The Elder Scrolls Online v3.0.10 includes more fixes for the Grouping Tool and queuing, in addition to some adjustments to the Halls of Fabrication Trial and some gameplay-related fixes. This includes a change to how summoned pets will heal in combat. The size of this patch is approximately 112MB.


Fixes & Improvements

  • Morrowind
    • Alliance War & PvP
    • Combat & Gameplay
    • Dungeons & Group Content
  • Base Game Patch
    • Combat & Gameplay
    • Miscellaneous
    • UI



  • Fixed an issue where you could receive an erroneous error message if a player declined the Ready Check while forming a Battleground group.


  • Green Balance
    • Enchanted Forest: Fixed an issue where this morph was not generating Ultimate if the ally was healed to above 50% health on the first healing tick.


  • Monsters associated with Vvardenfell quest objectives will now respawn faster in relation to the number of player characters in the general area.

Halls of Fabrication Trial

  • Pinnacle Factotum
    • Reverted the Pinnacle Factotum's maximum health back to what it was before the previous patch; it will now match what was in patch v3.0.8.
    • Reverted the change to Shockwave so the stun can once again be blocked.
  • Hunter-Killer Fabricants
    • Reverted the change to Static Cascade so the stun can once again be blocked.



  • Permanently summoned pets, such as the Unstable Familiar or Feral Guardian, will now heal back to full health after exiting combat.


  • Immobile monsters will now drop threat faster after they realize they can't hit you.

Grouping Tool

  • Fixed an issue where you would be removed from a queue when trying to re-queue immediately after declining a Ready Check.  
  • Fixed an issue that could prevent other players from being found for your group if your first replacement declined the invite.
  • Fixed an issue where you would not be put back into a queue after attempting to form a group when another player would not accept the Ready Check due to being inactive.


  • Adjusted the alignment of the message for purchasable character slots so it will no longer collide with the character list on character select.  

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