Vampirism Stages information are covered in this page. Note that in Greymoor expansion, the vampirism mechanism is completely overhauled, see Vampire Skills for more information.

 Vampirism Stages

 

Side Effect All Stages:

  • You can progress through four stages of vampirism, but there are various pros and cons for doing so. At each stage, the cost of your vampire abilities is reduced, initially starting at 6% (up to 24% reduced cost at stage 4). Health recovery is also reduced by 10% at the first stage (up to 100% slower at stage 4), and your weakness to flame damage is increased by 5% on the first stage with the maximum being 20%.

    Some of the disadvantages can be mitigated, such as with the passive skill Undeath, which reduces damage taken up to 30% based on your missing health. Additionally, some passives are unlocked only at higher stages.

    Feeding has changed with the Greymoor update. Feeding now advances your vampire stage instead of reducing it. The penalties mentioned above apply to this and feeding now instantly kills victims instead of stunning them. The action still requires sneaking, but at a further distance than before—around 10 feet. Vampire stages now recede with time so long as you don't feed. To feed, sneak up behind an enemy and use the command to feed. It takes 6 hours for your stage to reduce when you go without feeding.

    As of Update 26, stage 4 vampires will be refused by some vendors, with the notification saying, "This citizen refuses to interact with monstrous vampires." The Mesmerize skill can be used on these NPCs in order to talk to them. Note that you have to be directly in front of the NPC in order to mesmerize them successfully.

While you have Vampirism stage 1: 

  • -10% Health Recovery
  • +5% Extra Fire Damage
  • +3% Regular Ability Cost
  • -6% Vampire Ability Cost
  • Feed & Dark Stalker are active on all Vampire Stages
     

While you have Vampirsim stage 2:

  • -30% Health Recovery
  • +8% Extra Fire Damage
  • +5% Regular Ability Cost
  • -10% Vampire Ability Cost
  • Strike from the Shadows is active
     

While you have Vampirism stage 3:

  • -60% Health Recovery
  • +13% Extra Fire Damage
  • +8% Regular Ability Cost
  • -16% Vampire Ability Cost
  • Strike from the Shadows & Undeath are active
     

While you have Vampirism stage 4:

  • -100% Health Recovery
  • +20% Extra Fire Damage
  • +12% Regular Ability Cost
  • -24% Vampire Ability Cost
  • Strike from the Shadows & Undeath & Unnatural Movement are active
  • As of Update 26, stage 4 vampires will be refused by some vendors, with the notification saying, "This citizen refuses to interact with monstrous vampires." The Mesmerize skill can be used on these NPCs in order to talk to them.

 

Greymoor Vampirism Stages

 

Stage

1 2 3 4

Health Recovery

-10% -30% -60% -100%

Flame Damage Taken

+5% +8% +13% +20%

Regular Ability Costs

+3% +5% +8% +12%

Vampire Ability Costs

-6% -10% -16% -24%

 

 




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