Monster Helms Sets in Elder Scrolls Online can be acquired by running Veteran Dungeons and completing daily Undaunted Pledges. Each Helm only drops from the corresponding boss of the veteran version of each dungeon and has a maximum Champion level of champion-level-eso-monster-sets160. The shoulders can be awarded in Daily Pledge Chests, which can be acquired by doing Daily Pledges. These scale to your Champion level to a max of champion-level-eso-monster-sets160. Please see the individual pages to see where each piece drops. You can now get monster helms from buying them with gold or alliance points. You can only buy these at The Golden in Cyrodiil.



Note: All Monster Helm sets are random in both their armor type (Light/Medium/Heavy) as well as their trait (Reinforced, Infused, Divines, etc…). In order to get the “perfect” set, players will need to put a lot of time into farming and hope for a bit of luck on their pledge chest rolls. See Transmutation for details on how to change the traits in your gear.

 

 

Monster Mask Sets

name icons Bonuses

Balorgh

balorgh_helmbalorgh_shoulders (1 item) Adds 129 Weapon Damage
(1 item) Adds 129 Spell Damage
(2 items) When you use an Ultimate ability, you gain Weapon Damage and Spell Damage for 10 seconds equal to twice the amount of total Ultimate consumed.

Blood Spawn

Bloodspawn Helm.pngBloodspawn Shoulders.png

(1 items) Adds 129 Stamina Recovery
(2 items) When you take damage, you have a 6% chance to generate 14 Ultimate and increase your Physical and Spell Resistance by 6450 for 6 seconds. This effect can occur once every 6 seconds.

Chokethorn

(1 items) Adds 129 Magicka Recovery
(2 items) When you use a heal ability, you have a 15% chance to summon a strangler sapling that heals you or an ally for 19565 Health over 4 seconds. This effect can occur once every 10 seconds.

Domihaus

(1 items) Adds 1096 Max Stamina
(1 items) Adds 1096 Max Magicka
(2 items) When you deal damage, you have a 15% chance to create either a ring of fire or a ring of molten earth around you for 10 seconds, which deals 1000 Flame Damage or 1000 Physical Damage every 1 second. Standing within the ring grants you 200 Spell Damage or 200 Weapon Damage. This effect can occur once every 15 seconds.

Earthgore

(1 items) Adds 2% Healing Done
(2 items) When you heal a friendly target that is under 50% Health you conjure a pool of quenching blood underneath them, which soaks up enemy placed effects instantly and heals all friendly targets in the area for 30000 Health over 3 seconds. This effect can occur once every 35 seconds.

Engine Guardian

Engine Guardian Helm.pngEngine Guardian Shoulders.png

(1 items) Adds 129 Health Recovery
(2 items) When you use an ability, you have a 10% chance to summon a dwemer automation to restore 1162 Health, Stamina, or Magicka every 0.5 seconds for 6.5 seconds.

Grothdarr

(1 items) Adds 1096 Max Magicka
(2 items) When you deal damage, you have a 10% chance to create lava pools that swirl around you, dealing 1800 Flame Damage to all enemies within 8 meters of you every 1 second for 5 seconds. This effect can occur once every 10 seconds.

Iceheart

(1 items) Adds 833 Spell Critical
(2 items) When you deal Critical Damage, you have a 20% chance to gain a damage shield that absorbs 8600 damage for 6 seconds. While the damage shield holds, you deal 770 Cold Damage to all enemies within 5 meters of you every 1 second. This effect can occur once every 6 seconds.

Ilambris

(1 items) Adds 1096 Max Magicka
(2 items) When you deal Flame or Shock Damage, you have a 10% chance to summon a meteor shower of the damage type that deals 1170 Damage to all enemies within 4 meters every 1 seconds for 5 seconds. Each effect can occur once every 8 seconds.

Infernal Guardian

(1 items) Adds 1096 Max Magicka
(2 items) When you use a damage shield ability, you have a 50% chance to lob 3 mortars over 2 seconds at the further enemy from you that each deal 5500 Flame Damage to all enemies within 5 meters of the blast area. This effect can occur once every 6 seconds.

Kra'gh

(1 items) Adds 1487 Physical Penetration
(2 items) When you deal damage, you have a 10% chance to spawn dreugh limbs that create shockwaves in front of you dealing 1300 Physical Damage every 0.4 seconds for 1.2 seconds. This effect can occur once every 3 seconds.

Lord Warden

  lord-warden_helm.pnglord-warden_shoulders.png

(1 items) Adds 2975 Spell Resistance
(1 items) Adds 2975 Physical Resistance
(2 items) When you take damage, you have a 50% chance to summon a shadow orb for 10 seconds that increases the Physical and Spell Resistance of you and your allies within 8 meters by 3870. This effect can occur once every 10 seconds.

Maw of the Infernal

  Maw of the Infernal Helm.pngMaw of the Infernal Shoulders.png

(1 items) Adds 1206 Max Health
(2 items) When you deal damage with a Light or Heavy Attack, you have a 10% chance to summon a fire breathing Daedroth for 15 seconds. The Daedra's basic attacks deals 4257 Flame Damage. This effect can occur once every 15 seconds.

Mighty Chudan

(1 items) Adds 2975 Spell Resistance
(1 items) Adds 2975 Physical Resistance
(2 items) Gain Major Ward and Major Resolve at all times, increasing your Physical and Spell Resistance by 5280.
(2 items) Adds 1206 Max Health

Molag Kena

  molag_kenas_mask.pngmolag_kenas_epaulets.png

(1 items) Adds 129 Weapon Damage and Spell Damage
(2 items) When you deal damage with 2 consecutive Light Attacks you trigger Overkill for 6 seconds, which increases your Weapon and Spell Damage by 516 but also increases the cost of your abilities by 20%.

Nerien'eth

  Nerien'eth Helm.pngNerien'eth Shoulders.png

(1 items) Adds 1206 Max Health
(2 items) When you deal direct damage, you have a 10% chance to summon a Lich crystal that explodes after 2 seconds, dealing 8890 Magic Damage to all enemies within 4 meters. This effect can occur once every 3 seconds.

Nightflame

Nightflame Helm.pngNightflame Shoulders.png

(1 items) Adds 1096 Max Magicka
(2 items) When you heal a friendly target, you have a 5% chance to summon a totem for 6 seconds that heals you and your allies in area for 3483 Healthevery 1 second. This effect can occur once every 6 seconds.

Pirate Skeleton

(1 items) Adds 2975 Physical Resistance
(1 items) Adds 2975 Spell Resistance
(2 items) When you take damage, you have a 6% chance to transform into a skeleton and gain Major Protection and Minor Defile for 12 seconds, reducing your damage taken by 30% but reducing your Healing Received by 15%. This effect can occur once every 15 seconds.

Scourge Harvester

Scourge Harverster Helm.pngScourge Harverster Shoulders.png

(1 items) Adds 1206 Max Health
(2 items) When you take damage, you have a 6% chance to create a beam that steals 5805 Health over 4 seconds from the attacker. The beam breaks from enemy moves further than 8 meters away. While the beam holds gain Major Vitality, increasing your Healing Received by 30%. This effect can occur once every 6 seconds.

Selene

(1 items) Adds 1096 Max Stamina
(2 items) When you deal direct melee damage, you have a 15% chance to call on a primal spirit that mauls the closest enemy in front of you after 1.3 seconds for 12000 Physical Damage. This effect can occur once every 4 seconds.

Sellistrix

(1 items) Adds 1096 Max Stamina
(2 items) When you deal damage, you have a 10% chance to create an earthquake under the enemy that erupts after 1.5 seconds, dealing 5030 Physical Damage to all enemies within 4 meters and stunning them for 3 seconds. This effect can occur once every 5.5 seconds.

Sentinel of Rkugamz

(1 items) Adds 2% Healing Done
(2 items) When you heal a friendly target, you have a 10% chance to summon a dwemer spider that heals for 1049 Health and restores 524 Stamina to you and your allies within 5 meters every 1 second for 8 seconds. This effect can occur once every 15 seconds.

Shadowrend

(1 items) Adds 129 Magicka Recovery
(2 items) When you take damage, you have a 15% chance to summon a shadowy Clanfear for 15 seconds. The Clanfear's basic attack deals 3440 Magic Damage and apply Minor Maim to any enemy hit for 10 seconds, reducing their damage done by 15%. This effect can occur once every 15 seconds.

Slimecraw

(1 items) Adds 833 Weapon Critical 
(1 items) Adds 833 Spell Critical
(2 items) Gain Minor Berserk at all times, increasing your damage done by 8%.

Spawn of Mephala

  Spawn of Mephala Helm.pngSpawn of Mephala Shoulders.png

(1 items) Adds 1096 Max Stamina
(2 items) When you deal damage with a fully-charged Heavy Attack, you create a web for 10 seconds that deals 1096 Poison Damage every 1 second and reduces the Movement Speed of enemies within by 50%. This effect can occur once every 10 seconds.

Stonekeeper

stonekeeper1stonekeeper2 (1 items) Adds 548 Max Stamina
(1 items) Adds 548 Max Magicka
(1 items) Adds 603 Max Health
(2 items) When you block an attack, you gain an energy Charge stack, up to one stack per second. When you gain 6 Charges, you release the energy, restoring 5350 Stamina and Magicka, and healing for 5350. After releasing the Charges, you cannot regain new Charges for 14 seconds.

Stormfist

(1 items) Adds 129 Stamina Recovery
(2 items) When you deal damage, you have a 10% chance to create a thunderfist to crush the enemy, dealing 1650 Shock Damage every 1 second for 3 seconds to all enemies within 4 meters and a final 8000 Physical Damage when the fist closes. This effect can occur once every 8 seconds.

Swarm Mother

(1 items) Adds 129 Stamina Recovery
(2 items) When you block an attack from an enemy that is further than 5 meters from you, you spin strands of spider silk to pull the enemy to you. This effect can occur once every 1 seconds.

Symphony of Blades

symphony-of-bladessymphony-of-blades2 (1 items) Adds 2% Healing Done
(2 items) When you heal an ally whose primary resource is under 50%, grant them Meridia’s Favor, restoring 2325 of that resource every 1 second for 6 seconds. 18 second cooldown.

Tremorscale

(1 items) Adds 1096 Max Stamina
(2 items) When you taunt an enemy, you have a 50% chance to cause a duneripper to burst from the ground beneath them, dealing 6500 Physical Damage to all enemies within 4 meters after 1 second and reducing their Movement Speed by 70% for 3 seconds. This effect can occur once every 4 seconds.

Thurvokun

udt_fanglair_head_audt_fanglair_shoulders_a (1 items) Adds 1206 Max Health
(2 items) When a nearby enemy damages you, summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile receive 430 Disease Damage every 1 second and are afflicted with Minor Maim and Minor Defile, reducing their damage done and Healing Received by 15%. This effect can occur once every 8 seconds.

Troll King

(1 items) Adds 2% Healing Done
(2 items) When you heal a friendly target, if they are still below 50% Health, their Health Recovery is increased by 1548 for 10 seconds.

Valkyn Skoria

Valkyn Skoria Helm.pngValkyn Skoria Shoulders.png

(1 items) Adds 1206 Max Health (2 items) When you deal damage with a damage over time effect, you have an 8% chance to summon a meteor that deals 9000 Flame Damage to target and 4000 Flame Damage all other enemies within 5 meters. This effect can occur once every 5 seconds.

Velidreth

(1 items) Adds 129 Weapon Damage
(2 items) When you deal damage, you have a 20% chance to spawn 3 disease spores in front of you after 1 second that deal 10320 Disease Damage to the first enemy hit. This effect can occur once every 9 seconds.

Vykosa

vykosa_helmvykosa_shoulders (1 item) Adds 4% Healing Taken
(2 items) When you taunt an enemy, you frighten them with a deafening howl, applying Major Maim to them for 3 seconds, lowering their damage done by 30%. This effect can occur once every 15 seconds.

Zaan

udt_dragonpriest_head_audt_dragonpriest_shoulders_a (1 items) Adds 833 Spell Critical
(2 items) When you damage a nearby enemy with a Light or Heavy Attack, you have a 20% chance to create a beam of fire that will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second to your enemy for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 8 meters away from you. This effect can occur every 18 seconds.



    • Anonymous

      22 Feb 2019 12:21  

      Question on the Zaan set. This part here "The beam deals 3440 Flame Damage every 1 second to your enemy for 5 seconds. Every second, this damage increases by 50%". The 50% increase, is it based on the base damage done of or is it plus 50% of the previous damage tick?

      • Anonymous

        11 Oct 2018 07:03  

        BS that I spend 10 keys and get duplicates and nothing good. Why can't there just be a set cost per type. Like 10, at least I know I will get what I want after 10.

        • Anonymous

          01 Apr 2018 12:07  

          Yeah something they dont say is that you can get monster helms from the gold vendor in cyrodil on saturdays and sundays for alliance points or gold. Would recomend as some helms are too hard to get like dlc helms. You can also choose if it is heavy , medium or light as it is such a frustration to finish a vetren dungeon only to get the wrong variation.

          • Anonymous

            11 Jul 2017 08:56  

            Two new monster sets just got unveiled on the PTS along with a whole bunch of new armour sets as part of "Horns of the Reach"
            Here is what Gina Bruno Unveiled

            New Item Sets
            There are 8 new Item Sets available from the two new dungeons: Falkreath Hold and Bloodroot Forge. Each dungeon has 1 Light Armor, 1 Medium Armor, 1 Heavy Armor, and 1 Monster Mask Item Set to acquire. Note that values are for a full set of CP160 gold-quality pieces:

            Falkreath Hold

            Draugr’s Rest (Light)
            (2) Max Magicka
            (3) Magicka Recovery
            (4) Healing Done
            (5) When you deal damage with a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your allies within 5 meters for 11,000 health over 10 seconds. This effect can occur once every 10 seconds.

            Pillar of Nirn (Medium)
            (2) Max Stamina
            (3) Weapon Critical
            (4) Weapon Damage
            (5) When you deal damage, you have a 10% chance to create a fissure underneath the enemy after 1 second, dealing 2,000 Physical Damage to all enemies within 2.5 meters and causing them to bleed for an additional 8,000 Physical Damage over 10 seconds. This effect can occur once every 10 seconds.

            Ironblood (Heavy)
            (2) Max Health
            (3) Physical Resistance
            (4) Spell Resistance
            (5) When you take damage, you have an 8% chance to turn your blood into pure iron and gain Major Protection for 10 seconds, reducing your damage taken by 30%, but your Movement Speed is reduced by 75%. This effect can occur once every 15 seconds.

            Domihaus (Monster)
            (1) Max Stamina
            (1) Max Magicka
            (2) When you deal damage, you have a 15% chance to create either a ring of fire or a ring of molten earth around you for 10 seconds, which deals 1,000 Flame Damage or 1,000 Physical Damage every 1 second. Standing within the ring grants you 200 Spell Damage or 200 Weapon Damage. This effect can occur once every 15 seconds.

            Bloodroot Forge

            Flame Blossom (Light)
            (2) Max Magicka
            (3) Spell Damage
            (4) Spell Penetration
            (5) When you deal damage, you have a 10% chance to summon a line of flame that moves forward, dealing 8,000 Flame Damage to any enemy in its path. This effect can occur once every 10 seconds.

            Blooddrinker (Medium)
            (2) Weapon Critical
            (3) Weapon Damage
            (4) Weapon Critical
            (5) Increases the damage you deal with bleed damage over time effects by 20%.

            Hagraven’s Garden (Heavy)
            (2) Max Health
            (3) Health Recovery
            (4) Healing Taken
            (5) When you take damage while under 50% Health, you summon a preservation of nature around you for 5 seconds. Any damage you take from enemies outside of the preservation is reduced by 50%, and the first time an enemy tries to enter the preservation they are knocked back 5 meters. This effect can occur once every 45 seconds.

            Earthgore (Monster)
            (1) Healing Done
            (2) When you heal a friendly target that is under 50% Health you conjure a pool of quenching blood underneath them, which soaks up enemy placed effects instantly and heals all friendly targets in the area for 30,000 Health over 3 seconds. This effect can occur once every 35 seconds.

            • Anonymous

              28 Jun 2017 16:22  

              Too bad there isnt a mock set called ""spiked potions"

              Temporarily boosts all stats, increases health, stamina and magicka (cap + regen) and makes the screen loopy.

              Has a 10% chance to apply anytime a potion is consumed.

              Set looks like a khajiit that downed too much skooma, complete googly eyes and the shoulders resemble smuggling pouches.

              You're welcome.

              WarRelic3k

              • Anonymous

                06 Dec 2016 20:12  

                Nightflame's correct title is "Bogdan the Nightflame and
                Scourge Harvester's correct title is Malabeth the Scourage

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