Reaper Nightblade Class Build

By Darkonflare15


Intro

Alright this is a fun build using techniques in game that most people would not use because it is not optimize or is not easy to use but this build is fun when you understand how to use it. I called this build the Reaper Nightblade because it is all about using abilities to buff up weapon damage to mow down plenty of enemies quickly while surviving close calls.I use two handed weapon on both skill bars because two handed have very useful useful passives and skills plus it is the closest weapon to a scythe that you can possibly have in this game. There is a discussion section in the top right corner that shows chat bubbles. If you want to talk about the build or just want talk about anything in general about the topic. You can comment on my post or make a new post. Happy chatting.


Race



Argonian Racial Skills


edit
Name & Image
Rank
Description
Unlock

Restoration Expertise.png
Restoration Expertise.png

Restoration Expertise
(Passive Skill)
Argonian Rank 1

Amphibious.png
Amphibious.png

Amphibious

(Passive Skill)
Rank I
  • Increases swimming speed by 50% and the effectiveness of potions by 5%
Argonian Rank 5
Rank II
  • Increases swimming speed by 50% and the effectiveness of potions by 10%
(Amphibious Rank I)
Rank III
  • Increases swimming speed by 50% and the effectiveness of potions by 15%
(Amphibious Rank II)

Argonian Resitance.png
Argonian Resitance.png

Argonian Resistance
(Passive Skill)
Rank I
  • Increases Max Health by 1% and Poison and Disease Resistance by [x]
Argonian Rank 10
Rank II
  • Increases Max Health by 2% and Poison and Disease Resistance by 2[x]
(Argonian Resistance Rank I)
Rank III
  • Increases Max Health by 3% and Poison and Disease Resistance by 3[x]
(Argonian Resistance Rank II)

Quick to Mend.png
Quick to Mend.png

Quick to Mend
(Passive Skill)
Rank I
  • Increases healing received by 2%
Argonian Rank 25
Rank II
  • Increases healing received by 4%
(Quick to Mend Rank I)
Rank III
  • Increases healing received by 6%
(Quick to Mend Rank II)
Right now for this build I use an Argonian. They have passives that are useful for the survivability of this build. The increase health and healing received by Agonians helps improve any type of healing that you need to survive. Also the the passives that gives you a boost to poison and disease can protect you from enemies who want debuff your healing keeping you alive longer against those kinds of attacks.

Attribute Points

Health:49
All of my points will go into health because you will need to have a lot health surviving against strong foes in close combat.You will want focuss on getting stamina up using gear.


Armor,Sets,and Gear

Torug's Pact

(3 traits)
  • (2 items) Adds Spell Damage
  • (3 items) Adds Max Health
  • (4 items) Adds Weapon Damage
  • (5 items) Torug's pact: Reduce weapon enchantment's internal cooldown by 1 second. Increases enchantment potency by 30%

Ashen Grip

(2 traits)
  • (2 items) Adds Max Health
  • (3 items) Adds Weapon Damage
  • (4 items) Adds 4% Weapon Critical
  • (5 items) Fiery Breath: 10% chance to breath fire for [x] Flame damage on melee hits. This effect can occur once every 4 seconds

The Tower

  • Increases Maximum Stamina by 100
I use five pcs of Torug's Pact and two pcs of Ashen Grip. The double boost of weapon damage from this set is great for this build. The double Max Health is also good also it helps increase some of the heals from my skills. Torug's Pact bonus is good for two handed users because of the increase in enchantment potency also it lowers the cool down of weapon enchants by 1 second. Since the enchant cool down is 4 secs it would take you three secs before you can use the enchant again. I chose the mundus stone the tower for the stamina boost right now but it may change in the future.



Abilities and Passives.


Weapon Slot #1

Reverse Slice.png
Reverse Slice.png
Executioner
(Morph)
  • Deals [x] Physical Damage, with damage increasing based on target's Health loss, to a maximum of 300%
  • Two-Hand Weapon abilities deal 15% (18% at rank IV) more damage to targets under 25% Health while slotted
(Reverse Slash Rank IV)
39 Stamina
Instant
5m range

Critical Charge.png
Critical Charge.png
Critical Rush
(Morph)
  • Player charges to target and attacks, dealing Physical Damage
  • Always deals Critical Damage
  • Deals bonus damage based on distance traveled
(Critical Charge Rank IV)
49 Stamina
Instant
3.5-22m range

Incapacitate.png
Incapacitate.png
Incapacitate
(Morph)
  • For 20 seconds: Increase attack speed with light and heavy attacks by 30%
  • Every 10th (7th at rank IV) weapon attack immobilizes enemy for 2 seconds
  • Increases damage with Heavy Attacks by 12%
(Haste Rank IV)
49 Magicka
Instant
Self

Leeching Strikes.png
Leeching Strikes.png
Leeching Strikes
(Morph)
  • While toggled, basic weapon attacks restore 3% Magicka and Stamina and 2% Health
  • Weapon and Spell Damage reduced by 25% (22% at rank IV)
  • 10% chance basic weapon attacks to restore 15% Magicka and Stamina
(Siphoning Strikes Rank IV)
(toggle)
Instant
Self

Forward Momentum.png
Forward Momentum.png
Rally
(Morph)
  • Increases Weapon Damage by 10% for 23 seconds, and an additional 2% every 2 seconds
  • Heals for [x] when effect ends
(Momentum Rank IV)
46Stamina
Instant
Self

Dawnbreaker.png
Dawnbreaker.png
Flawless Dawnbreaker
(Morph)
  • Deals [x] Magic Damage to enemies in front of player, with 60% additional damage to undead and Daedric enemies
  • Weapon attacks deal 10% additional damage when slotted (13% at rank IV)
(Rank IV of Dawnbreaker)
125 Ultimate
0.5s
10m radius


Weapon Slot #2


Carve.png
Carve.png
Brawler
(Morph)
  • Deals [x] Physical Damage to all enemies in front of you and inflicts a bleed for [x]Physical Damage over 10 seconds
  • Adds [x] point damage shield for 8 seconds
  • Value increases by 100% for each enemy hit
(Cleave Rank IV)
42 Stamina
Instant
7m radius (cone)


Power Extraction.png
Power Extraction.png
Power Extraction
  • Deals [x] Magic Damage to nearby enemies and increases weapon damage by 8% for each enemy damaged, for 20 seconds (11% at rank IV)
  • Max number of targets increased from 6 to 9
(Drain Power Rank IV)
46 Magicka
Instant
8m radius

Reverse Slice.png
Reverse Slice.png
Executioner
  • Deals [x] Physical Damage, with damage increasing based on target's Health loss, to a maximum of 300%
  • Two-Hand Weapon abilities deal 15% (18% at rank IV) more damage to targets under 25% Health while slotted
(Reverse Slash Rank IV)
39 Stamina
Instant
5m range

Leeching Strikes.png
Leeching Strikes.png
Leeching Strikes
  • While toggled, basic weapon attacks restore 3% Magicka and Stamina and 2% Health
  • Weapon and Spell Damage reduced by 25% (22% at rank IV)
  • 10% chance basic weapon attacks to restore 15% Magicka and Stamina
(Siphoning Strikes Rank IV)
(toggle)
Instant
Self

Reaper's Mark.png
Reaper's Mark.png
Reaping Mark
(Morph)
(Mark Target Rank IV)
53
Magicka
Instant
50m range

Dawnbreaker.png
Dawnbreaker.png
Flawless Dawnbreaker
(Morph)
  • Deals [x] Magic Damage to enemies in front of player, with 60% additional damage to undead and Daedric enemies
  • Weapon attacks deal 10% additional damage when slotted (13% at rank IV)
(Rank IV of Dawnbreaker)
125 Ultimate
0.5s
10m radius


Passives


Master Assassin.png
Master Assassin.png

Master Assassin
Passive
Rank I
While using Assassination abilities:
  • Increases Weapon and Spell Damage while invisible or stealthed by 5%
  • Successful stealthed attacks stun for 100% longer
Assassination Rank 8
--
--
--
Rank II
While using Assassination abilities:
  • Increases Weapon and Spell Damage while invisible or stealthed by 10%
  • Successful stealthed attacks stun for 100% longer
(Master Assassin Rank I)
--
--
--

Executioner.png
Executioner.png

Executioner
Passive
Rank I
While using Assassination abilities:
  • Killing an enemy with an Assassination ability restores [x] Magicka over 6 seconds
Assassination Rank 14
--
--
--
Rank II
While using Assassination abilities:
  • Killing an enemy with an Assassination ability restores [x] Magicka over 6 seconds
(Master Assassin Rank I)
--
--
--

Pressure Points.png
Pressure Points.png

Pressure Points
Passive
Rank I
With an Assassination ability slotted:
  • Increases Critical Strike rating by 1.5% for each Assassination ability slotted
Assassination Rank 22
--
--
--
Rank II
With an Assassination ability slotted:
  • Increases Critical Strike rating by 3% for each Assassination ability slotted
(Pressure Points Rank I)
--
--
--

Hemorrhage.png
Hemorrhage.png

Hemorrhage
Passive
Rank I
With an Assassination ability slotted:
Assassination Rank 39
--
--
--
Rank II
With an Assassination ability slotted:
Assassination Rank 50
--
--
--

Refreshing Shadows.png
Refreshing Shadows.png

Refreshing Shadows
Passive
Rank I
While using Shadow abilities:
  • Increases Stamina regeneration by 15%
Shadow Rank 8
--
--
--
Rank II
While using Shadow abilities:
  • Increases Stamina regeneration by 30%
(Refreshing Shadows Rank I)
--
--
--

Catalyst.png
Catalyst.png

Catalyst
Passive
Rank I
  • Increases potion effectiveness by 15%
Siphoning Rank 8
--
--
--
Rank II
  • Increases potion effectiveness by 30%
(Catalyst Rank I)
--
--
--

Magicka Flood.png
Magicka Flood.png

Magicka Flood
Passive
Rank I
With Siphoning ability slotted:
  • Increases Max Magicka by 4% while a Siphoning ability is slotted
Siphoning Rank 14
--
--
--
Rank II
With Siphoning ability slotted:
  • Increases Max Magicka by 8% while a Siphoning ability is slotted
(Magicka Flood Rank I)
--
--
--
Soul Siphoner.png
Soul Siphoner.png

Soul Siphoner
Passive
Rank I
While using Siphoning abilities:
  • Increases healing from Siphoning abilities by 8%
Siphoning Rank 22
--
--
--
Rank II
While using Siphoning abilities:
  • Increases healing from Siphoning abilities by 15%
(Soul Siponer Rank I)
--
--
--
Transfer.png
Transfer.png

Transfer
Passive
Rank I
While using Siphoning abilities:
  • Bestows 1 Ultimate when dealing damage with a Siphoning ability
Siphoning Rank 39
--
--
--
Rank II
While using Siphoning abilities:
  • Bestows 2 Ultimate when dealing damage with a Siphoning ability
(Transfer Rank I)
--
--
--

Forceful.png
Forceful.png

Forceful
Passive
Rank I
With Two-Handed Weapon equipped:
  • Light and Heavy Attacks with Two-Handed weapons deal 13% splash damage to 1 nearby enemy
Two-Handed Rank 5
--
--
--
Rank II
With Two-Handed Weapon equipped:
  • Light and Heavy Attacks with Two-Handed weapons deal 25% splash damage to 1 nearby enemy
Two-Handed Rank 34
--
--
--

Heavy Weapons.png
Heavy Weapons.png

Heavy Weapons
Passive
Rank I
With Two-Handed Weapon equipped:
  • 100% chance to bleed for [x] Physical Damage over 10 seconds with Two-Handed Axe
  • Attacks ignore 40 Armor with Two-Handed Mace
  • Deals 3% additional damage with Two-Handed Sword
Two-Handed Rank 10
--
--
--
Rank II
With Two-Handed Weapon equipped:
  • 100% chance to bleed for 2[x] Physical Damage over 10 seconds with Two-Handed Axe equipped
  • Attacks ignore 80 Armor with Two-Handed Mace equipped
  • Deals 5% additional damage with Two-Handed Sword equipped
(Heavy Weapons Rank I)
--
--
--

Red Diamond.png
Red Diamond.png

Balance
Passive
Rank I
With Two-Handed Weapon equipped:
  • Reduces the cost of two handed abilities by 10%
Two-Handed Rank 17
--
--
--
Rank II
With Two-Handed Weapon equipped:
  • Reduces the cost of two handed abilities by 20%
(Balance Rank I)
--
--
--

Arcane Fighter.png
Arcane Fighter.png

Arcane Fighter
Passive
Rank I
With Two-Handed Weapon equipped:
  • Increases chance of applying status effects like burning, chilling, etc. by 50%.
Two-Handed Rank 30
--
--
--
Rank II
With Two-Handed Weapon equipped:
  • Increases chance of applying status effects like burning, chilling, etc. by 100%
(Arcane Fighter Rank I)
--
--
--

Battle Rush.png
Battle Rush.png

Battle Rush
Passive
Rank I
With Two-Handed Weapon equipped:
  • Killing an enemy Increases Stamina regeneration by 15% for 6 seconds
Two-Handed Rank 41
--
--
--
Rank II
With Two-Handed Weapon equipped:
  • Killing an enemy Increases Stamina regeneration by 30% for 6 seconds
(Battle Rush Rank I)
--
--
--

Slayer.png
Slayer.png

Slayer
Passive
Rank I
Rank 3 Fighters Guild
--
--
--
Rank II
(Slayer Rank I)
--
--
--
Rank III
(Slayer Rank II)
--
--
--

Banish the Wicked.png
Banish the Wicked.png

Banish the Wicked
Passive
Rank I
  • Bestows 3 Ultimate when killing an undead or Daedric enemy
Rank 5 Fighters Guild
--
--
--
Rank II
  • Bestows 6 Ultimate when killing an undead or Daedric enemy
(Banish the Wicked Rank I)
--
--
--
Rank III
  • Bestows 9 Ultimate when killing an undead or Daedric enemy
(Banish the Wicked Rank II)
--
--
--

Skilled Tracker.png
Skilled Tracker.png

Skilled Tracker
Passive

  • Allows Fighers Guild abilities that affect undead and Daedra also affect werewolves
Rank 7 Fighters Guild
--
--
--


This build uses 2 pcs of light armor and 5pc of medium armor. Even though this build relies on stamina to do damage this build still needs magicka to be able to use the buffs. The passives from the siphoning line that boosts max magicka and the passives from the light armor line is enough buffs to be able to use the buffs in battle without running out of magicka. You are probably thinking where are all of the attacking skills or that the attacking skills I have are not high damaging. This build focuses on weapon damage and using normal light and heavy attacks because of this you really do not need a lot of weapon attacks that use way too much stamina.
This is a surviving build you have to be able to have stamina to use for blocking, dodging, and running away when your in over your head. This build also does not have a easy way to heal yourself so you have to rely on different situation health solutions to save your hide. You have the morph of momentum called rally that boosts you attack but it also gives you a heal in 23 secs. The higher you attack the better your heal. You also have the ability reaper's mark which allows to gain 60% of your max health back when you killed an enemy with it.You also have the ability leeching strikes which lowers your attack but you gain resources back like health, magicka, and stamina when you use basic light and heavy attacks and and last you have potions that you can use in battle.
With the Argonian and siphoning skill buff of potion effectiveness you can make very good damaging and health potions to help you survive and killed things fast. The primary feature to this build is that you have higher attack power and high health that gives you the power to kill things quick while gain back enough health to live longer and stamina to have more mobility to block or avoid high damaging attacks.


How to play the build.


The key to using this build is before each battle scout out and plan how you going to take them out. You have to know your strengths and weaknesses. Before each battle you have multiple ways to gain health and attack. Power drain damages multiple enemies but it also let you gain 11% attack power per the number of enemies. I you see a lot of enemies then this skill is the most useful in that battle. The problem with this ability is that it is slow and the enemies can one shot you or interrupt you before you can use it. That is why I have the ability brawler on the bar. It allows me put up a damage shield that can protect me from the initial attack also this attack puts bleeding damage on the enemies to weaken them before my attack is raise. Another problem arises how to take out all the enemies without dying in the process.
The key abilities in this are Reaper's mark and Leeching Strikes. Although leeching Strikes weakens attack power this would not hurt the build badly because this build hits pass the softcap consistently with the debuff so this is not a problem. The health you get back from this ability depends on how much health you have so have. So if you have 2000 health you will get back 40 health per light or heavy attack. This may not be enough but this can be further increase with the buffs of healing receive and the siphoning passive that raises the healing skills in the siphoning sill line by 15%. My toon has about 2500 health right now with the buffs from above. I get around 70 health per light attack or heavy attack. This partner with reaper's mark can help you against multiple mobs.
Reaper's mark one of those moves that weakens your character. It makes you a glass cannon. This skill pros are that it gives you a big health boost that can help you survive being hit by many enemies. It also gives you a boost to both weapon damage and spell power after you kill the target. So basically reaping your enemies. So the pros out way the cons.The way to avoid dying of this skill is kill your target fast. So this target should be you focal point of attacking. This is how you use this build. You first enter a battle there are five enemies. You use reaper's mark on a mage that furthest from the main group. Now you use rally to boost you attack and focused attacks so that you stamina regen is boost.You use critical charge to close in on the mage to do a lot of damage. Now you switch your weapons to use power drain on all of the enemies to damage and get the weapon boost. By this time all of the enemies are attacking you, you use brawler to put up a damage shield while killing the weaken mage. Now you get another weapon boost while also healing yourself. By this time your rally boost of health will come to you further healing you.
Now you alternate between brawler and light attacks take out the rest of the enemies.Now the ability executioner is a finishing move when you use it on a boss to kill them faster but it also has a passive boost which allows any weapon base ability to do more damage on a enemy who's health is very low. The sweeping motion of the brawler move does more damage when the enemies health its low. The ability also looks like you killing the enemies with a scythe which is cool. With this build you will be able to have plenty of bodies littering the ground while your laughing because your gain more power and health from their bodies. I will be tweaking this build in the future once I gain a higher vet level. Enjoy reaping!!!







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