Ascending Tide Sets were added to Elder Scrolls Online (ESO) with the Ascending Tide DLC in 2022 Q1. There are 8 new Sets available from the new dungeons: Shipwright's Regret and Coral Aerie.

 

 

All Ascending Tide Sets in ESO

  

Name Bonuses

Glacial Guardian Set

(2 items) Adds 1487 Armor
(3 items) Adds 1096 Max Stamina
(4 items) Adds 129 Health Recovery 
(5 items) When you Block an Enemy within 8 meters of you, tether to them for 8 seconds. While tethered, you deal 256 Frost Damage every second to enemies touching the tether and cause them to have 200% increased Status Effect Chance. The tether breaks if the target moves more than 12 meters away. This effect can occur once every 12 seconds and the damage scales off your Max Health.

Gryphon's Reprisal Set

(2 items) Adds 657 Critical Chance
(3 items) Adds 1487 Offensive Penetration
(4 items) Adds 657 Critical Chance
(5 items) When you deal Critical Damage, you or an ally can activate Gryphon's Reprisal on the enemy for 8 seconds, causing a small gryphon to fly by and deal 4758 Bleed Damage over 10 seconds to enemies within 5 meters . This Synergy can be applied once every 20 seconds and scales off the higher of your Weapon and Spell Damage.

Kargaeda Set

(1 item) Adds 731 Max Magicka, Adds 731 Max Stamina
(2 items) On dealing damage with a Heavy Attack, create a 6 meter whirlwind that slowly moves forward for 8 seconds, growing by 3 meters every 3 seconds. Enemies within the whirlwind take 150 Shock damage and 150 Physical Damage every second. Allies within the whirlwind reduce their Magicka and Stamina costs by 10%. This effect can occur once every 20 seconds and the damage scales off the higher of your Weapon and Spell Damage.

Maligalig's Maelstrom Set

(2 items) Adds 1096 Max Magicka
(3 items) Adds 4Healing Done
(4 items) Adds 129 Weapon and Spell Damage
(5 items) On overhealing yourself or a group member with a Direct Heal, apply Maligalig's Maelstrom to the target for 6 seconds that deals Shock Damage to enemies within 7 meters. This damage is based on 33% of the overhealed amount, up to 3300. This effect can occur once every 10 seconds.

Nazaray Set

(1 item) Adds 1206 Max Health
(2 items) When you use an Ultimate ability, the closest 6 enemies within 12 meters have all Damage Over Time, Major Debuffs, and Minor Debuffs applied to them extended by 1 second per 20 Ultimate spent. This effect will not apply to Damage Beams or Damage Tethers. This effect can occur once every 30 seconds per target.

Spriggan's Vigor Set

(2 items) Adds 657 Critical Chance
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal Critical Damage you gain a stack of Wild Growth for 5 seconds and restore 100 Stamina, 10 stacks max. Each stack of Wild Growth increases your Max Stamina by 222. This effect can occur once every 0.5 seconds.

Storm-Cursed's Revenge Set

(2 items) Adds 1096 Max Magicka
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 1487 Offensive Penetration
(5 items) When you deal Shock Damage, you have a 15% chance to deal 433 Shock Damage to the enemy and up to 2 other enemies within 5 meters. This effect scales off the higher of your Weapon and Spell Damage.

Turning Tide Set

(2 items) Adds 1206 Max Health
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 1206 Max Health
(5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 2223 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply  Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.

 

Sets added to Base Game

 

Name Bonuses

Nunatak Set

(1 item) Adds 1487 Armor
(2 items) On dealing Frost Damage, create a 6 meter area under the target for 6 seconds. Dealing 191 Frost damage to enemies every 1 second and applying a 40% snare for 4 seconds. Enemies damaged 4 times become immobilized and afflicted with Major Brittle for 4 seconds, causing the target to take 20% increased Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon and Spell Damage.

Lady Malygda Set

(1 item) Adds 1487 Offensive Penetration
(2 items) When you deal Direct Damage to a target within 12 meters, create a 5 meter area that after 1 second, quickly moves forward and then returns, dealing 811 Shock damage and applying Minor Enervation for 5 seconds, causing the target to deal 10% less Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon and Spell Damage.

Baron Thirsk Set

(1 item) Adds 129 Stamina Recovery, Adds 129 Magicka Recovery
(2 items) On dealing area Direct Damage, mark a target for 6 seconds. Every 2 seconds after, an Explosive Scamp is spawned nearby and detonates after 1 second, dealing 915 Magic damage to up to 6 enemies within 4 meters and applying Minor Timidity for 10 seconds, draining 1 Ultimate every 1.5 seconds. Each Explosive Scamp spawned deals 100% increased damage. This effect can occur once every 25 seconds and scales off the higher of your Weapon and Spell Damage.

Rallying Cry Set

(2 items) Adds 657 Critical Chance
(3 items) Adds 1096 Max Magicka
(4 items) Adds 657 Critical Chance
(5 items) While Battle Spirit is active, critically healing yourself or an ally causes you and up to 11 other group members within 12 meters to gain 300 Weapon and Spell Damage, and 1650 Critical Resistance for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 15 and Critical Resistance by 83. This effect can occur once every 15 seconds.

Hew and Sunder Set

(2 items) Adds 1096 Max Stamina
(3 items) Adds 1096 Max Stamina
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal damage with a Heavy Attack, gain 1236 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.

Enervating Aura Set

(2 items) Adds 4Healing Taken
(3 items) Adds 1206 Max Health
(4 items) Adds 1487 Armor
(5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 129 per player hit. This effect can occur once every 15 seconds.

 




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