Psijic Order Skills in Elder Scrolls Online were added with the Summerset Chapter .

 

 

Undo

Cast Time
Target
Cost


undo-eso-psijic-order-skill-summerset

Instant
Self
141 Ultimate

Step backwards in time, resetting your HealthMagickaStamina, and position to what they were 4 seconds ago.

 

Precognition

Cast Time
Target
Cost


precognition-eso-psijic-order-skill-summerset

Instant
Self
141 Ultimate

Step backwards in time, resetting your HealthMagickaStamina, and position to what they were 4 seconds ago.

You can cast this ability while you are crowd controlled and it automatically grants you crowd control immunity.

You can cast this ability while you are crowd controlled and it automatically grants you crowd control immunity.

 

Temporal Guard

Cast Time
Target
Cost


temporal-guard-eso-psijic-order-skill-summerset

Instant
Self
141 Ultimate

Step backwards in time, resetting your HealthMagickaStamina, and position to what they were 4 seconds ago.

While slotted you gain Minor Protection, reducing your damage taken by 8%.

While slotted your damage taken is reduced.

 

Time Stop

Cast Time
Target
Range
Radius
Cost


time-stop-eso-psijic-order-skill-summerset

2s Channel
Ground
28m
8m

3902 Magicka

Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area during the channel before finally stunning them in place for 3 seconds when the channel completes.

 

 

Borrowed Time

Cast Time
Target
Range
Radius
Cost


borrowed-time-eso-psijic-order-skill-summerset

2s Channel
Ground
28m
8m

3902 Magicka

Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area during the channel before finally stunning them in place for 3 seconds when the channel completes.

Enemies that are stunned have the next 5000 points of healing completely negated for 3 seconds.

Negates healing done on enemies that are stunned.

 

Time Freeze

Cast Time
Duration
Target
Range
Radius
Cost


time-freeze-eso-psijic-order-skill-summerset

Instant
4s

Ground
28m
8m

3749 Magicka

Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area over 4 seconds before finally stunning them in place for 3 seconds when the duration completes. 

Removes cast time, but it takes longer to stun enemies.

 

Imbue Weapon

Cast Time
Duration
Target
Cost


imbue-weapon-eso-psijic-order-skill-summerset

Instant
2s

Self
2715 Stamina

Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional 739 Physical Damage.

If the power is not consumed in time, you restore 1629 Stamina.

 

Elemental Weapon

Cast Time
Duration
Target
Cost


elemental-weapon-eso-psijic-order-skill-summerset

Instant
2s

Self
3122 Magicka

Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional 739 Magic Damage and apply the Burning, Concussion or Chill elemental status effect.

If the power is not consumed in time, you restore 1873 Magicka.

Converts into a Magicka ability and deals Magic Damage. Applies a random status effect.

 

 

Crushing Weapon

Cast Time
Duration
Target
Cost


crushing-weapon-eso-psijic-order-skill-summerset

Instant
2s

Self
2715 Stamina

Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional 739 Physical Damage and heal you for 25% of the damage done.

If the power is not consumed in time, you restore 1629 Stamina.

Heals you for a percentage of damage done.

 

Accelerate

Cast Time
Target
Cost


accelerate-eso-psijic-order-skill-summerset

Instant
Self
2984 Magicka

Bend time and space around you to gain Major Expedition for 4 seconds and Minor Force for 12 seconds, increasing your Movement Speed by 30% and Critical Damage by 10%.

 

Channeled Acceleration

Cast Time
Duration
Target
Cost


channeled-acceleration-eso-psijic-order-skill-summerset.

Instant
1.3s

Self
2907 Magicka

Bend time and space around you to gain Major Expedition for 12 seconds and Minor Force for 36 seconds, increasing your Movement Speed by 30% and Critical Damage by 10%.

Triple the duration, but adds a cast time.

 

Race Against Time

Cast Time
Target
Cost


race-against-time-eso-psijic-order-skill-summerset

Instant
Self
2984 Magicka

Bend time and space around you to gain Major Expedition for 4 seconds and Minor Force to 12 seconds, increasing your Movement Speed by 30% and Critical Damage by 10%.

Activating this ability removes all snares and immobilizations from you and grants immunity to them for 1 second.

Grants immunity to snares and immobilizations for a short duration.

 

 

Mend Wounds

Cast Time
Target
Cost


mend-wounds-eso-psijic-order-skill-summerset

Instant
Self
2295 Magicka

Invoke the Rites of Moawita, replacing your next Light or Heavy Attack with healing abilities that can be used on allies.

Your Light Attack heals for 369 Health.

Your Heavy Attack heals for 328 Health every 1 second, and restores 1155 magicka to you for successfully healing.

 

Mend Spirit

Cast Time
Target
Cost


mend-spirit-eso-psijic-order-skill-summerset

Instant
Self
2295 Magicka

Invoke the Rites of Moawita, replacing your next Light or Heavy Attack with healing abilities that can be used on allies.

Your Light Attack heals for 369 Health.

Your Heavy Attack heals for 328 Health every 1 second, and restores 1155 magicka to you for successfully healing.

While you heal an ally you grant them Major Resolve and Major Ward, increasing their Physical and Spell Resistance by 5280 for 5 seconds.

Increases your ally's Physical and Spell Resistance while you heal them.

 

Symbiosis

Cast Time
Target
Cost


symbiosis-eso-psijic-order-skill-summerset

Instant
Self
2295 Magicka

Invoke the Rites of Moawita, replacing your next Light or Heavy Attack with healing abilities that can be used on allies.

Your Light Attack heals for 369 Health.

Your Heavy Attack heals for 328 Health every 1 second, and restores 1155 magicka to you for successfully healing.

You heal yourself for 50% of the amount of healing done to the ally

You heal yourself for a percentage of the healing done to the ally.

 

Meditate

Cast Time
Target
Cost


meditate-eso-psijic-order-skill-summerset

Instant
Self
Magicka

Focus your body and mind into a meditative state, healing for 1500 Health and restoring 1500 Magicka and Stamina every 1 second.

 

 

Deep Thoughts

Cast Time
Target
Cost


deep-thoughts-eso-psijic-order-skill-summerset

Instant
Self
Magicka

Focus your body and mind into a meditative state, healing for 1500 Health and restoring 1600 Magicka and Stamina every 1 second.

You will remain in a meditative state until you toggle this ability off or are interrupted.

Increases the amount of Magicka and Stamina restored.

 

Introspection

Cast Time
Target
Cost


introspection-eso-psijic-order-skill-summerset

Instant
Self
Magicka

Focus your body and mind into a meditative state, healing for 1700 Health and restoring 1500 Magicka and Stamina every 1 second.

Maintaining the channel increases the Health restored by 10% every tick, up to a maximum of 50%.

You will remain in a meditative state until you toggle this ability off or are interrupted.

Maintaining the channel increases the amount of Health restored.

 

see-the-unseen-eso-psijic-order-skill-summerset
See the Unseen

Rank I - Psijic Order Rank 3

The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.

 

clairvoyance-eso-psijic-order-skill-summerset
Clairvoyance

Rank I - Psijic Order Rank 2

Reduces the cost of your Psijic Order abilities by 8%.

Rank II - Psijic Order Rank 5

Reduces the cost of your Psijic Order abilities by 15%.

 

 

spell-orb-eso-psijic-order-skill-summerset
Spell Orb

Rank I - Psijic Order Rank 4

When you cast a Psijic Order ability while you are in combat, you generate a spell charge. When you reach 5 spell charges, you launch a spell orb at the closest enemy to you dealing 198 Magic Damage or 198 Physical Damage, whichever is higher.

The spell charge must be generated within 10 seconds of each other or all charges will be lost.

Rank II - Psijic Order Rank 7

When you cast a Psijic Order ability while you are in combat, you generate a spell charge. When you reach 5 spell charges, you launch a spell orb at the closest enemy to you dealing 198 Magic Damage or 198 Physical Damage, whichever is higher.

The spell charge must be generated within 10 seconds of each other or all charges will be lost.

 

concentrated-barrier-eso-psijic-order-skill-summerset
Concentrated Barrier

Rank I - Psijic Order Rank 6

While you have a Psijic Order Ability Slotted and are Blocking, you gain a damage shield that absorbs 2500 damage.

This damage shield recharges back to full strength you spend 10 seconds not Blocking.

Rank II - Psijic Order Rank 8

While you have a Psijic Order Ability Slotted and are Blocking, you gain a damage shield that absorbs 5000 damage.

This damage shield recharges back to full strength you spend 10 seconds not Blocking

 

deliberation-eso-psijic-order-skill-summerset
Deliberation

Rank I - Psijic Order Rank 9

While you are casting or channeling a Psijic Order ability you gain Major Protection, reducing your damage taken by 30%.

 

 

 

 

 

 




    • Anonymous

      28 Jun 2018 00:43  

      Numbers are wrong on Imbue weapon and its stamina morph. Those are the values displayed if your character is specialised in Magicka, but the skill is no less potent if your have a stamina build.

      • Anonymous

        21 Jun 2018 07:26  

        Incorrect infor on Time Freeze here above in wiki. Please, update wiki with correct info from below!

        Time Freeze: "Decrease the range. Pulls the enemy to you." [short describing text on wiki in green] >> "Removes cast time, but it takes longer to stun enemies" [From in game tool tip as of 21. june 2018]

        Time Freeze is incorrectly being explained here in wiki as this skill does not pull enemies at all towards player. It only slows enemies when the yellow circle movement are closing up in middle of dome and then it does a stun. For all practical uses it is more a skill that put a slow on target within AoE, then a stun as the duration for stun to take effect is a bit too long.

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