Poisons

Poisons are crafted consumables from Alchemy in Elder Scrolls Online. They were introduced with the Dark Brotherhood.

 

How do Poisons Work?

  • You must apply the poison to your weapon, consuming the item. Any light attack, heavy attack, or weapon ability has a 20% chance to apply poison effectss
  • When a poison is equipped, the weapon enchant and charge will be suppressed and replaced by the poison description and count.
  • Most poisons have a maximum duration of 6-10 seconds.
  • Poison effects dillute if many effects are added.

 

How to create Poisons

  • Poison reagents are gathered by killing enemies
  • Poisons are created by combining reagents with oil-based Solvents. Each combination yields batches of 16.
  • Higher level Solvents create stronger and longer-lasting poisons.

 

Poison Table

 Below is an overview table of available poisons and their effects

Poison
Reagent
Effect
Gradual
Ravage Health
Creeping
Ravage Health
deals (x) poison damage each second
Gradual
Health Drain
Sustained
Restore Health
deals (x) poison damage each second while restoring health to you each second
Damage Health Ravage Health deals (x) poison damage each second for 6 seconds
Drain Health Restore Health drains target's health with (x) poison damage each second while improving your health by the amount of that damage; DOT for 6 seconds
Damage Magicka Ravage Magicka increases cost of target's magicka abilities by 10%
Drain Magicka Restore Magicka drains magicka from target by increasing their magicka cost 10% for 10 seconds while restoring magicka to you each second
Damage Stamina Ravage Stamina increases cost of target's stamina abilities by 10%
Drain Stamina Restore Stamina increases cost of target's stamina abilities by 10% while restoring stamina to you each second
Uncertainty Lower Spell Crit reduces target's weapon and spell critical ratings by (x)
Prophecy-Draining Spell Crit reduces target's weapon and spell critical rating by (x) while increasing your own by ~30% of the drained value
Cowardice Ravage
Spell Power
increases target's cost of Ultimate abilities by 30%
Sorcery-Draining Spell Power increases target's cost of Ultimate abilities by 30% while increasing your spell power by 5%
Enervating Lower
Weapon Crit
reduces target's critical damage by 12%
Savagery-Draining Weapon Crit reduces targets's critcal damage by 12% while increasing your weapon critical damage
Maiming Lower
Weapon Damage
reduces target's damage by 15%
Brutality-Draining Increase
Weapon Damage
reduces target's damage by 15% while increasing your weapon damage by 5%
Fracture Lower Armor reduces physical resistance by (x)
Resolve-Draining Increase Armor reduces target's physical resistance 10% the value a Fracturing poison would but also increases your physical resistance by 90% of that Fracturing value
Vulnerability Vulnerability increases target's damage taken by 8%
Protection-Reversing Protection increases target's damage taken by 8%? while reducing your damage taken by 8%?
Breaching Lower
Spell Resist
reduces target's spell resistance by (x)
Ward-Draining Increase
Spell Resist
reduces target's spell resistance by (x) and increases your spell resistance by ~83% of their reduction
Defile Defile reduces target's healing received by 15%
Vitality-Draining Vitality reduces target's healing received by 15% while increasing your healing received by 8%
Conspicuous Invisible causes you to become stealthed while allowing you to see a stealthed victim
Stealth-Draining Detection prevents stealth for 6 seconds
Hindering Reduce Speed reduces movement speed 50%
Speed-Draining Speed reduces target's movement speed 50% while boosting your movement speed 30%
Entrapping Stun immobilizes your target for 6 seconds
Escapist's Unstoppable immobilizes your target while making you immune to crowd-control effects and breaking you free from any existing effects

 




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    • Anonymous

      I’m playing with having one poison loaded at a time. First attack administers the poison, then the enchantment is functional. Pain in the ass to keep separating poisons and enabling them. It seems useful.

      • Anonymous

        So, my understanding is that in most cases, unless you are NOT worried about the enchantments on your weapons, poisons are largely useless in PVE

        • Anonymous

          Incomplete list of poison and what you need (use any two?):
          Ravage Health Flashly Larva, Nightshade
          Gradual Health Drain Nightshade, Stinkhorn, Violet Coprinus, Nirnroot
          Drain Health Blue Entomola, Columbine, Luminous Russola, Mountain Flower, Water Hyacinth
          Damage Magicka Blue Enmtomola, Violet Coprinus, Cornflower, Blugloss, Lady’s smock
          Damage Stamina Flshly Larva, Imp Stool, Luminous Russola, Emetic Russola
          Breaching Beetle scuttle, Lady’s Smock, Violet Coprinus
          Conspicuous Spider Egg, Nirnroot, Blue Entoloma, Namira’s Rot
          Cowardice Blue Entomola, Bugloss
          Defile Spider Egg, Nightshade
          Protection-Reversing Beetle Scuttle, Nightstool
          Resolve-Draining Imp Stool, Beetle Scuttle, Mountain Flower
          Stealth-Draining Cornflower, White Cap
          Vitality Draining Beetle Scuttle, Fleshly Larva, Butterfly Wing

          Is that helpful?

          I am still not sure why I would want to squelch the abilities of weapons. Maybe if I ever get leveled up far enough this will matter?

          • Anonymous

            DAMAGE HEALTH POISON IX,
            Ravage Health, Ravage Magicka, Speed
            Tell me the reagents, the calculator does not help

            • Anonymous

              this means squat - we know these effects. Everyone is asking the same thing, what do I use x to get x? The ultimate list would be to show what your need, and WHAT you get as a result!

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