Khajiit Racial Skills in Elder Scrolls Online (ESO) are gained as the player increases his or her Character Level. Players will continue to gain Racial Passives until they reach level 50, which where they will cap out the Skill Line. Each Race has their own set of Skills that make them unique and better suited for certain roles and Builds. Be sure to study these when planning your character, as they can make the difference between a good player and a great player.

Below is the list of the Current Passive skills, along with a new list of Proposed Passive skills that is expected to arrive for Update 21 Wrathstone in February of 2019.

Khajiit Racial Passives

The Khajiit Racial Passives are a bit of mixed bag, and really facilitates any kind of play, though perhaps not quite as good as some other Races. Being harder to detect when Sneaking, and increased chance of Pickpocketing, marks the Khajit as a Stealthier character. This helps with some questing, stealing, and PvP. Consider selecting the Nightblade Class when choosing Khajit if you plan to PvP, the reduced detection range makes them much harder to find. Khajits also benefit from higher Critical Strike Chance because of their Crit Damage and Crit Healing bonus, so be sure to use gear that has this Stat.

Best Builds for Khajiit

  • Magicka DPS: Good (Destruction Staff)
  • Stamina DPS: Good (Two-Handed Weapon, Dual Weapons, Bow)
  • Healer: Good (Restoration Staff)
  • Tank: Good (One-Handed and Shield)

Khajiit Racial Skills


Increases the experience gain with the Medium Armor Skill line by 15%.

Increases your chance to successfully pickpocket by 5%.



Rank I - Unlocked at Khajiit 5
Increases your Health Recovery by 33

Increases Stamina and Magicka Recovery by 25

Rank II - Unlocked at Khajiit 15
Increases your Health Recovery by 66

Increases Stamina and Magicka Recovery by 50

Rank III - Unlocked at Khajiit 30
Increases your Health Recovery by 100

Increases Stamina and Magicka Recovery by 85


Lunar Blessings

Rank I - Unlocked at Khajiit 10
Increases your Max HealthMagicka, and Stamina by 250

Rank II - Unlocked at Khajiit 20
Increases your Max HealthMagicka, and Stamina by 500

Rank III - Unlocked at Khajiit 40
Increases your Max HealthMagicka, and Stamina by 825


Feline Ambush

Rank I - Unlocked at Khajiit 25
Increases your Critical Hit Damage and Healing by 3%.

Reduces your detection radius by 1m

Rank II - Unlocked at Khajiit 35
Increases your Critical Hit Damage and Healing by 6%.

Reduces your detection radius by 2m

Rank III - Unlocked at Khajiit 50
Increases your Critical Hit Damage and Healing by 10%.

Reduces your detection radius by 3m



    • Anonymous

      18 Oct 2017 16:58  

      the crit alone is why they should be used for healing. that on top of the other crit you have during a heal is insane. my gear alone give me more than enough regen on my magika with the medium gear i have and having health, stamina and crit bonuses is just bonus to any healing unit. its everything rolled up into a purrfect little fluffy ball of awesomeness. why others dont use this ill never understand but hey maybe that extra regen is worth trading for all three other passives...

      • Anonymous

        27 Aug 2017 08:26  

        Is that Carnage passive weapon critical chance or weapon critical damage? Doesn't say, which makes me think maybe both??

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