World Events In Elder Scroll Online (ESO) are miscellaneous random encounters that occur throughout the world. These events are scripted, and completion of one of these rewards a small amount of experience.


World Events Information

Coldharbour Events

 The following events can only happen in Coldharbour.

Dremora Torture

You may come across a Nord Captive being tortured by a trio of Dremora in the wilds of Coldharbour. Killing the Daedra will free him.

Guild Skirmish

You may encounter a Mage or a Fighter battling against a Dremora in the wilds of Coldharbour. You can help them out by killing their opponent before the Daedra kills them.

Seducer Run-in

A small troupe of Dark Seducers will be making a Captive dance for their amusement in the wilds of Coldharbour. Killing them will set their captive entertainer free.

A Strange Chest

You may find A Strange Chest in the middle of the road in Coldharbour. When you open it, you'll be knocked over, Dremora will jump out, and the chest will disappear.


Cyrodiil Events

 The following events can only happen in Cyrodiil.

Back Road Robbery

Along any road in Cyrodiil, you have the chance of coming across a pair of Clearwater Corsairs, accosting a frightened peasant. If you intervene, the peasant will thank you for help before running off.

Clearwater Corsair Encounter

You may encounter a Peasant along the roads, being threatened by Clearwater Corsairs. If you intervene, they will thank you for help before running off.

Regretful Lycanthrope

At any of the small shrines which can be found throughout the zone, you have the chance of coming across a peasant praying at the shrine. However, when you approach they will cry out before transforming into a hostile werewolf.

Sanguine Party

You may come across some revelers having a party around Cyrodill. needs more information


Craglorn Events

The following events can only happen in Craglorn.

Celestial Rifts

Celestial Rifts occur throughout Craglorn and are designed for completion by a group of four. Activating one will summon several waves of enemies and a final boss.


Wrothgar Events

The following events can only happen in Wrothgar.

Blood Feud

Two Orcs, one a Herder and the other a Hunter, will start arguing with one another and then begin to fight. Interrupting their fight by attacking one of them will cause them both to turn hostile towards you.

City Solicitor

On spots along the roads in Wrothgar, a City Solicitor will be waiting with their Bodyguard. When spoken with, they will ask for donations to help the city of Orsinium. Finding and donating gold to them a total of fifteen times rewards you with the achievement Orsinium Patron.

One Last Brawl

An Orc Mercenary Veteran stands looking for a final challenge. The veteran is initially non-hostile, and will fight you only if you initiate combat. Once you have depleted about 70% of the veteran's Health, he or she will stop fighting and stand still, and will return to being non-hostile with only 1 Health left. Killing them ends the event. Completing this event a total of five times rewards you with the achievement One Last Brawl.

Priests of Trinimac and Malacath

A priest will stand by the side of the road, urging you to listen to his praise of Trinimac. If you have the Mages Guild Persuasive Will perk, you may persuade the priest into giving you Trinimac's Blessing, increasing your critical chance by 1% for 30 minutes.

Conversely, you may also find a Priest of Malacath. Talking to him with the Fighters Guild Intimidating Presence perk will give you the Malacath's Blessing, increasing your critical resistance by 1% for 30 minutes.


You may find Batasha on the road with her pack, eating a chicken leg. If you talk to her, you will have the option to giver her some gold for a drink which gives you a temporary boost to Stamina Regeneration. You also have the option to steal from her backpack.

Poor Echalettes

You may come across a Shepherd being threatened by a pair of Vosh Rahk thugs, who have killed the Shepherd's poor echalettes.


Vvardenfell Events

House Members Meet

At several different locations, members of rival (and sometimes the same) Great Houses will occasionally meet. If two members of the same house meet, they will have a short conversation. If the house members are of House Telvanni one of them will invite the other to their mushroom tower, and they both leave through a portal. If the two instead are members of different houses, they will engage in a duel to the death, similar to the Magical Impasse event.

The Lost Netch

On the sides of some roads Fendros Nolar can occasionally be encountered. If spoken to, he will explain that he is searching for his pet Netch Rosy, who has gone missing. After ending the conversation, Rosy will appear behind Fendros, and they will then walk away together.

Pilgrims in Peril

Pilgrims can be found during random encounters, where a Pilgrim will be wandering the road and is suddenly attacked by a Cliff Strider. You can kill the Cliff Strider, and also pickpocket the Pilgrim if you're feeling devious.

Terrorized Travelers

In Vvardenfell, a Dunmer traveler may call out to you:

"Hello? I mean you no harm."

Shortly after, a Cliff Racer will appear and run him off.

The Shoveler

You may come across a dung shoveler named Aphia Madalas anywhere in Vvardenfell. She can be spoken to.


Summerset Events

 Gryphons Attacks Surveyors

Throughout Summerset, you may encounter Kinlady Turquenwen and her entourage of surveyors out in the wilds, only for them to be menanced by a Gryphon.

Lost Storm Sharks

While in the wilderness of Summerset, you may encounter a trio of Maormer Storm Sharks who appear to be lost. They will attack once they sense you.

Storm Shark Lightningfang: "I think I've figured a way out of this."
Storm Shark Wavepriest: "Steal some clothes and try to blend in?"
Storm Shark Windcaller: "We kill you and use your bloated corpse as a raft?"
Storm Shark Lightningfang: "If you're just going to mock me, forget it."

Divine Prosecution Investigation

Near a wayshrine and on the road, you may come across two Divine Prosecution agents mulling over the body of a dead Yaghra Strider. You can talk to one of them about it.

Sapiarchs in Training

You may come across a Sapiarch engaging his two Assistants in an exercise. The female assistant challenges the Sapiarch's ideas, while the male is focused on the exercise. You can persuade the woman to continue with the exercise. Alternatively, you can bribe or threaten the Sapiarch to be nicer to his assistants.


Occasionally, you may come across a strange Argonian woman named Choixth on the side of the road or near the wayshrines in Summerset. For more information, visit her character page.

Horse Troubles

You may encounter an Orc woman named Gluthogna being accosted by an Altmer noble, who claims Gluthogna scared away her horse.


Murkmire Events

Travelers in Peril

Occasionally, you will come across a traveler from one of the six different Argonian tribes of Murkmire. They will either be held captive by Blackguards or attacked by Hackwings, and are in need of assistance. Saving them counts towards the Swamp Rescuer achievement. You can encounter Dead-Water, Bright-Throat, Moss-Skin, Root-House, Copper-Eye and Miredancer travelers.

Newcomers, New Games

While visiting Bright-Throat Village, you may come across Heed-Meeus, Dritan, and Jotep-Makka talking about teeba-hatsei and the arrival of newcomers. They are located on the Goods Pavilion in front of the Tree-Minder's house. The following conversation will occur:

Heed-Meeus: "There are so many new faces coming through Lilmoth since Cyrodilic Collections arrived. I hope more stop by the village."
Dritan: "You always want to meet new people. What's wrong with us? I just hope they bring some new games to Murkmire."
Heed-Meeus: "Ooh, yes! And we could teach them Teeba-Hatsei. Do you think they'd want to learn?"
Jotep-Makka: "How will they play Hip and Tail Ball without a tail?"
Heed-Meeus: "Maybe we could let them use their feet? We should find some visitors to try it out!"


A Kindly Local

While visiting Bright-Throat Village, you may come across Dashnu, a friendly Bright-Throat who is tending to Lernyelel, a visitor who felt ill. The following conversation can be overheard:

Dashnu: "Do not be alarmed, you will be all right. The grub-mash I gave you should alleviate your dryness."
Lernyelel: "Grub-mash! Ugh—is that what that awful taste is. Ulp—Auri-El have mercy."
Dashnu: "They are a bit like under-ripe tadpole, but their guts are very wet. Keep some in your pocket if you feel faint again."
Lernyelel: "Bluh—stop. Please! Just stop helping."


A Familiar Face

While traveling the roads of Murkmire, you may come across a familiar face. It's Choixth again!



While on the road, you may encounter a visitor from Summerset and her Argonian guide. Anwelore didn't quite understand the implications of touring a swamp, and an exasperated Xamarz is trying to deal with the fuss her guest is kicking up.


The Rules of the Game

Occasionally, you may find J'ram-Hei and Chukka-Jee attempting to explain the rules of teeba-hatsei to Gwinithor, an outsider.


Shipwreck Showtime

Occasionally, when passing beneath the Dominus Fatum, you may come across an Argonian named Bar-Goh, who is planning on planting mushrooms beneath the shipwreck. If you head up to the ship in the Deepmire, you will find Am-Lai, who is waiting for Strillian Callidus to come safely out of the ship. She brought him here on a tour guide of sorts, as he's interested in the history of the ship.



When traveling along the roads, you may encounter Ereel-Jush, a Dead-Water tribesman. He is speaking with Esmada, who wants to tell his tribe's stories to people in far-off lands, but is using flowery words to alter the stories to make them more palatable for foreign audiences, as they're quite graphic.


Helping Hands

When entering Bright-Throat Village, you may see mates Grish and Ula-Kii discussing their plans to visit Root-Whisper Village and help out their new neighbors.


Forlorn Farewell

While traveling near Dead-Water Village, you may come across Juut, who is saying goodbye to his egg-sister. She is leaving home to serve the Root-Whisper tribe.


Northern Elsweyr Events

Euraxian Crew

You may encounter a small group of Euraxian soldiers around Northern Elsweyr, who can be overheard talking with each other.

Euraxian Knight: "I should have become a mage. Mages can cast spells to be rid of sand, can't they?"
Euraxian Spellblade: "That's your new way of saying you're tired of this place, right?"
Euraxian Battlemage: "Weren't you just complaining about snow a few months ago?"
Euraxian Knight: "My original question stands. This sand is worse than anything."

Euraxian Knight: "I'm surprised that we don't see giant balls of fur rolling across the landscape here."
Euraxian Spellblade: "Ummm … I'm pretty sure that every Khajiit is a giant ball of fur. Some more giant than others. Some less."
Euraxian Battlemage: "True enough. And if I find another bit of fur in my food, I'm going to hork up a furball soon."
Euraxian Knight: "Going native, eh? Well, just give me some warning before you do. I don't want to step in it."

Impromptu Sermon

You may encounter the moon-priest Mo'khu, trying to sermonize about the gods to a trio of hungry ruffians consisting of Zadeva, Sulema and Keshjo. They want to know where the food he bribed them with is.

Mo'khu: "It is time for this one to share lore about Alkosh, the Dragon King of Cats. Pay heed."
Sulema: "Bored now. Where is the food?"
Keshjo: "Alkosh? I'd rather be chased by guards than listen to this religious dreck. Hmmph."

Martial Training

While traveling on the roads of Northern Elsweyr, you may find Tashdu undergoing training to become a Vrin-Thak alongside Saziza, an aspiring Ziz Kurah adept.

Ruddy Fang Ambush

"Rajhin's shadow haunts you, dull claws. Let us dance to your death!"

While traveling through Northern Elsweyr, you may encounter a tied up Mercenary calling for help. However, when you try to help, the Khajiit will turn on you and a trio of Ruddy Fangs will join in with the ambush.

The Furstock Song

Ocasionally, you may come across a diverse group of Khajiit friends on the roads of Northern Elsweyr, sitting by a campfire. Their circle consists of Mojzin, Pajmina, Sharjo, Ilarana and Raiffi.

Terrorized by Terror Birds

In Northern Elsweyr you can encounter a Khajiit traveler or a merchant being scared off by a Terror Bird.

Traveling Companions

You may come across a trio of characters on the side of the road during your travels. Their party consists of Khishmina, Mulabus and Arentus Rian. Each person has their own story to tell.


You may find a Necromancer out in the wilds of Northern and Southern Elsweyr, summoning Enthralled Zombies.


Alliance Zone Events


"I'm sorry, they forced me to do it!"
Out in the wilderness or near the road, you may find a traveler tied up and calling for help. As you approach, a number of bandits jump out and attack. Defeat them to complete the event.


A Bad Shortcut

"I knew we should have stuck to the main roads!"
A merchant and their hired guard have strayed from the main road and come under attack by bandits. Help the guard fend off the attackers to complete the event.


Bandit Treasure

"My pick! You broke my pick!"
Two bandits are attempting to pick a locked chest and will attack if you approach. Defeat them and claim the treasure to complete the event.


A Bandit's Heart

Alongside the road, you may find a merchant tending their horse. With the Fighters Guild "Intimidating Presence" perk, you will be able to extort the merchant for some of their wares. Locating and completing this event in each of the fifteen Alliance zones will reward you with the achievement Crime Pays.


Dark Fissures

Dark Fissures are a small version of Dark Anchors which are designed for solo completion. They can appear in set locations across the zones. Each one will spawn two waves of enemies. Defeat them to complete the event.


Golden Palms

Alongside the road, you may find a beggar rummaging through a sack. They will then run up to you and ask for gold. Hand over the indicated amount to complete the event. Locating and completing this event in each of the fifteen Alliance zones will reward you with the achievement Give to the Poor.


Keeper of the Flame

Near the side of the road, you will find two people arguing over an unlit campfire. Light the fire for them to complete the event and be rewarded with a 5% buff to your maximum stamina for 30 minutes. Locating and completing this event in each of the fifteen Alliance zones will reward you with the achievement Lightbringer.


Magical Impasse

A mage is locked in a battle to the death with another mage. They are at a stalemate and will not appreciate your interference. They will ignore you unless you get involved, at which point they will both become hostile. If you watch the battle until one of them is killed, the other will leave via a portal, and you will earn a small amount of experience. Several different kinds of mages can be found during these battles: a Pyromancer and a Cryomancer, a Hedge Wizard, a Wild Witch, a Sorcerer and a Conjurer.



"Daedra! Spawn of Padomay's black blood..."
Summoners can be found in the wilderness attempting to summon a Daedric servant. The summoned Daedra, however, are not correctly bound to the summoner. Defeat the Daedra before they kills the summoner to complete the event.


Slavers in Shadowfen

While off-roading in Shadowfen, you may stumble across a trio of slavers who have entrapped an Argonian Pilgrim. You can kill the slavers and free the pilgrim, who will thank you.


Stormfist Attack in Eastmarch

Occasionally, you may find a group of Stormfists harassing a Nord Peasant in the wilds of Eastmarch. Kill the Stormfist goons and the peasant thank you.


Drublog Attacks in Malabal Tor

Occasionally, you may come across Astorne and Khad fighting Drublogs in Malabal Tor. This event happens if you've helped her during The Tempest Unleashed.




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