Monomyth: Dragon God & Missing God

Monomyth: Dragon God & Missing God
Collection Divines and Deities
Author

Monomyth: Dragon God & Missing God is a Book in Elder Scrolls Online. Contained within Shalidor's Library, these books are part of the subcollection Divines and Deities

 

Where to find Monomyth: Dragon God & Missing God

      • Auridon: Tanzelwil (Northern section) Tanzelwil (nearby, east of ON:Priestess Langwe) Tanzelwil (west, on path past Priestess Langwe Seaside Scarp Camp Glenumbra Due north of Burial Tombs Wayshrine South east of Burial Mounds map marker. Stonefalls: Inside Softloam Cavern inside Hightide Hollow, near the entrance Outside Hightide Hollow. Due north of Hightide Hollow East of Hrogar's Hold Further East of Hrogar's Hold, along the coastline

 

 

Monomyth: Dragon God & Missing God Content

In Mundus, conflict and disparity are what bring change, and change is the most sacred of the Eleven Forces. Change is the force without focus or origin.—Oegnithr, Taheritae, Order of PSJJJJ Simply put, the schism in the Human/Aldmeri worldview is the mortal's relationship to the divine. Humans take the humble path that they were created by the immortal forces, while the Aldmer claim descent from them. It doesn't seem like much, but it is a distinction that colors the rest of their diverging mythologies. All Tamrielic religions begin the same. Man or mer, things begin with the dualism of Anu and His Other. These twin forces go by many names: Anu-Padomay, Anuiel-Sithis, Ak-El, Satak-Akel, Is-Is Not. Anuiel is the Everlasting Ineffable Light, Sithis is the Corrupting Inexpressible Action. In the middle is the Gray Maybe (or Nirn in the Ehlnofex). In most cultures, Anuiel is honored for his part of the interplay that creates the world, but Sithis is held in highest esteem because he's the one that causes the reaction. Sithis is thus the Original Creator, an entity who intrinsically causes change without design. Even the hist acknowledge this being. Anuiel is also perceived of as Order, opposed to the Sithis-Chaos. Perhaps it is easier for mortals to envision change than perfect stasis, for often Anuiel is relegated to the mythic background of Sithis' fancies. In Yokudan folk-tales, which are among the most vivid in the world, Satak is only referred to a handful of times, as the Hum; he is a force so prevalent as to be not really there at all. In any case, from these two beings spring the et'Ada, or Original Spirits. To humans these et'Ada are the Gods and Demons; to the Aldmer, the Aedra/Daedra, or the Ancestor. All of the Tamrielic pantheons fill their rosters from these et'Ada, though divine membership often differs from culture to culture. Like Anu and Padomay, though, every one of these pantheons contains the archetypes of the Dragon God and the Missing God. The Dragon God and the Missing God The Dragon God is always related to Time and is universally revered as the First God. He is often called Akatosh, whose perch from Eternity allowed the day. He is the central God of the Cyrodilic Empire. The Missing God is always related to the Mortal Plane, and is a key figure in the Human/Aldmeri schism. The 'missing' refers to either his palpable absence from the pantheon (another mental distress that is interpreted a variety of ways), or the removal of his 'divine spark' by the other immortals. He is often called Lorkhan, and his epitaphs are many, equally damnable and devout. Note that Tamriel and the Mortal Plane do not exist yet. The Gray Maybe is still the playground of the Original Spirits. Some are more bound to Anu's light, others to the unknowable void. Their constant flux and interplay increase their number, and their personalities take long to congeal. When Akatosh forms, Time begins, and it becomes easier for some spirits to realize themselves as beings with a past and a future. The strongest of the recognizable spirits crystallize: Mephala, Arkay, Y'ffre, Magnus, Ruptga, etc., etc. Others remain as concepts, ideas, or emotions. One of the strongest of these, a barely formed urge that the others call Lorkhan, details a plan to create Mundus, the Mortal Plane. Humans, with the exception of the Redguards, see this act as a divine mercy, an enlightenment whereby lesser creatures can reach immortality. Aldmer, with the exception of the Dark Elves, see this act as a cruel deception, a trick that sundered their connection to the spirit plane.

 

 




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