
|
Cripple Rank IV | 3240 Magicka | Instant (10s) | 28m range | |
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Crippling Grasp(Morph) |
|
Cripple Rank IV | 3240 Magicka | Instant (10s) | 28m range | |
![]() Siphoning Strikes |
Active |
|
Siphoning Rank 30 | 1351 Magicka | Instant (20s) | Self | |
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Leeching Strikes(Morph) |
|
Siphoning Strikes Rank IV | 1148 Stamina | Instant (20s) | Self | |
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![]() Siphoning Attacks(Morph) |
|
Siphoning Strikes Rank IV | 1351 Magicka | Instant (20s) | Self | |
![]() Drain Power |
Active |
|
Siphoning Rank 42 | 3510 Magicka | Instant (20s) | 8m radius | |
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Power Extraction(Morph) |
|
Drain Power Rank IV | 2983 Stamina | Instant (20s) | 8m radius | |
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Sap Essence(Morph) |
|
Drain Power Rank IV | 3510 Magicka | Instant (20s) | 8m radius | |
![]() Catalyst |
Passive | Rank I |
|
Siphoning Rank 8 | -- | -- | -- |
Rank II |
|
Siphoning Rank 18 | -- | -- | -- | ||
Magicka Flood |
Passive | Rank I | WITH SIPHONING ABILITY SLOTTED
|
Siphoning Rank 14 | -- | -- | -- |
Rank II | WITH SIPHONING ABILITY SLOTTED
|
Siphoning Rank 27 | -- | -- | -- | ||
![]() Soul Siphoner |
Passive | Rank I | WHILE USING SIPHONING ABILITIES
|
Siphoning Rank 22 | -- | -- | -- |
Rank II | WHILE USING SIPHONING ABILITIES
|
Siphoning Rank 36 | -- | -- | -- | ||
![]() Transfer |
Passive | Rank I | WHILE GAINING ULTIMATE
|
Siphoning Rank 39 | -- | -- | -- |
Rank II | WHILE GAINING ULTIMATE
|
Siphoning Rank 50 | -- | -- | -- |
- Anonymous
Skill 'Agony'(Shackle an enemy) has been changed to 'malevolent offering'(sacrifice your own health to heal others).
MY TEAM: *15 players summon Dark Shades at the same time ENEMY TEAM: *confused scream
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