Radiant Bastion is a Set in Elder Scrolls Online (ESO). It is a Heavy Armor Set that is part of Markarth DLC, and has 4 bonuses.

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Radiant Bastion
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LEVEL 50  champion CHAMPION 160

(2 items) Adds 1206 Max Health
(3 items) Adds 129 Weapon Damage and Spell Damage
(4 items) Adds 1206 Max Health
(5 items) Deal 10% of all direct damage done to you back to the attacker, up to 4250 damage.

 

 

Radiant Bastion Guide

  • Type of Set: Heavy Armor Set
  • Jewelry Trait: Healthy
  • Required Content: Markarth DLC
  • Recommend For: Tank
  • Value: Medium
  • Difficulty to Acquire: Medium
  • Transmute crystal cost:

 

 

How to Get Radiant Bastion

  • Radiant Bastion set can be found at The Reach. (Overland Set)
  • Delve bosses have a chance to drop a waist or feet set piece from the zone they are located in.
  • Each boss also has a small chance to drop a unique set piece.
  • Overland group bosses have a 100% chance to drop head, chest, legs, or weapon set piece from the zone they are located in.
  • Public dungeon bosses have a chance to drop a shoulder, hand, or weapon set piece from the zone they are located in.
  • Treasure chests found in the world have a chance to grant any set piece that can drop in that zone:
    Simple chests have a slight chance of dropping an item set piece.
    Intermediate chests have a good chance of dropping an item set piece
    Advanced and Master chests have a guaranteed chance of dropping an item set piece.
  • Treasure chests found in the world have a chance to grant any set piece that can drop in that zone:
    • Simple chests have a slight chance of dropping an item set piece.
    • Intermediate chests have a good chance of dropping an item set piece
    • Advanced and Master chests have a guaranteed chance of dropping an item set piece.
  • If you have the Treasure Hunter Champion Passive, both the above chances and quality of an item will be improved. (See our new Champion System page for more information.)
  • Treasure chests found from a Treasure Map have a guaranteed chance to drop one random set piece that can drop in that zone.
  • Regular monsters throughout Tamriel have a small chance of dropping any item set piece that can drop in that zone.
  • Pieces can be obtained from Markarth Reward Coffer and Wayward Guardian's Cache which are reward containers acquired by completing Daily Quests in The Reach.

 

 

Radiant Bastion Notes & Tips

 

 

Radiant Bastion Pieces

The set consists of heavy armor and jewelry in all slots, as well as weapons and shields of all types.

 

 

 




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    • Anonymous

      This set *could* be useful if :

      - Other sets could trigger from its returned damage
      AND (absolutely not "OR")
      - Damage on damage shields would count as damage taken

      • Anonymous

        "Recommend For: Tank"?
        Should be changed to Recommend For: NO ONE.
        As it is, it's garbage in PvP and PvE;
        - PvE because of the disparity between health bars. Average tank? 50K health. Average dungeon mob? 50K-400K. Average boss ~6Mill health. Any boss/mob attack attack with high enough base damage to make 10% reflection meaningful, will delete any tank from existence... and even if it didn't, the hard cap makes that useless anyway.
        - PvP it likely quadruple dips in Battle Spirit and damage reduction - Lets assume 5,000 damage tooltip. That's 2500 after Battle Spirit and Probably about 1600 after average mitigation (~33%). Now the damage is "returned" to the attacker... 10% would be 160 damage. Already that's absolutely absurdly low even before calculating Battle spirit and mitigation again which would get you likely somewhere in the realm of 50 damage. From a 5,000 damage tooltip attack.

        5,000 damage tooltip. ~50-160 damage returned. Are you kidding me?

        This set needs to either return a significantly higher percentage of damage taken, or it needs to return a small percentage of damage taken before mitigation. Until then, it will be one of the worst sets in the entire game.

        • Anonymous

          As in it caps at 4250, or it'll stop returning damage once it reaches 4250?
          Seems like a stupid question, but most people don't survive a sudden hit resulting in 42K+ damage to begin with.
          So, yeah, anyone test this?

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