Psijic Order is an NPC faction in The Elder Scrolls Online (ESO). Added with the Summerset Chapter, this association of powerful mages operates out of the island of Arteum. The Psijic Order has reappeared after 350 years and allows you join their ranks and attempt to impress them, featuring a questline that delves into the mysteries of life itself.

psijic_order-eso-summerset-npc-guild
Rank Reputation Unlocks
Rank 1 0 See the Unseen
Rank 2 ?? Time Stop, Clairvoyance
Rank 3 ?? Imbue Weapon
Rank 4 ?? Spell Orb
Rank 5 ?? Accelerate
Rank 6 ?? Mend Wounds
Rank 7 ?? -
Rank 8 ?? Meditate
Rank 9 ?? Deliberation
Rank 10 ?? Undo
Rank 11 ?? -
Rank 12 ?? -

"The reclusive and mysterious Psijic Order vanished from Tamriel centuries ago, taking their ancient wisdom with them. Now, in The Elder Scrolls Online: Summerset, the Order has returned to face a new, sinister threat"

How to Join the Psijic Order

Players must own the Summerset Chapter to be able to join this DLC guild. You may join the Psijic Order in 2 ways. The easy way to do this is to open your collections, go to DLC icon and accept the quest named "??".

The other way is to find Razum-dar on the island of Summerset.

How to Rank up in the Psijic Order

See Psijic Portals for more information.

 

Psijic Order Questline


Guild Jobs

  • ??

 

 

Psijic Order Skills

 

Psijic Order Skills in Elder Scrolls Online were added with the Summerset Chapter .

 

 

Undo

Cast Time
Target
Cost


undo-eso-psijic-order-skill-summerset

Instant
Self
141 Ultimate

Step backwards in time, resetting your HealthMagickaStamina, and position to what they were 4 seconds ago.

 

Precognition

Cast Time
Target
Cost


precognition-eso-psijic-order-skill-summerset

Instant
Self
141 Ultimate

Step backwards in time, resetting your HealthMagickaStamina, and position to what they were 4 seconds ago.

You can cast this ability while you are crowd controlled and it automatically grants you crowd control immunity.

You can cast this ability while you are crowd controlled and it automatically grants you crowd control immunity.

 

Temporal Guard

Cast Time
Target
Cost


temporal-guard-eso-psijic-order-skill-summerset

Instant
Self
141 Ultimate

Step backwards in time, resetting your HealthMagickaStamina, and position to what they were 4 seconds ago.

While slotted you gain Minor Protection, reducing your damage taken by 8%.

While slotted your damage taken is reduced.

 

Time Stop

Cast Time
Target
Range
Radius
Cost


time-stop-eso-psijic-order-skill-summerset

2s Channel
Ground
28m
8m

3902 Magicka

Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area during the channel before finally stunning them in place for 3 seconds when the channel completes.

 

 

Borrowed Time

Cast Time
Target
Range
Radius
Cost


borrowed-time-eso-psijic-order-skill-summerset

2s Channel
Ground
28m
8m

3902 Magicka

Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area during the channel before finally stunning them in place for 3 seconds when the channel completes.

Enemies that are stunned have the next 5000 points of healing completely negated for 3 seconds.

Negates healing done on enemies that are stunned.

 

Time Freeze

Cast Time
Duration
Target
Range
Radius
Cost


time-freeze-eso-psijic-order-skill-summerset

Instant
4s

Ground
28m
8m

3749 Magicka

Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area over 4 seconds before finally stunning them in place for 3 seconds when the duration completes. 

Removes cast time, but it takes longer to stun enemies.

 

Imbue Weapon

Cast Time
Duration
Target
Cost


imbue-weapon-eso-psijic-order-skill-summerset

Instant
2s

Self
2715 Stamina

Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional 739 Physical Damage.

If the power is not consumed in time, you restore 1629 Stamina.

 

Elemental Weapon

Cast Time
Duration
Target
Cost


elemental-weapon-eso-psijic-order-skill-summerset

Instant
2s

Self
3122 Magicka

Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional 739 Magic Damage and apply the Burning, Concussion or Chill elemental status effect.

If the power is not consumed in time, you restore 1873 Magicka.

Converts into a Magicka ability and deals Magic Damage. Applies a random status effect.

 

 

Crushing Weapon

Cast Time
Duration
Target
Cost


crushing-weapon-eso-psijic-order-skill-summerset

Instant
2s

Self
2715 Stamina

Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional 739 Physical Damage and heal you for 25% of the damage done.

If the power is not consumed in time, you restore 1629 Stamina.

Heals you for a percentage of damage done.

 

Accelerate

Cast Time
Target
Cost


accelerate-eso-psijic-order-skill-summerset

Instant
Self
2984 Magicka

Bend time and space around you to gain Major Expedition for 4 seconds and Minor Force for 12 seconds, increasing your Movement Speed by 30% and Critical Damage by 10%.

 

Channeled Acceleration

Cast Time
Duration
Target
Cost


channeled-acceleration-eso-psijic-order-skill-summerset.

Instant
1.3s

Self
2907 Magicka

Bend time and space around you to gain Major Expedition for 12 seconds and Minor Force for 36 seconds, increasing your Movement Speed by 30% and Critical Damage by 10%.

Triple the duration, but adds a cast time.

 

Race Against Time

Cast Time
Target
Cost


race-against-time-eso-psijic-order-skill-summerset

Instant
Self
2984 Magicka

Bend time and space around you to gain Major Expedition for 4 seconds and Minor Force to 12 seconds, increasing your Movement Speed by 30% and Critical Damage by 10%.

Activating this ability removes all snares and immobilizations from you and grants immunity to them for 1 second.

Grants immunity to snares and immobilizations for a short duration.

 

 

Mend Wounds

Cast Time
Target
Cost


mend-wounds-eso-psijic-order-skill-summerset

Instant
Self
2295 Magicka

Invoke the Rites of Moawita, replacing your next Light or Heavy Attack with healing abilities that can be used on allies.

Your Light Attack heals for 369 Health.

Your Heavy Attack heals for 328 Health every 1 second, and restores 1155 magicka to you for successfully healing.

 

Mend Spirit

Cast Time
Target
Cost


mend-spirit-eso-psijic-order-skill-summerset

Instant
Self
2295 Magicka

Invoke the Rites of Moawita, replacing your next Light or Heavy Attack with healing abilities that can be used on allies.

Your Light Attack heals for 369 Health.

Your Heavy Attack heals for 328 Health every 1 second, and restores 1155 magicka to you for successfully healing.

While you heal an ally you grant them Major Resolve and Major Ward, increasing their Physical and Spell Resistance by 5280 for 5 seconds.

Increases your ally's Physical and Spell Resistance while you heal them.

 

Symbiosis

Cast Time
Target
Cost


symbiosis-eso-psijic-order-skill-summerset

Instant
Self
2295 Magicka

Invoke the Rites of Moawita, replacing your next Light or Heavy Attack with healing abilities that can be used on allies.

Your Light Attack heals for 369 Health.

Your Heavy Attack heals for 328 Health every 1 second, and restores 1155 magicka to you for successfully healing.

You heal yourself for 50% of the amount of healing done to the ally

You heal yourself for a percentage of the healing done to the ally.

 

Meditate

Cast Time
Target
Cost


meditate-eso-psijic-order-skill-summerset

Instant
Self
Magicka

Focus your body and mind into a meditative state, healing for 1500 Health and restoring 1500 Magicka and Stamina every 1 second.

 

 

Deep Thoughts

Cast Time
Target
Cost


deep-thoughts-eso-psijic-order-skill-summerset

Instant
Self
Magicka

Focus your body and mind into a meditative state, healing for 1500 Health and restoring 1600 Magicka and Stamina every 1 second.

You will remain in a meditative state until you toggle this ability off or are interrupted.

Increases the amount of Magicka and Stamina restored.

 

Introspection

Cast Time
Target
Cost


introspection-eso-psijic-order-skill-summerset

Instant
Self
Magicka

Focus your body and mind into a meditative state, healing for 1700 Health and restoring 1500 Magicka and Stamina every 1 second.

Maintaining the channel increases the Health restored by 10% every tick, up to a maximum of 50%.

You will remain in a meditative state until you toggle this ability off or are interrupted.

Maintaining the channel increases the amount of Health restored.

 

see-the-unseen-eso-psijic-order-skill-summerset
See the Unseen

Rank I - Psijic Order Rank 3

The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.

 

clairvoyance-eso-psijic-order-skill-summerset
Clairvoyance

Rank I - Psijic Order Rank 2

Reduces the cost of your Psijic Order abilities by 8%.

Rank II - Psijic Order Rank 5

Reduces the cost of your Psijic Order abilities by 15%.

 

 

spell-orb-eso-psijic-order-skill-summerset
Spell Orb

Rank I - Psijic Order Rank 4

When you cast a Psijic Order ability while you are in combat, you generate a spell charge. When you reach 5 spell charges, you launch a spell orb at the closest enemy to you dealing 198 Magic Damage or 198 Physical Damage, whichever is higher.

The spell charge must be generated within 10 seconds of each other or all charges will be lost.

Rank II - Psijic Order Rank 7

When you cast a Psijic Order ability while you are in combat, you generate a spell charge. When you reach 5 spell charges, you launch a spell orb at the closest enemy to you dealing 198 Magic Damage or 198 Physical Damage, whichever is higher.

The spell charge must be generated within 10 seconds of each other or all charges will be lost.

 

concentrated-barrier-eso-psijic-order-skill-summerset
Concentrated Barrier

Rank I - Psijic Order Rank 6

While you have a Psijic Order Ability Slotted and are Blocking, you gain a damage shield that absorbs 2500 damage.

This damage shield recharges back to full strength you spend 10 seconds not Blocking.

Rank II - Psijic Order Rank 8

While you have a Psijic Order Ability Slotted and are Blocking, you gain a damage shield that absorbs 5000 damage.

This damage shield recharges back to full strength you spend 10 seconds not Blocking

 

deliberation-eso-psijic-order-skill-summerset
Deliberation

Rank I - Psijic Order Rank 9

While you are casting or channeling a Psijic Order ability you gain Major Protection, reducing your damage taken by 30%.

 

 

 

 

 

 

 
 

Psijic Order Lore

Masters of Mysticism

Ancient and mysterious scholars, it is said the Psijic Order were the first in Tamriel to study the secrets of Mysticism or the “Old Ways". This study has allowed the Order to develop knowledge and power not found anywhere else in Tamriel, and there are rumors that they have obtained the ability to manipulate the flow of time itself.

“The Psijic Order have stated that they are primarily interested in learning the fundamental basics of the world and universe, what holds it together, and what could threaten it," explains Lawrence Schick, The Elder Scrolls Online's Loremaster. “They are dedicated to knowledge and study for its own ends, and to them, knowledge is its own reward."

For centuries, the Psijic Order conducted their studies in seclusion on their island home of Artaeum. Located just south of Summerset, it was there within the ancient halls of Ceporah Tower (a massive structure that pre-dates even the arrival of the Ancient Elves) that they explored the mysteries of the universe, rarely leaving their island home.

 

It is no secret that the Order is loath to share their learnings beyond Artaeum, and while throughout history some members were said to be found in Tamriel, they kept the majority of their knowledge to themselves.

“Unlike the Mages Guild, the Psijics have little interest in teaching anybody anything, and they are not interested in taking an active role in Tamriel," explains Lawrence. “When they did engage in the world, it was only in an advisory capacity, and they withdrew even from that limited role when they disappeared."

Even within the Order itself, this self-seclusion and (some might say selfish) hoarding of knowledge was not without its critics. The great mage Vanus Galerion, reportedly believing the Order's knowledge of spellcasting should be shared with all of Tamriel, left to create the Mages Guild, an organization founded on the principle of the sharing and propagating magical knowledge.

 

The Vanishing Island

The reason is unknown, but around 350 years ago, the island of Artaeum simply vanished, taking the Psijics and their secrets with them. To where or even when they went is a mystery, but for centuries, the Psijic Order was no longer a part of Tamriel.

It is only upon the Queen's decree and the opening of Summerset's borders to foreigners that the Psijics have appeared to return, although the island itself remains hidden. The return of the Psijic Order's agents to Tamriel, while historic, is also troubling, for their purposes remain obscured. Why did they leave? Why have they returned? And what is their connection to the shadowy conspiracy that now threatens the home of the High Elves?

There's no telling what role the Order will have in shaping the future of Tamriel, but whatever their plans may be, as you explore Summerset, you'll become a key part of their current efforts, and even get the chance to become a member yourself.

“The Psijic Order admits you as a special case and allows you to come to Artaeum, wherever it is they've taken it to," says Lawrence. “Usually, they're not particularly interested in sharing their knowledge with anybody outside the Order unless they prove themselves worthy or can meet them on an equal basis."




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