Redguard |
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Alliance | The Daggerfall Covenant |
Recommended Classes | Dragonknight or Nightblade |
Redguard are a Race in the Elder Scrolls Online. The Redguards are based out of Alik'r in ESO, with a cultural focus on ancestry and devotion to honor and tradition, which makes them disciplined warriors. Players can select a race during character creation, and different races have different bonuses and associations. Players can change their race by purchasing a Crown Store item.
"The Redguards of Hammerfell are talented and athletic warriors, born to battle. A desert people, their ancestors migrated to Tamriel from the lost continent of Yokuda. Their culture is based on preserving ancient traditions and defying their harsh environment. They prize honor and dignity above all else, combining a deep reverence for the divine with a suspicion of all things magical. Their capital is the merchant port of Sentinel, but their roots are deep in the sands of the Alik'r Desert. In their youth, Redguards endure a rite of passage in the desolate wastes of Alik'r as a test of endurance and discipline. Only the strongest survive."
Redguard Styles
Players who want to use Redguard themed styles can look for:
Redguard Houses and Furnishings
The following houses have Redguard themed construction:
The following decorations have Redguard themed accents:
Redguard Racial Skills
Redguard Racial Skills in Elder Scrolls Online (ESO) are gained as the player increases his or her Character Level. Players will continue to gain Racial Passives until they reach level 50, which where they will cap out the Skill Line. Each Race has their own set of Skills that make them unique and better suited for certain roles and Builds. Be sure to study these when planning your character, as they can make the difference between a good player and a great player.
Redguard Racial Passives
Much like the Orcs, Redguards have a substantial focus on the use of Weapons, and have a reduced cost when using them. This combined with Max Stamina and Stamina restoration via attacks, makes them perfect for the Stamina DPS role or even a Tank. Additionally, the snare effectiveness reduction is excellent if you plan to Werewolf, as snares are really their Achilles heel. If you know you’ll be using Weapons and will be Stamina focused, seriously consider taking Redguard as your Race.
Best Builds for Redguards
- Magicka DPS: Not Good (Destruction Staff)
- Stamina DPS: Excellent (Two-Handed Weapon, Dual Weapons, Bow)
- Healer: Not Good (Restoration Staff)
- Tank: Good (One-Handed and Shield)
Redguard Racial Skills
Wayfarer
Increases experience gain with One-Handed and Shield Skill line by 15%
Increases the duration of eaten food by 15 minutes

Martial Training
Rank I - Unlocked at Redguard 5
Reduces the cost of weapon abilities by 2%. Reduces the effectiveness of snares applied to you by 5%.
Rank II - Unlocked at Redguard 15
Reduces the cost of weapon abilities by 4%. Reduces the effectiveness of snares applied to you by 10%.
Rank III - Unlocked at Redguard 30
Reduces the cost of weapon abilities by 8%. Reduces the effectiveness of snares applied to you by 15%.
Conditioning
Rank I - Unlocked at Redguard 10
Increases Max Stamina by 600
Rank I - Unlocked at Redguard 20
Increases Max Stamina by 1200
Rank I - Unlocked at Redguard 40
Increases Max Stamina by 2000

Adrenaline Rush
Rank I - Unlocked at Redguard 25
When you deal direct damage, you restore 333 Stamina. This effect can occur once every 5 seconds
Rank II - Unlocked at Redguard 35
When you deal direct damage, you restore 666 Stamina. This effect can occur once every 5 seconds
Rank III - Unlocked at Redguard 50
When you deal direct damage, you restore 1005 Stamina. This effect can occur once every 5 seconds
- Anonymous
I love my Redguard Sword n Board tank! I am specialized, as in I do NOT use different weapons depending on primary or secondary slotting. That way I keep my Sword and Board racial bonuses for tanking at all times and can continue to block and throw in AOE heals, stuns and buffs without dropping my guard.
- Anonymous
Redguards have the short end of the stick compared to all other racial passives. They really need to redo their passives to better reflect the TES lore and for better balancing.
Not every race needs 2 suggested classes, especially when neither are actually useful to the race in question. Redguards should specialize in two weapon trees and the Fighters’ Guild tree. Class doesn’t really matter too much, but even in that case, Templar has a passive that MASSIVELY improves physical damage.
Redguard racial abilities seem like the stamina version of Altmer.
- Anonymous
redguards have nearly infinite stamina then. *makes a mage still*
I adore my redguard. I love the heavy attacks!
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