PTS Patch Notes in The Elder Scrolls Online can be found on this page. These are patches made to the Public Test Server as new content is tested out before it is released officially.


PTS Patch Notes

7/10/17 Version 3.1.0 Horns of the Reach Update 15

New Dungeons: Bloodroot Forge & Falkreath Hold
We've introduced two new four-player dungeons, available as part of the Horns of the Reach DLC Game Pack!

  • Bloodroot Forge
    • The Bloodroot Forge had been buried and hidden away for longer than any could remember, until the unification of Reachmen and Minotaur facilitated its rediscovery. Now, the fires of the ancient forge burn anew and the power emanating from it is palpable. Only blood and sacrifice to untamed nature can unlock its true potential and the Reachmen are generous in their offerings.
    • You can find the entrance to Bloodroot Forge in southern Craglorn, west of Elinhir.
  • Falkreath Hold
    • Falkreath is under attack by the combined forces of the fearsome Minotaur Domihaus the Bloody Horned and his Reachman marauder allies. This army of "beastmen" have adopted his visage when launching their attacks to inspire fear and terror, with much success. You must enter Falkreath and defend the hold as enemies pour through its broken walls set on its destruction.
    • Falkreath Hold can be reached by taking the cart in front of the Easter Gate north-east of Elinhir.
  • Both Dungeons include a Normal version in addition to a challenging Veteran version.
  • You can acquire unique item sets, including two new Undaunted Monster Mask sets, only available within these dungeons.
  • Unique Achievement awards are available for completing these new dungeons, including:
    • A new, unique skin
    • A unique hat
    • Several titles
    • Unique housing items

New Collectibles
We've added several new collectibles that you can obtain through the Horns of the Reach DLC Game Pack.

  • Bull Horns Emote: A new collectible emote obtained by entering either dungeon in Horns of the Reach.
  • Collectible Furnishings: A new displayable trophy and bust from each dungeon, obtained by defeating Domihaus the Bloody Horned in Falkreath Hold and the Earthgore Amalgam in Bloodroot Forge in Normal and Veteran modes.
  • Dreadhorn Shaman Skin: Obtained by completing the Falkreath Hold Challenger achievement.
  • Keptu-Horn Skull Sallet: Obtained by completing the Bloodroot Forge Challenger achievement.

New Item Sets
There are 8 new Item Sets available from the two new dungeons: Falkreath Hold and Bloodroot Forge. Each dungeon has 1 Light Armor, 1 Medium Armor, 1 Heavy Armor, and 1 Monster Mask Item Set to acquire. Note that values are for a full set of CP160 gold-quality pieces:

  • Falkreath Hold
    • Draugr's Rest (Light)
      • (2) Max Magicka
      • (3) Magicka Recovery
      • (4) Healing Done
      • (5) When you deal damage with a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your allies within 5 meters for 11,000 health over 10 seconds. This effect can occur once every 10 seconds.
    • Pillar of Nirn (Medium)
      • (2) Max Stamina
      • (3) Weapon Critical
      • (4) Weapon Damage
      • (5) When you deal damage, you have a 10% chance to create a fissure underneath the enemy after 1 second, dealing 2,000 Physical Damage to all enemies within 2.5 meters and causing them to bleed for an additional 8,000 Physical Damage over 10 seconds. This effect can occur once every 10 seconds.
    • Ironblood (Heavy)
      • (2) Max Health(3) Physical Resistance
      • (4) Spell Resistance
      • (5) When you take damage, you have an 8% chance to turn your blood into pure iron and gain Major Protection for 10 seconds, reducing your damage taken by 30%, but your Movement Speed is reduced by 75%. This effect can occur once every 15 seconds.
    • Domihaus (Monster)
      • (1) Max Stamina
      • (1) Max Magicka
      • (2) When you deal damage, you have a 15% chance to create either a ring of fire or a ring of molten earth around you for 10 seconds, which deals 1,000 Flame Damage or 1,000 Physical Damage every 1 second. Standing within the ring grants you 200 Spell Damage or 200 Weapon Damage. This effect can occur once every 15 seconds.
  • Bloodroot Forge
    • Flame Blossom (Light)
      • (2) Max Magicka
      • (3) Spell Damage
      • (4) Spell Penetration
      • (5) When you deal damage, you have a 10% chance to summon a line of flame that moves forward, dealing 8,000 Flame Damage to any enemy in its path. This effect can occur once every 10 seconds.
    • Blooddrinker (Medium)
      • (2) Weapon Critical
      • (3) Weapon Damage
      • (4) Weapon Critical(5) Increases the damage you deal with bleed damage over time effects by 20%.
    • Hagraven's Garden (Heavy)
      • (2) Max Health
      • (3) Health Recovery
      • (4) Healing Taken
      • (5) When you take damage while under 50% Health, you summon a preservation of nature around you for 5 seconds. Any damage you take from enemies outside of the preservation is reduced by 50%, and the first time an enemy tries to enter the preservation they are knocked back 5 meters. This effect can occur once every 45 seconds.
    • Earthgore (Monster)
      • (1) Healing Done
      • (2) When you heal a friendly target that is under 50% Health you conjure a pool of quenching blood underneath them, which soaks up enemy placed effects instantly and heals all friendly targets in the area for 30,000 Health over 3 seconds. This effect can occur once every 35 seconds.

New Battleground Game Mode: Chaosball
A new game mode is being introduced to the Battlegrounds grab bag with Chaosball added into the rotation for all maps! 

  • This mode introduces a single “ball” in the game, and your team earns points by holding the ball. 
  • You can carry the ball around and use your abilities freely, and there are no other requirements for scoring other than holding onto it as long as you can.
  • Holding the ball comes at a cost as the Chaosball has a stacking healing and shield debuff, as well as pulsing Oblivion damage to all allies in the area, including the ball carrier. 
  • There are no Sigils of Power in this game mode.
  • The game ends when a team has scored 500 points or the match hits the 15 minute mark. 

New Battleground Map: Arcane University
Arcane University is now available as a Battleground Map! 

  • All game modes, including the new Chaosball, are active in this new zone. 
  • You do not need to own the Imperial City DLC Game Pack to play in Arcane University, but you do need to own ESO: Morrowind to play in this map. 
  • Access to Arcane University functions identically to all other Battlegrounds by utilizing the Party system through the Grouping Tool.

Miscellaneous Battlegrounds Updates
New Battleground Medals have been added to support Chaosball. 

  • You earn a medal for each tick of scoring while holding the Chaosball, and can earn additional medals for holding the ball for at least 30, 60 or 90 seconds.
    • The time based Medals are awarded when the ball is dropped or the match ends. 
  • Healing medals have been adjusted to trigger off lower values across all game modes.  This should result in more medals being earned for support play.

Three New Motifs
The Hlaalu, Redoran, and Telvanni Motifs are now available in Vvardenfell! These three styles and their associated style items can be found by stealing from citizens of Vvardenfell - picking their pockets, stealing from their safe boxes, and looting Thieves Troves left behind by fellow members of the Thieves Guild.

New Dye
The Bloodroot Wine dye is unlocked by complete the Horns of the Reach Delver achievement.


Miscellaneous Quality of Life Updates & Improvements
We've added a number of updates to the base game affecting guilds, researching, and even the types of items to can bank! This also includes various updates to UI screens relating to crafting, gameplay, and general itemization.

  • Guilds
    • Guild Invites and Guild Invite Acceptances in the Guild History now include the account name of who extended the invitation.
    • Added a guild rank permission for "View Guild Bank Gold" which controls a guild rank's ability to see the amount of gold stored in the Guild Bank. This is enabled automatically when "Withdraw Guild Bank Gold" is selected.
  • Crafting & Enchanting
    • You can now cancel an active research if you want to start researching something else instead.
      • Note: The item consumed during research initiation will not be refunded.
    • Items can now be locked or unlocked from the improvement screen. Locked items can also be improved, but only if the chance is 100%.
    • Equipped items can now be improved.
    • You will no longer be warned that an item can be destroyed if the upgrade chance is 100%.
    • Enchanting a locked item will now require an additional confirmation.
  • Gameplay
    • We've added a setting - Combat Cues - in the Gameplay menu that will allow you to control the color and brightness of Friendly and Hostile combat cues. Enjoy!
    • Damage over time abilities will now display the number of hits you received from that ability next to the ability icon in the Death Recap UI.
  • Itemization
    • Furniture listed in Guild Stores can now be previewed.
    • Added a warning for equipping Bind on Equip items that are blue-quality or higher.
  • You can now deposit Alliance Points and Writ Vouchers into your account bank where they may be withdrawn by any of your characters.
    • Note: A character receiving Alliance Points in this fashion will not increase your Alliance Rank or progress in your Alliance War Skill Lines.
  • Crown Store categories that have new items in them will have a new indicator next to them.
  • Reporting a player will now also ignore them when the ticket is submitted.

Updates for Rolis Hlaalu, the Master Writ Merchant
Rolis Hlaalu's inventory has been updated! His gold furnishing plans have been replaced with new stock, so there is now a new gold quality furnishing plan for each profession available. The previously available recipes are being retired for the time being, though they may show up again at some point in the future in his selection or elsewhere.

New Furnishings
A number of new recipes and furnishings have been added to the game, obtainable by participating in various activity throughout the world. These include, but are not limited to, harvesting certain types of nodes or in certain areas, participating in Justice and defeating enemies in the new Horns of the Reach dungeons, Coldharbour, and Ayleid Ruins.

Champion Point Increase
The Champion Point cap has been raised by a total of 30 points (10 in each red/blue/green constellation). The Champion Point experience curve has been automatically adjusted with this new cap, so that earlier Champion Points require less experience and can be earned faster.

Templates for this first patch will be similar to the final Morrowind PTS templates:

  • Level 50 characters for each alliance which start with many item sets available from the One Tamriel and Morrowind updates, and will start in their initial alliance zone.
  • They will also have the dungeon wayshrines revealed so you can easily travel to them.
  • The new item sets are not yet added to the templates; we want to encourage you to find them and also test utilizing existing item sets.
    • We will be adding all new item sets and monster sets to the templates in the next PTS patch.
  • Creating a high-level templated character no longer floods your inbox with Rewards for the Worthy mails.
  • Fixed an issue with the Medusa weapon bag in the character templates where it gave some incorrect items.


  • The new player-owned homes coming with Update 15 are currently inaccessible, but will be available in the next PTS patch.


  • Renamed the battleground game mode “Capture the Flag” to “Capture the Relic”.
  • Fixed a UI-related issue where the rewards earned at the end of a Battleground would overlap with elements on the Battleground scoreboard.


  • Corrected several minor issues with sitting in chairs across Vvardenfell.
  • Fixed an issue where Vvardenfell rugs could prevent NPCs from walking into houses.


  • Fixed some missing textures on the Dwarven Colossus.
  • Vivec's underwear is now the same color as his loin cloth, for those of you who previously checked.
  • Fixed numerous gaps, clipping and distorting that would occur when wearing Bouyant Arminger armor.
  • You will no longer see error messages relating to visual effects when using the Ashlander Ruby Ash Staff.
  • Fixed an issue where the Redoran Heavy Armor would contain floating pieces on the left gauntlet when equipped by female characters.


  • Ciirillie is no longer carrying an invisible platter.
  • Constable Dorvayn will no longer wield a sword strangely.
  • The Ashlanders have discovered how to use bowls!
  • Fixed an issue where Veya Releth's weapons would clip or float.
  • Elfbetta the Shy's eye is now properly centered on her face.
  • Foreman Lathdar no longer walks off in the middle of the conversation during the quest “A Town Without Purpose”.
  • Milvonu Athram now appears with props.


  • Numerous NPCs in Vvardenfell will now respond properly when attacked from a distance.
  • Fixed an issue preventing some citizens in Vivec City from being able to properly fight some creatures.

Warden, Balance Changes

  • Animal Companions
    • Cutting Dive (Dive morph): This morph can now be cast while you are silenced.
    • Subterranean Assault (Scorch morph): This morph can now be cast while you are silenced.
  • Green Balance
    • Budding Seeds (Healing Seed morph): This morph can now be cast even if you have an enemy targeted in your reticle.
    • Nature's Gift: Updated this passive ability's tooltip to indicate its cooldown.
  • Winter's Embrace
    • Crystallized Shield: Updated this ability and its morphs' tooltips to indicate the maximum damage they can absorb from a single projectile.

Warden, Bug Fixes

  • Green Balance
    • Healing Seed: Fixed a grammatical error from the tooltip of this ability and its morphs.
    • Nature's Grasp: Fixed an issue where this ability and its morphs could be cast on certain critters.
  • Winter's Embrace
    • Frozen Gate: Fixed a grammatical error in this ability's tooltip.


  • Fetcherfly Nests are now easier to target, and no longer disappear before moving out of your viewable area.
  • Fetcherfly Nests now leash faster if they can't affect you.
  • Nix-Ox feet now stay planted on the ground during combat.
  • Silt Strider shadows no longer disappear when viewed at certain angles.

Monster Abilities

  • Cliff Strider
    • Slash now produces audio.
  • Iron Atronach
    • Lavawave will now visibly impact you when damage is dealt.
    • Iron Atronachs are no longer vulnerable to fire.

World Bosses

  • Dubdil Alar's nameplate no longer becomes detached from his model.
  • Kimbrudhil and Nilthog the Unbroken now properly reset after they are defeated.


  • Fixed a number of minor camera issues that could occur when interacting with crafting stations in Vvardenfell.


  • Fixed an issue where certain types of mudcrabs in Morrowind would never drop Mudcrab Chitin when slain.

Crafting Motifs

  • Updated the title of the Buoyant Armiger Motif to include the previously missing word “Buoyant”.

Crafting Writs

  • Unified the behavior of crafting Writ delivery sites in Vivec City. These sites are now consistently used for rank one Writs instead of a mix of rank one and maximum rank Writs.
  • Fixed an issue that caused the crafting certification quests to appear earlier than intended. They now appear at level 6 in all cases.

Public Dungeons

  • Forgotten Wastes
    • Fixed an issue where you could be knocked back through doors.
    • You can no longer mount in this public dungeon.
  • Nchuleftingth
    • Fixed an issue where you could be knocked back through doors.


  • The Incomprehensible Artifact found in the Halls of Fabrication now has appropriate flavor text for its incomprehensibility.
  • Standardized the amount of treasure chest spawns in Halls of Fabrication to be consistent with previous Trials.


  • Fixed an issue where the Sixth House Robe would hide your facial hair when equipped, even though your face would be visible.
  • The Waterlogged Strong Box and “Good Travels!” note are now both Bind On Pickup.


  • Fixed an issue that caused the killing of Nix-Ox livestock to advance the Poultry Assassin achievement instead of the Ground Beef achievement (but it still tastes like chicken).


  • The “Tapestry, Morag Tong” furnishing now has an appropriate icon.
  • Renamed the “Hlaalu Lamp, Portable” to “Dres Lamp, Portable”.
  • Renamed “Hlaalu Lantern, Stationary” to “Dres Lantern, Stationary”.
  • Fixed an issue that could occur when standing up from the “Telvanni Chair, Organic” furnishing.


  • Fixed an issue where you could see through part of the second story in the Ald Velothi Harbor House from the first floor.
  • Fixed an issue where Amaya Lake Lodge was incorrectly called “Amaya Lake Manor” in some UI menus.
  • Removed an extra “Common Washtub, Empty” furnishing from the Tel Galen home.
  • Once you acquire the Saint Delyn Penthouse, it will now correctly appear in your list of collected houses in the map UI.
  • You can now manually retrieve the blue floral banner found at the Tel Galen home.


  • Several NPCs in Vvardenfell will now no longer speak to you when you're, ahem, notorious. Some will comment on how shady you are, while others will have more extreme reactions when witnessing criminal activity.
  • Slaves are now easier to steal from. You monster.
  • Nobles are now slightly more difficult to steal from.
  • Many mages in the zone are now on the alert for thieves. Pickpocket at your own peril!
  • Vos Storehouse is now a trespassing location.
  • Fixed an issue resulting in you occasionally being witnessed while opening illicit goods within Vvardenfell's Outlaw Refuge.
  • Corrected several minor issues with safebox placement.


  • Polished the timing and voiceover for many quest-related theater scenes.
  • Fixed numerous issues relating to quest pins.
  • Fixed various issues surrounding quest voiceover and text mismatches.
  • Fixed several missing quest item icons.
  • Fixed several books that broke stealth when you interacted with them.
  • Fixed many typos found in quest text.
  • Fixed an issue where the Invitation to Morrowind would appear at the level of the character that first received the mail, which would prevent your lower level characters from reading it.
  • Random encounters where two members of the same House meet each other will no longer grant experience.
  • Due to some rather unfortunate events, Tolendir Gals has been sacked from his position as Magister of the Vivec City Mage's Guild.
  • Assistant Maren has returned to work at the Library of Vivec. Don't ask about her vacation, because she's not talking about it.
  • You can no longer be knocked back through doors in Shulk Ore Mine.


  • Ashalmawia
    • Fixed an issue where you could attack monsters without being attacked back.
  • Matus-Akin Egg Mine
    • You can no longer mount in this delve.
  • Pulk
    • Bralsa Inlador will now spawn faster for those who do not have the Pulk achievement.
    • Impassable areas of the delve are now correctly marked on the map.
    • Nix Hounds in this delve will now animate properly when attacking.
  • Zainsipilu
    • Falling into the magma now hurts, as it should!
    • You can no longer mount inside this delve.


  • A Creeping Hunger: Fixed an issue where Wuyuvus could become stuck behind a wall when using their Spring ability.
  • A Hireling of House Telvanni: You will no longer receive text displaying “Completed: Reach Zaintiraris” when you are not at Zaintiraris.
  • A Town Without Purpose: Foreman Lathdar no longer walks away during conversation with you.
  • Ancestral Adversity:
    • Narsis Dren will now recognize you if you previously met in Wrothgar.
    • Narsis no longer complains about being trapped when he isn't trapped at all.
    • The skull associated with this quest no longer vanishes before Narsis Dren grabs it.
    • Fixed an issue where you could enter the Tomb of the Matriarch before talking to Narsis Dren.
  • At Any Cost: Improved the spawn rate for some of the bosses associated with this quest.
  • Breaking Through the Fog: You can now only steal the helmet associated with this quest if you are actively on the quest.
  • Broken Bonds:
    • Fixed an issue where your quest progress could become blocked if you attacked Naryu with a Restoration Staff equipped.
    • You can no longer share this quest.
  • Culling the Swarm: Dinor Salvi has stopped confusing the Matus-Akin and Missir-Dadalit mines by not mentioning either.
  • Family Reunion:
    • The key to Hlormaren Stronghold can now be shared with group members.
    • It is no longer possible to unintentionally kill Veya.
    • The final battle scene is now shared among group members properly.
  • Haunted Grounds: The fight with Galgalah will now reset properly if he unexpectedly despawns.
  • Planting Misinformation: The Misleading Notes are now only visible to those on the quest.
  • Rising to Retainer: The Twilight Matriarch now spawns properly.
  • The Ancestral Tombs: Librarian Bradyn will no longer praise you for finding rubbings until after you have completed the quest.
  • The Heart of a Telvanni:
    • Ropefish NPCs will despawn properly if quest is abandoned.
    • You can no longer talk to Sun-in-Shadow after the final boss is defeated if you aren't on this quest.
  • The Heart's Desire: Searing Steam now displays its proper visual effects and animations to show when you are taking damage.
  • The Magister Makes a Move: The Dwarven Coffer in Zalkin-Sul can now only be interacted with while on the proper quest step.
  • The Scarlet Judge:
    • You can no longer stand on destroyed crates in the mercenary camp.
    • Fixed an issue that would prevent Marshal Hlaren from spawning in certain situations.


  • Stalkun has decided advertising might help his business in Vivec City and has put his shop name on his banner.
  • Updated the Shulk Ore Mine loadscreen to better reflect the mine.


  • Fixed an issue that was causing several wayshrines in Vvardenfell to be displayed incorrectly on the map.
  • The Library of Andule map now displays properly when at the entrance.
  • St. Delyn's Apartment is now properly listed on the Houses tab of the map.



  • Fixed a texture seam that would appear on the ears of the Lynx.

Monster Abilities

  • Bounty Hunter
    • Basilisk Powder no longer switches between the melee to the ranged versions (and vice versa) as you react to its telegraph.
    • Lunge will no longer cast while the Bounty Hunter is immobilized.



  • Elbow pads are now fully attached to the forearm on the Xivkyn Tormentor armor.


  • Imperial City Prison
    • Reduced the amount of monsters the Overfiend calls for assistance.
    • Reduced the health of Lord Warden Dusk's clones.
  • White-Gold Tower
    • Two players can now receive the Moth Priest's vision instead of just one throughout the encounter. 
    • Plane Meld Rifts are now easier to target.
    • Plane Meld Rifts now have less health in Veteran mode.


  • The Tel Var Jewelry Lockbox Merchants now sell rings and necklaces directly with no intervening box.
    • These items are always Champion 160, with Legendary (Gold) quality.
    • Their cost remains the same: 100,000 Tel Var stones apiece.
    • As a result of these changes, these vendors (Tumande, Kharzolga, and Hears-the-Stone) are now known as Tel Var Jewelry Merchants.


  • Speaking for the Dead: Fixed an issue that prevented grouped players from completing the quest step “Place Auricular Geodes in Skeletons.”



  • Allice Mondrie will no longer turn her head while eating her delicious apple.


  • The loin cloth from the Ancient Orc Rawhide armor no longer clips into your legs when running.
  • Large ears no longer clip through the hood of the Vosh Rakh Ceremonial Mask.
  • The Vosh Rakh Ceremonial Mask no longer clips into small Khajiit faces.

Public Dungeons

  • Rkindaleft: The Harmonic Auditor is once again in his proper place.

Eidetic Memory

  • The book “Torug at the Summit” is now available after completing its associated quest.

Item Sets

  • Weapons and armor from the Briarheart, Mark of the Pariah, and Trinimac sets will now drop in the full set of normal traits.
    • Note: This does not include Nirnhoned.
  • Fixed an issue where some Restoration Staves of the Pariah were Bind On Pickup. These are now correctly Bind On Equip, as originally intended.


  • The Delve daily quests can now be shared. However, you can still only have one Delve daily in your journal at a time.


  • A Cold Wind from the Mountain: The puzzle in Coldwind's lair can now be interacted with properly, unblocking the quest.



  • Cradle of Shadows
    • Reduced the damage from Dranos' Orb of Spite and Wrath of Mephala abilities.
    • Velidreth
      • Increased the cast time of Corpulence and Gout of Bile.
      • Gout of Bile now places a visual effect on the player character Velidreth is targeting.
      • Decreased how much stamina and magicka is drained by Diseased Spores.
      • Marrow Fiends no longer cast Searing Bond.
      • Shadow Spine now does less damage in Normal and Veteran (damage with Hard Mode enabled is unchanged).
  • Ruins of Mazzatun
    • Xit-Xaht Sludge-Slinger will no longer clear any taunt debuffs after completing their Feral Blitz ability.
    • Xal-Nur the Slaver
      • Increased the cast time of Brutal Bellow. 
      • Increased the visual intensity of Swamp Spice while it's on the ground.
      • Xal-Nur will no longer become immune to taunt while casting Monstrous Blitz. He will still charge his selected target, but will respect an active taunt debuff once the charge completes. 
      • Xal-Nur will now cast Monstrous Blitz less often.


  • Fixed an issue where you could walk through the horn of the “Bust: The Mighty Chudan” collectible furnishing.



  • Fixed an issue where the Abah's Watch heavy armor could clip or distort itself.


  • Adjusted the description for the Dro-m'Athra Skin to no longer reference Champion 160.


  • Certain Servants in Hew's Bane were carrying items associated with Addicts. They've kicked the habit, and no longer carry these items.


  • Prison Break: Wearing the Servant disguise, obtained from The Long Game quest, no longer counts as being disguised for this quest.



  • Adjusted Elemental status effects, such as Burning or Concussion, so they now scale with your Max Magicka or Max Stamina, in addition to your Spell Damage or Weapon Damage. Their damage has also been adjusted due to this new scaling and should remain relatively unchanged (with an exception to Burning, which now deals approximately double the damage of before).
    • Burning now lasts 4 seconds and ticks every 2 seconds, previously lasting 3 seconds and ticking every 1.5 seconds. The total damage ticks remain unchanged.
    • Poisoned now deals its total damage over 6 seconds, down from 12 seconds.
    • Concussion and Chilled's secondary effects (Minor Vulnerability and Minor Maim) now last 4 seconds, down from 6 seconds and 5 seconds respectively.
  • Summoned pets from abilities and Item Sets now move 10% faster.
  • Dodge rolling now grants immunity to immobilizations when it is used while you are silenced.


  • Ardent Flame
    • Combustion: This passive ability now increases the damage of Burning and Poisoned by 25/50%, down from 33/66%.
  • Draconic Power
    • Dark Talons: This ability and the Choking Talons morph now deal Magic Damage instead of Physical Damage.
  • Earthen Heart
    • Obsidian Shard (Stonefist morph): Increased the radius of the heal from this morph to 28 meters from 10 meters.


  • Storm Calling
    • Surge: This ability and its morphs now use your highest critical strike rating to determine their Critical Strike chance.


  • Werewolf
    • Updated several animations used in certain Werewolf abilities to improve their response time when weaving them with other abilities.


  • Mages Guild
    • Fire Rune: This ability and its morphs are now hidden to enemy player characters.

Buffs and Debuffs

  • Major/Minor Defile: This debuff now also decreases the enemy's Health Recovery in addition to decreasing their healing received.
    Developer Comments:

Mundus Stones
Developer Comments:

  • The values and bonuses of most Mundus Stones have been adjusted in the following ways, with the listed values being for CP160+ characters:
    • The Apprentice: Increased Spell Damage to 238 from 167.
    • The Atronach: Increased Magicka Recovery to 238 from 167.
    • The Lady: Now grants Spell Resistance in addition to Physical Resistance. Value increased to 2752 from 1980.
    • The Lover: Now grants 2752 Physical and Spell Penetration instead of granting Spell Resistance.
    • The Lord: Increased Max Health to 2231 from 1452.
    • The Mage: Increased Max Magicka to 2028 from 1320.
    • The Serpent: Increased Stamina Recovery to 238 from 167.
    • The Steed: Increased Health Recovery to 238 from 167.
    • The Thief: Reduced Critical Strike Chance to 9% from 11%.
    • The Tower: Increased Max Stamina to 2028 from 1320.
    • The Warrior: Increased Weapon Damage to 238 from 167.
    • The Shadow and The Ritual remain unchanged.


  • In an effort to reduce the visual effect noise in group combat situations, we've hidden most visual effects from persistent damaging area of effect abilities cast by your allies. Area of effect abilities that have a synergy, healing, or defensive component that can benefit you will still be visible, and area of effect abilities cast by enemies will also still be visible.
    • Affected player abilities include the following:
      • Ash Cloud and its morphs
      • Path of Darkness and the Twisting Path morph
      • Volatile Familiar Special Ability
      • Hurricane
      • Rune Focus and its morphs
      • Impaling Shards and its morphs
      • Volley and its morphs
      • Wall of Elements and its morphs
      • Elemental Storm and its morphs
      • Caltrops and its morphs
    • Affected Item Set abilities include the following:
      • Bahraha's Curse
      • Essence Thief
      • Grothdarr
      • Hand of Mephala
      • Ilambris
      • Infernal Guardian
      • Leeching Plate
      • Nerien'eth
      • Sellistrix
      • Sheer Venom
      • Storm Knight's Plate
      • Thunderbug's Carapace
      • Tremorscale
      • Velidreth
      • Winterborn

      Developer Comments:
  • Summoned pets will no longer despawn and respawn when attempting to follow you.
  • Fixed an issue where permanently summoned pets, such as the Unstable Familiar or Wild Guardian, would cause you to unsheathe your weapons every time you zoned into a new area.
  • Fixed an issue where the cooldown buff from Spear Shards and Necrotic Orb's synergy had different names.
  • Sending your combat pet to attack an enemy (default Y + Left click) now waits until your pet reaches its target to start combat.
  • Non-combat pet names now more accurately reflect the creature's name.


  • Draconic Power
    • Dark Talons: Fixed an issue where this ability and its morphs were not displaying their visual effect if they were the killing blow on the enemy.


  • Two Handed
    • Reverse Slash: Fixed an issue where this ability and its morphs would grant slightly less than a 300% damage bonus against a target at 1% Health.
  • Destruction Staff
    • Added new icons for each of the elemental variants of Destructive Touch, Wall of Elements, and Impulse.
    • Fixed an issue where Lightning Staff heavy attacks were not commanding your pets to attack that target.
    • Wall of Elements: Fixed an issue where this ability and its morphs were not displaying correct tooltip information in their tooltip headers.
  • Restoration Staff
    • Healing Ward: Fixed an issue where this ability and its morphs could be cast on environmental traps.


  • Light Armor
    • Dampen Magic: Fixed an issue where this morph was displaying extraneous buff icons.


  • Fighters Guild
    • Silver Bolts: Fixed an issue where this ability and its morphs were hiding your weapon visuals for slightly longer than the abilities' animations.


  • Werewolf
    • Roar: Fixed an issue where this ability and its morphs were not displaying a debuff icon for their off-balance effect.

Monster Abilities

  • Banekin Arches and Stranglers now leash faster if they can't affect you.
  • Mudcrabs now stay submerged while burrowing underneath terrain.
  • The Ranger's Lightweight Trap is now always removed when triggered.

Weapon Traits
Developer Comments:

  • Adjusted the values and bonuses of most Weapon Traits in the following ways, with the listed values being for Two-Handed, gold-quality items:
    • Decisive: Increased the chance to generate one additional Ultimate to 40% from 34%.
    • Defending: Reduced the Spell and Physical Resistance granted to 2752 from 5160.
    • Infused: Increased the bonus value granted to the applied enchantment to 30% from 20%, and increased the cooldown reduction to the applied enchantment to 50% from 40%.
    • Nirnhorned: Increased the bonus to the weapon's damage to 15% from 11%.
    • Powered: Increased the bonus to healing done to 9% from 7%.
    • Precise: Increased the Critical Strike Chance granted to 9% from 7%.
    • Sharpened: Reduced the Spell and Physical Penetration granted to 2752 from 5160.
    • Charged, Intricate, Ornate, and Training remain unchanged.
  • The Prosperous Armor Trait has been re-designed to give it a combat function. It now grants 11 Health, Magicka, and Stamina Recovery as a gold-quality item, instead of gold gain.
  • Reduced the damage on the Damage Health (Oblivion) weapon enchantment by approximately 6%.
  • Weapon enchantments will no longer proc if the initial attack is dodged.

Item Sets
Developer Comments – “Proc Set” changes and Monster Mask balance:

  • Universally adjusted the values of some 1, 2, 3, and 4-piece bonus stats for all Item Sets:
    • Max Health, Magicka, or Stamina has been increased by 13.3%
    • Weapon Critical or Spell Critical rating has been increased by 55%
    • Physical or Spell Resistance has been increased by 13.8%
    • Physical or Spell Penetration has been decreased by 22%
  • Any monster summoned by an Item Set proc now inherits any bonuses you have. The most notable bonuses are damage done and healing done from passive abilities, Major/Minor buffs, or the Champion System.
  • Blood Spawn: Decreased the amount of Ultimate generated by this Item Set's proc to 14 Ultimate from 15.
  • Death's Wind: This Item Set now grants crowd-control immunity to the enemy after knocking them back.
  • Grothdarr: Decreased the damage of this Item Set's proc by 10%.
  • Ilambris: Decreased the damage of this Item Set's proc by 10%.
  • Lord Warden: Increased the radius of this Item Set's proc to 8 meters from 5 meters.
  • Nerien'eth: Increased the damage of this Item Set's proc by 20%.
  • Nightflame: Increased the proc chance from this Item Set to 5% from 3%, and changed the 1-piece bonus to Max Magicka instead of Max Health.
  • Poisonous Serpent: Increased the proc chance of this Item Set to 50% from 25%, but decreased the damage to 3400 Poison Damage from 6800 Poison Damage.
  • Selene: This Item Set's proc now displays a hostile telegraph to enemy players indicating its area of effect.
  • Sellistrix:
    • Increased the damage of this Item Set's proc by 30%.
    • Decreased the time it takes for the proc to erupt to 1.5 seconds from 2 seconds.
    • Increased the cooldown of this Item Set's proc to 5.5 seconds from 5 seconds.
  • Shadowrend:
    • Changed this Item Set's proc to occur when you take damage instead of when you deal damage.
    • Increased the proc chance of this Item Set to 15% from 5%.
    • The Monster summoned by this Item Set's proc now deals Magic Damage instead of Physical Damage.
    • Increased the duration of the Minor Maim debuff applied by this Item Set to 10 seconds from 5 seconds.
  • Shadow of the Red Mountain: This Item Set's proc now spawns a volcano that erupts after one second and launches a projectile at the closest enemy, instead of instantly dealing unavoidable damage.
  • Shieldbreaker: This Item Set's proc now only occurs once for each cast of a Lightning or Restoration Staff heavy attack.
  • Slimecraw: Changed the 1-piece bonus to a double 1-piece bonus of both Weapon and Spell Critical Strike Chance instead of Health Recovery.
  • Spawn of Mephala: Increased the damage of this Item Set's proc by 5%, and changed the 1-piece bonus to Max Stamina instead of Max Health.
  • Stormfist: Increased the shock damage of this Item Set's proc by 10%. The physical damage portion remains unchanged.
  • Swarm Mother: Decreased the cooldown of this Item Set's proc to 1 second from 2 seconds.
  • Velidreth: This Item Set's proc now occurs after a 1 second delay, and displays a warning visual on the set wearer when the proc occurs.
  • Viper's String: This Item Set's proc now deals its damage over 4 seconds instead of dealing it instantly.
  • Widowmaker: This Item Set's proc now drops a spore on the ground in front of you that explodes after 1 second instead of instantly dealing unavoidable damage.

Item Sets

  • Fixed a rare issue where some Item Set procs could critically strike.
  • Armor of Truth: This item set's proc will now function correctly when you set an enemy off-balance.
  • Galerion's Revenge: Fixed an issue where this item set was displaying the wrong name in Death Recap.
  • Light Speaker: Fixed an issue where this Item Set was not adding Spell Damage to Restoration Staff light and heavy attacks.
  • Ravager: Updated this Item Set's tooltip to indicate its proc cooldown.
  • Shroud of the Lich: Updated this Item Set's tooltip to more clearly indicate its proc condition.
  • Vestments of the Warlock: Updated this Item Set's tooltip to more clearly indicate its proc condition.


  • Infused: Fixed an issue where the Infused Weapon Trait was not reducing the cooldown on Oblivion Damage enchantments.



  • A Ready Check is no longer required for Alliance War groups formed through the Grouping Tool.


  • Fixed several collision issues with a variety of assets to reduce camera clipping and situations where your character would float above these assets.
  • Fixed some texture issues with a variety of assets.


  • Weapons will now reappear faster after initiating the Dread Anka-ra polymorph.
  • Fixed an issue where large feather eyelashes would visibly shake while on your face.
  • The harvesting animation will now consistently play when you interact with a harvesting node.
  • Fixed an issue where one of the Lute animations would not be usable by Orcs, Nords and High Elves characters.
  • Food will now consistently be in bowls for characters that are appearing to cook.
  • One-handed weapons no longer go through your character's arms at the Character Selection screen.


  • Fixed a number of issues where eyelashes and facial adornments would clip through certain helmets and hats.
  • Fixed clipping issues with the tassets on the Emperor's Regalia item set and the Aldmeri Dominion Homespun item set.
  • Fixed issues with the Dunmer Linen Hat so that it no longer cover the eyes or clips through the head of female Argonian character models.
  • Fixed a number of issues with visible seams and clipping on NPC clothing and outfits.
  • Fixed an issue where visible seams were appearing on character arms when wearing the Malacath Iron item set.
  • Fixed clipping issues with the Trinimac Homespun Robe and female character models; also fixed an issue with the Trinimac Homespun hood where it was sitting too high on female character model heads.
  • Fixed the Trinimac Rawhide Boots so that Argonian and Khajiit claws no longer clip through them.
  • Fixed clipping issues with the Imperial Rubedite Helm and some humanoid male character faces and eyes.
  • Fixed an issue where female character model heads were clipping through the Primal Helm.
  • Fixed the Shroud of the Lich item set so that it no longer clips through your character's legs.
  • Fixed the Ebon Gauntlets so that Argonian and Khajiit claws no longer clip through them.
  • Fixed the Ebon Greaves so that they are now dyeable.
  • Fixed Grothdarr's Visage so that it no longer clips into Khajiit character faces when equipped.


  • Fixed an audio-related game crash.
  • Polished many locations where the sound and/or music didn't quite fit the space or, in some cases, was missing entirely.
  • Improved the audio used by a number of monsters, critters and objects in the world
  • Fixed a number mismatched or erroneous text/voice-over pairings throughout the game.
  • Improved and, in some cases, added new audio for a number of quests.
  • Improved the timing of a number of theater sequences for a more realistic experience.
  • The Clannfear will no longer repeat his audio constantly.


  • Learning a recipe or furnishing plan now unlocks the associated skill line.
  • Eating an alchemy reagent to learn its first trait now unlocks the Alchemy skill line.
  • Corrected an issue where the sound effect for using a research scroll was louder than intended.


  • Fixed an issue that prevented Drain Health and Gradual Drain Health poisons from dealing damage more than once over their duration.
  • Adjusted the icon for Potions of Vulnerability to make it clearer that this is a negative effect.

Crafting Motifs

  • The titles of the Aldmeri Dominion, Ebonheart Pact, and Daggerfall Covenant Motifs now proudly display the full names of their namesake Alliances.
  • Renamed “Crafting Motif 1: Altmer Style” to “Crafting Motif 1: High Elf Style”.
  • Renamed “Crafting Motif 2: Dunmer Style” to “Crafting Motif 2: Dark Elf Style”.

Crafting Writs

  • Adjusted Alchemy Writs so they require Nirnroot less often.
  • Added Poisons to the roster of items requested by Alchemy Writs.
  • Fixed an issue during the Blacksmith Certification quest where your quest marker would appear to be blank when directing you back to Millenith.
  • Fixed an issue during the Provisioning Certification quest where your quest marker would take you to the wrong location when directing you back to Danel Telleno.


  • Glyphs of Potion Speed now correctly reduce the cooldown on potions.


  • Fixed the names of several furnishing plans to match the name of the associated furnishing.

Master Writs

  • Rolis Hlaalu, the Mastercraft Mediator, will now also appear if you have any writ vouchers on hand or banked, given you can now transfer Writ Vouchers between characters on your account.
    • Previously, you had to have a Master Writ ready to turn in or have already completed a Master Writ.
  • Fixed an issue where Master Writs would use inconsistent names when requesting delivery of certain weapon types.
    • Ex: Greataxe instead of Battle Axe, Healing Staff instead of Restoration Staff, and Frost Staff instead of Ice Staff.


  • Reduced the quantity of Bervez Juice required in blue-quality furnishing Designs to 3 from 6.

Survey Reports

  • Updated the Furrier's Traps found at Clothier Survey sites to be more consistent.
    • Every Clothier Survey site will always have one Furrier's Trap that drops leather based on your Tailoring passive rank, and one that drops leather based on your level.

Art & Animations

  • Pieces of the Storm Atronach Transform no longer intrude on your conversation camera.
  • Increased the duration of the Floral Swirl Aura and the Wild Hund Leaf-Dance Aura to 3 minutes to match the duration of the Storm Atronach Aura.
  • The Imperial Circlet adornment no longer clips into your head.
  • Fixed an issue where you could see inside of the center part of the long hairstyle.
  • Beards, eyelashes and Khajiit whiskers no longer disappear when wearing the Colovian Fur Hood.
  • The Eight-Fang Nose Chain no longer overrides facial accessories selected during character creation.


  • The boot buckle straps on the knees of the Redguard Masculine costume no longer float.
  • Fixed an issue with the seams on the Alinor Twilight Dancing Dress.
  • Fixed a clipping issue that would occur with the Wedding Dress while running.
  • Fixed an issue where the collar of the Noble Suit would clip into the necks of smaller Argonian males.
  • The belt tasset on the High-Collared Coin Ball Gown will no longer become warped or clip into the skirt.


  • The “Banner, Vivec” furnishing is now easier to place on walls without putting it inside the wall.

Pets & Mounts

  • Fixed visible dark seams on the hind legs of the Senche cub and Black Lion Senche mount.


  • City of Ash II
    • Horvantud the Fire Maw will call fewer additional monsters to aid it during the encounter.
    • Reduced the damage from Horvantud the Fire Maw's Ground Quake ability.


  • Sanctum Ophidia
    • The additional Mantikoras that the Serpent summons for aid will no longer mysteriously disappear for no reason.

Dungeons & Trials

  • Improved treasure chests found in Veteran Dungeons and Trials. Now, simple-quality chests will never spawn in a Veteran Dungeon or Trial, which significantly improves your chance to get set items from treasure chests in Veteran Dungeons and Trials.
  • Updated a number of bosses to ensure that they have a chance to drop the same crafting materials or monster trophies that non-boss versions of that monster would normally drop.
  • Adjusted the number of chests that can appear in White-Gold Tower and Vaults of Madness to match all other dungeons.
  • Relocated heavy sacks and treasure chests away from areas where your group has to split up, so that you no longer need to backtrack to get all of the sacks or chests in a given trial run.
  • Standardized the appearance rate of heavy sacks and treasure chests in all trials to match Maw of Lorkhaj and the changes to Halls of Fabrication. As part of this, we added heavy sacks to Sanctum Ophidia, which did not previously have any.


  • Fixed an issue where the visual effects for several mementos would appear around your target instead of correctly appearing around you.
    • This affected the Twilight Shard, Box of Forbidden Relics, and Almalexia's Enchanted Lantern.
  • Fixed an issue where dodging Mudballs could generate Ultimate.

Eidetic Memory

  • The following books can now be collected:
    • A Guide to Dwemer Mega-Structures
    • Firuth's Writ
    • Note from Commander Derre
  • The following books can now be collected after completing the associated quest:
    • How to Use the Total Inverter
    • The Scrolls of the Incarnates
  • The following books can now be collected outside of their associated quest:
    • Chodala's Writings
    • Letter to Kharekh gra-Bagrat
    • Letter to Marshal Hlaren
    • Magister's Writ
    • Slave Testimony from Arano Plantation
  • The book “Eyes of the Queen Only” can now be collected regardless of the order you complete the associated quests in.
  • Added “Wakener's Sermon” to the Criminal Correspondence collection.
  • Added Arowende's Diary Pages to the Diaries and Logs collection.
  • Added the following books to the Handbills, Posters, and Decrees collection:
    • For Glory!
    • House Redoran Proclamation
  • Added the following books to the Hearts and Flowers collection:
    • “My Dearest Love” has been added to Hearts and Flowers collection.
    • “HERE LIES KE'VAL” has been added to Hearts and Flowers collection.
  • Added the tax records found in Pulk to the Houses, Shops, and Trade collection.
  • Added the following books to the Letters and Missives collection:
    • Bothamul's Orders
    • Come to Vvardenfell!
    • Note to Amado
  • Added “The Library of Andule” to the Lore and Culture collection.
  • Added the following books to the Mysteries and Clues collection:
    • Black Snails Shipping Notice
    • Bloody Note
    • Captain's Note
    • Freshly Penned Note
    • Honored Ancestors
    • Letter to Savarak
    • My Golden Child
    • Sun-in-Shadow's To Do List
    • Unfinished Report
    • Very Old Note
  • Added “Notice to All Research Assistants” to the Notes and Memos collection.
  • Added the following books to the Research Notes collection:
    • Kwama Breeding Research Notes (Flora)
    • Proven Moon Sugar Fertilization Techniques
  • Added “Note from Jeegren” to Hightide Hollow.
  • Added “Wise-woman's Journal Page” to the Vvardenfell Volumes collection.
  • Added “Lord Vivec's Questions” to the Worlds of the Poets collection.


  • Updated the Furnishing Behavior tags of several furnishings to better match their behavior.
  • Adjusted the categorization for several furnishings to better match their appearances.
  • Fixed some missing textures in various furniture pieces from the Molag Bal bundle.
  • Paintings in the furnished Ebonheart Chateau can now be picked up using the Editor.
  • The flames from the “Mehrunes Dagon Brazier” furnishing no longer clip through the bottom of the brazier.


  • Fixed an issue that could cause Assistants to appear to continue to offer their services while underwater.
  • The main entrance to the Domus Phrasticus home from Craglorn now animates correctly when used.
  • Fixed an issue where the windows in Mathiisen Manor would appear to be made of stone when viewed from inside.
    • This issue could also be seen on other Altmer buildings of the same size.
  • Opening your map in the Ebonheart Chateau home will now open the map of Stonefalls instead of the Ebonheart city map.
  • Furniture can now be picked up normally without having to use the retrieve option for the Strident Springs Demise home.


  • Fixed an issue that prevented certain stolen furnishings from being laundered at a fence.


  • Fixed an issue that would cause players to get kicked for inactivity when watching the credits.
  • Fixed an issue that caused the bloom on certain light sources to be too intense.


  • The Woodworking station is now correctly located on map in Skywatch.
  • The Veiled Choice: Fixed an issue where your quest progress could become blocked when talking to Eranamo.


  • Outlaws Refuge: Khorshima renamed her shop from “Ornyenque's Trading Post” to “Dodgy Drover Goods” after Ornyenque demonstrated what she does to low-down pikers who try to steal her customers.


  • The five burial site events will no longer randomly despawn after a minute or two if nobody interacts with the Star-Gazer Priest.
  • Uncaged: Reduced the collision on Aetherion so it's easier to move around the room.


  • A Favor Returned: Fixed an issue where the item version of Almalexia's Enchanted Lantern would claim to be obsolete during this quest.


  • Best of the Best: Killing rabbits with a poison equipped once again counts towards your quest progress.
  • Sleep for the Dead: The nearby treasure chest no longer disappears after completing this quest.


  • A Duke in Exile: The werewolves revealed in Aldcroft will now flee properly.


  • Peledil's End: Chests within the area will no longer vanish after completing this quest.
  • Right of Theft: Completing the optional quest step to close the Shadow Rifts will no longer block your ability to complete this quest.

Khenarthi's Roost

  • Hazak's Hollow: This quest will now advance properly when talking to Khari.

Reapers March

  • Stonefire Machinations: The fight to stop the ritual has been rebalanced to be appropriate to the NPC classes.


  • Clarified the text found in the dungeon cooldown to specify that it only prevents queueing for a new activity.
  • Fixed an issue where the "Too many searches in rapid succession" message would appear too frequently when navigating to the Listings tab of the Guild Store.
  • Fixed an issue where the conversation window wouldn't open while you were swimming.
  • Fixed an issue where the Deposit/Withdraw window would remain on-screen even when a banker walked away.
  • Fixed an issue where linked achievements would appear behind most UI elements.
  • Fixed an issue when selling the last item of junk to a vendor would cause keybinds to overlap.
  • Screenshots can now be taken at the Character Select and Creation screens, and will save in the same folder as they do when taken in-game.


  • Added a minor clarification to Glyph tooltips to indicate the value is the maximum benefit the Glyph provides.
  • Reordered the actions list so Enchant and Charge aren't next to each other.
  • Fixed an issue in the German game client where selecting "Nirnhoned" in the Creation UI would cause text to overlap.

Crown Store

  • Longer product names in the Crown Store will now scale down in font size rather than truncating.
  • Fixed an issue with the alignment of the visual effects in the Gem Extraction screen.


  • Fixed an issue where the Champion UI could break if you changed zones while having pending Champion Points.
  • Fixed an issue where the Death Recap would occasionally not include the name of the creature (or player) that dealt the killing blow.
  • Added missing icons for Ravage Health potion abilities in the Death Recap UI.

Help & Tutorials

  • Fixed an issue where the Passive Abilities tutorial would not display when upgrading a passive ability.
  • Fixed an issue where the Crafting tutorial would not display when acquiring certain types of crafting materials.
  • Updated the Synergies section of the help menu to include the Warden's synergies, “Harvest” and “Frozen Retreat”.
    • Note: These do not yet have images.


  • Survey Writ maps will now display their stack count on the quickslot action button.
  • Fixed an issue where the icon for Public Dungeons was inconsistent between the door, map, and load screens.
  • Fixed an issue where Tempest Island sea caves weren't displaying its map pins properly.


  • Fixed an issue where quest markers on the map wouldn't properly clear when completing some quest steps.

Gamepad Mode

  • Added a quick chat option for "Thank you".
  • Added guild permissions for guild text chat.
  • You can now lock equipment from the Deconstruction menu at crafting stations.
  • Fixed an issue where the voting UI element could get stuck on your screen if it was open at the end of a vote kick.
  • Fixed an issue where your social list selection would not save after selecting a player.
  • Unlocking an item in the Bank Deposit screen will no longer cause a UI error.
  • Fixed an issue with the alignment of the temper chart in the Improvement screen.

4/17/17 Version 3.0.0

Travel to the volcanic island of Vvardenfell and explore a land of Dark Elves, Living Gods, and bizarre creatures as adventurers from every alliance answer Lord Vivec's call. An ominous prophecy and an insidious plot threaten all of Vvardenfell—can you save the island from a looming disaster? Wander the harsh landscape as an emissary for Lord Vivec, performing missions for the Great Houses, delving into mysterious ruins, and meeting unique challenges head-on in the shadow of the rumbling Red Mountain. The fate of Morrowind rests in your hands!

  • If using a copied character or a template, you can do one of the following to travel to Vvardenfell:
    • Open your Collections, select Stories and then Morrowind under the Chapters tab. From there, you can accept the starting quest.
    • To get to Vvardenfell, seek out the navigator, Captain Jenassa, located near the docks in the major cities throughout Tamriel. Talk to her and she will offer to transport you to Vivec City or Seyda Neen.
    • You can also take a boat located in Mournhold, Wayrest, or Woodhearth.
  • If creating a new character:
    • Create a new character and select Play Tutorial. You will start in a new tutorial designed specifically for Morrowind players.
    • Alternatively, you can choose Skip Tutorial. Your character will automatically start on the dock at Seyda Neen in the new Vvardenfell zone.

New Public Dungeons
Two new public dungeons are available for you to explore in Morrowind.

  • Nchuleftingth: Help Neramo the scholar uncover the secrets of Nchuleftingth and prevent an unscrupulous ruins robber from plundering ancient Dwarven technology. Explore the Ashlands in the east to uncover this Dwemer ruin.
  • Forgotten Wastes: On the northern coast, enter the Forgotten Wastes to explore ancient Dark Elf ruins and solve a murder mystery while dealing with evil cultists intent on resurrecting a long-lost Dunmer House.

New Playable Class: The Warden
Wardens have a strong set of abilities focused on supporting their allies, but they can also focus their skill selection and morphs on solo combat. If you like to take hits, deal damage, or heal, this class is for you. Wardens are able to summon icy barriers to protect their allies, sprout healing plants to restore them, and command a savage grizzly to attack their enemies. This versatile class uses the power of Y'ffre's blessing to help deal with any situation. To read more about the Warden's three skill lines – Animal Companions, Green Balance, and Winter's Embrace – please visit our website article here.

PVP Battlegrounds
Welcome to Battlegrounds! Battlegrounds are fast-paced, small-scale PVP zones designed for three teams of four players each. Alliance affiliation doesn't matter in this new PVP mode, so feel free to play with or against your friends and foes from Cyrodiil! To get into the fight quickly, simply open your Activity Finder, navigate to the Battlegrounds option, and queue. For a bit more information, keep on reading!

  • You can queue solo or with a group of 2, 3 or 4 players into a Battleground. Large groups cannot queue for Battlegrounds.
  • When queued, you'll be placed into one of three maps:
    • Foyada Quarry: Solid ground and lava pools play a key role in this open field battleground.
    • Ald Carac: An ancient Dwemer site recently excavated which offers close quarter battles and tight spaces.
    • Ularra: This overgrown Daedric site still resonates with ancient portals.
  • One of three game modes will be chosen at random when going into a Battleground:
    • Team Deathmatch: Get points for killing other player characters! This game mode also features Sigils of Power that spawn randomly during the match.
    • Capture the Flag: Grab the enemy relic and bring it back to yours, but your relic must be safe at home to capture an enemy's relic.
    • Domination: Land grab at its purest.  There are four capture points to battle over to earn points.
  • There are three teams you'll be assigned to when in a Battleground: Pit Daemons, Storm Lords or Fire Drakes.  The colors associated with these teams are Green, Purple and Orange, respectively.
  • Battleground matches last a maximum of 15 minutes, but can end early if the maximum score is reached. Game modes currently have a maximum score of 500 points.
  • When a Battleground ends, you'll earn rewards based on whether your team came in first, second or third. Rewards include items, gold, XP and Alliance Points.
  • During a Battleground, you'll earn Medals which are granted based on your actions to progress your team towards victory specific to each game mode. For example, in a Team Deathmatch game, you'll earn Medals for getting killing blows or healing allies. In a Capture the Flag match, you'll get Medals for capturing the flag, but not for kill streaks.
    • Medals influence the quality of a reward you'll receive at the end of a match.  The more Medals you've earned, the better chance you have to get your item reward upgraded to blue or purple quality!
    • Medals have a score associated with them which are added onto one of three weekly Leaderboards. These Leaderboards are divided by game types, so you'll only earn Medals for that Leaderboard type.  The three Leaderboards include:
      • Team Deathmatch: Only Medals from Team Deathmatch go into this Leaderboard.
      • Flag Games: Capture the Flag Medals and other “mobile flag games” to be added in future updates go into this Leaderboard.
      • Land Grab: Domination Medals and other “stationary banner games” to be added in future updates go into this Leaderboard.
    • At the end of the week, players on the Leaderboard will be awarded items based on their rank on the Leaderboards.
  • Leaving a Battleground before the match is over will incur a penalty.
    • This is currently set to block you from queueing for another Battleground for 20 minutes, as well as suppress any AP-earning events.
  • All Battlegrounds currently restrict Champion Points.
  • You can pick up daily quests for Battlegrounds in one of two locations from a Battlemaster: in the Gladiator's Quarters near Vivec City, or at the entrance for each Battleground.

New Trial: Halls of Fabrication
Through a mysterious twist of fate, an anomalous rift to a strange realm has opened beneath the freshly-grown tower of Tel Fyr, spilling eerily life-like automata into the world. Left unchecked, these machines threaten to subsume everything on the surface into their alien mechanical paradigm. Brave souls are needed to go beyond the rift and find the source of these dangerous machines and stop them from converting Tamriel into their own image. Joining forces with the renowned wizard and planar traveler, Divayth Fyr, you must overcome the unknown beyond the rift and be the first living souls to tread into the Halls of Fabrication.

  • Halls of Fabrication is a 12-player Trial located in Morrowind, and features a Normal version in addition to a challenging Veteran version!
  • To enter Halls of Fabrication, you have two options:
    • Travel to the tower of Tel Fyr, located in eastern Morrowind.
    • Speak with Daynillo Rethul, located in Vivec City on the docks, to receive the quest To Tel Fyr which will direct take you to the entrance.
  • There are unique item sets available only within Halls of Fabrication which grant unique, group-based PvE bonuses.
  • Unique achievement awards are available for completing the Trial achievements. These include a unique skin, several titles, and unique housing items, all described in below.
  • The Veteran version of Halls of Fabrication will qualify anyone who completes the Trial for the Leaderboards.

New Item Sets
There are 15 new Item Sets available from a variety of sources:

  • 3 Item Sets available at crafting stations in Vvardenfell
    • Assassin's Guile
    • Daedric Trickery
    • Shacklebreaker
  • 3 Item Sets available as drops throughout Vvardenfell
    • Infector
    • War Maiden
    • Warrior-Poet
  • 4 Item Sets available as drops in the new Trial, Halls of Fabrication
    • Automated Defense
    • Inventor's Guard
    • Master Architect
    • War Machine
  • 5 Item Sets available as rewards in the new PvP Battlegrounds
    • Coward's Gear
    • Knight Slayer
    • Impregnable Armor
    • Vanguard's Challenge
    • Wizard's Riposte

New Crafting Motifs
We've added four new Motifs for you to collect and craft!

  • The Ashlander style can be learned from the Ashlanders of Vvardenfell.
    • Motif chapters can occasionally be found as rewards for performing daily quests for Numani-Rasi or Huntmaster Sorim-Nakar.
    • The style item, Ash Canvas, can also be earned from the same quests.
  • The Buoyant Armiger style can be obtained from treasure chests and treasure maps across Vvardenfell.
    • Motif chapters are rare, but show up more often in higher-difficulty chests and treasure map chests. By quirk of fate, those who have proven themselves friends of the island and the living god Vivec are more likely to find its chapters or book than others.
    • The style item, Volcant Viridian, can be refined from Viridian Dust, which can be found uncommonly on any harvestable resource in Vvardenfell.
  • The Morag Tong style can be learned from the Hall of Justice in Vivec City.
    • Motif chapters can occasionally be found in Bounty Dispensations or Explorer's Dispensations awarded to those who complete tasks for the Hall of Justice.
    • The style item, Boiled Carapace, can also be earned from the same quests.
  • The Militant Ordinator style can be acquired from the Battleground Supplies Merchant near Vivec City.
    • Each motif chapter can be purchased for Alliance Points from Colotarion, in the Gladiator's Quarters.
    • The style item, Lustrous Sphalerite, can be refined from Dull Sphalerite, which is sold for Alliance Points from the same merchant.

New Homes
Three new properties are now available to move into in Morrowind.

  • Saint Delyn Penthouse: For the city-loving Dark Elf, there's no better choice of residence than the Saint Delyn Penthouse in the heart of Vivec City, on the Waistworks level of the Saint Delyn canton.
    • By completing the quest, "A Friend In Need", you can earn a modest inn room in the St. Delyn Canton of Vivec City.
    • This inn room can also be purchased for 3000 gold if your character has already completed the quest in the base game or if you already own another inn-room.
  • Ald Velothi Harbor House: On the coast north of Gnisis, this three-level home in the Redoran "bug-house" style comes with a walled courtyard, a nearby dock, and convenient access to the nearby ruins of Ashalmawia and Arkngthunch-Sturdumz.
  • Amaya Lake Lodge: Enjoy the opulent luxury of a country lodge built by the Dark Elves of an earlier, more expansive era—a walled estate with a grand multistory house, roof balcony, stable, storage building, a well, and room for a formal garden.
    • Both the Ald Velothi Harbor House and Amaya Lake Lodge homes require Morrowind achievements in order to purchase them with gold, and are also available for Crowns in furnished and unfurnished variants. Note that these two homes can be purchased for Crowns even if you do not have access to Morrowind, but leaving your new home will take you back to your last safe location outside of Morrowind.

New Furnishings and Furnishing Plans
Many new Furnishing Plans can be found across Vvardenfell in trunks, backpacks, and other common sources for recipes and plans. While they will only appear in Vvardenfell, they can be traded freely or sold on Guild Traders.

  • Four new Furnishers are available in Morrowind:
    • Drops-No-Glass, the Achievement Furnisher for Morrowind, can be found in Saint Delyn's Inn in Vivec City.
    • Uzipa, a Home Goods Furnisher, sells a variety of volcanic stone, mushrooms, and plants, and can also be found in Saint Delyn's Inn.
    • Llivas Driler and Brelda Ofemalen, the Battleground Furnishers, sell banners and relics associated with the Storm Lords, Fire Drakes, and Pit Daemons. They can be found in the Gladiator's Quarters in Vivec City.
  • Xanil Theran, the Luxury Furnisher, continues to cycle his stock of unusual furnishings. This update's themes will highlight Morrowind's unique past, including furnishings associated with several of the most secretive and powerful entities to influence Morrowind's history.
  • There are also a few unique sources of furnishings and plans with the launch of Morrowind:
    • Daedric Furnishing Plans
      • The reward chests for Dark Anchors across Tamirel now have a small chance to contain a Daedric furnishing plan.
      • These same furnishing plans can be found, more rarely, from slain humanoid Daedra, such as Dremora or Xivkyn.
    • Dwarven Furnishing Plans
      • Dwarven constructs and world objects within Dwarven ruins anywhere in Tamriel will rarely have plans for Dwarven machinery and pipeworks.
      • Dwarven constructs will also sometimes provide undamaged cogs and gears when slain, which you can display in your home.
    • Justice-Related Furnishing Plans and Furnishings
      • Some of the citizens of Vvardenfell are carrying new furnishing items or plans in their pockets. Perhaps you'll help lighten their load?
      • A few of the more prudent islanders have stowed their favorite furnishings in safeboxes. Surely, these will be safe from any prying fingers…
    • Treasure Chests
      • The finest treasure chests in Vvardenfell will rarely contain new paintings specific to Morrowind.
    • Quest-Related Furnishing Rewards
      • Daily tasks for the Ashlanders of Vvardenfell will rarely reward furnishing plans for Ashlander dishware, or directly reward a type of dining knife Ashlanders favor.
    • Harvesting-Related Furnishing Rewards
      • Mushrooms and plants in Vvardenfell will rarely produce accompanying foliage or fungi when harvested. Beetles with fungal infestations may, as well.
    • Ancestral Tombs
      • Ancient Velothi ancestral tombs will also rarely have their own unique furnishings within their offering urns.

New Collectibles
A cornucopia of new collectibles await the avid adventurer in Morrowind. See below for details!

  • Costumes
    • Regalia of the Scarlet Judge: The famed vigilante known as the Scarlet Judge has upheld justice in Morrowind for generations, and has most recently been spotted near the town of Suran.
    • Sixth House Robe: Officially, there is no Sixth House, and these robes do not exist. Unofficially, Sixth House cultists in the Forgotten Wastes have been identified with fragments of these ancient robes in their possession. If one were to acquire all seven pieces, they might be able to reform them into an intact garment. What would such a relic be worth, to the right person?
  • Furnishings
    • Vvardenfell Scale Model: Librarian Bradyn in Vivec City believes that completing such a model will reveal the location of the lost Library of Andule, an ancient repository of the knowledge of the Great Houses.
    • Assembly General (Trophy): Complete the Halls of Fabrication to bring home the head of this brazen behemoth.
    • Assembly General (Bust): Complete the Halls of Fabrication on Veteran difficulty to earn this tasteful bust of the Assembly General.
  • Head & Body Markings
    • Morag Tong Face & Body Tattoos: Assist Naryu Virian and the Morag Tong in and around Balmora to earn the right to display these striking tattoos.
    • Buoyant Armiger Body Tattoos: Be named Champion of Vivec to earn the right to wear the body tattoos of a Buoyant Armiger.
  • Mementos
    • Neramo's Lightning Stick: Aid the artificer Neramo in the Dwarven ruins of Nchuleftingth to earn this shocking memento.
    • Dreamer's Chime: Complete the quest “Echoes of a Fallen House” in the Forgotten Wastes public dungeon to recover this haunting bell.
    • Replica Tonal Inverter: Designed to temporarily disrupt the flow of energy in magical devices, help invent the device this replica is based on in your quest to aid Vivec.
  • Personalities
    • Telvanni Magister: Assist an Argonian slave in her meteoric rise through the ranks of House Telvanni, and learn to adopt the mannerisms of a Telvanni Magister.
  • Pets
    • Dwemer Theodolite: Sentries such as this one may have once been used to survey subterranean areas, and were likely involved in the construction of Nchuleftingth. It is theorized that some of the guardian constructs in this public dungeon may contain repurposed parts from defunct Theodolites, though finding a functional part would be a challenge for even a seasoned adventurer. With all seven parts, the mechanism could be reconstructed. Whether kept as a loyal pet or sold to the highest bidder, such a device would be sure to draw attention.
  • Skins
    • Fabrication Sheath: Proudly display your victory from Veteran Halls of Fabrication with this body sheath of burnished bronze!

New Titles
There's never been a better time to seek your glory! Whether you choose to make your name on the isle of Vvardenfell, in Sotha Sil's Halls of Fabrication, or in the high-intensity combat of Battleground matches, you can proudly display your accomplishments with one of 21 new titles (unlisted to avoid spoilers!)

New Dyes
This update introduces six new dyes, available for use at dye stations after completing various Morrowind-related achievements.

  • Colossus Brass: This rare dye, named for the distinctive sheen of the Dwarven Colossus, can be earned by completing Halls of Fabrication.
  • Vehk's Mystic Blue: This rare dye is unlocked after… something…
  • Warden's Moss Green: This common faded green can be earned by defeating a total of 100 Wardens in Battlegrounds or the Alliance War.
  • Firedrake's Flame: Based on the heraldry of the Firedrakes, this uncommon dye can be earned by defeating 1,000 opponents in Battlegrounds.
  • Pit Daemon's Poison: Based on the heraldry of the Pit Daemons, this uncommon dye can be earned by capturing 100 enemy relics in Battlegrounds.
  • Stormlord's Lightning: Based on the heraldry of the Stormlords, this uncommon dye can be earned by seizing 250 capture points in Battlegrounds.
Champion Point Increase
The Champion Point cap has been raised by a total of 30 points (10 in each red/blue/green constellation) for a maximum of 630 Champion Points. The Champion Point experience curve has been automatically adjusted with this new cap, so that earlier Champion Points require less experience and can be earned faster. Champion System Rebalancing
The Champion System has undergone significant rebalancing in this update.
  • Stronger, more useful passives have had their maximum values reduced, while weaker, more niche passives have had their maximum values increased.
  • All passive values are now significantly more frontloaded and have much greater diminishing returns as you invest an increasing number of points into them.
  • The overall goal of these changes is to improve the balance and diversity of Champion Point picks, while also raising the power floor so that those with less Champion OPoints will be more effective.

Skill Line Unlocking
Newly-created characters will now have all skill lines hidden except for the 3 from their class, the goal being to improve a new player's experience by reducing the initial number of skill line choices to a more manageable number.

  • Skill lines will now unlock when your character takes specific actions.
    • Armor skill lines unlock when you equip 3 pieces of a given armor type (light/medium/heavy).
    • Weapon skill lines unlock when you get a killing blow while the weapon is equipped.
    • Crafting skill lines are unlocked when you visit the appropriate crafting station.
    • Your racial skill line unlocks at level 5.
    • The AvA skill lines now unlock when you gain Alliance Points.
    • Other skill lines will continue to unlock as they did previously, such as the Mages Guild skill line when you join the guild.
  • We've also added some new UI features to help identify new skill lines:
    • When a skill line is added to the character, an exclamation mark will be displayed next to the Skills window.
    • Skill lines granted through quests will now display in the quest dialogue.
    • A message stating “New skill line gained” now includes an icon for the skill line.
  • Note: This feature only applies to newly created characters; all existing characters will be unaffected.

Adjusted Experience (XP) for Levels 1 – 50
The experience needed to level from 1 to 50 has been adjusted. Earlier levels now require less experience to obtain, while later levels will require more.

  • The total time to level from 1 to 50 should generally remain unchanged, and anyone currently leveling should not see any decrease to their current level progress – in some cases you may see an increase in level depending on progress.
  • Additionally, all quests now provide more experience to help even the leveling time between those that complete quests versus simply killing monsters.

Master Writ Merchant Update
Rolis Hlaalu, the Master Mediator, has expanded his inventory. He now sells plans for two Target Centurions suitable for evaluating the DPS of an entire Trial group, as well as two separate tiers of Furnisher's Documents.

  • The “Target Centurion, Dwarf-Brass” is a little tougher than the Veteran Yokeda Kai from Hel Ra Citadel, with nearly 26 million health. In addition to learning the praxis, this requires four Animus Stones as well as 12 Dwarven Construct Repair Parts, which can be found as weekly rewards from the Halls of Fabrication or acquired from other players.
  • The “Target Centurion, Robust Refabricated” is nearly half as tough as Ozara from Sanctum Ophidia, with over 51 million health. This behemoth requires a total of eight Animus Stones, as well as a whopping 120 Dwarven Construct Repair Parts.
  • The Hlaalu Furnisher's Document is now known as the Hlaalu Master's Furnisher Document, and is now sold for 25 Writ Vouchers.
  • A new item known as the Hlaalu Journeyman Furnisher's Document is now available in exchange for 10 Writ Vouchers, and contains a random blue furnishing recipe.

Normal Mode Dungeon Trophies
If you've ever wanted to display the head of a Daedric Titan on a wall in your home, you're in luck! The Undaunted have started taking trophies home to memorialize their kills, and you are encouraged to do the same.

  • The final boss of every dungeon, Trial, and Arena now awards a unique Undaunted Trophy associated with one of the iconic monsters from the encounter. Similar to the Undaunted Busts already available in Veteran Mode, these can be placed once per home, and are account-wide.
  • To help keep things organized, there are now separate sub-sections of the Furnishings category for Undaunted Trophies and Undaunted Busts. Similarly, the Gallery section of the Housing Editor has separate subsections for each.

New Hireling Mails
Each hireling skill now has roughly 100 more unique messages, telling a brand new set of stories. These will start to appear after you've exhausted the current pool of messages.

Cyrodiil Reward Updates
We've updated the Cyrodiil Leaderboards rewards! Now, you will receive jewelry from the item sets listed below for placing on the leaderboard, or for your Alliance being in first place.

  • The quality of the items you gain are unchanged: placing in the upper echelons of the individual leaderboards will reward you gold-quality items, as always, while lower leaderboard levels gain purple items.
  • The amount is unchanged, as well: the 4-week campaigns will award five items, while the 1-week campaigns will award only one item.
  • Rewards for the Worthy now provide a single armor piece (but not weapons or jewelry) for one of the item sets listed below. Equipment from Rewards for the Worthy mails will always be at least Blue quality, with a chance at being Purple quality.
  • The included item sets are as follows:
    • Affliction
    • Alessian Order
    • Almalexia's Mercy
    • Arch-Mage
    • Bastion of the Heartland
    • Beckoning Steel
    • Blessing of the Potentates
    • Buffer of the Swift
    • Crest of Cyrodiil
    • Curse Eater
    • Deadly Strike
    • Desert Rose
    • Eagle Eye
    • Elf Bane
    • Fasalla's Guile
    • Grace of the Ancients
    • Hawk's Eye
    • Juggernaut
    • Kyne's Kiss
    • Leki's Focus
    • Light of Cyrodiil
    • Marksman's Crest
    • Ravager
    • Robes of Alteration Mastery
    • Sentry
    • Shadow Walker
    • Shield of the Valiant
    • The Morag Tong
    • Vengeance Leech
    • Vicious Death
    • Ward of Cyrodiil
    • Warrior's Fury
    • Wrath of the Imperium

New ESO Plus Benefit: Double Bank Capacity
ESO Plus members will now automatically receive twice the banking inventory slots. This includes both the base banking capacity as well as all bank slot upgrades purchased from Bankers or the Crown Store. That means 20 additional slots per upgrade instead of 10!

  • If your subscription lapses, your bank capacity will return to the standard limit. If this puts you over the limit, you will still be able to withdraw items, but will not be able to add items until you are no longer above the limit (similar to the way the Craft Bag currently works).

Additional Purchasable Character Slots
With the release of Morrowind and the Warden class, we've added two more character slots up for sale in the Crown Store. This brings the new maximum character count to 14!

Inverse Kinematic System (Beta)
The Inverse Kinematic (IK) System is a new feature in development that helps connect your character's feet to the ground.

  • This system can be toggled on or off in the Settings menu, but is defaulted to on.
  • It is currently enabled only for player characters and their mounts, and disabled in Cyrodiil, Imperial City, Battlegrounds and Group Dungeons and Trials.

Miscellaneous UI Updates
We've added several new features and options, called out below, that will better improve your UI experience.

  • You can now enable buff and debuff trackers! These are found in Settings under the Combat section.
    • You can track debuffs on your target from everyone or just from yourself, or track buffs and debuffs on just yourself.
    • You can also toggle the visibility of permanent effects with no defined duration (such as Mundus Stones) and effects lasting longer than a minute (such as food buffs).
    • With the addition of this system, Major and Minor effects have updated with more consistent iconography. Viewing the effect in the character sheet will show the source of the buff.
  • Added a new setting to control the visibility of Attribute Bars. In addition to the current behavior, you can always hide them or always show them.
  • Added a new settings category, "Combat". This category includes combat-related UI elements such as "Combat Text" and “Resource Numbers”.
  • Added a new section to the Collections menu called "Stories". This section includes both DLC and Chapters.
    • The introductory quest for Chapters can be started from this menu, similar to how it works for DLC.
  • Added a new section to the Activity Finder for Battlegrounds.
For this update, we are supplying three character templates with 630 Champion Points (one Template per Alliance). Much like previous PTS cycles, you will have wayshrines unlocked in every zone's capital city (excluding starter zones). You will have all the same items available from the previous PTS testing cycle for Homestead, in addition to some new items made available in Morrowind:
  • The template contains a new item in your inventory, "Battleground Sets". This crate contains further crates, each of which houses the armor, weapons, and jewelry for item sets that can be earned and purchased by participating in Battlegrounds.
  • The container for Trials item sets has been updated, and now includes the item sets found in the Halls of Fabrication.
  • The container for Overland item sets has been updated, and now includes the item sets found in Vvardenfell proper.
  • The Crafter's Limitless Library, found within the Ultimate Crafting Crate, now includes the new Motifs found in Morrowind: Ashlander, Buoyant Armiger, Militant Ordinator, and Morag Tong.
  • Similarly, the Traveled Crafter's Crate now contains the style items needed to craft in these styles.
  • Much like with the Dragonknight, Templar, Nightblade, and Sorcerer classes, creating a Warden with these templates will start you with all class skill lines and individual skills fully maxed out.
Alliance War & Battlegrounds
  • Currently, the only game mode available is Domination via the queue. All three maps will be available to use.
  • No Medals or experience are currently being awarded for participating in Battlegrounds.
  • Battlegrounds Leaderboards do not currently give rewards.
  • The audio cues heard during flag transitions in the Domination game mode are currently occurring at a higher frequency than intended. This will be adjusted in the next PTS patch.


  • Cyrodiil campaigns are not currently available, but will be enabled in the coming weeks.

Art & Animation

  • The Telvanni Mage personality is not complete. You can still obtain and use it, but expect to see some rather odd behavior.

IK System

  • There are several known issues with this system such as errors when using furniture, navigating steep slopes or moving close to walls. Over time, this will be applied to NPCs and creatures throughout the world.


  • The final music and some VO for Morrowind is not yet fully implemented.
  • Some visual effects and special moments are current missing their sound effects.

Combat & Gameplay

  • Template characters do not currently start with all skill lines unlocked. You can still unlock the skill lines as normal, and they will be immediately be maxed out (as is expected for a character template.)
  • The racial skill line is currently unavailable, but will be enabled once again in a future PTS patch.

Dungeons & Group Content
Halls of Fabrication Trial

  • The final boss, the Assembly General, has a possibility to enter a state where it will fail to fire abilities under certain circumstances. This will be resolved in a future PTS patch.

Exploration & Itemization

  • Many achievements are not yet functional, and will not advance as expected. This is most notable among Battleground achievements.
  • Many chairs in Vvardenfell do not yet support sitting. If it fits, you cannot yet sits.


  • Death Recap entries may be missing some icons and attacker names. This is known, and will be resolved in a future PTS patch.
  • Some icons are not yet complete, and will currently appear as red question marks.



      • Fixed several gaps and seams that would appear on the Order of the House light, medium and heavy armors.

Monster Abilities

      • Minotaur
        • Ram no longer knocks you behind the Minotaur.



      • Fixed an issue where the respawn time in Imperial City would occasionally display its starting value right before respawning.
      • Updated the Imperial City DLC description to clarify that you must be level ten in order to access the Imperial City.



    • Malacath Armor
      • Fix a gap that would appear between the torso and upper legs on Malacath Rawhide armor.
      • Fix a clipping issue that would appear in the back of large male characters with the Malacath Rawhide armor.
      • Fix an issue where seams would display on the Malacath Rawhide chest armor.
      • Arms and legs will now be consistent across male and female characters wearing Malacath light armor.
      • Fixed an issue where your hands could clip into the Malacath light armor on smaller male characters.
      • Fixed an issue where kneepads could clip into the boots on female characters when wearing Malacath heavy armor.



    • Fixed an issue where the dye station UI would not correspond with the number of available dye tints on the Mazzatun Light, Medium, and Heavy armor sets.
    • The Mazzatun Light helm no longer clips through the ears, heads and adornments of male and female player characters.
    • Fixed an issue where textures could be cut off on the Mazzatun Heavy armor.



    • Fixed an issue where some items from the Outlaw Heavy Armor would float.

    World Bosses

    • Syvarra of the Deep
      • Siren Song no longer charms you into collision.
    • Captain Virinid Slave-Taker
      • Eye of the Storm no longer fears you into collision.


    • Fixed an issue where equipment from the Shadowy Supplier would automatically equip itself if you had an empty slot available.



    • Keeps, Outposts and Resources now have a 5 minute cooldown for granting Alliance Points for capturing; you won't receive AP for capturing it again until 5 minutes has passed.
    • Cyrodiil Town Banner icons now have a colored border representing which Alliance is influencing it.
    • The Alliance War section of the Activity Finder will no longer be restricted by the 15 minute cooldown you get after using the Dungeon Finder.


    • Fixed some texture issues, including stretching and tearing, on a variety of different assets throughout the world.
    • Fixed many clipping and collision issues with various objects in the world.
    • Fixed numerous issues where the camera could clip through you.
    • Using the Shadowsilk Gem Goblin appearance will now allow you to sit on your mount properly instead of standing on the poor creatures.


    • Fixed an issue where the dye station UI would not correspond with the number of available dye tints on some armor pieces, including:
      • Daedric Light, Medium and Heavy Armor
      • Kothringi Light, Medium and Heavy Armor
      • Ra Gada Light, Medium and Heavy Armor
    • Fixed several clipping and visual issues with unnaturally large or tiny character heads attempting to fit into a helmet, including:
      • Ashlander Mabrigash Hunt Helmet
      • Daedric Medium and Heavy Helmet
      • Glass Medium and Heavy Helmet and Shoulders
      • Khajiit Light and Medium Helmet
      • Kothringi Light, Medium and Heavy Helmet
      • Mercenary Rawhide Helmet
      • Orc Heavy Iron Helmet
      • Primal Iron Heavy Helmet
      • Redguard Light Homespun Helmet
      • Trinimac's Valor Helmet
    • Fixed an issue where several belt buckles were floating away from your character's body, including:
      • Breton Light Cotton Armor
      • Mercenary Homespun Armor
      • Primal Cotton Light Armor
    • Fixed an issue where a gap was visible on your character's legs while wearing the Trinimac Valor and Ra Gada Heavy armors.
    • The Celestial Light Armor belt buckle now has back facing.
    • Fixed some clipping issues on the tassets for several armors, including:
      • Buffer of the Swift Akaviri Light Armor
      • Glass Medium and Heavy chest Armors
      • Soul Shriven Rawhide Armor
    • Fixed several small, dark areas that would appear on the Yokudan Way of Fire Fine Armor.
    • Fixed some distortion and clipping issues on the Ancient Orc Light Armor.
    • Fixed a visual issue seen on the Heron's leg while in flight.
    • Removed a visible gap between the head and neck on Target Skeletons.
    • The Long Breton Stache no longer causes texture seams on your face.
    • The Ebonheart Staff now faces the proper direction when held.
    • Fixed an issue where the belt of the Redguard Heavy armor would sit below your waist.
    • Fixed an issue where your body shape could unexpectedly change when equipping the Ebony Iron Heavy Chest Armor while wearing a tabard.

    Visual Effects

    • Improved the visuals effects on a variety of environmental objects.
    • Fixed an animation issue with some lit lamps and lanterns.
    • Optimized a variety of visual effects found on various items.


    • Fixed several of edge cases where audio wasn't playing properly for certain monsters and player abilities.
    • Fixed a number of audio-related game crashes.
    • Added several optimizations to improve audio-related performance.
    • Polished many locations where the sound and/or music didn't quite fit the space or, in some cases, was missing entirely.
    • Fixed a number mismatched or erroneous text/voice-over pairings throughout the game.
    • Improved and, in some cases, added new audio for a number of quests.
    • Fixed multiple doors that did not play any audio when using them.


    Resource Recovery Changes
    Combat in ESO is, and has always been, about fast-paced action where resource management plays a large part in performing effectively. Player abilities in ESO specifically do not have cooldowns for this very reason - resource management is key and is a core pillar of the system. Due to the number of balance changes we have made over time, this core pillar of resource management has become somewhat trivial; it's become easier than ever to have nearly infinite sustainability while still being fully maximized for damage.

    As such, some significant changes to resource recovery are being made. In general, each of the changes falls into one of four major categories:

    • Restores based on the maximum resource pool - These abilities were simply too effective once you obtained a significant pool size.
    • Cost reduction & recovery passives - Several of these passives were over-performing and have been adjusted.
    • Group based buffs/synergies - Several of these abilities were near-mandatory in end-game situations and have been adjusted.
    • Resource spend/gain rates - Abilities that cost either too much or too little were adjusted to ensure that each class and build type are spending and gaining resources at roughly the same rate.

    Our goal with these changes is to have a combat system that reinforces decision making and resource management. Having players make choices between abilities, buffs and gear that provide more damage, or ones that provide more resource sustain, ultimately helps ensure that ESO's combat stays balanced and healthy for years to come.


    • Fixed numerous ability tooltips for grammar, spelling, and formatting. Any significant tooltip revisions will be called out specifically below.
    • Synergy prompts will now display the icon of the ability that granted the synergy.
    • Fixed an issue where abilities and bonuses that allow you to ignore the Movement Speed penalty from sneak would stack, causing you to sneak at extremely high speeds.
    • Reduced the duration of the charge snare to 0.5 seconds from 0.75 seconds, and reduced the effectiveness of the charge snare to a 30% snare from 60%.
      Developer Comments:
    • Reduced the cooldown for being charged Stamina or Magicka to block an attack to 0.25 seconds from 0.5 seconds.
      Developer Comments:
    • Sneak attacks no longer grant a bonus to Critical Damage when used against other players. Sneak attacks will continue to guarantee a Critical Strike and stun the target, and will also still grant a bonus to Critical Damage when used against monsters.
      Developer Comments:
    • Roll Dodge now grants a 2 second immunity to immobilizations after the roll is complete.
      Developer Comments:
    • Stamina abilities are now universally 15% cheaper than their Magicka counterparts, originally being 20% cheaper. This includes class abilities that morph into Stamina abilities, in addition to the Weapon Skill Line passive abilities which reduce the cost of abilities in that Skill Line (Balanced Blade, Controlled Fury, etc.)
    • Experience-boosting consumable items, such as Crown Experience Scrolls, Psijic Ambrosia, Aetherial Ambrosia, and Mythic Aetherial Ambrosia, can now be used while mounted without causing you to dismount.

    Buffs and Debuffs

    • Fixed an issue where consuming a potion of Magicka, Stamina, or Health would not correctly refresh the effect duration for the Major Fortitude, Major Endurance, or Major Intellect buffs.
    • Minor Magickasteal: Reduced the amount of Magicka this debuff restores to the attacker to 300 Magicka from 400 Magicka.


    • Ardent Flame
      • Inferno: Reduced the cost of this ability and its morphs by approximately 33%.
      • Lava Whip: Reduced the cost of this ability and its morphs by approximately 10%.
    • Earthen Heart
      • Battle Roar: This passive ability now restores an equal amount of Health, Magicka, and Stamina when you use an Ultimate ability, and the amounts are now based on your character level instead of your Max Resource(s).
        Developer Comments:
      • Helping Hands: This passive ability now restores Stamina based on your character level instead of your Max Stamina.
        Developer Comments:
      • Igneous Shield (Obsidian Shield morph): The Major Mending buff granted by this morph is now tied to your own damage shield. If the damage shield is removed, the Major Mending bonus will also be removed.
        Developer Comment:
      • Obsidian Shard (Stonefist morph): Fixed an issue where the friendly heal from this morph could be dodged.


    • Shadow
      • Shadow Cloak: Fixed an issue where the invisibility from this ability and its morphs was being broken by numerous abilities including Reflective Light, Silver Shards, and Burning Talon's damage over time effect.
      • Shadow Image (Summon Shade morph): Fixed an issue where the pet summoned by this morph was not critically striking based on your Spell Critical.
    • Siphoning
      • Leeching Strikes (Siphoning Strikes morph): This morph now converts the ability into a Stamina ability and causes your Light and Heavy Attacks to restore Stamina based on your character level.
      • Siphoning Attacks (Siphoning Strikes morph): This morph now causes your Light and Heavy Attacks to also restore Magicka based on your character level.
      • Siphoning Strikes:
        • This ability now causes your Light and Heavy Attacks to restore Health instead of Magicka or Stamina.
        • Increased the duration of this ability and its morphs to 20 seconds from 15 seconds.
          Developer Comments:


    • Dark Magic
      • Dark Exchange: This ability and its morphs now have 0.2 seconds of animation blending time at the end of their cast.
        Developer Comments:


    • Aedric Spear
      • Spear Shards: The synergy from this ability and its morphs now restore Stamina or Magicka, whichever percentage is lower. The amount restored is now based on your character level instead of your Max Resource. The synergy also has a shared cooldown with the Necrotic Orb synergy.
      • Luminous Shards (Spear Shards morph): This morph now causes the synergy to also restore an equal amount of Magicka or Stamina to the casting Templar, with a 20-second cooldown.
        Developer Comments:
    • Dawn's Wrath
      • Eclipse:
        • This ability and its morphs now last for 3.5 seconds, down from 6 seconds, but can no longer be removed with Break Free. After the effect ends, enemies will gain CC-immunity.
        • Reduced the cost of this ability and its morphs by approximately 20%.
      • Power of the Light (Backlash morph): Fixed an issue where the damage from this morph could be dodged.
      • Purifying Light (Backlash morph): Fixed an issue where the heal from this morph could not critically strike.
    • Restoring Light
      • Mending: This passive ability now increases the healing done by Restoring Light abilities by 6/12% based on the target's missing health, up from 5/10%.
      • Repentance (Restoring Aura morph): This morph now restores Health and Stamina based on your character level instead of your Max Resource. It also only restores Stamina to the casting Templar, but continues to restore Health to the casting Templar and his allies.
        Developer Comments:
      • Rushed Ceremony: This ability and its morphs now heal friendly targets in a 180 degree cone in front of you, instead of all targets in a radius around you.
        Developer Comments:
      • Sacred Ground: This passive ability now grants Minor Mending instead of Major Mending when you are standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect.
        Developer Comments:


    • Two Handed
      • Reverse Slash: Reduced the cost of this ability and its morphs by approximately 27%.
    • Dual Wield
      • Twin Slashes: Increased the cost of this ability and its morphs by approximately 60%.
    • Bow
      • Rapid Fire:
        • Updated the visual effects on this ability and the Toxic Barrage morph.
        • Fixed an issue where this ability and the Toxic Barrage morph would ignore line of sight.
      • Volley: Increased the cost of this ability and its morphs by approximately 30%.


    • Light Armor
      • Swapped the Evocation and Recovery passives in the Skill Line window.
      • Evocation: This is now a 2-point passive, originally 3-points. It now reduces the cost of your Magicka abilities by 1/2% per piece of Light Armor, down from 1/2/3%.
      • Recovery: This is now a 3-point passive, originally 2-points. It now increases your Magicka Recovery by 2/3/4% per piece of Light Armor, instead of 2/4%.
    • Medium Armor
      • Wind Walker: This passive ability now reduces the cost of your Stamina abilities by 1/2% per piece of Medium Armor, down from 2/3%.
    • Heavy Armor
      • Constitution: Reduced the Magicka and Stamina restored by this passive ability by approximately 42%.


    • Soul Magic
      • Shatter Soul (Soul Assault morph): Fixed an issue where Rank IV of this morph could be removed by Purge.


    • Undaunted
      • Mystic Orb (Necrotic Orb morph): This morph now increases the damage the orb deals.
      • Necrotic Orb: The synergy from this ability and its morphs now restore Stamina or Magicka to the synergy-user, whichever percentage is lower. The amount restored is now based on your character level instead of your Max Resource. The synergy also has a shared cooldown with the Spear Shards synergy.
        Developer Comments:

    Alliance War

    • Assault
      • Vigor: Increased the cost of this ability and its morphs by approximately 30%.
        Developer Comments:
    • Caltrops:
      • Multiple player characters can now stack this ability and its morphs in the same area and damage the same target.
      • Reduced the size of this ability and its morphs to 8 meters from 12 meters.
      • Reduced the duration of this ability and its morphs to 12 seconds from 30 seconds.
      • Reduced the cost of this ability and its morphs by approximately 50%.
      • Increased the damage of this ability and its morphs by approximately 75%.
        Developer Comments:


    • Argonian Skills
      • Resourceful: This passive ability now restores Health, Magicka, and Stamina based on your character level instead of your Max Resource.
        Developer Comments:
    • Redguard Skills
      • Adrenaline Rush: This passive ability now restores Stamina based on your character level instead of your Max Stamina.
        Developer Comments:

    Champion System

    Champion System Rebalancing
    The Champion System has received three major rebalancing efforts this update:

    • Categorized and standardized the 100-point values
    • Made the passive values more frontloaded
    • Adjusted and redesigned several passives so there is now a counter to each major category of Champion passive

    First, to improve diversity in points spent, many Champion ability 100-point values have been adjusted. Stronger, more globally-useful passives such as Mighty, Quick Recovery, and Mooncalf have had their end-point values reduced. Moderately powerful passives such as Thaumaturge, Precise Strikes, and Bastion remain the same. Weaker, more niche passives such as Expert Defender, Sprinter, or Bashing Focus have had their end-point values increased. Below is a list of all Champion abilities and their new 100-point values:

    • 15%: Hardy, Elemental Defender, Quick Recovery, Siphoner, Mooncalf, Arcanist, Health, Tenacity, Tumbling, Blessed, Elemental Expert, Mighty
    • 25%: Ironclad, Thick Skinned, Bastion, Warlord, Shadow Ward, Elfborn, Shattering Blows, Master-at-Arms, Thaumaturge, Precise Strikes
    • 35%: Expert Defender, Sprinter, Bashing Focus, Shade, Physical Weapon Expert, Staff Expert
    • 55%: Befoul
    • 5280: Spell Shield, Light Armor Focus, Medium Armor Focus, Heavy Armor Focus, Spell Erosion, Piercing
    • 1650: Resistant

    In order to lower the gap between players with high and low CP, all Champion passive values are now significantly more frontloaded. This means that earlier points are worth much more, while later points are worth much less. In general, at the halfway mark of 50 points invested, you will obtain roughly 75% of an individual Champion ability's total bonus (for example, at 50 points invested in Thaumaturge, you will have an 18.75% bonus to your damage over time effects). This new value curve also applies to the Health, Magicka, and Stamina gains by investing in the red, blue, and green constellations.

    This change is designed to discourage allotting all of your Champion Points into any single star, and should encourage more varied and interesting Champion Point spending. You can still choose to invest 100 points into a particular passive, but it comes at a much larger opportunity cost of not investing points elsewhere. This also means players with lower CP will see better initial returns and will not be quite as far behind a player with much higher CP.

    • General
      • Updated tooltips for all 10, 30, 70, and 120-point unlock passive abilities to better reflect their functionality.
      • Champion passive abilities now display their bonuses to the hundredth decimal place instead of the tenth.
      • The Health, Magicka, and Stamina percentage increases from investing in the red, blue, and green constellations now cap at 20%, obtained by reaching CP300 (100 in each constellation).
        Developer Comments:
    • The Atronach
      • Bow Expert:
        • Renamed this passive to Master-at-Arms.
        • This passive ability now increases your damage done with direct damage attacks, instead of increasing your Light and Heavy Attack damage with Bows.
        • Note: The old effect has been rolled into Physical Weapon Expert, and this is now the antithesis of Ironclad.
      • Melee Weapon Expert:
        • Renamed this ability to Physical Weapon Expert.
        • This passive ability now also increases your Light and Heavy Attack damage with Bows, along with all other Stamina-based weapons.
    • The Shadow
      • Tumbling: This passive ability now only reduces the cost of Roll Dodge, and no longer reduces the cost of Break Free.
    • The Steed
      • Ironclad: This passive ability now reduces the damage you take from direct damage attacks, instead of reducing the duration of crowd control abilities used against you.
        • Note: A new antithesis to this has been created with the old Bow Expert (Master-at-Arms) passive ability.
    • The Tower
      • Magician:
        • Renamed this passive to Siphoner.
        • This passive ability now reduces the enemy's Health, Magicka, and Stamina Recovery for 3 seconds when you damage them with a Light or Heavy Attack, instead of reducing the cost of your Magicka abilities.
          • Note: This is now the antithesis of Healthy, Arcanist, and Mooncalf.
      • Warlord: This passive ability now reduces the cost of Break Free, instead of reducing the cost of your Stamina abilities.


    • The following critters no longer have any collision:
      • Bear Cubs
      • Daggerbacks
      • Dogs
      • Goats
      • Pigs
      • Sheep
    • Elks found grazing through the world now have larger collision.


    • Fixed an issue where consuming a full Book of the Skinchanger Style Motif would not unlock all 14 individual chapters in your Lore Library.
    • Adjusted the names and descriptions of the Altmer, Bosmer, and Dunmer motifs and style items to High Elf, Wood Elf, and Dark Elf, to improve consistency with other motifs.
    • Crafting Writ boards in found in Orisinium, Craglorn, and Hew's Bane no longer claim to have quests for players lower than level six.


    • Fixed an issue that prevented low level monsters from dropping oils as often intended.


    • Corrected the name of the “Diagram: Dark Elf Brazier, Ringed” to “Diagram: Dark Elf Cauldron, Ringed”, to match the actual furnishing it teaches you to craft.


    • Corrected the name of the “Pattern: Breton Carpet, Bordered” to “Pattern: Breton Runner, Bordered”, to match the actual furnishing it teaches you to craft.


    • If you have access to the craft bag, you no longer require empty inventory slots to deconstruct glyphs at an enchanting station.

    Guild Traders

    • Fixed an issue that led drink recipes to display as food recipes on Guild Traders.
    • Fixed an issue that allowed locked equipment to be sold on Guild Traders.

    Master Writs

    • Sealed Writs now display their target item and Writ Voucher reward at all times, even when inside of a container.
    • The drop rate for Sealed Enchanting Writs now scales more smoothly with your number of known rune translations.
      • Note: The maximum drop rate is unchanged.
    • Updated all Master Writs to specify the tradeskill in question when turning goods in to Rolis Hlaalu.
    • Sealed Writs no longer automatically offer you their quest the moment you first acquire them. You can still use the Sealed Writ at any time to start the quest.


    • Fixed an issue where the Skinchanger style item, Wolfsbane Incense, could be sold to merchants for gold.


    • Skavenger critters, found in City of Ash and Craglorn, now drop Small Game when killed.
    • Adjusted the ingredients for the “Argonian Lanterns, String” and “Argonian Lanterns, Strand” Provisioning patterns to improve consistency.


    • Fixed an issue where the blueprints for “High Elf Shelf, Short” and “High Elf Shelf, Long” were swapped, and produced the wrong item. The short recipe now produces the short item, and the long recipe now produces the long item. As expected!
    • Increased the drop rate for the "Dunmer Chair, Angled" blueprint to align it with the drop rates compared to other green Dunmer blueprints.


    • You can now preview appearance options that would not normally be accessible to your race or gender.
      • The options will be modeled on a wooden mannequin or plaster bust of the appropriate race and gender, allowing you to get a closer look without having to change characters.
    • Fixed an issue that caused the Major Endurance effect from the Crown Warrior's Elixir to incorrectly overwrite Major Fortitude effects (and stack with other sources of Major Endurance.) This also corrects the tooltip text on the effect.
    • Corrected an icon mismatch on the Major Brutality effect from Crown Warrior's Elixirs.

    Art & Animation

    • Fixed an issue where the rocks from the Storm Atronach Senche and Storm Atronach Camel were not animating properly.
    • The Storm Atronach Camel mount's eyes will now be placed properly on its face.
    • Fixed an issue where the right front leg from the Great Elk mount would bend unnaturally and painfully while rearing up.
    • The Great Elk mount no longer appears to have an overbite.
    • Fixed an issue where you could see through the left leg of the Scarecrow Spectre polymorph.
    • Fixed an issue where eyelashes would not display correctly while wearing the Ashlander Kagesh Tribe helm.
    • Fixed numerous clipping issues on the Wedding Dress and the Off the Shoulder Evening Dress.
    • Fixed an issue where the Covenant Scout Costume belt buckle would extend away from your torso.
    • Fixed a gap that would appear on your legs while wearing the Corseted Riding Outfit.
    • Removed a small red dot appearing on the Sabre Cat Mount's tongue.
    • Fixed a visual issue with the Black Senche Panther Mount's saddle.


    • General
      • Props used with personalities will now appear correctly after you emerge from a body of water.
    • Duchess
      • Fixed an issue where the /idle animations would not display properly.


    • Increased the reputation reward for completing Undaunted Pledges on Normal difficulty.
      • You now get the same amount of reputation from any pledge that awards a single Undaunted Key, regardless of whether it was completed on Normal or Veteran difficulty.
      • Completing the Veteran Challenge and receiving two undaunted keys continues to award more reputation.


    • Improved the loot you receive for killing quest bosses. You will now always receive an item the first time you kill a quest boss, with an increasing chance at the item being green or better quality depending on the boss's deadliness. At the top end, quest bosses have a small chance to instead drop a random set item.
    • Fixed an issue where you could skip a collectible Champion Rank reward when gaining a large amount of experience.
    • Any Item Set that had a 2, 3, or 4-piece bonus that granted either Spell Resistance or Physical Resistance has had that value increased by roughly 35%.
    • Treasure maps no longer display a required level as they can always be used regardless of level.
    • Fixed an issue where certain container items, such as the Wet Gunny Sack, were not properly categorized as consumables.


    • The Howling Sepulchers Explorer: Akiirdal no longer awards this achievement to everyone in Howling Sepulcher every time he's killed.
    • Troll's Pick Explorer: Fixed an issue where this achievement could be completed by defeating Zizzikkiz'Tk in Ilthag's Undertower.


    • All cost poisons have been reduced in effectiveness. Instead of increasing enemy resource costs by 60%, they now only increase enemy resource costs by 30%.
      Developer Comments:

    Dungeons & Trials

    • Leaderboard rewards for the Trial of the Week now match that specific Trial instead of being based on rewards from just Maw of Lorkhaj.
    • Fixed an issued where Mad Mortine in Spindleclutch II would award more items than intended under very specific circumstances.
    • Fixed an issue where Hollow Heart, from Blackheart Haven, had a chance to drop the items from Dubroze, from Elden Hollow. Hollow Heart will now instead have a chance to drop the Hollow-Heart Pendant, as originally intended.
    • Updated the text of the Leaderboard reward mail for Dragonstar Arena to specifically indicate that it is contains rewards associated with Dragonstar Arena.

    Holiday Events

    • Jesters Festival Dazzlers can no longer be used while mounted as using them while on your mount was leading to strange animation results.
    • Fixed an issue where an active effect would appear on your character sheet with every use of a Jester's Festival cherry blossom-throwing collectible or item.

    Item Sets

    • Fixed an issue that allowed Rings and Bands of the Shadow Walker, as well as Rings of the Hawk's Eye, to appear with Armor enchantments instead of Jewelry enchantments.
      • This fix is retroactive, and will adjust any remaining incorrect enchantments on these rings to enchantments of the appropriate type.
    • Bone Pirate Tatters: Reduced the Stamina Recovery granted by this item set by 50% (150 Stamina Recovery at Gold CP160, down from 300).
    • Engine Guardian: Fixed an issue where some parts of the visual effects from the health beam proc were not displaying correctly.
    • Eyes of Mara: Fixed an issue where this item set was not reducing the cost of Panacea and its morphs.
    • Fasalla's Guile: This item set now passively applies Minor Defile for 2 seconds to any enemy that comes within 5 meters of you.
      Developer Comments:
    • Hircine's Veneer: Increased the Stamina Recovery bonus granted by this item set to 12% from 10%.
    • Molag Kena:
      • Fixed an issue where the Overkill proc from this set would still trigger even when you did not perform 2 consecutive Light Attacks.
      • Reduced the Overkill cost penalty to 20% from 33%.
        Developer Comments:
    • Pirate Skeleton: Reduced the proc chance of this item set to a 5% chance when you take damage from a 6% chance.
      Developer Comments:
    • Robes of Alteration Mastery: Fixed an issue where this item set was not reducing the cost of Sprint, Bash, or Block.
    • Shalk Exoskeleton: Fixed an issue where this item set's Ultimate generation was causing you to become stuck in combat.
    • Sheer Venom: Fixed an issue where this item set's proc was being mitigated off the target's Spell Resistance instead of their Physical Resistance.
    • Stygian: This item set no longer increases your Spell Damage and Max Magicka by 20% while sneaking or invisible; instead, it increases your damage done with Magicka abilities by 20% while sneaking or invisible.
    • Swamp Raider: Fixed an issue where this item set's bonus would unexpectedly proc when dealing damage under specific circumstances.
    • Troll King: This item set now procs when you heal a friendly target and they are still below 50% Health, reduced originally from 60% Health.
      Developer Comments:
    • Twice-Born Star: Removing this set, or obtaining a third Mundus Stone buff while wearing this set, will now remove the older of the current two Mundus Stone buffs instead of the newest one.
    • Worm's Raiment: Decreased the Magicka ability cost reduction granted by this item set to 4% from 5%.
      Developer Comments:

    Quests Rewards

    • Fixed an issue where loot from the Bad Man in Bad Man's Hallows would not correctly scale to your level.
    • Fixed an issue where Cadwell's Lost Robe, Er-Jaseen's Worn Jack, and the Unfinished Torment Cuirass were dropping from the Sealed Urn with enchantments inconsistent with their armor weight.
      • Cadwell's Lost Robe now has a default Magicka enchantment, Er-Jaseen's Worn Jack has a default enchantment of Stamina, and the Unfinished Torment Cuirass has a default Health enchantment now.
      • This will affect any of these items that have not been re-enchanted.
    • When you skip the Wailing Prison tutorial, you will now receive the Collar of Bones in addition to the other items you are guaranteed from running (or skipping) the tutorial.


    • Logging out in a home no longer requires you to wait ten seconds.
    • Fixed an issue that caused Assistants to not function in homes under some specific circumstances.
    • Mounts placed inside your home will now fidget periodically.
    • The collision for mounts in homes now more closely matches their collision of similar creatures outside of homes.
    • Items in the Purchase tab of the Housing Editor now indicate that they are Bind On Pickup prior to purchase.
    • Fixed an issue where various furnishers in Coldharbour and the Imperial City Sewers would refuse to speak with criminals.


    • Corrected the visuals for several furnishings that previously appeared to have missing textures on one side or which appeared hollow.
    • Fixed an issue that caused certain books to remove you from stealth when read inside a home.
    • Fixed an issue that allowed you to interact with furnishings while in combat.
    • Adjusted the icons for several furnishing items to better match their appearance.
    • Adjusted the furnishing behavior tags for a number of furnishing items to more accurately reflect their functionality.
    • Increased the price of the “Tree, Hardened Juniper” Home Goods furnishing to 250 gold from 100 gold, to match similar furnishings.
    • Adjusted the gold value of several furnishings to improve consistency.
    • The Alliance Hero Shield furnishings are now available at the Global Achievement Furnisher (Narwaawende in each alliance's capital city) for gold, in addition to their pre-existing availability on the Achievement Furnishers in Cyrodiil for AP.
    • Added swaying animations to several banner furnishings that were previously stationary.
    • Adjusted the descriptive text of the Hope of Rivenspire achievement furnishing to better match its appearance.
    • Added collision to the "Imperial Cauldron, Pitch-Filled" furnishing item.
    • Fixed an issue where the Surplus Covenant Iceball Trebuchet was not displaying a loaded iceball.
    • The achievement furnishing item "Veloth's Reliquary" can now be assembled or disassembled.
    • Renamed the green-quality "Orcish Table, Kitchen" to "Orcish Table, Braced Kitchen" due to another table of blue quality sharing the same name.
    • Renamed the green-quality "Orcish Table, Formal" to "Orcish Table, Braced Formal" due to another table of blue quality sharing the same name.
    • The “Dark Anchor Pinion” achievement furnishing no longer appears offset from your cursor when you place it.
      • Please note that this change will cause any previously placed Dark Anchor Pinions to appear at a lower height. You may wish to retrieve and place them again to set them to their desired location.
    • Fixed a camera zooming issue that occurred when previewing the "Dark Anchor Pinion" furnishing.
    • Adjusted the collision on several existing bookcases in order to allow for greater flexibility when placing books with Snap-To-Collision turned on. This also slightly improves the way the shelves are lit.
    • Corrected the placement of the light source for the “Nibenese Lantern, Imperial City" furnishing.
    • Improved the descriptions for Target Skeletons to better explain their behavior.
    • Adjusted the description of the “Veiled Crystal” achievement furnishing to more closely match its appearance.
    • You can now select and reclaim the listed items from each of the following furnished homes:
      • Autumn's Gate
        • Painting of a Swamp
      • Daggerfall Outlook
        • Painting of a Cottage
        • Painting of Crags
        • Paint of a Desert
        • Painting of a Forest
        • Painting of Mountains
        • Painting of a Tree
        • Painting of a Valley
        • Painting of a Waterfall
      • Earthtear Cavern
        • Redguard Curtain (Smoky)
        • Redguard Shelf (Arched)
        • Redguard Tapestry (Oasis)
      • Forsaken Stronghold
        • Orcish Tapestry (Spear)
        • Orcish Tapestry (Sword)
        • Painting of a Forest
        • Painting of a Swamp
        • Painting of a Tree
        • Painting of a Valley
        • Painting of a Waterfall
      • Grymharth's Woe
        • Nord Tapestry
        • Painting of a Cottage
        • Paint of a Desert
        • Painting of a Forest
        • Painting of Mountains
        • Painting of a Tree
      • Hunding's Palatial Hall
        • Blue Tapestry (Lattice)
        • Redguard Curtain (Smoky)
        • Redguard Tapestry (Oasis)
      • Old Mistveil Manor
        • Nord Tapestry (Dragon)
        • Painting of a Forest


    • The areas right outside of each inn room home are once again shared spaces where you can see other player characters.
    • Made a number of minor adjustments to various homes to remove unexpected gaps, fix issues with pre-placed furnishings, and correct other issues.
    • Added a note in the descriptions of Inn Rooms and Apartments stating "Room is too small for Dueling."
    • Fixed an issue where the House of the Silent Magnifico would occasionally direct you to complete the "A Friend in Need" quest to purchase the house with gold, even after you completed the quest on that character.
    • Improved the collision in the courtyard of Hunding's Palatial Hall.

    Alik'r Desert

    • Adjusted the puzzle found in the Lost City of Na-Totambu so you can consistently complete it with other player characters nearby.

    Fighters Guild

    • Fixed an issue where Aelif could appear in a tower in Kozanset after completing the Fighters Guild story.


    • A Chief Concern: Rakhaz will now respawn if you lose her during the search for ore.

    Khenarthi's Roost

    • Temple of the Mourning Springs: Uldor's Wrath now deals significantly more damage.

    Reaper's March

    • Hircine's Gift: The cure animation for Lyncanthropy will now function correctly.


    • The reward items for the quests “The General's Demise”, “The Death of Balreth”, and “Sadal's Final Defeat” are now Blue quality, as befits their importance.


    • You will no longer see other group member's nameplates while inside a solo instance.
    • Removed a duplicate “Bounty Added” message that displayed when you logged in or changed zones while you had a bounty.
    • Fixed an issue if you had a locked and unlocked pair of identical items, the locked version could become visible in crafting menus and the unlocked version could be hidden.
    • Fixed an issue where some text would display in the wrong color.
    • Your weapon will no longer disappear when previewing a mount in order to better represent how you look while mounted.
    • Fixed an issue where you could attempt to preview a dye stamp when your hat and/or costume was being hidden by a polymorph.
    • Fixed an issue where the names of some quest rewards would truncate prematurely.
    • Corrected several minor typos in books from Shalidor's Library.
    • Fixed an issue where chapters of the dro-m'Athra Motif had incorrectly spelled titles, thus displaying incorrectly in the Lore Library.
    • Corrected several minor typos and editorial style issues within achievement descriptions.
    • Attempting to interact with an empty interactable object (barrels, crates, etc.) will no longer present an out of range error.
    • Fixed an issue where quest items in the loot window could not be linked in chat correctly.
    • Attuning an Attunable Crafting Station no longer causes a “STUN” message to appear in your Scrolling Combat Text.
    • Updated the item types for provisioning ingredients, siege weapons, and drink recipes to be more specific.
    • Fixed an issue where unbinding your Interact / Jump keybind would prevent the keybind for the Housing Editor Primary Action from working correctly.
    • Removed out of date text regarding level scaling from several Trial achievements.

    Crown Store

    • Fixed an issue where the Earthtear Cavern would not display the name in the “Confirm Preview” screen in the Crown Store.

    Gamepad Mode

    • An error message will now display when using an emote while in a menu.
    • Wayshrine travel costs will now update more consistently when the cost is reduced.
    • Fixed an issue when opening the Crown Store after jumping to a new zone where it could show as locked.
    • Fixed an issue where Master Writs would not display their full tooltip information when viewed as a mail attachment.
    • Fixed an issue where a furnishing preview would persist when switching to another Provisioning tab.
    • Fixed some alignment issues with the quest tracker for quests with long quest steps.
    • Fixed an issue where item tooltips from Furnishing vendors would not display their purchase requirements.
    • Fixed an issue where book counts in the Lore Library could overlap with each other.
    • Fixed some alignment issues with the menu options in the Alchemy and Enchanting windows.
    • Updated an outdated asset found in the Lockpicking UI.
    • Added iconography for Furnishers on city maps.
    • Fixed an issue where the Leave Queue keybind could disappear in some Activity Finder screens.
    • The “Gamepad Camera Zoom” keybind can now be bound to buttons other than Down D-Pad.
    • In the Eidetic Memory section of your Lore Library, the Library of Incunabula now has an appropriate icon.
      • Please note that the Eidetic Memory section is unlocked as part of the Mages Guild storyline, and will not be visible unless you have unlocked it.


    • Attempting to disband a group while inside a group instance will now warn you that you will be removed from the instance by doing so.
    • Fixed an issue where certain NPCs could appear to have 0 health.


    • Fixed an issue where you could not search for collectibles in the Housing Editor.
    • Attribute bars will no longer collide with elements in the Housing Editor UI.
    • Fixed an issue where a furniture tooltip could get stuck on your screen after purchasing it within the Housing Editor.
    • Fixed an issue where switching between the Gamepad and Keyboard UI while in the Housing Editor could cause some UI elements to not update correctly.


    • Removed the "All Classes" filter from the Maelstrom Arena leaderboards as there is no combined leaderboard for every class.


    • Quest pins now appear above fast travel icons on the map, such as wayshrines or dungeons.
    • Fixed an issue where selecting "Show on Map" did not work properly for several quests.
    • Made minor adjustments to several zone maps to more closely represent the appearance of various homes.
    • Fixed an issue that caused your character's pin to appear offset from the actual location when inside of the Snugpod or Grymharth's Woe homes.
    • Fixed an issue that caused Zanil Theran to unexpectedly appear on a map pin for the Dragonstar Arena map.
    • Fixed an issue that caused Narwaande to unexpectedly appear on a map pin in the Hollow City.

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